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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.cpp: Implements the gl::Texture class and its derived classes
8// Texture2D and TextureCubeMap. Implements GL texture objects and related
9// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#include "libGLESv2/Texture.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000012#include "libGLESv2/main.h"
Brandon Jones6053a522014-07-25 16:22:09 -070013#include "libGLESv2/Context.h"
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +000014#include "libGLESv2/formatutils.h"
Jamie Madillfeda4d22014-09-17 13:03:29 -040015#include "libGLESv2/ImageIndex.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000016#include "libGLESv2/Renderbuffer.h"
17#include "libGLESv2/renderer/Image.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040018#include "libGLESv2/renderer/d3d/TextureStorage.h"
19
20#include "libEGL/Surface.h"
21
22#include "common/mathutil.h"
23#include "common/utilities.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024
25namespace gl
26{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000027
Brandon Jones6053a522014-07-25 16:22:09 -070028bool IsMipmapFiltered(const gl::SamplerState &samplerState)
29{
30 switch (samplerState.minFilter)
31 {
32 case GL_NEAREST:
33 case GL_LINEAR:
34 return false;
35 case GL_NEAREST_MIPMAP_NEAREST:
36 case GL_LINEAR_MIPMAP_NEAREST:
37 case GL_NEAREST_MIPMAP_LINEAR:
38 case GL_LINEAR_MIPMAP_LINEAR:
39 return true;
40 default: UNREACHABLE();
41 return false;
42 }
43}
44
45bool IsPointSampled(const gl::SamplerState &samplerState)
46{
47 return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
48}
49
Jamie Madill10ef2152014-10-20 17:04:34 -040050unsigned int Texture::mCurrentTextureSerial = 1;
51
Brandon Jones6053a522014-07-25 16:22:09 -070052Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
Brandon Jonesf47bebc2014-07-09 14:28:42 -070053 : RefCountObject(id),
Brandon Jones6053a522014-07-25 16:22:09 -070054 mTexture(impl),
Jamie Madill10ef2152014-10-20 17:04:34 -040055 mTextureSerial(issueTextureSerial()),
Brandon Jonesf47bebc2014-07-09 14:28:42 -070056 mUsage(GL_NONE),
Jamie Madill6948e302014-10-20 17:04:33 -040057 mImmutableLevelCount(0),
Brandon Jonesf47bebc2014-07-09 14:28:42 -070058 mTarget(target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000059{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000060}
61
62Texture::~Texture()
63{
Brandon Jones6053a522014-07-25 16:22:09 -070064 SafeDelete(mTexture);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000065}
66
Geoff Lang4907f2c2013-07-25 12:53:57 -040067GLenum Texture::getTarget() const
68{
69 return mTarget;
70}
71
Geoff Lang63b5f1f2013-09-23 14:52:14 -040072void Texture::setUsage(GLenum usage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000073{
Geoff Lang63b5f1f2013-09-23 14:52:14 -040074 mUsage = usage;
Brandon Jonescef06ff2014-08-05 13:27:48 -070075 getImplementation()->setUsage(usage);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000076}
77
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000078GLenum Texture::getUsage() const
79{
80 return mUsage;
81}
82
Jamie Madilld3d2a342013-10-07 10:46:35 -040083GLint Texture::getBaseLevelWidth() const
84{
85 const rx::Image *baseImage = getBaseLevelImage();
86 return (baseImage ? baseImage->getWidth() : 0);
87}
88
89GLint Texture::getBaseLevelHeight() const
90{
91 const rx::Image *baseImage = getBaseLevelImage();
92 return (baseImage ? baseImage->getHeight() : 0);
93}
94
95GLint Texture::getBaseLevelDepth() const
96{
97 const rx::Image *baseImage = getBaseLevelImage();
98 return (baseImage ? baseImage->getDepth() : 0);
99}
100
Jamie Madillb8f8b892014-01-07 10:12:50 -0500101// Note: "base level image" is loosely defined to be any image from the base level,
102// where in the base of 2D array textures and cube maps there are several. Don't use
103// the base level image for anything except querying texture format and size.
