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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
alokp@chromium.org774d7062010-07-21 18:55:45 +00008// Implement the top-level of interface to the compiler,
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009// as defined in ShaderLang.h
10//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
Jamie Madilld4a3a312014-06-25 16:04:56 -040014#include "compiler/translator/Compiler.h"
Geoff Lang17732822013-08-29 13:46:49 -040015#include "compiler/translator/InitializeDll.h"
Jamie Madill5508f392014-02-20 13:31:36 -050016#include "compiler/translator/length_limits.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010017#ifdef ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040018#include "compiler/translator/TranslatorHLSL.h"
Jamie Madilld7b1ab52016-12-12 14:42:19 -050019#endif // ANGLE_ENABLE_HLSL
Jamie Madilla718c1e2014-07-02 15:31:22 -040020#include "angle_gl.h"
Olli Etuaho8ca60802018-08-23 14:10:02 +030021#include "compiler/translator/VariablePacker.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
Jamie Madilla818c322017-01-03 13:48:05 -050023namespace sh
24{
Jamie Madillacb4b812016-11-07 13:50:29 -050025
Jamie Madille294bb82014-07-17 14:16:26 -040026namespace
27{
28
Jamie Madille294bb82014-07-17 14:16:26 -040029bool isInitialized = false;
Jamie Madillb4d192c2014-02-26 09:54:10 -050030
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031//
32// This is the platform independent interface between an OGL driver
alokp@chromium.org774d7062010-07-21 18:55:45 +000033// and the shading language compiler.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034//
35
Jamie Madille294bb82014-07-17 14:16:26 -040036template <typename VarT>
Jamie Madilla0a9e122015-09-02 15:54:30 -040037const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
Jamie Madille294bb82014-07-17 14:16:26 -040038
39template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050040const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040041{
42 return &compiler->getUniforms();
43}
44
45template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050046const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040047{
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080048 switch (compiler->getShaderType())
49 {
50 case GL_VERTEX_SHADER:
51 return &compiler->getOutputVaryings();
52 case GL_FRAGMENT_SHADER:
53 return &compiler->getInputVaryings();
54 case GL_COMPUTE_SHADER:
55 ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty());
56 return &compiler->getOutputVaryings();
57 // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings
58 // on a geometry shader.
59 default:
60 return nullptr;
61 }
Jamie Madille294bb82014-07-17 14:16:26 -040062}
63
64template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050065const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040066{
Jamie Madilla0a9e122015-09-02 15:54:30 -040067 return &compiler->getAttributes();
Jamie Madille294bb82014-07-17 14:16:26 -040068}
69
70template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050071const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
Jamie Madilla0a9e122015-09-02 15:54:30 -040072{
73 return &compiler->getOutputVariables();
74}
75
76template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050077const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040078{
79 return &compiler->getInterfaceBlocks();
80}
81
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080082TCompiler *GetCompilerFromHandle(ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -040083{
84 if (!handle)
85 {
Yunchao Hef81ce4a2017-04-24 10:49:17 +080086 return nullptr;
Jamie Madille294bb82014-07-17 14:16:26 -040087 }
88
Jamie Madilld7b1ab52016-12-12 14:42:19 -050089 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080090 return base->getAsCompiler();
91}
92
93template <typename VarT>
94const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
95{
96 TCompiler *compiler = GetCompilerFromHandle(handle);
Jamie Madille294bb82014-07-17 14:16:26 -040097 if (!compiler)
98 {
Yunchao Hef81ce4a2017-04-24 10:49:17 +080099 return nullptr;
Jamie Madille294bb82014-07-17 14:16:26 -0400100 }
101
Jamie Madilla0a9e122015-09-02 15:54:30 -0400102 return GetVariableList<VarT>(compiler);
Jamie Madille294bb82014-07-17 14:16:26 -0400103}
104
Daniel Bratell73941de2015-02-25 14:34:49 +0100105#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700106TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
107{
108 if (!handle)
Yunchao Hef81ce4a2017-04-24 10:49:17 +0800109 return nullptr;
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700110 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
111 return base->getAsTranslatorHLSL();
112}
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500113#endif // ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700114
Jiawei Shao89be29a2017-11-06 14:36:45 +0800115GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType)
116{
117 switch (primitiveType)
118 {
119 case EptPoints:
120 return GL_POINTS;
121 case EptLines:
122 return GL_LINES;
123 case EptLinesAdjacency:
124 return GL_LINES_ADJACENCY_EXT;
125 case EptTriangles:
126 return GL_TRIANGLES;
127 case EptTrianglesAdjacency:
128 return GL_TRIANGLES_ADJACENCY_EXT;
129
130 case EptLineStrip:
131 return GL_LINE_STRIP;
132 case EptTriangleStrip:
133 return GL_TRIANGLE_STRIP;
134
135 case EptUndefined:
Jiawei Shao89be29a2017-11-06 14:36:45 +0800136 default:
137 UNREACHABLE();
138 return GL_INVALID_VALUE;
139 }
140}
141
Jamie Madilla0a9e122015-09-02 15:54:30 -0400142} // anonymous namespace
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700143
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144//
Alok Priyadarshib11713f2013-08-01 16:02:39 -0700145// Driver must call this first, once, before doing any other compiler operations.
