blob: 8c83988f013b2b7478a2db5ae2183377ce3f28d1 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000017#include "common/utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +000024#include "libGLESv2/Context.h"
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000025#include "libGLESv2/Buffer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000026
daniel@transgaming.com88853c52012-12-20 20:56:40 +000027#undef near
28#undef far
29
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000030namespace gl
31{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000032std::string str(int i)
33{
34 char buffer[20];
35 snprintf(buffer, sizeof(buffer), "%d", i);
36 return buffer;
37}
38
Jamie Madill63491ea2013-06-06 11:56:45 -040039std::string arrayString(int i)
40{
41 return "[" + str(i) + "]";
42}
43
Jamie Madill46131a32013-06-20 11:55:50 -040044std::string arrayString(unsigned int i)
45{
46 return (i == GL_INVALID_INDEX ? "" : "[" + str(i) + "]");
47}
48
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000049namespace gl_d3d
50{
51 std::string TypeString(GLenum type)
52 {
53 switch (type)
54 {
55 case GL_FLOAT: return "float";
56 case GL_FLOAT_VEC2: return "float2";
57 case GL_FLOAT_VEC3: return "float3";
58 case GL_FLOAT_VEC4: return "float4";
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +000059 case GL_INT: return "int";
60 case GL_INT_VEC2: return "int2";
61 case GL_INT_VEC3: return "int3";
62 case GL_INT_VEC4: return "int4";
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +000063 case GL_UNSIGNED_INT: return "uint";
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +000064 case GL_UNSIGNED_INT_VEC2: return "uint2";
65 case GL_UNSIGNED_INT_VEC3: return "uint3";
66 case GL_UNSIGNED_INT_VEC4: return "uint4";
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000067 case GL_FLOAT_MAT2: return "float2x2";
68 case GL_FLOAT_MAT3: return "float3x3";
69 case GL_FLOAT_MAT4: return "float4x4";
70 case GL_FLOAT_MAT2x3: return "float2x3";
71 case GL_FLOAT_MAT3x2: return "float3x2";
72 case GL_FLOAT_MAT2x4: return "float2x4";
73 case GL_FLOAT_MAT4x2: return "float4x2";
74 case GL_FLOAT_MAT3x4: return "float3x4";
75 case GL_FLOAT_MAT4x3: return "float4x3";
76 default: UNREACHABLE(); return "invalid-gl-type";
77 }
78 }
79}
80
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000081namespace
82{
83
84unsigned int parseAndStripArrayIndex(std::string* name)
85{
86 unsigned int subscript = GL_INVALID_INDEX;
87
88 // Strip any trailing array operator and retrieve the subscript
89 size_t open = name->find_last_of('[');
90 size_t close = name->find_last_of(']');
91 if (open != std::string::npos && close == name->length() - 1)
92 {
93 subscript = atoi(name->substr(open + 1).c_str());
94 name->erase(open);
95 }
96
97 return subscript;
98}
99
100}
101
Jamie Madill63491ea2013-06-06 11:56:45 -0400102VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
daniel@transgaming.comdb019952012-12-20 21:13:32 +0000103 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000104{
105}
106
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000107unsigned int ProgramBinary::mCurrentSerial = 1;
108
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000109ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000110{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000111 mPixelExecutable = NULL;
112 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000113 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000114
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000115 mValidated = false;
116
117 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
118 {
119 mSemanticIndex[index] = -1;
120 }
121
122 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
123 {
124 mSamplersPS[index].active = false;
125 }
126
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000127 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000128 {
129 mSamplersVS[index].active = false;
130 }
131
132 mUsedVertexSamplerRange = 0;
133 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +0000134 mUsesPointSize = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000135 mShaderVersion = 100;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000136}
137
138ProgramBinary::~ProgramBinary()
139{
daniel@transgaming.com95892412012-11-28 20:59:09 +0000140 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000141 mPixelExecutable = NULL;
142
daniel@transgaming.com95892412012-11-28 20:59:09 +0000143 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000144 mVertexExecutable = NULL;
145
146 delete mGeometryExecutable;
147 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000148
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000149 while (!mUniforms.empty())
150 {
151 delete mUniforms.back();
152 mUniforms.pop_back();
153 }
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +0000154
155 while (!mUniformBlocks.empty())
156 {
157 delete mUniformBlocks.back();
158 mUniformBlocks.pop_back();
159 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000160}
161
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000162unsigned int ProgramBinary::getSerial() const
163{
164 return mSerial;
165}
166
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000167int ProgramBinary::getShaderVersion() const
168{
169 return mShaderVersion;
170}
171
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000172unsigned int ProgramBinary::issueSerial()
173{
174 return mCurrentSerial++;
175}
176
daniel@transgaming.com95892412012-11-28 20:59:09 +0000177rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000178{
179 return mPixelExecutable;
180}
181
daniel@transgaming.com95892412012-11-28 20:59:09 +0000182rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000183{
184 return mVertexExecutable;
185}
186
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000187rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
188{
189 return mGeometryExecutable;
190}
191
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000192GLuint ProgramBinary::getAttributeLocation(const char *name)
193{
194 if (name)
195 {
196 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
197 {
198 if (mLinkedAttribute[index].name == std::string(name))
199 {
200 return index;
201 }
202 }
203 }
204
205 return -1;
206}
207
208int ProgramBinary::getSemanticIndex(int attributeIndex)
209{
210 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
211
212 return mSemanticIndex[attributeIndex];
213}
214
215// Returns one more than the highest sampler index used.
216GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
217{
218 switch (type)
219 {
220 case SAMPLER_PIXEL:
221 return mUsedPixelSamplerRange;
222 case SAMPLER_VERTEX:
223 return mUsedVertexSamplerRange;
224 default:
225 UNREACHABLE();
226 return 0;
227 }
228}
229
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000230bool ProgramBinary::usesPointSize() const
231{
232 return mUsesPointSize;
233}
234
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000235bool ProgramBinary::usesPointSpriteEmulation() const
236{
237 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
238}
239
240bool ProgramBinary::usesGeometryShader() const
241{
242 return usesPointSpriteEmulation();
243}
244
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000245// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
246// index (0-15 for the pixel shader and 0-3 for the vertex shader).
247GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
248{
249 GLint logicalTextureUnit = -1;
250
251 switch (type)
252 {
253 case SAMPLER_PIXEL:
254 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
255
256 if (mSamplersPS[samplerIndex].active)
257 {
258 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
259 }
260 break;
261 case SAMPLER_VERTEX:
262 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
263
264 if (mSamplersVS[samplerIndex].active)
265 {
266 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
267 }
268 break;
269 default: UNREACHABLE();
270 }
271
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000272 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000273 {
274 return logicalTextureUnit;
275 }
276
277 return -1;
278}
279
280// Returns the texture type for a given Direct3D 9 sampler type and
281// index (0-15 for the pixel shader and 0-3 for the vertex shader).
282TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
283{
284 switch (type)
285 {
286 case SAMPLER_PIXEL:
287 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
288 ASSERT(mSamplersPS[samplerIndex].active);
289 return mSamplersPS[samplerIndex].textureType;
290 case SAMPLER_VERTEX:
291 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
292 ASSERT(mSamplersVS[samplerIndex].active);
293 return mSamplersVS[samplerIndex].textureType;
294 default: UNREACHABLE();
295 }
296
297 return TEXTURE_2D;
298}
299
300GLint ProgramBinary::getUniformLocation(std::string name)
301{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000302 unsigned int subscript = parseAndStripArrayIndex(&name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000303
304 unsigned int numUniforms = mUniformIndex.size();
305 for (unsigned int location = 0; location < numUniforms; location++)
306 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000307 if (mUniformIndex[location].name == name)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000308 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000309 const int index = mUniformIndex[location].index;
310 const bool isArray = mUniforms[index]->isArray();
311
312 if ((isArray && mUniformIndex[location].element == subscript) ||
313 (subscript == GL_INVALID_INDEX))
314 {
315 return location;
316 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000317 }
318 }
319
320 return -1;
321}
322
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000323GLuint ProgramBinary::getUniformIndex(std::string name)
324{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000325 unsigned int subscript = parseAndStripArrayIndex(&name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000326
327 // The app is not allowed to specify array indices other than 0 for arrays of basic types
328 if (subscript != 0 && subscript != GL_INVALID_INDEX)
329 {
330 return GL_INVALID_INDEX;
331 }
332
333 unsigned int numUniforms = mUniforms.size();
334 for (unsigned int index = 0; index < numUniforms; index++)
335 {
336 if (mUniforms[index]->name == name)
337 {
338 if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
339 {
340 return index;
341 }
342 }
343 }
344
345 return GL_INVALID_INDEX;
346}
347
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000348GLuint ProgramBinary::getUniformBlockIndex(std::string name)
349{
350 unsigned int subscript = parseAndStripArrayIndex(&name);
351
352 unsigned int numUniformBlocks = mUniformBlocks.size();
353 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
354 {
355 const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
356 if (uniformBlock.name == name)
357 {
358 const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
359 if (subscript == uniformBlock.elementIndex || arrayElementZero)
360 {
361 return blockIndex;
362 }
363 }
364 }
365
366 return GL_INVALID_INDEX;
367}
368
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000369UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
370{
371 ASSERT(blockIndex < mUniformBlocks.size());
372 return mUniformBlocks[blockIndex];
373}
374
Jamie Madilld1e78c92013-06-20 11:55:50 -0400375GLint ProgramBinary::getFragDataLocation(const char *name) const
376{
377 std::string baseName(name);
378 unsigned int arrayIndex;
379 arrayIndex = parseAndStripArrayIndex(&baseName);
380
381 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
382 {
383 const VariableLocation &outputVariable = locationIt->second;
384
385 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
386 {
387 return static_cast<GLint>(locationIt->first);
388 }
389 }
390
391 return -1;
392}
393
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000394template <typename T>
395bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000396{
397 if (location < 0 || location >= (int)mUniformIndex.size())
398 {
399 return false;
400 }
401
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000402 const int components = UniformComponentCount(targetUniformType);
403 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
404
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000405 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
406 targetUniform->dirty = true;
407
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000408 int elementCount = targetUniform->elementCount();
409
410 if (elementCount == 1 && count > 1)
411 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
412
413 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
414
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000415 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000416 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000417 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000418
419 for (int i = 0; i < count; i++)
420 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000421 for (int c = 0; c < components; c++)
422 {
423 target[c] = v[c];
424 }
425 for (int c = components; c < 4; c++)
426 {
427 target[c] = 0;
428 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000429 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000430 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000431 }
432 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000433 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000435 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000436
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000437 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000438 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000439 for (int c = 0; c < components; c++)
440 {
441 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
442 }
443 for (int c = components; c < 4; c++)
444 {
445 boolParams[c] = GL_FALSE;
446 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000447 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000448 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000449 }
450 }
451 else
452 {
453 return false;
454 }
455
456 return true;
457}
458
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000459bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
460{
461 return setUniform(location, count, v, GL_FLOAT);
462}
463
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000464bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
465{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000466 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000467}
468
469bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
470{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000471 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000472}
473
474bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
475{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000476 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000477}
478
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000479template<typename T>
480void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000481{
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000482 int copyWidth = std::min(targetHeight, srcWidth);
483 int copyHeight = std::min(targetWidth, srcHeight);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000484
485 for (int x = 0; x < copyWidth; x++)
486 {
487 for (int y = 0; y < copyHeight; y++)
488 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000489 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000490 }
491 }
492 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000493 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000494 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000495 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000496 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000497 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000498 }
499 }
500 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000501 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000502 {
503 for (int x = 0; x < targetWidth; x++)
504 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000505 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506 }
507 }
508}
509
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000510template<typename T>
511void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
512{
513 int copyWidth = std::min(targetWidth, srcWidth);
514 int copyHeight = std::min(targetHeight, srcHeight);
515
516 for (int y = 0; y < copyHeight; y++)
517 {
518 for (int x = 0; x < copyWidth; x++)
519 {
520 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
521 }
522 }
523 // clear unfilled right side
524 for (int y = 0; y < copyHeight; y++)
525 {
526 for (int x = copyWidth; x < targetWidth; x++)
527 {
528 target[y * targetWidth + x] = static_cast<T>(0);
529 }
530 }
531 // clear unfilled bottom.
532 for (int y = copyHeight; y < targetHeight; y++)
533 {
534 for (int x = 0; x < targetWidth; x++)
535 {
536 target[y * targetWidth + x] = static_cast<T>(0);
537 }
538 }
539}
540
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000541template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000542bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000543{
544 if (location < 0 || location >= (int)mUniformIndex.size())
545 {
546 return false;
547 }
548
549 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
550 targetUniform->dirty = true;
551
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000552 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000553 {
554 return false;
555 }
556
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000557 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000558
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000559 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000560 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
561
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000562 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000563 const unsigned int targetMatrixStride = (4 * rows);
564 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000565
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000566 for (int i = 0; i < count; i++)
567 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000568 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
569 if (transpose == GL_FALSE)
570 {
571 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
572 }
573 else
574 {
575 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
576 }
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000577 target += targetMatrixStride;
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000578 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000579 }
580
581 return true;
582}
583
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000584bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000585{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000586 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000587}
588
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000589bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000590{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000591 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000592}
593
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000594bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000595{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000596 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000597}
598
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000599bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000600{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000601 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000602}
603
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000604bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000605{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000606 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000607}
608
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000609bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000610{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000611 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000612}
613
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000614bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000615{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000616 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000617}
618
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000619bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000620{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000621 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000622}
623
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000624bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000625{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000626 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000627}
628
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000629bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
630{
631 if (location < 0 || location >= (int)mUniformIndex.size())
632 {
633 return false;
634 }
635
636 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
637 targetUniform->dirty = true;
638
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000639 int elementCount = targetUniform->elementCount();
640
641 if (elementCount == 1 && count > 1)
642 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
643
644 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
645
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000646 if (targetUniform->type == GL_INT ||
647 targetUniform->type == GL_SAMPLER_2D ||
648 targetUniform->type == GL_SAMPLER_CUBE)
649 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000650 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000651
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000652 for (int i = 0; i < count; i++)
653 {
654 target[0] = v[0];
655 target[1] = 0;
656 target[2] = 0;
657 target[3] = 0;
658 target += 4;
659 v += 1;
660 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661 }
662 else if (targetUniform->type == GL_BOOL)
663 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000664 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000665
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000666 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000667 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000668 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
669 boolParams[1] = GL_FALSE;
670 boolParams[2] = GL_FALSE;
671 boolParams[3] = GL_FALSE;
672 boolParams += 4;
673 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000674 }
675 }
676 else
677 {
678 return false;
679 }
680
681 return true;
682}
683
684bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
685{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000686 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000687}
688
689bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
690{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000691 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000692}
693
694bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
695{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000696 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000697}
698
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000699bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
700{
701 return setUniform(location, count, v, GL_UNSIGNED_INT);
702}
703
704bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
705{
706 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
707}
708
709bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
710{
711 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
712}
713
714bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
715{
716 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
717}
718
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000719template <typename T>
720bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000721{
722 if (location < 0 || location >= (int)mUniformIndex.size())
723 {
724 return false;
725 }
726
