Jamie Madill | 55def58 | 2015-05-04 11:24:57 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame^] | 7 | #include "test_utils/ANGLETest.h" |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 8 | |
Jamie Madill | 55def58 | 2015-05-04 11:24:57 -0400 | [diff] [blame] | 9 | #include "libANGLE/Context.h" |
| 10 | #include "libANGLE/Program.h" |
| 11 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 12 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 13 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 14 | class GLSLTest : public ANGLETest |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 15 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 16 | protected: |
| 17 | GLSLTest() |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 18 | { |
| 19 | setWindowWidth(128); |
| 20 | setWindowHeight(128); |
| 21 | setConfigRedBits(8); |
| 22 | setConfigGreenBits(8); |
| 23 | setConfigBlueBits(8); |
| 24 | setConfigAlphaBits(8); |
| 25 | } |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 26 | |
| 27 | virtual void SetUp() |
| 28 | { |
| 29 | ANGLETest::SetUp(); |
| 30 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 31 | mSimpleVSSource = SHADER_SOURCE |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 32 | ( |
| 33 | attribute vec4 inputAttribute; |
| 34 | void main() |
| 35 | { |
| 36 | gl_Position = inputAttribute; |
| 37 | } |
| 38 | ); |
| 39 | } |
| 40 | |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 41 | std::string GenerateVaryingType(GLint vectorSize) |
| 42 | { |
| 43 | char varyingType[10]; |
| 44 | |
| 45 | if (vectorSize == 1) |
| 46 | { |
| 47 | sprintf(varyingType, "float"); |
| 48 | } |
| 49 | else |
| 50 | { |
| 51 | sprintf(varyingType, "vec%d", vectorSize); |
| 52 | } |
| 53 | |
| 54 | return std::string(varyingType); |
| 55 | } |
| 56 | |
| 57 | std::string GenerateVectorVaryingDeclaration(GLint vectorSize, GLint arraySize, GLint id) |
| 58 | { |
| 59 | char buff[100]; |
| 60 | |
| 61 | if (arraySize == 1) |
| 62 | { |
| 63 | sprintf(buff, "varying %s v%d;\n", GenerateVaryingType(vectorSize).c_str(), id); |
| 64 | } |
| 65 | else |
| 66 | { |
| 67 | sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id, arraySize); |
| 68 | } |
| 69 | |
| 70 | return std::string(buff); |
| 71 | } |
| 72 | |
| 73 | std::string GenerateVectorVaryingSettingCode(GLint vectorSize, GLint arraySize, GLint id) |
| 74 | { |
| 75 | std::string returnString; |
| 76 | char buff[100]; |
| 77 | |
| 78 | if (arraySize == 1) |
| 79 | { |
| 80 | sprintf(buff, "\t v%d = %s(1.0);\n", id, GenerateVaryingType(vectorSize).c_str()); |
| 81 | returnString += buff; |
| 82 | } |
| 83 | else |
| 84 | { |
| 85 | for (int i = 0; i < arraySize; i++) |
| 86 | { |
| 87 | sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i, GenerateVaryingType(vectorSize).c_str()); |
| 88 | returnString += buff; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | return returnString; |
| 93 | } |
| 94 | |
| 95 | std::string GenerateVectorVaryingUseCode(GLint arraySize, GLint id) |
| 96 | { |
| 97 | if (arraySize == 1) |
| 98 | { |
| 99 | char buff[100]; |
| 100 | sprintf(buff, "v%d + ", id); |
| 101 | return std::string(buff); |
| 102 | } |
| 103 | else |
| 104 | { |
| 105 | std::string returnString; |
| 106 | for (int i = 0; i < arraySize; i++) |
| 107 | { |
| 108 | char buff[100]; |
| 109 | sprintf(buff, "v%d[%d] + ", id, i); |
| 110 | returnString += buff; |
| 111 | } |
| 112 | return returnString; |
| 113 | } |
| 114 | } |
| 115 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 116 | void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, |
| 117 | GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize, |
| 118 | std::string* fragmentShader, std::string* vertexShader) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 119 | { |
| 120 | // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader. |
| 121 | std::string varyingDeclaration; |
| 122 | |
| 123 | unsigned int varyingCount = 0; |
| 124 | |
| 125 | for (GLint i = 0; i < floatCount; i++) |
| 126 | { |
| 127 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 1, varyingCount); |
| 128 | varyingCount += 1; |
| 129 | } |
| 130 | |
| 131 | for (GLint i = 0; i < floatArrayCount; i++) |
| 132 | { |
| 133 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 2, varyingCount); |
| 134 | varyingCount += 1; |
| 135 | } |
| 136 | |
| 137 | for (GLint i = 0; i < vec2Count; i++) |
| 138 | { |
| 139 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 1, varyingCount); |
| 140 | varyingCount += 1; |
| 141 | } |
| 142 | |
| 143 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 144 | { |
| 145 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 2, varyingCount); |
| 146 | varyingCount += 1; |
| 147 | } |
| 148 | |
| 149 | for (GLint i = 0; i < vec3Count; i++) |
| 150 | { |
| 151 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 1, varyingCount); |
| 152 | varyingCount += 1; |
| 153 | } |
| 154 | |
| 155 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 156 | { |
| 157 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 2, varyingCount); |
| 158 | varyingCount += 1; |
| 159 | } |
| 160 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 161 | for (GLint i = 0; i < vec4Count; i++) |
