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daniel@transgaming.com621ce052012-10-31 17:52:29 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Renderer.h: Defines a back-end specific class that hides the details of the
8// implementation-specific renderer.
9
10#ifndef LIBGLESV2_RENDERER_RENDERER_H_
11#define LIBGLESV2_RENDERER_RENDERER_H_
12
daniel@transgaming.comab1c1462012-12-20 21:08:30 +000013#include "libGLESv2/Uniform.h"
daniel@transgaming.comef19da52012-11-28 19:35:08 +000014#include "libGLESv2/angletypes.h"
daniel@transgaming.come4733d72012-10-31 18:07:01 +000015
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +000016#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
17#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
18#endif
19
daniel@transgaming.com621ce052012-10-31 17:52:29 +000020const int versionWindowsVista = MAKEWORD(0x00, 0x06);
21const int versionWindows7 = MAKEWORD(0x01, 0x06);
22
23// Return the version of the operating system in a format suitable for ordering
24// comparison.
25inline int getComparableOSVersion()
26{
27 DWORD version = GetVersion();
28 int majorVersion = LOBYTE(LOWORD(version));
29 int minorVersion = HIBYTE(LOWORD(version));
30 return MAKEWORD(minorVersion, majorVersion);
31}
32
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000033namespace egl
34{
35class Display;
36}
37
daniel@transgaming.com83e80ee2012-11-28 19:40:53 +000038namespace gl
39{
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000040class InfoLog;
daniel@transgaming.com83e80ee2012-11-28 19:40:53 +000041class ProgramBinary;
daniel@transgaming.com67094ee2012-11-28 20:53:04 +000042class VertexAttribute;
daniel@transgaming.com91207b72012-11-28 20:56:43 +000043class Buffer;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000044class Texture;
45class Framebuffer;
daniel@transgaming.com83e80ee2012-11-28 19:40:53 +000046}
47
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000048namespace rx
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +000049{
daniel@transgaming.com87705f82012-12-20 21:10:45 +000050class TextureStorageInterface2D;
51class TextureStorageInterfaceCube;
shannon.woods%transgaming.com@gtempaccount.com414e82a2013-04-13 03:44:05 +000052class TextureStorageInterface3D;
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +000053class TextureStorageInterface2DArray;
daniel@transgaming.com3f255b42012-12-20 21:07:35 +000054class VertexBuffer;
daniel@transgaming.com0b6d7742012-12-20 21:09:47 +000055class IndexBuffer;
shannon.woods@transgaming.com50df6c52013-02-28 23:02:49 +000056class QueryImpl;
shannon.woods@transgaming.comcfe787e2013-02-28 23:03:35 +000057class FenceImpl;
shannon.woods@transgaming.com4e52b632013-02-28 23:08:01 +000058class BufferStorage;
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000059class Blit;
daniel@transgaming.com31240482012-11-28 21:06:41 +000060struct TranslatedIndexData;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000061class ShaderExecutable;
62class SwapChain;
63class RenderTarget;
64class Image;
65class TextureStorage;
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000066
shannon.woods@transgaming.com4e91d562013-02-28 23:12:09 +000067typedef void * ShaderBlob;
68typedef void (*pCompileFunc)();
69
daniel@transgaming.com3281f972012-10-31 18:38:51 +000070struct ConfigDesc
71{
72 GLenum renderTargetFormat;
73 GLenum depthStencilFormat;
74 GLint multiSample;
75 bool fastConfig;
shannon.woods%transgaming.com@gtempaccount.comdcf33d52013-04-13 03:33:11 +000076 bool es3Capable;
daniel@transgaming.com3281f972012-10-31 18:38:51 +000077};
78
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000079struct dx_VertexConstants
80{
81 float depthRange[4];
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +000082 float viewAdjust[4];
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000083};
84
85struct dx_PixelConstants
86{
87 float depthRange[4];
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +000088 float viewCoords[4];
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000089 float depthFront[4];
90};
91
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +000092enum ShaderType
93{
94 SHADER_VERTEX,
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000095 SHADER_PIXEL,
96 SHADER_GEOMETRY
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +000097};
98
daniel@transgaming.com621ce052012-10-31 17:52:29 +000099class Renderer
100{
101 public:
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000102 explicit Renderer(egl::Display *display);
103 virtual ~Renderer();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000104
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000105 virtual EGLint initialize() = 0;
106 virtual bool resetDevice() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000107
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000108 virtual int generateConfigs(ConfigDesc **configDescList) = 0;
109 virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
daniel@transgaming.com3281f972012-10-31 18:38:51 +0000110
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000111 virtual void sync(bool block) = 0;
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000112
daniel@transgaming.comb9bb2792012-11-28 19:36:49 +0000113 virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
114
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000115 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
116 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000117
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000118 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
119
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +0000120 virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000121 virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