Jamie Madilld3d2a342013-10-07 10:46:35 -0400104GLenum Texture::getBaseLevelInternalFormat() const
105{
106 const rx::Image *baseImage = getBaseLevelImage();
107 return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
108}
109
Jamie Madill945f7322014-09-03 15:07:14 -0400110GLsizei Texture::getWidth(const ImageIndex &index) const
111{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400112 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400113 return image->getWidth();
114}
115
116GLsizei Texture::getHeight(const ImageIndex &index) const
117{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400118 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400119 return image->getHeight();
120}
121
122GLenum Texture::getInternalFormat(const ImageIndex &index) const
123{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400124 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400125 return image->getInternalFormat();
126}
127
128GLenum Texture::getActualFormat(const ImageIndex &index) const
129{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400130 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400131 return image->getActualFormat();
132}
133
Brandon Jonescef06ff2014-08-05 13:27:48 -0700134void Texture::generateMipmaps()
135{
136 getImplementation()->generateMipmaps();
137}
138
Geoff Langef7b0162014-09-04 13:29:23 -0400139Error Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
140 GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
Brandon Jones6b19b002014-07-16 14:32:05 -0700141{
Geoff Langef7b0162014-09-04 13:29:23 -0400142 return mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
Brandon Jones6b19b002014-07-16 14:32:05 -0700143}
144
Jamie Madill10ef2152014-10-20 17:04:34 -0400145unsigned int Texture::getTextureSerial() const
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700146{
Jamie Madill10ef2152014-10-20 17:04:34 -0400147 return mTextureSerial;
148}
149
150unsigned int Texture::issueTextureSerial()
151{
152 return mCurrentTextureSerial++;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700153}
154
155bool Texture::isImmutable() const
156{
Jamie Madill6948e302014-10-20 17:04:33 -0400157 return (mImmutableLevelCount > 0);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700158}
159
160int Texture::immutableLevelCount()
161{
Jamie Madill6948e302014-10-20 17:04:33 -0400162 return mImmutableLevelCount;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700163}
164
165int Texture::mipLevels() const
166{
167 return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
168}
169
Brandon Jonescef06ff2014-08-05 13:27:48 -0700170const rx::Image *Texture::getBaseLevelImage() const
171{
172 return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
173}
174
Brandon Jones6053a522014-07-25 16:22:09 -0700175Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
176 : Texture(impl, id, GL_TEXTURE_2D)
Jamie Madill22f843a2013-10-24 17:49:36 -0400177{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000178 mSurface = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000179}
180
181Texture2D::~Texture2D()
182{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000183 if (mSurface)
184 {
185 mSurface->setBoundTexture(NULL);
186 mSurface = NULL;
187 }
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700188}
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000189
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000190GLsizei Texture2D::getWidth(GLint level) const
191{
192 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700193 return mTexture->getImage(level, 0)->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000194 else
195 return 0;
196}
197
198GLsizei Texture2D::getHeight(GLint level) const
199{
200 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700201 return mTexture->getImage(level, 0)->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000202 else
203 return 0;
204}
205
206GLenum Texture2D::getInternalFormat(GLint level) const
207{
208 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700209 return mTexture->getImage(level, 0)->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000210 else
211 return GL_NONE;
212}
213
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000214GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000215{
216 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700217 return mTexture->getImage(level, 0)->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000218 else
Geoff Langcbf727a2014-02-10 12:50:45 -0500219 return GL_NONE;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000220}
221
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400222Error Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000223{
224 releaseTexImage();
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000225
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400226 return mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000227}
228
229void Texture2D::bindTexImage(egl::Surface *surface)
230{
231 releaseTexImage();
232
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700233 mTexture->bindTexImage(surface);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000234
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000235 mSurface = surface;
236 mSurface->setBoundTexture(this);
237}
238
239void Texture2D::releaseTexImage()
240{
241 if (mSurface)
242 {
243 mSurface->setBoundTexture(NULL);
244 mSurface = NULL;
245
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700246 mTexture->releaseTexImage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000247 }
248}
249
Geoff Langb5348332014-09-02 13:16:34 -0400250Error Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400251 const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000252{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700253 releaseTexImage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000254
Jamie Madillc751d1e2014-10-21 17:46:29 -0400255 return mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000256}
257
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400258Error Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000259{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400260 return mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000261}
262