| 162 | { |
| 163 | varyingDeclaration += GenerateVectorVaryingDeclaration(4, 1, varyingCount); |
| 164 | varyingCount += 1; |
| 165 | } |
| 166 | |
| 167 | for (GLint i = 0; i < vec4ArrayCount; i++) |
| 168 | { |
| 169 | varyingDeclaration += GenerateVectorVaryingDeclaration(4, 2, varyingCount); |
| 170 | varyingCount += 1; |
| 171 | } |
| 172 | |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 173 | // Generate the vertex shader |
| 174 | vertexShader->clear(); |
| 175 | vertexShader->append(varyingDeclaration); |
| 176 | vertexShader->append("\nvoid main()\n{\n"); |
| 177 | |
| 178 | unsigned int currentVSVarying = 0; |
| 179 | |
| 180 | for (GLint i = 0; i < floatCount; i++) |
| 181 | { |
| 182 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying)); |
| 183 | currentVSVarying += 1; |
| 184 | } |
| 185 | |
| 186 | for (GLint i = 0; i < floatArrayCount; i++) |
| 187 | { |
| 188 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying)); |
| 189 | currentVSVarying += 1; |
| 190 | } |
| 191 | |
| 192 | for (GLint i = 0; i < vec2Count; i++) |
| 193 | { |
| 194 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying)); |
| 195 | currentVSVarying += 1; |
| 196 | } |
| 197 | |
| 198 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 199 | { |
| 200 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying)); |
| 201 | currentVSVarying += 1; |
| 202 | } |
| 203 | |
| 204 | for (GLint i = 0; i < vec3Count; i++) |
| 205 | { |
| 206 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying)); |
| 207 | currentVSVarying += 1; |
| 208 | } |
| 209 | |
| 210 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 211 | { |
| 212 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 2, currentVSVarying)); |
| 213 | currentVSVarying += 1; |
| 214 | } |
| 215 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 216 | for (GLint i = 0; i < vec4Count; i++) |
| 217 | { |
| 218 | vertexShader->append(GenerateVectorVaryingSettingCode(4, 1, currentVSVarying)); |
| 219 | currentVSVarying += 1; |
| 220 | } |
| 221 | |
| 222 | for (GLint i = 0; i < vec4ArrayCount; i++) |
| 223 | { |
| 224 | vertexShader->append(GenerateVectorVaryingSettingCode(4, 2, currentVSVarying)); |
| 225 | currentVSVarying += 1; |
| 226 | } |
| 227 | |
| 228 | if (usePointSize) |
| 229 | { |
| 230 | vertexShader->append("gl_PointSize = 1.0;\n"); |
| 231 | } |
| 232 | |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 233 | vertexShader->append("}\n"); |
| 234 | |
| 235 | // Generate the fragment shader |
| 236 | fragmentShader->clear(); |
| 237 | fragmentShader->append("precision highp float;\n"); |
| 238 | fragmentShader->append(varyingDeclaration); |
| 239 | fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n"); |
| 240 | |
| 241 | unsigned int currentFSVarying = 0; |
| 242 | |
| 243 | // Make use of the float varyings |
| 244 | fragmentShader->append("\tretColor += vec4("); |
| 245 | |
| 246 | for (GLint i = 0; i < floatCount; i++) |
| 247 | { |
| 248 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 249 | currentFSVarying += 1; |
| 250 | } |
| 251 | |
| 252 | for (GLint i = 0; i < floatArrayCount; i++) |
| 253 | { |
| 254 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 255 | currentFSVarying += 1; |
| 256 | } |
| 257 | |
| 258 | fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n"); |
| 259 | |
| 260 | // Make use of the vec2 varyings |
| 261 | fragmentShader->append("\tretColor += vec4("); |
| 262 | |
| 263 | for (GLint i = 0; i < vec2Count; i++) |
| 264 | { |
| 265 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 266 | currentFSVarying += 1; |
| 267 | } |
| 268 | |
| 269 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 270 | { |
| 271 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 272 | currentFSVarying += 1; |
| 273 | } |
| 274 | |
| 275 | fragmentShader->append("vec2(0.0, 0.0), 0.0, 0.0);\n"); |
| 276 | |
| 277 | // Make use of the vec3 varyings |
| 278 | fragmentShader->append("\tretColor += vec4("); |
| 279 | |
| 280 | for (GLint i = 0; i < vec3Count; i++) |
| 281 | { |
| 282 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 283 | currentFSVarying += 1; |
| 284 | } |
| 285 | |
| 286 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 287 | { |
| 288 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 289 | currentFSVarying += 1; |
| 290 | } |
| 291 | |
| 292 | fragmentShader->append("vec3(0.0, 0.0, 0.0), 0.0);\n"); |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 293 | |
| 294 | // Make use of the vec4 varyings |
| 295 | fragmentShader->append("\tretColor += "); |
| 296 | |
| 297 | for (GLint i = 0; i < vec4Count; i++) |
| 298 | { |
| 299 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 300 | currentFSVarying += 1; |
| 301 | } |
| 302 | |
| 303 | for (GLint i = 0; i < vec4ArrayCount; i++) |
| 304 | { |
| 305 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 306 | currentFSVarying += 1; |
| 307 | } |
| 308 | |
| 309 | fragmentShader->append("vec4(0.0, 0.0, 0.0, 0.0);\n"); |
| 310 | |
| 311 | // Set gl_FragColor, and use special variables if requested |
| 312 | fragmentShader->append("\tgl_FragColor = retColor"); |
| 313 | |
| 314 | if (useFragCoord) |
| 315 | { |