727 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
728
729 // sized queries -- ensure the provided buffer is large enough
730 if (bufSize)
731 {
732 int requiredBytes = UniformExternalSize(targetUniform->type);
733 if (*bufSize < requiredBytes)
734 {
735 return false;
736 }
737 }
738
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000739 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000740 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000741 const int rows = VariableRowCount(targetUniform->type);
742 const int cols = VariableColumnCount(targetUniform->type);
743 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
744 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000745 else if (uniformType == UniformComponentType(targetUniform->type))
746 {
747 unsigned int size = UniformComponentCount(targetUniform->type);
748 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
749 size * sizeof(T));
750 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000751 else
752 {
753 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000754 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000755 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000756 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000757 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000758 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000759
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000760 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000761 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000762 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000763 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000764 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000765 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000766
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000767 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000768 {
769 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
770
771 for (unsigned int i = 0; i < size; i++)
772 {
773 params[i] = static_cast<T>(floatParams[i]);
774 }
775 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000776 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000777
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000778 case GL_INT:
779 {
780 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
781
782 for (unsigned int i = 0; i < size; i++)
783 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000784 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000785 }
786 }
787 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000788
789 case GL_UNSIGNED_INT:
790 {
791 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000792
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000793 for (unsigned int i = 0; i < size; i++)
794 {
795 params[i] = static_cast<T>(uintParams[i]);
796 }
797 }
798 break;
799
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000800 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000801 }
802 }
803
804 return true;
805}
806
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000807bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
808{
809 return getUniformv(location, bufSize, params, GL_FLOAT);
810}
811
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000812bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
813{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000814 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000815}
816
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000817bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
818{
819 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
820}
821
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000822void ProgramBinary::dirtyAllUniforms()
823{
824 unsigned int numUniforms = mUniforms.size();
825 for (unsigned int index = 0; index < numUniforms; index++)
826 {
827 mUniforms[index]->dirty = true;
828 }
829}
830
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000831// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000832void ProgramBinary::applyUniforms()
833{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000834 // Retrieve sampler uniform values
835 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
836 {
837 Uniform *targetUniform = *ub;
838
839 if (targetUniform->dirty)
840 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000841 if (targetUniform->type == GL_SAMPLER_2D ||
842 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000843 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000844 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000845 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000846
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000847 if (targetUniform->isReferencedByFragmentShader())
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000848 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000849 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000850
851 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000852 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000853 unsigned int samplerIndex = firstIndex + i;
854
855 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000856 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000857 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000858 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000859 }
860 }
861 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000862
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000863 if (targetUniform->isReferencedByVertexShader())
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000864 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000865 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000866
867 for (int i = 0; i < count; i++)
868 {
869 unsigned int samplerIndex = firstIndex + i;
870
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000871 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000872 {
873 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000874 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000875 }
876 }
877 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000878 }
879 }
880 }
881
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000882 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000883}
884
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000885bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
886{
887 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
888 const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
889
890 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
891 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
892
893 ASSERT(boundBuffers.size() == mUniformBlocks.size());
894
895 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
896 {
897 gl::UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
898 gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
899
900 ASSERT(uniformBlock && uniformBuffer);
901
902 if (uniformBuffer->size() < uniformBlock->dataSize)
903 {
904 // undefined behaviour
905 return false;
906 }
907
908 ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader());
909
910 if (uniformBlock->isReferencedByVertexShader())
911 {
912 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
913 ASSERT(vertexUniformBuffers[registerIndex] == NULL);
914 ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers());
915 vertexUniformBuffers[registerIndex] = uniformBuffer;
916 }
917
918 if (uniformBlock->isReferencedByFragmentShader())
919 {
920 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
921 ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
922 ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers());
923 fragmentUniformBuffers[registerIndex] = uniformBuffer;
924 }
925 }
926
927 return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
928}
929
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000930// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
931// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000932int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000933{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000934 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000935
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000936 fragmentShader->resetVaryingsRegisterAssignment();
937
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000938 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
939 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000940 GLenum transposedType = TransposeMatrixType(varying->type);
941 int n = VariableRowCount(transposedType) * varying->size;
942 int m = VariableColumnCount(transposedType);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000943 bool success = false;
944
945 if (m == 2 || m == 3 || m == 4)
946 {
947 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
948 {
949 bool available = true;
950
951 for (int y = 0; y < n && available; y++)
952 {
953 for (int x = 0; x < m && available; x++)
954 {
955 if (packing[r + y][x])
956 {
957 available = false;
958 }
959 }
960 }
961
962 if (available)
963 {
964 varying->reg = r;
965 varying->col = 0;
966
967 for (int y = 0; y < n; y++)
968 {
969 for (int x = 0; x < m; x++)
970 {
971 packing[r + y][x] = &*varying;
972 }
973 }
974
975 success = true;
976 }
977 }
978
979 if (!success && m == 2)
980 {
981 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
982 {
983 bool available = true;
984
985 for (int y = 0; y < n && available; y++)
986 {
987 for (int x = 2; x < 4 && available; x++)
988 {
989 if (packing[r + y][x])
990 {
991 available = false;
992 }
993 }
994 }
995
996 if (available)
997 {
998 varying->reg = r;
999 varying->col = 2;
1000
1001 for (int y = 0; y < n; y++)
1002 {
1003 for (int x = 2; x < 4; x++)
1004 {
1005 packing[r + y][x] = &*varying;
1006 }
1007 }
1008
1009 success = true;
1010 }
1011 }
1012 }
1013 }
1014 else if (m == 1)
1015 {
1016 int space[4] = {0};
1017
1018 for (int y = 0; y < maxVaryingVectors; y++)
1019 {
1020 for (int x = 0; x < 4; x++)
1021 {
1022 space[x] += packing[y][x] ? 0 : 1;
1023 }
1024 }
1025
1026 int column = 0;
1027
1028 for (int x = 0; x < 4; x++)
1029 {
1030 if (space[x] >= n && space[x] < space[column])
1031 {
1032 column = x;
1033 }
1034 }
1035
1036 if (space[column] >= n)
1037 {
1038 for (int r = 0; r < maxVaryingVectors; r++)
1039 {
1040 if (!packing[r][column])
1041 {
1042 varying->reg = r;
1043
1044 for (int y = r; y < r + n; y++)
1045 {
1046 packing[y][column] = &*varying;
1047 }
1048
1049 break;
1050 }
1051 }
1052
1053 varying->col = column;
1054
1055 success = true;
1056 }
1057 }
1058 else UNREACHABLE();
1059
1060 if (!success)
1061 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001062 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001063
1064 return -1;
1065 }
1066 }
1067
1068 // Return the number of used registers
1069 int registers = 0;
1070
1071 for (int r = 0; r < maxVaryingVectors; r++)
1072 {
1073 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1074 {
1075 registers++;
1076 }
1077 }
1078
1079 return registers;
1080}
1081
Jamie Madill46131a32013-06-20 11:55:50 -04001082void ProgramBinary::defineOutputVariables(FragmentShader *fragmentShader)
1083{
1084 const sh::ActiveShaderVariables &outputVars = fragmentShader->getOutputVariables();
1085
1086 for (unsigned int outputVariableIndex = 0; outputVariableIndex < outputVars.size(); outputVariableIndex++)
1087 {
1088 const sh::ShaderVariable &outputVariable = outputVars[outputVariableIndex];
1089 const int baseLocation = outputVariable.location == -1 ? 0 : outputVariable.location;
1090
1091 if (outputVariable.arraySize > 0)
1092 {
1093 for (unsigned int elementIndex = 0; elementIndex < outputVariable.arraySize; elementIndex++)
1094 {
1095 const int location = baseLocation + elementIndex;
1096 ASSERT(mOutputVariables.count(location) == 0);
1097 mOutputVariables[location] = VariableLocation(outputVariable.name, elementIndex, outputVariableIndex);
1098 }
1099 }
1100 else
1101 {
1102 ASSERT(mOutputVariables.count(baseLocation) == 0);
1103 mOutputVariables[baseLocation] = VariableLocation(outputVariable.name, GL_INVALID_INDEX, outputVariableIndex);
1104 }
1105 }
1106}
1107
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001108bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
1109 std::string& pixelHLSL, std::string& vertexHLSL,
1110 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001111{
1112 if (pixelHLSL.empty() || vertexHLSL.empty())
1113 {
1114 return false;
1115 }
1116
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001117 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
1118 bool usesFragColor = fragmentShader->mUsesFragColor;
1119 bool usesFragData = fragmentShader->mUsesFragData;
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001120 if (usesFragColor && usesFragData)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001121 {
1122 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
1123 return false;
1124 }
1125
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001126 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001127 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001128 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001129
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001130 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1131
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001132 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1133 // - with a 3.0 context, the output color is copied to channel 0
1134 // - with a 2.0 context, the output color is broadcast to all channels
1135 const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
1136 const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1);
1137
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001138 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001139 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001140 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001141
1142 return false;
1143 }
1144
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001145 vertexShader->resetVaryingsRegisterAssignment();
1146
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001147 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1148 {
1149 bool matched = false;
1150
1151 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1152 {
1153 if (output->name == input->name)
1154 {
shannon.woods%transgaming.com@gtempaccount.com1886fd42013-04-13 03:41:45 +00001155 if (output->type != input->type || output->size != input->size || output->interpolation != input->interpolation)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001156 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001157 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001158
1159 return false;
1160 }
1161
1162 output->reg = input->reg;
1163 output->col = input->col;
1164
1165 matched = true;
1166 break;
1167 }
1168 }
1169
1170 if (!matched)
1171 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001172 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001173
1174 return false;
1175 }
1176 }
1177
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001178 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001179 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001180 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001181 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
1182
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001183 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
1184
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001185 // special varyings that use reserved registers
1186 int reservedRegisterIndex = registers;
1187 std::string fragCoordSemantic;
1188 std::string pointCoordSemantic;
1189
1190 if (fragmentShader->mUsesFragCoord)
1191 {
1192 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1193 }
1194
1195 if (fragmentShader->mUsesPointCoord)
1196 {
1197 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1198 // In DX11 we compute this in the GS.
