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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000029
30#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000031
32#undef near
33#undef far
34
35namespace gl
36{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000037static const char* makeStaticString(const std::string& str)
38{
39 static std::set<std::string> strings;
40 std::set<std::string>::iterator it = strings.find(str);
41 if (it != strings.end())
42 return it->c_str();
43
44 return strings.insert(str).first->c_str();
45}
46
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000047Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048{
49 ASSERT(robustAccess == false); // Unimplemented
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mFenceHandleAllocator.setBaseHandle(0);
52
53 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
54
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000055 mClientVersion = clientVersion;
56
apatrick@chromium.org144f2802012-07-12 01:42:34 +000057 mState.depthClearValue = 1.0f;
58 mState.stencilClearValue = 0;
59
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
129 if (shareContext != NULL)
130 {
131 mResourceManager = shareContext->mResourceManager;
132 mResourceManager->addRef();
133 }
134 else
135 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000136 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000137 }
138
139 // [OpenGL ES 2.0.24] section 3.7 page 83:
140 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
141 // and cube map texture state vectors respectively associated with them.
142 // In order that access to these initial textures not be lost, they are treated as texture
143 // objects all of whose names are 0.
144
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000145 mTexture2DZero.set(new Texture2D(mRenderer, 0));
146 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000147 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000148 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149
150 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400151 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152 bindArrayBuffer(0);
153 bindElementArrayBuffer(0);
154 bindTextureCubeMap(0);
155 bindTexture2D(0);
156 bindReadFramebuffer(0);
157 bindDrawFramebuffer(0);
158 bindRenderbuffer(0);
159
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000160 bindGenericUniformBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
162 {
163 bindIndexedUniformBuffer(0, i, 0, -1);
164 }
165
166 bindGenericTransformFeedbackBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
168 {
169 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
170 }
171
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172 bindCopyReadBuffer(0);
173 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000174 bindPixelPackBuffer(0);
175 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000176
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000178 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179
180 mState.packAlignment = 4;
181 mState.unpackAlignment = 4;
182 mState.packReverseRowOrder = false;
183
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000184 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000185 mRendererString = NULL;
186
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000187 mInvalidEnum = false;
188 mInvalidValue = false;
189 mInvalidOperation = false;
190 mOutOfMemory = false;
191 mInvalidFramebufferOperation = false;
192
193 mHasBeenCurrent = false;
194 mContextLost = false;
195 mResetStatus = GL_NO_ERROR;
196 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
197 mRobustAccess = robustAccess;
198
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000199 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mSupportsDXT1Textures = false;
201 mSupportsDXT3Textures = false;
202 mSupportsDXT5Textures = false;
203 mSupportsEventQueries = false;
204 mSupportsOcclusionQueries = false;
205 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206}
207
208Context::~Context()
209{
210 if (mState.currentProgram != 0)
211 {
212 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
213 if (programObject)
214 {
215 programObject->release();
216 }
217 mState.currentProgram = 0;
218 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000219 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000220
221 while (!mFramebufferMap.empty())
222 {
223 deleteFramebuffer(mFramebufferMap.begin()->first);
224 }
225
226 while (!mFenceMap.empty())
227 {
228 deleteFence(mFenceMap.begin()->first);
229 }
230
231 while (!mQueryMap.empty())
232 {
233 deleteQuery(mQueryMap.begin()->first);
234 }
235
Jamie Madill57a89722013-07-02 11:57:03 -0400236 while (!mVertexArrayMap.empty())
237 {
238 deleteVertexArray(mVertexArrayMap.begin()->first);
239 }
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
242 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000243 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 {
245 mState.samplerTexture[type][sampler].set(NULL);
246 }
247 }
248
249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
251 mIncompleteTextures[type].set(NULL);
252 }
253
Jamie Madilla857c362013-07-02 11:57:02 -0400254 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
255 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
Jamie Madilla857c362013-07-02 11:57:02 -0400257 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 }
259
260 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
261 {
262 mState.activeQuery[i].set(NULL);
263 }
264
265 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 mState.renderbuffer.set(NULL);
267
268 mTexture2DZero.set(NULL);
269 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000270 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000271 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000273 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000274 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
275 {
276 mState.uniformBuffers[i].set(NULL);
277 }
278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
281 {
282 mState.transformFeedbackBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000285 mState.copyReadBuffer.set(NULL);
286 mState.copyWriteBuffer.set(NULL);
287
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000288 mState.pixelPackBuffer.set(NULL);
289 mState.pixelUnpackBuffer.set(NULL);
290
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291 mResourceManager->release();
292}
293
daniel@transgaming.comad629872012-11-28 19:32:06 +0000294void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296 if (!mHasBeenCurrent)
297 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000298 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000299 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000300 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
301 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
302 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000304 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000305 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
306 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
307 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
308 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
309 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000310 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMaxRenderbufferDimension = mMax2DTextureDimension;
312 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000313 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000314 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
315 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
316 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000319 mSupportsEventQueries = mRenderer->getEventQuerySupport();
320 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000321 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000322 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
323 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
324 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000325 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
326 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
327 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
328 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
329 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
330 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000331 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
332 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
333 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000334 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000335 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
337 mNumCompressedTextureFormats = 0;
338 if (supportsDXT1Textures())
339 {
340 mNumCompressedTextureFormats += 2;
341 }
342 if (supportsDXT3Textures())
343 {
344 mNumCompressedTextureFormats += 1;
345 }
346 if (supportsDXT5Textures())
347 {
348 mNumCompressedTextureFormats += 1;
349 }
350
351 initExtensionString();
352 initRendererString();
353
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000354 mState.viewport.x = 0;
355 mState.viewport.y = 0;
356 mState.viewport.width = surface->getWidth();
357 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000359 mState.scissor.x = 0;
360 mState.scissor.y = 0;
361 mState.scissor.width = surface->getWidth();
362 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363
364 mHasBeenCurrent = true;
365 }
366
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000367 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000368 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000370 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
371 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000372 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000375
376 // Store the current client version in the renderer
377 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000380// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381void Context::markContextLost()
382{
383 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
384 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
385 mContextLost = true;
386}
387
388bool Context::isContextLost()
389{
390 return mContextLost;
391}
392
393void Context::setClearColor(float red, float green, float blue, float alpha)
394{
395 mState.colorClearValue.red = red;
396 mState.colorClearValue.green = green;
397 mState.colorClearValue.blue = blue;
398 mState.colorClearValue.alpha = alpha;
399}
400
401void Context::setClearDepth(float depth)
402{
403 mState.depthClearValue = depth;
404}
405
406void Context::setClearStencil(int stencil)
407{
408 mState.stencilClearValue = stencil;
409}
410
411void Context::setCullFace(bool enabled)
412{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000413 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416bool Context::isCullFaceEnabled() const
417{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000418 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setCullMode(GLenum mode)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setFrontFace(GLenum front)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setDepthTest(bool enabled)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436bool Context::isDepthTestEnabled() const
437{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000438 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setDepthFunc(GLenum depthFunc)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setDepthRange(float zNear, float zFar)
447{
448 mState.zNear = zNear;
449 mState.zFar = zFar;
450}
451
452void Context::setBlend(bool enabled)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457bool Context::isBlendEnabled() const
458{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000459 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.blend.sourceBlendRGB = sourceRGB;
465 mState.blend.destBlendRGB = destRGB;
466 mState.blend.sourceBlendAlpha = sourceAlpha;
467 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendColor(float red, float green, float blue, float alpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blendColor.red = red;
473 mState.blendColor.green = green;
474 mState.blendColor.blue = blue;
475 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blend.blendEquationRGB = rgbEquation;
481 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setStencilTest(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isStencilTestEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000497 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000504 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilWritemask(GLuint stencilWritemask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilFail = stencilFail;
521 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
522 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilBackFail = stencilBackFail;
528 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
529 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setPolygonOffsetFill(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isPolygonOffsetFillEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
543{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000544 // An application can pass NaN values here, so handle this gracefully
545 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
546 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549void Context::setSampleAlphaToCoverage(bool enabled)
550{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554bool Context::isSampleAlphaToCoverageEnabled() const
555{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000556 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setSampleCoverage(bool enabled)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564bool Context::isSampleCoverageEnabled() const
565{
566 return mState.sampleCoverage;
567}
568
569void Context::setSampleCoverageParams(GLclampf value, bool invert)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.sampleCoverageValue = value;
572 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setScissorTest(bool enabled)
576{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000577 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580bool Context::isScissorTestEnabled() const
581{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000582 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setDither(bool enabled)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590bool Context::isDitherEnabled() const
591{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000592 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setLineWidth(GLfloat width)
596{
597 mState.lineWidth = width;
598}
599
600void Context::setGenerateMipmapHint(GLenum hint)
601{
602 mState.generateMipmapHint = hint;
603}
604
605void Context::setFragmentShaderDerivativeHint(GLenum hint)
606{
607 mState.fragmentShaderDerivativeHint = hint;
608 // TODO: Propagate the hint to shader translator so we can write
609 // ddx, ddx_coarse, or ddx_fine depending on the hint.
610 // Ignore for now. It is valid for implementations to ignore hint.
