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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000010#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000011#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000012#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000013
14#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000015#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000016#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000017
18#include "libGLESv2/main.h"
19#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000020#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021
22#include <string>
23
daniel@transgaming.com88853c52012-12-20 20:56:40 +000024#undef near
25#undef far
26
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000027namespace gl
28{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029std::string str(int i)
30{
31 char buffer[20];
32 snprintf(buffer, sizeof(buffer), "%d", i);
33 return buffer;
34}
35
daniel@transgaming.comdb019952012-12-20 21:13:32 +000036UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
37 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000038{
39}
40
daniel@transgaming.come87ca002012-07-24 18:30:43 +000041unsigned int ProgramBinary::mCurrentSerial = 1;
42
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000043ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000044{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000045 mPixelExecutable = NULL;
46 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000047 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000048
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000049 mValidated = false;
50
51 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
52 {
53 mSemanticIndex[index] = -1;
54 }
55
56 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
57 {
58 mSamplersPS[index].active = false;
59 }
60
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000061 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000062 {
63 mSamplersVS[index].active = false;
64 }
65
66 mUsedVertexSamplerRange = 0;
67 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000068 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000069}
70
71ProgramBinary::~ProgramBinary()
72{
daniel@transgaming.com95892412012-11-28 20:59:09 +000073 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000074 mPixelExecutable = NULL;
75
daniel@transgaming.com95892412012-11-28 20:59:09 +000076 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000077 mVertexExecutable = NULL;
78
79 delete mGeometryExecutable;
80 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000081
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000082 while (!mUniforms.empty())
83 {
84 delete mUniforms.back();
85 mUniforms.pop_back();
86 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000087}
88
daniel@transgaming.come87ca002012-07-24 18:30:43 +000089unsigned int ProgramBinary::getSerial() const
90{
91 return mSerial;
92}
93
94unsigned int ProgramBinary::issueSerial()
95{
96 return mCurrentSerial++;
97}
98
daniel@transgaming.com95892412012-11-28 20:59:09 +000099rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000100{
101 return mPixelExecutable;
102}
103
daniel@transgaming.com95892412012-11-28 20:59:09 +0000104rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000105{
106 return mVertexExecutable;
107}
108
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000109rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
110{
111 return mGeometryExecutable;
112}
113
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000114GLuint ProgramBinary::getAttributeLocation(const char *name)
115{
116 if (name)
117 {
118 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
119 {
120 if (mLinkedAttribute[index].name == std::string(name))
121 {
122 return index;
123 }
124 }
125 }
126
127 return -1;
128}
129
130int ProgramBinary::getSemanticIndex(int attributeIndex)
131{
132 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
133
134 return mSemanticIndex[attributeIndex];
135}
136
137// Returns one more than the highest sampler index used.
138GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
139{
140 switch (type)
141 {
142 case SAMPLER_PIXEL:
143 return mUsedPixelSamplerRange;
144 case SAMPLER_VERTEX:
145 return mUsedVertexSamplerRange;
146 default:
147 UNREACHABLE();
148 return 0;
149 }
150}
151
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000152bool ProgramBinary::usesPointSize() const
153{
154 return mUsesPointSize;
155}
156
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000157bool ProgramBinary::usesPointSpriteEmulation() const
158{
159 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
160}
161
162bool ProgramBinary::usesGeometryShader() const
163{
164 return usesPointSpriteEmulation();
165}
166
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000167// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
168// index (0-15 for the pixel shader and 0-3 for the vertex shader).
169GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
170{
171 GLint logicalTextureUnit = -1;
172
173 switch (type)
174 {
175 case SAMPLER_PIXEL:
176 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
177
178 if (mSamplersPS[samplerIndex].active)
179 {
180 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
181 }
182 break;
183 case SAMPLER_VERTEX:
184 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
185
186 if (mSamplersVS[samplerIndex].active)
187 {
188 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
189 }
190 break;
191 default: UNREACHABLE();
192 }
193
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000194 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000195 {
196 return logicalTextureUnit;
197 }
198
199 return -1;
200}
201
202// Returns the texture type for a given Direct3D 9 sampler type and
203// index (0-15 for the pixel shader and 0-3 for the vertex shader).
204TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
205{
206 switch (type)
207 {
208 case SAMPLER_PIXEL:
209 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
210 ASSERT(mSamplersPS[samplerIndex].active);
211 return mSamplersPS[samplerIndex].textureType;
212 case SAMPLER_VERTEX:
213 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
214 ASSERT(mSamplersVS[samplerIndex].active);
215 return mSamplersVS[samplerIndex].textureType;
216 default: UNREACHABLE();
217 }
218
219 return TEXTURE_2D;
220}
221
222GLint ProgramBinary::getUniformLocation(std::string name)
223{
224 unsigned int subscript = 0;
225
226 // Strip any trailing array operator and retrieve the subscript
227 size_t open = name.find_last_of('[');
228 size_t close = name.find_last_of(']');
229 if (open != std::string::npos && close == name.length() - 1)
230 {
231 subscript = atoi(name.substr(open + 1).c_str());
232 name.erase(open);
233 }
234
235 unsigned int numUniforms = mUniformIndex.size();
236 for (unsigned int location = 0; location < numUniforms; location++)
237 {
238 if (mUniformIndex[location].name == name &&
239 mUniformIndex[location].element == subscript)
240 {
241 return location;
242 }
243 }
244
245 return -1;
246}
247
248bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
249{
250 if (location < 0 || location >= (int)mUniformIndex.size())
251 {
252 return false;
253 }
254
255 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
256 targetUniform->dirty = true;
257
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000258 int elementCount = targetUniform->elementCount();
259
260 if (elementCount == 1 && count > 1)
261 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
262
263 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
264
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000265 if (targetUniform->type == GL_FLOAT)
266 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000267 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
268
269 for (int i = 0; i < count; i++)
270 {
271 target[0] = v[0];
272 target[1] = 0;
273 target[2] = 0;
274 target[3] = 0;
275 target += 4;
276 v += 1;
277 }
278 }
279 else if (targetUniform->type == GL_BOOL)
280 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000281 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000282
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000283 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000284 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000285 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
286 boolParams[1] = GL_FALSE;
287 boolParams[2] = GL_FALSE;
288 boolParams[3] = GL_FALSE;
289 boolParams += 4;
290 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000291 }
292 }
293 else
294 {
295 return false;
296 }
297
298 return true;
299}
300
301bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
302{
303 if (location < 0 || location >= (int)mUniformIndex.size())
304 {
305 return false;
306 }
307
308 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
309 targetUniform->dirty = true;
310
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000311 int elementCount = targetUniform->elementCount();
312
313 if (elementCount == 1 && count > 1)
314 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
315
316 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
317
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000318 if (targetUniform->type == GL_FLOAT_VEC2)
319 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
321
322 for (int i = 0; i < count; i++)
323 {
324 target[0] = v[0];
325 target[1] = v[1];
326 target[2] = 0;
327 target[3] = 0;
328 target += 4;
329 v += 2;
330 }
331 }
332 else if (targetUniform->type == GL_BOOL_VEC2)
333 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000334 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000335
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000336 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000337 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000338 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
339 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
340 boolParams[2] = GL_FALSE;
341 boolParams[3] = GL_FALSE;
342 boolParams += 4;
343 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000344 }
345 }
346 else
347 {
348 return false;
349 }
350
351 return true;
352}
353
354bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
355{
356 if (location < 0 || location >= (int)mUniformIndex.size())
357 {
358 return false;
359 }
360
361 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
362 targetUniform->dirty = true;
363
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000364 int elementCount = targetUniform->elementCount();
365
366 if (elementCount == 1 && count > 1)
367 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
368
369 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
370
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000371 if (targetUniform->type == GL_FLOAT_VEC3)
372 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000373 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
374
375 for (int i = 0; i < count; i++)
376 {
377 target[0] = v[0];
378 target[1] = v[1];
379 target[2] = v[2];
380 target[3] = 0;
381 target += 4;
382 v += 3;
383 }
384 }
385 else if (targetUniform->type == GL_BOOL_VEC3)
386 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000387 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000388
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000389 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000390 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000391 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
392 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
393 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
394 boolParams[3] = GL_FALSE;
395 boolParams += 4;
396 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000397 }
398 }
399 else
400 {
401 return false;
402 }
403
404 return true;
405}
406
407bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
408{
409 if (location < 0 || location >= (int)mUniformIndex.size())
410 {
411 return false;
412 }
413
414 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
415 targetUniform->dirty = true;
416
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000417 int elementCount = targetUniform->elementCount();
418
419 if (elementCount == 1 && count > 1)
420 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
421
422 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