146// Subsequent calls to this function are no-op.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147//
Jamie Madilla818c322017-01-03 13:48:05 -0500148bool Initialize()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149{
Jamie Madill477bc782014-02-26 09:54:17 -0500150 if (!isInitialized)
151 {
152 isInitialized = InitProcess();
153 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700154 return isInitialized;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155}
156
157//
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000158// Cleanup symbol tables
159//
Jamie Madilla818c322017-01-03 13:48:05 -0500160bool Finalize()
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000161{
Geoff Langf20f0202014-04-28 11:02:07 -0400162 if (isInitialized)
163 {
164 DetachProcess();
165 isInitialized = false;
166 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700167 return true;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000168}
169
170//
171// Initialize built-in resources with minimum expected values.
172//
Jamie Madilla818c322017-01-03 13:48:05 -0500173void InitBuiltInResources(ShBuiltInResources *resources)
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000174{
Kimmo Kinnunen7c1cfd62014-10-15 14:59:57 +0300175 // Make comparable.
176 memset(resources, 0, sizeof(*resources));
177
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000178 // Constants.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500179 resources->MaxVertexAttribs = 8;
180 resources->MaxVertexUniformVectors = 128;
181 resources->MaxVaryingVectors = 8;
182 resources->MaxVertexTextureImageUnits = 0;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000183 resources->MaxCombinedTextureImageUnits = 8;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500184 resources->MaxTextureImageUnits = 8;
185 resources->MaxFragmentUniformVectors = 16;
186 resources->MaxDrawBuffers = 1;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000187
188 // Extensions.
Olli Etuahof0d04082018-08-28 16:02:13 +0300189 resources->OES_standard_derivatives = 0;
190 resources->OES_EGL_image_external = 0;
191 resources->OES_EGL_image_external_essl3 = 0;
192 resources->NV_EGL_stream_consumer_external = 0;
193 resources->ARB_texture_rectangle = 0;
194 resources->EXT_blend_func_extended = 0;
195 resources->EXT_draw_buffers = 0;
196 resources->EXT_frag_depth = 0;
197 resources->EXT_shader_texture_lod = 0;
198 resources->WEBGL_debug_shader_precision = 0;
199 resources->EXT_shader_framebuffer_fetch = 0;
200 resources->NV_shader_framebuffer_fetch = 0;
201 resources->ARM_shader_framebuffer_fetch = 0;
202 resources->OVR_multiview = 0;
203 resources->EXT_YUV_target = 0;
204 resources->EXT_geometry_shader = 0;
205 resources->OES_texture_storage_multisample_2d_array = 0;
Yizhou Jiangc4533ea2018-09-19 15:23:29 +0800206 resources->ANGLE_texture_multisample = 0;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000207
Olli Etuahoe61209a2014-09-26 12:01:17 +0300208 resources->NV_draw_buffers = 0;
209
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000210 // Disable highp precision in fragment shader by default.
211 resources->FragmentPrecisionHigh = 0;
212
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000213 // GLSL ES 3.0 constants.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500214 resources->MaxVertexOutputVectors = 16;
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000215 resources->MaxFragmentInputVectors = 15;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500216 resources->MinProgramTexelOffset = -8;
217 resources->MaxProgramTexelOffset = 7;
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000218
Kimmo Kinnunenb18609b2015-07-16 14:13:11 +0300219 // Extensions constants.
