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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.org79fb1012012-04-26 21:07:39 +00009#include "common/angleutils.h"
alokp@chromium.org91b72322010-06-02 15:50:56 +000010#include "compiler/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "compiler/InfoSink.h"
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000012#include "compiler/UnfoldShortCircuit.h"
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +000013#include "compiler/SearchSymbol.h"
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000014#include "compiler/DetectDiscontinuity.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +000016#include <limits.h>
apatrick@chromium.orgbad6c2a2010-07-20 20:19:51 +000017#include <stdio.h>
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000018#include <algorithm>
19
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace sh
21{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000022// Integer to TString conversion
23TString str(int i)
24{
25 char buffer[20];
kbr@chromium.orgddb6e8e2012-04-25 00:48:13 +000026 snprintf(buffer, sizeof(buffer), "%d", i);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000027 return buffer;
28}
29
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000030OutputHLSL::OutputHLSL(TParseContext &context, ShShaderOutput outputType)
31 : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000033 mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000034 mInsideFunction = false;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000035
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000036 mUsesTexture2D = false;
37 mUsesTexture2D_bias = false;
38 mUsesTexture2DProj = false;
39 mUsesTexture2DProj_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000040 mUsesTexture2DProjLod = false;
41 mUsesTexture2DLod = false;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000042 mUsesTextureCube = false;
43 mUsesTextureCube_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000044 mUsesTextureCubeLod = false;
daniel@transgaming.coma54f5182012-05-31 01:20:16 +000045 mUsesTexture2DLod0 = false;
46 mUsesTexture2DLod0_bias = false;
47 mUsesTexture2DProjLod0 = false;
48 mUsesTexture2DProjLod0_bias = false;
49 mUsesTextureCubeLod0 = false;
50 mUsesTextureCubeLod0_bias = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000051 mUsesDepthRange = false;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000052 mUsesFragCoord = false;
53 mUsesPointCoord = false;
54 mUsesFrontFacing = false;
55 mUsesPointSize = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000056 mUsesXor = false;
57 mUsesMod1 = false;
daniel@transgaming.com4229f592011-11-24 22:34:04 +000058 mUsesMod2v = false;
59 mUsesMod2f = false;
60 mUsesMod3v = false;
61 mUsesMod3f = false;
62 mUsesMod4v = false;
63 mUsesMod4f = false;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000064 mUsesFaceforward1 = false;
65 mUsesFaceforward2 = false;
66 mUsesFaceforward3 = false;
67 mUsesFaceforward4 = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000068 mUsesEqualMat2 = false;
69 mUsesEqualMat3 = false;
70 mUsesEqualMat4 = false;
71 mUsesEqualVec2 = false;
72 mUsesEqualVec3 = false;
73 mUsesEqualVec4 = false;
74 mUsesEqualIVec2 = false;
75 mUsesEqualIVec3 = false;
76 mUsesEqualIVec4 = false;
77 mUsesEqualBVec2 = false;
78 mUsesEqualBVec3 = false;
79 mUsesEqualBVec4 = false;
daniel@transgaming.com35342dc2012-02-28 02:01:22 +000080 mUsesAtan2_1 = false;
81 mUsesAtan2_2 = false;
82 mUsesAtan2_3 = false;
83 mUsesAtan2_4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000084
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000085 mScopeDepth = 0;
86
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +000087 mUniqueIndex = 0;
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000088
89 mContainsLoopDiscontinuity = false;
90 mOutputLod0Function = false;
daniel@transgaming.come11100c2012-05-31 01:20:32 +000091 mInsideDiscontinuousLoop = false;
daniel@transgaming.come9b3f602012-07-11 20:37:31 +000092
93 mExcessiveLoopIndex = NULL;
daniel@transgaming.com652468c2012-12-20 21:11:57 +000094
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +000095 if (mOutputType == SH_HLSL9_OUTPUT)
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000096 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +000097 if (mContext.shaderType == SH_FRAGMENT_SHADER)
98 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +000099 mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000100 }
101 else
102 {
103 mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_HalfPixelSize
104 }
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000105 }
106 else
107 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000108 mUniformRegister = 0;
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000109 }
110
daniel@transgaming.com652468c2012-12-20 21:11:57 +0000111 mSamplerRegister = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112}
113
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000114OutputHLSL::~OutputHLSL()
115{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +0000116 delete mUnfoldShortCircuit;
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000117}
118
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000119void OutputHLSL::output()
120{
shannon.woods@transgaming.come91615c2013-01-25 21:56:03 +0000121 mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
daniel@transgaming.com89431aa2012-05-31 01:20:29 +0000122
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000123 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000124 header();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000125
alokp@chromium.org646ea1e2012-06-15 17:36:31 +0000126 mContext.infoSink().obj << mHeader.c_str();
127 mContext.infoSink().obj << mBody.c_str();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000128}
129
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000130TInfoSinkBase &OutputHLSL::getBodyStream()
131{
132 return mBody;
133}
134
daniel@transgaming.com043da132012-12-20 21:12:22 +0000135const ActiveUniforms &OutputHLSL::getUniforms()
136{
137 return mActiveUniforms;
138}
139
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000140int OutputHLSL::vectorSize(const TType &type) const
141{
142 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
143 int arraySize = type.isArray() ? type.getArraySize() : 1;
144
145 return elementSize * arraySize;
146}
147
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000148void OutputHLSL::header()
149{
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000150 ShShaderType shaderType = mContext.shaderType;
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000151 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000153 for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000154 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000155 out << *structDeclaration;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000156 }
157
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000158 for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000159 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000160 out << *constructor;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000161 }
162
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000163 TString uniforms;
164 TString varyings;
165 TString attributes;
166
167 for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
168 {
169 const TType &type = uniform->second->getType();
170 const TString &name = uniform->second->getSymbol();
171
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000172 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
173 {
174 int index = samplerRegister(mReferencedUniforms[name]);
175
176 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
177 " : register(s" + str(index) + ");\n";
178
179 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
180 " : register(t" + str(index) + ");\n";
181 }
182 else
183 {
184 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
185 " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
186 }
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000187 }
188
189 for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
190 {
191 const TType &type = varying->second->getType();
192 const TString &name = varying->second->getSymbol();
193
194 // Program linking depends on this exact format
195 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
196 }
197
198 for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
199 {
200 const TType &type = attribute->second->getType();
201 const TString &name = attribute->second->getSymbol();
202
203 attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
204 }
205
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000206 if (shaderType == SH_FRAGMENT_SHADER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000208 out << "// Varyings\n";
209 out << varyings;
210 out << "\n"
211 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n";
212
213 if (mUsesFragCoord)
214 {
215 out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
216 }
217
218 if (mUsesPointCoord)
219 {
220 out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
221 }
222
223 if (mUsesFrontFacing)
224 {
225 out << "static bool gl_FrontFacing = false;\n";
226 }
227
228 out << "\n";
229
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000230 if (mUsesDepthRange)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000231 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000232 out << "struct gl_DepthRangeParameters\n"
233 "{\n"
234 " float near;\n"
235 " float far;\n"
236 " float diff;\n"
237 "};\n"
238 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000239 }
240
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000241 if (mOutputType == SH_HLSL11_OUTPUT)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000242 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000243 out << "cbuffer DriverConstants : register(b1)\n"
244 "{\n";
245
246 if (mUsesDepthRange)
247 {
248 out << " float3 dx_DepthRange : packoffset(c0);\n";
249 }
250
251 if (mUsesFragCoord)
252 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000253 out << " float4 dx_ViewCoords : packoffset(c1);\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000254 }
255
256 if (mUsesFragCoord || mUsesFrontFacing)
257 {
258 out << " float3 dx_DepthFront : packoffset(c2);\n";
259 }
260
261 out << "};\n";
262 }
263 else
264 {
265 if (mUsesDepthRange)
266 {
267 out << "uniform float3 dx_DepthRange : register(c0);";
268 }
269
270 if (mUsesFragCoord)
271 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000272 out << "uniform float4 dx_ViewCoords : register(c1);\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000273 }
274
275 if (mUsesFragCoord || mUsesFrontFacing)
276 {
277 out << "uniform float3 dx_DepthFront : register(c2);\n";
278 }
279 }
280
281 out << "\n";
282
283 if (mUsesDepthRange)
284 {
285 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
286 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000287 }
288
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 out << uniforms;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000290 out << "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000291
292 if (mUsesTexture2D)
293 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000294 if (mOutputType == SH_HLSL9_OUTPUT)
295 {
296 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
297 "{\n"
298 " return tex2D(s, t);\n"
299 "}\n"
300 "\n";
301 }
302 else if (mOutputType == SH_HLSL11_OUTPUT)
303 {
304 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
305 "{\n"
306 " return t.Sample(s, uv);\n"
307 "}\n"
308 "\n";
309 }
310 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000311 }
312
313 if (mUsesTexture2D_bias)
314 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000315 if (mOutputType == SH_HLSL9_OUTPUT)
316 {
317 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
318 "{\n"
319 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
320 "}\n"
321 "\n";
322 }
323 else if (mOutputType == SH_HLSL11_OUTPUT)
324 {
325 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
326 "{\n"
327 " return t.SampleBias(s, uv, bias);\n"
328 "}\n"
329 "\n";
330 }
331 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000332 }
333
334 if (mUsesTexture2DProj)
335 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000336 if (mOutputType == SH_HLSL9_OUTPUT)
337 {
338 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
339 "{\n"
340 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
341 "}\n"
342 "\n"
343 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
344 "{\n"
345 " return tex2Dproj(s, t);\n"
346 "}\n"
347 "\n";
348 }
349 else if (mOutputType == SH_HLSL11_OUTPUT)
350 {
351 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
352 "{\n"
353 " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
354 "}\n"
355 "\n"
356 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
357 "{\n"
358 " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
359 "}\n"
360 "\n";
361 }
362 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000363 }
364
365 if (mUsesTexture2DProj_bias)
366 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000367 if (mOutputType == SH_HLSL9_OUTPUT)
368 {
369 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
370 "{\n"
371 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
372 "}\n"
373 "\n"
374 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
375 "{\n"
376 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
377 "}\n"
378 "\n";
379 }
380 else if (mOutputType == SH_HLSL11_OUTPUT)
381 {
382 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
383 "{\n"
384 " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
385 "}\n"
386 "\n"
387 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
388 "{\n"
389 " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
390 "}\n"
391 "\n";
392 }
393 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000394 }
395
396 if (mUsesTextureCube)
397 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000398 if (mOutputType == SH_HLSL9_OUTPUT)
399 {
400 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
401 "{\n"
402 " return texCUBE(s, t);\n"
403 "}\n"
404 "\n";
405 }
406 else if (mOutputType == SH_HLSL11_OUTPUT)
407 {
408 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
409 "{\n"
410 " return t.Sample(s, uvw);\n"
411 "}\n"
412 "\n";
413 }
414 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000415 }
416
417 if (mUsesTextureCube_bias)
418 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000419 if (mOutputType == SH_HLSL9_OUTPUT)
420 {
421 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
422 "{\n"
423 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
424 "}\n"
425 "\n";
426 }
427 else if (mOutputType == SH_HLSL11_OUTPUT)
428 {
429 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
430 "{\n"
431 " return t.SampleBias(s, uvw, bias);\n"
432 "}\n"
433 "\n";
434 }
435 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000436 }
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000437
438 // These *Lod0 intrinsics are not available in GL fragment shaders.
