blob: c829a72fb6b944a03958de4f2d4b0ff574981adf [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000020#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/Program.h"
22#include "libGLESv2/ProgramBinary.h"
23#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000025#include "libGLESv2/ResourceManager.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070026#include "libGLESv2/renderer/d3d/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040029#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040030#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050031#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050032#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033
34#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000035
36#undef near
37#undef far
38
39namespace gl
40{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000041
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000042Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000043{
44 ASSERT(robustAccess == false); // Unimplemented
45
Jamie Madill33dc8432013-07-26 11:55:05 -040046 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047
48 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
49
Geoff Langc0b9ef42014-07-02 10:02:37 -040050 mCaps = mRenderer->getRendererCaps();
51 mTextureCaps = mRenderer->getRendererTextureCaps();
52 mExtensions = mRenderer->getRendererExtensions();
53
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000054 mClientVersion = clientVersion;
55
apatrick@chromium.org144f2802012-07-12 01:42:34 +000056 mState.depthClearValue = 1.0f;
57 mState.stencilClearValue = 0;
58
Geoff Lang0550d032014-01-30 11:29:07 -050059 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
Geoff Lang7dca1862013-07-30 16:30:46 -0400129 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
130 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
131 {
132 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
133 }
134
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000135 if (shareContext != NULL)
136 {
137 mResourceManager = shareContext->mResourceManager;
138 mResourceManager->addRef();
139 }
140 else
141 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000143 }
144
145 // [OpenGL ES 2.0.24] section 3.7 page 83:
146 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
147 // and cube map texture state vectors respectively associated with them.
148 // In order that access to these initial textures not be lost, they are treated as texture
149 // objects all of whose names are 0.
150
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000151 mTexture2DZero.set(new Texture2D(mRenderer, 0));
152 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000153 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000154 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000155
Jamie Madilldc356042013-07-19 16:36:57 -0400156 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
157 {
158 mState.samplers[textureUnit] = 0;
159 }
160
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000161 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400162 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 bindArrayBuffer(0);
164 bindElementArrayBuffer(0);
165 bindTextureCubeMap(0);
166 bindTexture2D(0);
167 bindReadFramebuffer(0);
168 bindDrawFramebuffer(0);
169 bindRenderbuffer(0);
170
Geoff Lang37dde692014-01-31 16:34:54 -0500171 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
172 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
173 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
174
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000175 bindGenericUniformBuffer(0);
176 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
177 {
178 bindIndexedUniformBuffer(0, i, 0, -1);
179 }
180
181 bindGenericTransformFeedbackBuffer(0);
182 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
183 {
184 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
185 }
186
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000187 bindCopyReadBuffer(0);
188 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000189 bindPixelPackBuffer(0);
190 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191
Geoff Langc8058452014-02-03 12:04:11 -0500192 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
193 // In the initial state, a default transform feedback object is bound and treated as
194 // a transform feedback object with a name of zero. That object is bound any time
195 // BindTransformFeedback is called with id of zero
196 mTransformFeedbackZero.set(new TransformFeedback(0));
197 bindTransformFeedback(0);
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000200 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000201
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000202 mInvalidEnum = false;
203 mInvalidValue = false;
204 mInvalidOperation = false;
205 mOutOfMemory = false;
206 mInvalidFramebufferOperation = false;
207
208 mHasBeenCurrent = false;
209 mContextLost = false;
210 mResetStatus = GL_NO_ERROR;
211 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
212 mRobustAccess = robustAccess;
213
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215}
216
217Context::~Context()
218{
219 if (mState.currentProgram != 0)
220 {
221 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
222 if (programObject)
223 {
224 programObject->release();
225 }
226 mState.currentProgram = 0;
227 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000228 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229
230 while (!mFramebufferMap.empty())
231 {
232 deleteFramebuffer(mFramebufferMap.begin()->first);
233 }
234
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400237 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000238 }
239
240 while (!mQueryMap.empty())
241 {
242 deleteQuery(mQueryMap.begin()->first);
243 }
244
Jamie Madill57a89722013-07-02 11:57:03 -0400245 while (!mVertexArrayMap.empty())
246 {
247 deleteVertexArray(mVertexArrayMap.begin()->first);
248 }
249
Geoff Langc8058452014-02-03 12:04:11 -0500250 mTransformFeedbackZero.set(NULL);
251 while (!mTransformFeedbackMap.empty())
252 {
253 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
254 }
255
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
257 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000258 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000259 {
260 mState.samplerTexture[type][sampler].set(NULL);
261 }
262 }
263
264 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
265 {
266 mIncompleteTextures[type].set(NULL);
267 }
268
Jamie Madilla857c362013-07-02 11:57:02 -0400269 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
270 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000271 {
Jamie Madilla857c362013-07-02 11:57:02 -0400272 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 }
274
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000276 mState.renderbuffer.set(NULL);
277
Geoff Langc8058452014-02-03 12:04:11 -0500278 mState.transformFeedback.set(NULL);
279
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280 mTexture2DZero.set(NULL);
281 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000282 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000283 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284
Geoff Lang37dde692014-01-31 16:34:54 -0500285 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
286 {
287 i->second.set(NULL);
288 }
289
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000290 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000291 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
292 {
293 mState.uniformBuffers[i].set(NULL);
294 }
295
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000296 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000297 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
298 {
299 mState.transformFeedbackBuffers[i].set(NULL);
300 }
301
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000302 mState.copyReadBuffer.set(NULL);
303 mState.copyWriteBuffer.set(NULL);
304
Jamie Madill950a7752013-09-18 14:36:18 -0400305 mState.pack.pixelBuffer.set(NULL);
306 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000307
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000308 mResourceManager->release();
309}
310
daniel@transgaming.comad629872012-11-28 19:32:06 +0000311void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000313 if (!mHasBeenCurrent)
314 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000315 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000316 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318 mNumCompressedTextureFormats = 0;
Geoff Langc0b9ef42014-07-02 10:02:37 -0400319 if (mExtensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000320 {
321 mNumCompressedTextureFormats += 2;
322 }
Geoff Langc0b9ef42014-07-02 10:02:37 -0400323 if (mExtensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324 {
325 mNumCompressedTextureFormats += 1;
326 }
Geoff Langc0b9ef42014-07-02 10:02:37 -0400327 if (mExtensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000328 {
329 mNumCompressedTextureFormats += 1;
330 }
331
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000332 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400333 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000335 mState.viewport.x = 0;
336 mState.viewport.y = 0;
337 mState.viewport.width = surface->getWidth();
338 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000339
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000340 mState.scissor.x = 0;
341 mState.scissor.y = 0;
342 mState.scissor.width = surface->getWidth();
343 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000344
345 mHasBeenCurrent = true;
346 }
347
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000348 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000349 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000351 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
352 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000353 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354
355 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000356
357 // Store the current client version in the renderer
358 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000361// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362void Context::markContextLost()
363{
364 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
365 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
366 mContextLost = true;
367}
368
369bool Context::isContextLost()
370{
371 return mContextLost;
372}
373
Geoff Lang0550d032014-01-30 11:29:07 -0500374void Context::setCap(GLenum cap, bool enabled)
375{
376 switch (cap)
377 {
378 case GL_CULL_FACE: setCullFace(enabled); break;
379 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
380 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
381 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
382 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
383 case GL_STENCIL_TEST: setStencilTest(enabled); break;
384 case GL_DEPTH_TEST: setDepthTest(enabled); break;
385 case GL_BLEND: setBlend(enabled); break;
386 case GL_DITHER: setDither(enabled); break;
387 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
388 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
389 default: UNREACHABLE();
390 }
391}
392
393bool Context::getCap(GLenum cap)
394{
395 switch (cap)
396 {
397 case GL_CULL_FACE: return isCullFaceEnabled();
398 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
399 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
400 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
401 case GL_SCISSOR_TEST: return isScissorTestEnabled();
402 case GL_STENCIL_TEST: return isStencilTestEnabled();
403 case GL_DEPTH_TEST: return isDepthTestEnabled();
404 case GL_BLEND: return isBlendEnabled();
405 case GL_DITHER: return isDitherEnabled();
406 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
407 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
408 default: UNREACHABLE(); return false;
409 }
410}
411
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412void Context::setClearColor(float red, float green, float blue, float alpha)
413{
414 mState.colorClearValue.red = red;
415 mState.colorClearValue.green = green;
416 mState.colorClearValue.blue = blue;
417 mState.colorClearValue.alpha = alpha;
418}
419
420void Context::setClearDepth(float depth)
421{
422 mState.depthClearValue = depth;
423}
424
425void Context::setClearStencil(int stencil)
426{
427 mState.stencilClearValue = stencil;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setRasterizerDiscard(bool enabled)
431{
432 mState.rasterizer.rasterizerDiscard = enabled;
433}
434
435bool Context::isRasterizerDiscardEnabled() const
436{
437 return mState.rasterizer.rasterizerDiscard;
438}
439
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440void Context::setCullFace(bool enabled)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000443}
444
445bool Context::isCullFaceEnabled() const
446{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000447 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000448}
449
450void Context::setCullMode(GLenum mode)
451{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000452 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000453}
454
455void Context::setFrontFace(GLenum front)
456{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setDepthTest(bool enabled)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465bool Context::isDepthTestEnabled() const
466{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000467 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setDepthFunc(GLenum depthFunc)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setDepthRange(float zNear, float zFar)
476{
477 mState.zNear = zNear;
478 mState.zFar = zFar;
479}
480
481void Context::setBlend(bool enabled)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486bool Context::isBlendEnabled() const
487{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000488 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.blend.sourceBlendRGB = sourceRGB;
494 mState.blend.destBlendRGB = destRGB;
495 mState.blend.sourceBlendAlpha = sourceAlpha;
496 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setBlendColor(float red, float green, float blue, float alpha)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.blendColor.red = red;
502 mState.blendColor.green = green;
503 mState.blendColor.blue = blue;
504 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.blend.blendEquationRGB = rgbEquation;
510 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilTest(bool enabled)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518bool Context::isStencilTestEnabled() const
519{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000520 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000526 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000533 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setStencilWritemask(GLuint stencilWritemask)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
543{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.depthStencil.stencilFail = stencilFail;
550 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
551 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.depthStencil.stencilBackFail = stencilBackFail;
557 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
558 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
Jamie Madillac528012014-06-20 13:21:23 -0400561const gl::DepthStencilState &Context::getDepthStencilState() const
562{
563 return mState.depthStencil;
564}
565
566GLint Context::getStencilRef() const
567{
568 return mState.stencilRef;
569}
570
571GLint Context::getStencilBackRef() const
572{
573 return mState.stencilBackRef;
574}
575
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576void Context::setPolygonOffsetFill(bool enabled)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581bool Context::isPolygonOffsetFillEnabled() const
582{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000583 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
587{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000588 // An application can pass NaN values here, so handle this gracefully
589 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
590 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setSampleAlphaToCoverage(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isSampleAlphaToCoverageEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setSampleCoverage(bool enabled)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608bool Context::isSampleCoverageEnabled() const
609{
610 return mState.sampleCoverage;
611}
612
613void Context::setSampleCoverageParams(GLclampf value, bool invert)
614{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000615 mState.sampleCoverageValue = value;
616 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000617}
618
619void Context::setScissorTest(bool enabled)
620{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000621 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000622}
623
624bool Context::isScissorTestEnabled() const
625{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000626 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setDither(bool enabled)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634bool Context::isDitherEnabled() const
635{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000636 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639void Context::setLineWidth(GLfloat width)
640{
641 mState.lineWidth = width;
642}
643
644void Context::setGenerateMipmapHint(GLenum hint)
645{
646 mState.generateMipmapHint = hint;
647}
648
649void Context::setFragmentShaderDerivativeHint(GLenum hint)
650{
651 mState.fragmentShaderDerivativeHint = hint;
652 // TODO: Propagate the hint to shader translator so we can write
653 // ddx, ddx_coarse, or ddx_fine depending on the hint.
