Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | ac3ab88 | 2015-05-12 13:31:28 -0400 | [diff] [blame] | 7 | #include "end2end_tests/ANGLETest.h" |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 8 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 9 | using namespace angle; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 10 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 11 | class MipmapTest : public ANGLETest |
| 12 | { |
| 13 | protected: |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 14 | MipmapTest() |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 15 | { |
| 16 | setWindowWidth(128); |
| 17 | setWindowHeight(128); |
| 18 | setConfigRedBits(8); |
| 19 | setConfigGreenBits(8); |
| 20 | setConfigBlueBits(8); |
| 21 | setConfigAlphaBits(8); |
| 22 | } |
| 23 | |
| 24 | virtual void SetUp() |
| 25 | { |
| 26 | ANGLETest::SetUp(); |
| 27 | |
| 28 | // Vertex Shader source |
| 29 | const std::string vs = SHADER_SOURCE |
| 30 | ( |
| 31 | attribute vec4 aPosition; |
| 32 | attribute vec2 aTexCoord; |
| 33 | varying vec2 vTexCoord; |
| 34 | |
| 35 | void main() |
| 36 | { |
| 37 | gl_Position = aPosition; |
| 38 | vTexCoord = aTexCoord; |
| 39 | } |
| 40 | ); |
| 41 | |
| 42 | // Fragment Shader source |
| 43 | const std::string fs = SHADER_SOURCE |
| 44 | ( |
| 45 | precision mediump float; |
| 46 | |
| 47 | uniform sampler2D uTexture; |
| 48 | varying vec2 vTexCoord; |
| 49 | |
| 50 | void main() |
| 51 | { |
| 52 | gl_FragColor = texture2D(uTexture, vTexCoord); |
| 53 | } |
| 54 | ); |
| 55 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 56 | m2DProgram = CompileProgram(vs, fs); |
| 57 | if (m2DProgram == 0) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 58 | { |
| 59 | FAIL() << "shader compilation failed."; |
| 60 | } |
| 61 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 62 | // A simple vertex shader for the texture cube |
| 63 | const std::string cubeVS = SHADER_SOURCE |
| 64 | ( |
| 65 | attribute vec4 aPosition; |
| 66 | varying vec4 vPosition; |
| 67 | void main() |
| 68 | { |
| 69 | gl_Position = aPosition; |
| 70 | vPosition = aPosition; |
| 71 | } |
| 72 | ); |
| 73 | |
| 74 | // A very simple fragment shader to sample from the negative-Y face of a texture cube. |
| 75 | const std::string cubeFS = SHADER_SOURCE |
| 76 | ( |
| 77 | precision mediump float; |
| 78 | uniform samplerCube uTexture; |
| 79 | varying vec4 vPosition; |
| 80 | |
| 81 | void main() |
| 82 | { |
| 83 | gl_FragColor = textureCube(uTexture, vec3(vPosition.x, -1, vPosition.y)); |
| 84 | } |
| 85 | ); |
| 86 | |
| 87 | mCubeProgram = CompileProgram(cubeVS, cubeFS); |
| 88 | if (mCubeProgram == 0) |
| 89 | { |
| 90 | FAIL() << "shader compilation failed."; |
| 91 | } |
| 92 | |
| 93 | m2DTextureUniformPosition = glGetUniformLocation(m2DProgram, "uTexture"); |
| 94 | m2DPositionAttributePosition = glGetAttribLocation(m2DProgram, "aPosition"); |
| 95 | m2DTexCoordAttributePosition = glGetAttribLocation(m2DProgram, "aTexCoord"); |
| 96 | |
| 97 | mLevelZeroBlueInitData = createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue |
| 98 | mLevelZeroWhiteInitData = createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White |
| 99 | mLevelOneInitData = createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green |
| 100 | mLevelTwoInitData = createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 101 | |
| 102 | glGenFramebuffers(1, &mOffscreenFramebuffer); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 103 | glGenTextures(1, &mOffscreenTexture2D); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 104 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 105 | // Initialize the texture2D to be empty, and don't use mips. |
| 106 | glBindTexture(GL_TEXTURE_2D, mOffscreenTexture2D); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 107 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 108 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 109 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 110 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 111 | // Bind the texture2D to the offscreen framebuffer's color buffer. |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 112 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 113 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOffscreenTexture2D, 0); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 114 | ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| 115 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 116 | // Create a non-mipped texture cube. Set the negative-Y face to be blue. |
| 117 | glGenTextures(1, &mOffscreenTextureCube); |
| 118 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 119 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 120 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 121 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 122 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData); |
| 123 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 124 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 125 | |
| 126 | // Complete the texture cube without mipmaps to start with. |
| 127 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 128 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 129 | |
| 130 | ASSERT_GL_NO_ERROR(); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 131 | } |
| 132 | |
| 133 | virtual void TearDown() |