439 // They are used to sample using discontinuous texture coordinates.
440 if (mUsesTexture2DLod0)
441 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000442 if (mOutputType == SH_HLSL9_OUTPUT)
443 {
444 out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
445 "{\n"
446 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
447 "}\n"
448 "\n";
449 }
450 else if (mOutputType == SH_HLSL11_OUTPUT)
451 {
452 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
453 "{\n"
454 " return t.SampleLevel(s, uv, 0);\n"
455 "}\n"
456 "\n";
457 }
458 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000459 }
460
461 if (mUsesTexture2DLod0_bias)
462 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000463 if (mOutputType == SH_HLSL9_OUTPUT)
464 {
465 out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
466 "{\n"
467 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
468 "}\n"
469 "\n";
470 }
471 else if (mOutputType == SH_HLSL11_OUTPUT)
472 {
473 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
474 "{\n"
475 " return t.SampleLevel(s, uv, 0);\n"
476 "}\n"
477 "\n";
478 }
479 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000480 }
481
482 if (mUsesTexture2DProjLod0)
483 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000484 if (mOutputType == SH_HLSL9_OUTPUT)
485 {
486 out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
487 "{\n"
488 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
489 "}\n"
490 "\n"
491 "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
492 "{\n"
493 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
494 "}\n"
495 "\n";
496 }
497 else if (mOutputType == SH_HLSL11_OUTPUT)
498 {
499 out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
500 "{\n"
501 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
502 "}\n"
503 "\n"
504 "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
505 "{\n"
506 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
507 "}\n"
508 "\n";
509 }
510 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000511 }
512
513 if (mUsesTexture2DProjLod0_bias)
514 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000515 if (mOutputType == SH_HLSL9_OUTPUT)
516 {
517 out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
518 "{\n"
519 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
520 "}\n"
521 "\n"
522 "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
523 "{\n"
524 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
525 "}\n"
526 "\n";
527 }
528 else if (mOutputType == SH_HLSL11_OUTPUT)
529 {
530 out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
531 "{\n"
532 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
533 "}\n"
534 "\n"
535 "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
536 "{\n"
537 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
538 "}\n"
539 "\n";
540 }
541 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000542 }
543
544 if (mUsesTextureCubeLod0)
545 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000546 if (mOutputType == SH_HLSL9_OUTPUT)
547 {
548 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
549 "{\n"
550 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
551 "}\n"
552 "\n";
553 }
554 else if (mOutputType == SH_HLSL11_OUTPUT)
555 {
556 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
557 "{\n"
558 " return t.SampleLevel(s, uvw, 0);\n"
559 "}\n"
560 "\n";
561 }
562 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000563 }
564
565 if (mUsesTextureCubeLod0_bias)
566 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000567 if (mOutputType == SH_HLSL9_OUTPUT)
568 {
569 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
570 "{\n"
571 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
572 "}\n"
573 "\n";
574 }
575 else if (mOutputType == SH_HLSL11_OUTPUT)
576 {
577 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
578 "{\n"
579 " return t.SampleLevel(s, uvw, 0);\n"
580 "}\n"
581 "\n";
582 }
583 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000584 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000585 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000586 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000588 out << "// Attributes\n";
589 out << attributes;
590 out << "\n"
591 "static float4 gl_Position = float4(0, 0, 0, 0);\n";
592
593 if (mUsesPointSize)
594 {
595 out << "static float gl_PointSize = float(1);\n";
596 }
597
598 out << "\n"
599 "// Varyings\n";
600 out << varyings;
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000601 out << "\n";
602
603 if (mUsesDepthRange)
604 {
605 out << "struct gl_DepthRangeParameters\n"
606 "{\n"
607 " float near;\n"
608 " float far;\n"
609 " float diff;\n"
610 "};\n"
611 "\n";
612 }
613
614 if (mOutputType == SH_HLSL11_OUTPUT)
615 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000616 if (mUsesDepthRange)
617 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000618 out << "cbuffer DriverConstants : register(b1)\n"
619 "{\n"
620 " float3 dx_DepthRange : packoffset(c0);\n"
621 "};\n"
622 "\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000623 }
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000624 }
625 else
626 {
627 if (mUsesDepthRange)
628 {
629 out << "uniform float3 dx_DepthRange : register(c0);\n";
630 }
631
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000632 out << "uniform float2 dx_HalfPixelSize : register(c1);\n"
633 "\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000634 }
635
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000636 if (mUsesDepthRange)
637 {
638 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
639 "\n";
640 }
641
642 out << uniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000643 out << "\n";
daniel@transgaming.com15795192011-05-11 15:36:20 +0000644
645 if (mUsesTexture2D)
646 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000647 if (mOutputType == SH_HLSL9_OUTPUT)
648 {
649 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
650 "{\n"
651 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
652 "}\n"
653 "\n";
654 }
655 else if (mOutputType == SH_HLSL11_OUTPUT)
656 {
657 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
658 "{\n"
659 " return t.SampleLevel(s, uv, 0);\n"
660 "}\n"
661 "\n";
662 }
663 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000664 }
665
666 if (mUsesTexture2DLod)
667 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000668 if (mOutputType == SH_HLSL9_OUTPUT)
669 {
670 out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
671 "{\n"
672 " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
673 "}\n"
674 "\n";
675 }
676 else if (mOutputType == SH_HLSL11_OUTPUT)
677 {
678 out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
679 "{\n"
680 " return t.SampleLevel(s, uv, lod);\n"
681 "}\n"
682 "\n";
683 }
684 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000685 }
686
687 if (mUsesTexture2DProj)
688 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000689 if (mOutputType == SH_HLSL9_OUTPUT)
690 {
691 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
692 "{\n"
693 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
694 "}\n"
695 "\n"
696 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
697 "{\n"
698 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
699 "}\n"
700 "\n";
701 }
702 else if (mOutputType == SH_HLSL11_OUTPUT)
703 {
704 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
705 "{\n"
706 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
707 "}\n"
708 "\n"
709 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
710 "{\n"
711 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
712 "}\n"
713 "\n";
714 }
715 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000716 }
717
718 if (mUsesTexture2DProjLod)
719 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000720 if (mOutputType == SH_HLSL9_OUTPUT)
721 {
722 out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
723 "{\n"
724 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
725 "}\n"
726 "\n"
727 "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
728 "{\n"
729 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
730 "}\n"
731 "\n";
732 }
733 else if (mOutputType == SH_HLSL11_OUTPUT)
734 {
735 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
736 "{\n"
737 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
738 "}\n"
739 "\n"
740 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
741 "{\n"
742 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
743 "}\n"
744 "\n";
745 }
746 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000747 }
748
749 if (mUsesTextureCube)
750 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000751 if (mOutputType == SH_HLSL9_OUTPUT)
752 {
753 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
754 "{\n"
755 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
756 "}\n"
757 "\n";
758 }
759 else if (mOutputType == SH_HLSL11_OUTPUT)
760 {
761 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
762 "{\n"
763 " return t.SampleLevel(s, uvw, 0);\n"
764 "}\n"
765 "\n";
766 }
767 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000768 }
769
770 if (mUsesTextureCubeLod)
771 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000772 if (mOutputType == SH_HLSL9_OUTPUT)
773 {
774 out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
775 "{\n"
776 " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
777 "}\n"
778 "\n";
779 }
780 else if (mOutputType == SH_HLSL11_OUTPUT)
781 {
782 out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
783 "{\n"
784 " return t.SampleLevel(s, uvw, lod);\n"
785 "}\n"
786 "\n";
787 }
788 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000789 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000790 }
791
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000792 if (mUsesFragCoord)
793 {
794 out << "#define GL_USES_FRAG_COORD\n";
795 }
796
797 if (mUsesPointCoord)
798 {
799 out << "#define GL_USES_POINT_COORD\n";
800 }
801
802 if (mUsesFrontFacing)
803 {
804 out << "#define GL_USES_FRONT_FACING\n";
805 }
806
807 if (mUsesPointSize)
808 {
809 out << "#define GL_USES_POINT_SIZE\n";
810 }
811
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000812 if (mUsesXor)
813 {
814 out << "bool xor(bool p, bool q)\n"
815 "{\n"
816 " return (p || q) && !(p && q);\n"
817 "}\n"
818 "\n";
819 }
820
821 if (mUsesMod1)
822 {
823 out << "float mod(float x, float y)\n"
824 "{\n"
825 " return x - y * floor(x / y);\n"
826 "}\n"
827 "\n";
828 }
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000829
830 if (mUsesMod2v)
831 {
832 out << "float2 mod(float2 x, float2 y)\n"
833 "{\n"
834 " return x - y * floor(x / y);\n"
835 "}\n"
836 "\n";
837 }
838
839 if (mUsesMod2f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000840 {