| 316 | fragmentShader->append(" + gl_FragCoord"); |
| 317 | } |
| 318 | |
| 319 | if (usePointCoord) |
| 320 | { |
| 321 | fragmentShader->append(" + vec4(gl_PointCoord, 0.0, 0.0)"); |
| 322 | } |
| 323 | |
| 324 | fragmentShader->append(";\n}"); |
| 325 | } |
| 326 | |
| 327 | void VaryingTestBase(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, |
| 328 | GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize, bool expectSuccess) |
| 329 | { |
| 330 | std::string fragmentShaderSource; |
| 331 | std::string vertexShaderSource; |
| 332 | |
| 333 | GenerateGLSLWithVaryings(floatCount, floatArrayCount, vec2Count, vec2ArrayCount, vec3Count, vec3ArrayCount, |
| 334 | vec4Count, vec4ArrayCount, useFragCoord, usePointCoord, usePointSize, |
| 335 | &fragmentShaderSource, &vertexShaderSource); |
| 336 | |
| 337 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 338 | |
| 339 | if (expectSuccess) |
| 340 | { |
| 341 | EXPECT_NE(0u, program); |
| 342 | } |
| 343 | else |
| 344 | { |
| 345 | EXPECT_EQ(0u, program); |
| 346 | } |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 347 | } |
| 348 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 349 | std::string mSimpleVSSource; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 350 | }; |
| 351 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 352 | class GLSLTest_ES3 : public GLSLTest |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 353 | { |
| 354 | }; |
| 355 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 356 | TEST_P(GLSLTest, NamelessScopedStructs) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 357 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 358 | const std::string fragmentShaderSource = SHADER_SOURCE |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 359 | ( |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 360 | precision mediump float; |
| 361 | |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 362 | void main() |
| 363 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 364 | struct |
| 365 | { |
| 366 | float q; |
| 367 | } b; |
| 368 | |
| 369 | gl_FragColor = vec4(1, 0, 0, 1); |
| 370 | gl_FragColor.a += b.q; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 371 | } |
| 372 | ); |
| 373 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 374 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 375 | EXPECT_NE(0u, program); |
| 376 | } |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 377 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 378 | TEST_P(GLSLTest, ScopedStructsOrderBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 379 | { |
| 380 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 381 | ( |
| 382 | precision mediump float; |
| 383 | |
| 384 | struct T |
| 385 | { |
| 386 | float f; |
| 387 | }; |
| 388 | |
| 389 | void main() |
| 390 | { |
| 391 | T a; |
| 392 | |
| 393 | struct T |
| 394 | { |
| 395 | float q; |
| 396 | }; |
| 397 | |
| 398 | T b; |
| 399 | |
| 400 | gl_FragColor = vec4(1, 0, 0, 1); |
| 401 | gl_FragColor.a += a.f; |
| 402 | gl_FragColor.a += b.q; |
| 403 | } |
| 404 | ); |
| 405 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 406 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 407 | EXPECT_NE(0u, program); |
| 408 | } |
| 409 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 410 | TEST_P(GLSLTest, ScopedStructsBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 411 | { |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 412 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 413 | ( |
| 414 | precision mediump float; |
| 415 | |
| 416 | struct T_0 |
| 417 | { |
| 418 | float f; |
| 419 | }; |
| 420 | |
| 421 | void main() |
| 422 | { |
| 423 | gl_FragColor = vec4(1, 0, 0, 1); |
| 424 | |
| 425 | struct T |
| 426 | { |
| 427 | vec2 v; |
| 428 | }; |
| 429 | |
| 430 | T_0 a; |
| 431 | T b; |
| 432 | |
| 433 | gl_FragColor.a += a.f; |
| 434 | gl_FragColor.a += b.v.x; |
| 435 | } |
| 436 | ); |
| 437 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 438 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 439 | EXPECT_NE(0u, program); |
| 440 | } |
| 441 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 442 | TEST_P(GLSLTest, DxPositionBug) |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 443 | { |
| 444 | const std::string &vertexShaderSource = SHADER_SOURCE |
| 445 | ( |
| 446 | attribute vec4 inputAttribute; |
| 447 | varying float dx_Position; |
| 448 | void main() |
| 449 | { |
| 450 | gl_Position = vec4(inputAttribute); |
| 451 | dx_Position = 0.0; |
| 452 | } |
| 453 | ); |
| 454 | |
| 455 | const std::string &fragmentShaderSource = SHADER_SOURCE |
| 456 | ( |
| 457 | precision mediump float; |
| 458 | |
| 459 | varying float dx_Position; |
| 460 | |
| 461 | void main() |
| 462 | { |
| 463 | gl_FragColor = vec4(dx_Position, 0, 0, 1); |
| 464 | } |
| 465 | ); |
| 466 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 467 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 468 | EXPECT_NE(0u, program); |
| 469 | } |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 470 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 471 | TEST_P(GLSLTest, ElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 472 | { |