611}
612
613void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
614{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000615 mState.viewport.x = x;
616 mState.viewport.y = y;
617 mState.viewport.width = width;
618 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.scissor.x = x;
624 mState.scissor.y = y;
625 mState.scissor.width = width;
626 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.colorMaskRed = red;
632 mState.blend.colorMaskGreen = green;
633 mState.blend.colorMaskBlue = blue;
634 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setDepthMask(bool mask)
638{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000639 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642void Context::setActiveSampler(unsigned int active)
643{
644 mState.activeSampler = active;
645}
646
647GLuint Context::getReadFramebufferHandle() const
648{
649 return mState.readFramebuffer;
650}
651
652GLuint Context::getDrawFramebufferHandle() const
653{
654 return mState.drawFramebuffer;
655}
656
657GLuint Context::getRenderbufferHandle() const
658{
659 return mState.renderbuffer.id();
660}
661
662GLuint Context::getArrayBufferHandle() const
663{
664 return mState.arrayBuffer.id();
665}
666
667GLuint Context::getActiveQuery(GLenum target) const
668{
669 Query *queryObject = NULL;
670
671 switch (target)
672 {
673 case GL_ANY_SAMPLES_PASSED_EXT:
674 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
675 break;
676 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
677 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
678 break;
679 default:
680 ASSERT(false);
681 }
682
683 if (queryObject)
684 {
685 return queryObject->id();
686 }
687 else
688 {
689 return 0;
690 }
691}
692
693void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
694{
Jamie Madill57a89722013-07-02 11:57:03 -0400695 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000696}
697
Jamie Madilla857c362013-07-02 11:57:02 -0400698const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000699{
Jamie Madill57a89722013-07-02 11:57:03 -0400700 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000701}
702
Jamie Madilla857c362013-07-02 11:57:02 -0400703const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
704{
705 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
706 return mState.vertexAttribCurrentValues[attribNum];
707}
708
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000709void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000710 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711{
Jamie Madill57a89722013-07-02 11:57:03 -0400712 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000713}
714
715const void *Context::getVertexAttribPointer(unsigned int attribNum) const
716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000720void Context::setPackAlignment(GLint alignment)
721{
722 mState.packAlignment = alignment;
723}
724
725GLint Context::getPackAlignment() const
726{
727 return mState.packAlignment;
728}
729
730void Context::setUnpackAlignment(GLint alignment)
731{
732 mState.unpackAlignment = alignment;
733}
734
735GLint Context::getUnpackAlignment() const
736{
737 return mState.unpackAlignment;
738}
739
740void Context::setPackReverseRowOrder(bool reverseRowOrder)
741{
742 mState.packReverseRowOrder = reverseRowOrder;
743}
744
745bool Context::getPackReverseRowOrder() const
746{
747 return mState.packReverseRowOrder;
748}
749
750GLuint Context::createBuffer()
751{
752 return mResourceManager->createBuffer();
753}
754
755GLuint Context::createProgram()
756{
757 return mResourceManager->createProgram();
758}
759
760GLuint Context::createShader(GLenum type)
761{
762 return mResourceManager->createShader(type);
763}
764
765GLuint Context::createTexture()
766{
767 return mResourceManager->createTexture();
768}
769
770GLuint Context::createRenderbuffer()
771{
772 return mResourceManager->createRenderbuffer();
773}
774
Jamie Madill57a89722013-07-02 11:57:03 -0400775GLuint Context::createVertexArray()
776{
777 GLuint handle = mVertexArrayHandleAllocator.allocate();
778
Jamie Madilld1028542013-07-02 11:57:04 -0400779 // Although the spec states VAO state is not initialized until the object is bound,
780 // we create it immediately. The resulting behaviour is transparent to the application,
781 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400782 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
783
784 return handle;
785}
786
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000787// Returns an unused framebuffer name
788GLuint Context::createFramebuffer()
789{
790 GLuint handle = mFramebufferHandleAllocator.allocate();
791
792 mFramebufferMap[handle] = NULL;
793
794 return handle;
795}
796
797GLuint Context::createFence()
798{
799 GLuint handle = mFenceHandleAllocator.allocate();
800
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000801 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000802
803 return handle;
804}
805
806// Returns an unused query name
807GLuint Context::createQuery()
808{
809 GLuint handle = mQueryHandleAllocator.allocate();
810
811 mQueryMap[handle] = NULL;
812
813 return handle;
814}
815
816void Context::deleteBuffer(GLuint buffer)
817{
818 if (mResourceManager->getBuffer(buffer))
819 {
820 detachBuffer(buffer);
821 }
822
823 mResourceManager->deleteBuffer(buffer);
824}
825
826void Context::deleteShader(GLuint shader)
827{
828 mResourceManager->deleteShader(shader);
829}
830
831void Context::deleteProgram(GLuint program)
832{
833 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834}
835
836void Context::deleteTexture(GLuint texture)
837{
838 if (mResourceManager->getTexture(texture))
839 {
840 detachTexture(texture);
841 }
842
843 mResourceManager->deleteTexture(texture);
844}
845
846void Context::deleteRenderbuffer(GLuint renderbuffer)
847{
848 if (mResourceManager->getRenderbuffer(renderbuffer))
849 {
850 detachRenderbuffer(renderbuffer);
851 }
852
853 mResourceManager->deleteRenderbuffer(renderbuffer);
854}
855
Jamie Madill57a89722013-07-02 11:57:03 -0400856void Context::deleteVertexArray(GLuint vertexArray)
857{
858 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
859
860 if (vertexArrayObject != mVertexArrayMap.end())
861 {
862 detachVertexArray(vertexArray);
863
864 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
865 delete vertexArrayObject->second;
866 mVertexArrayMap.erase(vertexArrayObject);
867 }
868}
869
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000870void Context::deleteFramebuffer(GLuint framebuffer)
871{
872 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
873
874 if (framebufferObject != mFramebufferMap.end())
875 {
876 detachFramebuffer(framebuffer);
877
878 mFramebufferHandleAllocator.release(framebufferObject->first);
879 delete framebufferObject->second;
880 mFramebufferMap.erase(framebufferObject);
881 }
882}
883
884void Context::deleteFence(GLuint fence)
885{
886 FenceMap::iterator fenceObject = mFenceMap.find(fence);
887
888 if (fenceObject != mFenceMap.end())
889 {
890 mFenceHandleAllocator.release(fenceObject->first);
891 delete fenceObject->second;
892 mFenceMap.erase(fenceObject);
893 }
894}
895
896void Context::deleteQuery(GLuint query)
897{
898 QueryMap::iterator queryObject = mQueryMap.find(query);
899 if (queryObject != mQueryMap.end())
900 {
901 mQueryHandleAllocator.release(queryObject->first);
902 if (queryObject->second)
903 {
904 queryObject->second->release();
905 }
906 mQueryMap.erase(queryObject);
907 }
908}
909
910Buffer *Context::getBuffer(GLuint handle)
911{
912 return mResourceManager->getBuffer(handle);
913}
914
915Shader *Context::getShader(GLuint handle)
916{
917 return mResourceManager->getShader(handle);
918}
919
920Program *Context::getProgram(GLuint handle)
921{
922 return mResourceManager->getProgram(handle);
923}
924
925Texture *Context::getTexture(GLuint handle)
926{
927 return mResourceManager->getTexture(handle);
928}
929
930Renderbuffer *Context::getRenderbuffer(GLuint handle)
931{
932 return mResourceManager->getRenderbuffer(handle);
933}
934
Jamie Madill57a89722013-07-02 11:57:03 -0400935VertexArray *Context::getVertexArray(GLuint handle) const
936{
937 auto vertexArray = mVertexArrayMap.find(handle);
938
939 if (vertexArray == mVertexArrayMap.end())
940 {
941 return NULL;
942 }
943 else
944 {
945 return vertexArray->second;
946 }
947}
948
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000949Framebuffer *Context::getReadFramebuffer()
950{
951 return getFramebuffer(mState.readFramebuffer);
952}
953
954Framebuffer *Context::getDrawFramebuffer()
955{
956 return mBoundDrawFramebuffer;
957}
958
Jamie Madill57a89722013-07-02 11:57:03 -0400959VertexArray *Context::getCurrentVertexArray() const
960{
961 VertexArray *vao = getVertexArray(mState.vertexArray);
962 ASSERT(vao != NULL);
963 return vao;
964}
965
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000966void Context::bindArrayBuffer(unsigned int buffer)
967{
968 mResourceManager->checkBufferAllocation(buffer);
969
970 mState.arrayBuffer.set(getBuffer(buffer));
971}
972
973void Context::bindElementArrayBuffer(unsigned int buffer)
974{
975 mResourceManager->checkBufferAllocation(buffer);
976
Jamie Madill57a89722013-07-02 11:57:03 -0400977 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000978}
979
980void Context::bindTexture2D(GLuint texture)
981{
982 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
983
984 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
985}
986
987void Context::bindTextureCubeMap(GLuint texture)
988{
989 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
990
991 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
992}
993
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000994void Context::bindTexture3D(GLuint texture)
995{
996 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
997
998 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
999}
1000
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001001void Context::bindTexture2DArray(GLuint texture)
1002{
1003 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1004
1005 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1006}
1007
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001008void Context::bindReadFramebuffer(GLuint framebuffer)
1009{
1010 if (!getFramebuffer(framebuffer))
1011 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001012 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001013 }
1014
1015 mState.readFramebuffer = framebuffer;
1016}
1017
1018void Context::bindDrawFramebuffer(GLuint framebuffer)
1019{
1020 if (!getFramebuffer(framebuffer))
1021 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001022 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001023 }
1024
1025 mState.drawFramebuffer = framebuffer;
1026
1027 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1028}
1029
1030void Context::bindRenderbuffer(GLuint renderbuffer)
1031{
1032 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1033
1034 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1035}
1036
Jamie Madill57a89722013-07-02 11:57:03 -04001037void Context::bindVertexArray(GLuint vertexArray)
1038{
1039 if (!getVertexArray(vertexArray))
1040 {
1041 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1042 }
1043
1044 mState.vertexArray = vertexArray;
1045}
1046
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001047void Context::bindGenericUniformBuffer(GLuint buffer)
1048{
1049 mResourceManager->checkBufferAllocation(buffer);
1050
1051 mState.genericUniformBuffer.set(getBuffer(buffer));
1052}
1053
1054void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001055{
1056 mResourceManager->checkBufferAllocation(buffer);
1057
1058 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1059}
1060
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001061void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1062{
1063 mResourceManager->checkBufferAllocation(buffer);
1064
1065 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1066}
1067
1068void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001069{
1070 mResourceManager->checkBufferAllocation(buffer);
1071
1072 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1073}
1074
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001075void Context::bindCopyReadBuffer(GLuint buffer)
1076{