220 resources->MaxDualSourceDrawBuffers = 0;
221
Martin Radev318f9aa2017-05-17 17:47:28 +0300222 resources->MaxViewsOVR = 4;
Olli Etuaho09b04a22016-12-15 13:30:26 +0000223
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000224 // Disable name hashing by default.
Yunchao Hed7297bf2017-04-19 15:27:10 +0800225 resources->HashFunction = nullptr;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000226
227 resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
Nicolas Capens7d649a02014-02-07 11:24:32 -0500228
229 resources->MaxExpressionComplexity = 256;
Olli Etuaho19d1dc92016-03-08 17:18:46 +0200230 resources->MaxCallStackDepth = 256;
231 resources->MaxFunctionParameters = 1024;
Martin Radeve93d24e2016-07-28 12:06:05 +0300232
233 // ES 3.1 Revision 4, 7.2 Built-in Constants
Martin Radev84aa2dc2017-09-11 15:51:02 +0300234
235 // ES 3.1, Revision 4, 8.13 Texture minification
236 // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of
237 // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than
238 // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET"
239 resources->MinProgramTextureGatherOffset = -8;
240 resources->MaxProgramTextureGatherOffset = 7;
241
Martin Radeve93d24e2016-07-28 12:06:05 +0300242 resources->MaxImageUnits = 4;
243 resources->MaxVertexImageUniforms = 0;
244 resources->MaxFragmentImageUniforms = 0;
245 resources->MaxComputeImageUniforms = 4;
246 resources->MaxCombinedImageUniforms = 4;
247
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000248 resources->MaxUniformLocations = 1024;
249
Martin Radeve93d24e2016-07-28 12:06:05 +0300250 resources->MaxCombinedShaderOutputResources = 4;
251
252 resources->MaxComputeWorkGroupCount[0] = 65535;
253 resources->MaxComputeWorkGroupCount[1] = 65535;
254 resources->MaxComputeWorkGroupCount[2] = 65535;
255 resources->MaxComputeWorkGroupSize[0] = 128;
256 resources->MaxComputeWorkGroupSize[1] = 128;
257 resources->MaxComputeWorkGroupSize[2] = 64;
258 resources->MaxComputeUniformComponents = 512;
259 resources->MaxComputeTextureImageUnits = 16;
260
261 resources->MaxComputeAtomicCounters = 8;
262 resources->MaxComputeAtomicCounterBuffers = 1;
263
264 resources->MaxVertexAtomicCounters = 0;
265 resources->MaxFragmentAtomicCounters = 0;
266 resources->MaxCombinedAtomicCounters = 8;
267 resources->MaxAtomicCounterBindings = 1;
268
269 resources->MaxVertexAtomicCounterBuffers = 0;
270 resources->MaxFragmentAtomicCounterBuffers = 0;
271 resources->MaxCombinedAtomicCounterBuffers = 1;
272 resources->MaxAtomicCounterBufferSize = 32;
jchen10af713a22017-04-19 09:10:56 +0800273
Olli Etuaho8ca60802018-08-23 14:10:02 +0300274 resources->MaxUniformBufferBindings = 32;
Olli Etuahoebee5b32017-11-23 12:56:32 +0200275 resources->MaxShaderStorageBufferBindings = 4;
Shaob5cc1192017-07-06 10:47:20 +0800276
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800277 resources->MaxGeometryUniformComponents = 1024;
278 resources->MaxGeometryUniformBlocks = 12;
279 resources->MaxGeometryInputComponents = 64;
280 resources->MaxGeometryOutputComponents = 64;
281 resources->MaxGeometryOutputVertices = 256;
282 resources->MaxGeometryTotalOutputComponents = 1024;
283 resources->MaxGeometryTextureImageUnits = 16;
284 resources->MaxGeometryAtomicCounterBuffers = 0;
285 resources->MaxGeometryAtomicCounters = 0;
286 resources->MaxGeometryShaderStorageBlocks = 0;
287 resources->MaxGeometryShaderInvocations = 32;
288 resources->MaxGeometryImageUniforms = 0;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000289}
290
291//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000292// Driver calls these to create and destroy compiler objects.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000293//
Jamie Madilla818c322017-01-03 13:48:05 -0500294ShHandle ConstructCompiler(sh::GLenum type,
295 ShShaderSpec spec,
296 ShShaderOutput output,
297 const ShBuiltInResources *resources)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500299 TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
Corentin Wallez700ad282015-12-07 15:57:47 -0500300 if (base == nullptr)
301 {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000302 return 0;
Corentin Wallez700ad282015-12-07 15:57:47 -0500303 }
304
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500305 TCompiler *compiler = base->getAsCompiler();
Corentin Wallez700ad282015-12-07 15:57:47 -0500306 if (compiler == nullptr)
307 {
308 return 0;
309 }
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000310
311 // Generate built-in symbol table.
