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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Geoff Lang7dd2e102014-11-10 15:19:26 -050012#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050014#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050016#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050017
18#include "common/debug.h"
19#include "common/version.h"
20#include "common/utilities.h"
21#include "common/platform.h"
22#include "common/blocklayout.h"
23
24#include <algorithm>
daniel@transgaming.com87891f72011-06-01 15:28:35 +000025
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026namespace gl
27{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000028const char * const g_fakepath = "C:\\fakepath";
29
Geoff Lang7dd2e102014-11-10 15:19:26 -050030namespace
31{
32
33unsigned int ParseAndStripArrayIndex(std::string* name)
34{
35 unsigned int subscript = GL_INVALID_INDEX;
36
37 // Strip any trailing array operator and retrieve the subscript
38 size_t open = name->find_last_of('[');
39 size_t close = name->find_last_of(']');
40 if (open != std::string::npos && close == name->length() - 1)
41 {
42 subscript = atoi(name->substr(open + 1).c_str());
43 name->erase(open);
44 }
45
46 return subscript;
47}
48
49}
50
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000051AttributeBindings::AttributeBindings()
52{
53}
54
55AttributeBindings::~AttributeBindings()
56{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000057}
58
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000059InfoLog::InfoLog() : mInfoLog(NULL)
60{
61}
62
63InfoLog::~InfoLog()
64{
65 delete[] mInfoLog;
66}
67
68
69int InfoLog::getLength() const
70{
71 if (!mInfoLog)
72 {
73 return 0;
74 }
75 else
76 {
77 return strlen(mInfoLog) + 1;
78 }
79}
80
81void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
82{
83 int index = 0;
84
85 if (bufSize > 0)
86 {
87 if (mInfoLog)
88 {
89 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
90 memcpy(infoLog, mInfoLog, index);
91 }
92
93 infoLog[index] = '\0';
94 }
95
96 if (length)
97 {
98 *length = index;
99 }
100}
101
102// append a santized message to the program info log.
103// The D3D compiler includes a fake file path in some of the warning or error
104// messages, so lets remove all occurrences of this fake file path from the log.
105void InfoLog::appendSanitized(const char *message)
106{
107 std::string msg(message);
108
109 size_t found;
110 do
111 {
112 found = msg.find(g_fakepath);
113 if (found != std::string::npos)
114 {
115 msg.erase(found, strlen(g_fakepath));
116 }
117 }
118 while (found != std::string::npos);
119
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000120 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000121}
122
123void InfoLog::append(const char *format, ...)
124{
125 if (!format)
126 {
127 return;
128 }
129
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000130 va_list vararg;
131 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500132 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133 va_end(vararg);
134
Jamie Madilld4505052014-02-24 15:26:49 -0500135 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000136
137 if (!mInfoLog)
138 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000139 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500140 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000141 }
142 else
143 {
Jamie Madilld4505052014-02-24 15:26:49 -0500144 size_t currentlogLength = strlen(mInfoLog);
145 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000146 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000147
148 delete[] mInfoLog;
149 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500150
151 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000152 }
Jamie Madilld4505052014-02-24 15:26:49 -0500153
154 va_start(vararg, format);
155 vsnprintf(logPointer, infoLength, format, vararg);
156 va_end(vararg);
157
158 logPointer[infoLength] = 0;
159 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000160}
161
162void InfoLog::reset()
163{
164 if (mInfoLog)
165 {
166 delete [] mInfoLog;
167 mInfoLog = NULL;
168 }
169}
170
Geoff Lang7dd2e102014-11-10 15:19:26 -0500171VariableLocation::VariableLocation()
172 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000173{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500174}
175
176VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
177 : name(name), element(element), index(index)
178{
179}
180
181LinkedVarying::LinkedVarying()
182{
183}
184
185LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
186 unsigned int semanticIndex, unsigned int semanticIndexCount)
187 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
188{
189}
190
191Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
192 : mProgram(impl),
193 mValidated(false),
Geoff Langce5d66e2015-01-07 14:06:12 -0500194 mTransformFeedbackVaryings(),
195 mTransformFeedbackBufferMode(GL_NONE),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500196 mFragmentShader(NULL),
197 mVertexShader(NULL),
