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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Program.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/main.h"
15#include "libGLESv2/Shader.h"
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000016#include "libGLESv2/utilities.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017
daniel@transgaming.com87891f72011-06-01 15:28:35 +000018#include <string>
19
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000020#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
21#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
22#endif
23
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024namespace gl
25{
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000026unsigned int Program::mCurrentSerial = 1;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +000027const char *fakepath = "C:\\fakepath";
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000028
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000029std::string str(int i)
30{
31 char buffer[20];
32 sprintf(buffer, "%d", i);
33 return buffer;
34}
35
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000036Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000037 : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038{
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000039 int bytes = UniformTypeSize(type) * arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000040 data = new unsigned char[bytes];
41 memset(data, 0, bytes);
42 dirty = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043}
44
45Uniform::~Uniform()
46{
47 delete[] data;
48}
49
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000050bool Uniform::isArray()
51{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +000052 return _name.compare(0, 3, "ar_") == 0;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000053}
54
55UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000056 : name(Program::undecorateUniform(_name)), element(element), index(index)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000057{
58}
59
daniel@transgaming.com73a5db62010-10-15 17:58:13 +000060Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000061{
62 mFragmentShader = NULL;
63 mVertexShader = NULL;
64
65 mPixelExecutable = NULL;
66 mVertexExecutable = NULL;
67 mConstantTablePS = NULL;
68 mConstantTableVS = NULL;
69
daniel@transgaming.comcba50572010-03-28 19:36:09 +000070 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +000071 mValidated = false;
daniel@transgaming.comcba50572010-03-28 19:36:09 +000072
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073 unlink();
74
75 mDeleteStatus = false;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000076
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000077 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078}
79
80Program::~Program()
81{
82 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000083
84 if (mVertexShader != NULL)
85 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000086 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000087 }
88
89 if (mFragmentShader != NULL)
90 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000091 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000092 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000093}
94
95bool Program::attachShader(Shader *shader)
96{
97 if (shader->getType() == GL_VERTEX_SHADER)
98 {
99 if (mVertexShader)
100 {
101 return false;
102 }
103
104 mVertexShader = (VertexShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000105 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106 }
107 else if (shader->getType() == GL_FRAGMENT_SHADER)
108 {
109 if (mFragmentShader)
110 {
111 return false;
112 }
113
114 mFragmentShader = (FragmentShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000115 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117 else UNREACHABLE();
118
119 return true;
120}
121
122bool Program::detachShader(Shader *shader)
123{
124 if (shader->getType() == GL_VERTEX_SHADER)
125 {
126 if (mVertexShader != shader)
127 {
128 return false;
129 }
130
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000131 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000132 mVertexShader = NULL;
133 }
134 else if (shader->getType() == GL_FRAGMENT_SHADER)
135 {
136 if (mFragmentShader != shader)
137 {
138 return false;
139 }
140
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000141 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000142 mFragmentShader = NULL;
143 }
144 else UNREACHABLE();
145
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000146 return true;
147}
148
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000149int Program::getAttachedShadersCount() const
150{
151 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
152}
153
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154IDirect3DPixelShader9 *Program::getPixelShader()
155{
156 return mPixelExecutable;
157}
158
159IDirect3DVertexShader9 *Program::getVertexShader()
160{
161 return mVertexExecutable;
162}
163
164void Program::bindAttributeLocation(GLuint index, const char *name)
165{
166 if (index < MAX_VERTEX_ATTRIBS)
167 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000168 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
169 {
170 mAttributeBinding[i].erase(name);
171 }
172
173 mAttributeBinding[index].insert(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000174 }
175}
176
177GLuint Program::getAttributeLocation(const char *name)
178{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000179 if (name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000180 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000181 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000182 {
daniel@transgaming.com85423182010-04-22 13:35:27 +0000183 if (mLinkedAttribute[index].name == std::string(name))
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000184 {
185 return index;
186 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187 }
188 }
189
190 return -1;
191}
192
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000193int Program::getSemanticIndex(int attributeIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000194{
daniel@transgaming.com733ba932011-04-14 15:03:48 +0000195 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
196
197 return mSemanticIndex[attributeIndex];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000198}
199
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000200// Returns one more than the highest sampler index used.
201GLint Program::getUsedSamplerRange(SamplerType type)
202{
203 switch (type)
204 {
205 case SAMPLER_PIXEL:
206 return mUsedPixelSamplerRange;
207 case SAMPLER_VERTEX:
208 return mUsedVertexSamplerRange;
209 default:
210 UNREACHABLE();
211 return 0;
212 }
213}
214
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000215// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
216// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000217GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218{
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000219 GLint logicalTextureUnit = -1;
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000220
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000221 switch (type)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000222 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000223 case SAMPLER_PIXEL:
224 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
225
226 if (mSamplersPS[samplerIndex].active)
227 {
228 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
229 }
230 break;
231 case SAMPLER_VERTEX:
232 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
233
234 if (mSamplersVS[samplerIndex].active)
235 {
236 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
237 }
238 break;
239 default: UNREACHABLE();
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000240 }
241
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000242 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits())
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000243 {
244 return logicalTextureUnit;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000245 }
246
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000247 return -1;
248}
249
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000250// Returns the texture type for a given Direct3D 9 sampler type and
251// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000252TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000253{
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000254 switch (type)
255 {
256 case SAMPLER_PIXEL:
257 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
258 ASSERT(mSamplersPS[samplerIndex].active);
259 return mSamplersPS[samplerIndex].textureType;
260 case SAMPLER_VERTEX:
261 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
262 ASSERT(mSamplersVS[samplerIndex].active);
263 return mSamplersVS[samplerIndex].textureType;
264 default: UNREACHABLE();
265 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000266
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000267 return TEXTURE_2D;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268}
269
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000270GLint Program::getUniformLocation(std::string name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000271{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000272 int subscript = 0;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000273
daniel@transgaming.comce864422010-11-18 13:16:49 +0000274 // Strip any trailing array operator and retrieve the subscript
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000275 size_t open = name.find_last_of('[');
276 size_t close = name.find_last_of(']');
277 if (open != std::string::npos && close == name.length() - 1)
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000278 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000279 subscript = atoi(name.substr(open + 1).c_str());
280 name.erase(open);
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000281 }
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000282
daniel@transgaming.comd08ea902010-05-14 19:41:36 +0000283 unsigned int numUniforms = mUniformIndex.size();
284 for (unsigned int location = 0; location < numUniforms; location++)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000285 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000286 if (mUniformIndex[location].name == name &&
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000287 mUniformIndex[location].element == subscript)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288 {
289 return location;
290 }
291 }
292
293 return -1;
294}
295
296bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
297{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000298 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
300 return false;
301 }
302
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000303 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000304 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000305
306 if (targetUniform->type == GL_FLOAT)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000307 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000308 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000309
310 if (arraySize == 1 && count > 1)
311 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
312
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000313 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000314
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000315 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
316
317 for (int i = 0; i < count; i++)
318 {
319 target[0] = v[0];
320 target[1] = 0;
321 target[2] = 0;
322 target[3] = 0;
323 target += 4;
324 v += 1;
325 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000326 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000327 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000328 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000329 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000330
331 if (arraySize == 1 && count > 1)
332 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000333
334 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000335 GLboolean *boolParams = new GLboolean[count];
336
337 for (int i = 0; i < count; ++i)
338 {
339 if (v[i] == 0.0f)
340 {
341 boolParams[i] = GL_FALSE;
342 }
343 else
344 {
345 boolParams[i] = GL_TRUE;
346 }
347 }
348
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000349 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
350 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000351
352 delete [] boolParams;
353 }
354 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355 {
356 return false;
357 }
358
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000359 return true;
360}
361
362bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
363{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000364 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000365 {
366 return false;
367 }
368
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000369 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000370 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000371
372 if (targetUniform->type == GL_FLOAT_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000373 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000374 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000375
376 if (arraySize == 1 && count > 1)