| 473 | const std::string &vertexShaderSource = |
| 474 | "attribute vec4 a_position;\n" |
| 475 | "varying float v;\n" |
| 476 | "void main() {\n" |
| 477 | " gl_Position = a_position;\n" |
| 478 | " v = 1.0;\n" |
| 479 | " if (a_position.x <= 0.5) {\n" |
| 480 | " v = 0.0;\n" |
| 481 | " } else if (a_position.x >= 0.5) {\n" |
| 482 | " v = 2.0;\n" |
| 483 | " }\n" |
| 484 | "}\n"; |
| 485 | |
| 486 | const std::string &fragmentShaderSource = |
| 487 | "precision highp float;\n" |
| 488 | "varying float v;\n" |
| 489 | "void main() {\n" |
| 490 | " vec4 color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 491 | " if (v >= 1.0) color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 492 | " if (v >= 2.0) color = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 493 | " gl_FragColor = color;\n" |
| 494 | "}\n"; |
| 495 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 496 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 497 | ASSERT_NE(0u, program); |
| 498 | |
| 499 | drawQuad(program, "a_position", 0.5f); |
| 500 | swapBuffers(); |
| 501 | |
| 502 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 503 | EXPECT_PIXEL_EQ(getWindowWidth()-1, 0, 0, 255, 0, 255); |
| 504 | } |
| 505 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 506 | TEST_P(GLSLTest, TwoElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 507 | { |
| 508 | const std::string &vertexShaderSource = |
| 509 | "attribute vec4 a_position;\n" |
| 510 | "varying float v;\n" |
| 511 | "void main() {\n" |
| 512 | " gl_Position = a_position;\n" |
Jamie Madill | 778d527 | 2014-08-04 13:13:25 -0400 | [diff] [blame] | 513 | " if (a_position.x == 0.0) {\n" |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 514 | " v = 1.0;\n" |
| 515 | " } else if (a_position.x > 0.5) {\n" |
| 516 | " v = 0.0;\n" |
| 517 | " } else if (a_position.x > 0.75) {\n" |
| 518 | " v = 0.5;\n" |
| 519 | " }\n" |
| 520 | "}\n"; |
| 521 | |
| 522 | const std::string &fragmentShaderSource = |
| 523 | "precision highp float;\n" |
| 524 | "varying float v;\n" |
| 525 | "void main() {\n" |
| 526 | " gl_FragColor = vec4(v, 0.0, 0.0, 1.0);\n" |
| 527 | "}\n"; |
| 528 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 529 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 530 | EXPECT_NE(0u, program); |
| 531 | } |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 532 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 533 | TEST_P(GLSLTest, InvariantVaryingOut) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 534 | { |
| 535 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 536 | ( |
| 537 | precision mediump float; |
| 538 | varying float v_varying; |
| 539 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 540 | ); |
| 541 | |
| 542 | const std::string vertexShaderSource = SHADER_SOURCE |
| 543 | ( |
| 544 | attribute vec4 a_position; |
| 545 | invariant varying float v_varying; |
| 546 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 547 | ); |
| 548 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 549 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 550 | EXPECT_NE(0u, program); |
| 551 | } |
| 552 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 553 | TEST_P(GLSLTest, FrontFacingAndVarying) |
Jamie Madill | e6256f8 | 2014-09-17 10:31:15 -0400 | [diff] [blame] | 554 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 555 | EGLPlatformParameters platform = GetParam().mEGLPlatformParameters; |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 556 | |
| 557 | // Disable this test on D3D11 feature level 9_3, since gl_FrontFacing isn't supported. |
| 558 | if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| 559 | { |
| 560 | if (platform.majorVersion == 9 && platform.minorVersion == 3) |
| 561 | { |
| 562 | return; |
| 563 | } |
| 564 | } |
| 565 | |
Jamie Madill | e6256f8 | 2014-09-17 10:31:15 -0400 | [diff] [blame] | 566 | const std::string vertexShaderSource = SHADER_SOURCE |
| 567 | ( |
| 568 | attribute vec4 a_position; |
| 569 | varying float v_varying; |
| 570 | void main() |
| 571 | { |
| 572 | v_varying = a_position.x; |
| 573 | gl_Position = a_position; |
| 574 | } |
| 575 | ); |
| 576 | |
| 577 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 578 | ( |
| 579 | precision mediump float; |
| 580 | varying float v_varying; |
| 581 | void main() |
| 582 | { |
| 583 | vec4 c; |
| 584 | |
| 585 | if (gl_FrontFacing) |
| 586 | { |
| 587 | c = vec4(v_varying, 0, 0, 1.0); |
| 588 | } |
| 589 | else |
| 590 | { |
| 591 | c = vec4(0, v_varying, 0, 1.0); |
| 592 | } |
| 593 | gl_FragColor = c; |
| 594 | } |
| 595 | ); |
| 596 | |
| 597 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 598 | EXPECT_NE(0u, program); |
| 599 | } |
| 600 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 601 | TEST_P(GLSLTest, InvariantVaryingIn) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 602 | { |
| 603 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 604 | ( |
| 605 | precision mediump float; |
| 606 | invariant varying float v_varying; |
| 607 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 608 | ); |
| 609 | |
| 610 | const std::string vertexShaderSource = SHADER_SOURCE |
| 611 | ( |
| 612 | attribute vec4 a_position; |