1077 mResourceManager->checkBufferAllocation(buffer);
1078
1079 mState.copyReadBuffer.set(getBuffer(buffer));
1080}
1081
1082void Context::bindCopyWriteBuffer(GLuint buffer)
1083{
1084 mResourceManager->checkBufferAllocation(buffer);
1085
1086 mState.copyWriteBuffer.set(getBuffer(buffer));
1087}
1088
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001089void Context::bindPixelPackBuffer(GLuint buffer)
1090{
1091 mResourceManager->checkBufferAllocation(buffer);
1092
1093 mState.pixelPackBuffer.set(getBuffer(buffer));
1094}
1095
1096void Context::bindPixelUnpackBuffer(GLuint buffer)
1097{
1098 mResourceManager->checkBufferAllocation(buffer);
1099
1100 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1101}
1102
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001103void Context::useProgram(GLuint program)
1104{
1105 GLuint priorProgram = mState.currentProgram;
1106 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1107
1108 if (priorProgram != program)
1109 {
1110 Program *newProgram = mResourceManager->getProgram(program);
1111 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001112 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001113
1114 if (newProgram)
1115 {
1116 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001117 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001118 }
1119
1120 if (oldProgram)
1121 {
1122 oldProgram->release();
1123 }
1124 }
1125}
1126
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001127void Context::linkProgram(GLuint program)
1128{
1129 Program *programObject = mResourceManager->getProgram(program);
1130
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001131 bool linked = programObject->link();
1132
1133 // if the current program was relinked successfully we
1134 // need to install the new executables
1135 if (linked && program == mState.currentProgram)
1136 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001137 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001138 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001139}
1140
1141void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1142{
1143 Program *programObject = mResourceManager->getProgram(program);
1144
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001145 bool loaded = programObject->setProgramBinary(binary, length);
1146
1147 // if the current program was reloaded successfully we
1148 // need to install the new executables
1149 if (loaded && program == mState.currentProgram)
1150 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001151 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001152 }
1153
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001154}
1155
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001156void Context::beginQuery(GLenum target, GLuint query)
1157{
1158 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1159 // of zero, if the active query object name for <target> is non-zero (for the
1160 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1161 // the active query for either target is non-zero), if <id> is the name of an
1162 // existing query object whose type does not match <target>, or if <id> is the
1163 // active query object name for any query type, the error INVALID_OPERATION is
1164 // generated.
1165
1166 // Ensure no other queries are active
1167 // NOTE: If other queries than occlusion are supported, we will need to check
1168 // separately that:
1169 // a) The query ID passed is not the current active query for any target/type
1170 // b) There are no active queries for the requested target (and in the case
1171 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1172 // no query may be active for either if glBeginQuery targets either.
1173 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1174 {
1175 if (mState.activeQuery[i].get() != NULL)
1176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001177 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001178 }
1179 }
1180
1181 QueryType qType;
1182 switch (target)
1183 {
1184 case GL_ANY_SAMPLES_PASSED_EXT:
1185 qType = QUERY_ANY_SAMPLES_PASSED;
1186 break;
1187 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1188 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1189 break;
1190 default:
1191 ASSERT(false);
1192 return;
1193 }
1194
1195 Query *queryObject = getQuery(query, true, target);
1196
1197 // check that name was obtained with glGenQueries
1198 if (!queryObject)
1199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001200 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001201 }
1202
1203 // check for type mismatch
1204 if (queryObject->getType() != target)
1205 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001206 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001207 }
1208
1209 // set query as active for specified target
1210 mState.activeQuery[qType].set(queryObject);
1211
1212 // begin query
1213 queryObject->begin();
1214}
1215
1216void Context::endQuery(GLenum target)
1217{
1218 QueryType qType;
1219
1220 switch (target)
1221 {
1222 case GL_ANY_SAMPLES_PASSED_EXT:
1223 qType = QUERY_ANY_SAMPLES_PASSED;
1224 break;
1225 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1226 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1227 break;
1228 default:
1229 ASSERT(false);
1230 return;
1231 }
1232
1233 Query *queryObject = mState.activeQuery[qType].get();
1234
1235 if (queryObject == NULL)
1236 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001237 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001238 }
1239
1240 queryObject->end();
1241
1242 mState.activeQuery[qType].set(NULL);
1243}
1244
1245void Context::setFramebufferZero(Framebuffer *buffer)
1246{
1247 delete mFramebufferMap[0];
1248 mFramebufferMap[0] = buffer;
1249 if (mState.drawFramebuffer == 0)
1250 {
1251 mBoundDrawFramebuffer = buffer;
1252 }
1253}
1254
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001255void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001256{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001257 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1258 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1259 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1260
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001261 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001262
1263 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001264 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001265 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001266 }
1267 else if (depth && stencil)
1268 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001269 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001270 }
1271 else if (depth)
1272 {
1273 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1274 }
1275 else if (stencil)
1276 {
1277 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1278 }
1279 else
1280 {
1281 UNREACHABLE();
1282 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001283 }
1284
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001285 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1286 renderbufferObject->setStorage(renderbuffer);
1287}
1288
1289Framebuffer *Context::getFramebuffer(unsigned int handle)
1290{
1291 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1292
1293 if (framebuffer == mFramebufferMap.end())
1294 {
1295 return NULL;
1296 }
1297 else
1298 {
1299 return framebuffer->second;
1300 }
1301}
1302
1303Fence *Context::getFence(unsigned int handle)
1304{
1305 FenceMap::iterator fence = mFenceMap.find(handle);
1306
1307 if (fence == mFenceMap.end())
1308 {
1309 return NULL;
1310 }
1311 else
1312 {
1313 return fence->second;
1314 }
1315}
1316
1317Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1318{
1319 QueryMap::iterator query = mQueryMap.find(handle);
1320
1321 if (query == mQueryMap.end())
1322 {
1323 return NULL;
1324 }
1325 else
1326 {
1327 if (!query->second && create)
1328 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001329 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001330 query->second->addRef();
1331 }
1332 return query->second;
1333 }
1334}
1335
1336Buffer *Context::getArrayBuffer()
1337{
1338 return mState.arrayBuffer.get();
1339}
1340
1341Buffer *Context::getElementArrayBuffer()
1342{
Jamie Madill57a89722013-07-02 11:57:03 -04001343 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344}
1345
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001346ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001347{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001348 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001349}
1350
1351Texture2D *Context::getTexture2D()
1352{
1353 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1354}
1355
1356TextureCubeMap *Context::getTextureCubeMap()
1357{
1358 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1359}
1360
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001361Texture3D *Context::getTexture3D()
1362{
1363 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1364}
1365
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001366Texture2DArray *Context::getTexture2DArray()
1367{
1368 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1369}
1370
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001371Buffer *Context::getGenericUniformBuffer()
1372{
1373 return mState.genericUniformBuffer.get();
1374}
1375
1376Buffer *Context::getGenericTransformFeedbackBuffer()
1377{
1378 return mState.genericTransformFeedbackBuffer.get();
1379}
1380
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001381Buffer *Context::getCopyReadBuffer()
1382{
1383 return mState.copyReadBuffer.get();
1384}
1385
1386Buffer *Context::getCopyWriteBuffer()
1387{
1388 return mState.copyWriteBuffer.get();
1389}
1390
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001391Buffer *Context::getPixelPackBuffer()
1392{
1393 return mState.pixelPackBuffer.get();
1394}
1395
1396Buffer *Context::getPixelUnpackBuffer()
1397{
1398 return mState.pixelUnpackBuffer.get();
1399}
1400
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001401Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1402{
1403 GLuint texid = mState.samplerTexture[type][sampler].id();
1404
1405 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1406 {
1407 switch (type)
1408 {
1409 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001410 case TEXTURE_2D: return mTexture2DZero.get();
1411 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1412 case TEXTURE_3D: return mTexture3DZero.get();
1413 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414 }
1415 }
1416
1417 return mState.samplerTexture[type][sampler].get();
1418}
1419
1420bool Context::getBooleanv(GLenum pname, GLboolean *params)
1421{
1422 switch (pname)
1423 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001424 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1425 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1426 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001427 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001428 params[0] = mState.blend.colorMaskRed;
1429 params[1] = mState.blend.colorMaskGreen;
1430 params[2] = mState.blend.colorMaskBlue;
1431 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001433 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1434 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1435 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1436 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001437 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001438 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1439 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1440 case GL_BLEND: *params = mState.blend.blend; break;
1441 case GL_DITHER: *params = mState.blend.dither; break;
1442 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001443 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001444 default:
1445 return false;
1446 }
1447
1448 return true;
1449}
1450
1451bool Context::getFloatv(GLenum pname, GLfloat *params)
1452{
1453 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1454 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1455 // GetIntegerv as its native query function. As it would require conversion in any
1456 // case, this should make no difference to the calling application.