841 out << "float2 mod(float2 x, float y)\n"
842 "{\n"
843 " return x - y * floor(x / y);\n"
844 "}\n"
845 "\n";
846 }
847
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000848 if (mUsesMod3v)
849 {
850 out << "float3 mod(float3 x, float3 y)\n"
851 "{\n"
852 " return x - y * floor(x / y);\n"
853 "}\n"
854 "\n";
855 }
856
857 if (mUsesMod3f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000858 {
859 out << "float3 mod(float3 x, float y)\n"
860 "{\n"
861 " return x - y * floor(x / y);\n"
862 "}\n"
863 "\n";
864 }
865
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000866 if (mUsesMod4v)
867 {
868 out << "float4 mod(float4 x, float4 y)\n"
869 "{\n"
870 " return x - y * floor(x / y);\n"
871 "}\n"
872 "\n";
873 }
874
875 if (mUsesMod4f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000876 {
877 out << "float4 mod(float4 x, float y)\n"
878 "{\n"
879 " return x - y * floor(x / y);\n"
880 "}\n"
881 "\n";
882 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000883
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000884 if (mUsesFaceforward1)
885 {
886 out << "float faceforward(float N, float I, float Nref)\n"
887 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000888 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000889 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000890 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000891 " }\n"
892 " else\n"
893 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000894 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000895 " }\n"
896 "}\n"
897 "\n";
898 }
899
900 if (mUsesFaceforward2)
901 {
902 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
903 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000904 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000905 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000906 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000907 " }\n"
908 " else\n"
909 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000910 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000911 " }\n"
912 "}\n"
913 "\n";
914 }
915
916 if (mUsesFaceforward3)
917 {
918 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
919 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000920 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000921 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000922 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000923 " }\n"
924 " else\n"
925 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000926 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000927 " }\n"
928 "}\n"
929 "\n";
930 }
931
932 if (mUsesFaceforward4)
933 {
934 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
935 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000936 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000937 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000938 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000939 " }\n"
940 " else\n"
941 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000942 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000943 " }\n"
944 "}\n"
945 "\n";
946 }
947
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000948 if (mUsesEqualMat2)
949 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000950 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000951 "{\n"
952 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
953 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
954 "}\n";
955 }
956
957 if (mUsesEqualMat3)
958 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000959 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000960 "{\n"
961 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
962 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
963 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
964 "}\n";
965 }
966
967 if (mUsesEqualMat4)
968 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000969 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000970 "{\n"
971 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
972 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
973 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
974 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
975 "}\n";
976 }
977
978 if (mUsesEqualVec2)
979 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000980 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000981 "{\n"
982 " return v.x == u.x && v.y == u.y;\n"
983 "}\n";
984 }
985
986 if (mUsesEqualVec3)
987 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000988 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000989 "{\n"
990 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
991 "}\n";
992 }
993
994 if (mUsesEqualVec4)
995 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000996 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000997 "{\n"
998 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
999 "}\n";
1000 }
1001
1002 if (mUsesEqualIVec2)
1003 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001004 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001005 "{\n"
1006 " return v.x == u.x && v.y == u.y;\n"
1007 "}\n";
1008 }
1009
1010 if (mUsesEqualIVec3)
1011 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001012 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001013 "{\n"
1014 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1015 "}\n";
1016 }
1017
1018 if (mUsesEqualIVec4)
1019 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001020 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001021 "{\n"
1022 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1023 "}\n";
1024 }
1025
1026 if (mUsesEqualBVec2)
1027 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001028 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001029 "{\n"
1030 " return v.x == u.x && v.y == u.y;\n"
1031 "}\n";
1032 }
1033
1034 if (mUsesEqualBVec3)
1035 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001036 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001037 "{\n"
1038 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1039 "}\n";
1040 }
1041
1042 if (mUsesEqualBVec4)
1043 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001044 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001045 "{\n"
1046 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1047 "}\n";
1048 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001049
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001050 if (mUsesAtan2_1)
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001051 {
1052 out << "float atanyx(float y, float x)\n"
1053 "{\n"
1054 " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
1055 " return atan2(y, x);\n"
1056 "}\n";
1057 }
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001058
1059 if (mUsesAtan2_2)
1060 {
1061 out << "float2 atanyx(float2 y, float2 x)\n"
1062 "{\n"
1063 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1064 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1065 " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
1066 "}\n";
1067 }
1068
1069 if (mUsesAtan2_3)
1070 {
1071 out << "float3 atanyx(float3 y, float3 x)\n"
1072 "{\n"
1073 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1074 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1075 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1076 " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
1077 "}\n";
1078 }
1079
1080 if (mUsesAtan2_4)
1081 {
1082 out << "float4 atanyx(float4 y, float4 x)\n"
1083 "{\n"
1084 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1085 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1086 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1087 " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1088 " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1089 "}\n";
1090 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001091}
1092
1093void OutputHLSL::visitSymbol(TIntermSymbol *node)
1094{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001095 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001096
1097 TString name = node->getSymbol();
1098
1099 if (name == "gl_FragColor")
1100 {
1101 out << "gl_Color[0]";
1102 }
1103 else if (name == "gl_FragData")
1104 {
1105 out << "gl_Color";
1106 }
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001107 else if (name == "gl_DepthRange")
1108 {
1109 mUsesDepthRange = true;
1110 out << name;
1111 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001112 else if (name == "gl_FragCoord")
1113 {
1114 mUsesFragCoord = true;
1115 out << name;
1116 }
1117 else if (name == "gl_PointCoord")
1118 {
1119 mUsesPointCoord = true;
1120 out << name;
1121 }
1122 else if (name == "gl_FrontFacing")
1123 {
1124 mUsesFrontFacing = true;
1125 out << name;
1126 }
1127 else if (name == "gl_PointSize")
1128 {
1129 mUsesPointSize = true;
1130 out << name;
1131 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001132 else
1133 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001134 TQualifier qualifier = node->getQualifier();
1135
1136 if (qualifier == EvqUniform)
1137 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001138 mReferencedUniforms[name] = node;
apatrick@chromium.org65756022012-01-17 21:45:38 +00001139 out << decorateUniform(name, node->getType());
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001140 }
1141 else if (qualifier == EvqAttribute)
1142 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001143 mReferencedAttributes[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001144 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001145 }
1146 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
1147 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001148 mReferencedVaryings[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001149 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001150 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001151 else
1152 {
1153 out << decorate(name);
1154 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001155 }
1156}
1157
1158bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1159{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001160 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001161
1162 switch (node->getOp())
1163 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001164 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001165 case EOpInitialize:
1166 if (visit == PreVisit)
1167 {
1168 // GLSL allows to write things like "float x = x;" where a new variable x is defined
1169 // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1170 // new variable is created before the assignment is evaluated), so we need to convert
1171 // this to "float t = x, x = t;".