654 // Ignore for now. It is valid for implementations to ignore hint.
655}
656
657void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
658{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000659 mState.viewport.x = x;
660 mState.viewport.y = y;
661 mState.viewport.width = width;
662 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
666{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000667 mState.scissor.x = x;
668 mState.scissor.y = y;
669 mState.scissor.width = width;
670 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000671}
672
Geoff Langc8325162013-08-09 13:26:56 -0400673void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
674{
675 *x = mState.scissor.x;
676 *y = mState.scissor.y;
677 *width = mState.scissor.width;
678 *height = mState.scissor.height;
679}
680
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000681void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
682{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000683 mState.blend.colorMaskRed = red;
684 mState.blend.colorMaskGreen = green;
685 mState.blend.colorMaskBlue = blue;
686 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000687}
688
689void Context::setDepthMask(bool mask)
690{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000691 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000692}
693
694void Context::setActiveSampler(unsigned int active)
695{
696 mState.activeSampler = active;
697}
698
699GLuint Context::getReadFramebufferHandle() const
700{
701 return mState.readFramebuffer;
702}
703
704GLuint Context::getDrawFramebufferHandle() const
705{
706 return mState.drawFramebuffer;
707}
708
709GLuint Context::getRenderbufferHandle() const
710{
711 return mState.renderbuffer.id();
712}
713
Jamie Madilld8db8662013-07-02 11:57:04 -0400714GLuint Context::getVertexArrayHandle() const
715{
716 return mState.vertexArray;
717}
718
Jamie Madilldc356042013-07-19 16:36:57 -0400719GLuint Context::getSamplerHandle(GLuint textureUnit) const
720{
721 ASSERT(textureUnit < ArraySize(mState.samplers));
722 return mState.samplers[textureUnit];
723}
724
Jamie Madill893ab082014-05-16 16:56:10 -0400725unsigned int Context::getActiveSampler() const
726{
727 return mState.activeSampler;
728}
729
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000730GLuint Context::getArrayBufferHandle() const
731{
732 return mState.arrayBuffer.id();
733}
734
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400735bool Context::isQueryActive() const
736{
737 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
738 i != mState.activeQueries.end(); i++)
739 {
740 if (i->second.get() != NULL)
741 {
742 return true;
743 }
744 }
745
746 return false;
747}
748
Jamie Madill45c785d2014-05-13 14:09:34 -0400749const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750{
Geoff Lang37dde692014-01-31 16:34:54 -0500751 // All query types should already exist in the activeQueries map
752 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000753
Jamie Madill45c785d2014-05-13 14:09:34 -0400754 return mState.activeQueries.at(target).get();
755}
756
757GLuint Context::getActiveQueryId(GLenum target) const
758{
759 const Query *query = getActiveQuery(target);
760 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
764{
Jamie Madill57a89722013-07-02 11:57:03 -0400765 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766}
767
Jamie Madilla857c362013-07-02 11:57:02 -0400768const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000769{
Jamie Madill57a89722013-07-02 11:57:03 -0400770 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771}
772
Jamie Madilla857c362013-07-02 11:57:02 -0400773const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
774{
775 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
776 return mState.vertexAttribCurrentValues[attribNum];
777}
778
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000780 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
785const void *Context::getVertexAttribPointer(unsigned int attribNum) const
786{
Brandon Jones5bf98292014-06-06 17:19:38 -0700787 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000790void Context::setPackAlignment(GLint alignment)
791{
Jamie Madill950a7752013-09-18 14:36:18 -0400792 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000793}
794
795GLint Context::getPackAlignment() const
796{
Jamie Madill950a7752013-09-18 14:36:18 -0400797 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798}
799
800void Context::setUnpackAlignment(GLint alignment)
801{
Jamie Madill950a7752013-09-18 14:36:18 -0400802 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000803}
804
805GLint Context::getUnpackAlignment() const
806{
Jamie Madill950a7752013-09-18 14:36:18 -0400807 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000808}
809
810void Context::setPackReverseRowOrder(bool reverseRowOrder)
811{
Jamie Madill950a7752013-09-18 14:36:18 -0400812 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000813}
814
815bool Context::getPackReverseRowOrder() const
816{
Jamie Madill950a7752013-09-18 14:36:18 -0400817 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000818}
819
Jamie Madill88f18f42013-09-18 14:36:19 -0400820const PixelUnpackState &Context::getUnpackState() const
821{
822 return mState.unpack;
823}
824
825const PixelPackState &Context::getPackState() const
826{
827 return mState.pack;
828}
829
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830GLuint Context::createBuffer()
831{
832 return mResourceManager->createBuffer();
833}
834
835GLuint Context::createProgram()
836{
837 return mResourceManager->createProgram();
838}
839
840GLuint Context::createShader(GLenum type)
841{
842 return mResourceManager->createShader(type);
843}
844
845GLuint Context::createTexture()
846{
847 return mResourceManager->createTexture();
848}
849
850GLuint Context::createRenderbuffer()
851{
852 return mResourceManager->createRenderbuffer();
853}
854
Jamie Madillcd055f82013-07-26 11:55:15 -0400855GLsync Context::createFenceSync(GLenum condition)
856{
857 GLuint handle = mResourceManager->createFenceSync();
858
859 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
860 ASSERT(fenceSync);
861
862 fenceSync->set(condition);
863
864 return reinterpret_cast<GLsync>(handle);
865}
866
Jamie Madill57a89722013-07-02 11:57:03 -0400867GLuint Context::createVertexArray()
868{
869 GLuint handle = mVertexArrayHandleAllocator.allocate();
870
Jamie Madilld1028542013-07-02 11:57:04 -0400871 // Although the spec states VAO state is not initialized until the object is bound,
872 // we create it immediately. The resulting behaviour is transparent to the application,
873 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700874 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400875
876 return handle;
877}
878
Jamie Madilldc356042013-07-19 16:36:57 -0400879GLuint Context::createSampler()
880{
881 return mResourceManager->createSampler();
882}
883
Geoff Langc8058452014-02-03 12:04:11 -0500884GLuint Context::createTransformFeedback()
885{
886 GLuint handle = mTransformFeedbackAllocator.allocate();
887 TransformFeedback *transformFeedback = new TransformFeedback(handle);
888 transformFeedback->addRef();
889 mTransformFeedbackMap[handle] = transformFeedback;
890 return handle;
891}
892
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000893// Returns an unused framebuffer name
894GLuint Context::createFramebuffer()
895{
896 GLuint handle = mFramebufferHandleAllocator.allocate();
897
898 mFramebufferMap[handle] = NULL;
899
900 return handle;
901}
902
Jamie Madill33dc8432013-07-26 11:55:05 -0400903GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000904{
Jamie Madill33dc8432013-07-26 11:55:05 -0400905 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000906
Jamie Madill33dc8432013-07-26 11:55:05 -0400907 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000908
909 return handle;
910}
911
912// Returns an unused query name
913GLuint Context::createQuery()
914{
915 GLuint handle = mQueryHandleAllocator.allocate();
916
917 mQueryMap[handle] = NULL;
918
919 return handle;
920}
921
922void Context::deleteBuffer(GLuint buffer)
923{
924 if (mResourceManager->getBuffer(buffer))
925 {
926 detachBuffer(buffer);
927 }
Jamie Madill893ab082014-05-16 16:56:10 -0400928
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929 mResourceManager->deleteBuffer(buffer);
930}
931
932void Context::deleteShader(GLuint shader)
933{
934 mResourceManager->deleteShader(shader);
935}
936
937void Context::deleteProgram(GLuint program)
938{
939 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940}
941
942void Context::deleteTexture(GLuint texture)
943{
944 if (mResourceManager->getTexture(texture))
945 {
946 detachTexture(texture);
947 }
948
949 mResourceManager->deleteTexture(texture);
950}
951
952void Context::deleteRenderbuffer(GLuint renderbuffer)
953{
954 if (mResourceManager->getRenderbuffer(renderbuffer))
955 {
956 detachRenderbuffer(renderbuffer);
957 }
Jamie Madill893ab082014-05-16 16:56:10 -0400958
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000959 mResourceManager->deleteRenderbuffer(renderbuffer);
960}
961
Jamie Madillcd055f82013-07-26 11:55:15 -0400962void Context::deleteFenceSync(GLsync fenceSync)
963{
964 // The spec specifies the underlying Fence object is not deleted until all current
965 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
966 // and since our API is currently designed for being called from a single thread, we can delete
967 // the fence immediately.
