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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050021#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050023#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/RendererD3D.h"
25#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050026#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050027#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050028
Jamie Madill01074252016-11-28 15:55:51 -050029using namespace angle;
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031namespace rx
32{
33
Brandon Joneseb994362014-09-24 10:27:28 -070034namespace
35{
36
Jamie Madillbd044ed2017-06-05 12:59:21 -040037gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Context *context,
38 gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070039{
Jamie Madillbd136f92015-08-10 14:51:37 -040040 gl::InputLayout defaultLayout;
Jamie Madillbd044ed2017-06-05 12:59:21 -040041 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070042 {
Brandon Joneseb994362014-09-24 10:27:28 -070043 if (shaderAttr.type != GL_NONE)
44 {
45 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
46
Jamie Madilld3dfda22015-07-06 08:28:49 -040047 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040048 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070049 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040051 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040053 gl::VertexFormatType defaultType =
54 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070055
Jamie Madillbd136f92015-08-10 14:51:37 -040056 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070057 }
58 }
59 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040060
61 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070062}
63
Jamie Madill334d6152015-10-22 14:00:28 -040064std::vector<GLenum> GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070066{
Jamie Madillb4463142014-12-19 14:56:54 -050067 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070068
Jamie Madillb4463142014-12-19 14:56:54 -050069 if (!shaderOutputVars.empty())
70 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070071 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
72 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050073 }
Brandon Joneseb994362014-09-24 10:27:28 -070074
75 return defaultPixelOutput;
76}
77
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
79{
80 return var.isRowMajorLayout;
81}
82
83bool IsRowMajorLayout(const sh::ShaderVariable &var)
84{
85 return false;
86}
87
Jamie Madill62d31cb2015-09-11 13:25:51 -040088template <typename VarT>
89void GetUniformBlockInfo(const std::vector<VarT> &fields,
90 const std::string &prefix,
91 sh::BlockLayoutEncoder *encoder,
92 bool inRowMajorLayout,
93 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
94{
95 for (const VarT &field : fields)
96 {
97 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
98
99 if (field.isStruct())
100 {
101 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
102
103 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
104 {
105 encoder->enterAggregateType();
106
107 const std::string uniformElementName =
108 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
109 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
110 blockInfoOut);
111
112 encoder->exitAggregateType();
113 }
114 }
115 else
116 {
117 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
118 (*blockInfoOut)[fieldName] =
119 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
120 }
121 }
122}
123
Jamie Madill334d6152015-10-22 14:00:28 -0400124template <typename T>
Jacek Caban2302e692015-12-01 12:44:43 +0100125static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
126{
Yunchao He4f285442017-04-21 12:15:49 +0800127 ASSERT(dest != nullptr);
128 ASSERT(dirtyFlag != nullptr);
Jacek Caban2302e692015-12-01 12:44:43 +0100129
130 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
131 *dest = source;
132}
133
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800134template <typename T, int cols, int rows>
135bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400136{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800137 constexpr int targetWidth = 4;
138 constexpr int targetHeight = rows;
139 constexpr int srcWidth = rows;
140 constexpr int srcHeight = cols;
141
142 constexpr int copyWidth = std::min(targetHeight, srcWidth);
143 constexpr int copyHeight = std::min(targetWidth, srcHeight);
144
145 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400146
147 for (int x = 0; x < copyWidth; x++)
148 {
149 for (int y = 0; y < copyHeight; y++)
150 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800151 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400152 }
153 }
154
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800155 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
156 {
157 return false;
158 }
159
160 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
161 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400162}
163
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800164template <typename T, int cols, int rows>
165bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400166{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800167 constexpr int targetWidth = 4;
168 constexpr int targetHeight = rows;
169 constexpr int srcWidth = cols;
170 constexpr int srcHeight = rows;
171
172 constexpr int copyWidth = std::min(targetWidth, srcWidth);
173 constexpr int copyHeight = std::min(targetHeight, srcHeight);
174
175 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400176
177 for (int y = 0; y < copyHeight; y++)
178 {
179 for (int x = 0; x < copyWidth; x++)
180 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800181 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400182 }
183 }
184
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800185 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
186 {
187 return false;
188 }
189
190 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
191 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400192}
193
Jamie Madill4e31ad52015-10-29 10:32:57 -0400194gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
195{
196 switch (drawMode)
197 {
198 // Uses the point sprite geometry shader.
199 case GL_POINTS:
200 return gl::PRIMITIVE_POINTS;
201
202 // All line drawing uses the same geometry shader.
203 case GL_LINES:
204 case GL_LINE_STRIP:
205 case GL_LINE_LOOP:
206 return gl::PRIMITIVE_LINES;
207
208 // The triangle fan primitive is emulated with strips in D3D11.
209 case GL_TRIANGLES:
210 case GL_TRIANGLE_FAN:
211 return gl::PRIMITIVE_TRIANGLES;
212
213 // Special case for triangle strips.
214 case GL_TRIANGLE_STRIP:
215 return gl::PRIMITIVE_TRIANGLE_STRIP;
216
217 default:
218 UNREACHABLE();
219 return gl::PRIMITIVE_TYPE_MAX;
220 }
221}
222
Jamie Madill192745a2016-12-22 15:58:21 -0500223bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
224{
225 // Note: this assumes nested structs can only be packed with one interpolation.
226 for (const auto &varying : varyings)
227 {
228 if (varying.interpolation == sh::INTERPOLATION_FLAT)
229 {
230 return true;
231 }
232 }
233
234 return false;
235}
236
Jamie Madillada9ecc2015-08-17 12:53:37 -0400237} // anonymous namespace
238
Jamie Madill28afae52015-11-09 15:07:57 -0500239// D3DUniform Implementation
240
Jamie Madill62d31cb2015-09-11 13:25:51 -0400241D3DUniform::D3DUniform(GLenum typeIn,
242 const std::string &nameIn,
243 unsigned int arraySizeIn,
244 bool defaultBlock)
245 : type(typeIn),
246 name(nameIn),
247 arraySize(arraySizeIn),
248 data(nullptr),
249 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400250 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400251 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800252 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 registerCount(0),
254 registerElement(0)
255{
256 // We use data storage for default block uniforms to cache values that are sent to D3D during
257 // rendering
258 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
259 if (defaultBlock)
260 {
261 size_t bytes = gl::VariableInternalSize(type) * elementCount();
262 data = new uint8_t[bytes];
263 memset(data, 0, bytes);
264
Jamie Madillcc2ed612017-03-14 15:59:00 -0400265 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 registerCount = gl::VariableRowCount(type) * elementCount();
267 }
268}
269
270D3DUniform::~D3DUniform()
271{
272 SafeDeleteArray(data);
273}
274
275bool D3DUniform::isSampler() const
276{
277 return gl::IsSamplerType(type);
278}
279
280bool D3DUniform::isReferencedByVertexShader() const
281{
282 return vsRegisterIndex != GL_INVALID_INDEX;
283}
284
285bool D3DUniform::isReferencedByFragmentShader() const
286{
287 return psRegisterIndex != GL_INVALID_INDEX;
288}
289
Xinghua Caob1239382016-12-13 15:07:05 +0800290bool D3DUniform::isReferencedByComputeShader() const
291{
292 return csRegisterIndex != GL_INVALID_INDEX;
293}
294
Jamie Madill28afae52015-11-09 15:07:57 -0500295// D3DVarying Implementation
296
Jamie Madill9fc36822015-11-18 13:08:07 -0500297D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500298{
299}
300
Jamie Madill9fc36822015-11-18 13:08:07 -0500301D3DVarying::D3DVarying(const std::string &semanticNameIn,
302 unsigned int semanticIndexIn,
303 unsigned int componentCountIn,
304 unsigned int outputSlotIn)
305 : semanticName(semanticNameIn),
306 semanticIndex(semanticIndexIn),
307 componentCount(componentCountIn),
308 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500309{
310}
311
Jamie Madille39a3f02015-11-17 20:42:15 -0500312// ProgramD3DMetadata Implementation
313
Jamie Madillc9bde922016-07-24 17:58:50 -0400314ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500315 const ShaderD3D *vertexShader,
316 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400317 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
318 mShaderModelSuffix(renderer->getShaderModelSuffix()),
319 mUsesInstancedPointSpriteEmulation(
320 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
321 mUsesViewScale(renderer->presentPathFastEnabled()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500322 mVertexShader(vertexShader),
323 mFragmentShader(fragmentShader)
324{
325}
326
327int ProgramD3DMetadata::getRendererMajorShaderModel() const
328{
329 return mRendererMajorShaderModel;
330}
331
Jamie Madill9082b982016-04-27 15:21:51 -0400332bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500333{
Corentin Wallezc084de12017-06-05 14:28:52 -0700334 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
335 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500336}
337
Jamie Madill48ef11b2016-04-27 15:21:52 -0400338bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500339{
Jamie Madill63286672015-11-24 13:00:08 -0500340 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500341}
342
343bool ProgramD3DMetadata::usesPointCoord() const
344{
345 return mFragmentShader->usesPointCoord();
346}
347
348bool ProgramD3DMetadata::usesFragCoord() const
349{
350 return mFragmentShader->usesFragCoord();
351}
352
353bool ProgramD3DMetadata::usesPointSize() const
354{
355 return mVertexShader->usesPointSize();
356}
357
358bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
359{
Jamie Madillc9bde922016-07-24 17:58:50 -0400360 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
361 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500362}
363
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800364bool ProgramD3DMetadata::usesViewScale() const
365{
366 return mUsesViewScale;
367}
368
Jamie Madille39a3f02015-11-17 20:42:15 -0500369bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
370{
Jamie Madillc9bde922016-07-24 17:58:50 -0400371 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500372 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400373 // Even with a geometry shader, the app can render triangles or lines and reference
374 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
375 // simplicity, we always add this to the vertex shader when the fragment shader
376 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500377 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
378 usesInsertedPointCoordValue();
379}
380
381bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
382{
383 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
384 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
385 // the vertex shader in this case. This saves us 1 output vector.