377 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
378
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000379 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000380
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000381 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
382
383 for (int i = 0; i < count; i++)
384 {
385 target[0] = v[0];
386 target[1] = v[1];
387 target[2] = 0;
388 target[3] = 0;
389 target += 4;
390 v += 2;
391 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000392 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000393 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000394 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000395 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000396
397 if (arraySize == 1 && count > 1)
398 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
399
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000400 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
401
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000402 GLboolean *boolParams = new GLboolean[count * 2];
403
404 for (int i = 0; i < count * 2; ++i)
405 {
406 if (v[i] == 0.0f)
407 {
408 boolParams[i] = GL_FALSE;
409 }
410 else
411 {
412 boolParams[i] = GL_TRUE;
413 }
414 }
415
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000416 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
417 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000418
419 delete [] boolParams;
420 }
421 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000422 {
423 return false;
424 }
425
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000426 return true;
427}
428
429bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
430{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000431 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000432 {
433 return false;
434 }
435
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000436 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000437 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000438
439 if (targetUniform->type == GL_FLOAT_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000440 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000441 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000442
443 if (arraySize == 1 && count > 1)
444 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
445
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000446 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000447
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000448 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
449
450 for (int i = 0; i < count; i++)
451 {
452 target[0] = v[0];
453 target[1] = v[1];
454 target[2] = v[2];
455 target[3] = 0;
456 target += 4;
457 v += 3;
458 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000459 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000460 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000461 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000462 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000463
464 if (arraySize == 1 && count > 1)
465 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
466
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000467 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000468 GLboolean *boolParams = new GLboolean[count * 3];
469
470 for (int i = 0; i < count * 3; ++i)
471 {
472 if (v[i] == 0.0f)
473 {
474 boolParams[i] = GL_FALSE;
475 }
476 else
477 {
478 boolParams[i] = GL_TRUE;
479 }
480 }
481
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000482 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
483 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000484
485 delete [] boolParams;
486 }
487 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000488 {
489 return false;
490 }
491
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000492 return true;
493}
494
495bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
496{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000497 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000498 {
499 return false;
500 }
501
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000502 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000503 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000504
505 if (targetUniform->type == GL_FLOAT_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000506 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000507 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000508
509 if (arraySize == 1 && count > 1)
510 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
511
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000512 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000513
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000514 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
515 v, 4 * sizeof(GLfloat) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000516 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000517 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000518 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000519 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000520
521 if (arraySize == 1 && count > 1)
522 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
523
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000524 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000525 GLboolean *boolParams = new GLboolean[count * 4];
526
527 for (int i = 0; i < count * 4; ++i)
528 {
529 if (v[i] == 0.0f)
530 {
531 boolParams[i] = GL_FALSE;
532 }
533 else
534 {
535 boolParams[i] = GL_TRUE;
536 }
537 }
538
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000539 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
540 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000541
542 delete [] boolParams;
543 }
544 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 {
546 return false;
547 }
548
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000549 return true;
550}
551
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000552template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
553void transposeMatrix(T *target, const GLfloat *value)
554{
555 int copyWidth = std::min(targetWidth, srcWidth);
556 int copyHeight = std::min(targetHeight, srcHeight);
557
558 for (int x = 0; x < copyWidth; x++)
559 {
560 for (int y = 0; y < copyHeight; y++)
561 {
562 target[x * targetWidth + y] = value[y * srcWidth + x];
563 }
564 }
565 // clear unfilled right side
566 for (int y = 0; y < copyHeight; y++)
567 {
568 for (int x = srcWidth; x < targetWidth; x++)
569 {
570 target[y * targetWidth + x] = 0;
571 }
572 }
573 // clear unfilled bottom.
574 for (int y = srcHeight; y < targetHeight; y++)
575 {
576 for (int x = 0; x < targetWidth; x++)
577 {
578 target[y * targetWidth + x] = 0;
579 }
580 }
581}
582
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000583bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
584{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000585 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000586 {
587 return false;
588 }
589
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000590 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000591 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000592
593 if (targetUniform->type != GL_FLOAT_MAT2)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594 {
595 return false;
596 }
597
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000598 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000599
600 if (arraySize == 1 && count > 1)
601 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
602
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000603 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000604
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000605 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
606 for (int i = 0; i < count; i++)
607 {
608 transposeMatrix<GLfloat,4,2,2,2>(target, value);
609 target += 8;
610 value += 4;
611 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000612
613 return true;
614}
615
616bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
617{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000618 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000619 {
620 return false;
621 }
622
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000623 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000624 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000625
626 if (targetUniform->type != GL_FLOAT_MAT3)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 {
628 return false;
629 }
630
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000631 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000632
633 if (arraySize == 1 && count > 1)
634 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
635
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000636 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000637
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000638 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
639 for (int i = 0; i < count; i++)
640 {
641 transposeMatrix<GLfloat,4,3,3,3>(target, value);
642 target += 12;
643 value += 9;
644 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000645
646 return true;
647}
648
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000649
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000650bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
651{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000652 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000653 {
654 return false;
655 }
656
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000657 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000658 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000659
660 if (targetUniform->type != GL_FLOAT_MAT4)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000661 {
662 return false;
663 }
664
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000665 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000666
667 if (arraySize == 1 && count > 1)
668 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
669
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000670 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000671
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000672 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
673 for (int i = 0; i < count; i++)
674 {
675 transposeMatrix<GLfloat,4,4,4,4>(target, value);
676 target += 16;
677 value += 16;
678 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000679
680 return true;
681}
682
683bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
684{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000685 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000686 {
687 return false;
688 }
689
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000690 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000691 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000692
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000693 if (targetUniform->type == GL_INT ||
694 targetUniform->type == GL_SAMPLER_2D ||
695 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000696 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000697 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000698
699 if (arraySize == 1 && count > 1)
700 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
701
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000702 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000703
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000704 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
705 v, sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000706 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000707 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000708 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000709 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000710
711 if (arraySize == 1 && count > 1)
712 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
713
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000714 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000715 GLboolean *boolParams = new GLboolean[count];
716
717 for (int i = 0; i < count; ++i)
718 {
719 if (v[i] == 0)
720 {
721 boolParams[i] = GL_FALSE;
722 }
723 else
724 {
725 boolParams[i] = GL_TRUE;
726 }
727 }
728
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000729 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
730 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000731
732 delete [] boolParams;
733 }
734 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000735 {
736 return false;
737 }
738
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000739 return true;
740}
741
742bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
743{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000744 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000745 {
746 return false;
747 }
748
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000749 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000750 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000751
752 if (targetUniform->type == GL_INT_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000753 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000754 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000755
756 if (arraySize == 1 && count > 1)
757 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
758