968 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
969}
970
Jamie Madill57a89722013-07-02 11:57:03 -0400971void Context::deleteVertexArray(GLuint vertexArray)
972{
973 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
974
975 if (vertexArrayObject != mVertexArrayMap.end())
976 {
977 detachVertexArray(vertexArray);
978
979 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
980 delete vertexArrayObject->second;
981 mVertexArrayMap.erase(vertexArrayObject);
982 }
983}
984
Jamie Madilldc356042013-07-19 16:36:57 -0400985void Context::deleteSampler(GLuint sampler)
986{
987 if (mResourceManager->getSampler(sampler))
988 {
989 detachSampler(sampler);
990 }
991
992 mResourceManager->deleteSampler(sampler);
993}
994
Geoff Langc8058452014-02-03 12:04:11 -0500995void Context::deleteTransformFeedback(GLuint transformFeedback)
996{
997 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
998 if (iter != mTransformFeedbackMap.end())
999 {
1000 detachTransformFeedback(transformFeedback);
1001 mTransformFeedbackAllocator.release(transformFeedback);
1002 iter->second->release();
1003 mTransformFeedbackMap.erase(iter);
1004 }
1005}
1006
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001007void Context::deleteFramebuffer(GLuint framebuffer)
1008{
1009 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1010
1011 if (framebufferObject != mFramebufferMap.end())
1012 {
1013 detachFramebuffer(framebuffer);
1014
1015 mFramebufferHandleAllocator.release(framebufferObject->first);
1016 delete framebufferObject->second;
1017 mFramebufferMap.erase(framebufferObject);
1018 }
1019}
1020
Jamie Madill33dc8432013-07-26 11:55:05 -04001021void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022{
Jamie Madill33dc8432013-07-26 11:55:05 -04001023 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024
Jamie Madill33dc8432013-07-26 11:55:05 -04001025 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001026 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001027 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001029 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001030 }
1031}
1032
1033void Context::deleteQuery(GLuint query)
1034{
1035 QueryMap::iterator queryObject = mQueryMap.find(query);
1036 if (queryObject != mQueryMap.end())
1037 {
1038 mQueryHandleAllocator.release(queryObject->first);
1039 if (queryObject->second)
1040 {
1041 queryObject->second->release();
1042 }
1043 mQueryMap.erase(queryObject);
1044 }
1045}
1046
1047Buffer *Context::getBuffer(GLuint handle)
1048{
1049 return mResourceManager->getBuffer(handle);
1050}
1051
Geoff Lang48dcae72014-02-05 16:28:24 -05001052Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001053{
1054 return mResourceManager->getShader(handle);
1055}
1056
Geoff Lang48dcae72014-02-05 16:28:24 -05001057Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001058{
1059 return mResourceManager->getProgram(handle);
1060}
1061
Jamie Madill570f7c82014-07-03 10:38:54 -04001062Texture *Context::getTexture(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063{
1064 return mResourceManager->getTexture(handle);
1065}
1066
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001067Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001068{
1069 return mResourceManager->getRenderbuffer(handle);
1070}
1071
Jamie Madillcd055f82013-07-26 11:55:15 -04001072FenceSync *Context::getFenceSync(GLsync handle) const
1073{
1074 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1075}
1076
Jamie Madill57a89722013-07-02 11:57:03 -04001077VertexArray *Context::getVertexArray(GLuint handle) const
1078{
1079 auto vertexArray = mVertexArrayMap.find(handle);
1080
1081 if (vertexArray == mVertexArrayMap.end())
1082 {
1083 return NULL;
1084 }
1085 else
1086 {
1087 return vertexArray->second;
1088 }
1089}
1090
Jamie Madilldc356042013-07-19 16:36:57 -04001091Sampler *Context::getSampler(GLuint handle) const
1092{
1093 return mResourceManager->getSampler(handle);
1094}
1095
Geoff Langc8058452014-02-03 12:04:11 -05001096TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1097{
1098 if (handle == 0)
1099 {
1100 return mTransformFeedbackZero.get();
1101 }
1102 else
1103 {
1104 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1105 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1106 }
1107}
1108
Jamie Madill570f7c82014-07-03 10:38:54 -04001109Framebuffer *Context::getReadFramebuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001110{
1111 return getFramebuffer(mState.readFramebuffer);
1112}
1113
1114Framebuffer *Context::getDrawFramebuffer()
1115{
1116 return mBoundDrawFramebuffer;
1117}
1118
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001119const Framebuffer *Context::getDrawFramebuffer() const
1120{
1121 return mBoundDrawFramebuffer;
1122}
1123
Jamie Madill57a89722013-07-02 11:57:03 -04001124VertexArray *Context::getCurrentVertexArray() const
1125{
1126 VertexArray *vao = getVertexArray(mState.vertexArray);
1127 ASSERT(vao != NULL);
1128 return vao;
1129}
1130
Geoff Langc8058452014-02-03 12:04:11 -05001131TransformFeedback *Context::getCurrentTransformFeedback() const
1132{
1133 return mState.transformFeedback.get();
1134}
1135
Jamie Madilldc356042013-07-19 16:36:57 -04001136bool Context::isSampler(GLuint samplerName) const
1137{
1138 return mResourceManager->isSampler(samplerName);
1139}
1140
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001141void Context::bindArrayBuffer(unsigned int buffer)
1142{
1143 mResourceManager->checkBufferAllocation(buffer);
1144
1145 mState.arrayBuffer.set(getBuffer(buffer));
1146}
1147
1148void Context::bindElementArrayBuffer(unsigned int buffer)
1149{
1150 mResourceManager->checkBufferAllocation(buffer);
1151
Jamie Madill57a89722013-07-02 11:57:03 -04001152 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153}
1154
1155void Context::bindTexture2D(GLuint texture)
1156{
1157 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1158
1159 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1160}
1161
1162void Context::bindTextureCubeMap(GLuint texture)
1163{
1164 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1165
1166 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1167}
1168
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001169void Context::bindTexture3D(GLuint texture)
1170{
1171 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1172
1173 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1174}
1175
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001176void Context::bindTexture2DArray(GLuint texture)
1177{
1178 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1179
1180 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1181}
1182
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001183void Context::bindReadFramebuffer(GLuint framebuffer)
1184{
1185 if (!getFramebuffer(framebuffer))
1186 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001187 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001188 }
1189
1190 mState.readFramebuffer = framebuffer;
1191}
1192
1193void Context::bindDrawFramebuffer(GLuint framebuffer)
1194{
1195 if (!getFramebuffer(framebuffer))
1196 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001197 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001198 }
1199
1200 mState.drawFramebuffer = framebuffer;
1201
1202 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1203}
1204
1205void Context::bindRenderbuffer(GLuint renderbuffer)
1206{
1207 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1208
1209 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1210}
1211
Jamie Madill57a89722013-07-02 11:57:03 -04001212void Context::bindVertexArray(GLuint vertexArray)
1213{
1214 if (!getVertexArray(vertexArray))
1215 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001216 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001217 }
1218
1219 mState.vertexArray = vertexArray;
1220}
1221
Jamie Madilldc356042013-07-19 16:36:57 -04001222void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1223{
1224 ASSERT(textureUnit < ArraySize(mState.samplers));
1225 mResourceManager->checkSamplerAllocation(sampler);
1226
1227 mState.samplers[textureUnit] = sampler;
1228}
1229
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001230void Context::bindGenericUniformBuffer(GLuint buffer)
1231{
1232 mResourceManager->checkBufferAllocation(buffer);
1233
1234 mState.genericUniformBuffer.set(getBuffer(buffer));
1235}
1236
1237void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001238{
1239 mResourceManager->checkBufferAllocation(buffer);
1240
1241 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1242}
1243
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001244void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1245{
1246 mResourceManager->checkBufferAllocation(buffer);
1247
1248 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1249}
1250
1251void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001252{
1253 mResourceManager->checkBufferAllocation(buffer);
1254
1255 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1256}
1257
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001258void Context::bindCopyReadBuffer(GLuint buffer)
1259{
1260 mResourceManager->checkBufferAllocation(buffer);
1261
1262 mState.copyReadBuffer.set(getBuffer(buffer));
1263}
1264
1265void Context::bindCopyWriteBuffer(GLuint buffer)
1266{
1267 mResourceManager->checkBufferAllocation(buffer);
1268
1269 mState.copyWriteBuffer.set(getBuffer(buffer));
1270}
1271
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001272void Context::bindPixelPackBuffer(GLuint buffer)
1273{
1274 mResourceManager->checkBufferAllocation(buffer);
1275
Jamie Madill950a7752013-09-18 14:36:18 -04001276 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001277}
1278
1279void Context::bindPixelUnpackBuffer(GLuint buffer)
1280{
1281 mResourceManager->checkBufferAllocation(buffer);
1282
Jamie Madill950a7752013-09-18 14:36:18 -04001283 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001284}
1285
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001286void Context::useProgram(GLuint program)
1287{
1288 GLuint priorProgram = mState.currentProgram;
1289 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1290
1291 if (priorProgram != program)
1292 {
1293 Program *newProgram = mResourceManager->getProgram(program);
1294 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001295 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001296
1297 if (newProgram)
1298 {
1299 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001300 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301 }
Jamie Madill893ab082014-05-16 16:56:10 -04001302
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001303 if (oldProgram)
1304 {
1305 oldProgram->release();
1306 }
1307 }
1308}
1309
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001310void Context::linkProgram(GLuint program)
1311{
1312 Program *programObject = mResourceManager->getProgram(program);
1313
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001314 bool linked = programObject->link();
1315
1316 // if the current program was relinked successfully we
1317 // need to install the new executables
1318 if (linked && program == mState.currentProgram)
1319 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001320 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001321 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001322}
1323
1324void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1325{
1326 Program *programObject = mResourceManager->getProgram(program);
1327
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001328 bool loaded = programObject->setProgramBinary(binary, length);
1329
1330 // if the current program was reloaded successfully we
1331 // need to install the new executables
1332 if (loaded && program == mState.currentProgram)
1333 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001334 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001335 }
1336
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001337}
1338
Geoff Langc8058452014-02-03 12:04:11 -05001339void Context::bindTransformFeedback(GLuint transformFeedback)
1340{
1341 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1342 mState.transformFeedback.set(transformFeedbackObject);
1343}
1344
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001345void Context::beginQuery(GLenum target, GLuint query)
1346{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001347 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001348 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001349
1350 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001351 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001352
1353 // begin query
1354 queryObject->begin();
1355}
1356
1357void Context::endQuery(GLenum target)
1358{
Geoff Lang37dde692014-01-31 16:34:54 -05001359 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001360 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001361
1362 queryObject->end();
1363
Geoff Lang37dde692014-01-31 16:34:54 -05001364 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001365}
1366
1367void Context::setFramebufferZero(Framebuffer *buffer)
1368{
1369 delete mFramebufferMap[0];
1370 mFramebufferMap[0] = buffer;
1371 if (mState.drawFramebuffer == 0)
1372 {
1373 mBoundDrawFramebuffer = buffer;
1374 }
1375}
1376
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001377void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378{
Geoff Langc0b9ef42014-07-02 10:02:37 -04001379 const TextureCaps &formatCaps = getTextureCaps().get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001380
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001381 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001382
Geoff Langcec35902014-04-16 10:52:36 -04001383 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001384 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001385 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001386 }
Geoff Langcec35902014-04-16 10:52:36 -04001387 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001388 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001389 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001390 }
Geoff Langcec35902014-04-16 10:52:36 -04001391 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001392 {
1393 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1394 }
Geoff Langcec35902014-04-16 10:52:36 -04001395 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001396 {
1397 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1398 }
1399 else
1400 {
1401 UNREACHABLE();
1402 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001403 }
1404
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001405 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406 renderbufferObject->setStorage(renderbuffer);
1407}
1408
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001409Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001410{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001411 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001412
1413 if (framebuffer == mFramebufferMap.end())
1414 {
1415 return NULL;
1416 }
1417 else
1418 {
1419 return framebuffer->second;
1420 }
1421}
1422
Jamie Madill33dc8432013-07-26 11:55:05 -04001423FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424{
Jamie Madill33dc8432013-07-26 11:55:05 -04001425 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001426
Jamie Madill33dc8432013-07-26 11:55:05 -04001427 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428 {
1429 return NULL;
1430 }
1431 else
1432 {
1433 return fence->second;
1434 }
1435}
1436
1437Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1438{
1439 QueryMap::iterator query = mQueryMap.find(handle);
1440
1441 if (query == mQueryMap.end())
1442 {
1443 return NULL;
1444 }
1445 else
1446 {
1447 if (!query->second && create)
1448 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001449 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450 query->second->addRef();
1451 }
1452 return query->second;
1453 }
1454}
1455
Jamie Madill8c96d582014-03-05 15:01:23 -05001456Buffer *Context::getTargetBuffer(GLenum target) const
1457{
1458 switch (target)
1459 {
1460 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1461 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1462 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1463 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1464 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1465 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1466 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1467 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1468 default: UNREACHABLE(); return NULL;
1469 }
1470}
1471
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001472Buffer *Context::getArrayBuffer()
1473{
1474 return mState.arrayBuffer.get();
1475}
1476
Jamie Madill7a5f7382014-03-05 15:01:24 -05001477Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001478{
Jamie Madill57a89722013-07-02 11:57:03 -04001479 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001480}
1481
Shannon Woodse8cda3712014-07-01 16:13:18 -04001482ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001484 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001485}
1486
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001487Texture *Context::getTargetTexture(GLenum target) const
1488{
1489 if (!ValidTextureTarget(this, target))
1490 {
1491 return NULL;
1492 }
1493
1494 switch (target)
1495 {
1496 case GL_TEXTURE_2D: return getTexture2D();
1497 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1498 case GL_TEXTURE_3D: return getTexture3D();
1499 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1500 default: return NULL;
1501 }
1502}
1503
1504GLuint Context::getTargetFramebufferHandle(GLenum target) const
1505{
1506 if (!ValidFramebufferTarget(target))
1507 {
1508 return GL_INVALID_INDEX;
1509 }
1510
1511 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1512 {
1513 return mState.readFramebuffer;
1514 }
1515 else
1516 {
1517 return mState.drawFramebuffer;
1518 }
1519}
1520
1521Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1522{
1523 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1524 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1525}
1526
1527Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001528{
1529 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1530}
1531
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001532TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001533{
1534 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1535}
1536
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001537Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001538{
