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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Shader.cpp: Implements the gl::Shader class and its derived classes
8// VertexShader and FragmentShader. Implements GL shader objects and related
9// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
10
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Shader.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040012
13#include <sstream>
14
Jamie Madill91445bc2015-09-23 16:47:53 -040015#include "common/utilities.h"
16#include "GLSLANG/ShaderLang.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Caps.h"
Jamie Madill006cbc52015-09-23 16:47:54 -040018#include "libANGLE/Compiler.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040019#include "libANGLE/Constants.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040020#include "libANGLE/renderer/GLImplFactory.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040021#include "libANGLE/renderer/ShaderImpl.h"
22#include "libANGLE/ResourceManager.h"
Bryan Bernhart619c8332016-11-09 11:11:41 -080023#include "libANGLE/Context.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
Jamie Madill006cbc52015-09-23 16:47:54 -040028namespace
29{
30template <typename VarT>
31std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
32{
33 ASSERT(variableList);
34 std::vector<VarT> result;
35 for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
36 {
37 const VarT &var = variableList->at(varIndex);
38 if (var.staticUse)
39 {
40 result.push_back(var);
41 }
42 }
43 return result;
44}
45
46template <typename VarT>
47const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
48{
49 ASSERT(variableList);
50 return *variableList;
51}
52
Jamie Madill9fc36822015-11-18 13:08:07 -050053} // anonymous namespace
54
Jamie Madill006cbc52015-09-23 16:47:54 -040055// true if varying x has a higher priority in packing than y
Jamie Madill55c25d02015-11-18 13:08:08 -050056bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
Jamie Madill006cbc52015-09-23 16:47:54 -040057{
58 if (x.type == y.type)
59 {
60 return x.arraySize > y.arraySize;
61 }
62
63 // Special case for handling structs: we sort these to the end of the list
64 if (x.type == GL_STRUCT_ANGLEX)
65 {
66 return false;
67 }
68
69 if (y.type == GL_STRUCT_ANGLEX)
70 {
71 return true;
72 }
73
74 return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
75}
76
Jamie Madill15243d92016-04-26 13:41:35 -040077ShaderState::ShaderState(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100)
Jamie Madill91445bc2015-09-23 16:47:53 -040078{
Martin Radev4c4c8e72016-08-04 12:25:34 +030079 mLocalSize.fill(-1);
Jamie Madill91445bc2015-09-23 16:47:53 -040080}
81
Jamie Madill15243d92016-04-26 13:41:35 -040082ShaderState::~ShaderState()
Jamie Madill91445bc2015-09-23 16:47:53 -040083{
84}
85
Jamie Madill006cbc52015-09-23 16:47:54 -040086Shader::Shader(ResourceManager *manager,
Jamie Madill7aea7e02016-05-10 10:39:45 -040087 rx::GLImplFactory *implFactory,
Jamie Madill006cbc52015-09-23 16:47:54 -040088 const gl::Limitations &rendererLimitations,
89 GLenum type,
90 GLuint handle)
Jamie Madill15243d92016-04-26 13:41:35 -040091 : mState(type),
92 mImplementation(implFactory->createShader(mState)),
Jamie Madill006cbc52015-09-23 16:47:54 -040093 mRendererLimitations(rendererLimitations),
Brandon Jonesf05cdee2014-08-27 15:24:07 -070094 mHandle(handle),
Corentin Wallezbc99bb62015-05-14 17:42:20 -040095 mType(type),
Brandon Jonesf05cdee2014-08-27 15:24:07 -070096 mRefCount(0),
97 mDeleteStatus(false),
Corentin Wallezbc99bb62015-05-14 17:42:20 -040098 mCompiled(false),
99 mResourceManager(manager)
Jamie Madille294bb82014-07-17 14:16:26 -0400100{
Jamie Madill91445bc2015-09-23 16:47:53 -0400101 ASSERT(mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102}
103
104Shader::~Shader()
105{
Jamie Madill91445bc2015-09-23 16:47:53 -0400106 SafeDelete(mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107}