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000759 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000760
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000761 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
762 v, 2 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000763 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000764 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000765 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000766 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000767
768 if (arraySize == 1 && count > 1)
769 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
770
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000771 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000772 GLboolean *boolParams = new GLboolean[count * 2];
773
774 for (int i = 0; i < count * 2; ++i)
775 {
776 if (v[i] == 0)
777 {
778 boolParams[i] = GL_FALSE;
779 }
780 else
781 {
782 boolParams[i] = GL_TRUE;
783 }
784 }
785
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000786 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
787 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000788
789 delete [] boolParams;
790 }
791 else
792 {
793 return false;
794 }
795
796 return true;
797}
798
799bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
800{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000801 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000802 {
803 return false;
804 }
805
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000806 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000807 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000808
809 if (targetUniform->type == GL_INT_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000810 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000811 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000812
813 if (arraySize == 1 && count > 1)
814 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
815
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000816 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000817
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000818 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
819 v, 3 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000820 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000821 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000822 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000823 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000824
825 if (arraySize == 1 && count > 1)
826 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
827
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000828 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000829 GLboolean *boolParams = new GLboolean[count * 3];
830
831 for (int i = 0; i < count * 3; ++i)
832 {
833 if (v[i] == 0)
834 {
835 boolParams[i] = GL_FALSE;
836 }
837 else
838 {
839 boolParams[i] = GL_TRUE;
840 }
841 }
842
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000843 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
844 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000845
846 delete [] boolParams;
847 }
848 else
849 {
850 return false;
851 }
852
853 return true;
854}
855
856bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
857{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000858 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000859 {
860 return false;
861 }
862
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000863 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000864 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000865
866 if (targetUniform->type == GL_INT_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000867 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000868 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000869
870 if (arraySize == 1 && count > 1)
871 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
872
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000873 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000874
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000875 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
876 v, 4 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000877 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000878 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000879 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000880 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000881
882 if (arraySize == 1 && count > 1)
883 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
884
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000885 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000886 GLboolean *boolParams = new GLboolean[count * 4];
887
888 for (int i = 0; i < count * 4; ++i)
889 {
890 if (v[i] == 0)
891 {
892 boolParams[i] = GL_FALSE;
893 }
894 else
895 {
896 boolParams[i] = GL_TRUE;
897 }
898 }
899
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000900 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
901 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000902
903 delete [] boolParams;
904 }
905 else
906 {
907 return false;
908 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000909
910 return true;
911}
912
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000913bool Program::getUniformfv(GLint location, GLfloat *params)
914{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000915 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000916 {
917 return false;
918 }
919
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000920 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000921
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000922 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000923 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000924 case GL_FLOAT_MAT2:
925 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
926 break;
927 case GL_FLOAT_MAT3:
928 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
929 break;
930 case GL_FLOAT_MAT4:
931 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
932 break;
933 default:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000934 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000935 unsigned int count = UniformComponentCount(targetUniform->type);
936 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000937
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000938 switch (UniformComponentType(targetUniform->type))
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000939 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000940 case GL_BOOL:
941 {
942 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
943
944 for (unsigned int i = 0; i < count; ++i)
945 {
946 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
947 }
948 }
949 break;
950 case GL_FLOAT:
951 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
952 count * sizeof(GLfloat));
953 break;
954 case GL_INT:
955 {
956 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
957
958 for (unsigned int i = 0; i < count; ++i)
959 {
960 params[i] = (float)intParams[i];
961 }
962 }
963 break;
964 default: UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000965 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000966 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000967 }
968
969 return true;
970}
971
972bool Program::getUniformiv(GLint location, GLint *params)
973{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000974 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000975 {
976 return false;
977 }
978
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000979 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000980
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000981 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000982 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000983 case GL_FLOAT_MAT2:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000984 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000985 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000986 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000987 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000988 case GL_FLOAT_MAT3:
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000989 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000990 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000991 }
992 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000993 case GL_FLOAT_MAT4:
994 {
995 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
996 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000997 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000998 default:
999 {
1000 unsigned int count = UniformComponentCount(targetUniform->type);
1001 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
1002
1003 switch (UniformComponentType(targetUniform->type))
1004 {
1005 case GL_BOOL:
1006 {
1007 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
1008
1009 for (unsigned int i = 0; i < count; ++i)
1010 {
1011 params[i] = (GLint)boolParams[i];
1012 }
1013 }
1014 break;
1015 case GL_FLOAT:
1016 {
1017 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
1018
1019 for (unsigned int i = 0; i < count; ++i)
1020 {
1021 params[i] = (GLint)floatParams[i];
1022 }
1023 }
1024 break;
1025 case GL_INT:
1026 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
1027 count * sizeof(GLint));
1028 break;
1029 default: UNREACHABLE();
1030 }
1031 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001032 }
1033
1034 return true;
1035}
1036
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001037void Program::dirtyAllUniforms()
1038{
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00001039 unsigned int numUniforms = mUniforms.size();
1040 for (unsigned int index = 0; index < numUniforms; index++)
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001041 {
1042 mUniforms[index]->dirty = true;
1043 }
1044}
1045
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001046// Applies all the uniforms set for this program object to the Direct3D 9 device
1047void Program::applyUniforms()
1048{
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001049 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) {
1050 Uniform *targetUniform = *ub;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001051
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001052 if (targetUniform->dirty)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001053 {
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001054 int arraySize = targetUniform->arraySize;
1055 GLfloat *f = (GLfloat*)targetUniform->data;
1056 GLint *i = (GLint*)targetUniform->data;
1057 GLboolean *b = (GLboolean*)targetUniform->data;
1058
1059 switch (targetUniform->type)
1060 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001061 case GL_BOOL: applyUniformnbv(targetUniform, arraySize, 1, b); break;
1062 case GL_BOOL_VEC2: applyUniformnbv(targetUniform, arraySize, 2, b); break;
1063 case GL_BOOL_VEC3: applyUniformnbv(targetUniform, arraySize, 3, b); break;
1064 case GL_BOOL_VEC4: applyUniformnbv(targetUniform, arraySize, 4, b); break;
1065 case GL_FLOAT:
1066 case GL_FLOAT_VEC2:
1067 case GL_FLOAT_VEC3:
1068 case GL_FLOAT_VEC4:
1069 case GL_FLOAT_MAT2:
1070 case GL_FLOAT_MAT3:
1071 case GL_FLOAT_MAT4: applyUniformnfv(targetUniform, f); break;
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001072 case GL_SAMPLER_2D:
1073 case GL_SAMPLER_CUBE:
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001074 case GL_INT: applyUniform1iv(targetUniform, arraySize, i); break;
1075 case GL_INT_VEC2: applyUniform2iv(targetUniform, arraySize, i); break;
1076 case GL_INT_VEC3: applyUniform3iv(targetUniform, arraySize, i); break;
1077 case GL_INT_VEC4: applyUniform4iv(targetUniform, arraySize, i); break;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001078 default:
1079 UNREACHABLE();
1080 }
1081
1082 targetUniform->dirty = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001083 }
1084 }
1085}
1086
1087// Compiles the HLSL code of the attached shaders into executable binaries
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001088ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001089{
1090 if (!hlsl)
1091 {
1092 return NULL;
1093 }
1094
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001095 DWORD result;
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001096 UINT flags = 0;
1097 std::string sourceText;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001098 if (perfActive())
1099 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001100 flags |= D3DCOMPILE_DEBUG;
1101#ifdef NDEBUG
1102 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1103#else
1104 flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001105#endif
1106
1107 std::string sourcePath = getTempPath();
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001108 sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001109 writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001110 }
1111 else
1112 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001113 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1114 sourceText = hlsl;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001115 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001116
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001117 ID3D10Blob *binary = NULL;
1118 ID3D10Blob *errorMessage = NULL;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00001119 result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001120
1121 if (errorMessage)
1122 {