1457 switch (pname)
1458 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001459 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1460 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1461 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1462 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1463 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001464 case GL_ALIASED_LINE_WIDTH_RANGE:
1465 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1466 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1467 break;
1468 case GL_ALIASED_POINT_SIZE_RANGE:
1469 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1470 params[1] = getMaximumPointSize();
1471 break;
1472 case GL_DEPTH_RANGE:
1473 params[0] = mState.zNear;
1474 params[1] = mState.zFar;
1475 break;
1476 case GL_COLOR_CLEAR_VALUE:
1477 params[0] = mState.colorClearValue.red;
1478 params[1] = mState.colorClearValue.green;
1479 params[2] = mState.colorClearValue.blue;
1480 params[3] = mState.colorClearValue.alpha;
1481 break;
1482 case GL_BLEND_COLOR:
1483 params[0] = mState.blendColor.red;
1484 params[1] = mState.blendColor.green;
1485 params[2] = mState.blendColor.blue;
1486 params[3] = mState.blendColor.alpha;
1487 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001488 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1489 if (!supportsTextureFilterAnisotropy())
1490 {
1491 return false;
1492 }
1493 *params = mMaxTextureAnisotropy;
1494 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001495 default:
1496 return false;
1497 }
1498
1499 return true;
1500}
1501
1502bool Context::getIntegerv(GLenum pname, GLint *params)
1503{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001504 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1505 {
1506 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1507
1508 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1509 {
1510 // return true to stop further operation in the parent call
1511 return gl::error(GL_INVALID_OPERATION, true);
1512 }
1513
1514 Framebuffer *framebuffer = getDrawFramebuffer();
1515
1516 *params = framebuffer->getDrawBufferState(colorAttachment);
1517 return true;
1518 }
1519
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001520 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1521 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1522 // GetIntegerv as its native query function. As it would require conversion in any
1523 // case, this should make no difference to the calling application. You may find it in
1524 // Context::getFloatv.
1525 switch (pname)
1526 {
1527 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001528 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001529 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1530 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001531 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001532 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001533 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001535 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001536 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001537 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1538 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1539 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
Jamie Madill57a89722013-07-02 11:57:03 -04001540 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001541 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1542 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1543 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1544 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
Jamie Madillefb3bd12013-07-02 11:57:05 -04001545 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001546 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1547 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1548 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1549 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1550 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1551 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1552 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001553 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001554 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001555 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1556 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001557 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001558 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1559 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1560 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1561 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1562 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1563 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1564 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1565 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1566 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1567 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1568 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1569 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1570 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1571 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1572 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1573 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001574 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1575 case GL_SUBPIXEL_BITS: *params = 4; break;
1576 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1577 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1578 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1579 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1580 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1581 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001582 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1583 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1584 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001585 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001586 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1587 params[0] = mNumCompressedTextureFormats;
1588 break;
1589 case GL_MAX_SAMPLES_ANGLE:
1590 {
1591 GLsizei maxSamples = getMaxSupportedSamples();
1592 if (maxSamples != 0)
1593 {
1594 *params = maxSamples;
1595 }
1596 else
1597 {
1598 return false;
1599 }
1600
1601 break;
1602 }
1603 case GL_SAMPLE_BUFFERS:
1604 case GL_SAMPLES:
1605 {
1606 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1607 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1608 {
1609 switch (pname)
1610 {
1611 case GL_SAMPLE_BUFFERS:
1612 if (framebuffer->getSamples() != 0)
1613 {
1614 *params = 1;
1615 }
1616 else
1617 {
1618 *params = 0;
1619 }
1620 break;
1621 case GL_SAMPLES:
1622 *params = framebuffer->getSamples();
1623 break;
1624 }
1625 }
1626 else
1627 {
1628 *params = 0;
1629 }
1630 }
1631 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001632 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1633 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1634 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001635 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001636 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001637 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001638 {
1639 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1640 *params = format;
1641 else
1642 *params = type;
1643 }
1644 }
1645 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646 case GL_MAX_VIEWPORT_DIMS:
1647 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001648 params[0] = mMaxViewportDimension;
1649 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001650 }
1651 break;
1652 case GL_COMPRESSED_TEXTURE_FORMATS:
1653 {
1654 if (supportsDXT1Textures())
1655 {
1656 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1657 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1658 }
1659 if (supportsDXT3Textures())
1660 {
1661 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1662 }
1663 if (supportsDXT5Textures())
1664 {
1665 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1666 }
1667 }
1668 break;
1669 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001670 params[0] = mState.viewport.x;
1671 params[1] = mState.viewport.y;
1672 params[2] = mState.viewport.width;
1673 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001674 break;
1675 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001676 params[0] = mState.scissor.x;
1677 params[1] = mState.scissor.y;
1678 params[2] = mState.scissor.width;
1679 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001681 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1682 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001683 case GL_RED_BITS:
1684 case GL_GREEN_BITS:
1685 case GL_BLUE_BITS:
1686 case GL_ALPHA_BITS:
1687 {
1688 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001689 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690
1691 if (colorbuffer)
1692 {
1693 switch (pname)
1694 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001695 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1696 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1697 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1698 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001699 }
1700 }
1701 else
1702 {
1703 *params = 0;
1704 }
1705 }
1706 break;
1707 case GL_DEPTH_BITS:
1708 {
1709 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1710 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1711
1712 if (depthbuffer)
1713 {
1714 *params = depthbuffer->getDepthSize();
1715 }
1716 else
1717 {
1718 *params = 0;
1719 }
1720 }
1721 break;
1722 case GL_STENCIL_BITS:
1723 {
1724 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1725 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1726
1727 if (stencilbuffer)
1728 {
1729 *params = stencilbuffer->getStencilSize();
1730 }
1731 else
1732 {
1733 *params = 0;
1734 }
1735 }
1736 break;
1737 case GL_TEXTURE_BINDING_2D:
1738 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001739 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001741 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 return false;
1743 }
1744
1745 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1746 }
1747 break;
1748 case GL_TEXTURE_BINDING_CUBE_MAP:
1749 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001750 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001752 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753 return false;
1754 }
1755
1756 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1757 }
1758 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001759 case GL_TEXTURE_BINDING_3D:
1760 {
1761 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1762 {
1763 gl::error(GL_INVALID_OPERATION);
1764 return false;
1765 }
1766
1767 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1768 }
1769 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001770 case GL_TEXTURE_BINDING_2D_ARRAY:
1771 {
1772 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1773 {
1774 gl::error(GL_INVALID_OPERATION);
1775 return false;
1776 }
1777
1778 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1779 }
1780 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1782 *params = mResetStrategy;
1783 break;
1784 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1785 *params = 1;
1786 break;
1787 case GL_PROGRAM_BINARY_FORMATS_OES:
1788 *params = GL_PROGRAM_BINARY_ANGLE;
1789 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001790 case GL_UNIFORM_BUFFER_BINDING:
1791 *params = mState.genericUniformBuffer.id();
1792 break;
1793 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1794 *params = mState.genericTransformFeedbackBuffer.id();
1795 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001796 case GL_COPY_READ_BUFFER_BINDING:
1797 *params = mState.copyReadBuffer.id();
1798 break;
1799 case GL_COPY_WRITE_BUFFER_BINDING:
1800 *params = mState.copyWriteBuffer.id();
1801 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001802 case GL_PIXEL_PACK_BUFFER_BINDING:
1803 *params = mState.pixelPackBuffer.id();
1804 break;
1805 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1806 *params = mState.pixelUnpackBuffer.id();
1807 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001808 default:
1809 return false;
1810 }
1811
1812 return true;
1813}
1814
1815bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1816{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001817 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1818 {
1819 *type = GL_INT;
1820 *numParams = 1;
1821 return true;
1822 }
1823
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1825 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1826 // to the fact that it is stored internally as a float, and so would require conversion
1827 // if returned from Context::getIntegerv. Since this conversion is already implemented
1828 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1829 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1830 // application.