| 613 | varying float v_varying; |
| 614 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 615 | ); |
| 616 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 617 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 618 | EXPECT_NE(0u, program); |
| 619 | } |
| 620 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 621 | TEST_P(GLSLTest, InvariantVaryingBoth) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 622 | { |
| 623 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 624 | ( |
| 625 | precision mediump float; |
| 626 | invariant varying float v_varying; |
| 627 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 628 | ); |
| 629 | |
| 630 | const std::string vertexShaderSource = SHADER_SOURCE |
| 631 | ( |
| 632 | attribute vec4 a_position; |
| 633 | invariant varying float v_varying; |
| 634 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 635 | ); |
| 636 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 637 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 638 | EXPECT_NE(0u, program); |
| 639 | } |
| 640 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 641 | TEST_P(GLSLTest, InvariantGLPosition) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 642 | { |
| 643 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 644 | ( |
| 645 | precision mediump float; |
| 646 | varying float v_varying; |
| 647 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 648 | ); |
| 649 | |
| 650 | const std::string vertexShaderSource = SHADER_SOURCE |
| 651 | ( |
| 652 | attribute vec4 a_position; |
| 653 | invariant gl_Position; |
| 654 | varying float v_varying; |
| 655 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 656 | ); |
| 657 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 658 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 659 | EXPECT_NE(0u, program); |
| 660 | } |
| 661 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 662 | TEST_P(GLSLTest, InvariantAll) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 663 | { |
| 664 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 665 | ( |
| 666 | precision mediump float; |
| 667 | varying float v_varying; |
| 668 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 669 | ); |
| 670 | |
| 671 | const std::string vertexShaderSource = |
| 672 | "#pragma STDGL invariant(all)\n" |
| 673 | "attribute vec4 a_position;\n" |
| 674 | "varying float v_varying;\n" |
| 675 | "void main() { v_varying = a_position.x; gl_Position = a_position; }\n"; |
| 676 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 677 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 678 | EXPECT_NE(0u, program); |
| 679 | } |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 680 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 681 | TEST_P(GLSLTest, MaxVaryingVec4) |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 682 | { |
| 683 | GLint maxVaryings = 0; |
| 684 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 685 | |
| 686 | VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings, 0, false, false, false, true); |
| 687 | } |
| 688 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 689 | TEST_P(GLSLTest, MaxMinusTwoVaryingVec4PlusTwoSpecialVariables) |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 690 | { |
| 691 | GLint maxVaryings = 0; |
| 692 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 693 | |
| 694 | // Generate shader code that uses gl_FragCoord and gl_PointCoord, two special fragment shader variables. |
| 695 | VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings - 2, 0, true, true, false, true); |
| 696 | } |
| 697 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 698 | TEST_P(GLSLTest, MaxMinusTwoVaryingVec4PlusThreeSpecialVariables) |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 699 | { |
| 700 | GLint maxVaryings = 0; |
| 701 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 702 | |
| 703 | // Generate shader code that uses gl_FragCoord, gl_PointCoord and gl_PointSize. |
| 704 | VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings - 2, 0, true, true, true, true); |
| 705 | } |
| 706 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 707 | TEST_P(GLSLTest, MaxVaryingVec4PlusFragCoord) |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 708 | { |
| 709 | GLint maxVaryings = 0; |
| 710 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 711 | |
| 712 | // Generate shader code that uses gl_FragCoord, a special fragment shader variables. |
| 713 | // This test should fail, since we are really using (maxVaryings + 1) varyings. |
| 714 | VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings, 0, true, false, false, false); |
| 715 | } |
| 716 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 717 | TEST_P(GLSLTest, MaxVaryingVec4PlusPointCoord) |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 718 | { |
| 719 | GLint maxVaryings = 0; |
| 720 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 721 | |
| 722 | // Generate shader code that uses gl_FragCoord, a special fragment shader variables. |
| 723 | // This test should fail, since we are really using (maxVaryings + 1) varyings. |
| 724 | VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings, 0, false, true, false, false); |