1123 const char *message = (const char*)errorMessage->GetBufferPointer();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00001124
daniel@transgaming.com87891f72011-06-01 15:28:35 +00001125 appendToInfoLogSanitized(message);
daniel@transgaming.com0599dc62010-03-21 04:31:36 +00001126 TRACE("\n%s", hlsl);
1127 TRACE("\n%s", message);
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001128
1129 errorMessage->Release();
1130 errorMessage = NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001131 }
1132
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001133 if (FAILED(result))
1134 {
1135 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1136 {
1137 error(GL_OUT_OF_MEMORY);
1138 }
1139
1140 return NULL;
1141 }
1142
1143 result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable);
1144
1145 if (FAILED(result))
1146 {
1147 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1148 {
1149 error(GL_OUT_OF_MEMORY);
1150 }
1151
1152 binary->Release();
1153
1154 return NULL;
1155 }
1156
1157 return binary;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001158}
1159
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001160// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1161// Returns the number of used varying registers, or -1 if unsuccesful
1162int Program::packVaryings(const Varying *packing[][4])
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001163{
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001164 Context *context = getContext();
1165 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1166
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001167 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001168 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001169 int n = VariableRowCount(varying->type) * varying->size;
1170 int m = VariableColumnCount(varying->type);
1171 bool success = false;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001172
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001173 if (m == 2 || m == 3 || m == 4)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001174 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001175 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001176 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001177 bool available = true;
1178
1179 for (int y = 0; y < n && available; y++)
1180 {
1181 for (int x = 0; x < m && available; x++)
1182 {
1183 if (packing[r + y][x])
1184 {
1185 available = false;
1186 }
1187 }
1188 }
1189
1190 if (available)
1191 {
1192 varying->reg = r;
1193 varying->col = 0;
1194
1195 for (int y = 0; y < n; y++)
1196 {
1197 for (int x = 0; x < m; x++)
1198 {
1199 packing[r + y][x] = &*varying;
1200 }
1201 }
1202
1203 success = true;
1204 }
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001205 }
1206
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001207 if (!success && m == 2)
1208 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001209 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001210 {
1211 bool available = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001212
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001213 for (int y = 0; y < n && available; y++)
1214 {
1215 for (int x = 2; x < 4 && available; x++)
1216 {
1217 if (packing[r + y][x])
1218 {
1219 available = false;
1220 }
1221 }
1222 }
1223
1224 if (available)
1225 {
1226 varying->reg = r;
1227 varying->col = 2;
1228
1229 for (int y = 0; y < n; y++)
1230 {
1231 for (int x = 2; x < 4; x++)
1232 {
1233 packing[r + y][x] = &*varying;
1234 }
1235 }
1236
1237 success = true;
1238 }
1239 }
1240 }
1241 }
1242 else if (m == 1)
1243 {
1244 int space[4] = {0};
1245
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001246 for (int y = 0; y < maxVaryingVectors; y++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001247 {
1248 for (int x = 0; x < 4; x++)
1249 {
1250 space[x] += packing[y][x] ? 0 : 1;
1251 }
1252 }
1253
1254 int column = 0;
1255
1256 for (int x = 0; x < 4; x++)
1257 {
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001258 if (space[x] >= n && space[x] < space[column])
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001259 {
1260 column = x;
1261 }
1262 }
1263
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001264 if (space[column] >= n)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001265 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001266 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001267 {
1268 if (!packing[r][column])
1269 {
1270 varying->reg = r;
1271
1272 for (int y = r; y < r + n; y++)
1273 {
1274 packing[y][column] = &*varying;
1275 }
1276
1277 break;
1278 }
1279 }
1280
1281 varying->col = column;
1282
1283 success = true;
1284 }
1285 }
1286 else UNREACHABLE();
1287
1288 if (!success)
1289 {
1290 appendToInfoLog("Could not pack varying %s", varying->name.c_str());
1291
1292 return -1;
1293 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001294 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001295
1296 // Return the number of used registers
1297 int registers = 0;
1298
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001299 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001300 {
1301 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1302 {
1303 registers++;
1304 }
1305 }
1306
1307 return registers;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001308}
1309
1310bool Program::linkVaryings()
1311{
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001312 if (mPixelHLSL.empty() || mVertexHLSL.empty())
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001313 {
1314 return false;
1315 }
1316
daniel@transgaming.com97750022011-02-11 13:23:13 +00001317 // Reset the varying register assignments
1318 for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++)
1319 {
1320 fragVar->reg = -1;
1321 fragVar->col = -1;
1322 }
1323
1324 for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++)
1325 {
1326 vtxVar->reg = -1;
1327 vtxVar->col = -1;
1328 }
1329
1330 // Map the varyings to the register file
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001331 const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL};
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001332 int registers = packVaryings(packing);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001333
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001334 if (registers < 0)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001335 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001336 return false;
1337 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001338
daniel@transgaming.com97750022011-02-11 13:23:13 +00001339 // Write the HLSL input/output declarations
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001340 Context *context = getContext();
1341 const bool sm3 = context->supportsShaderModel3();
1342 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1343
1344 if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001345 {
1346 appendToInfoLog("No varying registers left to support gl_FragCoord");
1347
1348 return false;
1349 }
1350
1351 for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++)
1352 {
1353 bool matched = false;
1354
1355 for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++)
1356 {
1357 if (output->name == input->name)
1358 {
1359 if (output->type != input->type || output->size != input->size)
1360 {
1361 appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
1362
1363 return false;
1364 }
1365
1366 output->reg = input->reg;
1367 output->col = input->col;
1368
1369 matched = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001370 break;
1371 }
1372 }
1373
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001374 if (!matched)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001375 {
daniel@transgaming.com97750022011-02-11 13:23:13 +00001376 appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001377
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001378 return false;
1379 }
1380 }
1381
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001382 std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD");
1383
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001384 mVertexHLSL += "struct VS_INPUT\n"
1385 "{\n";
1386
1387 int semanticIndex = 0;
1388 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1389 {
1390 switch (attribute->type)
1391 {
1392 case GL_FLOAT: mVertexHLSL += " float "; break;
1393 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break;
1394 case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break;
1395 case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break;
1396 case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break;
1397 case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break;
1398 case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break;
1399 default: UNREACHABLE();
1400 }
1401
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001402 mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001403
1404 semanticIndex += VariableRowCount(attribute->type);
1405 }
1406
1407 mVertexHLSL += "};\n"
1408 "\n"
1409 "struct VS_OUTPUT\n"
1410 "{\n"
1411 " float4 gl_Position : POSITION;\n";
1412
1413 for (int r = 0; r < registers; r++)
1414 {
1415 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1416
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001417 mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001418 }
1419
1420 if (mFragmentShader->mUsesFragCoord)
1421 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001422 mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1423 }
1424
1425 if (mVertexShader->mUsesPointSize && sm3)
1426 {
1427 mVertexHLSL += " float gl_PointSize : PSIZE;\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001428 }
1429
1430 mVertexHLSL += "};\n"
1431 "\n"
1432 "VS_OUTPUT main(VS_INPUT input)\n"
1433 "{\n";
1434
1435 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1436 {
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001437 mVertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001438
1439 if (VariableRowCount(attribute->type) > 1) // Matrix
1440 {
1441 mVertexHLSL += "transpose";
1442 }
1443
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001444 mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001445 }
1446
1447 mVertexHLSL += "\n"
1448 " gl_main();\n"
1449 "\n"
1450 " VS_OUTPUT output;\n"
1451 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001452 " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001453 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1454 " output.gl_Position.w = gl_Position.w;\n";
1455
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001456 if (mVertexShader->mUsesPointSize && sm3)
1457 {
1458 mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n";
1459 }
1460
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001461 if (mFragmentShader->mUsesFragCoord)
1462 {
1463 mVertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1464 }
1465
1466 for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++)
1467 {
1468 if (varying->reg >= 0)
1469 {
1470 for (int i = 0; i < varying->size; i++)
1471 {
1472 int rows = VariableRowCount(varying->type);
1473
1474 for (int j = 0; j < rows; j++)
1475 {
1476 int r = varying->reg + i * rows + j;
1477 mVertexHLSL += " output.v" + str(r);
1478
1479 bool sharedRegister = false; // Register used by multiple varyings
1480
1481 for (int x = 0; x < 4; x++)
1482 {
1483 if (packing[r][x] && packing[r][x] != packing[r][0])
1484 {
1485 sharedRegister = true;
1486 break;
1487 }
1488 }
1489
1490 if(sharedRegister)
1491 {
1492 mVertexHLSL += ".";
1493
1494 for (int x = 0; x < 4; x++)
1495 {
1496 if (packing[r][x] == &*varying)
1497 {
1498 switch(x)
1499 {
1500 case 0: mVertexHLSL += "x"; break;
1501 case 1: mVertexHLSL += "y"; break;
1502 case 2: mVertexHLSL += "z"; break;
1503 case 3: mVertexHLSL += "w"; break;
1504 }
1505 }
1506 }
1507 }
1508
1509 mVertexHLSL += " = " + varying->name;
1510
1511 if (varying->array)
1512 {
1513 mVertexHLSL += "[" + str(i) + "]";
1514 }
1515
1516 if (rows > 1)
1517 {
1518 mVertexHLSL += "[" + str(j) + "]";
1519 }
1520
1521 mVertexHLSL += ";\n";
1522 }
1523 }
1524 }
1525 }
1526
1527 mVertexHLSL += "\n"
1528 " return output;\n"
1529 "}\n";
1530
1531 mPixelHLSL += "struct PS_INPUT\n"
1532 "{\n";
1533
1534 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1535 {
1536 if (varying->reg >= 0)
1537 {
1538 for (int i = 0; i < varying->size; i++)
1539 {
1540 int rows = VariableRowCount(varying->type);
1541 for (int j = 0; j < rows; j++)
1542 {
1543 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001544 mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001545 }
1546 }
1547 }
1548 else UNREACHABLE();
1549 }
1550
1551 if (mFragmentShader->mUsesFragCoord)
1552 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001553 mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001554 if (sm3) {
daniel@transgaming.com996675c2010-11-17 13:06:29 +00001555 mPixelHLSL += " float2 dx_VPos : VPOS;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001556 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001557 }
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001558
1559 if (mFragmentShader->mUsesPointCoord && sm3)
1560 {
1561 mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1562 }
1563
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001564 if (mFragmentShader->mUsesFrontFacing)
1565 {
1566 mPixelHLSL += " float vFace : VFACE;\n";
1567 }
1568
1569 mPixelHLSL += "};\n"
1570 "\n"
1571 "struct PS_OUTPUT\n"