1539 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1540}
1541
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001542Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001543{
1544 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1545}
1546
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001547Buffer *Context::getGenericUniformBuffer()
1548{
1549 return mState.genericUniformBuffer.get();
1550}
1551
1552Buffer *Context::getGenericTransformFeedbackBuffer()
1553{
1554 return mState.genericTransformFeedbackBuffer.get();
1555}
1556
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001557Buffer *Context::getCopyReadBuffer()
1558{
1559 return mState.copyReadBuffer.get();
1560}
1561
1562Buffer *Context::getCopyWriteBuffer()
1563{
1564 return mState.copyWriteBuffer.get();
1565}
1566
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001567Buffer *Context::getPixelPackBuffer()
1568{
Jamie Madill950a7752013-09-18 14:36:18 -04001569 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001570}
1571
1572Buffer *Context::getPixelUnpackBuffer()
1573{
Jamie Madill950a7752013-09-18 14:36:18 -04001574 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001575}
1576
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001577Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001578{
1579 GLuint texid = mState.samplerTexture[type][sampler].id();
1580
1581 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1582 {
1583 switch (type)
1584 {
1585 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001586 case TEXTURE_2D: return mTexture2DZero.get();
1587 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1588 case TEXTURE_3D: return mTexture3DZero.get();
1589 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001590 }
1591 }
1592
1593 return mState.samplerTexture[type][sampler].get();
1594}
1595
Jamie Madill893ab082014-05-16 16:56:10 -04001596void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001597{
1598 switch (pname)
1599 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001600 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1601 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1602 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001603 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001604 params[0] = mState.blend.colorMaskRed;
1605 params[1] = mState.blend.colorMaskGreen;
1606 params[2] = mState.blend.colorMaskBlue;
1607 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001608 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001609 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1610 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1611 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1612 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001613 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001614 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1615 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1616 case GL_BLEND: *params = mState.blend.blend; break;
1617 case GL_DITHER: *params = mState.blend.dither; break;
1618 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001619 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1620 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001622 UNREACHABLE();
1623 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001624 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625}
1626
Jamie Madill893ab082014-05-16 16:56:10 -04001627void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001628{
1629 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1630 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1631 // GetIntegerv as its native query function. As it would require conversion in any
1632 // case, this should make no difference to the calling application.
1633 switch (pname)
1634 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001635 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1636 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1637 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1638 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1639 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001640 case GL_ALIASED_LINE_WIDTH_RANGE:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001641 params[0] = mCaps.minAliasedLineWidth;
1642 params[1] = mCaps.maxAliasedLineWidth;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001643 break;
1644 case GL_ALIASED_POINT_SIZE_RANGE:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001645 params[0] = mCaps.minAliasedPointSize;
1646 params[1] = mCaps.maxAliasedPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001647 break;
1648 case GL_DEPTH_RANGE:
1649 params[0] = mState.zNear;
1650 params[1] = mState.zFar;
1651 break;
1652 case GL_COLOR_CLEAR_VALUE:
1653 params[0] = mState.colorClearValue.red;
1654 params[1] = mState.colorClearValue.green;
1655 params[2] = mState.colorClearValue.blue;
1656 params[3] = mState.colorClearValue.alpha;
1657 break;
1658 case GL_BLEND_COLOR:
1659 params[0] = mState.blendColor.red;
1660 params[1] = mState.blendColor.green;
1661 params[2] = mState.blendColor.blue;
1662 params[3] = mState.blendColor.alpha;
1663 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001664 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001665 ASSERT(mExtensions.textureFilterAnisotropic);
1666 *params = mExtensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001667 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001668 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001669 UNREACHABLE();
1670 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001671 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001672}
1673
Jamie Madill893ab082014-05-16 16:56:10 -04001674void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001675{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001676 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1677 {
1678 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Geoff Langc0b9ef42014-07-02 10:02:37 -04001679 ASSERT(colorAttachment < mCaps.maxDrawBuffers);
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001680 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001681 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001682 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001683 }
1684
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001685 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1686 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1687 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001688 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001689 // Context::getFloatv.
1690 switch (pname)
1691 {
Jamie Madill1caff072013-07-19 16:36:56 -04001692 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1693 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1694 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1695 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001696 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001697 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1698 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1699 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1700 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1701 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
Geoff Langc0b9ef42014-07-02 10:02:37 -04001702 case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
1703 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
1704 case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001705 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1706 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1707 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1708 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1709 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1710 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1711 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1712 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1713 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1714 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001715 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1716 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1717 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001718 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1719 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1720 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1721 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1722 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001723 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001724 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1725 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001726 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001727 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1728 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1729 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1730 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1731 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1732 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1733 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1734 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1735 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1736 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1737 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1738 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1739 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001740 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1741 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001742 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1743 case GL_SUBPIXEL_BITS: *params = 4; break;
Geoff Langc0b9ef42014-07-02 10:02:37 -04001744 case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
1745 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
1746 case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
1747 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001748 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1749 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1750 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1751 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1752 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001753 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1754 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001755 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1756 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001757 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1758 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1759 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001760 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 params[0] = mNumCompressedTextureFormats;
1762 break;
1763 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001764 *params = static_cast<GLint>(getMaxSupportedSamples());
1765 break;
1766 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767 case GL_SAMPLES:
1768 {
1769 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1770 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1771 {
1772 switch (pname)
1773 {
1774 case GL_SAMPLE_BUFFERS:
1775 if (framebuffer->getSamples() != 0)
1776 {
1777 *params = 1;
1778 }
1779 else
1780 {
1781 *params = 0;
1782 }
1783 break;
1784 case GL_SAMPLES:
1785 *params = framebuffer->getSamples();
1786 break;
1787 }
1788 }
Jamie Madill893ab082014-05-16 16:56:10 -04001789 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 {
1791 *params = 0;
1792 }
1793 }
1794 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001795 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1796 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1797 {
Geoff Lang005df412013-10-16 14:12:50 -04001798 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001799 getCurrentReadFormatType(&internalFormat, &format, &type);
1800 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1801 *params = format;
1802 else
1803 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001804 }
1805 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001806 case GL_MAX_VIEWPORT_DIMS:
1807 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04001808 params[0] = mCaps.maxViewportWidth;
1809 params[1] = mCaps.maxViewportHeight;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810 }
1811 break;
1812 case GL_COMPRESSED_TEXTURE_FORMATS:
1813 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04001814 if (mExtensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815 {
1816 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1817 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1818 }
Geoff Langc0b9ef42014-07-02 10:02:37 -04001819 if (mExtensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 {
1821 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1822 }
Geoff Langc0b9ef42014-07-02 10:02:37 -04001823 if (mExtensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 {
1825 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1826 }
1827 }
1828 break;
1829 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001830 params[0] = mState.viewport.x;
1831 params[1] = mState.viewport.y;
1832 params[2] = mState.viewport.width;
1833 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001834 break;
1835 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001836 params[0] = mState.scissor.x;
1837 params[1] = mState.scissor.y;
1838 params[2] = mState.scissor.width;
1839 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001841 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1842 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001843 case GL_RED_BITS:
1844 case GL_GREEN_BITS:
1845 case GL_BLUE_BITS:
1846 case GL_ALPHA_BITS:
1847 {
1848 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001849 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850
1851 if (colorbuffer)
1852 {
1853 switch (pname)
1854 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001855 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1856 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1857 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1858 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 }
1860 }
1861 else
1862 {
1863 *params = 0;
1864 }
1865 }
1866 break;
1867 case GL_DEPTH_BITS:
1868 {
1869 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001870 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871
1872 if (depthbuffer)
1873 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001874 *params = depthbuffer->getDepthSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001875 }
1876 else
1877 {
1878 *params = 0;
1879 }
1880 }
1881 break;
1882 case GL_STENCIL_BITS:
1883 {
1884 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001885 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886
1887 if (stencilbuffer)
1888 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001889 *params = stencilbuffer->getStencilSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 }
1891 else
1892 {
1893 *params = 0;
1894 }
1895 }
1896 break;
1897 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001898 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1899 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 break;
1901 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001902 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1903 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001904 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001905 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001906 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1907 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001908 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001909 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001910 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1911 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001912 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1914 *params = mResetStrategy;
1915 break;
1916 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1917 *params = 1;
1918 break;
1919 case GL_PROGRAM_BINARY_FORMATS_OES:
1920 *params = GL_PROGRAM_BINARY_ANGLE;
1921 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001922 case GL_UNIFORM_BUFFER_BINDING:
1923 *params = mState.genericUniformBuffer.id();
1924 break;
1925 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1926 *params = mState.genericTransformFeedbackBuffer.id();
1927 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001928 case GL_COPY_READ_BUFFER_BINDING:
1929 *params = mState.copyReadBuffer.id();
1930 break;
1931 case GL_COPY_WRITE_BUFFER_BINDING:
1932 *params = mState.copyWriteBuffer.id();
1933 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001934 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001935 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001936 break;
1937 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001938 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001939 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001940 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001941 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001942 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001943 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001944 UNREACHABLE();
1945 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001946 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001947}
1948
Jamie Madill893ab082014-05-16 16:56:10 -04001949void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001950{
1951 switch (pname)
1952 {
1953 case GL_MAX_ELEMENT_INDEX:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001954 *params = mCaps.maxElementIndex;
Jamie Madill0fda9862013-07-19 16:36:55 -04001955 break;
1956 case GL_MAX_UNIFORM_BLOCK_SIZE:
1957 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1958 break;
1959 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1960 {
1961 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1962 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1963 *params = uniformBufferComponents + defaultBufferComponents;
1964 }
1965 break;
1966 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1967 {
1968 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1969 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1970 *params = uniformBufferComponents + defaultBufferComponents;
1971 }
1972 break;
1973 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001974 // We do not wait for server fence objects internally, so report a max timeout of zero.