| 134 | { |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 135 | glDeleteProgram(m2DProgram); |
| 136 | glDeleteProgram(mCubeProgram); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 137 | glDeleteFramebuffers(1, &mOffscreenFramebuffer); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 138 | glDeleteTextures(1, &mOffscreenTexture2D); |
| 139 | glDeleteTextures(1, &mOffscreenTextureCube); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 140 | |
| 141 | delete mLevelZeroBlueInitData; |
| 142 | delete mLevelZeroWhiteInitData; |
| 143 | delete mLevelOneInitData; |
| 144 | delete mLevelTwoInitData; |
| 145 | |
| 146 | ANGLETest::TearDown(); |
| 147 | } |
| 148 | |
| 149 | GLubyte *createRGBInitData(GLint width, GLint height, GLint r, GLint g, GLint b) |
| 150 | { |
| 151 | GLubyte *data = new GLubyte[3 * width * height]; |
| 152 | |
| 153 | for (int i = 0; i < width * height; i+=1) |
| 154 | { |
Minmin Gong | 794e000 | 2015-04-07 18:31:54 -0700 | [diff] [blame] | 155 | data[3 * i + 0] = static_cast<GLubyte>(r); |
| 156 | data[3 * i + 1] = static_cast<GLubyte>(g); |
| 157 | data[3 * i + 2] = static_cast<GLubyte>(b); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 158 | } |
| 159 | |
| 160 | return data; |
| 161 | } |
| 162 | |
| 163 | void ClearAndDrawTexturedQuad(GLuint texture, GLsizei viewportWidth, GLsizei viewportHeight) |
| 164 | { |
| 165 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 166 | glClear(GL_COLOR_BUFFER_BIT); |
| 167 | |
| 168 | glViewport(0, 0, viewportWidth, viewportHeight); |
| 169 | |
| 170 | ASSERT_GL_NO_ERROR(); |
| 171 | |
| 172 | GLfloat vertexLocations[] = |
| 173 | { |
| 174 | -1.0f, 1.0f, 0.0f, |
| 175 | -1.0f, -1.0f, 0.0f, |
| 176 | 1.0f, 1.0f, 0.0f, |
| 177 | 1.0f, -1.0f, 0.0f, |
| 178 | }; |
| 179 | |
| 180 | GLfloat vertexTexCoords[] = |
| 181 | { |
| 182 | 0.0f, 1.0f, |
| 183 | 0.0f, 0.0f, |
| 184 | 1.0f, 1.0f, |
| 185 | 1.0f, 0.0f, |
| 186 | }; |
| 187 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 188 | glUseProgram(m2DProgram); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 189 | |
| 190 | glActiveTexture(GL_TEXTURE0); |
| 191 | glBindTexture(GL_TEXTURE_2D, texture); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 192 | glUniform1i(m2DTextureUniformPosition, 0); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 193 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 194 | glVertexAttribPointer(m2DPositionAttributePosition, 3, GL_FLOAT, GL_FALSE, 0, vertexLocations); |
| 195 | glEnableVertexAttribArray(m2DPositionAttributePosition); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 196 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 197 | glVertexAttribPointer(m2DTexCoordAttributePosition, 2, GL_FLOAT, GL_FALSE, 0, vertexTexCoords); |
| 198 | glEnableVertexAttribArray(m2DTexCoordAttributePosition); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 199 | |
| 200 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 201 | } |
| 202 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 203 | GLuint m2DProgram; |
| 204 | GLuint mCubeProgram; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 205 | GLuint mOffscreenFramebuffer; |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 206 | GLuint mOffscreenTexture2D; |
| 207 | GLuint mOffscreenTextureCube; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 208 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 209 | GLint m2DTextureUniformPosition; |
| 210 | GLint m2DPositionAttributePosition; |
| 211 | GLint m2DTexCoordAttributePosition; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 212 | |
| 213 | GLubyte* mLevelZeroBlueInitData; |
| 214 | GLubyte* mLevelZeroWhiteInitData; |
| 215 | GLubyte* mLevelOneInitData; |
| 216 | GLubyte* mLevelTwoInitData; |
| 217 | }; |
| 218 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 219 | class MipmapTestES3 : public ANGLETest |
| 220 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 221 | protected: |
| 222 | MipmapTestES3() |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 223 | { |
| 224 | setWindowWidth(128); |
| 225 | setWindowHeight(128); |
| 226 | setConfigRedBits(8); |
| 227 | setConfigGreenBits(8); |
| 228 | setConfigBlueBits(8); |
| 229 | setConfigAlphaBits(8); |
| 230 | } |
| 231 | |
| 232 | virtual void SetUp() |
| 233 | { |
| 234 | ANGLETest::SetUp(); |
| 235 | |
| 236 | glGenTextures(1, &mTextureArray); |
| 237 | EXPECT_GL_NO_ERROR(); |
| 238 | |
| 239 | ASSERT_GL_NO_ERROR(); |
| 240 | |
Austin Kinross | e8c8627 | 2015-01-15 18:55:36 -0800 | [diff] [blame] | 241 | // Don't put "#version ..." on its own line. See [cpp]p1: |
| 242 | // "If there are sequences of preprocessing tokens within the list of arguments that |
| 243 | // would otherwise act as preprocessing directives, the behavior is undefined" |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 244 | const std::string vertexShaderSource = SHADER_SOURCE |
Austin Kinross | e8c8627 | 2015-01-15 18:55:36 -0800 | [diff] [blame] | 245 | ( #version 300 es\n |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 246 | precision highp float; |
| 247 | in vec4 position; |
| 248 | out vec2 texcoord; |
| 249 | |
| 250 | uniform vec2 textureScale; |
| 251 | |
| 252 | void main() |
| 253 | { |
| 254 | gl_Position = vec4(position.xy * textureScale, 0.0, 1.0); |
| 255 | texcoord = (position.xy * 0.5) + 0.5; |
| 256 | } |
| 257 | ); |
| 258 | |
| 259 | const std::string fragmentShaderSourceArray = SHADER_SOURCE |