1572 "{\n"
1573 " float4 gl_Color[1] : COLOR;\n"
1574 "};\n"
1575 "\n"
1576 "PS_OUTPUT main(PS_INPUT input)\n"
1577 "{\n";
1578
1579 if (mFragmentShader->mUsesFragCoord)
1580 {
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001581 mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1582 if (sm3) {
apatrick@chromium.orgb1092bf2011-05-11 19:52:39 +00001583 mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
1584 " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y - 0.5;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001585 } else {
1586 mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001587 " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001588 }
1589 mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001590 " gl_FragCoord.w = rhw;\n";
1591 }
1592
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001593 if (mFragmentShader->mUsesPointCoord && sm3)
1594 {
apatrick@chromium.orgda4d0492011-01-22 00:16:10 +00001595 mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n";
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001596 }
1597
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001598 if (mFragmentShader->mUsesFrontFacing)
1599 {
1600 mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
1601 }
1602
1603 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1604 {
1605 if (varying->reg >= 0)
1606 {
1607 for (int i = 0; i < varying->size; i++)
1608 {
1609 int rows = VariableRowCount(varying->type);
1610 for (int j = 0; j < rows; j++)
1611 {
1612 std::string n = str(varying->reg + i * rows + j);
1613 mPixelHLSL += " " + varying->name;
1614
1615 if (varying->array)
1616 {
1617 mPixelHLSL += "[" + str(i) + "]";
1618 }
1619
1620 if (rows > 1)
1621 {
1622 mPixelHLSL += "[" + str(j) + "]";
1623 }
1624
1625 mPixelHLSL += " = input.v" + n + ";\n";
1626 }
1627 }
1628 }
1629 else UNREACHABLE();
1630 }
1631
1632 mPixelHLSL += "\n"
1633 " gl_main();\n"
1634 "\n"
1635 " PS_OUTPUT output;\n"
1636 " output.gl_Color[0] = gl_Color[0];\n"
1637 "\n"
1638 " return output;\n"
1639 "}\n";
1640
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001641 return true;
1642}
1643
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001644// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
1645// compiling them into binaries, determining the attribute mappings, and collecting
1646// a list of uniforms
1647void Program::link()
1648{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001649 unlink();
1650
1651 if (!mFragmentShader || !mFragmentShader->isCompiled())
1652 {
1653 return;
1654 }
1655
1656 if (!mVertexShader || !mVertexShader->isCompiled())
1657 {
1658 return;
1659 }
1660
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001661 mPixelHLSL = mFragmentShader->getHLSL();
1662 mVertexHLSL = mVertexShader->getHLSL();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001663
1664 if (!linkVaryings())
1665 {
1666 return;
1667 }
1668
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001669 Context *context = getContext();
1670 const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0";
1671 const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0";
1672
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001673 ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS);
1674 ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001675
1676 if (vertexBinary && pixelBinary)
1677 {
daniel@transgaming.com296ca9c2010-04-03 20:56:07 +00001678 IDirect3DDevice9 *device = getDevice();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001679 HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
1680 HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
1681
1682 if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY)
1683 {
1684 return error(GL_OUT_OF_MEMORY);
1685 }
1686
1687 ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult));
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001688
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689 vertexBinary->Release();
1690 pixelBinary->Release();
1691 vertexBinary = NULL;
1692 pixelBinary = NULL;
1693
1694 if (mVertexExecutable && mPixelExecutable)
1695 {
1696 if (!linkAttributes())
1697 {
1698 return;
1699 }
1700
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001701 if (!linkUniforms(mConstantTablePS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001702 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001703 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001704 }
1705
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001706 if (!linkUniforms(mConstantTableVS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001707 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001708 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001709 }
1710
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +00001711 // these uniforms are searched as already-decorated because gl_ and dx_
1712 // are reserved prefixes, and do not receive additional decoration
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001713 mDxDepthRangeLocation = getUniformLocation("dx_DepthRange");
1714 mDxDepthLocation = getUniformLocation("dx_Depth");
1715 mDxViewportLocation = getUniformLocation("dx_Viewport");
1716 mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize");
1717 mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW");
1718 mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines");
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00001719
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001720 mLinked = true; // Success
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001721 }
1722 }
1723}
1724
1725// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1726bool Program::linkAttributes()
1727{
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001728 unsigned int usedLocations = 0;
1729
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001730 // Link attributes that have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001731 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001732 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001733 int location = getAttributeBinding(attribute->name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001735 if (location != -1) // Set by glBindAttribLocation
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00001737 if (!mLinkedAttribute[location].name.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001738 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001739 // Multiple active attributes bound to the same location; not an error
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001740 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001741
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001742 mLinkedAttribute[location] = *attribute;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001743
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001744 int rows = VariableRowCount(attribute->type);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001745
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001746 if (rows + location > MAX_VERTEX_ATTRIBS)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001747 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001748 appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001749
1750 return false;
1751 }
1752
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001753 for (int i = 0; i < rows; i++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001754 {
1755 usedLocations |= 1 << (location + i);
1756 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001757 }
1758 }
1759
1760 // Link attributes that don't have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001761 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001762 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001763 int location = getAttributeBinding(attribute->name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001764
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001765 if (location == -1) // Not set by glBindAttribLocation
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001766 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001767 int rows = VariableRowCount(attribute->type);
1768 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001769
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001770 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001771 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001772 appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001773
1774 return false; // Fail to link
1775 }
1776
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001777 mLinkedAttribute[availableIndex] = *attribute;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001778 }
1779 }
1780
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001781 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 {
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001783 int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001784 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001785
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001786 for (int r = 0; r < rows; r++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001787 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001788 mSemanticIndex[attributeIndex++] = index++;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001789 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001790 }
1791
1792 return true;
1793}
1794
daniel@transgaming.com85423182010-04-22 13:35:27 +00001795int Program::getAttributeBinding(const std::string &name)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001796{
1797 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
1798 {
1799 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
1800 {
1801 return location;
1802 }
1803 }
1804
1805 return -1;
1806}
1807
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001808bool Program::linkUniforms(ID3DXConstantTable *constantTable)
1809{
1810 D3DXCONSTANTTABLE_DESC constantTableDescription;
1811 D3DXCONSTANT_DESC constantDescription;
1812 UINT descriptionCount = 1;
1813
1814 constantTable->GetDesc(&constantTableDescription);
1815
1816 for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++)
1817 {
1818 D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001819 HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
1820 ASSERT(SUCCEEDED(result));
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001821
1822 if (!defineUniform(constantHandle, constantDescription))
1823 {
1824 return false;
1825 }
1826 }
1827
1828 return true;
1829}
1830
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001831// Adds the description of a constant found in the binary shader to the list of uniforms
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001832// Returns true if succesful (uniform not already defined)
1833bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name)
1834{
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001835 if (constantDescription.RegisterSet == D3DXRS_SAMPLER)
1836 {
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001837 for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++)
1838 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001839 if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL)
1840 {
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001841 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1842 {
1843 mSamplersPS[samplerIndex].active = true;
1844 mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1845 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001846 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001847 }
1848 else
1849 {
1850 appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1851 return false;
1852 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001853 }
1854
1855 if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL)
1856 {
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001857 if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits())
1858 {
1859 mSamplersVS[samplerIndex].active = true;
1860 mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1861 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001862 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001863 }
1864 else
1865 {
1866 appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits());
1867 return false;
1868 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001869 }
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001870 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001871 }
1872
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001873 switch(constantDescription.Class)
1874 {
1875 case D3DXPC_STRUCT:
1876 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001877 for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001878 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001879 for (unsigned int field = 0; field < constantDescription.StructMembers; field++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001880 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001881 D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field);
1882
1883 D3DXCONSTANT_DESC fieldDescription;
1884 UINT descriptionCount = 1;
1885
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001886 HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount);
1887 ASSERT(SUCCEEDED(result));
daniel@transgaming.comce864422010-11-18 13:16:49 +00001888
1889 std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : "";
1890
1891 if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + "."))