| 725 | } |
| 726 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 727 | TEST_P(GLSLTest, MaxVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 728 | { |
| 729 | GLint maxVaryings = 0; |
| 730 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 731 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 732 | VaryingTestBase(0, 0, 0, 0, maxVaryings, 0, 0, 0, false, false, false, true); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 733 | } |
| 734 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 735 | TEST_P(GLSLTest, MaxVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 736 | { |
| 737 | GLint maxVaryings = 0; |
| 738 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 739 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 740 | VaryingTestBase(0, 0, 0, 0, 0, maxVaryings / 2, 0, 0, false, false, false, true); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 741 | } |
| 742 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 743 | // Disabled because of a failure in D3D9 |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 744 | TEST_P(GLSLTest, DISABLED_MaxVaryingVec3AndOneFloat) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 745 | { |
| 746 | GLint maxVaryings = 0; |
| 747 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 748 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 749 | VaryingTestBase(1, 0, 0, 0, maxVaryings, 0, 0, 0, false, false, false, true); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 750 | } |
| 751 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 752 | // Disabled because of a failure in D3D9 |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 753 | TEST_P(GLSLTest, DISABLED_MaxVaryingVec3ArrayAndOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 754 | { |
| 755 | GLint maxVaryings = 0; |
| 756 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 757 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 758 | VaryingTestBase(0, 1, 0, 0, 0, maxVaryings / 2, 0, 0, false, false, false, true); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 759 | } |
| 760 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 761 | // Disabled because of a failure in D3D9 |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 762 | TEST_P(GLSLTest, DISABLED_TwiceMaxVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 763 | { |
| 764 | GLint maxVaryings = 0; |
| 765 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 766 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 767 | VaryingTestBase(0, 0, 2 * maxVaryings, 0, 0, 0, 0, 0, false, false, false, true); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 768 | } |
| 769 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 770 | // Disabled because of a failure in D3D9 |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 771 | TEST_P(GLSLTest, DISABLED_MaxVaryingVec2Arrays) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 772 | { |
| 773 | GLint maxVaryings = 0; |
| 774 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 775 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 776 | VaryingTestBase(0, 0, 0, maxVaryings, 0, 0, 0, 0, false, false, false, true); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 777 | } |
| 778 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 779 | TEST_P(GLSLTest, MaxPlusOneVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 780 | { |
| 781 | GLint maxVaryings = 0; |
| 782 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 783 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 784 | VaryingTestBase(0, 0, 0, 0, maxVaryings + 1, 0, 0, 0, false, false, false, false); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 785 | } |
| 786 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 787 | TEST_P(GLSLTest, MaxPlusOneVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 788 | { |
| 789 | GLint maxVaryings = 0; |
| 790 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 791 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 792 | VaryingTestBase(0, 0, 0, 0, 0, maxVaryings / 2 + 1, 0, 0, false, false, false, false); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 793 | } |
| 794 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 795 | TEST_P(GLSLTest, MaxVaryingVec3AndOneVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 796 | { |
| 797 | GLint maxVaryings = 0; |
| 798 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 799 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 800 | VaryingTestBase(0, 0, 1, 0, maxVaryings, 0, 0, 0, false, false, false, false); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 801 | } |
| 802 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 803 | TEST_P(GLSLTest, MaxPlusOneVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 804 | { |
| 805 | GLint maxVaryings = 0; |
| 806 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 807 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 808 | VaryingTestBase(0, 0, 2 * maxVaryings + 1, 0, 0, 0, 0, 0, false, false, false, false); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 809 | } |
| 810 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 811 | TEST_P(GLSLTest, MaxVaryingVec3ArrayAndMaxPlusOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 812 | { |