Jamie Madillacb4b812016-11-07 13:50:29 -0500312 if (!compiler->Init(*resources))
313 {
Jamie Madilla818c322017-01-03 13:48:05 -0500314 Destruct(base);
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000315 return 0;
316 }
317
Rafael Cintron05a449a2018-06-20 18:08:04 -0700318 return base;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319}
320
Jamie Madilla818c322017-01-03 13:48:05 -0500321void Destruct(ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322{
323 if (handle == 0)
324 return;
325
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500326 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000327
328 if (base->getAsCompiler())
329 DeleteCompiler(base->getAsCompiler());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000330}
331
Jamie Madilla818c322017-01-03 13:48:05 -0500332const std::string &GetBuiltInResourcesString(const ShHandle handle)
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400333{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700334 TCompiler *compiler = GetCompilerFromHandle(handle);
335 ASSERT(compiler);
336 return compiler->getBuiltInResourcesString();
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400337}
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700338
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000339//
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400340// Do an actual compile on the given strings. The result is left
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000341// in the given compile object.
342//
343// Return: The return value of ShCompile is really boolean, indicating
344// success or failure.
345//
Jamie Madilla818c322017-01-03 13:48:05 -0500346bool Compile(const ShHandle handle,
347 const char *const shaderStrings[],
348 size_t numStrings,
349 ShCompileOptions compileOptions)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000350{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700351 TCompiler *compiler = GetCompilerFromHandle(handle);
352 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000353
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700354 return compiler->compile(shaderStrings, numStrings, compileOptions);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355}
356
Jamie Madilla818c322017-01-03 13:48:05 -0500357void ClearResults(const ShHandle handle)
Dmitry Skiba2539fff2015-06-16 17:56:09 -0700358{
359 TCompiler *compiler = GetCompilerFromHandle(handle);
360 ASSERT(compiler);
361 compiler->clearResults();
362}
363
Jamie Madilla818c322017-01-03 13:48:05 -0500364int GetShaderVersion(const ShHandle handle)
alokp@chromium.org7beea402010-09-15 21:18:34 +0000365{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500366 TCompiler *compiler = GetCompilerFromHandle(handle);
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700367 ASSERT(compiler);
368 return compiler->getShaderVersion();
369}
alokp@chromium.org7beea402010-09-15 21:18:34 +0000370
Jamie Madilla818c322017-01-03 13:48:05 -0500371ShShaderOutput GetShaderOutputType(const ShHandle handle)
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700372{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500373 TCompiler *compiler = GetCompilerFromHandle(handle);
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700374 ASSERT(compiler);
375 return compiler->getOutputType();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000376}
377
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000378//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000379// Return any compiler log of messages for the application.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000380//
Jamie Madilla818c322017-01-03 13:48:05 -0500381const std::string &GetInfoLog(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000382{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700383 TCompiler *compiler = GetCompilerFromHandle(handle);
384 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000385
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700386 TInfoSink &infoSink = compiler->getInfoSink();
387 return infoSink.info.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000388}
389
390//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000391// Return any object code.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000392//
Jamie Madilla818c322017-01-03 13:48:05 -0500393const std::string &GetObjectCode(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000394{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700395 TCompiler *compiler = GetCompilerFromHandle(handle);
396 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700398 TInfoSink &infoSink = compiler->getInfoSink();
399 return infoSink.obj.str();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000400}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000401