108
Geoff Lang70d0f492015-12-10 17:45:46 -0500109void Shader::setLabel(const std::string &label)
110{
Jamie Madill15243d92016-04-26 13:41:35 -0400111 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500112}
113
114const std::string &Shader::getLabel() const
115{
Jamie Madill15243d92016-04-26 13:41:35 -0400116 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500117}
118
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000119GLuint Shader::getHandle() const
120{
121 return mHandle;
122}
123
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +0000124void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000125{
Geoff Lang536d7262013-08-26 17:04:20 -0400126 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000127
128 for (int i = 0; i < count; i++)
129 {
Geoff Langf60fab62014-11-24 11:21:20 -0500130 if (length == nullptr || length[i] < 0)
131 {
Jamie Madille7cfb3d2014-12-03 10:58:56 -0500132 stream.write(string[i], strlen(string[i]));
Geoff Langf60fab62014-11-24 11:21:20 -0500133 }
134 else
135 {
136 stream.write(string[i], length[i]);
137 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138 }
139
Jamie Madill15243d92016-04-26 13:41:35 -0400140 mState.mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141}
142
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000143int Shader::getInfoLogLength() const
144{
Jamie Madill006cbc52015-09-23 16:47:54 -0400145 if (mInfoLog.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400146 {
147 return 0;
148 }
149
Jamie Madill006cbc52015-09-23 16:47:54 -0400150 return (static_cast<int>(mInfoLog.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000151}
152
Geoff Lang536d7262013-08-26 17:04:20 -0400153void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000154{
155 int index = 0;
156
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000157 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000158 {
Jamie Madill006cbc52015-09-23 16:47:54 -0400159 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
160 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000161
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000162 infoLog[index] = '\0';
163 }
164
165 if (length)
166 {
167 *length = index;
168 }
169}
170
171int Shader::getSourceLength() const
172{
Jamie Madill15243d92016-04-26 13:41:35 -0400173 return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000174}
175
zmo@google.coma574f782011-10-03 21:45:23 +0000176int Shader::getTranslatedSourceLength() const
177{
Jamie Madill15243d92016-04-26 13:41:35 -0400178 if (mState.mTranslatedSource.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400179 {
180 return 0;
181 }
182
Jamie Madill15243d92016-04-26 13:41:35 -0400183 return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
zmo@google.coma574f782011-10-03 21:45:23 +0000184}
185
Jamie Madill847638a2015-11-20 13:01:41 -0500186int Shader::getTranslatedSourceWithDebugInfoLength() const
187{
188 const std::string &debugInfo = mImplementation->getDebugInfo();
189 if (debugInfo.empty())
190 {
191 return 0;
192 }
193
194 return (static_cast<int>(debugInfo.length()) + 1);
195}
196
Brandon Jonesf05cdee2014-08-27 15:24:07 -0700197void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000198{
199 int index = 0;
200
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000201 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000202 {
Geoff Lang536d7262013-08-26 17:04:20 -0400203 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
204 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000205
zmo@google.coma574f782011-10-03 21:45:23 +0000206 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000207 }
208
209 if (length)
210 {
211 *length = index;
212 }
213}
214
Geoff Lang536d7262013-08-26 17:04:20 -0400215void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000216{