Austin Kinross | e8c8627 | 2015-01-15 18:55:36 -0800 | [diff] [blame] | 260 | ( #version 300 es\n |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 261 | precision highp float; |
| 262 | uniform sampler2DArray tex; |
| 263 | uniform int slice; |
| 264 | in vec2 texcoord; |
| 265 | out vec4 out_FragColor; |
| 266 | |
| 267 | void main() |
| 268 | { |
| 269 | out_FragColor = texture(tex, vec3(texcoord, float(slice))); |
| 270 | } |
| 271 | ); |
| 272 | |
| 273 | mArrayProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceArray); |
| 274 | if (mArrayProgram == 0) |
| 275 | { |
| 276 | FAIL() << "shader compilation failed."; |
| 277 | } |
| 278 | |
| 279 | mTextureArrayUniformLocation = glGetUniformLocation(mArrayProgram, "tex"); |
| 280 | ASSERT_NE(-1, mTextureArrayUniformLocation); |
| 281 | |
| 282 | mTextureArrayScaleUniformLocation = glGetUniformLocation(mArrayProgram, "textureScale"); |
| 283 | ASSERT_NE(-1, mTextureArrayScaleUniformLocation); |
| 284 | |
| 285 | mTextureArraySliceUniformLocation = glGetUniformLocation(mArrayProgram, "slice"); |
| 286 | ASSERT_NE(-1, mTextureArraySliceUniformLocation); |
| 287 | |
| 288 | glUseProgram(mArrayProgram); |
| 289 | glUniform2f(mTextureArrayScaleUniformLocation, 1.0f, 1.0f); |
| 290 | glUseProgram(0); |
| 291 | ASSERT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 292 | |
| 293 | glGenTextures(1, &mTexture3D); |
| 294 | |
| 295 | ASSERT_GL_NO_ERROR(); |
| 296 | |
| 297 | const std::string fragmentShaderSource3D = SHADER_SOURCE |
| 298 | ( #version 300 es\n |
| 299 | precision highp float; |
| 300 | uniform sampler3D tex; |
| 301 | uniform float slice; |
| 302 | uniform float lod; |
| 303 | in vec2 texcoord; |
| 304 | out vec4 out_FragColor; |
| 305 | |
| 306 | void main() |
| 307 | { |
| 308 | out_FragColor = textureLod(tex, vec3(texcoord, slice), lod); |
| 309 | } |
| 310 | ); |
| 311 | |
| 312 | m3DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource3D); |
| 313 | if (m3DProgram == 0) |
| 314 | { |
| 315 | FAIL() << "shader compilation failed."; |
| 316 | } |
| 317 | |
| 318 | mTexture3DUniformLocation = glGetUniformLocation(m3DProgram, "tex"); |
| 319 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 320 | |
| 321 | mTexture3DScaleUniformLocation = glGetUniformLocation(m3DProgram, "textureScale"); |
| 322 | ASSERT_NE(-1, mTexture3DScaleUniformLocation); |
| 323 | |
| 324 | mTexture3DSliceUniformLocation = glGetUniformLocation(m3DProgram, "slice"); |
| 325 | ASSERT_NE(-1, mTexture3DSliceUniformLocation); |
| 326 | |
| 327 | mTexture3DLODUniformLocation = glGetUniformLocation(m3DProgram, "lod"); |
| 328 | ASSERT_NE(-1, mTexture3DLODUniformLocation); |
| 329 | |
| 330 | glUseProgram(m3DProgram); |
| 331 | glUniform2f(mTexture3DScaleUniformLocation, 1.0f, 1.0f); |
| 332 | glUniform1f(mTexture3DLODUniformLocation, 0); |
| 333 | glUseProgram(0); |
| 334 | ASSERT_GL_NO_ERROR(); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 335 | } |
| 336 | |
| 337 | virtual void TearDown() |
| 338 | { |
| 339 | glDeleteTextures(1, &mTextureArray); |
| 340 | glDeleteProgram(mArrayProgram); |
| 341 | |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 342 | glDeleteTextures(1, &mTexture3D); |
| 343 | glDeleteProgram(m3DProgram); |
| 344 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 345 | ANGLETest::TearDown(); |
| 346 | } |
| 347 | |
| 348 | GLuint mTextureArray; |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 349 | GLuint mTexture3D; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 350 | |
| 351 | GLuint mArrayProgram; |
| 352 | GLint mTextureArrayUniformLocation; |
| 353 | GLint mTextureArrayScaleUniformLocation; |
| 354 | GLint mTextureArraySliceUniformLocation; |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 355 | |
| 356 | GLuint m3DProgram; |
| 357 | GLint mTexture3DUniformLocation; |
| 358 | GLint mTexture3DScaleUniformLocation; |
| 359 | GLint mTexture3DSliceUniformLocation; |
| 360 | GLint mTexture3DLODUniformLocation; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 361 | }; |
| 362 | |
| 363 | // This test uses init data for the first three levels of the texture. It passes the level 0 data in, then renders, then level 1, then renders, etc. |
| 364 | // This ensures that renderers using the zero LOD workaround (e.g. D3D11 FL9_3) correctly pass init data to the mipmapped texture, |
| 365 | // even if the the zero-LOD texture is currently in use. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 366 | TEST_P(MipmapTest, DISABLED_ThreeLevelsInitData) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 367 | { |
| 368 | // Pass in level zero init data. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 369 | glBindTexture(GL_TEXTURE_2D, mOffscreenTexture2D); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 370 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData); |
| 371 | ASSERT_GL_NO_ERROR(); |
| 372 | |
| 373 | // Disable mips. |
| 374 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 375 | |
| 376 | // Draw a full-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 377 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 378 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 379 | |
| 380 | // Draw a half-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 381 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 382 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 383 | |