1199 if (shaderModel == 3)
1200 {
1201 pointCoordSemantic = "TEXCOORD0";
1202 }
1203 else if (shaderModel >= 4)
1204 {
1205 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1206 }
1207 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001208
1209 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001210 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001211
1212 int semanticIndex = 0;
1213 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1214 {
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +00001215 vertexHLSL += " " + gl_d3d::TypeString(TransposeMatrixType(attribute->type)) + " ";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001216 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1217
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001218 semanticIndex += AttributeRegisterCount(attribute->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001219 }
1220
1221 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001222 "\n"
1223 "struct VS_OUTPUT\n"
1224 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001225
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001226 if (shaderModel < 4)
1227 {
1228 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1229 }
1230
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001231 vertexHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001232
1233 if (fragmentShader->mUsesFragCoord)
1234 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001235 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001236 }
1237
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001238 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001239 {
1240 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1241 }
1242
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001243 if (shaderModel >= 4)
1244 {
1245 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1246 }
1247
1248 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001249 "\n"
1250 "VS_OUTPUT main(VS_INPUT input)\n"
1251 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001252
1253 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1254 {
1255 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1256
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001257 if (IsMatrixType(attribute->type)) // Matrix
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001258 {
1259 vertexHLSL += "transpose";
1260 }
1261
1262 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1263 }
1264
shannonwoods@chromium.orge429ab72013-05-30 00:12:52 +00001265 if (vertexHLSL.find("dx_initConstantBuffers") != std::string::npos)
1266 {
1267 vertexHLSL += "\n"
1268 " dx_initConstantBuffers();\n";
1269 }
1270
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001271 if (shaderModel >= 4)
1272 {
1273 vertexHLSL += "\n"
1274 " gl_main();\n"
1275 "\n"
1276 " VS_OUTPUT output;\n"
1277 " output.gl_Position.x = gl_Position.x;\n"
1278 " output.gl_Position.y = -gl_Position.y;\n"
1279 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1280 " output.gl_Position.w = gl_Position.w;\n";
1281 }
1282 else
1283 {
1284 vertexHLSL += "\n"
1285 " gl_main();\n"
1286 "\n"
1287 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001288 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1289 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001290 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1291 " output.gl_Position.w = gl_Position.w;\n";
1292 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001293
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001294 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001295 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001296 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001297 }
1298
1299 if (fragmentShader->mUsesFragCoord)
1300 {
1301 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1302 }
1303
1304 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1305 {
1306 if (varying->reg >= 0)
1307 {
1308 for (int i = 0; i < varying->size; i++)
1309 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001310 int rows = VariableRowCount(TransposeMatrixType(varying->type));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001311
1312 for (int j = 0; j < rows; j++)
1313 {
1314 int r = varying->reg + i * rows + j;
1315 vertexHLSL += " output.v" + str(r);
1316
1317 bool sharedRegister = false; // Register used by multiple varyings
1318
1319 for (int x = 0; x < 4; x++)
1320 {
1321 if (packing[r][x] && packing[r][x] != packing[r][0])
1322 {
1323 sharedRegister = true;
1324 break;
1325 }
1326 }
1327
1328 if(sharedRegister)
1329 {
1330 vertexHLSL += ".";
1331
1332 for (int x = 0; x < 4; x++)
1333 {
1334 if (packing[r][x] == &*varying)
1335 {
1336 switch(x)
1337 {
1338 case 0: vertexHLSL += "x"; break;
1339 case 1: vertexHLSL += "y"; break;
1340 case 2: vertexHLSL += "z"; break;
1341 case 3: vertexHLSL += "w"; break;
1342 }
1343 }
1344 }
1345 }
1346
1347 vertexHLSL += " = " + varying->name;
1348
1349 if (varying->array)
1350 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001351 vertexHLSL += arrayString(i);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001352 }
1353
1354 if (rows > 1)
1355 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001356 vertexHLSL += arrayString(j);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001357 }
1358
1359 vertexHLSL += ";\n";
1360 }
1361 }
1362 }
1363 }
1364
1365 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001366 " return output;\n"
1367 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001368
1369 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001370 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001371
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001372 pixelHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001373
1374 if (fragmentShader->mUsesFragCoord)
1375 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001376 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001377 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001378
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001379 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1380 {
1381 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1382 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001383
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001384 // Must consume the PSIZE element if the geometry shader is not active
1385 // We won't know if we use a GS until we draw
1386 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1387 {
1388 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1389 }
1390
1391 if (fragmentShader->mUsesFragCoord)
1392 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001393 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001394 {
1395 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1396 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001397 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001398 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001399 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1400 }
1401 }
1402
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001403 pixelHLSL += "};\n"
1404 "\n"
1405 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001406 "{\n";
1407
Jamie Madill46131a32013-06-20 11:55:50 -04001408 if (mShaderVersion < 300)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001409 {
Jamie Madill46131a32013-06-20 11:55:50 -04001410 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
1411 {
1412 pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n";
1413 }
1414 }
1415 else
1416 {
1417 defineOutputVariables(fragmentShader);
1418
1419 const sh::ActiveShaderVariables &outputVars = fragmentShader->getOutputVariables();
1420 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
1421 {
1422 const VariableLocation &outputLocation = locationIt->second;
1423 const sh::ShaderVariable &outputVariable = outputVars[outputLocation.index];
1424 const std::string &elementString = (outputLocation.element == GL_INVALID_INDEX ? "" : str(outputLocation.element));
1425
1426 pixelHLSL += " " + gl_d3d::TypeString(outputVariable.type) +
1427 " out_" + outputLocation.name + elementString +
1428 " : " + targetSemantic + str(locationIt->first) + ";\n";
1429 }
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001430 }
1431
1432 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001433 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001434
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001435 if (fragmentShader->mUsesFrontFacing)
1436 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001437 if (shaderModel >= 4)
1438 {
1439 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1440 "{\n";
1441 }
1442 else
1443 {
1444 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1445 "{\n";
1446 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001447 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001448 else
1449 {
1450 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1451 "{\n";
1452 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001453
1454 if (fragmentShader->mUsesFragCoord)
1455 {
1456 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1457
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001458 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001459 {
1460 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1461 " gl_FragCoord.y = input.dx_VPos.y;\n";
1462 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001463 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001464 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001465 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001466 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001467 }
1468 else
1469 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001470 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1471 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1472 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001473 }
1474
daniel@transgaming.com12985182012-12-20 20:56:31 +00001475 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001476 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001477 }
1478
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001479 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001480 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001481 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1482 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001483 }
1484
1485 if (fragmentShader->mUsesFrontFacing)
1486 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001487 if (shaderModel <= 3)
1488 {
1489 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1490 }
1491 else
1492 {
1493 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1494 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001495 }
1496
1497 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1498 {
1499 if (varying->reg >= 0)
1500 {
1501 for (int i = 0; i < varying->size; i++)
1502 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001503 GLenum transposedType = TransposeMatrixType(varying->type);
1504 int rows = VariableRowCount(transposedType);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001505 for (int j = 0; j < rows; j++)
1506 {
1507 std::string n = str(varying->reg + i * rows + j);
1508 pixelHLSL += " " + varying->name;
1509
1510 if (varying->array)
1511 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001512 pixelHLSL += arrayString(i);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001513 }
1514
1515 if (rows > 1)
1516 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001517 pixelHLSL += arrayString(j);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001518 }
1519
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001520 switch (VariableColumnCount(transposedType))
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001521 {
1522 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1523 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1524 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1525 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1526 default: UNREACHABLE();
1527 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001528 }
1529 }
1530 }
1531 else UNREACHABLE();
1532 }
1533
shannonwoods@chromium.orge429ab72013-05-30 00:12:52 +00001534 if (pixelHLSL.find("dx_initConstantBuffers") != std::string::npos)
1535 {
1536 pixelHLSL += "\n"
1537 " dx_initConstantBuffers();\n";
1538 }
1539
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001540 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001541 " gl_main();\n"
1542 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001543 " PS_OUTPUT output;\n";
1544
Jamie Madill46131a32013-06-20 11:55:50 -04001545 if (mShaderVersion < 300)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001546 {
Jamie Madill46131a32013-06-20 11:55:50 -04001547 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
1548 {
1549 unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001550
Jamie Madill46131a32013-06-20 11:55:50 -04001551 pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n";
1552 }
1553 }
1554 else
1555 {
1556 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
1557 {
1558 const VariableLocation &outputLocation = locationIt->second;
1559 const std::string &variableName = "out_" + outputLocation.name;
1560 const std::string &outVariableName = variableName + (outputLocation.element == GL_INVALID_INDEX ? "" : str(outputLocation.element));
1561 const std::string &staticVariableName = variableName + arrayString(outputLocation.element);
1562
1563 pixelHLSL += " output." + outVariableName + " = " + staticVariableName + ";\n";
1564 }
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001565 }