198 mLinked(false),
199 mDeleteStatus(false),
200 mRefCount(0),
201 mResourceManager(manager),
202 mHandle(handle)
203{
204 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000205
206 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500207 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000208}
209
210Program::~Program()
211{
212 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000213
214 if (mVertexShader != NULL)
215 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000216 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000217 }
218
219 if (mFragmentShader != NULL)
220 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000221 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000222 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500223
224 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000225}
226
227bool Program::attachShader(Shader *shader)
228{
229 if (shader->getType() == GL_VERTEX_SHADER)
230 {
231 if (mVertexShader)
232 {
233 return false;
234 }
235
Brandon Jones71620962014-08-20 14:04:59 -0700236 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000237 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000238 }
239 else if (shader->getType() == GL_FRAGMENT_SHADER)
240 {
241 if (mFragmentShader)
242 {
243 return false;
244 }
245
Brandon Jones71620962014-08-20 14:04:59 -0700246 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000247 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248 }
249 else UNREACHABLE();
250
251 return true;
252}
253
254bool Program::detachShader(Shader *shader)
255{
256 if (shader->getType() == GL_VERTEX_SHADER)
257 {
258 if (mVertexShader != shader)
259 {
260 return false;
261 }
262
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000263 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264 mVertexShader = NULL;
265 }
266 else if (shader->getType() == GL_FRAGMENT_SHADER)
267 {
268 if (mFragmentShader != shader)
269 {
270 return false;
271 }
272
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000273 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000274 mFragmentShader = NULL;
275 }
276 else UNREACHABLE();
277
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278 return true;
279}
280
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000281int Program::getAttachedShadersCount() const
282{
283 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
284}
285
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000286void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
287{
288 if (index < MAX_VERTEX_ATTRIBS)
289 {
290 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
291 {
292 mAttributeBinding[i].erase(name);
293 }
294
295 mAttributeBinding[index].insert(name);
296 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000297}
298
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299void Program::bindAttributeLocation(GLuint index, const char *name)
300{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000301 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000302}
303
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
305// compiling them into binaries, determining the attribute mappings, and collecting
306// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500307Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000308{
309 unlink(false);
310
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000311 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000312 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000313
Geoff Lang7dd2e102014-11-10 15:19:26 -0500314 if (!mFragmentShader || !mFragmentShader->isCompiled())
315 {
316 return Error(GL_NO_ERROR);
317 }
318 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
319
320 if (!mVertexShader || !mVertexShader->isCompiled())
321 {
322 return Error(GL_NO_ERROR);
323 }
324 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
325
Jamie Madill437d2662014-12-05 14:23:35 -0500326 if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader))
327 {
328 return Error(GL_NO_ERROR);
329 }
330
Geoff Lang7dd2e102014-11-10 15:19:26 -0500331 int registers;
332 std::vector<LinkedVarying> linkedVaryings;
333 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
334 &registers, &linkedVaryings, &mOutputVariables);
335 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400336 {
337 return result.error;
338 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000339
Geoff Lang7dd2e102014-11-10 15:19:26 -0500340 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
341 {
342 return Error(GL_NO_ERROR);
343 }
344
345 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
346 {
347 return Error(GL_NO_ERROR);
348 }
349
350 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
351 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
352 {
353 return Error(GL_NO_ERROR);
354 }
355
356 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
357 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
358 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
359 if (result.error.isError() || !result.linkSuccess)