1831 switch (pname)
1832 {
1833 case GL_COMPRESSED_TEXTURE_FORMATS:
1834 {
1835 *type = GL_INT;
1836 *numParams = mNumCompressedTextureFormats;
1837 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001838 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839 case GL_SHADER_BINARY_FORMATS:
1840 {
1841 *type = GL_INT;
1842 *numParams = 0;
1843 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001844 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 case GL_MAX_VERTEX_ATTRIBS:
1846 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1847 case GL_MAX_VARYING_VECTORS:
1848 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1849 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1850 case GL_MAX_TEXTURE_IMAGE_UNITS:
1851 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1852 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001853 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001854 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855 case GL_NUM_SHADER_BINARY_FORMATS:
1856 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1857 case GL_ARRAY_BUFFER_BINDING:
1858 case GL_FRAMEBUFFER_BINDING:
1859 case GL_RENDERBUFFER_BINDING:
1860 case GL_CURRENT_PROGRAM:
1861 case GL_PACK_ALIGNMENT:
1862 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1863 case GL_UNPACK_ALIGNMENT:
1864 case GL_GENERATE_MIPMAP_HINT:
1865 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1866 case GL_RED_BITS:
1867 case GL_GREEN_BITS:
1868 case GL_BLUE_BITS:
1869 case GL_ALPHA_BITS:
1870 case GL_DEPTH_BITS:
1871 case GL_STENCIL_BITS:
1872 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1873 case GL_CULL_FACE_MODE:
1874 case GL_FRONT_FACE:
1875 case GL_ACTIVE_TEXTURE:
1876 case GL_STENCIL_FUNC:
1877 case GL_STENCIL_VALUE_MASK:
1878 case GL_STENCIL_REF:
1879 case GL_STENCIL_FAIL:
1880 case GL_STENCIL_PASS_DEPTH_FAIL:
1881 case GL_STENCIL_PASS_DEPTH_PASS:
1882 case GL_STENCIL_BACK_FUNC:
1883 case GL_STENCIL_BACK_VALUE_MASK:
1884 case GL_STENCIL_BACK_REF:
1885 case GL_STENCIL_BACK_FAIL:
1886 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1887 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1888 case GL_DEPTH_FUNC:
1889 case GL_BLEND_SRC_RGB:
1890 case GL_BLEND_SRC_ALPHA:
1891 case GL_BLEND_DST_RGB:
1892 case GL_BLEND_DST_ALPHA:
1893 case GL_BLEND_EQUATION_RGB:
1894 case GL_BLEND_EQUATION_ALPHA:
1895 case GL_STENCIL_WRITEMASK:
1896 case GL_STENCIL_BACK_WRITEMASK:
1897 case GL_STENCIL_CLEAR_VALUE:
1898 case GL_SUBPIXEL_BITS:
1899 case GL_MAX_TEXTURE_SIZE:
1900 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1901 case GL_SAMPLE_BUFFERS:
1902 case GL_SAMPLES:
1903 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1904 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1905 case GL_TEXTURE_BINDING_2D:
1906 case GL_TEXTURE_BINDING_CUBE_MAP:
1907 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1908 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1909 case GL_PROGRAM_BINARY_FORMATS_OES:
1910 {
1911 *type = GL_INT;
1912 *numParams = 1;
1913 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001914 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 case GL_MAX_SAMPLES_ANGLE:
1916 {
1917 if (getMaxSupportedSamples() != 0)
1918 {
1919 *type = GL_INT;
1920 *numParams = 1;
1921 }
1922 else
1923 {
1924 return false;
1925 }
1926 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001927 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001928 case GL_MAX_VIEWPORT_DIMS:
1929 {
1930 *type = GL_INT;
1931 *numParams = 2;
1932 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001933 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 case GL_VIEWPORT:
1935 case GL_SCISSOR_BOX:
1936 {
1937 *type = GL_INT;
1938 *numParams = 4;
1939 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001940 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001941 case GL_SHADER_COMPILER:
1942 case GL_SAMPLE_COVERAGE_INVERT:
1943 case GL_DEPTH_WRITEMASK:
1944 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1945 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1946 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1947 case GL_SAMPLE_COVERAGE:
1948 case GL_SCISSOR_TEST:
1949 case GL_STENCIL_TEST:
1950 case GL_DEPTH_TEST:
1951 case GL_BLEND:
1952 case GL_DITHER:
1953 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1954 {
1955 *type = GL_BOOL;
1956 *numParams = 1;
1957 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001958 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959 case GL_COLOR_WRITEMASK:
1960 {
1961 *type = GL_BOOL;
1962 *numParams = 4;
1963 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001964 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 case GL_POLYGON_OFFSET_FACTOR:
1966 case GL_POLYGON_OFFSET_UNITS:
1967 case GL_SAMPLE_COVERAGE_VALUE:
1968 case GL_DEPTH_CLEAR_VALUE:
1969 case GL_LINE_WIDTH:
1970 {
1971 *type = GL_FLOAT;
1972 *numParams = 1;
1973 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001974 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001975 case GL_ALIASED_LINE_WIDTH_RANGE:
1976 case GL_ALIASED_POINT_SIZE_RANGE:
1977 case GL_DEPTH_RANGE:
1978 {
1979 *type = GL_FLOAT;
1980 *numParams = 2;
1981 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001982 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 case GL_COLOR_CLEAR_VALUE:
1984 case GL_BLEND_COLOR:
1985 {
1986 *type = GL_FLOAT;
1987 *numParams = 4;
1988 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001989 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001990 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1991 if (!supportsTextureFilterAnisotropy())
1992 {
1993 return false;
1994 }
1995 *type = GL_FLOAT;
1996 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001997 return true;
1998 }
1999
2000 if (mClientVersion < 3)
2001 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 return false;
2003 }
2004
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002005 // Check for ES3.0+ parameter names
2006 switch (pname)
2007 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002008 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2009 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002010 case GL_UNIFORM_BUFFER_BINDING:
2011 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002012 case GL_COPY_READ_BUFFER_BINDING:
2013 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002014 case GL_PIXEL_PACK_BUFFER_BINDING:
2015 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002016 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002017 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002018 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002019 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002020 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2021 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2022 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002023 case GL_VERTEX_ARRAY_BINDING:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002024 {
2025 *type = GL_INT;
2026 *numParams = 1;
2027 }
2028 return true;
2029 }
2030
2031 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032}
2033
2034// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002035// scissor rectangle to the renderer
2036bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037{
2038 Framebuffer *framebufferObject = getDrawFramebuffer();
2039
2040 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2041 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002042 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002043 }
2044
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002045 mRenderer->applyRenderTarget(framebufferObject);
2046
daniel@transgaming.com12985182012-12-20 20:56:31 +00002047 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002048 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002049 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002050 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051 }
2052
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002053 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002055 return true;
2056}
2057
2058// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2059void Context::applyState(GLenum drawMode)
2060{
Nicolas Capensfd396552013-06-18 21:41:30 -04002061 Framebuffer *framebufferObject = getDrawFramebuffer();
2062 int samples = framebufferObject->getSamples();
2063
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002064 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002065 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002066 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002067
2068 unsigned int mask = 0;
2069 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002071 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002073
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002074 float threshold = 0.5f;
2075
Nicolas Capensfd396552013-06-18 21:41:30 -04002076 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002078 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002080 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002082 threshold += 1.0f;
2083 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002084 }
2085 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002086 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002087
2088 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002090 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002091 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002092 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002093 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002095 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002097 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2098
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002099 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002100 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002101}
2102
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002103// Applies the shaders and shader constants to the Direct3D 9 device
2104void Context::applyShaders()
2105{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002106 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002107
daniel@transgaming.come4991412012-12-20 20:55:34 +00002108 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002109
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 programBinary->applyUniforms();
2111}
2112
2113// Applies the textures and sampler states to the Direct3D 9 device
2114void Context::applyTextures()
2115{
2116 applyTextures(SAMPLER_PIXEL);
2117
2118 if (mSupportsVertexTexture)
2119 {
2120 applyTextures(SAMPLER_VERTEX);
2121 }
2122}
2123
2124// For each Direct3D 9 sampler of either the pixel or vertex stage,
2125// looks up the corresponding OpenGL texture image unit and texture type,
2126// and sets the texture and its addressing/filtering state (or NULL when inactive).