1892 {
1893 return false;
1894 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001895 }
1896 }
1897
1898 return true;
1899 }
1900 case D3DXPC_SCALAR:
1901 case D3DXPC_VECTOR:
1902 case D3DXPC_MATRIX_COLUMNS:
1903 case D3DXPC_OBJECT:
1904 return defineUniform(constantDescription, name + constantDescription.Name);
1905 default:
1906 UNREACHABLE();
1907 return false;
1908 }
1909}
1910
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001911bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001912{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001913 Uniform *uniform = createUniform(constantDescription, _name);
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001914
1915 if(!uniform)
1916 {
1917 return false;
1918 }
1919
1920 // Check if already defined
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001921 GLint location = getUniformLocation(uniform->name);
daniel@transgaming.com0361b922010-03-28 19:36:15 +00001922 GLenum type = uniform->type;
daniel@transgaming.comc7d8a932010-03-16 06:16:45 +00001923
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001924 if (location >= 0)
1925 {
1926 delete uniform;
1927
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001928 if (mUniforms[mUniformIndex[location].index]->type != type)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001929 {
1930 return false;
1931 }
1932 else
1933 {
1934 return true;
1935 }
1936 }
1937
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001938 initializeConstantHandles(uniform, &uniform->ps, mConstantTablePS);
1939 initializeConstantHandles(uniform, &uniform->vs, mConstantTableVS);
1940
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001941 mUniforms.push_back(uniform);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001942 unsigned int uniformIndex = mUniforms.size() - 1;
1943
1944 for (unsigned int i = 0; i < uniform->arraySize; ++i)
1945 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001946 mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex));
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001947 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001948
1949 return true;
1950}
1951
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001952Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001953{
1954 if (constantDescription.Rows == 1) // Vectors and scalars
1955 {
1956 switch (constantDescription.Type)
1957 {
1958 case D3DXPT_SAMPLER2D:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001959 switch (constantDescription.Columns)
1960 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001961 case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements);
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001962 default: UNREACHABLE();
1963 }
1964 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001965 case D3DXPT_SAMPLERCUBE:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966 switch (constantDescription.Columns)
1967 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001968 case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00001969 default: UNREACHABLE();
1970 }
1971 break;
1972 case D3DXPT_BOOL:
1973 switch (constantDescription.Columns)
1974 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001975 case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements);
1976 case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements);
1977 case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements);
1978 case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00001979 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980 }
1981 break;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00001982 case D3DXPT_INT:
1983 switch (constantDescription.Columns)
1984 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001985 case 1: return new Uniform(GL_INT, _name, constantDescription.Elements);
1986 case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements);
1987 case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements);
1988 case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00001989 default: UNREACHABLE();
1990 }
1991 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001992 case D3DXPT_FLOAT:
1993 switch (constantDescription.Columns)
1994 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001995 case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements);
1996 case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements);
1997 case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements);
1998 case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001999 default: UNREACHABLE();
2000 }
2001 break;
2002 default:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002003 UNREACHABLE();
2004 }
2005 }
2006 else if (constantDescription.Rows == constantDescription.Columns) // Square matrices
2007 {
2008 switch (constantDescription.Type)
2009 {
2010 case D3DXPT_FLOAT:
2011 switch (constantDescription.Rows)
2012 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002013 case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements);
2014 case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements);
2015 case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 default: UNREACHABLE();
2017 }
2018 break;
2019 default: UNREACHABLE();
2020 }
2021 }
2022 else UNREACHABLE();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00002023
2024 return 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002025}
2026
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002027// This method needs to match OutputHLSL::decorate
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002028std::string Program::decorateAttribute(const std::string &name)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002029{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002030 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002031 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002032 return "_" + name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002033 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002034
2035 return name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002036}
2037
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002038std::string Program::undecorateUniform(const std::string &_name)
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002039{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002040 if (_name[0] == '_')
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002041 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002042 return _name.substr(1);
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002043 }
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002044 else if (_name.compare(0, 3, "ar_") == 0)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002045 {
2046 return _name.substr(3);
2047 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002048
2049 return _name;
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002050}
2051
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002052void Program::applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002053{
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002054 IDirect3DDevice9 *device = getDevice();
2055
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002056 float *vector = NULL;
2057 BOOL *boolVector = NULL;
2058
2059 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_FLOAT4 ||
2060 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_FLOAT4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002061 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002062 vector = new float[4 * count];
2063
2064 for (int i = 0; i < count; i++)
2065 {
2066 for (int j = 0; j < 4; j++)
2067 {
2068 if (j < width)
2069 {
2070 vector[i * 4 + j] = (v[i * width + j] == GL_FALSE) ? 0.0f : 1.0f;
2071 }
2072 else
2073 {
2074 vector[i * 4 + j] = 0.0f;
2075 }
2076 }
2077 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002078 }
2079
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002080 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_BOOL ||
2081 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002082 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002083 boolVector = new BOOL[count * width];
2084 for (int i = 0; i < count * width; i++)
2085 {
2086 boolVector[i] = v[i] != GL_FALSE;
2087 }
2088 }
2089
2090 if (targetUniform->ps.registerCount)
2091 {
2092 if (targetUniform->ps.registerSet == D3DXRS_FLOAT4)
2093 {
2094 device->SetPixelShaderConstantF(targetUniform->ps.registerIndex, vector, targetUniform->ps.registerCount);
2095 }
2096 else if (targetUniform->ps.registerSet == D3DXRS_BOOL)
2097 {
2098 device->SetPixelShaderConstantB(targetUniform->ps.registerIndex, boolVector, targetUniform->ps.registerCount);
2099 }
2100 else UNREACHABLE();
2101 }
2102
2103 if (targetUniform->vs.registerCount)
2104 {
2105 if (targetUniform->vs.registerSet == D3DXRS_FLOAT4)
2106 {
2107 device->SetVertexShaderConstantF(targetUniform->vs.registerIndex, vector, targetUniform->vs.registerCount);
2108 }
2109 else if (targetUniform->vs.registerSet == D3DXRS_BOOL)
2110 {
2111 device->SetVertexShaderConstantB(targetUniform->vs.registerIndex, boolVector, targetUniform->vs.registerCount);
2112 }
2113 else UNREACHABLE();
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002114 }
2115
2116 delete [] vector;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002117 delete [] boolVector;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002118}
2119
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002120bool Program::applyUniformnfv(Uniform *targetUniform, const GLfloat *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002121{
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002122 IDirect3DDevice9 *device = getDevice();
2123
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002124 if (targetUniform->ps.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002125 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002126 device->SetPixelShaderConstantF(targetUniform->ps.registerIndex, v, targetUniform->ps.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002127 }
2128
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002129 if (targetUniform->vs.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002130 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002131 device->SetVertexShaderConstantF(targetUniform->vs.registerIndex, v, targetUniform->vs.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002132 }
2133
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002134 return true;
2135}
2136
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002137bool Program::applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002139 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2140
2141 for (int i = 0; i < count; i++)
2142 {
2143 vector[i] = D3DXVECTOR4((float)v[i], 0, 0, 0);
2144 }
2145
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002146 IDirect3DDevice9 *device = getDevice();
2147
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002148 if (targetUniform->ps.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002149 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002150 if (targetUniform->ps.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002151 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002152 unsigned int firstIndex = targetUniform->ps.registerIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002153
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002154 for (int i = 0; i < count; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002155 {