360 {
361 mInfoLog.append("Failed to create D3D shaders.");
362 unlink(false);
363 return result.error;
364 }
365
366 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400367 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000368}
369
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000370int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000371{
372 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
373 {
374 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
375 {
376 return location;
377 }
378 }
379
380 return -1;
381}
382
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000383// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384void Program::unlink(bool destroy)
385{
386 if (destroy) // Object being destructed
387 {
388 if (mFragmentShader)
389 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000390 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000391 mFragmentShader = NULL;
392 }
393
394 if (mVertexShader)
395 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000396 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397 mVertexShader = NULL;
398 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
Geoff Lang7dd2e102014-11-10 15:19:26 -0500401 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500402 mOutputVariables.clear();
403
404 mProgram->reset();
405
406 mValidated = false;
407
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000408 mLinked = false;
409}
410
411bool Program::isLinked()
412{
413 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000414}
415
Geoff Lang7dd2e102014-11-10 15:19:26 -0500416Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000417{
418 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000419
Geoff Lang7dd2e102014-11-10 15:19:26 -0500420#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
421 return Error(GL_NO_ERROR);
422#else
423 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000424
Geoff Lang7dd2e102014-11-10 15:19:26 -0500425 BinaryInputStream stream(binary, length);
426
427 GLenum format = stream.readInt<GLenum>();
428 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000429 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500430 mInfoLog.append("Invalid program binary format.");
431 return Error(GL_NO_ERROR);
432 }
433
434 int majorVersion = stream.readInt<int>();
435 int minorVersion = stream.readInt<int>();
436 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
437 {
438 mInfoLog.append("Invalid program binary version.");
439 return Error(GL_NO_ERROR);
440 }
441
442 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
443 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
444 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
445 {
446 mInfoLog.append("Invalid program binary version.");
447 return Error(GL_NO_ERROR);
448 }
449
Geoff Lang7dd2e102014-11-10 15:19:26 -0500450 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
451 {
452 stream.readInt(&mLinkedAttribute[i].type);
453 stream.readString(&mLinkedAttribute[i].name);
454 stream.readInt(&mProgram->getShaderAttributes()[i].type);
455 stream.readString(&mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500456 stream.readInt(&mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500457 }
458
Geoff Lang7dd2e102014-11-10 15:19:26 -0500459 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
460 if (result.error.isError() || !result.linkSuccess)
461 {
Geoff Langb543aff2014-09-30 14:52:54 -0400462 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000463 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000464
Geoff Lang7dd2e102014-11-10 15:19:26 -0500465 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400466 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500467#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
468}
469
470Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
471{
472 if (binaryFormat)
473 {
474 *binaryFormat = mProgram->getBinaryFormat();
475 }
476
477 BinaryOutputStream stream;
478
479 stream.writeInt(mProgram->getBinaryFormat());
480 stream.writeInt(ANGLE_MAJOR_VERSION);
481 stream.writeInt(ANGLE_MINOR_VERSION);
482 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
483
Geoff Lang7dd2e102014-11-10 15:19:26 -0500484 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
485 {
486 stream.writeInt(mLinkedAttribute[i].type);
487 stream.writeString(mLinkedAttribute[i].name);
488 stream.writeInt(mProgram->getShaderAttributes()[i].type);
489 stream.writeString(mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500490 stream.writeInt(mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500491 }
492
493 gl::Error error = mProgram->save(&stream);
494 if (error.isError())
495 {
496 return error;
497 }
498
499 GLsizei streamLength = stream.length();
500 const void *streamData = stream.data();
501
502 if (streamLength > bufSize)
503 {
504 if (length)
505 {
506 *length = 0;
507 }
508
509 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
510 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
511 // sizes and then copy it.