| 384 | // Draw a quarter-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 385 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 386 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 387 | |
| 388 | // Complete the texture by initializing the remaining levels. |
| 389 | int n = 1; |
Minmin Gong | 794e000 | 2015-04-07 18:31:54 -0700 | [diff] [blame] | 390 | while (getWindowWidth() / (1U << n) >= 1) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 391 | { |
Minmin Gong | 794e000 | 2015-04-07 18:31:54 -0700 | [diff] [blame] | 392 | glTexImage2D(GL_TEXTURE_2D, n, GL_RGB, getWindowWidth() / (1U << n), getWindowWidth() / (1U << n), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 393 | ASSERT_GL_NO_ERROR(); |
| 394 | n+=1; |
| 395 | } |
| 396 | |
| 397 | // Pass in level one init data. |
| 398 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, getWindowWidth() / 2, getWindowHeight() / 2, 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelOneInitData); |
| 399 | ASSERT_GL_NO_ERROR(); |
| 400 | |
| 401 | // Draw a full-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 402 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 403 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 404 | |
| 405 | // Draw a half-sized quad, and check it's blue. We've not enabled mipmaps yet, so our init data for level one shouldn't be used. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 406 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 407 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 408 | |
| 409 | // Enable mipmaps. |
| 410 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 411 | |
| 412 | // Draw a half-sized quad, and check it's green. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 413 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 414 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| 415 | |
| 416 | // Draw a quarter-sized quad, and check it's black, since we've not passed any init data for level two. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 417 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 418 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 0, 255); |
| 419 | |
| 420 | // Pass in level two init data. |
| 421 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, getWindowWidth() / 4, getWindowHeight() / 4, 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelTwoInitData); |
| 422 | ASSERT_GL_NO_ERROR(); |
| 423 | |
| 424 | // Draw a full-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 425 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 426 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 427 | |
| 428 | // Draw a half-sized quad, and check it's green. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 429 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 430 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| 431 | |
| 432 | // Draw a quarter-sized quad, and check it's red. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 433 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 434 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 255, 0, 0, 255); |
| 435 | |
| 436 | // Now disable mipmaps again, and render multiple sized quads. They should all be blue, since level 0 is blue. |
| 437 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 438 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 439 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 440 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 441 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 442 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 443 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 444 | |
| 445 | // Now reset level 0 to white, keeping mipmaps disabled. Then, render various sized quads. They should be white. |
| 446 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroWhiteInitData); |
| 447 | ASSERT_GL_NO_ERROR(); |
| 448 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 449 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 450 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 255, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 451 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 452 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 453 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 454 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 255, 255, 255, 255); |
| 455 | |
| 456 | // Then enable mipmaps again. The quads should be white, green, red respectively. |
| 457 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 458 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 459 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 460 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 255, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 461 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 462 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 463 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 464 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 255, 0, 0, 255); |
| 465 | } |
| 466 | |
| 467 | // This test generates (and uses) mipmaps on a texture using init data. D3D11 will use a non-renderable TextureStorage for this. |
| 468 | // The test then disables mips, renders to level zero of the texture, and reenables mips before using the texture again. |
| 469 | // To do this, D3D11 has to convert the TextureStorage into a renderable one. |
| 470 | // This test ensures that the conversion works correctly. |