Geoff Langb5348332014-09-02 13:16:34 -0400263Error Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400264 GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000265{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400266 return mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000267}
268
Geoff Langef7b0162014-09-04 13:29:23 -0400269Error Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
270 Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000271{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700272 releaseTexImage();
Geoff Lang5d601382014-07-22 15:14:06 -0400273
Geoff Langef7b0162014-09-04 13:29:23 -0400274 return mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000275}
276
Geoff Lang1f8532b2014-09-05 09:46:13 -0400277Error Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000278{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400279 Error error = mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
280 if (error.isError())
281 {
282 return error;
283 }
284
Jamie Madill6948e302014-10-20 17:04:33 -0400285 mImmutableLevelCount = levels;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000286
Geoff Lang1f8532b2014-09-05 09:46:13 -0400287 return Error(GL_NO_ERROR);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000288}
289
Brandon Jones6053a522014-07-25 16:22:09 -0700290// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
291bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
292{
293 GLsizei width = getBaseLevelWidth();
294 GLsizei height = getBaseLevelHeight();
295
296 if (width <= 0 || height <= 0)
297 {
298 return false;
299 }
300
301 if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
302 {
303 return false;
304 }
305
306 bool npotSupport = extensions.textureNPOT;
307
308 if (!npotSupport)
309 {
310 if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
311 (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
312 {
313 return false;
314 }
315 }
316
317 if (IsMipmapFiltered(samplerState))
318 {
319 if (!npotSupport)
320 {
321 if (!gl::isPow2(width) || !gl::isPow2(height))
322 {
323 return false;
324 }
325 }
326
327 if (!isMipmapComplete())
328 {
329 return false;
330 }
331 }
332
333 // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
334 // The internalformat specified for the texture arrays is a sized internal depth or
335 // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
336 // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
337 // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
338 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
339 if (formatInfo.depthBits > 0 && clientVersion > 2)
340 {
341 if (samplerState.compareMode == GL_NONE)
342 {
343 if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
344 samplerState.magFilter != GL_NEAREST)
345 {
346 return false;
347 }
348 }
349 }
350
351 return true;
352}
353
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000354bool Texture2D::isCompressed(GLint level) const
355{
Geoff Lang5d601382014-07-22 15:14:06 -0400356 return GetInternalFormatInfo(getInternalFormat(level)).compressed;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000357}
358
359bool Texture2D::isDepth(GLint level) const
360{
Geoff Lang5d601382014-07-22 15:14:06 -0400361 return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000362}
363
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000364void Texture2D::generateMipmaps()
365{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700366 releaseTexImage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000367
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700368 mTexture->generateMipmaps();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000369}
370
Brandon Jones6053a522014-07-25 16:22:09 -0700371// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
372bool Texture2D::isMipmapComplete() const
373{
374 int levelCount = mipLevels();
375
376 for (int level = 0; level < levelCount; level++)
377 {
378 if (!isLevelComplete(level))
379 {
380 return false;
381 }
382 }
383
384 return true;
385}
386
387bool Texture2D::isLevelComplete(int level) const
388{
389 if (isImmutable())
390 {
391 return true;
392 }
393
394 const rx::Image *baseImage = getBaseLevelImage();
395
396 GLsizei width = baseImage->getWidth();
397 GLsizei height = baseImage->getHeight();
398
399 if (width <= 0 || height <= 0)
400 {
401 return false;
402 }
403
404 // The base image level is complete if the width and height are positive
405 if (level == 0)
406 {
407 return true;
408 }
409
410 ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
411 rx::Image *image = mTexture->getImage(level, 0);
412
413 if (image->getInternalFormat() != baseImage->getInternalFormat())
414 {
415 return false;
416 }
417
418 if (image->getWidth() != std::max(1, width >> level))
419 {
420 return false;
421 }
422
423 if (image->getHeight() != std::max(1, height >> level))
424 {
425 return false;
426 }
427
428 return true;
429}
430
431TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
432 : Texture(impl, id, GL_TEXTURE_CUBE_MAP)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000433{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000434}
435
436TextureCubeMap::~TextureCubeMap()
437{
Brandon Jones0511e802014-07-14 16:27:26 -0700438}
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000439
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000440GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
441{
442 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700443 return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000444 else
445 return 0;
446}
447
448GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
449{
450 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700451 return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000452 else
453 return 0;
454}
455
456GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
457{
458 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700459 return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000460 else
461 return GL_NONE;
462}
463
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000464GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000465{
466 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700467 return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000468 else