512 return Error(GL_INVALID_OPERATION);
513 }
514
515 if (binary)
516 {
517 char *ptr = reinterpret_cast<char*>(binary);
518
519 memcpy(ptr, streamData, streamLength);
520 ptr += streamLength;
521
522 ASSERT(ptr - streamLength == binary);
523 }
524
525 if (length)
526 {
527 *length = streamLength;
528 }
529
530 return Error(GL_NO_ERROR);
531}
532
533GLint Program::getBinaryLength() const
534{
535 GLint length;
536 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
537 if (error.isError())
538 {
539 return 0;
540 }
541
542 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000543}
544
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000545void Program::release()
546{
547 mRefCount--;
548
549 if (mRefCount == 0 && mDeleteStatus)
550 {
551 mResourceManager->deleteProgram(mHandle);
552 }
553}
554
555void Program::addRef()
556{
557 mRefCount++;
558}
559
560unsigned int Program::getRefCount() const
561{
562 return mRefCount;
563}
564
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000565int Program::getInfoLogLength() const
566{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000567 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000568}
569
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000570void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
571{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000572 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000573}
574
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000575void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
576{
577 int total = 0;
578
579 if (mVertexShader)
580 {
581 if (total < maxCount)
582 {
583 shaders[total] = mVertexShader->getHandle();
584 }
585
586 total++;
587 }
588
589 if (mFragmentShader)
590 {
591 if (total < maxCount)
592 {
593 shaders[total] = mFragmentShader->getHandle();
594 }
595
596 total++;
597 }
598
599 if (count)
600 {
601 *count = total;
602 }
603}
604
Geoff Lang7dd2e102014-11-10 15:19:26 -0500605GLuint Program::getAttributeLocation(const std::string &name)
606{
607 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
608 {
609 if (mLinkedAttribute[index].name == name)
610 {
611 return index;
612 }
613 }
614
615 return -1;
616}
617
618int Program::getSemanticIndex(int attributeIndex)
619{
620 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
621
Jamie Madill437d2662014-12-05 14:23:35 -0500622 return mProgram->getSemanticIndexes()[attributeIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500623}
624
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000625void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
626{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500627 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000628 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500629 // Skip over inactive attributes
630 unsigned int activeAttribute = 0;
631 unsigned int attribute;
632 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
633 {
634 if (mLinkedAttribute[attribute].name.empty())
635 {
636 continue;
637 }
638
639 if (activeAttribute == index)
640 {
641 break;
642 }
643
644 activeAttribute++;
645 }
646
647 if (bufsize > 0)
648 {
649 const char *string = mLinkedAttribute[attribute].name.c_str();
650
651 strncpy(name, string, bufsize);
652 name[bufsize - 1] = '\0';
653
654 if (length)
655 {
656 *length = strlen(name);
657 }
658 }
659
660 *size = 1; // Always a single 'type' instance
661
662 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000663 }
664 else
665 {
666 if (bufsize > 0)
667 {
668 name[0] = '\0';
669 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500670
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000671 if (length)
672 {
673 *length = 0;
674 }
675
676 *type = GL_NONE;
677 *size = 1;
678 }
679}
680
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000681GLint Program::getActiveAttributeCount()
682{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500683 int count = 0;
684
685 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000686 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500687 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
688 {
689 if (!mLinkedAttribute[attributeIndex].name.empty())
690 {
691 count++;
692 }
693 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000694 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500695
696 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000697}
698
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000699GLint Program::getActiveAttributeMaxLength()
700{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500701 int maxLength = 0;
702
703 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000704 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500705 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
706 {
707 if (!mLinkedAttribute[attributeIndex].name.empty())
708 {
709 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
710 }
711 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000712 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500713
714 return maxLength;
715}
716
717// Returns one more than the highest sampler index used.