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002156 unsigned int samplerIndex = firstIndex + i;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00002157
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002158 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002159 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002160 ASSERT(mSamplersPS[samplerIndex].active);
2161 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002164 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002165 else
2166 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002167 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
2168 device->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float*)vector, targetUniform->ps.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002169 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002170 }
2171
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002172 if (targetUniform->vs.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002173 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002174 if (targetUniform->vs.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002175 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002176 unsigned int firstIndex = targetUniform->vs.registerIndex;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002177
2178 for (int i = 0; i < count; i++)
2179 {
2180 unsigned int samplerIndex = firstIndex + i;
2181
2182 if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF)
2183 {
2184 ASSERT(mSamplersVS[samplerIndex].active);
2185 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
2186 }
2187 }
2188 }
2189 else
2190 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002191 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
2192 device->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002193 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002194 }
2195
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002196 delete [] vector;
2197
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002198 return true;
2199}
2200
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002201bool Program::applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002202{
2203 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2204
2205 for (int i = 0; i < count; i++)
2206 {
2207 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0);
2208
2209 v += 2;
2210 }
2211
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002212 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002213
2214 delete[] vector;
2215
2216 return true;
2217}
2218
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002219bool Program::applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002220{
2221 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2222
2223 for (int i = 0; i < count; i++)
2224 {
2225 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0);
2226
2227 v += 3;
2228 }
2229
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002230 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002231
2232 delete[] vector;
2233
2234 return true;
2235}
2236
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002237bool Program::applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002238{
2239 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2240
2241 for (int i = 0; i < count; i++)
2242 {
2243 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]);
2244
2245 v += 4;
2246 }
2247
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002248 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002249
2250 delete [] vector;
2251
2252 return true;
2253}
2254
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002255void Program::applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector)
2256{
2257 IDirect3DDevice9 *device = getDevice();
2258
2259 if (targetUniform->ps.registerCount)
2260 {
2261 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
2262 device->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float *)vector, targetUniform->ps.registerCount);
2263 }
2264
2265 if (targetUniform->vs.registerCount)
2266 {
2267 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
2268 device->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
2269 }
2270}
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002271
2272// append a santized message to the program info log.
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002273// The D3D compiler includes a fake file path in some of the warning or error
2274// messages, so lets remove all occurrences of this fake file path from the log.
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002275void Program::appendToInfoLogSanitized(const char *message)
2276{
2277 std::string msg(message);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002278
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002279 size_t found;
2280 do
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002281 {
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002282 found = msg.find(fakepath);
2283 if (found != std::string::npos)
2284 {
2285 msg.erase(found, strlen(fakepath));
2286 }
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002287 }
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002288 while (found != std::string::npos);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002289
2290 appendToInfoLog("%s\n", msg.c_str());
2291}
2292
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002293void Program::appendToInfoLog(const char *format, ...)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002294{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002295 if (!format)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002296 {
2297 return;
2298 }
2299
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002300 char info[1024];
2301
2302 va_list vararg;
2303 va_start(vararg, format);
2304 vsnprintf(info, sizeof(info), format, vararg);
2305 va_end(vararg);
2306
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002307 size_t infoLength = strlen(info);
2308
2309 if (!mInfoLog)
2310 {
2311 mInfoLog = new char[infoLength + 1];
2312 strcpy(mInfoLog, info);
2313 }
2314 else
2315 {
2316 size_t logLength = strlen(mInfoLog);
2317 char *newLog = new char[logLength + infoLength + 1];
2318 strcpy(newLog, mInfoLog);
2319 strcpy(newLog + logLength, info);
2320
2321 delete[] mInfoLog;
2322 mInfoLog = newLog;
2323 }
2324}
2325
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002326void Program::resetInfoLog()
2327{
2328 if (mInfoLog)
2329 {
2330 delete [] mInfoLog;
daniel@transgaming.com6a20d102010-08-31 13:54:27 +00002331 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002332 }
2333}
2334
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00002335// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002336void Program::unlink(bool destroy)
2337{
2338 if (destroy) // Object being destructed
2339 {
2340 if (mFragmentShader)
2341 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002342 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002343 mFragmentShader = NULL;
2344 }
2345
2346 if (mVertexShader)
2347 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002348 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002349 mVertexShader = NULL;
2350 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002351 }
2352
2353 if (mPixelExecutable)
2354 {
2355 mPixelExecutable->Release();
2356 mPixelExecutable = NULL;
2357 }
2358
2359 if (mVertexExecutable)
2360 {
2361 mVertexExecutable->Release();
2362 mVertexExecutable = NULL;
2363 }
2364
2365 if (mConstantTablePS)
2366 {
2367 mConstantTablePS->Release();
2368 mConstantTablePS = NULL;
2369 }
2370
2371 if (mConstantTableVS)
2372 {
2373 mConstantTableVS->Release();
2374 mConstantTableVS = NULL;
2375 }
2376
2377 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
2378 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00002379 mLinkedAttribute[index].name.clear();
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002380 mSemanticIndex[index] = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002381 }
2382
2383 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
2384 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002385 mSamplersPS[index].active = false;
2386 }
2387
2388 for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++)
2389 {
2390 mSamplersVS[index].active = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002391 }
2392
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002393 mUsedVertexSamplerRange = 0;
2394 mUsedPixelSamplerRange = 0;
2395
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002396 while (!mUniforms.empty())
2397 {
2398 delete mUniforms.back();
2399 mUniforms.pop_back();
2400 }
2401
daniel@transgaming.com31754962010-11-28 02:02:52 +00002402 mDxDepthRangeLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002403 mDxDepthLocation = -1;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002404 mDxViewportLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002405 mDxHalfPixelSizeLocation = -1;
2406 mDxFrontCCWLocation = -1;
2407 mDxPointsOrLinesLocation = -1;
2408
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00002409 mUniformIndex.clear();
2410
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00002411 mPixelHLSL.clear();
2412 mVertexHLSL.clear();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00002413
2414 delete[] mInfoLog;
2415 mInfoLog = NULL;
2416
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002417 mLinked = false;
2418}
2419
2420bool Program::isLinked()
2421{
2422 return mLinked;
2423}
2424
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002425bool Program::isValidated() const
2426{
2427 return mValidated;
2428}
2429
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002430void Program::release()
2431{
2432 mRefCount--;
2433
2434 if (mRefCount == 0 && mDeleteStatus)
2435 {
2436 mResourceManager->deleteProgram(mHandle);
2437 }
2438}
2439
2440void Program::addRef()
2441{
2442 mRefCount++;
2443}
2444
2445unsigned int Program::getRefCount() const
2446{
2447 return mRefCount;
2448}
2449
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00002450unsigned int Program::getSerial() const
2451{
2452 return mSerial;
2453}
2454
2455unsigned int Program::issueSerial()
2456{
2457 return mCurrentSerial++;
2458}
2459
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002460int Program::getInfoLogLength() const
2461{
2462 if (!mInfoLog)
2463 {
2464 return 0;
2465 }
2466 else
2467 {
2468 return strlen(mInfoLog) + 1;
2469 }
2470}
2471
2472void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
2473{
2474 int index = 0;
2475
2476 if (mInfoLog)
2477 {
2478 while (index < bufSize - 1 && index < (int)strlen(mInfoLog))
2479 {
2480 infoLog[index] = mInfoLog[index];
2481 index++;
2482 }
2483 }
2484
2485 if (bufSize)
2486 {
2487 infoLog[index] = '\0';
2488 }
2489
2490 if (length)
2491 {
2492 *length = index;
2493 }
2494}
2495
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002496void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
2497{
2498 int total = 0;
2499
2500 if (mVertexShader)
2501 {
2502 if (total < maxCount)
2503 {
2504 shaders[total] = mVertexShader->getHandle();
2505 }
2506
2507 total++;
2508 }
2509
2510 if (mFragmentShader)
2511 {
2512 if (total < maxCount)
2513 {
2514 shaders[total] = mFragmentShader->getHandle();
2515 }
2516
2517 total++;
2518 }
2519
2520 if (count)
2521 {
2522 *count = total;
2523 }
2524}
2525
daniel@transgaming.com85423182010-04-22 13:35:27 +00002526void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2527{