1172
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001173 TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1174 TIntermTyped *expression = node->getRight();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001175
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001176 sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1177 expression->traverse(&searchSymbol);
1178 bool sameSymbol = searchSymbol.foundMatch();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001179
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001180 if (sameSymbol)
1181 {
1182 // Type already printed
1183 out << "t" + str(mUniqueIndex) + " = ";
1184 expression->traverse(this);
1185 out << ", ";
1186 symbolNode->traverse(this);
1187 out << " = t" + str(mUniqueIndex);
1188
1189 mUniqueIndex++;
1190 return false;
1191 }
1192 }
1193 else if (visit == InVisit)
1194 {
1195 out << " = ";
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001196 }
1197 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001198 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
1199 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
1200 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1201 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1202 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1203 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001204 if (visit == PreVisit)
1205 {
1206 out << "(";
1207 }
1208 else if (visit == InVisit)
1209 {
1210 out << " = mul(";
1211 node->getLeft()->traverse(this);
1212 out << ", transpose(";
1213 }
1214 else
1215 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001216 out << ")))";
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001217 }
1218 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001219 case EOpMatrixTimesMatrixAssign:
1220 if (visit == PreVisit)
1221 {
1222 out << "(";
1223 }
1224 else if (visit == InVisit)
1225 {
1226 out << " = mul(";
1227 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001228 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001229 }
1230 else
1231 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001232 out << "))";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001233 }
1234 break;
1235 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001236 case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
1237 case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001238 case EOpIndexDirectStruct:
1239 if (visit == InVisit)
1240 {
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001241 out << "." + decorateField(node->getType().getFieldName(), node->getLeft()->getType());
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001242
1243 return false;
1244 }
1245 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001246 case EOpVectorSwizzle:
1247 if (visit == InVisit)
1248 {
1249 out << ".";
1250
1251 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1252
1253 if (swizzle)
1254 {
1255 TIntermSequence &sequence = swizzle->getSequence();
1256
1257 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1258 {
1259 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1260
1261 if (element)
1262 {
1263 int i = element->getUnionArrayPointer()[0].getIConst();
1264
1265 switch (i)
1266 {
1267 case 0: out << "x"; break;
1268 case 1: out << "y"; break;
1269 case 2: out << "z"; break;
1270 case 3: out << "w"; break;
1271 default: UNREACHABLE();
1272 }
1273 }
1274 else UNREACHABLE();
1275 }
1276 }
1277 else UNREACHABLE();
1278
1279 return false; // Fully processed
1280 }
1281 break;
1282 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
1283 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
1284 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1285 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001286 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001287 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001288 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001289 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001290 if (node->getOp() == EOpEqual)
1291 {
1292 outputTriplet(visit, "(", " == ", ")");
1293 }
1294 else
1295 {
1296 outputTriplet(visit, "(", " != ", ")");
1297 }
1298 }
1299 else if (node->getLeft()->getBasicType() == EbtStruct)
1300 {
1301 if (node->getOp() == EOpEqual)
1302 {
1303 out << "(";
1304 }
1305 else
1306 {
1307 out << "!(";
1308 }
1309
1310 const TTypeList *fields = node->getLeft()->getType().getStruct();
1311
1312 for (size_t i = 0; i < fields->size(); i++)
1313 {
1314 const TType *fieldType = (*fields)[i].type;
1315
1316 node->getLeft()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001317 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()) + " == ";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001318 node->getRight()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001319 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType());
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001320
1321 if (i < fields->size() - 1)
1322 {
1323 out << " && ";
1324 }
1325 }
1326
1327 out << ")";
1328
1329 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001330 }
1331 else
1332 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001333 if (node->getLeft()->isMatrix())
1334 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001335 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001336 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001337 case 2: mUsesEqualMat2 = true; break;
1338 case 3: mUsesEqualMat3 = true; break;
1339 case 4: mUsesEqualMat4 = true; break;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001340 default: UNREACHABLE();
1341 }
1342 }
1343 else if (node->getLeft()->isVector())
1344 {
1345 switch (node->getLeft()->getBasicType())
1346 {
1347 case EbtFloat:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001348 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001349 {
1350 case 2: mUsesEqualVec2 = true; break;
1351 case 3: mUsesEqualVec3 = true; break;
1352 case 4: mUsesEqualVec4 = true; break;
1353 default: UNREACHABLE();
1354 }
1355 break;
1356 case EbtInt:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001357 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001358 {
1359 case 2: mUsesEqualIVec2 = true; break;
1360 case 3: mUsesEqualIVec3 = true; break;
1361 case 4: mUsesEqualIVec4 = true; break;
1362 default: UNREACHABLE();
1363 }
1364 break;
1365 case EbtBool:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001366 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001367 {
1368 case 2: mUsesEqualBVec2 = true; break;
1369 case 3: mUsesEqualBVec3 = true; break;
1370 case 4: mUsesEqualBVec4 = true; break;
1371 default: UNREACHABLE();
1372 }
1373 break;
1374 default: UNREACHABLE();
1375 }
1376 }
1377 else UNREACHABLE();
1378
1379 if (node->getOp() == EOpEqual)
1380 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001381 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001382 }
1383 else
1384 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001385 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001386 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001387 }
1388 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001389 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1390 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1391 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1392 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1393 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001394 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001395 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1396 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
daniel@transgaming.com69f084b2010-04-23 18:34:46 +00001397 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001398 case EOpLogicalOr:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001399 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001400 return false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001401 case EOpLogicalXor:
1402 mUsesXor = true;
1403 outputTriplet(visit, "xor(", ", ", ")");
1404 break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001405 case EOpLogicalAnd:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001406 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001407 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001408 default: UNREACHABLE();
1409 }
1410
1411 return true;
1412}
1413
1414bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1415{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001416 switch (node->getOp())
1417 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001418 case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
1419 case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1420 case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1421 case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
1422 case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
1423 case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
1424 case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001425 case EOpConvIntToBool:
1426 case EOpConvFloatToBool:
1427 switch (node->getOperand()->getType().getNominalSize())
1428 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001429 case 1: outputTriplet(visit, "bool(", "", ")"); break;
1430 case 2: outputTriplet(visit, "bool2(", "", ")"); break;
1431 case 3: outputTriplet(visit, "bool3(", "", ")"); break;
1432 case 4: outputTriplet(visit, "bool4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001433 default: UNREACHABLE();
1434 }
1435 break;
1436 case EOpConvBoolToFloat:
1437 case EOpConvIntToFloat:
1438 switch (node->getOperand()->getType().getNominalSize())
1439 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001440 case 1: outputTriplet(visit, "float(", "", ")"); break;
1441 case 2: outputTriplet(visit, "float2(", "", ")"); break;
1442 case 3: outputTriplet(visit, "float3(", "", ")"); break;
1443 case 4: outputTriplet(visit, "float4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001444 default: UNREACHABLE();
1445 }
1446 break;
1447 case EOpConvFloatToInt:
1448 case EOpConvBoolToInt:
1449 switch (node->getOperand()->getType().getNominalSize())
1450 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001451 case 1: outputTriplet(visit, "int(", "", ")"); break;
1452 case 2: outputTriplet(visit, "int2(", "", ")"); break;
1453 case 3: outputTriplet(visit, "int3(", "", ")"); break;
1454 case 4: outputTriplet(visit, "int4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001455 default: UNREACHABLE();
1456 }
1457 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001458 case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
1459 case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
1460 case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
1461 case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
1462 case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
1463 case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
1464 case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
1465 case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
1466 case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
1467 case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
1468 case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
1469 case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
1470 case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
1471 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
1472 case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
1473 case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
1474 case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
1475 case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
1476 case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
1477 case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
1478 case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001479 case EOpDFdx:
1480 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1481 {
1482 outputTriplet(visit, "(", "", ", 0.0)");
1483 }
1484 else
1485 {
1486 outputTriplet(visit, "ddx(", "", ")");
1487 }
1488 break;
1489 case EOpDFdy:
1490 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1491 {
1492 outputTriplet(visit, "(", "", ", 0.0)");
1493 }
1494 else
1495 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001496 outputTriplet(visit, "ddy(", "", ")");
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001497 }
1498 break;
1499 case EOpFwidth:
1500 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1501 {
1502 outputTriplet(visit, "(", "", ", 0.0)");
1503 }
1504 else
1505 {
1506 outputTriplet(visit, "fwidth(", "", ")");
1507 }
1508 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001509 case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
1510 case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001511 default: UNREACHABLE();
1512 }
1513
1514 return true;
1515}
1516
1517bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1518{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001519 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001520
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001521 switch (node->getOp())
1522 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001523 case EOpSequence:
1524 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001525 if (mInsideFunction)
1526 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001527 outputLineDirective(node->getLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001528 out << "{\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001529
1530 mScopeDepth++;
1531
1532 if (mScopeBracket.size() < mScopeDepth)
1533 {
1534 mScopeBracket.push_back(0); // New scope level
1535 }
1536 else
1537 {
1538 mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
1539 }