718GLint Program::getUsedSamplerRange(SamplerType type)
719{
720 return mProgram->getUsedSamplerRange(type);
721}
722
723bool Program::usesPointSize() const
724{
725 return mProgram->usesPointSize();
726}
727
728GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
729{
730 return mProgram->getSamplerMapping(type, samplerIndex, caps);
731}
732
733GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
734{
735 return mProgram->getSamplerTextureType(type, samplerIndex);
736}
737
738GLint Program::getFragDataLocation(const std::string &name) const
739{
740 std::string baseName(name);
741 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
742 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000743 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500744 const VariableLocation &outputVariable = locationIt->second;
745 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
746 {
747 return static_cast<GLint>(locationIt->first);
748 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000749 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500750 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000751}
752
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000753void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
754{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500755 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000756 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500757 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
758 LinkedUniform *uniform = mProgram->getUniforms()[index];
759
760 if (bufsize > 0)
761 {
762 std::string string = uniform->name;
763 if (uniform->isArray())
764 {
765 string += "[0]";
766 }
767
768 strncpy(name, string.c_str(), bufsize);
769 name[bufsize - 1] = '\0';
770
771 if (length)
772 {
773 *length = strlen(name);
774 }
775 }
776
777 *size = uniform->elementCount();
778 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000779 }
780 else
781 {
782 if (bufsize > 0)
783 {
784 name[0] = '\0';
785 }
786
787 if (length)
788 {
789 *length = 0;
790 }
791
792 *size = 0;
793 *type = GL_NONE;
794 }
795}
796
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000797GLint Program::getActiveUniformCount()
798{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500799 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000800 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500801 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000802 }
803 else
804 {
805 return 0;
806 }
807}
808
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000809GLint Program::getActiveUniformMaxLength()
810{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500811 int maxLength = 0;
812
813 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000814 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500815 unsigned int numUniforms = mProgram->getUniforms().size();
816 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
817 {
818 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
819 {
820 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
821 if (mProgram->getUniforms()[uniformIndex]->isArray())
822 {
823 length += 3; // Counting in "[0]".
824 }
825 maxLength = std::max(length, maxLength);
826 }
827 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000828 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500829
830 return maxLength;
831}
832
833GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
834{
835 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
836 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000837 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500838 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
839 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
840 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
841 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
842 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
843 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
844 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
845 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
846 default:
847 UNREACHABLE();
848 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000849 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500850 return 0;
851}
852
853bool Program::isValidUniformLocation(GLint location) const
854{
855 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
856 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
857}
858
859LinkedUniform *Program::getUniformByLocation(GLint location) const
860{
861 return mProgram->getUniformByLocation(location);
862}
863
864LinkedUniform *Program::getUniformByName(const std::string &name) const
865{
866 return mProgram->getUniformByName(name);
867}
868
869GLint Program::getUniformLocation(const std::string &name)
870{
871 return mProgram->getUniformLocation(name);
872}
873
874GLuint Program::getUniformIndex(const std::string &name)
875{
876 return mProgram->getUniformIndex(name);
877}
878
879void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
880{
881 mProgram->setUniform1fv(location, count, v);
882}
883
884void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
885{
886 mProgram->setUniform2fv(location, count, v);
887}
888
889void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
890{
891 mProgram->setUniform3fv(location, count, v);
892}
893
894void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
895{
896 mProgram->setUniform4fv(location, count, v);
897}
898
899void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
900{
901 mProgram->setUniform1iv(location, count, v);
902}
903
904void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
905{
906 mProgram->setUniform2iv(location, count, v);
907}
908
909void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
910{
911 mProgram->setUniform3iv(location, count, v);
912}
913
914void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
915{
916 mProgram->setUniform4iv(location, count, v);
917}
918
919void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
920{
921 mProgram->setUniform1uiv(location, count, v);
922}
923
924void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
925{
926 mProgram->setUniform2uiv(location, count, v);
927}
928
929void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