2127void Context::applyTextures(SamplerType type)
2128{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002129 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002131 // Range of Direct3D samplers of given sampler type
2132 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133 int samplerRange = programBinary->getUsedSamplerRange(type);
2134
2135 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2136 {
2137 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138
2139 if (textureUnit != -1)
2140 {
2141 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002144 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002145 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002146 SamplerState samplerState;
2147 texture->getSamplerState(&samplerState);
2148 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002150 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152 texture->resetDirty();
2153 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002154 else
2155 {
2156 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2157 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 }
2159 else
2160 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002161 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002162 }
2163 }
2164
2165 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2166 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002167 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168 }
2169}
2170
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002171bool Context::applyUniformBuffers()
2172{
2173 Program *programObject = getProgram(mState.currentProgram);
2174 ProgramBinary *programBinary = programObject->getProgramBinary();
2175
2176 std::vector<gl::Buffer*> boundBuffers;
2177
2178 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2179 {
2180 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2181 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2182 if (boundBuffer.id() == 0)
2183 {
2184 // undefined behaviour
2185 return false;
2186 }
2187 else
2188 {
2189 gl::Buffer *uniformBuffer = boundBuffer.get();
2190 ASSERT(uniformBuffer);
2191 boundBuffers.push_back(uniformBuffer);
2192 }
2193 }
2194
2195 return programBinary->applyUniformBuffers(boundBuffers);
2196}
2197
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2199 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2200{
2201 Framebuffer *framebuffer = getReadFramebuffer();
2202
2203 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002205 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206 }
2207
2208 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2209 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002210 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002211 }
2212
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002213 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2214 : GetSizedInternalFormat(format, type, mClientVersion);
2215
2216 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 // sized query sanity check
2218 if (bufSize)
2219 {
2220 int requiredSize = outputPitch * height;
2221 if (requiredSize > *bufSize)
2222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002223 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002224 }
2225 }
2226
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002227 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228}
2229
2230void Context::clear(GLbitfield mask)
2231{
2232 Framebuffer *framebufferObject = getDrawFramebuffer();
2233
2234 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002236 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002237 }
2238
2239 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002240 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002241
2242 if (mask & GL_COLOR_BUFFER_BIT)
2243 {
2244 mask &= ~GL_COLOR_BUFFER_BIT;
2245
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002246 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002247 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002248 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249 }
2250 }
2251
2252 if (mask & GL_DEPTH_BUFFER_BIT)
2253 {
2254 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002255 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002257 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002258 }
2259 }
2260
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002261 if (mask & GL_STENCIL_BUFFER_BIT)
2262 {
2263 mask &= ~GL_STENCIL_BUFFER_BIT;
2264 if (framebufferObject->getStencilbufferType() != GL_NONE)
2265 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002266 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002267 if (!depthStencil)
2268 {
2269 ERR("Depth stencil pointer unexpectedly null.");
2270 return;
2271 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002272
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002273 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002274 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002275 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002276 }
2277 }
2278 }
2279
2280 if (mask != 0)
2281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002282 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002283 }
2284
daniel@transgaming.com12985182012-12-20 20:56:31 +00002285 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002286 {
2287 return;
2288 }
2289
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002290 ClearParameters clearParams;
2291 clearParams.mask = finalMask;
2292 clearParams.colorClearValue = mState.colorClearValue;
2293 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2294 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2295 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2296 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2297 clearParams.depthClearValue = mState.depthClearValue;
2298 clearParams.stencilClearValue = mState.stencilClearValue;
2299 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002300
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002301 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302}
2303
2304void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2305{
2306 if (!mState.currentProgram)
2307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002308 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002309 }
2310
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002311 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 {
2313 return;
2314 }
2315
daniel@transgaming.com12985182012-12-20 20:56:31 +00002316 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002317 {
2318 return;
2319 }
2320
2321 applyState(mode);
2322
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002323 ProgramBinary *programBinary = getCurrentProgramBinary();
2324
Jamie Madill57a89722013-07-02 11:57:03 -04002325 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002326 if (err != GL_NO_ERROR)
2327 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002328 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 }
2330
2331 applyShaders();
2332 applyTextures();
2333
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002334 if (!applyUniformBuffers())
2335 {
2336 return;
2337 }
2338
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002339 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002341 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342 }
2343
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002344 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002346 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002347 }
2348}
2349
2350void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2351{
2352 if (!mState.currentProgram)
2353 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002354 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002355 }
2356
Jamie Madill57a89722013-07-02 11:57:03 -04002357 VertexArray *vao = getCurrentVertexArray();
2358 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002359 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002360 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002362
2363 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002364 {
2365 return;
2366 }
2367
daniel@transgaming.com12985182012-12-20 20:56:31 +00002368 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002369 {
2370 return;
2371 }
2372
2373 applyState(mode);
2374
daniel@transgaming.com31240482012-11-28 21:06:41 +00002375 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002376 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 if (err != GL_NO_ERROR)
2378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002379 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380 }
2381
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002382 ProgramBinary *programBinary = getCurrentProgramBinary();
2383
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002385 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 if (err != GL_NO_ERROR)
2387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002388 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389 }
2390
2391 applyShaders();
2392 applyTextures();
2393
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002394 if (!applyUniformBuffers())
2395 {
2396 return;
2397 }
2398
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002399 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002401 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
2403
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002404 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405 {
Jamie Madill57a89722013-07-02 11:57:03 -04002406 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 }
2408}
2409
2410// Implements glFlush when block is false, glFinish when block is true
2411void Context::sync(bool block)
2412{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002413 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414}
2415
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416void Context::recordInvalidEnum()
2417{
2418 mInvalidEnum = true;
2419}
2420
2421void Context::recordInvalidValue()
2422{
2423 mInvalidValue = true;
2424}
2425
2426void Context::recordInvalidOperation()
2427{
2428 mInvalidOperation = true;
2429}
2430
2431void Context::recordOutOfMemory()
2432{
2433 mOutOfMemory = true;
2434}
2435
2436void Context::recordInvalidFramebufferOperation()
2437{
2438 mInvalidFramebufferOperation = true;
2439}
2440
2441// Get one of the recorded errors and clear its flag, if any.
2442// [OpenGL ES 2.0.24] section 2.5 page 13.
2443GLenum Context::getError()
2444{
2445 if (mInvalidEnum)
2446 {
2447 mInvalidEnum = false;
2448
2449 return GL_INVALID_ENUM;
2450 }
2451
2452 if (mInvalidValue)
2453 {
2454 mInvalidValue = false;
2455
2456 return GL_INVALID_VALUE;
2457 }
2458
2459 if (mInvalidOperation)
2460 {
2461 mInvalidOperation = false;
2462
2463 return GL_INVALID_OPERATION;
2464 }
2465
2466 if (mOutOfMemory)
2467 {
2468 mOutOfMemory = false;
2469
2470 return GL_OUT_OF_MEMORY;
2471 }
2472
2473 if (mInvalidFramebufferOperation)
2474 {
2475 mInvalidFramebufferOperation = false;
2476
2477 return GL_INVALID_FRAMEBUFFER_OPERATION;
2478 }
2479
2480 return GL_NO_ERROR;
2481}
2482
2483GLenum Context::getResetStatus()
2484{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002485 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002487 // mResetStatus will be set by the markContextLost callback
2488 // in the case a notification is sent
2489 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490 }
2491
2492 GLenum status = mResetStatus;
2493
2494 if (mResetStatus != GL_NO_ERROR)
2495 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002496 ASSERT(mContextLost);
2497
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002498 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 {
2500 mResetStatus = GL_NO_ERROR;
2501 }
2502 }
2503
2504 return status;
2505}
2506
2507bool Context::isResetNotificationEnabled()
2508{
2509 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2510}
2511
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002512int Context::getClientVersion() const
2513{