122 unsigned int sampleMask) = 0;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000123 virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +0000124 int stencilBackRef, bool frontFaceCCW) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000125
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000126 virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
daniel@transgaming.com12985182012-12-20 20:56:31 +0000127 virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +0000128 bool ignoreViewport) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000129
daniel@transgaming.comae39ee22012-11-28 19:42:02 +0000130 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +0000131 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
shannon.woods@transgaming.com21ba6472013-01-25 21:53:32 +0000132 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
daniel@transgaming.com91207b72012-11-28 20:56:43 +0000133 virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
134 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
daniel@transgaming.com31240482012-11-28 21:06:41 +0000135 virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000136
daniel@transgaming.com91207b72012-11-28 20:56:43 +0000137 virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +0000138 virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
daniel@transgaming.com67094ee2012-11-28 20:53:04 +0000139
daniel@transgaming.com084a2572012-11-28 20:55:17 +0000140 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
daniel@transgaming.comd084c622012-11-28 19:36:05 +0000141
daniel@transgaming.comc43a6052012-11-28 19:41:51 +0000142 virtual void markAllStateDirty() = 0;
143
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000144 // lost device
shannon.woods@transgaming.comeb049e22013-02-28 23:04:49 +0000145 virtual void notifyDeviceLost() = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000146 virtual bool isDeviceLost() = 0;
147 virtual bool testDeviceLost(bool notify) = 0;
148 virtual bool testDeviceResettable() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000149
150 // Renderer capabilities
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000151 virtual DWORD getAdapterVendor() const = 0;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000152 virtual std::string getRendererDescription() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000153 virtual GUID getAdapterIdentifier() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000154
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000155 virtual bool getBGRATextureSupport() const = 0;
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000156 virtual bool getDXT1TextureSupport() const = 0;
157 virtual bool getDXT3TextureSupport() const = 0;
158 virtual bool getDXT5TextureSupport() const = 0;
159 virtual bool getEventQuerySupport() const = 0;
160 virtual bool getFloat32TextureSupport() const = 0;
161 virtual bool getFloat32TextureFilteringSupport() const= 0;
162 virtual bool getFloat32TextureRenderingSupport() const= 0;
163 virtual bool getFloat16TextureSupport() const= 0;
164 virtual bool getFloat16TextureFilteringSupport() const= 0;
165 virtual bool getFloat16TextureRenderingSupport() const = 0;
166 virtual bool getLuminanceTextureSupport() const = 0;
167 virtual bool getLuminanceAlphaTextureSupport() const = 0;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000168 bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
169 virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000170 virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +0000171 virtual unsigned int getReservedVertexUniformVectors() const = 0;
172 virtual unsigned int getReservedFragmentUniformVectors() const = 0;
173 virtual unsigned int getMaxVertexUniformVectors() const = 0;
174 virtual unsigned int getMaxFragmentUniformVectors() const = 0;
175 virtual unsigned int getMaxVaryingVectors() const = 0;
shannon.woods%transgaming.com@gtempaccount.com3f72ce32013-04-13 03:36:43 +0000176 virtual unsigned int getMaxVertexShaderUniformBuffers() const = 0;
177 virtual unsigned int getMaxFragmentShaderUniformBuffers() const = 0;
shannonwoods@chromium.org2b544222013-05-30 00:11:12 +0000178 virtual unsigned int getReservedVertexUniformBuffers() const = 0;
179 virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
shannon.woods%transgaming.com@gtempaccount.com3f72ce32013-04-13 03:36:43 +0000180 virtual unsigned int getMaxTransformFeedbackBuffers() const = 0;
shannonwoods@chromium.org33e798f2013-05-30 00:05:05 +0000181 virtual unsigned int getMaxUniformBufferSize() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000182 virtual bool getNonPower2TextureSupport() const = 0;
183 virtual bool getDepthTextureSupport() const = 0;
184 virtual bool getOcclusionQuerySupport() const = 0;
185 virtual bool getInstancingSupport() const = 0;
186 virtual bool getTextureFilterAnisotropySupport() const = 0;
187 virtual float getTextureMaxAnisotropy() const = 0;
188 virtual bool getShareHandleSupport() const = 0;
daniel@transgaming.com7629bb62013-01-11 04:12:28 +0000189 virtual bool getDerivativeInstructionSupport() const = 0;
shannon.woods@transgaming.com8d2f0862013-02-28 23:09:19 +0000190 virtual bool getPostSubBufferSupport() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000191
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000192 virtual int getMajorShaderModel() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000193 virtual float getMaxPointSize() const = 0;
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000194 virtual int getMaxViewportDimension() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000195 virtual int getMaxTextureWidth() const = 0;