Geoff Langcbf727a2014-02-10 12:50:45 -0500469 return GL_NONE;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000470}
471
Geoff Lang8376cea2014-09-02 11:47:07 -0400472Error TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000473{
Geoff Lang8376cea2014-09-02 11:47:07 -0400474 return mTexture->setImage(target, level, width, height, 1, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000475}
476
Geoff Langb5348332014-09-02 13:16:34 -0400477Error TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400478 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000479{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400480 return mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000481}
482
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400483Error TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000484{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400485 return mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000486}
487
Geoff Langb5348332014-09-02 13:16:34 -0400488Error TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset,
489 GLsizei width, GLsizei height, GLenum format,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400490 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000491{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400492 return mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000493}
494
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000495// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
496bool TextureCubeMap::isCubeComplete() const
497{
Brandon Jones6053a522014-07-25 16:22:09 -0700498 int baseWidth = getBaseLevelWidth();
499 int baseHeight = getBaseLevelHeight();
500 GLenum baseFormat = getBaseLevelInternalFormat();
501
502 if (baseWidth <= 0 || baseWidth != baseHeight)
503 {
504 return false;
505 }
506
507 for (int faceIndex = 1; faceIndex < 6; faceIndex++)
508 {
509 const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
510
511 if (faceBaseImage->getWidth() != baseWidth ||
512 faceBaseImage->getHeight() != baseHeight ||
513 faceBaseImage->getInternalFormat() != baseFormat )
514 {
515 return false;
516 }
517 }
518
519 return true;
Jamie Madill07edd442013-07-19 16:36:58 -0400520}
521
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000522bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
523{
Geoff Lang5d601382014-07-22 15:14:06 -0400524 return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000525}
526
Geoff Lang8040f572013-07-25 16:49:54 -0400527bool TextureCubeMap::isDepth(GLenum target, GLint level) const
528{
Geoff Lang5d601382014-07-22 15:14:06 -0400529 return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
Geoff Lang8040f572013-07-25 16:49:54 -0400530}
531
Geoff Langef7b0162014-09-04 13:29:23 -0400532Error TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
533 GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000534{
Geoff Langef7b0162014-09-04 13:29:23 -0400535 return mTexture->copyImage(target, level, format, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000536}
537
Geoff Lang1f8532b2014-09-05 09:46:13 -0400538Error TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000539{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400540 Error error = mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
541 if (error.isError())
542 {
543 return error;
544 }
545
Jamie Madill6948e302014-10-20 17:04:33 -0400546 mImmutableLevelCount = levels;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000547
Geoff Lang1f8532b2014-09-05 09:46:13 -0400548 return Error(GL_NO_ERROR);
Jamie Madill2ebab852013-10-24 17:49:42 -0400549}
550
Brandon Jones6053a522014-07-25 16:22:09 -0700551// Tests for texture sampling completeness
552bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
553{
554 int size = getBaseLevelWidth();
555
556 bool mipmapping = IsMipmapFiltered(samplerState);
557
558 if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
559 {
560 return false;
561 }
562
563 if (!gl::isPow2(size) && !extensions.textureNPOT)
564 {
565 if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
566 {
567 return false;
568 }
569 }
570
571 if (!mipmapping)
572 {
573 if (!isCubeComplete())
574 {
575 return false;
576 }
577 }
578 else
579 {
580 if (!isMipmapComplete()) // Also tests for isCubeComplete()
581 {
582 return false;
583 }
584 }
585
586 return true;
587}
588
Brandon Jonescef06ff2014-08-05 13:27:48 -0700589int TextureCubeMap::targetToLayerIndex(GLenum target)
590{
591 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
592 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
593 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
594 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
595 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
596
597 return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
598}
599
600GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
601{
602 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
603 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
604 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
605 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
606 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
607
608 return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
Geoff Lang8040f572013-07-25 16:49:54 -0400609}
610
Brandon Jones6053a522014-07-25 16:22:09 -0700611bool TextureCubeMap::isMipmapComplete() const
612{
613 if (isImmutable())
614 {
615 return true;
616 }
617
618 if (!isCubeComplete())
619 {
620 return false;
621 }
622
623 int levelCount = mipLevels();
624
625 for (int face = 0; face < 6; face++)
626 {
627 for (int level = 1; level < levelCount; level++)
628 {
629 if (!isFaceLevelComplete(face, level))
630 {
631 return false;
632 }
633 }
634 }
635
636 return true;
637}
638
639bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
640{
641 ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
642
643 if (isImmutable())
644 {
645 return true;
646 }
647
648 int baseSize = getBaseLevelWidth();
649
650 if (baseSize <= 0)
651 {
652 return false;
653 }
654
655 // "isCubeComplete" checks for base level completeness and we must call that
656 // to determine if any face at level 0 is complete. We omit that check here
657 // to avoid re-checking cube-completeness for every face at level 0.