386 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
387}
388
389bool ProgramD3DMetadata::usesSystemValuePointSize() const
390{
391 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
392}
393
394bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
395{
396 return mFragmentShader->usesMultipleRenderTargets();
397}
398
399GLint ProgramD3DMetadata::getMajorShaderVersion() const
400{
401 return mVertexShader->getData().getShaderVersion();
402}
403
404const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
405{
406 return mFragmentShader;
407}
408
Jamie Madill28afae52015-11-09 15:07:57 -0500409// ProgramD3D Implementation
410
Jamie Madilld3dfda22015-07-06 08:28:49 -0400411ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
412 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500413 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400414 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700415{
Brandon Joneseb994362014-09-24 10:27:28 -0700416}
417
418ProgramD3D::VertexExecutable::~VertexExecutable()
419{
420 SafeDelete(mShaderExecutable);
421}
422
Jamie Madilld3dfda22015-07-06 08:28:49 -0400423// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500424ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
425 GLenum type)
426{
427 switch (type)
428 {
429 case GL_INT:
430 return HLSLAttribType::SIGNED_INT;
431 case GL_UNSIGNED_INT:
432 return HLSLAttribType::UNSIGNED_INT;
433 case GL_SIGNED_NORMALIZED:
434 case GL_UNSIGNED_NORMALIZED:
435 case GL_FLOAT:
436 return HLSLAttribType::FLOAT;
437 default:
438 UNREACHABLE();
439 return HLSLAttribType::FLOAT;
440 }
441}
442
443// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400444void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
445 const gl::InputLayout &inputLayout,
446 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700447{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500448 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400449
450 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700451 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400452 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500453 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
454 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400455
Jamie Madillbdec2f42016-03-02 16:35:32 -0500456 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
457 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
458 continue;
459
460 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
461 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700462 }
Brandon Joneseb994362014-09-24 10:27:28 -0700463}
464
Jamie Madilld3dfda22015-07-06 08:28:49 -0400465bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
466{
Jamie Madillbd136f92015-08-10 14:51:37 -0400467 size_t limit = std::max(mSignature.size(), signature.size());
468 for (size_t index = 0; index < limit; ++index)
469 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500470 // treat undefined indexes as FLOAT
471 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
472 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400473 if (a != b)
474 return false;
475 }
476
477 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400478}
479
480ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
481 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400482 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700483{
484}
485
486ProgramD3D::PixelExecutable::~PixelExecutable()
487{
488 SafeDelete(mShaderExecutable);
489}
490
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700491ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
492{
493}
494
Geoff Lang7dd2e102014-11-10 15:19:26 -0500495unsigned int ProgramD3D::mCurrentSerial = 1;
496
Jamie Madill48ef11b2016-04-27 15:21:52 -0400497ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
498 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700499 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800500 mDynamicHLSL(nullptr),
501 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
502 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700503 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400504 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800505 mVertexUniformStorage(nullptr),
506 mFragmentUniformStorage(nullptr),
507 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700508 mUsedVertexSamplerRange(0),
509 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800510 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700511 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500512 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700513{
Brandon Joneseb994362014-09-24 10:27:28 -0700514 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700515}
516
517ProgramD3D::~ProgramD3D()
518{
519 reset();
520 SafeDelete(mDynamicHLSL);
521}
522
Brandon Jones44151a92014-09-10 11:32:25 -0700523bool ProgramD3D::usesPointSpriteEmulation() const
524{
525 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
526}
527
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400528bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700529{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400530 if (drawMode != GL_POINTS)
531 {
532 return mUsesFlatInterpolation;
533 }
534
Cooper Partine6664f02015-01-09 16:22:24 -0800535 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
536}
537
538bool ProgramD3D::usesInstancedPointSpriteEmulation() const
539{
540 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700541}
542
Jamie Madill334d6152015-10-22 14:00:28 -0400543GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
544 unsigned int samplerIndex,
545 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700546{
547 GLint logicalTextureUnit = -1;
548
549 switch (type)
550 {
Jamie Madill334d6152015-10-22 14:00:28 -0400551 case gl::SAMPLER_PIXEL:
552 ASSERT(samplerIndex < caps.maxTextureImageUnits);
553 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
554 {
555 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
556 }
557 break;
558 case gl::SAMPLER_VERTEX:
559 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
560 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
561 {
562 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
563 }
564 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800565 case gl::SAMPLER_COMPUTE:
566 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
567 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
568 {
569 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
570 }
571 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400572 default:
573 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700574 }
575
Jamie Madill334d6152015-10-22 14:00:28 -0400576 if (logicalTextureUnit >= 0 &&
577 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700578 {
579 return logicalTextureUnit;
580 }
581
582 return -1;
583}
584
585// Returns the texture type for a given Direct3D 9 sampler type and
586// index (0-15 for the pixel shader and 0-3 for the vertex shader).
587GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
588{
589 switch (type)
590 {
Jamie Madill334d6152015-10-22 14:00:28 -0400591 case gl::SAMPLER_PIXEL:
592 ASSERT(samplerIndex < mSamplersPS.size());
593 ASSERT(mSamplersPS[samplerIndex].active);
594 return mSamplersPS[samplerIndex].textureType;
595 case gl::SAMPLER_VERTEX:
596 ASSERT(samplerIndex < mSamplersVS.size());
597 ASSERT(mSamplersVS[samplerIndex].active);
598 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800599 case gl::SAMPLER_COMPUTE:
600 ASSERT(samplerIndex < mSamplersCS.size());
601 ASSERT(mSamplersCS[samplerIndex].active);
602 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400603 default:
604 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700605 }
606
607 return GL_TEXTURE_2D;
608}
609
Olli Etuaho618bebc2016-01-15 16:40:00 +0200610GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700611{
612 switch (type)
613 {
Jamie Madill334d6152015-10-22 14:00:28 -0400614 case gl::SAMPLER_PIXEL:
615 return mUsedPixelSamplerRange;
616 case gl::SAMPLER_VERTEX:
617 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800618 case gl::SAMPLER_COMPUTE:
619 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400620 default:
621 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200622 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 }
624}
625
626void ProgramD3D::updateSamplerMapping()
627{
628 if (!mDirtySamplerMapping)
629 {
630 return;
631 }
632
633 mDirtySamplerMapping = false;
634
635 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400636 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700637 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400638 if (!d3dUniform->dirty)
639 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640
Jamie Madill62d31cb2015-09-11 13:25:51 -0400641 if (!d3dUniform->isSampler())
642 continue;
643
644 int count = d3dUniform->elementCount();
645 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
646
647 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700648 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400649 unsigned int firstIndex = d3dUniform->psRegisterIndex;
650
651 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700652 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400653 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700654
Jamie Madill62d31cb2015-09-11 13:25:51 -0400655 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700656 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400657 ASSERT(mSamplersPS[samplerIndex].active);
658 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700659 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400660 }
661 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700662
Jamie Madill62d31cb2015-09-11 13:25:51 -0400663 if (d3dUniform->isReferencedByVertexShader())
664 {
665 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
666
667 for (int i = 0; i < count; i++)
668 {
669 unsigned int samplerIndex = firstIndex + i;
670
671 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400673 ASSERT(mSamplersVS[samplerIndex].active);
674 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700675 }
676 }
677 }
Xinghua Caob1239382016-12-13 15:07:05 +0800678
679 if (d3dUniform->isReferencedByComputeShader())
680 {
681 unsigned int firstIndex = d3dUniform->csRegisterIndex;
682
683 for (int i = 0; i < count; i++)
684 {
685 unsigned int samplerIndex = firstIndex + i;
686
687 if (samplerIndex < mSamplersCS.size())
688 {
689 ASSERT(mSamplersCS[samplerIndex].active);
690 mSamplersCS[samplerIndex].logicalTextureUnit = v[i][0];
691 }
692 }
693 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694 }
695}
696
Jamie Madill9cf9e872017-06-05 12:59:25 -0400697gl::LinkResult ProgramD3D::load(const gl::Context *context,
698 gl::InfoLog &infoLog,
699 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700700{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500701 // TODO(jmadill): Use Renderer from contextImpl.