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001540 }
1541
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001542 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1543 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001544 outputLineDirective((*sit)->getLine());
1545
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001546 traverseStatements(*sit);
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001547
1548 out << ";\n";
1549 }
1550
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001551 if (mInsideFunction)
1552 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001553 outputLineDirective(node->getEndLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001554 out << "}\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001555
1556 mScopeDepth--;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001557 }
1558
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001559 return false;
1560 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001561 case EOpDeclaration:
1562 if (visit == PreVisit)
1563 {
1564 TIntermSequence &sequence = node->getSequence();
1565 TIntermTyped *variable = sequence[0]->getAsTyped();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001566
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001567 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001568 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001569 if (variable->getType().getStruct())
1570 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001571 addConstructor(variable->getType(), scopedStruct(variable->getType().getTypeName()), NULL);
daniel@transgaming.comead23042010-04-29 03:35:36 +00001572 }
1573
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001574 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001575 {
daniel@transgaming.comd2cf25d2010-04-22 16:27:35 +00001576 if (!mInsideFunction)
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001577 {
1578 out << "static ";
1579 }
1580
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001581 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001582
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001583 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001584 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001585 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001586
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001587 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001589 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001590 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001591 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001592 }
1593 else
1594 {
1595 (*sit)->traverse(this);
1596 }
1597
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001598 if (*sit != sequence.back())
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001599 {
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001600 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001601 }
1602 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001603 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001604 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1605 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001606 // Already added to constructor map
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001607 }
1608 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001609 }
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001610 else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
1611 {
1612 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1613 {
1614 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1615
1616 if (symbol)
1617 {
1618 // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
1619 mReferencedVaryings[symbol->getSymbol()] = symbol;
1620 }
1621 else
1622 {
1623 (*sit)->traverse(this);
1624 }
1625 }
1626 }
1627
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001628 return false;
1629 }
1630 else if (visit == InVisit)
1631 {
1632 out << ", ";
1633 }
1634 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001635 case EOpPrototype:
1636 if (visit == PreVisit)
1637 {
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001638 out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001639
1640 TIntermSequence &arguments = node->getSequence();
1641
1642 for (unsigned int i = 0; i < arguments.size(); i++)
1643 {
1644 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1645
1646 if (symbol)
1647 {
1648 out << argumentString(symbol);
1649
1650 if (i < arguments.size() - 1)
1651 {
1652 out << ", ";
1653 }
1654 }
1655 else UNREACHABLE();
1656 }
1657
1658 out << ");\n";
1659
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001660 // Also prototype the Lod0 variant if needed
1661 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1662 {
1663 mOutputLod0Function = true;
1664 node->traverse(this);
1665 mOutputLod0Function = false;
1666 }
1667
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001668 return false;
1669 }
1670 break;
daniel@transgaming.comed2180d2012-03-26 17:08:54 +00001671 case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001672 case EOpFunction:
1673 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001674 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001675
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001676 out << typeString(node->getType()) << " ";
1677
1678 if (name == "main")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001679 {
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001680 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001681 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001682 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001683 {
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001684 out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001685 }
daniel@transgaming.com63691862010-04-29 03:32:42 +00001686
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001687 TIntermSequence &sequence = node->getSequence();
1688 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1689
1690 for (unsigned int i = 0; i < arguments.size(); i++)
1691 {
1692 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1693
1694 if (symbol)
1695 {
1696 if (symbol->getType().getStruct())
1697 {
1698 addConstructor(symbol->getType(), scopedStruct(symbol->getType().getTypeName()), NULL);
1699 }
1700
1701 out << argumentString(symbol);
1702
1703 if (i < arguments.size() - 1)
1704 {
1705 out << ", ";
1706 }
1707 }
1708 else UNREACHABLE();
1709 }
1710
1711 out << ")\n"
1712 "{\n";
1713
1714 if (sequence.size() > 1)
1715 {
1716 mInsideFunction = true;
1717 sequence[1]->traverse(this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001718 mInsideFunction = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001720
1721 out << "}\n";
1722
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001723 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1724 {
daniel@transgaming.comecdf44a2012-06-01 01:45:15 +00001725 if (name != "main")
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001726 {
1727 mOutputLod0Function = true;
1728 node->traverse(this);
1729 mOutputLod0Function = false;
1730 }
1731 }
1732
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001733 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 }
1735 break;
1736 case EOpFunctionCall:
1737 {
1738 if (visit == PreVisit)
1739 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001740 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001741 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001742
1743 if (node->isUserDefined())
1744 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001745 out << decorate(name) << (lod0 ? "Lod0(" : "(");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001746 }
1747 else
1748 {
1749 if (name == "texture2D")
1750 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001751 if (!lod0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001753 if (node->getSequence().size() == 2)
1754 {
1755 mUsesTexture2D = true;
1756 }
1757 else if (node->getSequence().size() == 3)
1758 {
1759 mUsesTexture2D_bias = true;
1760 }
1761 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001762
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001763 out << "gl_texture2D(";
1764 }
1765 else
1766 {
1767 if (node->getSequence().size() == 2)
1768 {
1769 mUsesTexture2DLod0 = true;
1770 }
1771 else if (node->getSequence().size() == 3)
1772 {
1773 mUsesTexture2DLod0_bias = true;
1774 }
1775 else UNREACHABLE();
1776
1777 out << "gl_texture2DLod0(";
1778 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001779 }
1780 else if (name == "texture2DProj")
1781 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001782 if (!lod0)
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001783 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001784 if (node->getSequence().size() == 2)
1785 {
1786 mUsesTexture2DProj = true;
1787 }
1788 else if (node->getSequence().size() == 3)
1789 {
1790 mUsesTexture2DProj_bias = true;
1791 }
1792 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001793
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001794 out << "gl_texture2DProj(";
1795 }
1796 else
1797 {
1798 if (node->getSequence().size() == 2)
1799 {
1800 mUsesTexture2DProjLod0 = true;
1801 }
1802 else if (node->getSequence().size() == 3)
1803 {
1804 mUsesTexture2DProjLod0_bias = true;
1805 }
1806 else UNREACHABLE();
1807
1808 out << "gl_texture2DProjLod0(";
1809 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001810 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001811 else if (name == "textureCube")
1812 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001813 if (!lod0)
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001814 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001815 if (node->getSequence().size() == 2)
1816 {
1817 mUsesTextureCube = true;
1818 }
1819 else if (node->getSequence().size() == 3)
1820 {
1821 mUsesTextureCube_bias = true;
1822 }
1823 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001824
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001825 out << "gl_textureCube(";
1826 }
1827 else
1828 {
1829 if (node->getSequence().size() == 2)
1830 {
1831 mUsesTextureCubeLod0 = true;
1832 }
1833 else if (node->getSequence().size() == 3)
1834 {
1835 mUsesTextureCubeLod0_bias = true;
1836 }
1837 else UNREACHABLE();
1838
1839 out << "gl_textureCubeLod0(";
1840 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001841 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001842 else if (name == "texture2DLod")
1843 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001844 if (node->getSequence().size() == 3)
1845 {
1846 mUsesTexture2DLod = true;
1847 }
1848 else UNREACHABLE();
1849
1850 out << "gl_texture2DLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001851 }
1852 else if (name == "texture2DProjLod")
1853 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001854 if (node->getSequence().size() == 3)
1855 {
1856 mUsesTexture2DProjLod = true;
1857 }
1858 else UNREACHABLE();
1859
1860 out << "gl_texture2DProjLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001862 else if (name == "textureCubeLod")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001863 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001864 if (node->getSequence().size() == 3)
1865 {
1866 mUsesTextureCubeLod = true;
1867 }
1868 else UNREACHABLE();
1869
1870 out << "gl_textureCubeLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001871 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001872 else UNREACHABLE();
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00001873
1874 if (mOutputType == SH_HLSL11_OUTPUT)
1875 {
1876 out << "texture_";
1877 node->getSequence()[0]->traverse(this);
1878 out << ", sampler_";
1879 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001880 }
1881 }
1882 else if (visit == InVisit)
1883 {
1884 out << ", ";
1885 }
1886 else
1887 {
1888 out << ")";
1889 }
1890 }
1891 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001892 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001893 case EOpConstructFloat:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001894 addConstructor(node->getType(), "vec1", &node->getSequence());
1895 outputTriplet(visit, "vec1(", "", ")");
1896 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001897 case EOpConstructVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001898 addConstructor(node->getType(), "vec2", &node->getSequence());
1899 outputTriplet(visit, "vec2(", ", ", ")");
1900 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001901 case EOpConstructVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001902 addConstructor(node->getType(), "vec3", &node->getSequence());
1903 outputTriplet(visit, "vec3(", ", ", ")");
1904 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001905 case EOpConstructVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001906 addConstructor(node->getType(), "vec4", &node->getSequence());
1907 outputTriplet(visit, "vec4(", ", ", ")");
1908 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001909 case EOpConstructBool:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001910 addConstructor(node->getType(), "bvec1", &node->getSequence());
1911 outputTriplet(visit, "bvec1(", "", ")");
1912 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001913 case EOpConstructBVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001914 addConstructor(node->getType(), "bvec2", &node->getSequence());
1915 outputTriplet(visit, "bvec2(", ", ", ")");
1916 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001917 case EOpConstructBVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001918 addConstructor(node->getType(), "bvec3", &node->getSequence());
1919 outputTriplet(visit, "bvec3(", ", ", ")");