| 471 | // In particular, on D3D11 Feature Level 9_3 it ensures that both the zero LOD workaround texture AND the 'normal' texture are copied during conversion. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 472 | TEST_P(MipmapTest, GenerateMipmapFromInitDataThenRender) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 473 | { |
| 474 | // Pass in initial data so the texture is blue. |
| 475 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData); |
| 476 | |
| 477 | // Then generate the mips. |
| 478 | glGenerateMipmap(GL_TEXTURE_2D); |
| 479 | ASSERT_GL_NO_ERROR(); |
| 480 | |
| 481 | // Enable mipmaps. |
| 482 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 483 | |
| 484 | // Now draw the texture to various different sized areas. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 485 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 486 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 487 | |
| 488 | // Use mip level 1 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 489 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 490 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 491 | |
| 492 | // Use mip level 2 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 493 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 494 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 495 | |
| 496 | ASSERT_GL_NO_ERROR(); |
| 497 | |
| 498 | // Disable mips. Render a quad using the texture and ensure it's blue. |
| 499 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 500 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 501 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 502 | |
| 503 | // Clear level 0 of the texture. |
| 504 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 505 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 506 | glClear(GL_COLOR_BUFFER_BIT); |
| 507 | |
| 508 | // Reenable mips, and try rendering different-sized quads. |
| 509 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 510 | |
| 511 | // Level 0 is now red, so this should render red. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 512 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 513 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255); |
| 514 | |
| 515 | // Use mip level 1, blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 516 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 517 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 518 | |
| 519 | // Use mip level 2, blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 520 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 521 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 522 | } |
| 523 | |
| 524 | // This test ensures that mips are correctly generated from a rendered image. |
| 525 | // In particular, on D3D11 Feature Level 9_3, the clear call will be performed on the zero-level texture, rather than the mipped one. |
| 526 | // The test ensures that the zero-level texture is correctly copied into the mipped texture before the mipmaps are generated. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 527 | TEST_P(MipmapTest, GenerateMipmapFromRenderedImage) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 528 | { |
| 529 | // Bind the offscreen framebuffer/texture. |
| 530 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 531 | |
| 532 | // Clear the texture to blue. |
| 533 | glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| 534 | glClear(GL_COLOR_BUFFER_BIT); |
| 535 | |
| 536 | // Then generate the mips |
| 537 | glGenerateMipmap(GL_TEXTURE_2D); |
| 538 | ASSERT_GL_NO_ERROR(); |
| 539 | |
| 540 | // Enable mips. |
| 541 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 542 | |
| 543 | // Now draw the texture to various different sized areas. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 544 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 545 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 546 | |
| 547 | // Use mip level 1 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 548 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 549 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 550 | |
| 551 | // Use mip level 2 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 552 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 553 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 554 | } |
| 555 | |
| 556 | // Test to ensure that rendering to a mipmapped texture works, regardless of whether mipmaps are enabled or not. |
| 557 | // TODO: This test hits a texture rebind bug in the D3D11 renderer. Fix this. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 558 | TEST_P(MipmapTest, RenderOntoLevelZeroAfterGenerateMipmap) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 559 | { |
Geoff Lang | f74fef5 | 2015-04-29 12:57:52 -0400 | [diff] [blame] | 560 | // TODO(geofflang): Figure out why this is broken on AMD OpenGL |
| 561 | if (isAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 562 | { |
| 563 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 564 | return; |
| 565 | } |
| 566 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 567 | // Bind the offscreen texture/framebuffer. |
| 568 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 569 | |
| 570 | // Clear the texture to blue. |
| 571 | glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| 572 | glClear(GL_COLOR_BUFFER_BIT); |
| 573 | |
| 574 | // From now on, default clear color is black. |