Jamie Madill15243d92016-04-26 13:41:35 -0400217 getSourceImpl(mState.mSource, bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000218}
219
Geoff Lang536d7262013-08-26 17:04:20 -0400220void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000221{
Jamie Madill15243d92016-04-26 13:41:35 -0400222 getSourceImpl(mState.mTranslatedSource, bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000223}
224
Tibor den Ouden97049c62014-10-06 21:39:16 +0200225void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
226{
Jamie Madill847638a2015-11-20 13:01:41 -0500227 const std::string &debugInfo = mImplementation->getDebugInfo();
Tibor den Ouden97049c62014-10-06 21:39:16 +0200228 getSourceImpl(debugInfo, bufSize, length, buffer);
229}
230
Bryan Bernhart619c8332016-11-09 11:11:41 -0800231void Shader::compile(const Context *context)
Jamie Madillbf9cce22014-07-18 10:33:09 -0400232{
Jamie Madill15243d92016-04-26 13:41:35 -0400233 mState.mTranslatedSource.clear();
Jamie Madill006cbc52015-09-23 16:47:54 -0400234 mInfoLog.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400235 mState.mShaderVersion = 100;
236 mState.mVaryings.clear();
237 mState.mUniforms.clear();
238 mState.mInterfaceBlocks.clear();
239 mState.mActiveAttributes.clear();
240 mState.mActiveOutputVariables.clear();
Jamie Madill91445bc2015-09-23 16:47:53 -0400241
Bryan Bernhart619c8332016-11-09 11:11:41 -0800242 Compiler *compiler = context->getCompiler();
Jamie Madill15243d92016-04-26 13:41:35 -0400243 ShHandle compilerHandle = compiler->getCompilerHandle(mState.mShaderType);
Jamie Madill006cbc52015-09-23 16:47:54 -0400244
245 std::stringstream sourceStream;
246
Jamie Madilld2c52e32015-10-14 17:07:05 -0400247 std::string sourcePath;
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800248 ShCompileOptions additionalOptions =
Jamie Madilld2c52e32015-10-14 17:07:05 -0400249 mImplementation->prepareSourceAndReturnOptions(&sourceStream, &sourcePath);
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800250 ShCompileOptions compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions);
Jamie Madill006cbc52015-09-23 16:47:54 -0400251
Bryan Bernhart619c8332016-11-09 11:11:41 -0800252 // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
253 if (context->getExtensions().webglCompatibility)
254 {
255 compileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
256 compileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
257 compileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
258 }
259
Jamie Madill006cbc52015-09-23 16:47:54 -0400260 // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
261 // in fragment shaders. Shader compilation will fail. To provide a better error message we can
262 // instruct the compiler to pre-validate.
263 if (mRendererLimitations.shadersRequireIndexedLoopValidation)
264 {
265 compileOptions |= SH_VALIDATE_LOOP_INDEXING;
266 }
267
268 std::string sourceString = sourceStream.str();
Jamie Madilld2c52e32015-10-14 17:07:05 -0400269 std::vector<const char *> sourceCStrings;
270
271 if (!sourcePath.empty())
272 {
273 sourceCStrings.push_back(sourcePath.c_str());
274 }
275
276 sourceCStrings.push_back(sourceString.c_str());
277
278 bool result =
Jamie Madillacb4b812016-11-07 13:50:29 -0500279 sh::Compile(compilerHandle, &sourceCStrings[0], sourceCStrings.size(), compileOptions);
Jamie Madill006cbc52015-09-23 16:47:54 -0400280
281 if (!result)
282 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500283 mInfoLog = sh::GetInfoLog(compilerHandle);
Jamie Madill6a6b09c2017-01-12 21:52:29 +0000284 TRACE("\n%s", mInfoLog.c_str());
Jamie Madill006cbc52015-09-23 16:47:54 -0400285 mCompiled = false;
286 return;
287 }
288
Jamie Madillacb4b812016-11-07 13:50:29 -0500289 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400290
291#ifndef NDEBUG
292 // Prefix translated shader with commented out un-translated shader.
293 // Useful in diagnostics tools which capture the shader source.