702
Jamie Madill62d31cb2015-09-11 13:25:51 -0400703 reset();
704
Jamie Madill334d6152015-10-22 14:00:28 -0400705 DeviceIdentifier binaryDeviceIdentifier = {0};
706 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
707 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700708
709 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
710 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
711 {
712 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500713 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700714 }
715
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500716 int compileFlags = stream->readInt<int>();
717 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
718 {
Jamie Madillf6113162015-05-07 11:49:21 -0400719 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500720 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500721 }
722
Jamie Madill8047c0d2016-03-07 13:02:12 -0500723 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400724 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500725 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400726 }
727
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
729 for (unsigned int i = 0; i < psSamplerCount; ++i)
730 {
731 Sampler sampler;
732 stream->readBool(&sampler.active);
733 stream->readInt(&sampler.logicalTextureUnit);
734 stream->readInt(&sampler.textureType);
735 mSamplersPS.push_back(sampler);
736 }
737 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
738 for (unsigned int i = 0; i < vsSamplerCount; ++i)
739 {
740 Sampler sampler;
741 stream->readBool(&sampler.active);
742 stream->readInt(&sampler.logicalTextureUnit);
743 stream->readInt(&sampler.textureType);
744 mSamplersVS.push_back(sampler);
745 }
746
Xinghua Caob1239382016-12-13 15:07:05 +0800747 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
748 for (unsigned int i = 0; i < csSamplerCount; ++i)
749 {
750 Sampler sampler;
751 stream->readBool(&sampler.active);
752 stream->readInt(&sampler.logicalTextureUnit);
753 stream->readInt(&sampler.textureType);
754 mSamplersCS.push_back(sampler);
755 }
756
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700757 stream->readInt(&mUsedVertexSamplerRange);
758 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800759 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700760
761 const unsigned int uniformCount = stream->readInt<unsigned int>();
762 if (stream->error())
763 {
Jamie Madillf6113162015-05-07 11:49:21 -0400764 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500765 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 }
767
Jamie Madill48ef11b2016-04-27 15:21:52 -0400768 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400769 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700770 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
771 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400772 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773
Jamie Madill62d31cb2015-09-11 13:25:51 -0400774 D3DUniform *d3dUniform =
775 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
776 linkedUniform.isInDefaultBlock());
777 stream->readInt(&d3dUniform->psRegisterIndex);
778 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800779 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400780 stream->readInt(&d3dUniform->registerCount);
781 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700782
Jamie Madill62d31cb2015-09-11 13:25:51 -0400783 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700784 }
785
Jamie Madill4a3c2342015-10-08 12:58:45 -0400786 const unsigned int blockCount = stream->readInt<unsigned int>();
787 if (stream->error())
788 {
789 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500790 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400791 }
792
793 ASSERT(mD3DUniformBlocks.empty());
794 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
795 {
796 D3DUniformBlock uniformBlock;
797 stream->readInt(&uniformBlock.psRegisterIndex);
798 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800799 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400800 mD3DUniformBlocks.push_back(uniformBlock);
801 }
802
Jamie Madill9fc36822015-11-18 13:08:07 -0500803 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
804 mStreamOutVaryings.resize(streamOutVaryingCount);
805 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700806 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500807 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700808
Jamie Madill28afae52015-11-09 15:07:57 -0500809 stream->readString(&varying->semanticName);
810 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500811 stream->readInt(&varying->componentCount);
812 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700813 }
814
Brandon Jones22502d52014-08-29 16:58:36 -0700815 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400816 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500817 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700818 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400819 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500820 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700821 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700822 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400823 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700824
825 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
826 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400827 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
828 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700829 {
830 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
831 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
832 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
833 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
834 }
835
Jamie Madill4e31ad52015-10-29 10:32:57 -0400836 stream->readString(&mGeometryShaderPreamble);
837
Jamie Madill334d6152015-10-22 14:00:28 -0400838 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700839
Jamie Madillb0a838b2016-11-13 20:02:12 -0500840 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
841
Brandon Joneseb994362014-09-24 10:27:28 -0700842 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400843 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
844 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700845 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400846 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400847 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700848
Jamie Madilld3dfda22015-07-06 08:28:49 -0400849 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700850 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400851 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700852 }
853
Jamie Madill334d6152015-10-22 14:00:28 -0400854 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700855 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400856
Jamie Madillada9ecc2015-08-17 12:53:37 -0400857 ShaderExecutableD3D *shaderExecutable = nullptr;
858
Jamie Madillb0a838b2016-11-13 20:02:12 -0500859 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
860 mStreamOutVaryings, separateAttribs,
861 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400862
Brandon Joneseb994362014-09-24 10:27:28 -0700863 if (!shaderExecutable)
864 {
Jamie Madillf6113162015-05-07 11:49:21 -0400865 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500866 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700867 }
868
869 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400870 VertexExecutable::Signature signature;
871 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700872
873 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800874 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
875 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700876
877 stream->skip(vertexShaderSize);
878 }
879
880 const size_t pixelShaderCount = stream->readInt<unsigned int>();
881 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
882 {
883 const size_t outputCount = stream->readInt<unsigned int>();
884 std::vector<GLenum> outputs(outputCount);
885 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
886 {
887 stream->readInt(&outputs[outputIndex]);
888 }
889
Jamie Madill334d6152015-10-22 14:00:28 -0400890 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700891 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400892 ShaderExecutableD3D *shaderExecutable = nullptr;
893
Jamie Madillb0a838b2016-11-13 20:02:12 -0500894 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
895 mStreamOutVaryings, separateAttribs,
896 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700897
898 if (!shaderExecutable)
899 {
Jamie Madillf6113162015-05-07 11:49:21 -0400900 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500901 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700902 }
903
904 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800905 mPixelExecutables.push_back(
906 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700907
908 stream->skip(pixelShaderSize);
909 }
910
Jamie Madill4e31ad52015-10-29 10:32:57 -0400911 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
912 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700913 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400914 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
915 if (geometryShaderSize == 0)
916 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400917 continue;
918 }
919
Brandon Joneseb994362014-09-24 10:27:28 -0700920 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400921
Xinghua Caob1239382016-12-13 15:07:05 +0800922 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500923 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
924 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800925 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700926
Xinghua Caob1239382016-12-13 15:07:05 +0800927 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700928 {
Jamie Madillf6113162015-05-07 11:49:21 -0400929 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500930 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700931 }
Xinghua Caob1239382016-12-13 15:07:05 +0800932
933 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
934
Brandon Joneseb994362014-09-24 10:27:28 -0700935 stream->skip(geometryShaderSize);
936 }
937
Xinghua Caob1239382016-12-13 15:07:05 +0800938 unsigned int computeShaderSize = stream->readInt<unsigned int>();
939 if (computeShaderSize > 0)
940 {
941 const unsigned char *computeShaderFunction = binary + stream->offset();
942
943 ShaderExecutableD3D *computeExecutable = nullptr;
944 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
945 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
946 &computeExecutable));
947
948 if (!computeExecutable)
949 {
950 infoLog << "Could not create compute shader.";
951 return false;
952 }
953
954 mComputeExecutable.reset(computeExecutable);
955 }
956
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700957 initializeUniformStorage();
958
Jamie Madillb0a838b2016-11-13 20:02:12 -0500959 return true;
Brandon Jones22502d52014-08-29 16:58:36 -0700960}
961
Jamie Madill27a60632017-06-30 15:12:01 -0400962void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700963{
Austin Kinross137b1512015-06-17 16:14:53 -0700964 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400965 // When we load the binary again later, we can validate the device identifier before trying to
966 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700967 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400968 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
969 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700970
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500971 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
972
Jamie Madill8047c0d2016-03-07 13:02:12 -0500973 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400974 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500975 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -0400976 }
977
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700978 stream->writeInt(mSamplersPS.size());
979 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
980 {
981 stream->writeInt(mSamplersPS[i].active);
982 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
983 stream->writeInt(mSamplersPS[i].textureType);
984 }
985
986 stream->writeInt(mSamplersVS.size());
987 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
988 {
989 stream->writeInt(mSamplersVS[i].active);
990 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
991 stream->writeInt(mSamplersVS[i].textureType);
992 }
993
Xinghua Caob1239382016-12-13 15:07:05 +0800994 stream->writeInt(mSamplersCS.size());
995 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
996 {
997 stream->writeInt(mSamplersCS[i].active);
998 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
999 stream->writeInt(mSamplersCS[i].textureType);
1000 }
1001
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001002 stream->writeInt(mUsedVertexSamplerRange);
1003 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001004 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001005
Jamie Madill62d31cb2015-09-11 13:25:51 -04001006 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001007 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001008 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001009 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001010 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1011 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001012 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001013 stream->writeInt(uniform->registerCount);
1014 stream->writeInt(uniform->registerElement);
1015 }
1016
Jamie Madill51f522f2016-12-21 15:10:55 -05001017 // Ensure we init the uniform block structure data if we should.