1975 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001976 break;
1977 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001978 UNREACHABLE();
1979 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001980 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001981}
1982
Shannon Woods1b2fb852013-08-19 14:28:48 -04001983bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1984{
1985 switch (target)
1986 {
1987 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1988 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1989 {
1990 *data = mState.transformFeedbackBuffers[index].id();
1991 }
1992 break;
1993 case GL_UNIFORM_BUFFER_BINDING:
1994 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1995 {
1996 *data = mState.uniformBuffers[index].id();
1997 }
1998 break;
1999 default:
2000 return false;
2001 }
2002
2003 return true;
2004}
2005
2006bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2007{
2008 switch (target)
2009 {
2010 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2011 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2012 {
2013 *data = mState.transformFeedbackBuffers[index].getOffset();
2014 }
2015 break;
2016 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2017 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2018 {
2019 *data = mState.transformFeedbackBuffers[index].getSize();
2020 }
2021 break;
2022 case GL_UNIFORM_BUFFER_START:
2023 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2024 {
2025 *data = mState.uniformBuffers[index].getOffset();
2026 }
2027 break;
2028 case GL_UNIFORM_BUFFER_SIZE:
2029 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2030 {
2031 *data = mState.uniformBuffers[index].getSize();
2032 }
2033 break;
2034 default:
2035 return false;
2036 }
2037
2038 return true;
2039}
2040
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002041bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2042{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002043 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2044 {
2045 *type = GL_INT;
2046 *numParams = 1;
2047 return true;
2048 }
2049
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2051 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2052 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002053 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2055 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2056 // application.
2057 switch (pname)
2058 {
2059 case GL_COMPRESSED_TEXTURE_FORMATS:
2060 {
2061 *type = GL_INT;
2062 *numParams = mNumCompressedTextureFormats;
2063 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002064 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002065 case GL_SHADER_BINARY_FORMATS:
2066 {
2067 *type = GL_INT;
2068 *numParams = 0;
2069 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002070 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002071 case GL_MAX_VERTEX_ATTRIBS:
2072 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2073 case GL_MAX_VARYING_VECTORS:
2074 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2075 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2076 case GL_MAX_TEXTURE_IMAGE_UNITS:
2077 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2078 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002079 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002080 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081 case GL_NUM_SHADER_BINARY_FORMATS:
2082 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2083 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002084 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2085 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2086 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 case GL_RENDERBUFFER_BINDING:
2088 case GL_CURRENT_PROGRAM:
2089 case GL_PACK_ALIGNMENT:
2090 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2091 case GL_UNPACK_ALIGNMENT:
2092 case GL_GENERATE_MIPMAP_HINT:
2093 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2094 case GL_RED_BITS:
2095 case GL_GREEN_BITS:
2096 case GL_BLUE_BITS:
2097 case GL_ALPHA_BITS:
2098 case GL_DEPTH_BITS:
2099 case GL_STENCIL_BITS:
2100 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2101 case GL_CULL_FACE_MODE:
2102 case GL_FRONT_FACE:
2103 case GL_ACTIVE_TEXTURE:
2104 case GL_STENCIL_FUNC:
2105 case GL_STENCIL_VALUE_MASK:
2106 case GL_STENCIL_REF:
2107 case GL_STENCIL_FAIL:
2108 case GL_STENCIL_PASS_DEPTH_FAIL:
2109 case GL_STENCIL_PASS_DEPTH_PASS:
2110 case GL_STENCIL_BACK_FUNC:
2111 case GL_STENCIL_BACK_VALUE_MASK:
2112 case GL_STENCIL_BACK_REF:
2113 case GL_STENCIL_BACK_FAIL:
2114 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2115 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2116 case GL_DEPTH_FUNC:
2117 case GL_BLEND_SRC_RGB:
2118 case GL_BLEND_SRC_ALPHA:
2119 case GL_BLEND_DST_RGB:
2120 case GL_BLEND_DST_ALPHA:
2121 case GL_BLEND_EQUATION_RGB:
2122 case GL_BLEND_EQUATION_ALPHA:
2123 case GL_STENCIL_WRITEMASK:
2124 case GL_STENCIL_BACK_WRITEMASK:
2125 case GL_STENCIL_CLEAR_VALUE:
2126 case GL_SUBPIXEL_BITS:
2127 case GL_MAX_TEXTURE_SIZE:
2128 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2129 case GL_SAMPLE_BUFFERS:
2130 case GL_SAMPLES:
2131 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2132 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2133 case GL_TEXTURE_BINDING_2D:
2134 case GL_TEXTURE_BINDING_CUBE_MAP:
2135 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2136 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2137 case GL_PROGRAM_BINARY_FORMATS_OES:
2138 {
2139 *type = GL_INT;
2140 *numParams = 1;
2141 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002142 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 case GL_MAX_SAMPLES_ANGLE:
2144 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04002145 if (mExtensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146 {
2147 *type = GL_INT;
2148 *numParams = 1;
2149 }
2150 else
2151 {
2152 return false;
2153 }
2154 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002155 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002156 case GL_PIXEL_PACK_BUFFER_BINDING:
2157 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2158 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04002159 if (mExtensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002160 {
2161 *type = GL_INT;
2162 *numParams = 1;
2163 }
2164 else
2165 {
2166 return false;
2167 }
2168 }
2169 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002170 case GL_MAX_VIEWPORT_DIMS:
2171 {
2172 *type = GL_INT;
2173 *numParams = 2;
2174 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002175 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176 case GL_VIEWPORT:
2177 case GL_SCISSOR_BOX:
2178 {
2179 *type = GL_INT;
2180 *numParams = 4;
2181 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002182 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002183 case GL_SHADER_COMPILER:
2184 case GL_SAMPLE_COVERAGE_INVERT:
2185 case GL_DEPTH_WRITEMASK:
2186 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2187 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2188 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2189 case GL_SAMPLE_COVERAGE:
2190 case GL_SCISSOR_TEST:
2191 case GL_STENCIL_TEST:
2192 case GL_DEPTH_TEST:
2193 case GL_BLEND:
2194 case GL_DITHER:
2195 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2196 {
2197 *type = GL_BOOL;
2198 *numParams = 1;
2199 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002200 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 case GL_COLOR_WRITEMASK:
2202 {
2203 *type = GL_BOOL;
2204 *numParams = 4;
2205 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002206 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 case GL_POLYGON_OFFSET_FACTOR:
2208 case GL_POLYGON_OFFSET_UNITS:
2209 case GL_SAMPLE_COVERAGE_VALUE:
2210 case GL_DEPTH_CLEAR_VALUE:
2211 case GL_LINE_WIDTH:
2212 {
2213 *type = GL_FLOAT;
2214 *numParams = 1;
2215 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002216 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 case GL_ALIASED_LINE_WIDTH_RANGE:
2218 case GL_ALIASED_POINT_SIZE_RANGE:
2219 case GL_DEPTH_RANGE:
2220 {
2221 *type = GL_FLOAT;
2222 *numParams = 2;
2223 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002224 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225 case GL_COLOR_CLEAR_VALUE:
2226 case GL_BLEND_COLOR:
2227 {
2228 *type = GL_FLOAT;
2229 *numParams = 4;
2230 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002231 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002232 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langc0b9ef42014-07-02 10:02:37 -04002233 if (!mExtensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002234 {
2235 return false;
2236 }
2237 *type = GL_FLOAT;
2238 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002239 return true;
2240 }
2241
2242 if (mClientVersion < 3)
2243 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002244 return false;
2245 }
2246
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002247 // Check for ES3.0+ parameter names
2248 switch (pname)
2249 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002250 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2251 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002252 case GL_UNIFORM_BUFFER_BINDING:
2253 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002254 case GL_COPY_READ_BUFFER_BINDING:
2255 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002256 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002257 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002258 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002259 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002260 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2261 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2262 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002263 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002264 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002265 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2266 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002267 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002268 case GL_MAJOR_VERSION:
2269 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002270 case GL_MAX_ELEMENTS_INDICES:
2271 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002272 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002273 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002274 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002275 {
2276 *type = GL_INT;
2277 *numParams = 1;
2278 }
2279 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002280
2281 case GL_MAX_ELEMENT_INDEX:
2282 case GL_MAX_UNIFORM_BLOCK_SIZE:
2283 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2284 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2285 case GL_MAX_SERVER_WAIT_TIMEOUT:
2286 {
2287 *type = GL_INT_64_ANGLEX;
2288 *numParams = 1;
2289 }
2290 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002291
2292 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002293 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002294 {
2295 *type = GL_BOOL;
2296 *numParams = 1;
2297 }
2298 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002299 }
2300
2301 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302}
2303
Shannon Woods1b2fb852013-08-19 14:28:48 -04002304bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2305{
2306 if (mClientVersion < 3)
2307 {
2308 return false;
2309 }
2310
2311 switch (target)
2312 {
2313 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2314 case GL_UNIFORM_BUFFER_BINDING:
2315 {
2316 *type = GL_INT;
2317 *numParams = 1;
2318 }
2319 return true;
2320 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2321 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2322 case GL_UNIFORM_BUFFER_START:
2323 case GL_UNIFORM_BUFFER_SIZE:
2324 {
2325 *type = GL_INT_64_ANGLEX;
2326 *numParams = 1;
2327 }
2328 }
2329
2330 return false;
2331}
2332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002334// scissor rectangle to the renderer
2335bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002336{
2337 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002338 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002340 mRenderer->applyRenderTarget(framebufferObject);
2341
daniel@transgaming.com12985182012-12-20 20:56:31 +00002342 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002343 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002344 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002345 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002346 }
2347
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002348 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350 return true;
2351}
2352
2353// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2354void Context::applyState(GLenum drawMode)
2355{
Nicolas Capensfd396552013-06-18 21:41:30 -04002356 Framebuffer *framebufferObject = getDrawFramebuffer();
2357 int samples = framebufferObject->getSamples();
2358
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002359 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002360 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002361 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002362
2363 unsigned int mask = 0;
2364 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002365 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002366 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367 {
Jamie Madill893ab082014-05-16 16:56:10 -04002368
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002369 float threshold = 0.5f;
2370
Nicolas Capensfd396552013-06-18 21:41:30 -04002371 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002373 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002375 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002376 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002377 threshold += 1.0f;
2378 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 }
2380 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002382
2383 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002385 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002388 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002390 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002392 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002393
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002394 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002395 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396}
2397
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002399void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400{
Jamie Madillc5a83002014-02-14 16:41:25 -05002401 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2402
2403 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2404 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2405
Geoff Lang04fb89a2014-06-09 15:05:36 -04002406 const Framebuffer *fbo = getDrawFramebuffer();
2407
2408 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002409