658 if (level == 0)
659 {
660 return true;
661 }
662
663 // Check that non-zero levels are consistent with the base level.
664 const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
665
666 if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
667 {
668 return false;
669 }
670
671 if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
672 {
673 return false;
674 }
675
676 return true;
677}
678
679
680Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
681 : Texture(impl, id, GL_TEXTURE_3D)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000682{
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000683}
684
685Texture3D::~Texture3D()
686{
Brandon Jones78b1acd2014-07-15 15:33:07 -0700687}
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000688
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000689GLsizei Texture3D::getWidth(GLint level) const
690{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700691 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000692}
693
694GLsizei Texture3D::getHeight(GLint level) const
695{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700696 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000697}
698
699GLsizei Texture3D::getDepth(GLint level) const
700{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700701 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000702}
703
704GLenum Texture3D::getInternalFormat(GLint level) const
705{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700706 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000707}
708
709GLenum Texture3D::getActualFormat(GLint level) const
710{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700711 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000712}
713
714bool Texture3D::isCompressed(GLint level) const
715{
Geoff Lang5d601382014-07-22 15:14:06 -0400716 return GetInternalFormatInfo(getInternalFormat(level)).compressed;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000717}
718
719bool Texture3D::isDepth(GLint level) const
720{
Geoff Lang5d601382014-07-22 15:14:06 -0400721 return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000722}
723
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400724Error Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000725{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400726 return mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000727}
728
Geoff Langb5348332014-09-02 13:16:34 -0400729Error Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400730 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000731{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400732 return mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000733}
734
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400735Error Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000736{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400737 return mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000738}
739
Geoff Langb5348332014-09-02 13:16:34 -0400740Error Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
741 GLsizei width, GLsizei height, GLsizei depth, GLenum format,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400742 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000743{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400744 return mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000745}
746
Geoff Lang1f8532b2014-09-05 09:46:13 -0400747Error Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000748{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400749 Error error = mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
750 if (error.isError())
751 {
752 return error;
753 }
754
Jamie Madill6948e302014-10-20 17:04:33 -0400755 mImmutableLevelCount = levels;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000756
Geoff Lang1f8532b2014-09-05 09:46:13 -0400757 return Error(GL_NO_ERROR);
Jamie Madill2ebab852013-10-24 17:49:42 -0400758}
759
Brandon Jones6053a522014-07-25 16:22:09 -0700760bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
761{
762 GLsizei width = getBaseLevelWidth();
763 GLsizei height = getBaseLevelHeight();
764 GLsizei depth = getBaseLevelDepth();
765
766 if (width <= 0 || height <= 0 || depth <= 0)
767 {
768 return false;
769 }
770
771 if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
772 {
773 return false;
774 }
775
776 if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
777 {
778 return false;
779 }
780
781 return true;
782}
783
Brandon Jones6053a522014-07-25 16:22:09 -0700784bool Texture3D::isMipmapComplete() const
785{
786 int levelCount = mipLevels();
787
788 for (int level = 0; level < levelCount; level++)
789 {
790 if (!isLevelComplete(level))
791 {
792 return false;
793 }
794 }
795
796 return true;
797}
798
799bool Texture3D::isLevelComplete(int level) const
800{
801 ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
802
803 if (isImmutable())
804 {
805 return true;
806 }
807
808 GLsizei width = getBaseLevelWidth();
809 GLsizei height = getBaseLevelHeight();
810 GLsizei depth = getBaseLevelDepth();
811
812 if (width <= 0 || height <= 0 || depth <= 0)
813 {
814 return false;
815 }
816
817 if (level == 0)
818 {
819 return true;
820 }
821
822 rx::Image *levelImage = mTexture->getImage(level, 0);
823
824 if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
825 {
826 return false;
827 }
828
829 if (levelImage->getWidth() != std::max(1, width >> level))
830 {
831 return false;
832 }
833