1920 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001921 case EOpConstructBVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001922 addConstructor(node->getType(), "bvec4", &node->getSequence());
1923 outputTriplet(visit, "bvec4(", ", ", ")");
1924 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001925 case EOpConstructInt:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001926 addConstructor(node->getType(), "ivec1", &node->getSequence());
1927 outputTriplet(visit, "ivec1(", "", ")");
1928 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001929 case EOpConstructIVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001930 addConstructor(node->getType(), "ivec2", &node->getSequence());
1931 outputTriplet(visit, "ivec2(", ", ", ")");
1932 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001933 case EOpConstructIVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001934 addConstructor(node->getType(), "ivec3", &node->getSequence());
1935 outputTriplet(visit, "ivec3(", ", ", ")");
1936 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001937 case EOpConstructIVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001938 addConstructor(node->getType(), "ivec4", &node->getSequence());
1939 outputTriplet(visit, "ivec4(", ", ", ")");
1940 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001941 case EOpConstructMat2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001942 addConstructor(node->getType(), "mat2", &node->getSequence());
1943 outputTriplet(visit, "mat2(", ", ", ")");
1944 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001945 case EOpConstructMat3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001946 addConstructor(node->getType(), "mat3", &node->getSequence());
1947 outputTriplet(visit, "mat3(", ", ", ")");
1948 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001949 case EOpConstructMat4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001950 addConstructor(node->getType(), "mat4", &node->getSequence());
1951 outputTriplet(visit, "mat4(", ", ", ")");
1952 break;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001953 case EOpConstructStruct:
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001954 addConstructor(node->getType(), scopedStruct(node->getType().getTypeName()), &node->getSequence());
1955 outputTriplet(visit, structLookup(node->getType().getTypeName()) + "_ctor(", ", ", ")");
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001956 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001957 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1958 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1959 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1960 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1961 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1962 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001963 case EOpMod:
1964 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001965 // We need to look at the number of components in both arguments
1966 switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
1967 + node->getSequence()[1]->getAsTyped()->getNominalSize())
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001968 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001969 case 11: mUsesMod1 = true; break;
1970 case 22: mUsesMod2v = true; break;
1971 case 21: mUsesMod2f = true; break;
1972 case 33: mUsesMod3v = true; break;
1973 case 31: mUsesMod3f = true; break;
1974 case 44: mUsesMod4v = true; break;
1975 case 41: mUsesMod4f = true; break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001976 default: UNREACHABLE();
1977 }
1978
1979 outputTriplet(visit, "mod(", ", ", ")");
1980 }
1981 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001982 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001983 case EOpAtan:
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001984 ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001985 switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
1986 {
1987 case 1: mUsesAtan2_1 = true; break;
1988 case 2: mUsesAtan2_2 = true; break;
1989 case 3: mUsesAtan2_3 = true; break;
1990 case 4: mUsesAtan2_4 = true; break;
1991 default: UNREACHABLE();
1992 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001993 outputTriplet(visit, "atanyx(", ", ", ")");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001994 break;
1995 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1996 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1997 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1998 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1999 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
2000 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
2001 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
2002 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
2003 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002004 case EOpFaceForward:
2005 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002006 switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002007 {
2008 case 1: mUsesFaceforward1 = true; break;
2009 case 2: mUsesFaceforward2 = true; break;
2010 case 3: mUsesFaceforward3 = true; break;
2011 case 4: mUsesFaceforward4 = true; break;
2012 default: UNREACHABLE();
2013 }
2014
2015 outputTriplet(visit, "faceforward(", ", ", ")");
2016 }
2017 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002018 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
2019 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
2020 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002021 default: UNREACHABLE();
2022 }
2023
2024 return true;
2025}
2026
2027bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
2028{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002029 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002030
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002031 if (node->usesTernaryOperator())
2032 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002033 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002034 }
2035 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002036 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002037 mUnfoldShortCircuit->traverse(node->getCondition());
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002038
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002039 out << "if(";
2040
2041 node->getCondition()->traverse(this);
2042
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002043 out << ")\n";
2044
2045 outputLineDirective(node->getLine());
2046 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047
daniel@transgaming.combb885322010-04-15 20:45:24 +00002048 if (node->getTrueBlock())
2049 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002050 traverseStatements(node->getTrueBlock());
daniel@transgaming.combb885322010-04-15 20:45:24 +00002051 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002052
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002053 outputLineDirective(node->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002054 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002055
2056 if (node->getFalseBlock())
2057 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002058 out << "else\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002059
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002060 outputLineDirective(node->getFalseBlock()->getLine());
2061 out << "{\n";
2062
2063 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002064 traverseStatements(node->getFalseBlock());
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002065
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002066 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002067 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002068 }
2069 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002070
2071 return false;
2072}
2073
2074void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
2075{
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002076 writeConstantUnion(node->getType(), node->getUnionArrayPointer());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002077}
2078
2079bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
2080{
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002081 bool wasDiscontinuous = mInsideDiscontinuousLoop;
2082
shannon.woods@transgaming.come91615c2013-01-25 21:56:03 +00002083 if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002084 {
2085 mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
2086 }
2087
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002088 if (handleExcessiveLoop(node))
2089 {
2090 return false;
2091 }
2092
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002093 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094
alokp@chromium.org52813552010-11-16 18:36:09 +00002095 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002096 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002097 out << "{do\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002098
2099 outputLineDirective(node->getLine());
2100 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002101 }
2102 else
2103 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002104 out << "{for(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002105
2106 if (node->getInit())
2107 {
2108 node->getInit()->traverse(this);
2109 }
2110
2111 out << "; ";
2112
alokp@chromium.org52813552010-11-16 18:36:09 +00002113 if (node->getCondition())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002114 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002115 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002116 }
2117
2118 out << "; ";
2119
alokp@chromium.org52813552010-11-16 18:36:09 +00002120 if (node->getExpression())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002121 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002122 node->getExpression()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002123 }
2124
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002125 out << ")\n";
2126
2127 outputLineDirective(node->getLine());
2128 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002129 }
2130
2131 if (node->getBody())
2132 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002133 traverseStatements(node->getBody());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002134 }
2135
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002136 outputLineDirective(node->getLine());
daniel@transgaming.com7fb81e82011-09-23 18:20:46 +00002137 out << ";}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138
alokp@chromium.org52813552010-11-16 18:36:09 +00002139 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002140 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002141 outputLineDirective(node->getCondition()->getLine());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002142 out << "while(\n";
2143
alokp@chromium.org52813552010-11-16 18:36:09 +00002144 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002145
daniel@transgaming.com73536982012-03-21 20:45:49 +00002146 out << ");";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002147 }
2148
daniel@transgaming.com73536982012-03-21 20:45:49 +00002149 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002150
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002151 mInsideDiscontinuousLoop = wasDiscontinuous;
2152
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002153 return false;
2154}
2155
2156bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2157{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002158 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002159
2160 switch (node->getFlowOp())
2161 {
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002162 case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002163 case EOpBreak:
2164 if (visit == PreVisit)
2165 {
2166 if (mExcessiveLoopIndex)
2167 {
2168 out << "{Break";
2169 mExcessiveLoopIndex->traverse(this);
2170 out << " = true; break;}\n";
2171 }
2172 else
2173 {
2174 out << "break;\n";
2175 }
2176 }
2177 break;
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002178 case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002179 case EOpReturn:
2180 if (visit == PreVisit)
2181 {
2182 if (node->getExpression())
2183 {
2184 out << "return ";
2185 }
2186 else
2187 {
2188 out << "return;\n";
2189 }
2190 }
2191 else if (visit == PostVisit)
2192 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002193 if (node->getExpression())
2194 {
2195 out << ";\n";
2196 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002197 }
2198 break;
2199 default: UNREACHABLE();
2200 }
2201
2202 return true;
2203}
2204
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002205void OutputHLSL::traverseStatements(TIntermNode *node)
2206{
2207 if (isSingleStatement(node))
2208 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002209 mUnfoldShortCircuit->traverse(node);
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002210 }
2211
2212 node->traverse(this);
2213}
2214
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002215bool OutputHLSL::isSingleStatement(TIntermNode *node)
2216{
2217 TIntermAggregate *aggregate = node->getAsAggregate();
2218
2219 if (aggregate)
2220 {
2221 if (aggregate->getOp() == EOpSequence)
2222 {
2223 return false;
2224 }
2225 else
2226 {
2227 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
2228 {
2229 if (!isSingleStatement(*sit))
2230 {
2231 return false;
2232 }
2233 }
2234
2235 return true;
2236 }
2237 }
2238
2239 return true;
2240}
2241
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002242// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2243// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002244bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2245{
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002246 const int MAX_LOOP_ITERATIONS = 254;