1566
1567 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001568 " return output;\n"
1569 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001570
1571 return true;
1572}
1573
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001574std::string ProgramBinary::generateVaryingHLSL(FragmentShader *fragmentShader, const std::string &varyingSemantic) const
1575{
1576 std::string varyingHLSL;
1577
1578 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1579 {
1580 if (varying->reg >= 0)
1581 {
1582 for (int i = 0; i < varying->size; i++)
1583 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001584 GLenum transposedType = TransposeMatrixType(varying->type);
1585 int rows = VariableRowCount(transposedType);
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001586 for (int j = 0; j < rows; j++)
1587 {
1588 switch (varying->interpolation)
1589 {
1590 case Smooth: varyingHLSL += " "; break;
1591 case Flat: varyingHLSL += " nointerpolation "; break;
1592 case Centroid: varyingHLSL += " centroid "; break;
1593 default: UNREACHABLE();
1594 }
1595
1596 std::string n = str(varying->reg + i * rows + j);
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +00001597 std::string typeString = gl_d3d::TypeString(UniformComponentType(transposedType)) + str(VariableColumnCount(transposedType));
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +00001598
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +00001599 varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001600 }
1601 }
1602 }
1603 else UNREACHABLE();
1604 }
1605
1606 return varyingHLSL;
1607}
1608
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001609bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1610{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001611 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001612
1613 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001614 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001615 if (format != GL_PROGRAM_BINARY_ANGLE)
1616 {
1617 infoLog.append("Invalid program binary format.");
1618 return false;
1619 }
1620
1621 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001622 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001623 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001624 {
1625 infoLog.append("Invalid program binary version.");
1626 return false;
1627 }
1628
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001629 int compileFlags = 0;
1630 stream.read(&compileFlags);
1631 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
1632 {
1633 infoLog.append("Mismatched compilation flags.");
1634 return false;
1635 }
1636
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001637 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1638 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001639 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001640 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001641 stream.read(&name);
1642 mLinkedAttribute[i].name = name;
1643 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001644 }
1645
1646 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1647 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001648 stream.read(&mSamplersPS[i].active);
1649 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001650
1651 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001652 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001653 mSamplersPS[i].textureType = (TextureType) textureType;
1654 }
1655
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001656 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001657 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001658 stream.read(&mSamplersVS[i].active);
1659 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001660
1661 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001662 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001663 mSamplersVS[i].textureType = (TextureType) textureType;
1664 }
1665
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001666 stream.read(&mUsedVertexSamplerRange);
1667 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001668 stream.read(&mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001669 stream.read(&mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001670
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001671 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001672 stream.read(&size);
1673 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001674 {
1675 infoLog.append("Invalid program binary.");
1676 return false;
1677 }
1678
1679 mUniforms.resize(size);
1680 for (unsigned int i = 0; i < size; ++i)
1681 {
1682 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001683 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001684 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001685 unsigned int arraySize;
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001686 int blockIndex;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001687
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001688 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001689 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001690 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001691 stream.read(&arraySize);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001692 stream.read(&blockIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001693
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001694 int offset;
1695 int arrayStride;
1696 int matrixStride;
1697 bool isRowMajorMatrix;
1698
1699 stream.read(&offset);
1700 stream.read(&arrayStride);
1701 stream.read(&matrixStride);
1702 stream.read(&isRowMajorMatrix);
1703
1704 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
1705
1706 mUniforms[i] = new Uniform(type, precision, name, arraySize, blockIndex, blockInfo);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001707
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001708 stream.read(&mUniforms[i]->psRegisterIndex);
1709 stream.read(&mUniforms[i]->vsRegisterIndex);
1710 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001711 }
1712
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001713 stream.read(&size);
1714 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001715 {
1716 infoLog.append("Invalid program binary.");
1717 return false;
1718 }
1719
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001720 mUniformBlocks.resize(size);
1721 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < size; ++uniformBlockIndex)
1722 {
1723 std::string name;
1724 unsigned int elementIndex;
1725 unsigned int dataSize;
1726
1727 stream.read(&name);
1728 stream.read(&elementIndex);
1729 stream.read(&dataSize);
1730
1731 mUniformBlocks[uniformBlockIndex] = new UniformBlock(name, elementIndex, dataSize);
1732
1733 UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1734 stream.read(&uniformBlock.psRegisterIndex);
1735 stream.read(&uniformBlock.vsRegisterIndex);
1736
1737 size_t numMembers;
1738 stream.read(&numMembers);
1739 uniformBlock.memberUniformIndexes.resize(numMembers);
1740 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
1741 {
1742 stream.read(&uniformBlock.memberUniformIndexes[blockMemberIndex]);
1743 }
1744 }
1745
1746 stream.read(&size);
1747 if (stream.error())
1748 {
1749 infoLog.append("Invalid program binary.");
1750 return false;
1751 }
1752
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001753 mUniformIndex.resize(size);
1754 for (unsigned int i = 0; i < size; ++i)
1755 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001756 stream.read(&mUniformIndex[i].name);
1757 stream.read(&mUniformIndex[i].element);
1758 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001759 }
1760
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001761 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001762 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001763
1764 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001765 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001766
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001767 unsigned int geometryShaderSize;
1768 stream.read(&geometryShaderSize);
1769
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001770 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001771
daniel@transgaming.com36038542012-11-28 20:59:26 +00001772 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001773 ptr += sizeof(GUID);
1774
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001775 GUID identifier = mRenderer->getAdapterIdentifier();
1776 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001777 {
1778 infoLog.append("Invalid program binary.");
1779 return false;
1780 }
1781
1782 const char *pixelShaderFunction = ptr;
1783 ptr += pixelShaderSize;
1784
1785 const char *vertexShaderFunction = ptr;
1786 ptr += vertexShaderSize;
1787
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001788 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1789 ptr += geometryShaderSize;
1790
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001791 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001792 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001793 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001794 {
1795 infoLog.append("Could not create pixel shader.");
1796 return false;
1797 }
1798
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001799 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001800 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001801 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001802 {
1803 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001804 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001805 mPixelExecutable = NULL;
1806 return false;
1807 }
1808
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001809 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1810 {
1811 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1812 geometryShaderSize, rx::SHADER_GEOMETRY);
1813 if (!mGeometryExecutable)
1814 {
1815 infoLog.append("Could not create geometry shader.");
1816 delete mPixelExecutable;
1817 mPixelExecutable = NULL;
1818 delete mVertexExecutable;
1819 mVertexExecutable = NULL;
1820 return false;
1821 }
1822 }
1823 else
1824 {
1825 mGeometryExecutable = NULL;
1826 }
1827
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001828 return true;
1829}
1830
1831bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1832{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001833 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001834
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001835 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001836 stream.write(VERSION_DWORD);
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001837 stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001838
1839 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1840 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001841 stream.write(mLinkedAttribute[i].type);
1842 stream.write(mLinkedAttribute[i].name);
1843 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001844 }
1845
1846 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1847 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001848 stream.write(mSamplersPS[i].active);
1849 stream.write(mSamplersPS[i].logicalTextureUnit);
1850 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001851 }
1852
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001853 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001854 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001855 stream.write(mSamplersVS[i].active);
1856 stream.write(mSamplersVS[i].logicalTextureUnit);
1857 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001858 }
1859
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001860 stream.write(mUsedVertexSamplerRange);
1861 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001862 stream.write(mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001863 stream.write(mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001864
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001865 stream.write(mUniforms.size());
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001866 for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001867 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001868 const Uniform &uniform = *mUniforms[uniformIndex];
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001869
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001870 stream.write(uniform.type);
1871 stream.write(uniform.precision);
1872 stream.write(uniform.name);
1873 stream.write(uniform.arraySize);
1874 stream.write(uniform.blockIndex);
1875
1876 stream.write(uniform.blockInfo.offset);
1877 stream.write(uniform.blockInfo.arrayStride);
1878 stream.write(uniform.blockInfo.matrixStride);
1879 stream.write(uniform.blockInfo.isRowMajorMatrix);
1880
1881 stream.write(uniform.psRegisterIndex);
1882 stream.write(uniform.vsRegisterIndex);
1883 stream.write(uniform.registerCount);
1884 }
1885
1886 stream.write(mUniformBlocks.size());
1887 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
1888 {
1889 const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1890
1891 stream.write(uniformBlock.name);
1892 stream.write(uniformBlock.elementIndex);
1893 stream.write(uniformBlock.dataSize);
1894
1895 stream.write(uniformBlock.memberUniformIndexes.size());
1896 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1897 {
1898 stream.write(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1899 }
1900
1901 stream.write(uniformBlock.psRegisterIndex);
1902 stream.write(uniformBlock.vsRegisterIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001903 }
1904