2514 return mClientVersion;
2515}
2516
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002517int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002518{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002519 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002520}
2521
2522float Context::getMaximumPointSize() const
2523{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002524 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002525}
2526
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002527unsigned int Context::getMaximumCombinedTextureImageUnits() const
2528{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002529 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002530}
2531
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002532unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2533{
2534 return mRenderer->getMaxVertexShaderUniformBuffers() +
2535 mRenderer->getMaxFragmentShaderUniformBuffers();
2536}
2537
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002538int Context::getMaxSupportedSamples() const
2539{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002540 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002541}
2542
Geoff Lang0e120e32013-05-29 10:23:55 -04002543GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2544{
2545 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2546}
2547
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002548unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2549{
2550 return mRenderer->getMaxTransformFeedbackBuffers();
2551}
2552
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002553GLintptr Context::getUniformBufferOffsetAlignment() const
2554{
2555 // setting a large alignment forces uniform buffers to bind with zero offset
2556 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2557}
2558
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002559unsigned int Context::getMaximumRenderTargets() const
2560{
2561 return mRenderer->getMaxRenderTargets();
2562}
2563
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002564bool Context::supportsEventQueries() const
2565{
2566 return mSupportsEventQueries;
2567}
2568
2569bool Context::supportsOcclusionQueries() const
2570{
2571 return mSupportsOcclusionQueries;
2572}
2573
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002574bool Context::supportsBGRATextures() const
2575{
2576 return mSupportsBGRATextures;
2577}
2578
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579bool Context::supportsDXT1Textures() const
2580{
2581 return mSupportsDXT1Textures;
2582}
2583
2584bool Context::supportsDXT3Textures() const
2585{
2586 return mSupportsDXT3Textures;
2587}
2588
2589bool Context::supportsDXT5Textures() const
2590{
2591 return mSupportsDXT5Textures;
2592}
2593
2594bool Context::supportsFloat32Textures() const
2595{
2596 return mSupportsFloat32Textures;
2597}
2598
2599bool Context::supportsFloat32LinearFilter() const
2600{
2601 return mSupportsFloat32LinearFilter;
2602}
2603
2604bool Context::supportsFloat32RenderableTextures() const
2605{
2606 return mSupportsFloat32RenderableTextures;
2607}
2608
2609bool Context::supportsFloat16Textures() const
2610{
2611 return mSupportsFloat16Textures;
2612}
2613
2614bool Context::supportsFloat16LinearFilter() const
2615{
2616 return mSupportsFloat16LinearFilter;
2617}
2618
2619bool Context::supportsFloat16RenderableTextures() const
2620{
2621 return mSupportsFloat16RenderableTextures;
2622}
2623
2624int Context::getMaximumRenderbufferDimension() const
2625{
2626 return mMaxRenderbufferDimension;
2627}
2628
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002629int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002630{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002631 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632}
2633
2634int Context::getMaximumCubeTextureDimension() const
2635{
2636 return mMaxCubeTextureDimension;
2637}
2638
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002639int Context::getMaximum3DTextureDimension() const
2640{
2641 return mMax3DTextureDimension;
2642}
2643
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002644int Context::getMaximum2DArrayTextureLayers() const
2645{
2646 return mMax2DArrayTextureLayers;
2647}
2648
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002649int Context::getMaximumTextureLevel() const
2650{
2651 return mMaxTextureLevel;
2652}
2653
2654bool Context::supportsLuminanceTextures() const
2655{
2656 return mSupportsLuminanceTextures;
2657}
2658
2659bool Context::supportsLuminanceAlphaTextures() const
2660{
2661 return mSupportsLuminanceAlphaTextures;
2662}
2663
2664bool Context::supportsDepthTextures() const
2665{
2666 return mSupportsDepthTextures;
2667}
2668
2669bool Context::supports32bitIndices() const
2670{
2671 return mSupports32bitIndices;
2672}
2673
2674bool Context::supportsNonPower2Texture() const
2675{
2676 return mSupportsNonPower2Texture;
2677}
2678
2679bool Context::supportsInstancing() const
2680{
2681 return mSupportsInstancing;
2682}
2683
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002684bool Context::supportsTextureFilterAnisotropy() const
2685{
2686 return mSupportsTextureFilterAnisotropy;
2687}
2688
2689float Context::getTextureMaxAnisotropy() const
2690{
2691 return mMaxTextureAnisotropy;
2692}
2693
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002694bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002695{
2696 Framebuffer *framebuffer = getReadFramebuffer();
2697 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002699 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002700 }
2701
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002702 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002703 if (!renderbuffer)
2704 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002705 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002706 }
2707
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002708 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002709 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2710 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002711
2712 return true;
2713}
2714
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715void Context::detachBuffer(GLuint buffer)
2716{
2717 // [OpenGL ES 2.0.24] section 2.9 page 22:
2718 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2719 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2720
2721 if (mState.arrayBuffer.id() == buffer)
2722 {
2723 mState.arrayBuffer.set(NULL);
2724 }
2725
Jamie Madill57a89722013-07-02 11:57:03 -04002726 // mark as freed among the vertex array objects
2727 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 {
Jamie Madill57a89722013-07-02 11:57:03 -04002729 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 }
2731}
2732
2733void Context::detachTexture(GLuint texture)
2734{
2735 // [OpenGL ES 2.0.24] section 3.8 page 84:
2736 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2737 // rebound to texture object zero
2738
2739 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2740 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002741 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 {
2743 if (mState.samplerTexture[type][sampler].id() == texture)
2744 {
2745 mState.samplerTexture[type][sampler].set(NULL);
2746 }
2747 }
2748 }
2749
2750 // [OpenGL ES 2.0.24] section 4.4 page 112:
2751 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2752 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2753 // image was attached in the currently bound framebuffer.
2754
2755 Framebuffer *readFramebuffer = getReadFramebuffer();
2756 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2757
2758 if (readFramebuffer)
2759 {
2760 readFramebuffer->detachTexture(texture);
2761 }
2762
2763 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2764 {
2765 drawFramebuffer->detachTexture(texture);
2766 }
2767}
2768
2769void Context::detachFramebuffer(GLuint framebuffer)
2770{
2771 // [OpenGL ES 2.0.24] section 4.4 page 107:
2772 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2773 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2774
2775 if (mState.readFramebuffer == framebuffer)
2776 {
2777 bindReadFramebuffer(0);
2778 }
2779
2780 if (mState.drawFramebuffer == framebuffer)
2781 {
2782 bindDrawFramebuffer(0);
2783 }
2784}
2785
2786void Context::detachRenderbuffer(GLuint renderbuffer)
2787{
2788 // [OpenGL ES 2.0.24] section 4.4 page 109:
2789 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2790 // had been executed with the target RENDERBUFFER and name of zero.
2791
2792 if (mState.renderbuffer.id() == renderbuffer)
2793 {
2794 bindRenderbuffer(0);
2795 }
2796
2797 // [OpenGL ES 2.0.24] section 4.4 page 111:
2798 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2799 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2800 // point to which this image was attached in the currently bound framebuffer.
2801
2802 Framebuffer *readFramebuffer = getReadFramebuffer();
2803 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2804
2805 if (readFramebuffer)
2806 {
2807 readFramebuffer->detachRenderbuffer(renderbuffer);
2808 }
2809
2810 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2811 {
2812 drawFramebuffer->detachRenderbuffer(renderbuffer);
2813 }
2814}
2815
Jamie Madill57a89722013-07-02 11:57:03 -04002816void Context::detachVertexArray(GLuint vertexArray)
2817{
2818 // [OpenGL ES 3.0.2] section 2.10 page 43:
2819 // If a vertex array object that is currently bound is deleted, the binding
2820 // for that object reverts to zero and the default vertex array becomes current.
2821 if (mState.vertexArray == vertexArray)
2822 {
2823 bindVertexArray(0);
2824 }
2825}
2826
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827Texture *Context::getIncompleteTexture(TextureType type)
2828{
2829 Texture *t = mIncompleteTextures[type].get();
2830
2831 if (t == NULL)
2832 {
2833 static const GLubyte color[] = { 0, 0, 0, 255 };
2834
2835 switch (type)
2836 {
2837 default:
2838 UNREACHABLE();
2839 // default falls through to TEXTURE_2D
2840
2841 case TEXTURE_2D:
2842 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002843 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002844 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 t = incomplete2d;
2846 }
2847 break;
2848
2849 case TEXTURE_CUBE:
2850 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002851 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002853 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2854 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2855 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2856 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2857 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2858 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002859
2860 t = incompleteCube;
2861 }
2862 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002863
2864 case TEXTURE_3D:
2865 {
2866 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2867 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2868
2869 t = incomplete3d;
2870 }
2871 break;
2872
2873 case TEXTURE_2D_ARRAY:
2874 {
2875 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2876 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2877
2878 t = incomplete2darray;
2879 }
2880 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002881 }
2882
2883 mIncompleteTextures[type].set(t);
2884 }
2885
2886 return t;
2887}
2888
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002889bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002890{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002891 if (drawMode == GL_POINTS)
2892 {
2893 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2894 // which affects varying interpolation. Since the value of gl_PointSize is
2895 // undefined when not written, just skip drawing to avoid unexpected results.
2896 if (!getCurrentProgramBinary()->usesPointSize())
2897 {
2898 // This is stictly speaking not an error, but developers should be
2899 // notified of risking undefined behavior.