1018 // http://anglebug.com/1637
1019 ensureUniformBlocksInitialized();
1020
Jamie Madill4a3c2342015-10-08 12:58:45 -04001021 stream->writeInt(mD3DUniformBlocks.size());
1022 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1023 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001024 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1025 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001026 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001027 }
1028
Jamie Madill9fc36822015-11-18 13:08:07 -05001029 stream->writeInt(mStreamOutVaryings.size());
1030 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001031 {
Brandon Joneseb994362014-09-24 10:27:28 -07001032 stream->writeString(varying.semanticName);
1033 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001034 stream->writeInt(varying.componentCount);
1035 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001036 }
1037
Brandon Jones22502d52014-08-29 16:58:36 -07001038 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001039 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001040 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001041 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001042 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001043 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001044 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -07001045 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001046 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001047
Brandon Joneseb994362014-09-24 10:27:28 -07001048 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001049 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001050 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1051 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001052 {
Brandon Joneseb994362014-09-24 10:27:28 -07001053 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001054 stream->writeInt(variable.type);
1055 stream->writeString(variable.name);
1056 stream->writeString(variable.source);
1057 stream->writeInt(variable.outputIndex);
1058 }
1059
Jamie Madill4e31ad52015-10-29 10:32:57 -04001060 stream->writeString(mGeometryShaderPreamble);
1061
Brandon Joneseb994362014-09-24 10:27:28 -07001062 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001063 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1064 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001065 {
Xinghua Caob1239382016-12-13 15:07:05 +08001066 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001067
Jamie Madilld3dfda22015-07-06 08:28:49 -04001068 const auto &inputLayout = vertexExecutable->inputs();
1069 stream->writeInt(inputLayout.size());
1070
1071 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001072 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001073 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001074 }
1075
1076 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1077 stream->writeInt(vertexShaderSize);
1078
1079 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1080 stream->writeBytes(vertexBlob, vertexShaderSize);
1081 }
1082
1083 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001084 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1085 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001086 {
Xinghua Caob1239382016-12-13 15:07:05 +08001087 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001088
1089 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1090 stream->writeInt(outputs.size());
1091 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1092 {
1093 stream->writeInt(outputs[outputIndex]);
1094 }
1095
1096 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1097 stream->writeInt(pixelShaderSize);
1098
1099 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1100 stream->writeBytes(pixelBlob, pixelShaderSize);
1101 }
1102
Xinghua Caob1239382016-12-13 15:07:05 +08001103 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001104 {
Xinghua Caob1239382016-12-13 15:07:05 +08001105 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001106 {
1107 stream->writeInt(0);
1108 continue;
1109 }
1110
Xinghua Caob1239382016-12-13 15:07:05 +08001111 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001112 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001113 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1114 }
1115
1116 if (mComputeExecutable)
1117 {
1118 size_t computeShaderSize = mComputeExecutable->getLength();
1119 stream->writeInt(computeShaderSize);
1120 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1121 }
1122 else
1123 {
1124 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001125 }
Brandon Jones22502d52014-08-29 16:58:36 -07001126}
1127
Geoff Langc5629752015-12-07 16:29:04 -05001128void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1129{
1130}
1131
Yunchao He61afff12017-03-14 15:34:03 +08001132void ProgramD3D::setSeparable(bool /* separable */)
1133{
1134}
1135
Corentin Wallezdb9e5d32017-06-12 12:05:45 -07001136gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Context *context,
1137 const gl::Framebuffer *fbo,
Jamie Madill334d6152015-10-22 14:00:28 -04001138 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -07001139{
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001140 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -07001141
Corentin Wallezdb9e5d32017-06-12 12:05:45 -07001142 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
1143 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
Brandon Joneseb994362014-09-24 10:27:28 -07001144
1145 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
1146 {
1147 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
1148
1149 if (colorbuffer)
1150 {
Jamie Madill334d6152015-10-22 14:00:28 -04001151 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
1152 ? GL_COLOR_ATTACHMENT0
1153 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -07001154 }
1155 else
1156 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001157 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001158 }
1159 }
1160
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001161 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -07001162}
1163
Jamie Madill97399232014-12-23 12:31:15 -05001164gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -05001165 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001166 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001167{
1168 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1169 {
1170 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
1171 {
Geoff Langb543aff2014-09-30 14:52:54 -04001172 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001173 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001174 }
1175 }
1176
Jamie Madill334d6152015-10-22 14:00:28 -04001177 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
1178 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001179
1180 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001181 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001182
1183 gl::InfoLog tempInfoLog;
1184 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1185
Jamie Madill01074252016-11-28 15:55:51 -05001186 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001187 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001188 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001189 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001190
Jamie Madill97399232014-12-23 12:31:15 -05001191 if (pixelExecutable)
1192 {
Xinghua Caob1239382016-12-13 15:07:05 +08001193 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
1194 new PixelExecutable(outputSignature, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001195 }
1196 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001197 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001198 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1199 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001200 }
Brandon Jones22502d52014-08-29 16:58:36 -07001201
Geoff Langb543aff2014-09-30 14:52:54 -04001202 *outExectuable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001203 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001204}
1205
Jamie Madilld3dfda22015-07-06 08:28:49 -04001206gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001207 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001208 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001209{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001210 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001211
1212 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1213 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001214 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001215 {
Geoff Langb543aff2014-09-30 14:52:54 -04001216 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001217 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001218 }
1219 }
1220
Brandon Jones22502d52014-08-29 16:58:36 -07001221 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001222 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001223 mVertexHLSL, inputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001224
1225 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001226 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001227
1228 gl::InfoLog tempInfoLog;
1229 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1230
Jamie Madill01074252016-11-28 15:55:51 -05001231 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001232 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001233 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001234 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001235
Jamie Madill97399232014-12-23 12:31:15 -05001236 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001237 {
Xinghua Caob1239382016-12-13 15:07:05 +08001238 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1239 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001240 }
Jamie Madill97399232014-12-23 12:31:15 -05001241 else if (!infoLog)
1242 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001243 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1244 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001245 }
Brandon Jones22502d52014-08-29 16:58:36 -07001246
Geoff Langb543aff2014-09-30 14:52:54 -04001247 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001248 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001249}
1250
Jamie Madill9082b982016-04-27 15:21:51 -04001251gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001252 GLenum drawMode,
1253 ShaderExecutableD3D **outExecutable,
1254 gl::InfoLog *infoLog)
1255{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001256 if (outExecutable)
1257 {
1258 *outExecutable = nullptr;
1259 }
1260
Austin Kinross88829e82016-01-12 13:04:41 -08001261 // Return a null shader if the current rendering doesn't use a geometry shader