294 std::ostringstream shaderStream;
295 shaderStream << "// GLSL\n";
296 shaderStream << "//\n";
297
298 size_t curPos = 0;
299 while (curPos != std::string::npos)
300 {
Jamie Madill15243d92016-04-26 13:41:35 -0400301 size_t nextLine = mState.mSource.find("\n", curPos);
Jamie Madill006cbc52015-09-23 16:47:54 -0400302 size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
303
Jamie Madill15243d92016-04-26 13:41:35 -0400304 shaderStream << "// " << mState.mSource.substr(curPos, len);
Jamie Madill006cbc52015-09-23 16:47:54 -0400305
306 curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
307 }
308 shaderStream << "\n\n";
Jamie Madill15243d92016-04-26 13:41:35 -0400309 shaderStream << mState.mTranslatedSource;
310 mState.mTranslatedSource = shaderStream.str();
Jamie Madill006cbc52015-09-23 16:47:54 -0400311#endif
312
313 // Gather the shader information
Jamie Madillacb4b812016-11-07 13:50:29 -0500314 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400315
Jamie Madillacb4b812016-11-07 13:50:29 -0500316 mState.mVaryings = GetShaderVariables(sh::GetVaryings(compilerHandle));
317 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
318 mState.mInterfaceBlocks = GetShaderVariables(sh::GetInterfaceBlocks(compilerHandle));
Jamie Madill006cbc52015-09-23 16:47:54 -0400319
Martin Radev4c4c8e72016-08-04 12:25:34 +0300320 switch (mState.mShaderType)
Jamie Madill006cbc52015-09-23 16:47:54 -0400321 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300322 case GL_COMPUTE_SHADER:
323 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500324 mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300325 break;
326 }
327 case GL_VERTEX_SHADER:
328 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500329 mState.mActiveAttributes = GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300330 break;
331 }
332 case GL_FRAGMENT_SHADER:
333 {
334 // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
335 std::sort(mState.mVaryings.begin(), mState.mVaryings.end(), CompareShaderVar);
336 mState.mActiveOutputVariables =
Jamie Madillacb4b812016-11-07 13:50:29 -0500337 GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300338 break;
339 }
340 default:
341 UNREACHABLE();
Jamie Madill006cbc52015-09-23 16:47:54 -0400342 }
343
Jamie Madill15243d92016-04-26 13:41:35 -0400344 ASSERT(!mState.mTranslatedSource.empty());
Jamie Madill006cbc52015-09-23 16:47:54 -0400345
346 mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347}
348
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000349void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000350{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000351 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352}
353
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000354void Shader::release()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000356 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000357
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000358 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000359 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000360 mResourceManager->deleteShader(mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000361 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000362}
363
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000364unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000365{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000366 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000367}
368
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000369bool Shader::isFlaggedForDeletion() const
370{
371 return mDeleteStatus;
372}
373
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000374void Shader::flagForDeletion()
375{
376 mDeleteStatus = true;
377}
378
Jamie Madill80a6fc02015-08-21 16:53:16 -0400379int Shader::getShaderVersion() const
380{
Jamie Madill15243d92016-04-26 13:41:35 -0400381 return mState.mShaderVersion;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400382}
383
Jamie Madill4cff2472015-08-21 16:53:18 -0400384const std::vector<sh::Varying> &Shader::getVaryings() const
Jamie Madilld15250e2014-09-03 09:40:44 -0400385{
Jamie Madill15243d92016-04-26 13:41:35 -0400386 return mState.getVaryings();
Jamie Madilld15250e2014-09-03 09:40:44 -0400387}
388
389const std::vector<sh::Uniform> &Shader::getUniforms() const
390{
Jamie Madill15243d92016-04-26 13:41:35 -0400391 return mState.getUniforms();
Jamie Madilld15250e2014-09-03 09:40:44 -0400392}
393
394const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
395{
Jamie Madill15243d92016-04-26 13:41:35 -0400396 return mState.getInterfaceBlocks();
Jamie Madilld15250e2014-09-03 09:40:44 -0400397}
398
399const std::vector<sh::Attribute> &Shader::getActiveAttributes() const
400{
Jamie Madill15243d92016-04-26 13:41:35 -0400401 return mState.getActiveAttributes();
Jamie Madilld15250e2014-09-03 09:40:44 -0400402}
403
Jamie Madilla0a9e122015-09-02 15:54:30 -0400404const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const
Jamie Madilld15250e2014-09-03 09:40:44 -0400405{
Jamie Madill15243d92016-04-26 13:41:35 -0400406 return mState.getActiveOutputVariables();
Jamie Madilld15250e2014-09-03 09:40:44 -0400407}
408
Jamie Madill437d2662014-12-05 14:23:35 -0500409int Shader::getSemanticIndex(const std::string &attributeName) const
410{
411 if (!attributeName.empty())
412 {
Jamie Madill15243d92016-04-26 13:41:35 -0400413 const auto &activeAttributes = mState.getActiveAttributes();
Jamie Madill437d2662014-12-05 14:23:35 -0500414
415 int semanticIndex = 0;
416 for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
417 {
418 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
419
420 if (attribute.name == attributeName)
421 {
422 return semanticIndex;
423 }
424
425 semanticIndex += gl::VariableRegisterCount(attribute.type);
426 }
427 }
428
429 return -1;
430}
431
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000432}