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002528 // Skip over inactive attributes
2529 unsigned int activeAttribute = 0;
2530 unsigned int attribute;
2531 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
daniel@transgaming.com85423182010-04-22 13:35:27 +00002532 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002533 if (mLinkedAttribute[attribute].name.empty())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002534 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002535 continue;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002536 }
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002537
2538 if (activeAttribute == index)
2539 {
2540 break;
2541 }
2542
2543 activeAttribute++;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002544 }
2545
2546 if (bufsize > 0)
2547 {
2548 const char *string = mLinkedAttribute[attribute].name.c_str();
2549
2550 strncpy(name, string, bufsize);
2551 name[bufsize - 1] = '\0';
2552
2553 if (length)
2554 {
2555 *length = strlen(name);
2556 }
2557 }
2558
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002559 *size = 1; // Always a single 'type' instance
daniel@transgaming.com85423182010-04-22 13:35:27 +00002560
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002561 *type = mLinkedAttribute[attribute].type;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002562}
2563
2564GLint Program::getActiveAttributeCount()
2565{
2566 int count = 0;
2567
2568 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2569 {
2570 if (!mLinkedAttribute[attributeIndex].name.empty())
2571 {
2572 count++;
2573 }
2574 }
2575
2576 return count;
2577}
2578
2579GLint Program::getActiveAttributeMaxLength()
2580{
2581 int maxLength = 0;
2582
2583 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2584 {
2585 if (!mLinkedAttribute[attributeIndex].name.empty())
2586 {
2587 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2588 }
2589 }
2590
2591 return maxLength;
2592}
2593
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002594void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2595{
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002596 // Skip over internal uniforms
2597 unsigned int activeUniform = 0;
2598 unsigned int uniform;
2599 for (uniform = 0; uniform < mUniforms.size(); uniform++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002600 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002601 if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002602 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002603 continue;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002604 }
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002605
2606 if (activeUniform == index)
2607 {
2608 break;
2609 }
2610
2611 activeUniform++;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002612 }
2613
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002614 ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount()
2615
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002616 if (bufsize > 0)
2617 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002618 std::string string = mUniforms[uniform]->name;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002619
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002620 if (mUniforms[uniform]->isArray())
daniel@transgaming.comf3140152010-04-29 03:38:50 +00002621 {
2622 string += "[0]";
2623 }
2624
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002625 strncpy(name, string.c_str(), bufsize);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002626 name[bufsize - 1] = '\0';
2627
2628 if (length)
2629 {
2630 *length = strlen(name);
2631 }
2632 }
2633
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002634 *size = mUniforms[uniform]->arraySize;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002635
2636 *type = mUniforms[uniform]->type;
2637}
2638
2639GLint Program::getActiveUniformCount()
2640{
2641 int count = 0;
2642
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002643 unsigned int numUniforms = mUniforms.size();
2644 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002645 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002646 if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002647 {
2648 count++;
2649 }
2650 }
2651
2652 return count;
2653}
2654
2655GLint Program::getActiveUniformMaxLength()
2656{
2657 int maxLength = 0;
2658
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002659 unsigned int numUniforms = mUniforms.size();
2660 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002661 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002662 if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002663 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002664 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2665 if (mUniforms[uniformIndex]->isArray())
zmo@google.com53d73e02011-03-24 21:27:57 +00002666 {
2667 length += 3; // Counting in "[0]".
2668 }
2669 maxLength = std::max(length, maxLength);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002670 }
2671 }
2672
2673 return maxLength;
2674}
2675
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002676void Program::flagForDeletion()
2677{
2678 mDeleteStatus = true;
2679}
2680
2681bool Program::isFlaggedForDeletion() const
2682{
2683 return mDeleteStatus;
2684}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002685
2686void Program::validate()
2687{
2688 resetInfoLog();
2689
2690 if (!isLinked())
2691 {
2692 appendToInfoLog("Program has not been successfully linked.");
2693 mValidated = false;
2694 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002695 else
2696 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002697 applyUniforms();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002698 if (!validateSamplers(true))
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002699 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002700 mValidated = false;
2701 }
2702 else
2703 {
2704 mValidated = true;
2705 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002706 }
2707}
2708
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002709bool Program::validateSamplers(bool logErrors)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002710{
2711 // if any two active samplers in a program are of different types, but refer to the same
2712 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2713 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002714
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002715 const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits();
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002716 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF];
2717
2718 for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i)
2719 {
2720 textureUnitType[i] = TEXTURE_UNKNOWN;
2721 }
2722
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002723 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002724 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002725 if (mSamplersPS[i].active)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002726 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002727 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002728
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002729 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002730 {
2731 if (logErrors)
2732 {
2733 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2734 }
2735
2736 return false;
2737 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002738
2739 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002740 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002741 if (mSamplersPS[i].textureType != textureUnitType[unit])
2742 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002743 if (logErrors)
2744 {
2745 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2746 }
2747
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002748 return false;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002749 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002750 }
2751 else
2752 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002753 textureUnitType[unit] = mSamplersPS[i].textureType;
2754 }
2755 }
2756 }
2757
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002758 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002759 {
2760 if (mSamplersVS[i].active)
2761 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002762 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002763
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002764 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002765 {
2766 if (logErrors)
2767 {
2768 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2769 }
2770
2771 return false;
2772 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002773
2774 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2775 {
2776 if (mSamplersVS[i].textureType != textureUnitType[unit])
2777 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002778 if (logErrors)
2779 {
2780 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2781 }
2782
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002783 return false;
2784 }
2785 }
2786 else
2787 {
2788 textureUnitType[unit] = mSamplersVS[i].textureType;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002789 }
2790 }
2791 }
2792
2793 return true;
2794}
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002795
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002796void Program::initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *ri, ID3DXConstantTable *constantTable)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002797{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002798 D3DXHANDLE handle = constantTable->GetConstantByName(0, targetUniform->_name.c_str());
2799 if (handle)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002800 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002801 UINT descriptionCount = 1;
2802 D3DXCONSTANT_DESC constantDescription;
2803 HRESULT result = constantTable->GetConstantDesc(handle, &constantDescription, &descriptionCount);
2804 ASSERT(SUCCEEDED(result));
2805 ri->registerIndex = constantDescription.RegisterIndex;
2806 ri->registerCount = constantDescription.RegisterCount;
2807 ri->registerSet = constantDescription.RegisterSet;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002808 }
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002809 else
2810 {
2811 ri->registerCount = 0;
2812 }
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002813}
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002814
daniel@transgaming.com31754962010-11-28 02:02:52 +00002815GLint Program::getDxDepthRangeLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002816{
daniel@transgaming.com31754962010-11-28 02:02:52 +00002817 return mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002818}
2819
2820GLint Program::getDxDepthLocation() const
2821{
2822 return mDxDepthLocation;
2823}
2824
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002825GLint Program::getDxViewportLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002826{
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002827 return mDxViewportLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002828}
2829
2830GLint Program::getDxHalfPixelSizeLocation() const
2831{
2832 return mDxHalfPixelSizeLocation;
2833}
2834
2835GLint Program::getDxFrontCCWLocation() const
2836{
2837 return mDxFrontCCWLocation;
2838}
2839
2840GLint Program::getDxPointsOrLinesLocation() const
2841{
2842 return mDxPointsOrLinesLocation;
2843}
2844
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002845}