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 programBinary->applyUniforms();
2411}
2412
Geoff Lang43b00422014-05-12 16:28:07 -04002413size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2414 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415{
Geoff Lang43b00422014-05-12 16:28:07 -04002416 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2417 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418 {
Geoff Lang43b00422014-05-12 16:28:07 -04002419 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2420 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2421 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002422 {
Geoff Lang43b00422014-05-12 16:28:07 -04002423 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
Brandon Jonesa328d562014-07-01 13:52:40 -07002424 outTextures[i]->getSamplerStateWithNativeOffset(&outSamplers[i]);
Geoff Lang43b00422014-05-12 16:28:07 -04002425 if (mState.samplers[textureUnit] != 0)
2426 {
2427 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2428 samplerObject->getState(&outSamplers[i]);
2429 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002430 }
Geoff Lang43b00422014-05-12 16:28:07 -04002431 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002432 {
Geoff Lang43b00422014-05-12 16:28:07 -04002433 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002434 }
2435 }
Geoff Lang43b00422014-05-12 16:28:07 -04002436
2437 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002438}
2439
Geoff Lang43b00422014-05-12 16:28:07 -04002440void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002441{
Geoff Lang43b00422014-05-12 16:28:07 -04002442 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002443 {
Brandon Jonesa328d562014-07-01 13:52:40 -07002444 if (textures[i] && textures[i]->getSamplerState().swizzleRequired())
Geoff Lang43b00422014-05-12 16:28:07 -04002445 {
2446 mRenderer->generateSwizzle(textures[i]);
2447 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002448 }
2449}
2450
2451// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002452// looks up the corresponding OpenGL texture image unit and texture type,
2453// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002454void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2455 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2456 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002458 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002459 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2460 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461
Geoff Lang43b00422014-05-12 16:28:07 -04002462 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002463 {
Geoff Lang43b00422014-05-12 16:28:07 -04002464 Texture *texture = textures[samplerIndex];
2465 const SamplerState &sampler = samplers[samplerIndex];
2466 TextureType textureType = textureTypes[samplerIndex];
2467
2468 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469 {
Geoff Lang43b00422014-05-12 16:28:07 -04002470 // TODO: std::binary_search may become unavailable using older versions of GCC
2471 if (texture->isSamplerComplete(sampler) &&
2472 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473 {
Geoff Lang43b00422014-05-12 16:28:07 -04002474 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2475 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476 texture->resetDirty();
2477 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002478 else
2479 {
Geoff Lang43b00422014-05-12 16:28:07 -04002480 Texture *incompleteTexture = getIncompleteTexture(textureType);
2481 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2482 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002483 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484 }
2485 else
2486 {
Geoff Lang43b00422014-05-12 16:28:07 -04002487 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488 }
2489 }
2490
Geoff Lang43b00422014-05-12 16:28:07 -04002491 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 {
Geoff Lang43b00422014-05-12 16:28:07 -04002493 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494 }
2495}
2496
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002497bool Context::applyUniformBuffers()
2498{
2499 Program *programObject = getProgram(mState.currentProgram);
2500 ProgramBinary *programBinary = programObject->getProgramBinary();
2501
2502 std::vector<gl::Buffer*> boundBuffers;
2503
2504 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2505 {
2506 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2507 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2508 if (boundBuffer.id() == 0)
2509 {
2510 // undefined behaviour
2511 return false;
2512 }
2513 else
2514 {
2515 gl::Buffer *uniformBuffer = boundBuffer.get();
2516 ASSERT(uniformBuffer);
2517 boundBuffers.push_back(uniformBuffer);
2518 }
2519 }
2520
2521 return programBinary->applyUniformBuffers(boundBuffers);
2522}
2523
Geoff Langeeba6e12014-02-03 13:12:30 -05002524bool Context::applyTransformFeedbackBuffers()
2525{
2526 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2527 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2528 {
2529 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2530 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2531 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2532 {
2533 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2534 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2535 }
2536 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2537 return true;
2538 }
2539 else
2540 {
2541 return false;
2542 }
2543}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002544
Geoff Langeeba6e12014-02-03 13:12:30 -05002545void Context::markTransformFeedbackUsage()
2546{
2547 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2548 {
2549 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2550 if (buffer)
2551 {
2552 buffer->markTransformFeedbackUsage();
2553 }
2554 }
2555}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002556
2557void Context::clear(GLbitfield mask)
2558{
Geoff Lang0550d032014-01-30 11:29:07 -05002559 if (isRasterizerDiscardEnabled())
2560 {
2561 return;
2562 }
2563
Geoff Langda507fe2013-08-20 12:01:42 -04002564 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002565 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2566 {
2567 clearParams.clearColor[i] = false;
2568 }
2569 clearParams.colorFClearValue = mState.colorClearValue;
2570 clearParams.colorClearType = GL_FLOAT;
2571 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2572 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2573 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2574 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2575 clearParams.clearDepth = false;
2576 clearParams.depthClearValue = mState.depthClearValue;
2577 clearParams.clearStencil = false;
2578 clearParams.stencilClearValue = mState.stencilClearValue;
2579 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2580 clearParams.scissorEnabled = mState.scissorTest;
2581 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582
Geoff Lang0b833232013-08-21 10:13:29 -04002583 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002584 if (mask & GL_COLOR_BUFFER_BIT)
2585 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002586 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587 {
Geoff Langda507fe2013-08-20 12:01:42 -04002588 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2589 {
2590 clearParams.clearColor[i] = true;
2591 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 }
2593 }
2594
2595 if (mask & GL_DEPTH_BUFFER_BIT)
2596 {
Jamie Madille92a3542014-07-03 10:38:58 -04002597 if (mState.depthStencil.depthMask && framebufferObject->getDepthbuffer() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598 {
Geoff Langda507fe2013-08-20 12:01:42 -04002599 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600 }
2601 }
2602
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603 if (mask & GL_STENCIL_BUFFER_BIT)
2604 {
Jamie Madille92a3542014-07-03 10:38:58 -04002605 if (framebufferObject->getStencilbuffer() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002607 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608 if (!depthStencil)
2609 {
2610 ERR("Depth stencil pointer unexpectedly null.");
2611 return;
2612 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613
Geoff Lange4a492b2014-06-19 14:14:41 -04002614 if (gl::GetStencilBits(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002615 {
Geoff Langda507fe2013-08-20 12:01:42 -04002616 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002617 }
2618 }
2619 }
2620
daniel@transgaming.com12985182012-12-20 20:56:31 +00002621 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622 {
2623 return;
2624 }
2625
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002626 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627}
2628
Geoff Lang42359ca2013-08-21 13:25:17 -04002629void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2630{
Geoff Lang0550d032014-01-30 11:29:07 -05002631 if (isRasterizerDiscardEnabled())
2632 {
2633 return;
2634 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002635
Geoff Lang0550d032014-01-30 11:29:07 -05002636 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002637 ClearParameters clearParams = { 0 };
2638
2639 if (buffer == GL_COLOR)
2640 {
2641 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2642 {
2643 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2644 }
2645 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2646 clearParams.colorClearType = GL_FLOAT;
2647 }
2648 else
2649 {
2650 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2651 {
2652 clearParams.clearColor[i] = false;
2653 }
2654 clearParams.colorFClearValue = mState.colorClearValue;
2655 clearParams.colorClearType = GL_FLOAT;
2656 }
2657
2658 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2659 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2660 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2661 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2662
2663 if (buffer == GL_DEPTH)
2664 {
2665 clearParams.clearDepth = true;
2666 clearParams.depthClearValue = values[0];
2667 }
2668 else
2669 {
2670 clearParams.clearDepth = false;
2671 clearParams.depthClearValue = mState.depthClearValue;
2672 }
2673
2674 clearParams.clearStencil = false;
2675 clearParams.stencilClearValue = mState.stencilClearValue;
2676 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2677 clearParams.scissorEnabled = mState.scissorTest;
2678 clearParams.scissor = mState.scissor;
2679
2680 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2681 {
2682 return;
2683 }
2684
2685 mRenderer->clear(clearParams, getDrawFramebuffer());
2686}
2687
2688void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2689{
Geoff Lang0550d032014-01-30 11:29:07 -05002690 if (isRasterizerDiscardEnabled())
2691 {
2692 return;
2693 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002694
Geoff Lang0550d032014-01-30 11:29:07 -05002695 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002696 ClearParameters clearParams = { 0 };
2697 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2698 {
2699 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2700 }
2701 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2702 clearParams.colorClearType = GL_UNSIGNED_INT;
2703 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2704 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2705 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2706 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2707 clearParams.clearDepth = false;
2708 clearParams.depthClearValue = mState.depthClearValue;
2709 clearParams.clearStencil = false;
2710 clearParams.stencilClearValue = mState.stencilClearValue;
2711 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2712 clearParams.scissorEnabled = mState.scissorTest;
2713 clearParams.scissor = mState.scissor;
2714
2715 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2716 {
2717 return;
2718 }
2719
2720 mRenderer->clear(clearParams, getDrawFramebuffer());
2721}
2722
2723void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2724{
Geoff Lang0550d032014-01-30 11:29:07 -05002725 if (isRasterizerDiscardEnabled())
2726 {
2727 return;
2728 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002729
Geoff Lang0550d032014-01-30 11:29:07 -05002730 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002731 ClearParameters clearParams = { 0 };
2732
2733 if (buffer == GL_COLOR)
2734 {
2735 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2736 {
2737 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2738 }
2739 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2740 clearParams.colorClearType = GL_INT;
2741 }
2742 else
2743 {
2744 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2745 {
2746 clearParams.clearColor[i] = false;
2747 }
2748 clearParams.colorFClearValue = mState.colorClearValue;
2749 clearParams.colorClearType = GL_FLOAT;
2750 }
2751
2752 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2753 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2754 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2755 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2756
2757 clearParams.clearDepth = false;
2758 clearParams.depthClearValue = mState.depthClearValue;
2759
2760 if (buffer == GL_STENCIL)
2761 {
2762 clearParams.clearStencil = true;
2763 clearParams.stencilClearValue = values[1];
2764 }
2765 else
2766 {
2767 clearParams.clearStencil = false;
2768 clearParams.stencilClearValue = mState.stencilClearValue;
2769 }
2770 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2771
2772 clearParams.scissorEnabled = mState.scissorTest;
2773 clearParams.scissor = mState.scissor;
2774
2775 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2776 {
2777 return;
2778 }
2779
2780 mRenderer->clear(clearParams, getDrawFramebuffer());
2781}
2782
2783void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2784{
Geoff Lang0550d032014-01-30 11:29:07 -05002785 if (isRasterizerDiscardEnabled())
2786 {
2787 return;
2788 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002789
Geoff Lang0550d032014-01-30 11:29:07 -05002790 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002791 ClearParameters clearParams = { 0 };
2792 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2793 {
2794 clearParams.clearColor[i] = false;
2795 }
2796 clearParams.colorFClearValue = mState.colorClearValue;
2797 clearParams.colorClearType = GL_FLOAT;
2798 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2799 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2800 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2801 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2802 clearParams.clearDepth = true;
2803 clearParams.depthClearValue = depth;
2804 clearParams.clearStencil = true;
2805 clearParams.stencilClearValue = stencil;
2806 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2807 clearParams.scissorEnabled = mState.scissorTest;
2808 clearParams.scissor = mState.scissor;
2809