1262 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001263 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001264 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001265 }
1266
Jamie Madill4e31ad52015-10-29 10:32:57 -04001267 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1268
Xinghua Caob1239382016-12-13 15:07:05 +08001269 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001270 {
1271 if (outExecutable)
1272 {
Xinghua Caob1239382016-12-13 15:07:05 +08001273 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001274 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001275 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001276 }
1277
1278 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001279 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001280 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001281
1282 gl::InfoLog tempInfoLog;
1283 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1284
Xinghua Caob1239382016-12-13 15:07:05 +08001285 ShaderExecutableD3D *geometryExecutable = nullptr;
1286 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001287 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001288 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001289 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001290
1291 if (!infoLog && error.isError())
1292 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001293 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1294 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001295 }
1296
Xinghua Caob1239382016-12-13 15:07:05 +08001297 if (geometryExecutable != nullptr)
1298 {
1299 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1300 }
1301
Jamie Madill4e31ad52015-10-29 10:32:57 -04001302 if (outExecutable)
1303 {
Xinghua Caob1239382016-12-13 15:07:05 +08001304 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001305 }
1306 return error;
1307}
1308
Jamie Madill01074252016-11-28 15:55:51 -05001309class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001310{
Jamie Madill01074252016-11-28 15:55:51 -05001311 public:
1312 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001313 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001314 {
Brandon Joneseb994362014-09-24 10:27:28 -07001315 }
1316
Jamie Madill01074252016-11-28 15:55:51 -05001317 virtual gl::Error run() = 0;
1318
1319 void operator()() override { mError = run(); }
1320
1321 const gl::Error &getError() const { return mError; }
1322 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1323 ShaderExecutableD3D *getResult() { return mResult; }
1324
1325 protected:
1326 ProgramD3D *mProgram;
1327 gl::Error mError;
1328 gl::InfoLog mInfoLog;
1329 ShaderExecutableD3D *mResult;
1330};
1331
1332class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1333{
1334 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001335 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1336 : GetExecutableTask(program), mContext(context)
1337 {
1338 }
Jamie Madill01074252016-11-28 15:55:51 -05001339 gl::Error run() override
1340 {
1341 const auto &defaultInputLayout =
Jamie Madillbd044ed2017-06-05 12:59:21 -04001342 GetDefaultInputLayoutFromShader(mContext, mProgram->mState.getAttachedVertexShader());
Jamie Madill01074252016-11-28 15:55:51 -05001343
1344 ANGLE_TRY(
1345 mProgram->getVertexExecutableForInputLayout(defaultInputLayout, &mResult, &mInfoLog));
1346
1347 return gl::NoError();
1348 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001349
1350 private:
1351 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001352};
1353
1354class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1355{
1356 public:
1357 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1358 gl::Error run() override
1359 {
1360 const auto &defaultPixelOutput =
1361 GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
1362
1363 ANGLE_TRY(
1364 mProgram->getPixelExecutableForOutputLayout(defaultPixelOutput, &mResult, &mInfoLog));
1365
1366 return gl::NoError();
1367 }
1368};
1369
1370class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1371{
1372 public:
1373 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1374 : GetExecutableTask(program), mContextState(contextState)
1375 {
1376 }
1377
1378 gl::Error run() override
1379 {
1380 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1381 // D3D11.
1382 if (mProgram->usesGeometryShader(GL_POINTS))
1383 {
1384 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1385 &mResult, &mInfoLog));
1386 }
1387
1388 return gl::NoError();
1389 }
1390
1391 private:
1392 const gl::ContextState &mContextState;
1393};
1394
Xinghua Cao73badc02017-03-29 19:14:53 +08001395gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1396{
1397 if (outExecutable)
1398 {
1399 *outExecutable = mComputeExecutable.get();
1400 }
1401
1402 return gl::NoError();
1403}
1404
Jamie Madill9cf9e872017-06-05 12:59:25 -04001405gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1406 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001407{
1408 // Ensure the compiler is initialized to avoid race conditions.
1409 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1410
1411 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1412
Jamie Madillbd044ed2017-06-05 12:59:21 -04001413 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001414 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001415 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001416
1417 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1418 workerPool->postWorkerTask(&pixelTask),
1419 workerPool->postWorkerTask(&geometryTask)}};
1420
1421 WaitableEvent::WaitMany(&waitEvents);
1422
1423 infoLog << vertexTask.getInfoLog().str();
1424 infoLog << pixelTask.getInfoLog().str();
1425 infoLog << geometryTask.getInfoLog().str();
1426
1427 ANGLE_TRY(vertexTask.getError());
1428 ANGLE_TRY(pixelTask.getError());
1429 ANGLE_TRY(geometryTask.getError());
1430
1431 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1432 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1433 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1434
Jamie Madill48ef11b2016-04-27 15:21:52 -04001435 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001436
1437 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001438 {
Jamie Madill334d6152015-10-22 14:00:28 -04001439 // Geometry shaders are currently only used internally, so there is no corresponding shader
1440 // object at the interface level. For now the geometry shader debug info is prepended to
1441 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001442 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001443 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001444 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1445 }
1446
1447 if (defaultVertexExecutable)
1448 {
1449 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1450 }
1451
1452 if (defaultPixelExecutable)
1453 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001454 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001455 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001456 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1457 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001458
Jamie Madillb0a838b2016-11-13 20:02:12 -05001459 return (defaultVertexExecutable && defaultPixelExecutable &&
1460 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001461}
1462
Jamie Madill9cf9e872017-06-05 12:59:25 -04001463gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1464 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001465{
1466 // Ensure the compiler is initialized to avoid race conditions.
1467 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1468
Jamie Madillbd044ed2017-06-05 12:59:21 -04001469 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001470
1471 ShaderExecutableD3D *computeExecutable = nullptr;
1472 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1473 std::vector<D3DVarying>(), false,
1474 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1475
1476 if (computeExecutable == nullptr)
1477 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001478 ERR() << "Error compiling dynamic compute executable:" << std::endl
1479 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001480 }
1481 else
1482 {
1483 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1484 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1485 mComputeExecutable.reset(computeExecutable);
1486 }
1487
1488 return mComputeExecutable.get() != nullptr;
1489}
1490
Jamie Madill9cf9e872017-06-05 12:59:25 -04001491gl::LinkResult ProgramD3D::link(const gl::Context *context,
1492 const gl::VaryingPacking &packing,
1493 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001494{
Jamie Madillc564c072017-06-01 12:45:42 -04001495 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001496
Jamie Madill62d31cb2015-09-11 13:25:51 -04001497 reset();
1498
Jamie Madillbd044ed2017-06-05 12:59:21 -04001499 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001500 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001501 {
Xinghua Caob1239382016-12-13 15:07:05 +08001502 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1503
Jamie Madillbd044ed2017-06-05 12:59:21 -04001504 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001505
Jamie Madill9cf9e872017-06-05 12:59:25 -04001506 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001507 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001508 {
Xinghua Caob1239382016-12-13 15:07:05 +08001509 infoLog << result.getError().getMessage();
1510 return result;
1511 }
1512 else if (!result.getResult())
1513 {
1514 infoLog << "Failed to create D3D compute shader.";
1515 return result;
1516 }
1517
Jamie Madillbd044ed2017-06-05 12:59:21 -04001518 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001519 }
1520 else
1521 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001522 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1523 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001524
1525 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1526 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1527
1528 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1529 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1530
1531 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1532 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1533
1534 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1535 {
1536 if (fragmentShaderD3D->usesFrontFacing())
1537 {
1538 infoLog << "The current renderer doesn't support gl_FrontFacing";
1539 return false;
1540 }
1541 }
1542
1543 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1544 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1545 // intelligently, but D3D9 assumes one semantic per register.