| 575 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 576 | |
| 577 | // Now, draw the texture to a quad that's the same size as the texture. This draws to the default framebuffer. |
| 578 | // The quad should be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 579 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 580 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 581 | |
| 582 | // Now go back to the texture, and generate mips on it. |
| 583 | glGenerateMipmap(GL_TEXTURE_2D); |
| 584 | ASSERT_GL_NO_ERROR(); |
| 585 | |
| 586 | // Now try rendering the textured quad again. Note: we've not told GL to use the generated mips. |
| 587 | // The quad should be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 588 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 589 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 590 | |
| 591 | // Now tell GL to use the generated mips. |
| 592 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 593 | EXPECT_EQ(glGetError(), GL_NONE); |
| 594 | |
| 595 | // Now render the textured quad again. It should be still be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 596 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 597 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 598 | |
| 599 | // Now render the textured quad to an area smaller than the texture (i.e. to force minification). This should be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 600 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 601 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 602 | |
| 603 | // Now clear the texture to green. This just clears the top level. The lower mips should remain blue. |
| 604 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 605 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 606 | glClear(GL_COLOR_BUFFER_BIT); |
| 607 | |
| 608 | // From now on, default clear color is black. |
| 609 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 610 | |
| 611 | // Render a textured quad equal in size to the texture. This should be green, since we just cleared level 0. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 612 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 613 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 255, 0, 255); |
| 614 | |
| 615 | // Render a small textured quad. This forces minification, so should render blue (the color of levels 1+). |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 616 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 617 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 618 | |
| 619 | // Disable mipmaps again |
| 620 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 621 | ASSERT_GL_NO_ERROR(); |
| 622 | |
| 623 | // Render a textured quad equal in size to the texture. This should be green, the color of level 0 in the texture. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 624 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 625 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 255, 0, 255); |
| 626 | |
| 627 | // Render a small textured quad. This would force minification if mips were enabled, but they're not. Therefore, this should be green. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 628 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 629 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 255, 0, 255); |
| 630 | } |
| 631 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 632 | // This test ensures that the level-zero workaround for TextureCubes (on D3D11 Feature Level 9_3) |
| 633 | // works as expected. It tests enabling/disabling mipmaps, generating mipmaps, and rendering to level zero. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 634 | TEST_P(MipmapTest, TextureCubeGeneralLevelZero) |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 635 | { |
| 636 | GLfloat vertexLocations[] = |
| 637 | { |
| 638 | -1.0f, 1.0f, 0.0f, |
| 639 | -1.0f, -1.0f, 0.0f, |
| 640 | 1.0f, 1.0f, 0.0f, |
| 641 | 1.0f, -1.0f, 0.0f, |
| 642 | }; |
| 643 | |
| 644 | // Set up the viewport, program, attributes, sampler and texture for the cube |
| 645 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 646 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 647 | glUseProgram(mCubeProgram); |
| 648 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertexLocations); |
| 649 | glEnableVertexAttribArray(0); |
| 650 | glUniform1i(0, 0); |
| 651 | glActiveTexture(GL_TEXTURE0); |
| 652 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 653 | |
| 654 | // Draw. Since the negative-Y face's is blue, this should be blue. |
| 655 | glClear(GL_COLOR_BUFFER_BIT); |
| 656 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 657 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 658 | |
| 659 | // Generate mipmaps, and render. This should be blue. |
| 660 | glClear(GL_COLOR_BUFFER_BIT); |
| 661 | glGenerateMipmap(GL_TEXTURE_CUBE_MAP); |
| 662 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 663 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 664 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 665 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 666 | |
| 667 | // Draw using a smaller viewport (to force a lower LOD of the texture). This should still be blue. |
| 668 | glClear(GL_COLOR_BUFFER_BIT); |
| 669 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 670 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 671 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 672 | |