834 if (levelImage->getHeight() != std::max(1, height >> level))
835 {
836 return false;
837 }
838
839 if (levelImage->getDepth() != std::max(1, depth >> level))
840 {
841 return false;
842 }
843
844 return true;
845}
846
847Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
848 : Texture(impl, id, GL_TEXTURE_2D_ARRAY)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000849{
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000850}
851
852Texture2DArray::~Texture2DArray()
853{
Jamie Madill884a4622013-10-24 17:49:41 -0400854}
855
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000856GLsizei Texture2DArray::getWidth(GLint level) const
857{
Brandon Jones142ec422014-07-16 10:31:30 -0700858 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000859}
860
861GLsizei Texture2DArray::getHeight(GLint level) const
862{
Brandon Jones142ec422014-07-16 10:31:30 -0700863 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000864}
865
Jamie Madillb8f8b892014-01-07 10:12:50 -0500866GLsizei Texture2DArray::getLayers(GLint level) const
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000867{
Brandon Jones142ec422014-07-16 10:31:30 -0700868 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000869}
870
871GLenum Texture2DArray::getInternalFormat(GLint level) const
872{
Brandon Jones142ec422014-07-16 10:31:30 -0700873 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000874}
875
876GLenum Texture2DArray::getActualFormat(GLint level) const
877{
Brandon Jones142ec422014-07-16 10:31:30 -0700878 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000879}
880
881bool Texture2DArray::isCompressed(GLint level) const
882{
Geoff Lang5d601382014-07-22 15:14:06 -0400883 return GetInternalFormatInfo(getInternalFormat(level)).compressed;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000884}
885
886bool Texture2DArray::isDepth(GLint level) const
887{
Geoff Lang5d601382014-07-22 15:14:06 -0400888 return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000889}
890
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400891Error Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000892{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400893 return mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000894}
895
Geoff Langb5348332014-09-02 13:16:34 -0400896Error Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400897 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000898{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400899 return mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000900}
901
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400902Error Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000903{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400904 return mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000905}
906
Geoff Langb5348332014-09-02 13:16:34 -0400907Error Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
908 GLsizei width, GLsizei height, GLsizei depth, GLenum format,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400909 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000910{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400911 return mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000912}
913
Geoff Lang1f8532b2014-09-05 09:46:13 -0400914Error Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000915{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400916 Error error = mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
917 if (error.isError())
918 {
919 return error;
920 }
921
Jamie Madill6948e302014-10-20 17:04:33 -0400922 mImmutableLevelCount = levels;
Brandon Jones142ec422014-07-16 10:31:30 -0700923
Geoff Lang1f8532b2014-09-05 09:46:13 -0400924 return Error(GL_NO_ERROR);
Jamie Madill2ebab852013-10-24 17:49:42 -0400925}
926
Brandon Jones6053a522014-07-25 16:22:09 -0700927bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
928{
929 GLsizei width = getBaseLevelWidth();
930 GLsizei height = getBaseLevelHeight();
931 GLsizei depth = getLayers(0);
932
933 if (width <= 0 || height <= 0 || depth <= 0)
934 {
935 return false;
936 }
937
938 if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
939 {
940 return false;
941 }
942
943 if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
944 {
945 return false;
946 }
947
948 return true;
949}
950
Brandon Jones6053a522014-07-25 16:22:09 -0700951bool Texture2DArray::isMipmapComplete() const
952{
953 int levelCount = mipLevels();
954
955 for (int level = 1; level < levelCount; level++)
956 {
957 if (!isLevelComplete(level))
958 {
959 return false;
960 }
961 }
962
963 return true;
964}
965
966bool Texture2DArray::isLevelComplete(int level) const
967{
968 ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
969
970 if (isImmutable())
971 {
972 return true;
973 }
974
975 GLsizei width = getBaseLevelWidth();
976 GLsizei height = getBaseLevelHeight();
977 GLsizei layers = getLayers(0);
978
979 if (width <= 0 || height <= 0 || layers <= 0)
980 {
981 return false;
982 }
983
984 if (level == 0)
985 {
986 return true;
987 }
988
989 if (getInternalFormat(level) != getInternalFormat(0))
990 {
991 return false;
992 }
993
994 if (getWidth(level) != std::max(1, width >> level))
995 {
996 return false;
997 }
998
999 if (getHeight(level) != std::max(1, height >> level))
1000 {
1001 return false;
1002 }
1003
1004 if (getLayers(level) != layers)
1005 {
1006 return false;
1007 }
1008
1009 return true;
1010}
1011
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001012}