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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Buffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013#include <cstdlib>
14#include <limits>
15#include <utility>
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/geometry/backend.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020
21namespace gl
22{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000024Buffer::Buffer(BufferBackEnd *backEnd)
25 : mBackEnd(backEnd), mIdentityTranslation(NULL)
26{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027}
28
29Buffer::~Buffer()
30{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000031 delete mIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032}
33
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000034GLenum Buffer::bufferData(const void* data, GLsizeiptr size, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000036 if (size < 0) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000038 const GLubyte* newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000039
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000040 if (size != mContents.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000042 // vector::resize only provides the basic exception guarantee, so use temporaries & swap to get the strong exception guarantee.
43 // We don't want to risk having mContents and mIdentityTranslation that have different contents or even different sizes.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000044 std::vector<GLubyte> newContents;
45
46 if (newdata != NULL)
47 {
48 newContents.assign(newdata, newdata + size);
49 }
50 else
51 {
52 newContents.assign(size, 0);
53 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000054
55 TranslatedVertexBuffer *newIdentityTranslation = mBackEnd->createVertexBuffer(size);
56
57 // No exceptions allowed after this point.
58
59 mContents.swap(newContents);
60
61 delete mIdentityTranslation;
62 mIdentityTranslation = newIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063 }
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000064 else if (newdata != NULL)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000065 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000066 mContents.assign(newdata, newdata + size);
67 }
68
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +000069 mUsage = usage;
70
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000071 return copyToIdentityBuffer(0, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000072}
73
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000074GLenum Buffer::bufferSubData(const void* data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000076 if (size < 0 || offset < 0) return GL_INVALID_VALUE;
77 if (std::numeric_limits<GLsizeiptr>::max() - offset < size) return GL_INVALID_VALUE;
78 if (size + offset > static_cast<GLsizeiptr>(mContents.size())) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000080 const GLubyte *newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000081 copy(newdata, newdata + size, mContents.begin() + offset);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000083 return copyToIdentityBuffer(offset, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084}
85
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000086GLenum Buffer::copyToIdentityBuffer(GLintptr offset, GLsizeiptr length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000087{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000088 ASSERT(offset >= 0 && length >= 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000089
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000090 // This is a stalling map. Not great for performance.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000091 GLubyte *p = static_cast<GLubyte*>(mIdentityTranslation->map());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000092
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000093 memcpy(p + offset, &mContents[0] + offset, length);
94 mIdentityTranslation->unmap();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000096 return GL_NO_ERROR;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097}
98
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000099}