Jamie Madilla818c322017-01-03 13:48:05 -0500402const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000403{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700404 TCompiler *compiler = GetCompilerFromHandle(handle);
405 ASSERT(compiler);
406 return &(compiler->getNameMap());
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000407}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000408
Jamie Madilla818c322017-01-03 13:48:05 -0500409const std::vector<Uniform> *GetUniforms(const ShHandle handle)
daniel@transgaming.com043da132012-12-20 21:12:22 +0000410{
Jamie Madillacb4b812016-11-07 13:50:29 -0500411 return GetShaderVariables<Uniform>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400412}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000413
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800414const std::vector<Varying> *GetInputVaryings(const ShHandle handle)
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +0800415{
416 TCompiler *compiler = GetCompilerFromHandle(handle);
417 if (compiler == nullptr)
418 {
419 return nullptr;
420 }
421 return &compiler->getInputVaryings();
422}
423
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800424const std::vector<Varying> *GetOutputVaryings(const ShHandle handle)
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +0800425{
426 TCompiler *compiler = GetCompilerFromHandle(handle);
427 if (compiler == nullptr)
428 {
429 return nullptr;
430 }
431 return &compiler->getOutputVaryings();
432}
433
Jamie Madilla818c322017-01-03 13:48:05 -0500434const std::vector<Varying> *GetVaryings(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400435{
Jamie Madillacb4b812016-11-07 13:50:29 -0500436 return GetShaderVariables<Varying>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400437}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000438
Jamie Madilla818c322017-01-03 13:48:05 -0500439const std::vector<Attribute> *GetAttributes(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400440{
Jamie Madillacb4b812016-11-07 13:50:29 -0500441 return GetShaderVariables<Attribute>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400442}
443
Jamie Madilla818c322017-01-03 13:48:05 -0500444const std::vector<OutputVariable> *GetOutputVariables(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400445{
Jamie Madillacb4b812016-11-07 13:50:29 -0500446 return GetShaderVariables<OutputVariable>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400447}
448
Jamie Madilla818c322017-01-03 13:48:05 -0500449const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400450{
Jamie Madillacb4b812016-11-07 13:50:29 -0500451 return GetShaderVariables<InterfaceBlock>(handle);
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000452}
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400453
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800454const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle)
455{
456 ASSERT(handle);
457 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
458 TCompiler *compiler = base->getAsCompiler();
459 ASSERT(compiler);
460
461 return &compiler->getUniformBlocks();
462}
463
464const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
465{
466 ASSERT(handle);
467 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
468 TCompiler *compiler = base->getAsCompiler();
469 ASSERT(compiler);
470
471 return &compiler->getShaderStorageBlocks();
472}
473
Jamie Madilla818c322017-01-03 13:48:05 -0500474WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
Martin Radev802abe02016-08-04 17:48:32 +0300475{
476 ASSERT(handle);
477
478 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
479 TCompiler *compiler = base->getAsCompiler();
480 ASSERT(compiler);
481
482 return compiler->getComputeShaderLocalSize();
483}
484
Jamie Madilla818c322017-01-03 13:48:05 -0500485int GetVertexShaderNumViews(const ShHandle handle)
Olli Etuaho09b04a22016-12-15 13:30:26 +0000486{
487 ASSERT(handle);
488 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
489 TCompiler *compiler = base->getAsCompiler();
490 ASSERT(compiler);
491
492 return compiler->getNumViews();
493}
494
Jamie Madilla818c322017-01-03 13:48:05 -0500495bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables)
Corentin Walleze58e1412016-07-18 16:40:46 -0400496{
Olli Etuahod7487b12017-08-09 15:45:13 +0300497 return CheckVariablesInPackingLimits(maxVectors, variables);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400498}
Jamie Madill4e1fd412014-07-10 17:50:10 -0400499
Qin Jiajiaa602f902018-09-11 14:40:24 +0800500bool GetShaderStorageBlockRegister(const ShHandle handle,
501 const std::string &shaderStorageBlockName,
502 unsigned int *indexOut)
503{
504#ifdef ANGLE_ENABLE_HLSL
505 ASSERT(indexOut);
506