| 813 | GLint maxVaryings = 0; |
| 814 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 815 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 816 | VaryingTestBase(0, maxVaryings / 2 + 1, 0, 0, 0, 0, 0, maxVaryings / 2, false, false, false, false); |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 817 | } |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 818 | |
| 819 | // Verify shader source with a fixed length that is less than the null-terminated length will compile. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 820 | TEST_P(GLSLTest, FixedShaderLength) |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 821 | { |
| 822 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 823 | |
| 824 | const std::string appendGarbage = "abcasdfasdfasdfasdfasdf"; |
| 825 | const std::string source = "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" + appendGarbage; |
| 826 | const char *sourceArray[1] = { source.c_str() }; |
Corentin Wallez | 973402f | 2015-05-11 13:42:22 -0400 | [diff] [blame] | 827 | GLint lengths[1] = { static_cast<GLint>(source.length() - appendGarbage.length()) }; |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 828 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 829 | glCompileShader(shader); |
| 830 | |
| 831 | GLint compileResult; |
| 832 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 833 | EXPECT_NE(compileResult, 0); |
| 834 | } |
| 835 | |
| 836 | // Verify that a negative shader source length is treated as a null-terminated length. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 837 | TEST_P(GLSLTest, NegativeShaderLength) |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 838 | { |
| 839 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 840 | |
| 841 | const char *sourceArray[1] = { "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" }; |
| 842 | GLint lengths[1] = { -10 }; |
| 843 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 844 | glCompileShader(shader); |
| 845 | |
| 846 | GLint compileResult; |
| 847 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 848 | EXPECT_NE(compileResult, 0); |
| 849 | } |
| 850 | |
| 851 | // Verify that a length array with mixed positive and negative values compiles. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 852 | TEST_P(GLSLTest, MixedShaderLengths) |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 853 | { |
| 854 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 855 | |
| 856 | const char *sourceArray[] = |
| 857 | { |
| 858 | "void main()", |
| 859 | "{", |
| 860 | " gl_FragColor = vec4(0, 0, 0, 0);", |
| 861 | "}", |
| 862 | }; |
| 863 | GLint lengths[] = |
| 864 | { |
| 865 | -10, |
| 866 | 1, |
Corentin Wallez | 973402f | 2015-05-11 13:42:22 -0400 | [diff] [blame] | 867 | static_cast<GLint>(strlen(sourceArray[2])), |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 868 | -1, |
| 869 | }; |
| 870 | ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths)); |
| 871 | |
| 872 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 873 | glCompileShader(shader); |
| 874 | |
| 875 | GLint compileResult; |
| 876 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 877 | EXPECT_NE(compileResult, 0); |
| 878 | } |
| 879 | |
| 880 | // Verify that zero-length shader source does not affect shader compilation. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 881 | TEST_P(GLSLTest, ZeroShaderLength) |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 882 | { |
| 883 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 884 | |
| 885 | const char *sourceArray[] = |
| 886 | { |
| 887 | "adfasdf", |
| 888 | "34534", |
| 889 | "void main() { gl_FragColor = vec4(0, 0, 0, 0); }", |
| 890 | "", |
| 891 | "asdfasdfsdsdf", |
| 892 | }; |
| 893 | GLint lengths[] = |
| 894 | { |
| 895 | 0, |
| 896 | 0, |
| 897 | -1, |
| 898 | 0, |
| 899 | 0, |
| 900 | }; |
| 901 | ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths)); |
| 902 | |
| 903 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 904 | glCompileShader(shader); |
| 905 | |
| 906 | GLint compileResult; |
| 907 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 908 | EXPECT_NE(compileResult, 0); |
| 909 | } |
Jamie Madill | 21c1e45 | 2014-12-29 11:33:41 -0500 | [diff] [blame] | 910 | |
| 911 | // Tests that bad index expressions don't crash ANGLE's translator. |
| 912 | // https://code.google.com/p/angleproject/issues/detail?id=857 |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 913 | TEST_P(GLSLTest, BadIndexBug) |
Jamie Madill | 21c1e45 | 2014-12-29 11:33:41 -0500 | [diff] [blame] | 914 | { |
| 915 | const std::string &fragmentShaderSourceVec = |
| 916 | "precision mediump float;\n" |
| 917 | "uniform vec4 uniformVec;\n" |
| 918 | "void main()\n" |
| 919 | "{\n" |
| 920 | " gl_FragColor = vec4(uniformVec[int()]);\n" |
| 921 | "}"; |
| 922 | |
| 923 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceVec); |
| 924 | EXPECT_EQ(0u, shader); |
| 925 | |
| 926 | if (shader != 0) |
| 927 | { |
| 928 | glDeleteShader(shader); |
| 929 | } |
| 930 | |
| 931 | const std::string &fragmentShaderSourceMat = |
| 932 | "precision mediump float;\n" |
| 933 | "uniform mat4 uniformMat;\n" |