1546 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1547 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1548 {
1549 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001550 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001551 }
Xinghua Caob1239382016-12-13 15:07:05 +08001552
1553 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1554 BuiltinVaryingsD3D builtins(metadata, packing);
1555
Jamie Madillbd044ed2017-06-05 12:59:21 -04001556 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1557 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001558
1559 mUsesPointSize = vertexShaderD3D->usesPointSize();
1560 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1561 mUsesFragDepth = metadata.usesFragDepth();
1562
1563 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001564 mUsesFlatInterpolation =
1565 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1566 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001567
1568 if (mRenderer->getMajorShaderModel() >= 4)
1569 {
1570 mGeometryShaderPreamble =
1571 mDynamicHLSL->generateGeometryShaderPreamble(packing, builtins);
1572 }
1573
Jamie Madillbd044ed2017-06-05 12:59:21 -04001574 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001575
Jamie Madillbd044ed2017-06-05 12:59:21 -04001576 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001577
1578 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1579
Jamie Madill9cf9e872017-06-05 12:59:25 -04001580 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001581 if (result.isError())
1582 {
1583 infoLog << result.getError().getMessage();
1584 return result;
1585 }
1586 else if (!result.getResult())
1587 {
1588 infoLog << "Failed to create D3D shaders.";
1589 return result;
1590 }
1591
Jamie Madillbd044ed2017-06-05 12:59:21 -04001592 initUniformBlockInfo(context, vertexShader);
1593 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001594 }
1595
Jamie Madillb0a838b2016-11-13 20:02:12 -05001596 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001597}
1598
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001599GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001600{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001601 // TODO(jmadill): Do something useful here?
1602 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001603}
1604
Jamie Madillbd044ed2017-06-05 12:59:21 -04001605void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001606{
Jamie Madillbd044ed2017-06-05 12:59:21 -04001607 for (const sh::InterfaceBlock &interfaceBlock : shader->getInterfaceBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001608 {
Xinghua Caob1239382016-12-13 15:07:05 +08001609 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001610 continue;
1611
Xinghua Caob1239382016-12-13 15:07:05 +08001612 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001613 continue;
1614
Xinghua Caob1239382016-12-13 15:07:05 +08001615 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1616 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001617 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001618}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001619
Jamie Madill51f522f2016-12-21 15:10:55 -05001620void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001621{
Jamie Madill51f522f2016-12-21 15:10:55 -05001622 // Lazy init.
1623 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1624 {
1625 return;
1626 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001627
1628 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001629 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1630 const ShaderD3D *fragmentShaderD3D =
1631 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1632 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001633
Jamie Madill48ef11b2016-04-27 15:21:52 -04001634 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001635 {
1636 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1637
Jamie Madill4a3c2342015-10-08 12:58:45 -04001638 D3DUniformBlock d3dUniformBlock;
1639
Jamie Madill62d31cb2015-09-11 13:25:51 -04001640 if (uniformBlock.vertexStaticUse)
1641 {
Xinghua Caob1239382016-12-13 15:07:05 +08001642 ASSERT(vertexShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001643 unsigned int baseRegister =
1644 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001645 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001646 }
1647
1648 if (uniformBlock.fragmentStaticUse)
1649 {
Xinghua Caob1239382016-12-13 15:07:05 +08001650 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001651 unsigned int baseRegister =
1652 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001653 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001654 }
1655
Xinghua Caob1239382016-12-13 15:07:05 +08001656 if (uniformBlock.computeStaticUse)
1657 {
1658 ASSERT(computeShaderD3D != nullptr);
1659 unsigned int baseRegister =
1660 computeShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
1661 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1662 }
1663
Jamie Madill4a3c2342015-10-08 12:58:45 -04001664 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001665 }
1666}
1667
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001668void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001669{
1670 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001671 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001672 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001673 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001675 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001677 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001679 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001680 vertexRegisters = std::max(vertexRegisters,
1681 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001682 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001683 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001684 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001685 fragmentRegisters = std::max(
1686 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001687 }
Xinghua Caob1239382016-12-13 15:07:05 +08001688 if (d3dUniform->isReferencedByComputeShader())
1689 {
1690 computeRegisters = std::max(
1691 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1692 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001693 }
1694 }
1695
Xinghua Caob1239382016-12-13 15:07:05 +08001696 mVertexUniformStorage =
1697 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1698 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1699 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1700 mComputeUniformStorage =
1701 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Brandon Jonesc9610c52014-08-25 17:02:59 -07001702}
1703
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001704gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001705{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001706 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001707
Jamie Madill01074252016-11-28 15:55:51 -05001708 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001709
Jamie Madill62d31cb2015-09-11 13:25:51 -04001710 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001711 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001712 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001713 }
1714
Jamie Madill51f522f2016-12-21 15:10:55 -05001715 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001716}
1717
Xinghua Cao73badc02017-03-29 19:14:53 +08001718gl::Error ProgramD3D::applyComputeUniforms()
1719{
1720 ASSERT(!mDirtySamplerMapping);
1721 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
1722
1723 for (D3DUniform *d3dUniform : mD3DUniforms)
1724 {
1725 d3dUniform->dirty = false;
1726 }
1727
1728 return gl::NoError();
1729}
1730
Jamie Madill9082b982016-04-27 15:21:51 -04001731gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001732{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001733 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001734 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001735 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001736 }
1737
Jamie Madill51f522f2016-12-21 15:10:55 -05001738 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001739
Jamie Madill03260fa2015-06-22 13:57:22 -04001740 mVertexUBOCache.clear();
1741 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001742
1743 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1744 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1745
Jamie Madill4a3c2342015-10-08 12:58:45 -04001746 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001747 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001748 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001749 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001750 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001751
Brandon Jones18bd4102014-09-22 14:21:44 -07001752 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001753 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001754 {
1755 continue;
1756 }
1757
Jamie Madill4a3c2342015-10-08 12:58:45 -04001758 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001759 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001760 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001761 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001762
Jamie Madill969194d2015-07-20 14:36:56 -04001763 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001764 {
1765 mVertexUBOCache.resize(registerIndex + 1, -1);
1766 }
1767
1768 ASSERT(mVertexUBOCache[registerIndex] == -1);
1769 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001770 }
1771
Jamie Madill4a3c2342015-10-08 12:58:45 -04001772 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001773 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001774 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001775 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001776
1777 if (mFragmentUBOCache.size() <= registerIndex)
1778 {
1779 mFragmentUBOCache.resize(registerIndex + 1, -1);
1780 }
1781
1782 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1783 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001784 }
1785 }
1786
Jamie Madill03260fa2015-06-22 13:57:22 -04001787 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001788}
1789
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001790void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001791{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001792 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001793 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001794 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001795 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001796}
1797
Jamie Madill334d6152015-10-22 14:00:28 -04001798void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001799{
1800 setUniform(location, count, v, GL_FLOAT);
1801}
1802
1803void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1804{
1805 setUniform(location, count, v, GL_FLOAT_VEC2);
1806}
1807
1808void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1809{
1810 setUniform(location, count, v, GL_FLOAT_VEC3);
1811}
1812
1813void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1814{
1815 setUniform(location, count, v, GL_FLOAT_VEC4);
1816}
1817
Jamie Madill334d6152015-10-22 14:00:28 -04001818void ProgramD3D::setUniformMatrix2fv(GLint location,
1819 GLsizei count,
1820 GLboolean transpose,
1821 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001822{
1823 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1824}
1825
Jamie Madill334d6152015-10-22 14:00:28 -04001826void ProgramD3D::setUniformMatrix3fv(GLint location,
1827 GLsizei count,
1828 GLboolean transpose,
1829 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001830{
1831 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1832}
1833
Jamie Madill334d6152015-10-22 14:00:28 -04001834void ProgramD3D::setUniformMatrix4fv(GLint location,
1835 GLsizei count,
1836 GLboolean transpose,
1837 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001838{
1839 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1840}
1841
Jamie Madill334d6152015-10-22 14:00:28 -04001842void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1843 GLsizei count,
1844 GLboolean transpose,
1845 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001846{
1847 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1848}
1849
Jamie Madill334d6152015-10-22 14:00:28 -04001850void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1851 GLsizei count,
1852 GLboolean transpose,
1853 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001854{
1855 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1856}
1857
Jamie Madill334d6152015-10-22 14:00:28 -04001858void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1859 GLsizei count,
1860 GLboolean transpose,
1861 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001862{
1863 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1864}
1865
Jamie Madill334d6152015-10-22 14:00:28 -04001866void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1867 GLsizei count,
1868 GLboolean transpose,
1869 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001870{