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002247 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002248
2249 // Parse loops of the form:
2250 // for(int index = initial; index [comparator] limit; index += increment)
2251 TIntermSymbol *index = NULL;
2252 TOperator comparator = EOpNull;
2253 int initial = 0;
2254 int limit = 0;
2255 int increment = 0;
2256
2257 // Parse index name and intial value
2258 if (node->getInit())
2259 {
2260 TIntermAggregate *init = node->getInit()->getAsAggregate();
2261
2262 if (init)
2263 {
2264 TIntermSequence &sequence = init->getSequence();
2265 TIntermTyped *variable = sequence[0]->getAsTyped();
2266
2267 if (variable && variable->getQualifier() == EvqTemporary)
2268 {
2269 TIntermBinary *assign = variable->getAsBinaryNode();
2270
2271 if (assign->getOp() == EOpInitialize)
2272 {
2273 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2274 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2275
2276 if (symbol && constant)
2277 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002278 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002279 {
2280 index = symbol;
2281 initial = constant->getUnionArrayPointer()[0].getIConst();
2282 }
2283 }
2284 }
2285 }
2286 }
2287 }
2288
2289 // Parse comparator and limit value
alokp@chromium.org52813552010-11-16 18:36:09 +00002290 if (index != NULL && node->getCondition())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002291 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002292 TIntermBinary *test = node->getCondition()->getAsBinaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002293
2294 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2295 {
2296 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2297
2298 if (constant)
2299 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002300 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002301 {
2302 comparator = test->getOp();
2303 limit = constant->getUnionArrayPointer()[0].getIConst();
2304 }
2305 }
2306 }
2307 }
2308
2309 // Parse increment
alokp@chromium.org52813552010-11-16 18:36:09 +00002310 if (index != NULL && comparator != EOpNull && node->getExpression())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002311 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002312 TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2313 TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002314
2315 if (binaryTerminal)
2316 {
2317 TOperator op = binaryTerminal->getOp();
2318 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2319
2320 if (constant)
2321 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002322 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002323 {
2324 int value = constant->getUnionArrayPointer()[0].getIConst();
2325
2326 switch (op)
2327 {
2328 case EOpAddAssign: increment = value; break;
2329 case EOpSubAssign: increment = -value; break;
2330 default: UNIMPLEMENTED();
2331 }
2332 }
2333 }
2334 }
2335 else if (unaryTerminal)
2336 {
2337 TOperator op = unaryTerminal->getOp();
2338
2339 switch (op)
2340 {
2341 case EOpPostIncrement: increment = 1; break;
2342 case EOpPostDecrement: increment = -1; break;
2343 case EOpPreIncrement: increment = 1; break;
2344 case EOpPreDecrement: increment = -1; break;
2345 default: UNIMPLEMENTED();
2346 }
2347 }
2348 }
2349
2350 if (index != NULL && comparator != EOpNull && increment != 0)
2351 {
2352 if (comparator == EOpLessThanEqual)
2353 {
2354 comparator = EOpLessThan;
2355 limit += 1;
2356 }
2357
2358 if (comparator == EOpLessThan)
2359 {
daniel@transgaming.comf1f538e2011-02-09 16:30:01 +00002360 int iterations = (limit - initial) / increment;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002361
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002362 if (iterations <= MAX_LOOP_ITERATIONS)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002363 {
2364 return false; // Not an excessive loop
2365 }
2366
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002367 TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2368 mExcessiveLoopIndex = index;
2369
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002370 out << "{int ";
2371 index->traverse(this);
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002372 out << ";\n"
2373 "bool Break";
2374 index->traverse(this);
2375 out << " = false;\n";
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002376
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002377 bool firstLoopFragment = true;
2378
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002379 while (iterations > 0)
2380 {
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002381 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002382
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002383 if (!firstLoopFragment)
2384 {
2385 out << "if(!Break";
2386 index->traverse(this);
2387 out << ") {\n";
2388 }
daniel@transgaming.com2fe20a82012-07-11 20:37:41 +00002389
2390 if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
2391 {
2392 mExcessiveLoopIndex = NULL; // Stops setting the Break flag
2393 }
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002394
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002395 // for(int index = initial; index < clampedLimit; index += increment)
2396
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002397 out << "for(";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002398 index->traverse(this);
2399 out << " = ";
2400 out << initial;
2401
2402 out << "; ";
2403 index->traverse(this);
2404 out << " < ";
2405 out << clampedLimit;
2406
2407 out << "; ";
2408 index->traverse(this);
2409 out << " += ";
2410 out << increment;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002411 out << ")\n";
2412
2413 outputLineDirective(node->getLine());
2414 out << "{\n";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002415
2416 if (node->getBody())
2417 {
2418 node->getBody()->traverse(this);
2419 }
2420
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002421 outputLineDirective(node->getLine());
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002422 out << ";}\n";
2423
2424 if (!firstLoopFragment)
2425 {
2426 out << "}\n";
2427 }
2428
2429 firstLoopFragment = false;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002430
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002431 initial += MAX_LOOP_ITERATIONS * increment;
2432 iterations -= MAX_LOOP_ITERATIONS;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002433 }
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002434
2435 out << "}";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002436
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002437 mExcessiveLoopIndex = restoreIndex;
2438
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002439 return true;
2440 }
2441 else UNIMPLEMENTED();
2442 }
2443
2444 return false; // Not handled as an excessive loop
2445}
2446
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002447void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002448{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002449 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002450
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002451 if (visit == PreVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002452 {
2453 out << preString;
2454 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002455 else if (visit == InVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002456 {
2457 out << inString;
2458 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002459 else if (visit == PostVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002460 {
2461 out << postString;
2462 }
2463}
2464
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002465void OutputHLSL::outputLineDirective(int line)
2466{
2467 if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2468 {
baustin@google.com8ab69842011-06-02 21:53:45 +00002469 mBody << "\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002470 mBody << "#line " << line;
2471
2472 if (mContext.sourcePath)
2473 {
2474 mBody << " \"" << mContext.sourcePath << "\"";
2475 }
2476
2477 mBody << "\n";
2478 }
2479}
2480
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002481TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2482{
2483 TQualifier qualifier = symbol->getQualifier();
2484 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002485 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002486
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002487 if (name.empty()) // HLSL demands named arguments, also for prototypes
2488 {
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00002489 name = "x" + str(mUniqueIndex++);
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002490 }
2491 else
2492 {
2493 name = decorate(name);
2494 }
2495
2496 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002497}
2498
2499TString OutputHLSL::qualifierString(TQualifier qualifier)
2500{
2501 switch(qualifier)
2502 {
2503 case EvqIn: return "in";
2504 case EvqOut: return "out";
2505 case EvqInOut: return "inout";
2506 case EvqConstReadOnly: return "const";
2507 default: UNREACHABLE();
2508 }
2509
2510 return "";
2511}
2512
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002513TString OutputHLSL::typeString(const TType &type)
2514{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002515 if (type.getBasicType() == EbtStruct)
2516 {
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002517 if (type.getTypeName() != "")
2518 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002519 return structLookup(type.getTypeName());
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002520 }
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002521 else // Nameless structure, define in place
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002522 {
2523 const TTypeList &fields = *type.getStruct();
2524
2525 TString string = "struct\n"
2526 "{\n";
2527
2528 for (unsigned int i = 0; i < fields.size(); i++)
2529 {
2530 const TType &field = *fields[i].type;
2531
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002532 string += " " + typeString(field) + " " + decorate(field.getFieldName()) + arrayString(field) + ";\n";
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002533 }
2534
2535 string += "} ";
2536
2537 return string;
2538 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002539 }
2540 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002541 {
2542 switch (type.getNominalSize())
2543 {
2544 case 2: return "float2x2";
2545 case 3: return "float3x3";
2546 case 4: return "float4x4";
2547 }
2548 }
2549 else
2550 {
2551 switch (type.getBasicType())
2552 {
2553 case EbtFloat:
2554 switch (type.getNominalSize())
2555 {
2556 case 1: return "float";
2557 case 2: return "float2";
2558 case 3: return "float3";
2559 case 4: return "float4";
2560 }
2561 case EbtInt:
2562 switch (type.getNominalSize())
2563 {
2564 case 1: return "int";
2565 case 2: return "int2";
2566 case 3: return "int3";
2567 case 4: return "int4";
2568 }
2569 case EbtBool:
2570 switch (type.getNominalSize())
2571 {
2572 case 1: return "bool";
2573 case 2: return "bool2";
2574 case 3: return "bool3";
2575 case 4: return "bool4";
2576 }
2577 case EbtVoid:
2578 return "void";
2579 case EbtSampler2D:
2580 return "sampler2D";
2581 case EbtSamplerCube:
2582 return "samplerCUBE";
apatrick@chromium.org65756022012-01-17 21:45:38 +00002583 case EbtSamplerExternalOES:
2584 return "sampler2D";
maxvujovic@gmail.comc6b3b3c2012-06-27 22:49:39 +00002585 default:
2586 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002587 }
2588 }
2589
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002590 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002591 return "<unknown type>";
2592}
2593
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002594TString OutputHLSL::textureString(const TType &type)
2595{
2596 switch (type.getBasicType())
2597 {
2598 case EbtSampler2D:
2599 return "Texture2D";
2600 case EbtSamplerCube:
2601 return "TextureCube";
2602 case EbtSamplerExternalOES:
2603 return "Texture2D";
2604 default:
2605 break;
2606 }
2607
2608 UNREACHABLE();
2609 return "<unknown texture type>";
2610}
2611
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002612TString OutputHLSL::arrayString(const TType &type)
2613{
2614 if (!type.isArray())
2615 {
2616 return "";
2617 }
2618
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002619 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002620}
2621
2622TString OutputHLSL::initializer(const TType &type)
2623{
2624 TString string;
2625
daniel@transgaming.comead23042010-04-29 03:35:36 +00002626 for (int component = 0; component < type.getObjectSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002627 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00002628 string += "0";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002629
daniel@transgaming.comead23042010-04-29 03:35:36 +00002630 if (component < type.getObjectSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002631 {
2632 string += ", ";
2633 }
2634 }
2635
daniel@transgaming.comead23042010-04-29 03:35:36 +00002636 return "{" + string + "}";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002637}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002638
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002639void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
daniel@transgaming.com63691862010-04-29 03:32:42 +00002640{
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002641 if (name == "")
2642 {
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002643 return; // Nameless structures don't have constructors
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002644 }
2645
daniel@transgaming.com43eecdc2012-03-20 20:10:33 +00002646 if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
2647 {
2648 return; // Already added