507 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
508 ASSERT(translator);
509
510 if (!translator->hasShaderStorageBlock(shaderStorageBlockName))
511 {
512 return false;
513 }
514
515 *indexOut = translator->getShaderStorageBlockRegister(shaderStorageBlockName);
516 return true;
517#else
518 return false;
519#endif // ANGLE_ENABLE_HLSL
520}
521
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800522bool GetUniformBlockRegister(const ShHandle handle,
523 const std::string &uniformBlockName,
524 unsigned int *indexOut)
Jamie Madill4e1fd412014-07-10 17:50:10 -0400525{
Daniel Bratell73941de2015-02-25 14:34:49 +0100526#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700527 ASSERT(indexOut);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400528
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700529 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
530 ASSERT(translator);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400531
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800532 if (!translator->hasUniformBlock(uniformBlockName))
Jamie Madill4e1fd412014-07-10 17:50:10 -0400533 {
534 return false;
535 }
536
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800537 *indexOut = translator->getUniformBlockRegister(uniformBlockName);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400538 return true;
Daniel Bratell73941de2015-02-25 14:34:49 +0100539#else
540 return false;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500541#endif // ANGLE_ENABLE_HLSL
Jamie Madill4e1fd412014-07-10 17:50:10 -0400542}
Jamie Madill9fe25e92014-07-18 10:33:08 -0400543
Jamie Madilla818c322017-01-03 13:48:05 -0500544const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
Jamie Madill9fe25e92014-07-18 10:33:08 -0400545{
Daniel Bratell73941de2015-02-25 14:34:49 +0100546#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700547 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
548 ASSERT(translator);
Jamie Madill9fe25e92014-07-18 10:33:08 -0400549
Olli Etuaho96963162016-03-21 11:54:33 +0200550 return translator->getUniformRegisterMap();
Daniel Bratell73941de2015-02-25 14:34:49 +0100551#else
Jamie Madill08e229e2016-10-05 17:16:13 -0400552 return nullptr;
Olli Etuaho96963162016-03-21 11:54:33 +0200553#endif // ANGLE_ENABLE_HLSL
Corentin Walleze58e1412016-07-18 16:40:46 -0400554}
Jamie Madillacb4b812016-11-07 13:50:29 -0500555
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800556bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle)
557{
558 ASSERT(handle);
559
560 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
561 TCompiler *compiler = base->getAsCompiler();
562 ASSERT(compiler);
563
564 return compiler->getGeometryShaderInputPrimitiveType() != EptUndefined;
565}
566
567bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle)
568{
569 ASSERT(handle);
570
571 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
572 TCompiler *compiler = base->getAsCompiler();
573 ASSERT(compiler);
574
575 return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined;
576}
577
578bool HasValidGeometryShaderMaxVertices(const ShHandle handle)
579{
580 ASSERT(handle);
581
582 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
583 TCompiler *compiler = base->getAsCompiler();
584 ASSERT(compiler);
585
586 return compiler->getGeometryShaderMaxVertices() >= 0;
587}
588
Jiawei Shao89be29a2017-11-06 14:36:45 +0800589GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle)
590{
591 ASSERT(handle);
592
593 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
594 TCompiler *compiler = base->getAsCompiler();
595 ASSERT(compiler);
596
597 return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType());
598}
599
600GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
601{
602 ASSERT(handle);
603
604 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
605 TCompiler *compiler = base->getAsCompiler();
606 ASSERT(compiler);
607
608 return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
609}
610
611int GetGeometryShaderInvocations(const ShHandle handle)
612{
613 ASSERT(handle);
614
615 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
616 TCompiler *compiler = base->getAsCompiler();
617 ASSERT(compiler);
618
619 return compiler->getGeometryShaderInvocations();
620}
621
622int GetGeometryShaderMaxVertices(const ShHandle handle)
623{
624 ASSERT(handle);
625
626 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
627 TCompiler *compiler = base->getAsCompiler();
628 ASSERT(compiler);
629
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800630 int maxVertices = compiler->getGeometryShaderMaxVertices();
631 ASSERT(maxVertices >= 0);
632 return maxVertices;
Jiawei Shao89be29a2017-11-06 14:36:45 +0800633}
634
Jamie Madillacb4b812016-11-07 13:50:29 -0500635} // namespace sh