1871 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1872}
1873
Jamie Madill334d6152015-10-22 14:00:28 -04001874void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1875 GLsizei count,
1876 GLboolean transpose,
1877 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001878{
1879 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1880}
1881
Jamie Madill334d6152015-10-22 14:00:28 -04001882void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1883 GLsizei count,
1884 GLboolean transpose,
1885 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886{
1887 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1888}
1889
1890void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1891{
1892 setUniform(location, count, v, GL_INT);
1893}
1894
1895void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1896{
1897 setUniform(location, count, v, GL_INT_VEC2);
1898}
1899
1900void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1901{
1902 setUniform(location, count, v, GL_INT_VEC3);
1903}
1904
1905void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1906{
1907 setUniform(location, count, v, GL_INT_VEC4);
1908}
1909
1910void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1911{
1912 setUniform(location, count, v, GL_UNSIGNED_INT);
1913}
1914
1915void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1916{
1917 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1918}
1919
1920void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1921{
1922 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1923}
1924
1925void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1926{
1927 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1928}
1929
Jamie Madill4a3c2342015-10-08 12:58:45 -04001930void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1931 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001932{
1933}
1934
Jamie Madillbd044ed2017-06-05 12:59:21 -04001935void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001936{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001937 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001938 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001939 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001940 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001941 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001942 {
Xinghua Caob1239382016-12-13 15:07:05 +08001943 if (computeUniform.staticUse)
1944 {
1945 defineUniformBase(computeShader, computeUniform, &uniformMap);
1946 }
Jamie Madillfb536032015-09-11 13:19:49 -04001947 }
1948 }
Xinghua Caob1239382016-12-13 15:07:05 +08001949 else
Jamie Madillfb536032015-09-11 13:19:49 -04001950 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001951 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1952 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001953 {
Xinghua Caob1239382016-12-13 15:07:05 +08001954 if (vertexUniform.staticUse)
1955 {
1956 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
1957 }
1958 }
1959
Jamie Madillbd044ed2017-06-05 12:59:21 -04001960 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1961 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001962 {
1963 if (fragmentUniform.staticUse)
1964 {
1965 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
1966 }
Jamie Madillfb536032015-09-11 13:19:49 -04001967 }
1968 }
1969
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001970 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001971 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001972 {
1973 if (!glUniform.isInDefaultBlock())
1974 continue;
1975
1976 auto mapEntry = uniformMap.find(glUniform.name);
1977 ASSERT(mapEntry != uniformMap.end());
1978 mD3DUniforms.push_back(mapEntry->second);
1979 }
1980
Jamie Madill62d31cb2015-09-11 13:25:51 -04001981 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001982 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001983}
1984
Jamie Madill91445bc2015-09-23 16:47:53 -04001985void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001986 const sh::Uniform &uniform,
1987 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001988{
Olli Etuaho96963162016-03-21 11:54:33 +02001989 // Samplers get their registers assigned in assignAllSamplerRegisters.
1990 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04001991 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001992 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001993 return;
1994 }
1995
Jamie Madill91445bc2015-09-23 16:47:53 -04001996 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1997
1998 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1999 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002000 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002001 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002002
Jamie Madill91445bc2015-09-23 16:47:53 -04002003 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002004}
2005
Jamie Madill62d31cb2015-09-11 13:25:51 -04002006D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2007{
2008 for (D3DUniform *d3dUniform : mD3DUniforms)
2009 {
2010 if (d3dUniform->name == name)
2011 {
2012 return d3dUniform;
2013 }
2014 }
2015
2016 return nullptr;
2017}
2018
Jamie Madill91445bc2015-09-23 16:47:53 -04002019void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002020 const sh::ShaderVariable &uniform,
2021 const std::string &fullName,
2022 sh::HLSLBlockEncoder *encoder,
2023 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002024{
2025 if (uniform.isStruct())
2026 {
2027 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2028 {
2029 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2030
Jamie Madill55def582015-05-04 11:24:57 -04002031 if (encoder)
2032 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002033
2034 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2035 {
Jamie Madill334d6152015-10-22 14:00:28 -04002036 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002037 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2038
Olli Etuaho96963162016-03-21 11:54:33 +02002039 // Samplers get their registers assigned in assignAllSamplerRegisters.
2040 // Also they couldn't use the same encoder as the rest of the struct, since they are
2041 // extracted out of the struct by the shader translator.
2042 if (gl::IsSamplerType(field.type))
2043 {
2044 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2045 }
2046 else
2047 {
2048 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2049 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002050 }
2051
Jamie Madill55def582015-05-04 11:24:57 -04002052 if (encoder)
2053 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002055 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002056 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002057
2058 // Not a struct. Arrays are treated as aggregate types.
2059 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002060 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002061 encoder->enterAggregateType();
2062 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002063
Jamie Madill62d31cb2015-09-11 13:25:51 -04002064 // Advance the uniform offset, to track registers allocation for structs
2065 sh::BlockMemberInfo blockInfo =
2066 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2067 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002068
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002069 auto uniformMapEntry = uniformMap->find(fullName);
2070 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002071
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002072 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002073 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002074 d3dUniform = uniformMapEntry->second;
2075 }
2076 else
2077 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002078 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002079 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002080 }
2081
2082 if (encoder)
2083 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002084 d3dUniform->registerElement =
2085 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002086 unsigned int reg =
2087 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002088 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002089 {
2090 d3dUniform->psRegisterIndex = reg;
2091 }
Xinghua Caob1239382016-12-13 15:07:05 +08002092 else if (shaderType == GL_VERTEX_SHADER)
2093 {
2094 d3dUniform->vsRegisterIndex = reg;
2095 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002096 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002097 {
Xinghua Caob1239382016-12-13 15:07:05 +08002098 ASSERT(shaderType == GL_COMPUTE_SHADER);
2099 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002100 }
Jamie Madillfb536032015-09-11 13:19:49 -04002101
2102 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002103 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002104 {
2105 encoder->exitAggregateType();
2106 }
2107 }
2108}
2109
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002111void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002112{
Jamie Madill334d6152015-10-22 14:00:28 -04002113 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002114 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2115
Jamie Madill62d31cb2015-09-11 13:25:51 -04002116 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002117
Jamie Madill62d31cb2015-09-11 13:25:51 -04002118 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002119 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002120 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002121
2122 if (targetUniform->type == targetUniformType)
2123 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002124 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002125
Jamie Madill62d31cb2015-09-11 13:25:51 -04002126 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002127 {
Jamie Madill334d6152015-10-22 14:00:28 -04002128 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002129 const T *source = v + (i * components);
2130
2131 for (int c = 0; c < components; c++)
2132 {
2133 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
2134 }
2135 for (int c = components; c < 4; c++)
2136 {
2137 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
2138 }
2139 }
2140 }
2141 else if (targetUniform->type == targetBoolType)
2142 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002143 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002144
Jamie Madill62d31cb2015-09-11 13:25:51 -04002145 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002146 {
Jamie Madill334d6152015-10-22 14:00:28 -04002147 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002148 const T *source = v + (i * components);
2149
2150 for (int c = 0; c < components; c++)
2151 {
Jamie Madill334d6152015-10-22 14:00:28 -04002152 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
2153 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002154 }
2155 for (int c = components; c < 4; c++)
2156 {
2157 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
2158 }
2159 }
2160 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002161 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002162 {
2163 ASSERT(targetUniformType == GL_INT);
2164
Jamie Madill62d31cb2015-09-11 13:25:51 -04002165 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002166
2167 bool wasDirty = targetUniform->dirty;
2168
Jamie Madill62d31cb2015-09-11 13:25:51 -04002169 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002170 {
Jamie Madill334d6152015-10-22 14:00:28 -04002171 GLint *dest = target + (i * 4);
2172 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002173
2174 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
2175 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
2176 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
2177 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
2178 }
2179
2180 if (!wasDirty && targetUniform->dirty)
2181 {
2182 mDirtySamplerMapping = true;
2183 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002184 }
Jamie Madill334d6152015-10-22 14:00:28 -04002185 else
2186 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002187}
2188
2189template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002190void ProgramD3D::setUniformMatrixfv(GLint location,
2191 GLsizei countIn,
2192 GLboolean transpose,
2193 const GLfloat *value,
2194 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002195{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002196 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002197
Jamie Madill62d31cb2015-09-11 13:25:51 -04002198 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002199 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002200 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002201
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002203 GLfloat *target =
2204 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002205
Jamie Madill62d31cb2015-09-11 13:25:51 -04002206 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002207 {
2208 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2209 if (transpose == GL_FALSE)