930{
931 mProgram->setUniform3uiv(location, count, v);
932}
933
934void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
935{
936 mProgram->setUniform4uiv(location, count, v);
937}
938
939void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
940{
941 mProgram->setUniformMatrix2fv(location, count, transpose, v);
942}
943
944void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
945{
946 mProgram->setUniformMatrix3fv(location, count, transpose, v);
947}
948
949void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
950{
951 mProgram->setUniformMatrix4fv(location, count, transpose, v);
952}
953
954void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
955{
956 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
957}
958
959void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
960{
961 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
962}
963
964void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
965{
966 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
967}
968
969void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
970{
971 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
972}
973
974void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
975{
976 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
977}
978
979void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
980{
981 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
982}
983
984void Program::getUniformfv(GLint location, GLfloat *v)
985{
986 mProgram->getUniformfv(location, v);
987}
988
989void Program::getUniformiv(GLint location, GLint *v)
990{
991 mProgram->getUniformiv(location, v);
992}
993
994void Program::getUniformuiv(GLint location, GLuint *v)
995{
996 mProgram->getUniformuiv(location, v);
997}
998
999// Applies all the uniforms set for this program object to the renderer
1000Error Program::applyUniforms()
1001{
1002 return mProgram->applyUniforms();
1003}
1004
1005Error Program::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
1006{
1007 return mProgram->applyUniformBuffers(boundBuffers, caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001008}
1009
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001010void Program::flagForDeletion()
1011{
1012 mDeleteStatus = true;
1013}
1014
1015bool Program::isFlaggedForDeletion() const
1016{
1017 return mDeleteStatus;
1018}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001019
Brandon Jones43a53e22014-08-28 16:23:22 -07001020void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001021{
1022 mInfoLog.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001023 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001024
Geoff Lang7dd2e102014-11-10 15:19:26 -05001025 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001026 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001027 applyUniforms();
1028 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001029 }
1030 else
1031 {
1032 mInfoLog.append("Program has not been successfully linked.");
1033 }
1034}
1035
Geoff Lang7dd2e102014-11-10 15:19:26 -05001036bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1037{
1038 return mProgram->validateSamplers(infoLog, caps);
1039}
1040
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001041bool Program::isValidated() const
1042{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001043 return mValidated;
1044}
1045
1046void Program::updateSamplerMapping()
1047{
1048 return mProgram->updateSamplerMapping();
1049}
1050
1051GLuint Program::getActiveUniformBlockCount()
1052{
1053 return mProgram->getUniformBlocks().size();
1054}
1055
1056void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1057{
1058 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1059
1060 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1061
1062 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001063 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001064 std::string string = uniformBlock.name;
1065
1066 if (uniformBlock.isArrayElement())
1067 {
1068 string += ArrayString(uniformBlock.elementIndex);
1069 }
1070
1071 strncpy(uniformBlockName, string.c_str(), bufSize);
1072 uniformBlockName[bufSize - 1] = '\0';
1073
1074 if (length)
1075 {
1076 *length = strlen(uniformBlockName);
1077 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001078 }
1079}
1080
Geoff Lang7dd2e102014-11-10 15:19:26 -05001081void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001082{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001083 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1084
1085 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1086
1087 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001088 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001089 case GL_UNIFORM_BLOCK_DATA_SIZE:
1090 *params = static_cast<GLint>(uniformBlock.dataSize);
1091 break;
1092 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1093 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1094 break;
1095 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1096 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1097 break;
1098 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1099 {
1100 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1101 {
1102 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1103 }
1104 }
1105 break;
1106 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1107 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1108 break;
1109 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1110 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1111 break;
1112 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001113 }
1114}
1115
1116GLint Program::getActiveUniformBlockMaxLength()
1117{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001118 int maxLength = 0;
1119
1120 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001121 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001122 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1123 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1124 {
1125 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1126 if (!uniformBlock.name.empty())
1127 {
1128 const int length = uniformBlock.name.length() + 1;
1129
1130 // Counting in "[0]".