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001905 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001906 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1907 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001908 stream.write(mUniformIndex[i].name);
1909 stream.write(mUniformIndex[i].element);
1910 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001911 }
1912
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001913 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001914 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001915
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001916 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001917 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001918
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001919 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1920 stream.write(geometryShaderSize);
1921
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001922 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001923
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001924 GLsizei streamLength = stream.length();
1925 const void *streamData = stream.data();
1926
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001927 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001928 if (totalLength > bufSize)
1929 {
1930 if (length)
1931 {
1932 *length = 0;
1933 }
1934
1935 return false;
1936 }
1937
1938 if (binary)
1939 {
1940 char *ptr = (char*) binary;
1941
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001942 memcpy(ptr, streamData, streamLength);
1943 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001944
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001945 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001946 ptr += sizeof(GUID);
1947
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001948 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001949 ptr += pixelShaderSize;
1950
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001951 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001952 ptr += vertexShaderSize;
1953
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001954 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1955 {
1956 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1957 ptr += geometryShaderSize;
1958 }
1959
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001960 ASSERT(ptr - totalLength == binary);
1961 }
1962
1963 if (length)
1964 {
1965 *length = totalLength;
1966 }
1967
1968 return true;
1969}
1970
1971GLint ProgramBinary::getLength()
1972{
1973 GLint length;
1974 if (save(NULL, INT_MAX, &length))
1975 {
1976 return length;
1977 }
1978 else
1979 {
1980 return 0;
1981 }
1982}
1983
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001984bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001985{
1986 if (!fragmentShader || !fragmentShader->isCompiled())
1987 {
1988 return false;
1989 }
1990
1991 if (!vertexShader || !vertexShader->isCompiled())
1992 {
1993 return false;
1994 }
1995
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001996 mShaderVersion = vertexShader->getShaderVersion();
1997
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001998 std::string pixelHLSL = fragmentShader->getHLSL();
1999 std::string vertexHLSL = vertexShader->getHLSL();
2000
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00002001 // Map the varyings to the register file
2002 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
2003 int registers = packVaryings(infoLog, packing, fragmentShader);
2004
2005 if (registers < 0)
2006 {
2007 return false;
2008 }
2009
2010 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002011 {
2012 return false;
2013 }
2014
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002015 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00002016 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
2017 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002018
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002019 if (usesGeometryShader())
2020 {
2021 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
2022 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
2023 }
2024
2025 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002026 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00002027 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002028 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00002029
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00002030 delete mVertexExecutable;
2031 mVertexExecutable = NULL;
2032 delete mPixelExecutable;
2033 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002034 delete mGeometryExecutable;
2035 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002036 }
2037
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002038 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
2039 {
2040 success = false;
2041 }
2042
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002043 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002044 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002045 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002046 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002047
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00002048 // special case for gl_DepthRange, the only built-in uniform (also a struct)
2049 if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange)
2050 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002051 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
2052 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
2053 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00002054 }
2055
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002056 if (!linkUniformBlocks(infoLog, vertexShader->getInterfaceBlocks(), fragmentShader->getInterfaceBlocks()))
2057 {
2058 success = false;
2059 }
2060
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002061 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002062}
2063
2064// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002065bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002066{
2067 unsigned int usedLocations = 0;
2068
2069 // Link attributes that have a binding location
2070 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
2071 {
2072 int location = attributeBindings.getAttributeBinding(attribute->name);
2073
2074 if (location != -1) // Set by glBindAttribLocation
2075 {
2076 if (!mLinkedAttribute[location].name.empty())
2077 {
2078 // Multiple active attributes bound to the same location; not an error
2079 }
2080
2081 mLinkedAttribute[location] = *attribute;
2082
2083 int rows = VariableRowCount(attribute->type);
2084
2085 if (rows + location > MAX_VERTEX_ATTRIBS)
2086 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002087 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002088
2089 return false;
2090 }
2091
2092 for (int i = 0; i < rows; i++)
2093 {
2094 usedLocations |= 1 << (location + i);
2095 }
2096 }
2097 }
2098
2099 // Link attributes that don't have a binding location
2100 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
2101 {
2102 int location = attributeBindings.getAttributeBinding(attribute->name);
2103
2104 if (location == -1) // Not set by glBindAttribLocation
2105 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00002106 int rows = AttributeRegisterCount(attribute->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002107 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
2108
2109 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
2110 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002111 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002112
2113 return false; // Fail to link
2114 }
2115
2116 mLinkedAttribute[availableIndex] = *attribute;
2117 }
2118 }
2119
2120 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
2121 {
2122 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00002123 int rows = std::max(AttributeRegisterCount(mLinkedAttribute[attributeIndex].type), 1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002124
2125 for (int r = 0; r < rows; r++)
2126 {
2127 mSemanticIndex[attributeIndex++] = index++;
2128 }
2129 }
2130
2131 return true;
2132}
2133
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002134bool ProgramBinary::areMatchingUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
2135{
2136 if (vertexUniform.type != fragmentUniform.type)
2137 {
2138 infoLog.append("Types for %s differ between vertex and fragment shaders", uniformName.c_str());
2139 return false;
2140 }
2141 else if (vertexUniform.arraySize != fragmentUniform.arraySize)
2142 {
2143 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", uniformName.c_str());
2144 return false;
2145 }
2146 else if (vertexUniform.precision != fragmentUniform.precision)
2147 {
2148 infoLog.append("Precisions for %s differ between vertex and fragment shaders", uniformName.c_str());
2149 return false;
2150 }
2151 else if (vertexUniform.fields.size() != fragmentUniform.fields.size())
2152 {
2153 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", uniformName.c_str());
2154 }
2155
2156 const unsigned int numMembers = vertexUniform.fields.size();
2157 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2158 {
2159 const sh::Uniform &vertexMember = vertexUniform.fields[memberIndex];
2160 const sh::Uniform &fragmentMember = fragmentUniform.fields[memberIndex];
2161
2162 if (vertexMember.name != fragmentMember.name)
2163 {
2164 infoLog.append("Name mismatch for field %d of %s: (in vertex: '%s', in fragment: '%s')",
2165 memberIndex, uniformName.c_str(), vertexMember.name.c_str(), fragmentMember.name.c_str());
2166 return false;
2167 }
2168
2169 const std::string memberName = uniformName + "." + vertexUniform.name;
2170 if (!areMatchingUniforms(infoLog, memberName, vertexMember, fragmentMember))
2171 {
2172 return false;
2173 }
2174 }
2175
2176 return true;
2177}
2178
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002179bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002180{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002181 // Check that uniforms defined in the vertex and fragment shaders are identical
2182 typedef std::map<std::string, const sh::Uniform*> UniformMap;
2183 UniformMap linkedUniforms;
2184
2185 for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
2186 {
2187 const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
2188 linkedUniforms[vertexUniform.name] = &vertexUniform;
2189 }
2190
2191 for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
2192 {
2193 const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
2194 UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
2195 if (entry != linkedUniforms.end())
2196 {
2197 const sh::Uniform &vertexUniform = *entry->second;
2198 const std::string &uniformName = "uniform " + vertexUniform.name;
2199 if (!areMatchingUniforms(infoLog, uniformName, vertexUniform, fragmentUniform))
2200 {
2201 return false;
2202 }
2203 }
2204 }
2205
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002206 for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002207 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002208 if (!defineUniform(GL_VERTEX_SHADER, vertexUniforms[uniformIndex], infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002209 {
2210 return false;
2211 }
2212 }
2213
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002214 for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002215 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002216 if (!defineUniform(GL_FRAGMENT_SHADER, fragmentUniforms[uniformIndex], infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002217 {
2218 return false;
2219 }
2220 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002221
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002222 return true;
2223}
2224
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002225int totalRegisterCount(const sh::Uniform &uniform)
2226{
2227 int registerCount = 0;
2228
2229 if (!uniform.fields.empty())
2230 {
2231 for (unsigned int fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2232 {
2233 registerCount += totalRegisterCount(uniform.fields[fieldIndex]);
2234 }
2235 }
2236 else
2237 {
2238 registerCount = 1;
2239 }
2240
2241 return (uniform.arraySize > 0) ? uniform.arraySize * registerCount : registerCount;
2242}
2243
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002244bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002245{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002246 if (!constant.fields.empty())
2247 {
2248 if (constant.arraySize > 0)
2249 {
2250 unsigned int elementRegisterIndex = constant.registerIndex;
2251
2252 for (unsigned int elementIndex = 0; elementIndex < constant.arraySize; elementIndex++)
2253 {
2254 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
2255 {
2256 const sh::Uniform &field = constant.fields[fieldIndex];
Jamie Madill63491ea2013-06-06 11:56:45 -04002257 const std::string &uniformName = constant.name + arrayString(elementIndex) + "." + field.name;
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002258 const sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, elementRegisterIndex);
2259 if (!defineUniform(shader, fieldUniform, infoLog))
2260 {
2261 return false;
2262 }
2263 elementRegisterIndex += totalRegisterCount(field);
2264 }
2265 }
2266 }
2267 else
2268 {
2269 unsigned int fieldRegisterIndex = constant.registerIndex;
2270
2271 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
2272 {
2273 const sh::Uniform &field = constant.fields[fieldIndex];
2274 const std::string &uniformName = constant.name + "." + field.name;
2275
2276 sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, fieldRegisterIndex);