| 673 | // Now clear the negative-Y face of the cube to red. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 674 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 675 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mOffscreenTextureCube, 0); |
| 676 | ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| 677 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 678 | glClear(GL_COLOR_BUFFER_BIT); |
| 679 | |
| 680 | // Switch back to the default framebuffer |
| 681 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 682 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 683 | |
| 684 | // Draw using a full-size viewport. This should be red. |
| 685 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 686 | glClear(GL_COLOR_BUFFER_BIT); |
| 687 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 688 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 689 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 690 | |
| 691 | // Draw using a quarter-size viewport, to force a lower LOD. This should be *BLUE*, since we only cleared level zero |
| 692 | // of the negative-Y face to red, and left its mipmaps blue. |
| 693 | glClear(GL_COLOR_BUFFER_BIT); |
| 694 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 695 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 696 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 697 | |
| 698 | // Disable mipmaps again, and draw a to a quarter-size viewport. |
| 699 | // Since this should use level zero of the texture, this should be *RED*. |
| 700 | glClear(GL_COLOR_BUFFER_BIT); |
| 701 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 702 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 703 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 704 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 705 | } |
| 706 | |
| 707 | // This test ensures that rendering to level-zero of a TextureCube works as expected. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 708 | TEST_P(MipmapTest, TextureCubeRenderToLevelZero) |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 709 | { |
| 710 | GLfloat vertexLocations[] = |
| 711 | { |
| 712 | -1.0f, 1.0f, 0.0f, |
| 713 | -1.0f, -1.0f, 0.0f, |
| 714 | 1.0f, 1.0f, 0.0f, |
| 715 | 1.0f, -1.0f, 0.0f, |
| 716 | }; |
| 717 | |
| 718 | // Set up the viewport, program, attributes, sampler and texture for the cube |
| 719 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 720 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 721 | glUseProgram(mCubeProgram); |
| 722 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertexLocations); |
| 723 | glEnableVertexAttribArray(0); |
| 724 | glUniform1i(0, 0); |
| 725 | glActiveTexture(GL_TEXTURE0); |
| 726 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 727 | |
| 728 | // Draw. Since the negative-Y face's is blue, this should be blue. |
| 729 | glClear(GL_COLOR_BUFFER_BIT); |
| 730 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 731 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 732 | |
| 733 | // Now clear the negative-Y face of the cube to red. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 734 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 735 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mOffscreenTextureCube, 0); |
| 736 | ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| 737 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 738 | glClear(GL_COLOR_BUFFER_BIT); |
| 739 | |
| 740 | // Switch back to the default framebuffer |
| 741 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 742 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 743 | |
| 744 | // Draw using a full-size viewport. This should be red. |
| 745 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 746 | glClear(GL_COLOR_BUFFER_BIT); |
| 747 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 748 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 749 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 750 | |
| 751 | // Draw a to a quarter-size viewport. This should also be red. |
| 752 | glClear(GL_COLOR_BUFFER_BIT); |
| 753 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 754 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 755 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 756 | } |
| 757 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 758 | // Creates a mipmapped 2D array texture with three layers, and calls ANGLE's GenerateMipmap. |
| 759 | // Then tests if the mipmaps are rendered correctly for all three layers. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 760 | TEST_P(MipmapTestES3, MipmapsForTextureArray) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 761 | { |
| 762 | int px = getWindowWidth() / 2; |
| 763 | int py = getWindowHeight() / 2; |
| 764 | |
| 765 | glActiveTexture(GL_TEXTURE0); |
| 766 | glBindTexture(GL_TEXTURE_2D_ARRAY, mTextureArray); |
| 767 | |
| 768 | glTexStorage3D(GL_TEXTURE_2D_ARRAY, 5, GL_RGBA8, 16, 16, 3); |
| 769 | |
| 770 | // Fill the first layer with red |
| 771 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 772 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 773 | { |
| 774 | pixels[pixelId * 4 + 0] = 255; |
| 775 | pixels[pixelId * 4 + 1] = 0; |
| 776 | pixels[pixelId * 4 + 2] = 0; |
| 777 | pixels[pixelId * 4 + 3] = 255; |
| 778 | } |
| 779 | |
| 780 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 781 | |
| 782 | // Fill the second layer with green |