196 virtual int getMaxTextureHeight() const = 0;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000197 virtual int getMaxTextureDepth() const = 0;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000198 virtual int getMaxTextureArrayLayers() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000199 virtual bool get32BitIndexSupport() const = 0;
200 virtual int getMinSwapInterval() const = 0;
201 virtual int getMaxSwapInterval() const = 0;
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000202
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000203 virtual GLsizei getMaxSupportedSamples() const = 0;
Geoff Lang0e120e32013-05-29 10:23:55 -0400204 virtual GLsizei getMaxSupportedFormatSamples(GLint internalFormat) const = 0;
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000205
shannon.woods%transgaming.com@gtempaccount.comb290ac12013-04-13 03:28:15 +0000206 virtual unsigned int getMaxRenderTargets() const = 0;
207
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000208 // Pixel operations
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000209 virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
210 virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
shannon.woods%transgaming.com@gtempaccount.com414e82a2013-04-13 03:44:05 +0000211 virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) = 0;
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +0000212 virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) = 0;
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000213
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000214 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000215 GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000216 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000217 GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
shannon.woods%transgaming.com@gtempaccount.com414e82a2013-04-13 03:44:05 +0000218 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
219 GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) = 0;
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +0000220 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
221 GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) = 0;
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000222
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +0000223 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
daniel@transgaming.com6c872172012-11-28 19:39:33 +0000224 bool blitRenderTarget, bool blitDepthStencil) = 0;
225 virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
226 GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
227
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000228 // RenderTarget creation
daniel@transgaming.comf2423652012-11-28 20:53:50 +0000229 virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
230 virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
231
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000232 // Shader operations
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +0000233 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
234 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000235
daniel@transgaming.comf721fdb2012-12-20 20:53:11 +0000236 // Image operations
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000237 virtual Image *createImage() = 0;
daniel@transgaming.comf721fdb2012-12-20 20:53:11 +0000238 virtual void generateMipmap(Image *dest, Image *source) = 0;
daniel@transgaming.com413d2712012-12-20 21:11:04 +0000239 virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
240 virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
241 virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
shannon.woods%transgaming.com@gtempaccount.com2058d642013-04-13 03:42:50 +0000242 virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) = 0;
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +0000243 virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) = 0;
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000244
daniel@transgaming.com3f255b42012-12-20 21:07:35 +0000245 // Buffer creation
246 virtual VertexBuffer *createVertexBuffer() = 0;
daniel@transgaming.com0b6d7742012-12-20 21:09:47 +0000247 virtual IndexBuffer *createIndexBuffer() = 0;
shannon.woods@transgaming.com4e52b632013-02-28 23:08:01 +0000248 virtual BufferStorage *createBufferStorage() = 0;
daniel@transgaming.com3f255b42012-12-20 21:07:35 +0000249
shannon.woods@transgaming.comcfe787e2013-02-28 23:03:35 +0000250 // Query and Fence creation
shannon.woods@transgaming.com50df6c52013-02-28 23:02:49 +0000251 virtual QueryImpl *createQuery(GLenum type) = 0;
shannon.woods@transgaming.comcfe787e2013-02-28 23:03:35 +0000252 virtual FenceImpl *createFence() = 0;
shannon.woods@transgaming.com50df6c52013-02-28 23:02:49 +0000253
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000254 // Current GLES client version
255 void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; }
256 int getCurrentClientVersion() const { return mCurrentClientVersion; }
257
shannonwoods@chromium.org6e4f2a62013-05-30 00:15:19 +0000258 virtual bool getLUID(LUID *adapterLuid) const = 0;
259
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000260 protected:
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000261 bool initializeCompiler();
shannon.woods@transgaming.comd3d42082013-02-28 23:14:31 +0000262 ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000263
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000264 egl::Display *mDisplay;
daniel@transgaming.com4f0af572012-10-31 19:55:46 +0000265
266 private:
267 DISALLOW_COPY_AND_ASSIGN(Renderer);
268
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000269 HMODULE mD3dCompilerModule;
shannon.woods@transgaming.com4e91d562013-02-28 23:12:09 +0000270 pCompileFunc mD3DCompileFunc;
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000271 int mCurrentClientVersion;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000272};
273
274}
275#endif // LIBGLESV2_RENDERER_RENDERER_H_