1131 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1132
1133 maxLength = std::max(length + arrayLength, maxLength);
1134 }
1135 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001136 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001137
1138 return maxLength;
1139}
1140
1141GLuint Program::getUniformBlockIndex(const std::string &name)
1142{
1143 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001144}
1145
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001146void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1147{
1148 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1149}
1150
1151GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1152{
1153 return mUniformBlockBindings[uniformBlockIndex];
1154}
1155
1156void Program::resetUniformBlockBindings()
1157{
1158 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1159 {
1160 mUniformBlockBindings[blockId] = 0;
1161 }
1162}
1163
Geoff Lang48dcae72014-02-05 16:28:24 -05001164void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1165{
1166 mTransformFeedbackVaryings.resize(count);
1167 for (GLsizei i = 0; i < count; i++)
1168 {
1169 mTransformFeedbackVaryings[i] = varyings[i];
1170 }
1171
1172 mTransformFeedbackBufferMode = bufferMode;
1173}
1174
1175void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1176{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001177 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001178 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001179 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1180 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001181 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1182 if (length)
1183 {
1184 *length = lastNameIdx;
1185 }
1186 if (size)
1187 {
1188 *size = varying.size;
1189 }
1190 if (type)
1191 {
1192 *type = varying.type;
1193 }
1194 if (name)
1195 {
1196 memcpy(name, varying.name.c_str(), lastNameIdx);
1197 name[lastNameIdx] = '\0';
1198 }
1199 }
1200}
1201
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001202GLsizei Program::getTransformFeedbackVaryingCount() const
1203{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001204 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001205 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001206 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001207 }
1208 else
1209 {
1210 return 0;
1211 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001212}
1213
1214GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1215{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001216 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001217 {
1218 GLsizei maxSize = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001219 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001220 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001221 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001222 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1223 }
1224
1225 return maxSize;
1226 }
1227 else
1228 {
1229 return 0;
1230 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001231}
1232
1233GLenum Program::getTransformFeedbackBufferMode() const
1234{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001235 return mTransformFeedbackBufferMode;
1236}
1237
Geoff Lang7dd2e102014-11-10 15:19:26 -05001238bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1239{
1240 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1241 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1242
1243 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1244 {
1245 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1246 bool matched = false;
1247
1248 // Built-in varyings obey special rules
1249 if (input->isBuiltIn())
1250 {
1251 continue;
1252 }
1253
1254 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1255 {
1256 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1257 if (output->name == input->name)
1258 {
1259 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1260 {
1261 return false;
1262 }
1263
1264 output->registerIndex = input->registerIndex;
1265 output->columnIndex = input->columnIndex;
1266
1267 matched = true;
1268 break;
1269 }
1270 }
1271
1272 // We permit unmatched, unreferenced varyings
1273 if (!matched && input->staticUse)
1274 {
1275 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1276 return false;
1277 }
1278 }
1279
1280 return true;
1281}
1282
1283bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1284{
1285 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1286 {
1287 return false;
1288 }
1289
1290 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1291 {
1292 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1293 return false;
1294 }
1295
1296 return true;
1297}
1298
1299// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1300bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1301{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001302 unsigned int usedLocations = 0;
1303 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
1304
1305 // Link attributes that have a binding location
1306 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1307 {
1308 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1309
1310 ASSERT(attribute.staticUse);
1311
1312 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1313
1314 mProgram->getShaderAttributes()[attributeIndex] = attribute;
1315
1316 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1317 {
1318 const int rows = VariableRegisterCount(attribute.type);
1319
1320 if (rows + location > MAX_VERTEX_ATTRIBS)
1321 {
1322 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1323
1324 return false;
1325 }
1326
1327 for (int row = 0; row < rows; row++)
1328 {
1329 const int rowLocation = location + row;
1330 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1331
1332 // In GLSL 3.00, attribute aliasing produces a link error
1333 // In GLSL 1.00, attribute aliasing is allowed
1334 if (mProgram->getShaderVersion() >= 300)
1335 {
1336 if (!linkedAttribute.name.empty())
1337 {
1338 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1339 return false;
1340 }
1341 }
1342
1343 linkedAttribute = attribute;
1344 usedLocations |= 1 << rowLocation;
1345 }
1346 }
1347 }
1348
1349 // Link attributes that don't have a binding location
1350 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1351 {
1352 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1353
1354 ASSERT(attribute.staticUse);
1355
1356 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1357
1358 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1359 {
1360 int rows = VariableRegisterCount(attribute.type);
1361 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1362
1363 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1364 {
1365 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1366
1367 return false; // Fail to link
1368 }
1369
1370 mLinkedAttribute[availableIndex] = attribute;
1371 }
1372 }
1373
1374 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1375 {
Jamie Madill437d2662014-12-05 14:23:35 -05001376 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001377 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1378