2277 fieldUniform.fields = field.fields;
2278
2279 if (!defineUniform(shader, fieldUniform, infoLog))
2280 {
2281 return false;
2282 }
2283 fieldRegisterIndex += totalRegisterCount(field);
2284 }
2285 }
2286
2287 return true;
2288 }
2289
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002290 if (constant.type == GL_SAMPLER_2D ||
2291 constant.type == GL_SAMPLER_CUBE)
2292 {
2293 unsigned int samplerIndex = constant.registerIndex;
2294
2295 do
2296 {
2297 if (shader == GL_VERTEX_SHADER)
2298 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002299 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002300 {
2301 mSamplersVS[samplerIndex].active = true;
2302 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2303 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2304 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2305 }
2306 else
2307 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002308 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002309 return false;
2310 }
2311 }
2312 else if (shader == GL_FRAGMENT_SHADER)
2313 {
2314 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2315 {
2316 mSamplersPS[samplerIndex].active = true;
2317 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2318 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2319 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2320 }
2321 else
2322 {
2323 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2324 return false;
2325 }
2326 }
2327 else UNREACHABLE();
2328
2329 samplerIndex++;
2330 }
2331 while (samplerIndex < constant.registerIndex + constant.arraySize);
2332 }
2333
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002334 Uniform *uniform = NULL;
2335 GLint location = getUniformLocation(constant.name);
2336
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00002337 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002338 {
2339 uniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002340 }
2341 else
2342 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002343 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize, -1, sh::BlockMemberInfo::defaultBlockInfo);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002344 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002345
2346 if (!uniform)
2347 {
2348 return false;
2349 }
2350
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002351 if (shader == GL_FRAGMENT_SHADER)
2352 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002353 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002354 }
2355 else if (shader == GL_VERTEX_SHADER)
2356 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002357 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002358 }
2359 else UNREACHABLE();
2360
2361 if (location >= 0)
2362 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002363 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002364 }
2365
2366 mUniforms.push_back(uniform);
2367 unsigned int uniformIndex = mUniforms.size() - 1;
2368
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002369 for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform->elementCount(); arrayElementIndex++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002370 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002371 mUniformIndex.push_back(VariableLocation(uniform->name, arrayElementIndex, uniformIndex));
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002372 }
2373
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002374 if (shader == GL_VERTEX_SHADER)
2375 {
2376 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2377 {
2378 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2379 return false;
2380 }
2381 }
2382 else if (shader == GL_FRAGMENT_SHADER)
2383 {
2384 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2385 {
2386 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2387 return false;
2388 }
2389 }
2390 else UNREACHABLE();
2391
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002392 return true;
2393}
2394
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002395bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
2396{
2397 const char* blockName = vertexInterfaceBlock.name.c_str();
2398
2399 // validate blocks for the same member types
2400 if (vertexInterfaceBlock.activeUniforms.size() != fragmentInterfaceBlock.activeUniforms.size())
2401 {
2402 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
2403 return false;
2404 }
2405
2406 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
2407 {
2408 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
2409 return false;
2410 }
2411
2412 const unsigned int numBlockMembers = vertexInterfaceBlock.activeUniforms.size();
2413 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2414 {
2415 const sh::Uniform &vertexMember = vertexInterfaceBlock.activeUniforms[blockMemberIndex];
2416 const sh::Uniform &fragmentMember = fragmentInterfaceBlock.activeUniforms[blockMemberIndex];
2417
2418 if (vertexMember.name != fragmentMember.name)
2419 {
2420 infoLog.append("Name mismatch for field %d of interface block %s: (in vertex: '%s', in fragment: '%s')",
2421 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
2422 return false;
2423 }
2424
2425 std::string uniformName = "interface block " + vertexInterfaceBlock.name + " member " + vertexMember.name;
2426 if (!areMatchingUniforms(infoLog, uniformName, vertexMember, fragmentMember))
2427 {
2428 return false;
2429 }
2430 }
2431
2432 return true;
2433}
2434
2435bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const sh::ActiveInterfaceBlocks &vertexInterfaceBlocks, const sh::ActiveInterfaceBlocks &fragmentInterfaceBlocks)
2436{
2437 // Check that interface blocks defined in the vertex and fragment shaders are identical
2438 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
2439 UniformBlockMap linkedUniformBlocks;
2440
2441 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2442 {
2443 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
2444 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
2445 }
2446
2447 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2448 {
2449 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
2450 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
2451 if (entry != linkedUniformBlocks.end())
2452 {
2453 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
2454 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
2455 {
2456 return false;
2457 }
2458 }
2459 }
2460
2461 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2462 {
2463 if (!defineUniformBlock(infoLog, GL_VERTEX_SHADER, vertexInterfaceBlocks[blockIndex]))
2464 {
2465 return false;
2466 }
2467 }
2468
2469 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2470 {
2471 if (!defineUniformBlock(infoLog, GL_FRAGMENT_SHADER, fragmentInterfaceBlocks[blockIndex]))
2472 {
2473 return false;
2474 }
2475 }
2476
2477 return true;
2478}
2479
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002480void ProgramBinary::defineUniformBlockMembers(const sh::ActiveUniforms &uniforms, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes)
2481{
2482 for (unsigned int uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++)
2483 {
2484 const sh::Uniform &uniform = uniforms[uniformIndex];
Jamie Madillacdd70f2013-06-07 14:39:56 -04002485 const std::string &uniformName = (prefix.empty() ? uniform.name : prefix + "." + uniform.name);
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002486
2487 if (!uniform.fields.empty())
2488 {
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002489 if (uniform.arraySize > 0)
2490 {
2491 for (unsigned int arrayElement = 0; arrayElement < uniform.arraySize; arrayElement++)
2492 {
Jamie Madillacdd70f2013-06-07 14:39:56 -04002493 const std::string uniformElementName = uniformName + arrayString(arrayElement);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002494 defineUniformBlockMembers(uniform.fields, uniformElementName, blockIndex, blockInfoItr, blockUniformIndexes);
2495 }
2496 }
2497 else
2498 {
Jamie Madillacdd70f2013-06-07 14:39:56 -04002499 defineUniformBlockMembers(uniform.fields, uniformName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002500 }
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002501 }
2502 else
2503 {
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002504 Uniform *newUniform = new Uniform(uniform.type, uniform.precision, uniformName, uniform.arraySize,
2505 blockIndex, **blockInfoItr);
2506
2507 // add to uniform list, but not index, since uniform block uniforms have no location
2508 blockUniformIndexes->push_back(mUniforms.size());
2509 mUniforms.push_back(newUniform);
2510 (*blockInfoItr)++;
2511 }
2512 }
2513}
2514
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002515bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock)
2516{
2517 // create uniform block entries if they do not exist
2518 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
2519 {
2520 std::vector<unsigned int> blockUniformIndexes;
2521 const unsigned int blockIndex = mUniformBlocks.size();
2522
2523 // define member uniforms
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002524 BlockInfoItr blockInfoItr = interfaceBlock.blockInfo.cbegin();
2525 defineUniformBlockMembers(interfaceBlock.activeUniforms, "", blockIndex, &blockInfoItr, &blockUniformIndexes);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002526
2527 // create all the uniform blocks
2528 if (interfaceBlock.arraySize > 0)
2529 {
2530 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
2531 {
2532 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, interfaceBlock.dataSize);
2533 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2534 mUniformBlocks.push_back(newUniformBlock);
2535 }
2536 }
2537 else
2538 {
2539 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, interfaceBlock.dataSize);
2540 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2541 mUniformBlocks.push_back(newUniformBlock);
2542 }
2543 }
2544
2545 // Assign registers to the uniform blocks
2546 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
2547 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
2548 ASSERT(blockIndex != GL_INVALID_INDEX);
2549 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
2550
2551 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
2552 {
2553 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
2554 ASSERT(uniformBlock->name == interfaceBlock.name);
2555
2556 if (!assignUniformBlockRegister(infoLog, uniformBlock, shader, interfaceBlock.registerIndex + uniformBlockElement))
2557 {
2558 return false;
2559 }
2560 }
2561
2562 return true;
2563}
2564
2565bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex)
2566{
2567 if (shader == GL_VERTEX_SHADER)
2568 {
2569 uniformBlock->vsRegisterIndex = registerIndex;
2570 unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers();
2571
2572 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks)
2573 {
2574 infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
2575 return false;
2576 }
2577 }
2578 else if (shader == GL_FRAGMENT_SHADER)
2579 {
2580 uniformBlock->psRegisterIndex = registerIndex;
2581 unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers();
2582
2583 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
2584 {
2585 infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
2586 return false;
2587 }
2588 }
2589 else UNREACHABLE();
2590
2591 return true;
2592}
2593
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002594std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2595{
2596 // for now we only handle point sprite emulation
2597 ASSERT(usesPointSpriteEmulation());
2598 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2599}
2600
2601std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2602{
2603 ASSERT(registers >= 0);
2604 ASSERT(vertexShader->mUsesPointSize);
2605 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2606
2607 std::string geomHLSL;
2608
2609 std::string varyingSemantic = "TEXCOORD";
2610
2611 std::string fragCoordSemantic;
2612 std::string pointCoordSemantic;
2613
2614 int reservedRegisterIndex = registers;
2615
2616 if (fragmentShader->mUsesFragCoord)
2617 {
2618 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2619 }
2620
2621 if (fragmentShader->mUsesPointCoord)
2622 {
2623 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2624 }
2625
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002626 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2627 "\n"
2628 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002629 "{\n";
2630
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002631 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002632
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002633 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002634
2635 if (fragmentShader->mUsesFragCoord)
2636 {
2637 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2638 }
2639
2640 geomHLSL += " float gl_PointSize : PSIZE;\n"
2641 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002642 "};\n"
2643 "\n"
2644 "struct GS_OUTPUT\n"
2645 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002646
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002647 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002648
2649 if (fragmentShader->mUsesFragCoord)
2650 {
2651 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2652 }
2653
2654 if (fragmentShader->mUsesPointCoord)
2655 {
2656 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2657 }
2658
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002659 geomHLSL += " float gl_PointSize : PSIZE;\n"
2660 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002661 "};\n"
2662 "\n"
2663 "static float2 pointSpriteCorners[] = \n"
2664 "{\n"