| 783 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 784 | { |
| 785 | pixels[pixelId * 4 + 0] = 0; |
| 786 | pixels[pixelId * 4 + 1] = 255; |
| 787 | pixels[pixelId * 4 + 2] = 0; |
| 788 | pixels[pixelId * 4 + 3] = 255; |
| 789 | } |
| 790 | |
| 791 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 792 | |
| 793 | // Fill the third layer with blue |
| 794 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 795 | { |
| 796 | pixels[pixelId * 4 + 0] = 0; |
| 797 | pixels[pixelId * 4 + 1] = 0; |
| 798 | pixels[pixelId * 4 + 2] = 255; |
| 799 | pixels[pixelId * 4 + 3] = 255; |
| 800 | } |
| 801 | |
| 802 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 803 | |
| 804 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 805 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 806 | |
| 807 | EXPECT_GL_NO_ERROR(); |
| 808 | |
| 809 | glGenerateMipmap(GL_TEXTURE_2D_ARRAY); |
| 810 | |
| 811 | EXPECT_GL_NO_ERROR(); |
| 812 | |
| 813 | glUseProgram(mArrayProgram); |
| 814 | glUniform1i(mTextureArrayUniformLocation, 0); |
| 815 | |
| 816 | EXPECT_GL_NO_ERROR(); |
| 817 | |
| 818 | // Draw the first slice |
| 819 | glUseProgram(mArrayProgram); |
| 820 | glUniform1i(mTextureArraySliceUniformLocation, 0); |
| 821 | drawQuad(mArrayProgram, "position", 0.5f); |
| 822 | EXPECT_GL_NO_ERROR(); |
| 823 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 824 | |
| 825 | // Draw the second slice |
| 826 | glUseProgram(mArrayProgram); |
| 827 | glUniform1i(mTextureArraySliceUniformLocation, 1); |
| 828 | drawQuad(mArrayProgram, "position", 0.5f); |
| 829 | EXPECT_GL_NO_ERROR(); |
| 830 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 831 | |
| 832 | // Draw the third slice |
| 833 | glUseProgram(mArrayProgram); |
| 834 | glUniform1i(mTextureArraySliceUniformLocation, 2); |
| 835 | drawQuad(mArrayProgram, "position", 0.5f); |
| 836 | EXPECT_GL_NO_ERROR(); |
| 837 | EXPECT_PIXEL_EQ(px, py, 0, 0, 255, 255); |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 838 | } |
| 839 | |
| 840 | // Creates a mipmapped 3D texture with two layers, and calls ANGLE's GenerateMipmap. |
| 841 | // Then tests if the mipmaps are rendered correctly for all two layers. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 842 | TEST_P(MipmapTestES3, MipmapsForTexture3D) |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 843 | { |
| 844 | int px = getWindowWidth() / 2; |
| 845 | int py = getWindowHeight() / 2; |
| 846 | |
| 847 | glActiveTexture(GL_TEXTURE0); |
| 848 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 849 | |
| 850 | glTexStorage3D(GL_TEXTURE_3D, 5, GL_RGBA8, 16, 16, 2); |
| 851 | |
| 852 | // Fill the first layer with red |
| 853 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 854 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 855 | { |
| 856 | pixels[pixelId * 4 + 0] = 255; |
| 857 | pixels[pixelId * 4 + 1] = 0; |
| 858 | pixels[pixelId * 4 + 2] = 0; |
| 859 | pixels[pixelId * 4 + 3] = 255; |
| 860 | } |
| 861 | |
| 862 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 863 | |
| 864 | // Fill the second layer with green |
| 865 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 866 | { |
| 867 | pixels[pixelId * 4 + 0] = 0; |
| 868 | pixels[pixelId * 4 + 1] = 255; |
| 869 | pixels[pixelId * 4 + 2] = 0; |
| 870 | pixels[pixelId * 4 + 3] = 255; |
| 871 | } |
| 872 | |
| 873 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 874 | |
| 875 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 876 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 877 | |
| 878 | EXPECT_GL_NO_ERROR(); |
| 879 | |
| 880 | glGenerateMipmap(GL_TEXTURE_3D); |
| 881 | |
| 882 | EXPECT_GL_NO_ERROR(); |
| 883 | |
| 884 | glUseProgram(m3DProgram); |
| 885 | glUniform1i(mTexture3DUniformLocation, 0); |
| 886 | |
| 887 | EXPECT_GL_NO_ERROR(); |
| 888 | |
| 889 | // Mipmap level 0 |
| 890 | // Draw the first slice |
| 891 | glUseProgram(m3DProgram); |
| 892 | glUniform1f(mTexture3DLODUniformLocation, 0.); |
| 893 | glUniform1f(mTexture3DSliceUniformLocation, 0.25f); |
| 894 | drawQuad(m3DProgram, "position", 0.5f); |
| 895 | EXPECT_GL_NO_ERROR(); |
| 896 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 897 | |
| 898 | // Draw the second slice |
| 899 | glUseProgram(m3DProgram); |
| 900 | glUniform1f(mTexture3DSliceUniformLocation, 0.75f); |
| 901 | drawQuad(m3DProgram, "position", 0.5f); |
| 902 | EXPECT_GL_NO_ERROR(); |
| 903 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 904 | |
| 905 | // Mipmap level 1 |
| 906 | // The second mipmap should only have one slice. |
| 907 | |
| 908 | glUseProgram(m3DProgram); |
| 909 | glUniform1f(mTexture3DLODUniformLocation, 1.); |
| 910 | drawQuad(m3DProgram, "position", 0.5f); |
| 911 | EXPECT_GL_NO_ERROR(); |
| 912 | EXPECT_PIXEL_EQ(px, py, 127, 127, 0, 255); |
| 913 | |
| 914 | glUseProgram(m3DProgram); |
| 915 | glUniform1f(mTexture3DSliceUniformLocation, 0.75f); |
| 916 | drawQuad(m3DProgram, "position", 0.5f); |
| 917 | EXPECT_GL_NO_ERROR(); |
| 918 | EXPECT_PIXEL_EQ(px, py, 127, 127, 0, 255); |
| 919 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 920 | |
| 921 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 922 | // Note: we run these tests against 9_3 on WARP due to hardware driver issues on Win7 |
| 923 | ANGLE_INSTANTIATE_TEST(MipmapTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3_WARP(), ES2_OPENGL(), ES3_OPENGL()); |
| 924 | ANGLE_INSTANTIATE_TEST(MipmapTestES3, ES3_D3D11()); |