2210 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002211 targetUniform->dirty =
2212 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213 }
2214 else
2215 {
Jamie Madill334d6152015-10-22 14:00:28 -04002216 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002217 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002218 }
2219 target += targetMatrixStride;
2220 value += cols * rows;
2221 }
2222}
2223
Jamie Madill4a3c2342015-10-08 12:58:45 -04002224size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002226 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002227
Jamie Madill62d31cb2015-09-11 13:25:51 -04002228 // define member uniforms
2229 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002230 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002231 sh::BlockLayoutEncoder *encoder = nullptr;
2232
2233 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002234 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002235 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002236 }
2237 else
2238 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002239 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002240 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002241
Jamie Madill39046162016-02-08 15:05:17 -05002242 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2243 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002244
2245 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002246}
2247
Jamie Madill62d31cb2015-09-11 13:25:51 -04002248void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002249{
Olli Etuaho96963162016-03-21 11:54:33 +02002250 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002251 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002252 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002253 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002254 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002255 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002256 }
2257}
2258
Olli Etuaho96963162016-03-21 11:54:33 +02002259void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002260{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002261 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002262 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2263 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002264 {
Xinghua Caob1239382016-12-13 15:07:05 +08002265 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2266 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2267 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2268 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2269 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2270 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002271 }
Xinghua Caob1239382016-12-13 15:07:05 +08002272 else
Jamie Madillfb536032015-09-11 13:19:49 -04002273 {
Xinghua Caob1239382016-12-13 15:07:05 +08002274 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2275 const ShaderD3D *fragmentShaderD3D =
2276 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2277 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2278 fragmentShaderD3D->hasUniform(d3dUniform));
2279 if (vertexShaderD3D->hasUniform(d3dUniform))
2280 {
2281 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2282 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2283 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2284 mSamplersVS, &mUsedVertexSamplerRange);
2285 }
2286 if (fragmentShaderD3D->hasUniform(d3dUniform))
2287 {
2288 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2289 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2290 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2291 mSamplersPS, &mUsedPixelSamplerRange);
2292 }
Jamie Madillfb536032015-09-11 13:19:49 -04002293 }
2294}
2295
Jamie Madill62d31cb2015-09-11 13:25:51 -04002296// static
2297void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002298 GLenum samplerType,
2299 unsigned int samplerCount,
2300 std::vector<Sampler> &outSamplers,
2301 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002302{
2303 unsigned int samplerIndex = startSamplerIndex;
2304
2305 do
2306 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002307 ASSERT(samplerIndex < outSamplers.size());
2308 Sampler *sampler = &outSamplers[samplerIndex];
2309 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002310 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002311 sampler->logicalTextureUnit = 0;
2312 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002313 samplerIndex++;
2314 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002315}
2316
Brandon Jonesc9610c52014-08-25 17:02:59 -07002317void ProgramD3D::reset()
2318{
Xinghua Caob1239382016-12-13 15:07:05 +08002319 mVertexExecutables.clear();
2320 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002321
Xinghua Caob1239382016-12-13 15:07:05 +08002322 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002323 {
Xinghua Caob1239382016-12-13 15:07:05 +08002324 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002325 }
Brandon Joneseb994362014-09-24 10:27:28 -07002326
Xinghua Caob1239382016-12-13 15:07:05 +08002327 mComputeExecutable.reset(nullptr);
2328
Brandon Jones22502d52014-08-29 16:58:36 -07002329 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002330 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002331
2332 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002333 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002334 mUsesFragDepth = false;
2335 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002336 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002337 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002338
Jamie Madill62d31cb2015-09-11 13:25:51 -04002339 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002340 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002341
Xinghua Caob1239382016-12-13 15:07:05 +08002342 mVertexUniformStorage.reset(nullptr);
2343 mFragmentUniformStorage.reset(nullptr);
2344 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002345
2346 mSamplersPS.clear();
2347 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002348 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002349
2350 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002351 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002352 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002353 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002354
Jamie Madill8047c0d2016-03-07 13:02:12 -05002355 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002356
Jamie Madill9fc36822015-11-18 13:08:07 -05002357 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002358
2359 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002360}
2361
Geoff Lang7dd2e102014-11-10 15:19:26 -05002362unsigned int ProgramD3D::getSerial() const
2363{
2364 return mSerial;
2365}
2366
2367unsigned int ProgramD3D::issueSerial()
2368{
2369 return mCurrentSerial++;
2370}
2371
Jamie Madillbd044ed2017-06-05 12:59:21 -04002372void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002373{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002374 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002375 ASSERT(vertexShader != nullptr);
2376
2377 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002378 int semanticIndex = 0;
2379 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002380 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002381 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002382 GLuint location = mState.getAttributeLocation(attribute.name);
2383 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002384
Jamie Madill8047c0d2016-03-07 13:02:12 -05002385 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002386 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002387 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002388 }
2389 }
Jamie Madill437d2662014-12-05 14:23:35 -05002390}
2391
Jamie Madill63805b42015-08-25 13:17:39 -04002392void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002393{
Jamie Madillbd136f92015-08-10 14:51:37 -04002394 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002395 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002396
Jamie Madill6de51852017-04-12 09:53:01 -04002397 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002398 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002399 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002400
Jamie Madill8047c0d2016-03-07 13:02:12 -05002401 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002402 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002403 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002404 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002405 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002406 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002407 mCachedInputLayout[d3dSemantic] =
2408 GetVertexFormatType(vertexAttributes[locationIndex],
2409 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002410 }
2411 }
2412}
2413
Jamie Madill192745a2016-12-22 15:58:21 -05002414void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2415 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002416{
Jamie Madill9fc36822015-11-18 13:08:07 -05002417 const std::string &varyingSemantic =
2418 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2419
Jamie Madillccdf74b2015-08-18 10:46:12 -04002420 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002421 mStreamOutVaryings.clear();
2422
Jamie Madill48ef11b2016-04-27 15:21:52 -04002423 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002424 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2425 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002426 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002427 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2428 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002429 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002430 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002431 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002432 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2433 builtins.glPosition.index, 4, outputSlot));
2434 }
2435 }
2436 else if (tfVaryingName == "gl_FragCoord")
2437 {
2438 if (builtins.glFragCoord.enabled)
2439 {
2440 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2441 builtins.glFragCoord.index, 4, outputSlot));
2442 }
2443 }
2444 else if (tfVaryingName == "gl_PointSize")
2445 {
2446 if (builtins.glPointSize.enabled)
2447 {
2448 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2449 }
2450 }
2451 else
2452 {
jchen10a9042d32017-03-17 08:50:45 +08002453 size_t subscript = GL_INVALID_INDEX;
2454 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002455 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002456 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002457 const auto &varying = *registerInfo.packedVarying->varying;
2458 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002459 int componentCount = gl::VariableColumnCount(transposedType);
2460 ASSERT(!varying.isBuiltIn());
2461
Jamie Madill55c25d02015-11-18 13:08:08 -05002462 // Transform feedback for varying structs is underspecified.
2463 // See Khronos bug 9856.
2464 // TODO(jmadill): Figure out how to be spec-compliant here.
2465 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2466 continue;
2467
Jamie Madill9fc36822015-11-18 13:08:07 -05002468 // There can be more than one register assigned to a particular varying, and each
2469 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002470 if (baseName == registerInfo.packedVarying->varying->name &&
2471 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002472 {
2473 mStreamOutVaryings.push_back(D3DVarying(
2474 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2475 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002476 }
2477 }
2478 }
2479}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002480
2481D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2482{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002483 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002484}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002485
2486bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2487{
2488 std::string baseName = blockName;
2489 gl::ParseAndStripArrayIndex(&baseName);
2490
2491 auto sizeIter = mBlockDataSizes.find(baseName);
2492 if (sizeIter == mBlockDataSizes.end())
2493 {
2494 *sizeOut = 0;
2495 return false;
2496 }
2497
2498 *sizeOut = sizeIter->second;
2499 return true;
2500}
2501
2502bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2503 sh::BlockMemberInfo *memberInfoOut) const
2504{
2505 auto infoIter = mBlockInfo.find(memberUniformName);
2506 if (infoIter == mBlockInfo.end())
2507 {
2508 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2509 return false;
2510 }
2511
2512 *memberInfoOut = infoIter->second;
2513 return true;
2514}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002515
2516void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2517 GLenum genMode,
2518 GLint components,
2519 const GLfloat *coeffs)
2520{
2521 UNREACHABLE();
2522}
2523
Jamie Madill8047c0d2016-03-07 13:02:12 -05002524} // namespace rx