2665 " float2( 0.5f, -0.5f),\n"
2666 " float2( 0.5f, 0.5f),\n"
2667 " float2(-0.5f, -0.5f),\n"
2668 " float2(-0.5f, 0.5f)\n"
2669 "};\n"
2670 "\n"
2671 "static float2 pointSpriteTexcoords[] = \n"
2672 "{\n"
2673 " float2(1.0f, 1.0f),\n"
2674 " float2(1.0f, 0.0f),\n"
2675 " float2(0.0f, 1.0f),\n"
2676 " float2(0.0f, 0.0f)\n"
2677 "};\n"
2678 "\n"
2679 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2680 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2681 "\n"
2682 "[maxvertexcount(4)]\n"
2683 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2684 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002685 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2686 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002687
2688 for (int r = 0; r < registers; r++)
2689 {
2690 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2691 }
2692
2693 if (fragmentShader->mUsesFragCoord)
2694 {
2695 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2696 }
2697
2698 geomHLSL += " \n"
2699 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2700 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002701 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002702
2703 for (int corner = 0; corner < 4; corner++)
2704 {
2705 geomHLSL += " \n"
2706 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2707
2708 if (fragmentShader->mUsesPointCoord)
2709 {
2710 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2711 }
2712
2713 geomHLSL += " outStream.Append(output);\n";
2714 }
2715
2716 geomHLSL += " \n"
2717 " outStream.RestartStrip();\n"
2718 "}\n";
2719
2720 return geomHLSL;
2721}
2722
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002723// This method needs to match OutputHLSL::decorate
2724std::string ProgramBinary::decorateAttribute(const std::string &name)
2725{
2726 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2727 {
2728 return "_" + name;
2729 }
2730
2731 return name;
2732}
2733
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002734bool ProgramBinary::isValidated() const
2735{
2736 return mValidated;
2737}
2738
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002739void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002740{
2741 // Skip over inactive attributes
2742 unsigned int activeAttribute = 0;
2743 unsigned int attribute;
2744 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2745 {
2746 if (mLinkedAttribute[attribute].name.empty())
2747 {
2748 continue;
2749 }
2750
2751 if (activeAttribute == index)
2752 {
2753 break;
2754 }
2755
2756 activeAttribute++;
2757 }
2758
2759 if (bufsize > 0)
2760 {
2761 const char *string = mLinkedAttribute[attribute].name.c_str();
2762
2763 strncpy(name, string, bufsize);
2764 name[bufsize - 1] = '\0';
2765
2766 if (length)
2767 {
2768 *length = strlen(name);
2769 }
2770 }
2771
2772 *size = 1; // Always a single 'type' instance
2773
2774 *type = mLinkedAttribute[attribute].type;
2775}
2776
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002777GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002778{
2779 int count = 0;
2780
2781 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2782 {
2783 if (!mLinkedAttribute[attributeIndex].name.empty())
2784 {
2785 count++;
2786 }
2787 }
2788
2789 return count;
2790}
2791
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002792GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002793{
2794 int maxLength = 0;
2795
2796 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2797 {
2798 if (!mLinkedAttribute[attributeIndex].name.empty())
2799 {
2800 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2801 }
2802 }
2803
2804 return maxLength;
2805}
2806
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002807void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002808{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002809 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002810
2811 if (bufsize > 0)
2812 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002813 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002814
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002815 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002816 {
2817 string += "[0]";
2818 }
2819
2820 strncpy(name, string.c_str(), bufsize);
2821 name[bufsize - 1] = '\0';
2822
2823 if (length)
2824 {
2825 *length = strlen(name);
2826 }
2827 }
2828
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002829 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002830
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002831 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002832}
2833
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002834GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002835{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002836 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002837}
2838
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002839GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002840{
2841 int maxLength = 0;
2842
2843 unsigned int numUniforms = mUniforms.size();
2844 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2845 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002846 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002847 {
2848 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2849 if (mUniforms[uniformIndex]->isArray())
2850 {
2851 length += 3; // Counting in "[0]".
2852 }
2853 maxLength = std::max(length, maxLength);
2854 }
2855 }
2856
2857 return maxLength;
2858}
2859
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002860GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
2861{
2862 const gl::Uniform& uniform = *mUniforms[index];
2863
2864 switch (pname)
2865 {
2866 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
2867 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
shannonwoods@chromium.orgb1dc1b62013-05-30 00:15:43 +00002868 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002869 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002870
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002871 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
2872 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
2873 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
2874 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002875
2876 default:
2877 UNREACHABLE();
2878 break;
2879 }
2880 return 0;
2881}
2882
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002883void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
2884{
2885 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2886
2887 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2888
2889 if (bufSize > 0)
2890 {
2891 std::string string = uniformBlock.name;
2892
2893 if (uniformBlock.isArrayElement())
2894 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002895 string += arrayString(uniformBlock.elementIndex);
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002896 }
2897
2898 strncpy(uniformBlockName, string.c_str(), bufSize);
2899 uniformBlockName[bufSize - 1] = '\0';
2900
2901 if (length)
2902 {
2903 *length = strlen(uniformBlockName);
2904 }
2905 }
2906}
2907
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002908void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
2909{
2910 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2911
2912 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2913
2914 switch (pname)
2915 {
2916 case GL_UNIFORM_BLOCK_DATA_SIZE:
2917 *params = static_cast<GLint>(uniformBlock.dataSize);
2918 break;
2919 case GL_UNIFORM_BLOCK_NAME_LENGTH:
shannonwoods@chromium.org932cc6b2013-05-30 00:15:37 +00002920 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002921 break;
2922 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
2923 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
2924 break;
2925 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
2926 {
2927 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
2928 {
2929 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
2930 }
2931 }
2932 break;
2933 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
2934 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
2935 break;
2936 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
2937 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
2938 break;
2939 default: UNREACHABLE();
2940 }
2941}
2942
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002943GLuint ProgramBinary::getActiveUniformBlockCount() const
2944{
2945 return mUniformBlocks.size();
2946}
2947
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002948GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
2949{
2950 unsigned int maxLength = 0;
2951
2952 unsigned int numUniformBlocks = mUniformBlocks.size();
2953 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
2954 {
2955 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2956 if (!uniformBlock.name.empty())
2957 {
2958 const unsigned int length = uniformBlock.name.length() + 1;
2959
2960 // Counting in "[0]".
2961 const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
2962
2963 maxLength = std::max(length + arrayLength, maxLength);
2964 }
2965 }
2966
2967 return maxLength;
2968}
2969
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002970void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002971{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002972 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002973 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002974 {
2975 mValidated = false;
2976 }
2977 else
2978 {
2979 mValidated = true;
2980 }
2981}
2982
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002983bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002984{
2985 // if any two active samplers in a program are of different types, but refer to the same
2986 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2987 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2988
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002989 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002990 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002991
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002992 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002993 {
2994 textureUnitType[i] = TEXTURE_UNKNOWN;
2995 }
2996
2997 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2998 {
2999 if (mSamplersPS[i].active)
3000 {
3001 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
3002
3003 if (unit >= maxCombinedTextureImageUnits)
3004 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003005 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003006 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003007 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003008 }
3009
3010 return false;
3011 }
3012
3013 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
3014 {
3015 if (mSamplersPS[i].textureType != textureUnitType[unit])
3016 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003017 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003018 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003019 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003020 }
3021
3022 return false;
3023 }
3024 }
3025 else
3026 {
3027 textureUnitType[unit] = mSamplersPS[i].textureType;
3028 }
3029 }
3030 }
3031
3032 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
3033 {
3034 if (mSamplersVS[i].active)
3035 {
3036 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
3037
3038 if (unit >= maxCombinedTextureImageUnits)
3039 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003040 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003041 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003042 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003043 }
3044
3045 return false;
3046 }
3047
3048 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
3049 {
3050 if (mSamplersVS[i].textureType != textureUnitType[unit])
3051 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003052 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003053 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003054 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003055 }
3056
3057 return false;
3058 }
3059 }
3060 else
3061 {
3062 textureUnitType[unit] = mSamplersVS[i].textureType;
3063 }
3064 }
3065 }
3066
3067 return true;
3068}
3069
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003070ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
3071{
3072}
3073
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00003074struct AttributeSorter
3075{
3076 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
3077 : originalIndices(semanticIndices)
3078 {
3079 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3080 {
3081 indices[i] = i;
3082 }
3083
3084 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
3085 }
3086
3087 bool operator()(int a, int b)
3088 {
3089 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
3090 }
3091
3092 int indices[MAX_VERTEX_ATTRIBS];
3093 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
3094};
3095
3096void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
3097{
3098 AttributeSorter sorter(mSemanticIndex);
3099
3100 int oldIndices[MAX_VERTEX_ATTRIBS];
3101 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
3102
3103 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3104 {
3105 oldIndices[i] = mSemanticIndex[i];
3106 oldTranslatedAttributes[i] = attributes[i];
3107 }
3108
3109 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3110 {
3111 int oldIndex = sorter.indices[i];
3112 sortedSemanticIndices[i] = oldIndices[oldIndex];
3113 attributes[i] = oldTranslatedAttributes[oldIndex];
3114 }
3115}
3116
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003117}