1379 for (int r = 0; r < rows; r++)
1380 {
Jamie Madill437d2662014-12-05 14:23:35 -05001381 mProgram->getSemanticIndexes()[attributeIndex++] = index++;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001382 }
1383 }
1384
Geoff Lang7dd2e102014-11-10 15:19:26 -05001385 return true;
1386}
1387
1388bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1389{
1390 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1391 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1392 // Check that interface blocks defined in the vertex and fragment shaders are identical
1393 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1394 UniformBlockMap linkedUniformBlocks;
1395 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1396 {
1397 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1398 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1399 }
1400 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1401 {
1402 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1403 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1404 if (entry != linkedUniformBlocks.end())
1405 {
1406 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1407 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1408 {
1409 return false;
1410 }
1411 }
1412 }
1413 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1414 {
1415 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1416 // Note: shared and std140 layouts are always considered active
1417 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1418 {
1419 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1420 {
1421 return false;
1422 }
1423 }
1424 }
1425 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1426 {
1427 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1428 // Note: shared and std140 layouts are always considered active
1429 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1430 {
1431 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1432 {
1433 return false;
1434 }
1435 }
1436 }
1437 return true;
1438}
1439
1440bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1441 const sh::InterfaceBlock &fragmentInterfaceBlock)
1442{
1443 const char* blockName = vertexInterfaceBlock.name.c_str();
1444 // validate blocks for the same member types
1445 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1446 {
1447 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1448 return false;
1449 }
1450 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1451 {
1452 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1453 return false;
1454 }
1455 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1456 {
1457 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1458 return false;
1459 }
1460 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1461 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1462 {
1463 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1464 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1465 if (vertexMember.name != fragmentMember.name)
1466 {
1467 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1468 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1469 return false;
1470 }
1471 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1472 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1473 {
1474 return false;
1475 }
1476 }
1477 return true;
1478}
1479
1480bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1481 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1482{
1483 if (vertexVariable.type != fragmentVariable.type)
1484 {
1485 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1486 return false;
1487 }
1488 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1489 {
1490 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1491 return false;
1492 }
1493 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1494 {
1495 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1496 return false;
1497 }
1498
1499 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1500 {
1501 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1502 return false;
1503 }
1504 const unsigned int numMembers = vertexVariable.fields.size();
1505 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1506 {
1507 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1508 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1509
1510 if (vertexMember.name != fragmentMember.name)
1511 {
1512 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1513 memberIndex, variableName.c_str(),
1514 vertexMember.name.c_str(), fragmentMember.name.c_str());
1515 return false;
1516 }
1517
1518 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1519 vertexMember.name + "'";
1520
1521 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1522 {
1523 return false;
1524 }
1525 }
1526
1527 return true;
1528}
1529
1530bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1531{
1532 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1533 {
1534 return false;
1535 }
1536
1537 return true;
1538}
1539
1540bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1541{
1542 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1543 {
1544 return false;
1545 }
1546
1547 if (vertexVarying.interpolation != fragmentVarying.interpolation)
1548 {
1549 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1550 return false;
1551 }
1552
1553 return true;
1554}
1555
1556bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1557 const std::vector<std::string> &transformFeedbackVaryingNames,
1558 GLenum transformFeedbackBufferMode,
1559 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1560 const Caps &caps) const
1561{
1562 size_t totalComponents = 0;
1563
1564 // Gather the linked varyings that are used for transform feedback, they should all exist.
1565 outTransformFeedbackLinkedVaryings->clear();
1566 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1567 {
1568 bool found = false;
1569 for (size_t j = 0; j < linkedVaryings.size(); j++)
1570 {
1571 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1572 {
1573 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1574 {
1575 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1576 {
1577 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1578 return false;
1579 }
1580 }
1581
1582 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1583 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1584 componentCount > caps.maxTransformFeedbackSeparateComponents)
1585 {
1586 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1587 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1588 return false;
1589 }
1590
1591 totalComponents += componentCount;
1592
1593 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1594 found = true;
1595 break;
1596 }
1597 }
1598
1599 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1600 ASSERT(found);
1601 }
1602
1603 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1604 {
1605 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1606 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1607 return false;
1608 }
1609
1610 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001611}
1612
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001613}