2900 ERR("Point rendering without writing to gl_PointSize.");
2901
2902 return true;
2903 }
2904 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002905 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002906 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002907 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002908 {
2909 return true;
2910 }
2911 }
2912
2913 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914}
2915
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002916void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002917{
2918 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002919 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002920}
2921
2922void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2923{
2924 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002925 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002926}
2927
2928void Context::setVertexAttribi(GLuint index, const GLint values[4])
2929{
2930 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002931 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932}
2933
2934void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2935{
Jamie Madill57a89722013-07-02 11:57:03 -04002936 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937}
2938
2939// keep list sorted in following order
2940// OES extensions
2941// EXT extensions
2942// Vendor extensions
2943void Context::initExtensionString()
2944{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002945 // Do not report extension in GLES 3 contexts for now
2946 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002947 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002948 // OES extensions
2949 if (supports32bitIndices())
2950 {
2951 mExtensionStringList.push_back("GL_OES_element_index_uint");
2952 }
2953
2954 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2955 mExtensionStringList.push_back("GL_OES_get_program_binary");
2956 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2957 if (mRenderer->getDerivativeInstructionSupport())
2958 {
2959 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2960 }
2961
2962 if (supportsFloat16Textures())
2963 {
2964 mExtensionStringList.push_back("GL_OES_texture_half_float");
2965 }
2966 if (supportsFloat16LinearFilter())
2967 {
2968 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2969 }
2970 if (supportsFloat32Textures())
2971 {
2972 mExtensionStringList.push_back("GL_OES_texture_float");
2973 }
2974 if (supportsFloat32LinearFilter())
2975 {
2976 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2977 }
2978
2979 if (supportsNonPower2Texture())
2980 {
2981 mExtensionStringList.push_back("GL_OES_texture_npot");
2982 }
2983
2984 // Multi-vendor (EXT) extensions
2985 if (supportsOcclusionQueries())
2986 {
2987 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2988 }
2989
2990 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2991 mExtensionStringList.push_back("GL_EXT_robustness");
2992
2993 if (supportsDXT1Textures())
2994 {
2995 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2996 }
2997
2998 if (supportsTextureFilterAnisotropy())
2999 {
3000 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3001 }
3002
3003 if (supportsBGRATextures())
3004 {
3005 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3006 }
3007
3008 if (mRenderer->getMaxRenderTargets() > 1)
3009 {
3010 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3011 }
3012
3013 mExtensionStringList.push_back("GL_EXT_texture_storage");
3014
3015 // ANGLE-specific extensions
3016 if (supportsDepthTextures())
3017 {
3018 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3019 }
3020
3021 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3022 if (getMaxSupportedSamples() != 0)
3023 {
3024 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3025 }
3026
3027 if (supportsInstancing())
3028 {
3029 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3030 }
3031
3032 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3033
3034 if (supportsDXT3Textures())
3035 {
3036 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3037 }
3038 if (supportsDXT5Textures())
3039 {
3040 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3041 }
3042
3043 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3044 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3045
3046 // Other vendor-specific extensions
3047 if (supportsEventQueries())
3048 {
3049 mExtensionStringList.push_back("GL_NV_fence");
3050 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003051 }
3052
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003053 // Join the extension strings to one long string for use with GetString
3054 std::stringstream strstr;
3055 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003056 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003057 strstr << mExtensionStringList[extensionIndex];
3058 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003059 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003061 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062}
3063
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003064const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003065{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003066 return mCombinedExtensionsString;
3067}
3068
3069const char *Context::getExtensionString(const GLuint index) const
3070{
3071 ASSERT(index < mExtensionStringList.size());
3072 return mExtensionStringList[index].c_str();
3073}
3074
3075unsigned int Context::getNumExtensions() const
3076{
3077 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003078}
3079
3080void Context::initRendererString()
3081{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003082 std::ostringstream rendererString;
3083 rendererString << "ANGLE (";
3084 rendererString << mRenderer->getRendererDescription();
3085 rendererString << ")";
3086
3087 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003088}
3089
3090const char *Context::getRendererString() const
3091{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003092 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003093}
3094
Geoff Lang758d5b22013-06-11 11:42:50 -04003095bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3096 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3097 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3098 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003099{
3100 Framebuffer *readFramebuffer = getReadFramebuffer();
3101 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003102 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3103 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3104 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003105 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003106 }
3107
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003108 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003109 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003110 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003111 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003112 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003113 }
3114
3115 int readBufferWidth = readColorBuffer->getWidth();
3116 int readBufferHeight = readColorBuffer->getHeight();
3117 int drawBufferWidth = drawColorBuffer->getWidth();
3118 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003119
Geoff Lang758d5b22013-06-11 11:42:50 -04003120 gl::Rectangle sourceRect;
3121 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003122
3123 if (srcX0 < srcX1)
3124 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003125 sourceRect.x = srcX0;
3126 destRect.x = dstX0;
3127 sourceRect.width = srcX1 - srcX0;
3128 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003129 }
3130 else
3131 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003132 sourceRect.x = srcX1;
3133 destRect.x = dstX1;
3134 sourceRect.width = srcX0 - srcX1;
3135 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003136 }
3137
3138 if (srcY0 < srcY1)
3139 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003140 sourceRect.height = srcY1 - srcY0;
3141 destRect.height = dstY1 - dstY0;
3142 sourceRect.y = srcY0;
3143 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003144 }
3145 else
3146 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003147 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003148 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003149 sourceRect.y = srcY1;
3150 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003151 }
3152
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003153 Rectangle sourceScissoredRect = sourceRect;
3154 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003156 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003157 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003158 // Only write to parts of the destination framebuffer which pass the scissor test.
3159 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003160 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003161 int xDiff = mState.scissor.x - destRect.x;
3162 destScissoredRect.x = mState.scissor.x;
3163 destScissoredRect.width -= xDiff;
3164 sourceScissoredRect.x += xDiff;
3165 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003166 }
3167
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003168 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003169 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003170 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3171 destScissoredRect.width -= xDiff;
3172 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003173 }
3174
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003175 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003176 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003177 int yDiff = mState.scissor.y - destRect.y;
3178 destScissoredRect.y = mState.scissor.y;
3179 destScissoredRect.height -= yDiff;
3180 sourceScissoredRect.y += yDiff;
3181 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003182 }
3183
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003184 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003186 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3187 destScissoredRect.height -= yDiff;
3188 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003189 }
3190 }
3191
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003192 Rectangle sourceTrimmedRect = sourceScissoredRect;
3193 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003194
3195 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3196 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003197 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003198 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003199 int xDiff = 0 - sourceTrimmedRect.x;
3200 sourceTrimmedRect.x = 0;
3201 sourceTrimmedRect.width -= xDiff;
3202 destTrimmedRect.x += xDiff;
3203 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204 }
3205
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003206 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003207 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003208 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3209 sourceTrimmedRect.width -= xDiff;
3210 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003211 }
3212
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003213 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003214 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003215 int yDiff = 0 - sourceTrimmedRect.y;
3216 sourceTrimmedRect.y = 0;
3217 sourceTrimmedRect.height -= yDiff;
3218 destTrimmedRect.y += yDiff;
3219 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003220 }
3221
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003222 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003223 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003224 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3225 sourceTrimmedRect.height -= yDiff;
3226 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003227 }
3228
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003229 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003230 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003231 int xDiff = 0 - destTrimmedRect.x;
3232 destTrimmedRect.x = 0;
3233 destTrimmedRect.width -= xDiff;
3234 sourceTrimmedRect.x += xDiff;
3235 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003236 }
3237
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003238 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003239 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003240 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3241 destTrimmedRect.width -= xDiff;
3242 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003243 }
3244
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003245 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003246 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003247 int yDiff = 0 - destTrimmedRect.y;
3248 destTrimmedRect.y = 0;
3249 destTrimmedRect.height -= yDiff;
3250 sourceTrimmedRect.y += yDiff;
3251 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003252 }
3253
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003254 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003255 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003256 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3257 destTrimmedRect.height -= yDiff;
3258 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003259 }
3260
Geoff Lang758d5b22013-06-11 11:42:50 -04003261 *outSourceRect = sourceTrimmedRect;
3262 *outDestRect = destTrimmedRect;
3263
3264 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3265 sourceTrimmedRect.width < readBufferWidth ||
3266 destTrimmedRect.height < drawBufferHeight ||
3267 destTrimmedRect.width < drawBufferWidth ||
3268 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3269 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3270
3271 return true;
3272}
3273
3274void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3275 GLbitfield mask, GLenum filter)
3276{
3277 Framebuffer *readFramebuffer = getReadFramebuffer();
3278 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3279
3280 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003281 bool blitDepth = false;
3282 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003283 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003284 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003285 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003286 }
3287 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3288 {
Geoff Lang685806d2013-06-12 11:16:36 -04003289 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003290 }
3291 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3292 {
Geoff Lang685806d2013-06-12 11:16:36 -04003293 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003294 }
3295
Geoff Lang758d5b22013-06-11 11:42:50 -04003296 gl::Rectangle sourceClippedRect, destClippedRect;
3297 bool partialCopy;
3298 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3299 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003300 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003301 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003302 }
3303
Geoff Lang685806d2013-06-12 11:16:36 -04003304 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003305 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003306 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003307 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003308 }
3309}
3310
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003311void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3312 GLint x, GLint y, GLsizei width, GLsizei height)
3313{
3314 Framebuffer *frameBuffer = NULL;
3315 switch (target)
3316 {
3317 case GL_FRAMEBUFFER:
3318 case GL_DRAW_FRAMEBUFFER:
3319 frameBuffer = getDrawFramebuffer();
3320 break;
3321 case GL_READ_FRAMEBUFFER:
3322 frameBuffer = getReadFramebuffer();
3323 break;
3324 default:
3325 UNREACHABLE();
3326 }
3327
3328 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3329 {
3330 for (int i = 0; i < numAttachments; ++i)
3331 {
3332 rx::RenderTarget *renderTarget = NULL;
3333
3334 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3335 {
3336 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3337 if (renderBuffer)
3338 {
3339 renderTarget = renderBuffer->getRenderTarget();
3340 }
3341 }
3342 else if (attachments[i] == GL_COLOR)
3343 {
3344 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3345 if (renderBuffer)
3346 {
3347 renderTarget = renderBuffer->getRenderTarget();
3348 }
3349 }
3350 else
3351 {
3352 gl::Renderbuffer *renderBuffer = NULL;
3353 switch (attachments[i])
3354 {
3355 case GL_DEPTH_ATTACHMENT:
3356 case GL_DEPTH:
3357 renderBuffer = frameBuffer->getDepthbuffer();
3358 break;
3359 case GL_STENCIL_ATTACHMENT:
3360 case GL_STENCIL:
3361 renderBuffer = frameBuffer->getStencilbuffer();
3362 break;
3363 case GL_DEPTH_STENCIL_ATTACHMENT:
3364 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3365 break;
3366 default:
3367 UNREACHABLE();
3368 }
3369
3370 if (renderBuffer)
3371 {
3372 renderTarget = renderBuffer->getDepthStencil();
3373 }
3374 }
3375
3376 if (renderTarget)
3377 {
3378 renderTarget->invalidate(x, y, width, height);
3379 }
3380 }
3381 }
3382}
3383
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003384}
3385
3386extern "C"
3387{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003388gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003389{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003390 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003391}
3392
3393void glDestroyContext(gl::Context *context)
3394{
3395 delete context;
3396
3397 if (context == gl::getContext())
3398 {
3399 gl::makeCurrent(NULL, NULL, NULL);
3400 }
3401}
3402
3403void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3404{
3405 gl::makeCurrent(context, display, surface);
3406}
3407
3408gl::Context *glGetCurrentContext()
3409{
3410 return gl::getContext();
3411}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003412
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003413}