2649 }
2650
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002651 TType ctorType = type;
2652 ctorType.clearArrayness();
alokp@chromium.org58e54292010-08-24 21:40:03 +00002653 ctorType.setPrecision(EbpHigh);
2654 ctorType.setQualifier(EvqTemporary);
daniel@transgaming.com63691862010-04-29 03:32:42 +00002655
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002656 TString ctorName = type.getStruct() ? decorate(name) : name;
2657
2658 typedef std::vector<TType> ParameterArray;
2659 ParameterArray ctorParameters;
daniel@transgaming.com63691862010-04-29 03:32:42 +00002660
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002661 if (type.getStruct())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002662 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002663 mStructNames.insert(decorate(name));
2664
2665 TString structure;
2666 structure += "struct " + decorate(name) + "\n"
2667 "{\n";
2668
2669 const TTypeList &fields = *type.getStruct();
2670
2671 for (unsigned int i = 0; i < fields.size(); i++)
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002672 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002673 const TType &field = *fields[i].type;
2674
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002675 structure += " " + typeString(field) + " " + decorateField(field.getFieldName(), type) + arrayString(field) + ";\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002676 }
2677
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002678 structure += "};\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002679
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002680 if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002681 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002682 mStructDeclarations.push_back(structure);
2683 }
2684
2685 for (unsigned int i = 0; i < fields.size(); i++)
2686 {
2687 ctorParameters.push_back(*fields[i].type);
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002688 }
2689 }
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002690 else if (parameters)
2691 {
2692 for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
2693 {
2694 ctorParameters.push_back((*parameter)->getAsTyped()->getType());
2695 }
2696 }
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002697 else UNREACHABLE();
daniel@transgaming.com63691862010-04-29 03:32:42 +00002698
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002699 TString constructor;
2700
2701 if (ctorType.getStruct())
2702 {
2703 constructor += ctorName + " " + ctorName + "_ctor(";
2704 }
2705 else // Built-in type
2706 {
2707 constructor += typeString(ctorType) + " " + ctorName + "(";
2708 }
2709
2710 for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
2711 {
2712 const TType &type = ctorParameters[parameter];
2713
2714 constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
2715
2716 if (parameter < ctorParameters.size() - 1)
2717 {
2718 constructor += ", ";
2719 }
2720 }
2721
2722 constructor += ")\n"
2723 "{\n";
2724
2725 if (ctorType.getStruct())
2726 {
2727 constructor += " " + ctorName + " structure = {";
2728 }
2729 else
2730 {
2731 constructor += " return " + typeString(ctorType) + "(";
2732 }
2733
2734 if (ctorType.isMatrix() && ctorParameters.size() == 1)
2735 {
2736 int dim = ctorType.getNominalSize();
2737 const TType &parameter = ctorParameters[0];
2738
2739 if (parameter.isScalar())
2740 {
2741 for (int row = 0; row < dim; row++)
2742 {
2743 for (int col = 0; col < dim; col++)
2744 {
2745 constructor += TString((row == col) ? "x0" : "0.0");
2746
2747 if (row < dim - 1 || col < dim - 1)
2748 {
2749 constructor += ", ";
2750 }
2751 }
2752 }
2753 }
2754 else if (parameter.isMatrix())
2755 {
2756 for (int row = 0; row < dim; row++)
2757 {
2758 for (int col = 0; col < dim; col++)
2759 {
2760 if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
2761 {
2762 constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
2763 }
2764 else
2765 {
2766 constructor += TString((row == col) ? "1.0" : "0.0");
2767 }
2768
2769 if (row < dim - 1 || col < dim - 1)
2770 {
2771 constructor += ", ";
2772 }
2773 }
2774 }
2775 }
2776 else UNREACHABLE();
2777 }
2778 else
2779 {
2780 int remainingComponents = ctorType.getObjectSize();
2781 int parameterIndex = 0;
2782
2783 while (remainingComponents > 0)
2784 {
2785 const TType &parameter = ctorParameters[parameterIndex];
2786 bool moreParameters = parameterIndex < (int)ctorParameters.size() - 1;
2787
2788 constructor += "x" + str(parameterIndex);
2789
2790 if (parameter.isScalar())
2791 {
2792 remainingComponents -= parameter.getObjectSize();
2793 }
2794 else if (parameter.isVector())
2795 {
2796 if (remainingComponents == parameter.getObjectSize() || moreParameters)
2797 {
2798 remainingComponents -= parameter.getObjectSize();
2799 }
2800 else if (remainingComponents < parameter.getNominalSize())
2801 {
2802 switch (remainingComponents)
2803 {
2804 case 1: constructor += ".x"; break;
2805 case 2: constructor += ".xy"; break;
2806 case 3: constructor += ".xyz"; break;
2807 case 4: constructor += ".xyzw"; break;
2808 default: UNREACHABLE();
2809 }
2810
2811 remainingComponents = 0;
2812 }
2813 else UNREACHABLE();
2814 }
2815 else if (parameter.isMatrix() || parameter.getStruct())
2816 {
2817 ASSERT(remainingComponents == parameter.getObjectSize() || moreParameters);
2818
2819 remainingComponents -= parameter.getObjectSize();
2820 }
2821 else UNREACHABLE();
2822
2823 if (moreParameters)
2824 {
2825 parameterIndex++;
2826 }
2827
2828 if (remainingComponents)
2829 {
2830 constructor += ", ";
2831 }
2832 }
2833 }
2834
2835 if (ctorType.getStruct())
2836 {
2837 constructor += "};\n"
2838 " return structure;\n"
2839 "}\n";
2840 }
2841 else
2842 {
2843 constructor += ");\n"
2844 "}\n";
2845 }
2846
daniel@transgaming.com63691862010-04-29 03:32:42 +00002847 mConstructors.insert(constructor);
2848}
2849
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002850const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2851{
2852 TInfoSinkBase &out = mBody;
2853
2854 if (type.getBasicType() == EbtStruct)
2855 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002856 out << structLookup(type.getTypeName()) + "_ctor(";
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002857
2858 const TTypeList *structure = type.getStruct();
2859
2860 for (size_t i = 0; i < structure->size(); i++)
2861 {
2862 const TType *fieldType = (*structure)[i].type;
2863
2864 constUnion = writeConstantUnion(*fieldType, constUnion);
2865
2866 if (i != structure->size() - 1)
2867 {
2868 out << ", ";
2869 }
2870 }
2871
2872 out << ")";
2873 }
2874 else
2875 {
2876 int size = type.getObjectSize();
2877 bool writeType = size > 1;
2878
2879 if (writeType)
2880 {
2881 out << typeString(type) << "(";
2882 }
2883
2884 for (int i = 0; i < size; i++, constUnion++)
2885 {
2886 switch (constUnion->getType())
2887 {
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +00002888 case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002889 case EbtInt: out << constUnion->getIConst(); break;
alokp@chromium.org4e4facd2010-06-02 15:21:22 +00002890 case EbtBool: out << constUnion->getBConst(); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002891 default: UNREACHABLE();
2892 }
2893
2894 if (i != size - 1)
2895 {
2896 out << ", ";
2897 }
2898 }
2899
2900 if (writeType)
2901 {
2902 out << ")";
2903 }
2904 }
2905
2906 return constUnion;
2907}
2908
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002909TString OutputHLSL::scopeString(unsigned int depthLimit)
2910{
2911 TString string;
2912
2913 for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
2914 {
2915 string += "_" + str(i);
2916 }
2917
2918 return string;
2919}
2920
2921TString OutputHLSL::scopedStruct(const TString &typeName)
2922{
2923 if (typeName == "")
2924 {
2925 return typeName;
2926 }
2927
2928 return typeName + scopeString(mScopeDepth);
2929}
2930
2931TString OutputHLSL::structLookup(const TString &typeName)
2932{
2933 for (int depth = mScopeDepth; depth >= 0; depth--)
2934 {
2935 TString scopedName = decorate(typeName + scopeString(depth));
2936
2937 for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
2938 {
2939 if (*structName == scopedName)
2940 {
2941 return scopedName;
2942 }
2943 }
2944 }
2945
2946 UNREACHABLE(); // Should have found a matching constructor
2947
2948 return typeName;
2949}
2950
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002951TString OutputHLSL::decorate(const TString &string)
2952{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002953 if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002954 {
2955 return "_" + string;
2956 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002957
2958 return string;
2959}
2960
apatrick@chromium.org65756022012-01-17 21:45:38 +00002961TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002962{
daniel@transgaming.comdb019952012-12-20 21:13:32 +00002963 if (type.getBasicType() == EbtSamplerExternalOES)
apatrick@chromium.org65756022012-01-17 21:45:38 +00002964 {
2965 return "ex_" + string;
2966 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002967
2968 return decorate(string);
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002969}
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002970
2971TString OutputHLSL::decorateField(const TString &string, const TType &structure)
2972{
2973 if (structure.getTypeName().compare(0, 3, "gl_") != 0)
2974 {
2975 return decorate(string);
2976 }
2977
2978 return string;
2979}
daniel@transgaming.com652468c2012-12-20 21:11:57 +00002980
2981TString OutputHLSL::registerString(TIntermSymbol *operand)
2982{
2983 ASSERT(operand->getQualifier() == EvqUniform);
2984
2985 if (IsSampler(operand->getBasicType()))
2986 {
2987 return "s" + str(samplerRegister(operand));
2988 }
2989
2990 return "c" + str(uniformRegister(operand));
2991}
2992
2993int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
2994{
2995 const TType &type = sampler->getType();
2996 ASSERT(IsSampler(type.getBasicType()));
2997
2998 int index = mSamplerRegister;
2999 mSamplerRegister += sampler->totalRegisterCount();
3000
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003001 declareUniform(type, sampler->getSymbol(), index);
3002
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003003 return index;
3004}
3005
3006int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
3007{
3008 const TType &type = uniform->getType();
3009 ASSERT(!IsSampler(type.getBasicType()));
3010
3011 int index = mUniformRegister;
3012 mUniformRegister += uniform->totalRegisterCount();
3013
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003014 declareUniform(type, uniform->getSymbol(), index);
3015
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003016 return index;
3017}
3018
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003019void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
3020{
3021 const TTypeList *structure = type.getStruct();
3022
3023 if (!structure)
3024 {
3025 mActiveUniforms.push_back(Uniform(glVariableType(type), name.c_str(), type.getArraySize(), index));
3026 }
3027 else
3028 {
3029 if (type.isArray())
3030 {
3031 int elementIndex = index;
3032
3033 for (int i = 0; i < type.getArraySize(); i++)
3034 {
3035 for (size_t j = 0; j < structure->size(); j++)
3036 {
3037 const TType &fieldType = *(*structure)[j].type;
3038 const TString &fieldName = fieldType.getFieldName();
3039
3040 const TString uniformName = name + "[" + str(i) + "]." + fieldName;
3041 declareUniform(fieldType, uniformName, elementIndex);
daniel@transgaming.comc7ae02e2012-12-20 21:13:11 +00003042 elementIndex += fieldType.totalRegisterCount();
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003043 }
3044 }
3045 }
3046 else
3047 {
3048 int fieldIndex = index;
3049
3050 for (size_t i = 0; i < structure->size(); i++)
3051 {
3052 const TType &fieldType = *(*structure)[i].type;
3053 const TString &fieldName = fieldType.getFieldName();
3054
3055 const TString uniformName = name + "." + fieldName;
3056 declareUniform(fieldType, uniformName, fieldIndex);
3057 fieldIndex += fieldType.totalRegisterCount();
3058 }
3059 }
3060 }
3061}
3062
3063GLenum OutputHLSL::glVariableType(const TType &type)
3064{
3065 if (type.getBasicType() == EbtFloat)
3066 {
3067 if (type.isScalar())
3068 {
3069 return GL_FLOAT;
3070 }
3071 else if (type.isVector())
3072 {
3073 switch(type.getNominalSize())
3074 {
3075 case 2: return GL_FLOAT_VEC2;
3076 case 3: return GL_FLOAT_VEC3;
3077 case 4: return GL_FLOAT_VEC4;
3078 default: UNREACHABLE();
3079 }
3080 }
3081 else if (type.isMatrix())
3082 {
3083 switch(type.getNominalSize())
3084 {
3085 case 2: return GL_FLOAT_MAT2;
3086 case 3: return GL_FLOAT_MAT3;
3087 case 4: return GL_FLOAT_MAT4;
3088 default: UNREACHABLE();
3089 }
3090 }
3091 else UNREACHABLE();
3092 }
3093 else if (type.getBasicType() == EbtInt)
3094 {
3095 if (type.isScalar())
3096 {
3097 return GL_INT;
3098 }
3099 else if (type.isVector())
3100 {
3101 switch(type.getNominalSize())
3102 {
3103 case 2: return GL_INT_VEC2;
3104 case 3: return GL_INT_VEC3;
3105 case 4: return GL_INT_VEC4;
3106 default: UNREACHABLE();
3107 }
3108 }
3109 else UNREACHABLE();
3110 }
3111 else if (type.getBasicType() == EbtBool)
3112 {
3113 if (type.isScalar())
3114 {
3115 return GL_BOOL;
3116 }
3117 else if (type.isVector())
3118 {
3119 switch(type.getNominalSize())
3120 {
3121 case 2: return GL_BOOL_VEC2;
3122 case 3: return GL_BOOL_VEC3;
3123 case 4: return GL_BOOL_VEC4;
3124 default: UNREACHABLE();
3125 }
3126 }
3127 else UNREACHABLE();
3128 }
3129 else if (type.getBasicType() == EbtSampler2D)
3130 {
3131 return GL_SAMPLER_2D;
3132 }
3133 else if (type.getBasicType() == EbtSamplerCube)
3134 {
3135 return GL_SAMPLER_CUBE;
3136 }
3137 else UNREACHABLE();
3138
3139 return GL_NONE;
3140}
3141
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142}