2810 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2811 {
2812 return;
2813 }
2814
2815 mRenderer->clear(clearParams, getDrawFramebuffer());
2816}
2817
2818void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2819 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2820{
Jamie Madill26e91952014-03-05 15:01:27 -05002821 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002822
Geoff Lange4a492b2014-06-19 14:14:41 -04002823 bool isSized = IsSizedInternalFormat(format);
2824 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type));
2825 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002826
Jamie Madilleb9baab2014-03-24 13:19:43 -04002827 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002828}
2829
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2831{
Shannon Woodse8cda3712014-07-01 16:13:18 -04002832 if (!mState.currentProgram)
2833 {
2834 return gl::error(GL_INVALID_OPERATION);
2835 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002836
Geoff Lange2e0ce02013-09-17 17:05:08 -04002837 ProgramBinary *programBinary = getCurrentProgramBinary();
2838 programBinary->applyUniforms();
2839
Geoff Lang43b00422014-05-12 16:28:07 -04002840 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2841 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2842 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2843 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2844
2845 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2846 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2847 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2848 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2849
2850 generateSwizzles(vsTextures, vsTextureCount);
2851 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002852
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002853 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002854 {
2855 return;
2856 }
2857
daniel@transgaming.com12985182012-12-20 20:56:31 +00002858 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002859 {
2860 return;
2861 }
2862
2863 applyState(mode);
2864
Jamie Madill57a89722013-07-02 11:57:03 -04002865 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002866 if (err != GL_NO_ERROR)
2867 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002868 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 }
2870
Geoff Langeeba6e12014-02-03 13:12:30 -05002871 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2872
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002873 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002874
2875 FramebufferTextureSerialArray frameBufferSerials;
2876 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2877
2878 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2879 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002880
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002881 if (!applyUniformBuffers())
2882 {
2883 return;
2884 }
2885
Shannon Woodse8cda3712014-07-01 16:13:18 -04002886 if (!programBinary->validateSamplers(NULL))
2887 {
2888 return gl::error(GL_INVALID_OPERATION);
2889 }
2890
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002891 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002892 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002893 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002894
2895 if (transformFeedbackActive)
2896 {
2897 markTransformFeedbackUsage();
2898 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002899 }
2900}
2901
2902void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2903{
Shannon Woodse8cda3712014-07-01 16:13:18 -04002904 if (!mState.currentProgram)
2905 {
2906 return gl::error(GL_INVALID_OPERATION);
2907 }
2908
2909 VertexArray *vao = getCurrentVertexArray();
2910 if (!indices && !vao->getElementArrayBuffer())
2911 {
2912 return gl::error(GL_INVALID_OPERATION);
2913 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002914
2915 ProgramBinary *programBinary = getCurrentProgramBinary();
2916 programBinary->applyUniforms();
2917
Geoff Lang43b00422014-05-12 16:28:07 -04002918 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2919 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2920 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2921 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2922
2923 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2924 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2925 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2926 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2927
2928 generateSwizzles(vsTextures, vsTextureCount);
2929 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002930
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002931 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932 {
2933 return;
2934 }
2935
daniel@transgaming.com12985182012-12-20 20:56:31 +00002936 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937 {
2938 return;
2939 }
2940
2941 applyState(mode);
2942
daniel@transgaming.com31240482012-11-28 21:06:41 +00002943 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002944 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945 if (err != GL_NO_ERROR)
2946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002947 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 }
2949
2950 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002951 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 if (err != GL_NO_ERROR)
2953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002954 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955 }
2956
Geoff Langeeba6e12014-02-03 13:12:30 -05002957 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2958 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2959 // layer.
2960 ASSERT(!transformFeedbackActive);
2961
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002962 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002963
2964 FramebufferTextureSerialArray frameBufferSerials;
2965 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2966
2967 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2968 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002969
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002970 if (!applyUniformBuffers())
2971 {
2972 return;
2973 }
2974
Shannon Woodse8cda3712014-07-01 16:13:18 -04002975 if (!programBinary->validateSamplers(NULL))
2976 {
2977 return gl::error(GL_INVALID_OPERATION);
2978 }
2979
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002980 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981 {
Jamie Madill57a89722013-07-02 11:57:03 -04002982 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 }
2984}
2985
2986// Implements glFlush when block is false, glFinish when block is true
2987void Context::sync(bool block)
2988{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002989 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990}
2991
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992void Context::recordInvalidEnum()
2993{
2994 mInvalidEnum = true;
2995}
2996
2997void Context::recordInvalidValue()
2998{
2999 mInvalidValue = true;
3000}
3001
3002void Context::recordInvalidOperation()
3003{
3004 mInvalidOperation = true;
3005}
3006
3007void Context::recordOutOfMemory()
3008{
3009 mOutOfMemory = true;
3010}
3011
3012void Context::recordInvalidFramebufferOperation()
3013{
3014 mInvalidFramebufferOperation = true;
3015}
3016
3017// Get one of the recorded errors and clear its flag, if any.
3018// [OpenGL ES 2.0.24] section 2.5 page 13.
3019GLenum Context::getError()
3020{
3021 if (mInvalidEnum)
3022 {
3023 mInvalidEnum = false;
3024
3025 return GL_INVALID_ENUM;
3026 }
3027
3028 if (mInvalidValue)
3029 {
3030 mInvalidValue = false;
3031
3032 return GL_INVALID_VALUE;
3033 }
3034
3035 if (mInvalidOperation)
3036 {
3037 mInvalidOperation = false;
3038
3039 return GL_INVALID_OPERATION;
3040 }
3041
3042 if (mOutOfMemory)
3043 {
3044 mOutOfMemory = false;
3045
3046 return GL_OUT_OF_MEMORY;
3047 }
3048
3049 if (mInvalidFramebufferOperation)
3050 {
3051 mInvalidFramebufferOperation = false;
3052
3053 return GL_INVALID_FRAMEBUFFER_OPERATION;
3054 }
3055
3056 return GL_NO_ERROR;
3057}
3058
3059GLenum Context::getResetStatus()
3060{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003061 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003063 // mResetStatus will be set by the markContextLost callback
3064 // in the case a notification is sent
3065 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 }
3067
3068 GLenum status = mResetStatus;
3069
3070 if (mResetStatus != GL_NO_ERROR)
3071 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003072 ASSERT(mContextLost);
3073
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003074 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075 {
3076 mResetStatus = GL_NO_ERROR;
3077 }
3078 }
Jamie Madill893ab082014-05-16 16:56:10 -04003079
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003080 return status;
3081}
3082
3083bool Context::isResetNotificationEnabled()
3084{
3085 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3086}
3087
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003088int Context::getClientVersion() const
3089{
3090 return mClientVersion;
3091}
3092
Geoff Langcec35902014-04-16 10:52:36 -04003093const Caps &Context::getCaps() const
3094{
Geoff Langc0b9ef42014-07-02 10:02:37 -04003095 return mCaps;
3096}
3097
3098const TextureCapsMap &Context::getTextureCaps() const
3099{
3100 return mTextureCaps;
3101}
3102
3103const Extensions &Context::getExtensions() const
3104{
3105 return mExtensions;
Geoff Langcec35902014-04-16 10:52:36 -04003106}
3107
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003108int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003109{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003110 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003111}
3112
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113unsigned int Context::getMaximumCombinedTextureImageUnits() const
3114{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003115 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003116}
3117
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003118unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3119{
3120 return mRenderer->getMaxVertexShaderUniformBuffers() +
3121 mRenderer->getMaxFragmentShaderUniformBuffers();
3122}
3123
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124int Context::getMaxSupportedSamples() const
3125{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003126 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003127}
3128
Geoff Lang005df412013-10-16 14:12:50 -04003129GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003130{
3131 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3132}
3133
Geoff Lang005df412013-10-16 14:12:50 -04003134GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003135{
3136 return mRenderer->getNumSampleCounts(internalFormat);
3137}
3138
Geoff Lang005df412013-10-16 14:12:50 -04003139void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003140{
3141 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3142}
3143
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003144unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3145{
3146 return mRenderer->getMaxTransformFeedbackBuffers();
3147}
3148
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003149GLintptr Context::getUniformBufferOffsetAlignment() const
3150{
3151 // setting a large alignment forces uniform buffers to bind with zero offset
3152 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3153}
3154
Jamie Madill893ab082014-05-16 16:56:10 -04003155void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003156{
3157 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003158 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003159
Jamie Madill3c7fa222014-06-05 13:08:51 -04003160 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3161 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003162
Jamie Madill3c7fa222014-06-05 13:08:51 -04003163 *internalFormat = attachment->getActualFormat();
Geoff Lange4a492b2014-06-19 14:14:41 -04003164 *format = gl::GetFormat(attachment->getActualFormat());
3165 *type = gl::GetType(attachment->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003166}
3167
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003168void Context::detachBuffer(GLuint buffer)
3169{
3170 // [OpenGL ES 2.0.24] section 2.9 page 22:
3171 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3172 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3173
3174 if (mState.arrayBuffer.id() == buffer)
3175 {
3176 mState.arrayBuffer.set(NULL);
3177 }
3178
Jamie Madill57a89722013-07-02 11:57:03 -04003179 // mark as freed among the vertex array objects
3180 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003181 {
Jamie Madill57a89722013-07-02 11:57:03 -04003182 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003183 }
3184}
3185
3186void Context::detachTexture(GLuint texture)
3187{
3188 // [OpenGL ES 2.0.24] section 3.8 page 84:
3189 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3190 // rebound to texture object zero
3191
3192 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3193 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003194 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003195 {
3196 if (mState.samplerTexture[type][sampler].id() == texture)
3197 {
3198 mState.samplerTexture[type][sampler].set(NULL);
3199 }
3200 }
3201 }
3202
3203 // [OpenGL ES 2.0.24] section 4.4 page 112:
3204 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003205 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003206 // image was attached in the currently bound framebuffer.
3207
3208 Framebuffer *readFramebuffer = getReadFramebuffer();
3209 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3210
3211 if (readFramebuffer)
3212 {
3213 readFramebuffer->detachTexture(texture);
3214 }
3215
3216 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3217 {
3218 drawFramebuffer->detachTexture(texture);
3219 }
3220}
3221
3222void Context::detachFramebuffer(GLuint framebuffer)
3223{
3224 // [OpenGL ES 2.0.24] section 4.4 page 107:
3225 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3226 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3227
3228 if (mState.readFramebuffer == framebuffer)
3229 {
3230 bindReadFramebuffer(0);
3231 }
3232
3233 if (mState.drawFramebuffer == framebuffer)
3234 {
3235 bindDrawFramebuffer(0);
3236 }
3237}
3238
3239void Context::detachRenderbuffer(GLuint renderbuffer)
3240{
3241 // [OpenGL ES 2.0.24] section 4.4 page 109:
3242 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3243 // had been executed with the target RENDERBUFFER and name of zero.
3244
3245 if (mState.renderbuffer.id() == renderbuffer)
3246 {
3247 bindRenderbuffer(0);
3248 }
3249
3250 // [OpenGL ES 2.0.24] section 4.4 page 111:
3251 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3252 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3253 // point to which this image was attached in the currently bound framebuffer.
