Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class TextureTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | TextureTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | } |
| 15 | |
| 16 | virtual void SetUp() |
| 17 | { |
| 18 | ANGLETest::SetUp(); |
| 19 | glGenTextures(1, &mTexture); |
| 20 | |
| 21 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 22 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 23 | EXPECT_GL_NO_ERROR(); |
| 24 | |
| 25 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 26 | |
| 27 | const std::string vertexShaderSource = SHADER_SOURCE |
| 28 | ( |
| 29 | precision highp float; |
| 30 | attribute vec4 position; |
| 31 | varying vec2 texcoord; |
| 32 | |
| 33 | void main() |
| 34 | { |
| 35 | gl_Position = position; |
| 36 | texcoord = (position.xy * 0.5) + 0.5; |
| 37 | } |
| 38 | ); |
| 39 | |
| 40 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 41 | ( |
| 42 | precision highp float; |
| 43 | uniform sampler2D tex; |
| 44 | varying vec2 texcoord; |
| 45 | |
| 46 | void main() |
| 47 | { |
| 48 | gl_FragColor = texture2D(tex, texcoord); |
| 49 | } |
| 50 | ); |
| 51 | |
| 52 | mProgram = compileProgram(vertexShaderSource, fragmentShaderSource); |
| 53 | if (mProgram == 0) |
| 54 | { |
| 55 | FAIL() << "shader compilation failed."; |
| 56 | } |
| 57 | |
| 58 | mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 59 | } |
| 60 | |
| 61 | virtual void TearDown() |
| 62 | { |
| 63 | glDeleteTextures(1, &mTexture); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 64 | glDeleteProgram(mProgram); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 65 | |
| 66 | ANGLETest::TearDown(); |
| 67 | } |
| 68 | |
| 69 | GLuint mTexture; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 70 | |
| 71 | GLuint mProgram; |
| 72 | GLint mTextureUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 73 | }; |
| 74 | |
| 75 | TEST_F(TextureTest, negative_api_subimage) |
| 76 | { |
| 77 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 78 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 79 | |
| 80 | const GLubyte *pixels[20] = { 0 }; |
| 81 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 82 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 83 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 84 | |
| 85 | TEST_F(TextureTest, zero_sized_uploads) |
| 86 | { |
| 87 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 88 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 89 | |
| 90 | // Use the texture first to make sure it's in video memory |
| 91 | glUseProgram(mProgram); |
| 92 | glUniform1i(mTextureUniformLocation, 0); |
| 93 | drawQuad(mProgram, "position", 0.5f); |
| 94 | |
| 95 | const GLubyte *pixel[4] = { 0 }; |
| 96 | |
| 97 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 98 | EXPECT_GL_NO_ERROR(); |
| 99 | |
| 100 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 101 | EXPECT_GL_NO_ERROR(); |
| 102 | |
| 103 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 104 | EXPECT_GL_NO_ERROR(); |
| 105 | } |