| 934 | "void main()\n" |
| 935 | "{\n" |
| 936 | " gl_FragColor = vec4(uniformMat[int()]);\n" |
| 937 | "}"; |
| 938 | |
| 939 | shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceMat); |
| 940 | EXPECT_EQ(0u, shader); |
| 941 | |
| 942 | if (shader != 0) |
| 943 | { |
| 944 | glDeleteShader(shader); |
| 945 | } |
| 946 | |
| 947 | const std::string &fragmentShaderSourceArray = |
| 948 | "precision mediump float;\n" |
| 949 | "uniform vec4 uniformArray;\n" |
| 950 | "void main()\n" |
| 951 | "{\n" |
| 952 | " gl_FragColor = vec4(uniformArray[int()]);\n" |
| 953 | "}"; |
| 954 | |
| 955 | shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceArray); |
| 956 | EXPECT_EQ(0u, shader); |
| 957 | |
| 958 | if (shader != 0) |
| 959 | { |
| 960 | glDeleteShader(shader); |
| 961 | } |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 962 | } |
| 963 | |
Jamie Madill | 2e295e2 | 2015-04-29 10:41:33 -0400 | [diff] [blame] | 964 | // Test that structs defined in uniforms are translated correctly. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 965 | TEST_P(GLSLTest, StructSpecifiersUniforms) |
Jamie Madill | 2e295e2 | 2015-04-29 10:41:33 -0400 | [diff] [blame] | 966 | { |
| 967 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 968 | ( |
| 969 | precision mediump float; |
| 970 | |
| 971 | uniform struct S { float field;} s; |
| 972 | |
| 973 | void main() |
| 974 | { |
| 975 | gl_FragColor = vec4(1, 0, 0, 1); |
| 976 | gl_FragColor.a += s.field; |
| 977 | } |
| 978 | ); |
| 979 | |
| 980 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
| 981 | EXPECT_NE(0u, program); |
| 982 | } |
Jamie Madill | 55def58 | 2015-05-04 11:24:57 -0400 | [diff] [blame] | 983 | |
| 984 | // Test that gl_DepthRange is not stored as a uniform location. Since uniforms |
| 985 | // beginning with "gl_" are filtered out by our validation logic, we must |
| 986 | // bypass the validation to test the behaviour of the implementation. |
| 987 | // (note this test is still Impl-independent) |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 988 | TEST_P(GLSLTest, DepthRangeUniforms) |
Jamie Madill | 55def58 | 2015-05-04 11:24:57 -0400 | [diff] [blame] | 989 | { |
| 990 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 991 | ( |
| 992 | precision mediump float; |
| 993 | |
| 994 | void main() |
| 995 | { |
| 996 | gl_FragColor = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff, 1); |
| 997 | } |
| 998 | ); |
| 999 | |
| 1000 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
| 1001 | EXPECT_NE(0u, program); |
| 1002 | |
| 1003 | // dive into the ANGLE internals, so we can bypass validation. |
| 1004 | gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext()); |
| 1005 | gl::Program *glProgram = context->getProgram(program); |
| 1006 | GLint nearIndex = glProgram->getUniformLocation("gl_DepthRange.near"); |
| 1007 | EXPECT_EQ(-1, nearIndex); |
| 1008 | |
| 1009 | // Test drawing does not throw an exception. |
| 1010 | drawQuad(program, "inputAttribute", 0.5f); |
| 1011 | |
| 1012 | EXPECT_GL_NO_ERROR(); |
| 1013 | |
| 1014 | glDeleteProgram(program); |
| 1015 | } |
Jamie Madill | 4052dfc | 2015-05-06 15:18:49 -0400 | [diff] [blame] | 1016 | |
| 1017 | // Covers the WebGL test 'glsl/bugs/pow-of-small-constant-in-user-defined-function' |
| 1018 | // See https://code.google.com/p/angleproject/issues/detail?id=851 |
| 1019 | // TODO(jmadill): ANGLE constant folding can fix this |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1020 | TEST_P(GLSLTest, DISABLED_PowOfSmallConstant) |
Jamie Madill | 4052dfc | 2015-05-06 15:18:49 -0400 | [diff] [blame] | 1021 | { |
| 1022 | const std::string &fragmentShaderSource = SHADER_SOURCE |
| 1023 | ( |
| 1024 | precision highp float; |
| 1025 | |
| 1026 | float fun(float arg) |
| 1027 | { |
| 1028 | // These values are still easily within the highp range. |
| 1029 | // The minimum range in terms of 10's exponent is around -19 to 19, and IEEE-754 single precision range is higher than that. |
| 1030 | return pow(arg, 2.0); |
| 1031 | } |
| 1032 | |
| 1033 | void main() |
| 1034 | { |
| 1035 | // Note that the bug did not reproduce if an uniform was passed to the function instead of a constant, |
| 1036 | // or if the expression was moved outside the user-defined function. |
| 1037 | const float a = 1.0e-6; |
| 1038 | float b = 1.0e12 * fun(a); |
| 1039 | if (abs(b - 1.0) < 0.01) |
| 1040 | { |
| 1041 | gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); // green |
| 1042 | } |
| 1043 | else |
| 1044 | { |
| 1045 | gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // red |
| 1046 | } |
| 1047 | } |
| 1048 | ); |
| 1049 | |
| 1050 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
| 1051 | EXPECT_NE(0u, program); |
| 1052 | |
| 1053 | drawQuad(program, "inputAttribute", 0.5f); |
| 1054 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 1055 | EXPECT_GL_NO_ERROR(); |
| 1056 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1057 | |
| 1058 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 1059 | ANGLE_INSTANTIATE_TEST(GLSLTest, ES2_D3D9(), ES2_D3D11()); |
| 1060 | |
| 1061 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 1062 | ANGLE_INSTANTIATE_TEST(GLSLTest_ES3, ES3_D3D11()); |