3254
3255 Framebuffer *readFramebuffer = getReadFramebuffer();
3256 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3257
3258 if (readFramebuffer)
3259 {
3260 readFramebuffer->detachRenderbuffer(renderbuffer);
3261 }
3262
3263 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3264 {
3265 drawFramebuffer->detachRenderbuffer(renderbuffer);
3266 }
3267}
3268
Jamie Madill57a89722013-07-02 11:57:03 -04003269void Context::detachVertexArray(GLuint vertexArray)
3270{
3271 // [OpenGL ES 3.0.2] section 2.10 page 43:
3272 // If a vertex array object that is currently bound is deleted, the binding
3273 // for that object reverts to zero and the default vertex array becomes current.
3274 if (mState.vertexArray == vertexArray)
3275 {
3276 bindVertexArray(0);
3277 }
3278}
3279
Geoff Langc8058452014-02-03 12:04:11 -05003280void Context::detachTransformFeedback(GLuint transformFeedback)
3281{
3282 if (mState.transformFeedback.id() == transformFeedback)
3283 {
3284 bindTransformFeedback(0);
3285 }
3286}
3287
Jamie Madilldc356042013-07-19 16:36:57 -04003288void Context::detachSampler(GLuint sampler)
3289{
3290 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3291 // If a sampler object that is currently bound to one or more texture units is
3292 // deleted, it is as though BindSampler is called once for each texture unit to
3293 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3294 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3295 {
3296 if (mState.samplers[textureUnit] == sampler)
3297 {
3298 mState.samplers[textureUnit] = 0;
3299 }
3300 }
3301}
3302
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003303Texture *Context::getIncompleteTexture(TextureType type)
3304{
3305 Texture *t = mIncompleteTextures[type].get();
3306
3307 if (t == NULL)
3308 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003309 const GLubyte color[] = { 0, 0, 0, 255 };
3310 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003311
3312 switch (type)
3313 {
3314 default:
3315 UNREACHABLE();
3316 // default falls through to TEXTURE_2D
3317
3318 case TEXTURE_2D:
3319 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003320 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003321 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003322 t = incomplete2d;
3323 }
3324 break;
3325
3326 case TEXTURE_CUBE:
3327 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003328 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003329
Jamie Madill88f18f42013-09-18 14:36:19 -04003330 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3331 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3332 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3333 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3334 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3335 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003336
3337 t = incompleteCube;
3338 }
3339 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003340
3341 case TEXTURE_3D:
3342 {
3343 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003344 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003345
3346 t = incomplete3d;
3347 }
3348 break;
3349
3350 case TEXTURE_2D_ARRAY:
3351 {
3352 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003353 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003354
3355 t = incomplete2darray;
3356 }
3357 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003358 }
3359
3360 mIncompleteTextures[type].set(t);
3361 }
3362
3363 return t;
3364}
3365
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003366bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003367{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003368 if (drawMode == GL_POINTS)
3369 {
3370 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3371 // which affects varying interpolation. Since the value of gl_PointSize is
3372 // undefined when not written, just skip drawing to avoid unexpected results.
3373 if (!getCurrentProgramBinary()->usesPointSize())
3374 {
Jamie Madill893ab082014-05-16 16:56:10 -04003375 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003376 // notified of risking undefined behavior.
3377 ERR("Point rendering without writing to gl_PointSize.");
3378
3379 return true;
3380 }
3381 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003382 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003383 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003384 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003385 {
3386 return true;
3387 }
3388 }
3389
3390 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003391}
3392
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003393void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003394{
3395 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003396 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003397}
3398
3399void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3400{
3401 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003402 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003403}
3404
3405void Context::setVertexAttribi(GLuint index, const GLint values[4])
3406{
3407 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003408 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003409}
3410
3411void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3412{
Jamie Madill57a89722013-07-02 11:57:03 -04003413 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003414}
3415
Jamie Madille29d1672013-07-19 16:36:57 -04003416void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3417{
3418 mResourceManager->checkSamplerAllocation(sampler);
3419
3420 Sampler *samplerObject = getSampler(sampler);
3421 ASSERT(samplerObject);
3422
3423 switch (pname)
3424 {
3425 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3426 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3427 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3428 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3429 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3430 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3431 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3432 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3433 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3434 default: UNREACHABLE(); break;
3435 }
3436}
3437
3438void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3439{
3440 mResourceManager->checkSamplerAllocation(sampler);
3441
3442 Sampler *samplerObject = getSampler(sampler);
3443 ASSERT(samplerObject);
3444
3445 switch (pname)
3446 {
Jamie Madill9675b802013-07-19 16:36:59 -04003447 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3448 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3449 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3450 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3451 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003452 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3453 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003454 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3455 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003456 default: UNREACHABLE(); break;
3457 }
3458}
3459
Jamie Madill9675b802013-07-19 16:36:59 -04003460GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3461{
3462 mResourceManager->checkSamplerAllocation(sampler);
3463
3464 Sampler *samplerObject = getSampler(sampler);
3465 ASSERT(samplerObject);
3466
3467 switch (pname)
3468 {
3469 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3470 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3471 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3472 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3473 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3474 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3475 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3476 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3477 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3478 default: UNREACHABLE(); return 0;
3479 }
3480}
3481
3482GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3483{
3484 mResourceManager->checkSamplerAllocation(sampler);
3485
3486 Sampler *samplerObject = getSampler(sampler);
3487 ASSERT(samplerObject);
3488
3489 switch (pname)
3490 {
3491 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3492 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3493 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3494 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3495 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3496 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3497 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3498 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3499 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3500 default: UNREACHABLE(); return 0;
3501 }
3502}
3503
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003504void Context::initRendererString()
3505{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003506 std::ostringstream rendererString;
3507 rendererString << "ANGLE (";
3508 rendererString << mRenderer->getRendererDescription();
3509 rendererString << ")";
3510
Geoff Langcec35902014-04-16 10:52:36 -04003511 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003512}
3513
Geoff Langc0b9ef42014-07-02 10:02:37 -04003514const std::string &Context::getRendererString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003515{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003516 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003517}
3518
Geoff Langcec35902014-04-16 10:52:36 -04003519void Context::initExtensionStrings()
3520{
Geoff Langc0b9ef42014-07-02 10:02:37 -04003521 mExtensionStrings = mExtensions.getStrings(mClientVersion);
Geoff Langcec35902014-04-16 10:52:36 -04003522
Geoff Langc0b9ef42014-07-02 10:02:37 -04003523 std::ostringstream combinedStringStream;
3524 std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " "));
3525 mExtensionString = combinedStringStream.str();
Geoff Langcec35902014-04-16 10:52:36 -04003526}
3527
Geoff Langc0b9ef42014-07-02 10:02:37 -04003528const std::string &Context::getExtensionString() const
Geoff Langcec35902014-04-16 10:52:36 -04003529{
3530 return mExtensionString;
3531}
3532
Geoff Langc0b9ef42014-07-02 10:02:37 -04003533const std::string &Context::getExtensionString(size_t idx) const
Geoff Langcec35902014-04-16 10:52:36 -04003534{
3535 return mExtensionStrings[idx];
3536}
3537
3538size_t Context::getExtensionStringCount() const
3539{
3540 return mExtensionStrings.size();
3541}
3542
Geoff Lang43b00422014-05-12 16:28:07 -04003543size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003544{
Geoff Lang43b00422014-05-12 16:28:07 -04003545 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003546
3547 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3548 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3549 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003550 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3551 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003552 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003553 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003554 }
3555 }
3556
Jamie Madill3c7fa222014-06-05 13:08:51 -04003557 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3558 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003559 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003560 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003561 }
3562
Geoff Lang43b00422014-05-12 16:28:07 -04003563 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3564
3565 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003566}
3567
Geoff Lang758d5b22013-06-11 11:42:50 -04003568void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3569 GLbitfield mask, GLenum filter)
3570{
3571 Framebuffer *readFramebuffer = getReadFramebuffer();
3572 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3573
3574 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003575 bool blitDepth = false;
3576 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003577 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003578 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003579 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003580 }
3581 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3582 {
Geoff Lang685806d2013-06-12 11:16:36 -04003583 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003584 }
3585 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3586 {
Geoff Lang685806d2013-06-12 11:16:36 -04003587 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003588 }
3589
Geoff Lang125deab2013-08-09 13:34:16 -04003590 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3591 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003592 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003593 {
Geoff Lang125deab2013-08-09 13:34:16 -04003594 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3595 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003596 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003597 }
3598}
3599
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003600void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3601 GLint x, GLint y, GLsizei width, GLsizei height)
3602{
3603 Framebuffer *frameBuffer = NULL;
3604 switch (target)
3605 {
3606 case GL_FRAMEBUFFER:
3607 case GL_DRAW_FRAMEBUFFER:
3608 frameBuffer = getDrawFramebuffer();
3609 break;
3610 case GL_READ_FRAMEBUFFER:
3611 frameBuffer = getReadFramebuffer();
3612 break;
3613 default:
3614 UNREACHABLE();
3615 }
3616
3617 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3618 {
3619 for (int i = 0; i < numAttachments; ++i)
3620 {
3621 rx::RenderTarget *renderTarget = NULL;
3622
3623 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3624 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003625 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3626 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003627 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003628 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003629 }
3630 }
3631 else if (attachments[i] == GL_COLOR)
3632 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003633 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3634 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003635 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003636 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003637 }
3638 }
3639 else
3640 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003641 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003642 switch (attachments[i])
3643 {
3644 case GL_DEPTH_ATTACHMENT:
3645 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003646 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003647 break;
3648 case GL_STENCIL_ATTACHMENT:
3649 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003650 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003651 break;
3652 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003653 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003654 break;
3655 default:
3656 UNREACHABLE();
3657 }
3658
Jamie Madill3c7fa222014-06-05 13:08:51 -04003659 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003660 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003661 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003662 }
3663 }
3664
3665 if (renderTarget)
3666 {
3667 renderTarget->invalidate(x, y, width, height);
3668 }
3669 }
3670 }
3671}
3672
Jamie Madill7a5f7382014-03-05 15:01:24 -05003673bool Context::hasMappedBuffer(GLenum target) const
3674{
3675 if (target == GL_ARRAY_BUFFER)
3676 {
3677 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3678 {
3679 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003680 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003681 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003682 {
3683 return true;
3684 }
3685 }
3686 }
3687 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3688 {
3689 Buffer *elementBuffer = getElementArrayBuffer();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003690 return (elementBuffer && elementBuffer->isMapped());
Jamie Madill7a5f7382014-03-05 15:01:24 -05003691 }
3692 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3693 {
3694 UNIMPLEMENTED();
3695 }
3696 else UNREACHABLE();
3697 return false;
3698}
3699
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003700}
3701
3702extern "C"
3703{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003704gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003705{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003706 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003707}
3708
3709void glDestroyContext(gl::Context *context)
3710{
3711 delete context;
3712
3713 if (context == gl::getContext())
3714 {
3715 gl::makeCurrent(NULL, NULL, NULL);
3716 }
3717}
3718
3719void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3720{
3721 gl::makeCurrent(context, display, surface);
3722}
3723
3724gl::Context *glGetCurrentContext()
3725{
3726 return gl::getContext();
3727}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003728
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003729}