423
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000424 if (targetUniform->type == GL_FLOAT_VEC4)
425 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000426 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000427
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000428 for (int i = 0; i < count; i++)
429 {
430 target[0] = v[0];
431 target[1] = v[1];
432 target[2] = v[2];
433 target[3] = v[3];
434 target += 4;
435 v += 4;
436 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000437 }
438 else if (targetUniform->type == GL_BOOL_VEC4)
439 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000440 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000441
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000442 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000443 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000444 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
445 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
446 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
447 boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE;
448 boolParams += 4;
449 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000450 }
451 }
452 else
453 {
454 return false;
455 }
456
457 return true;
458}
459
460template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
461void transposeMatrix(T *target, const GLfloat *value)
462{
463 int copyWidth = std::min(targetWidth, srcWidth);
464 int copyHeight = std::min(targetHeight, srcHeight);
465
466 for (int x = 0; x < copyWidth; x++)
467 {
468 for (int y = 0; y < copyHeight; y++)
469 {
470 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
471 }
472 }
473 // clear unfilled right side
474 for (int y = 0; y < copyHeight; y++)
475 {
476 for (int x = srcWidth; x < targetWidth; x++)
477 {
478 target[y * targetWidth + x] = (T)0;
479 }
480 }
481 // clear unfilled bottom.
482 for (int y = srcHeight; y < targetHeight; y++)
483 {
484 for (int x = 0; x < targetWidth; x++)
485 {
486 target[y * targetWidth + x] = (T)0;
487 }
488 }
489}
490
491bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
492{
493 if (location < 0 || location >= (int)mUniformIndex.size())
494 {
495 return false;
496 }
497
498 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
499 targetUniform->dirty = true;
500
501 if (targetUniform->type != GL_FLOAT_MAT2)
502 {
503 return false;
504 }
505
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000506 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000507
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000508 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000509 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
510
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000511 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000512 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000513
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000514 for (int i = 0; i < count; i++)
515 {
516 transposeMatrix<GLfloat,4,2,2,2>(target, value);
517 target += 8;
518 value += 4;
519 }
520
521 return true;
522}
523
524bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
525{
526 if (location < 0 || location >= (int)mUniformIndex.size())
527 {
528 return false;
529 }
530
531 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
532 targetUniform->dirty = true;
533
534 if (targetUniform->type != GL_FLOAT_MAT3)
535 {
536 return false;
537 }
538
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000539 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000540
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000541 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000542 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
543
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000544 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000545 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000546
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000547 for (int i = 0; i < count; i++)
548 {
549 transposeMatrix<GLfloat,4,3,3,3>(target, value);
550 target += 12;
551 value += 9;
552 }
553
554 return true;
555}
556
557
558bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
559{
560 if (location < 0 || location >= (int)mUniformIndex.size())
561 {
562 return false;
563 }
564
565 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
566 targetUniform->dirty = true;
567
568 if (targetUniform->type != GL_FLOAT_MAT4)
569 {
570 return false;
571 }
572
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000573 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000574
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000575 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000576 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
577
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000578 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000579 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000580
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000581 for (int i = 0; i < count; i++)
582 {
583 transposeMatrix<GLfloat,4,4,4,4>(target, value);
584 target += 16;
585 value += 16;
586 }
587
588 return true;
589}
590
591bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
592{
593 if (location < 0 || location >= (int)mUniformIndex.size())
594 {
595 return false;
596 }
597
598 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
599 targetUniform->dirty = true;
600
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000601 int elementCount = targetUniform->elementCount();
602
603 if (elementCount == 1 && count > 1)
604 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
605
606 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
607
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000608 if (targetUniform->type == GL_INT ||
609 targetUniform->type == GL_SAMPLER_2D ||
610 targetUniform->type == GL_SAMPLER_CUBE)
611 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000612 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000613
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000614 for (int i = 0; i < count; i++)
615 {
616 target[0] = v[0];
617 target[1] = 0;
618 target[2] = 0;
619 target[3] = 0;
620 target += 4;
621 v += 1;
622 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000623 }
624 else if (targetUniform->type == GL_BOOL)
625 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000626 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000627
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000628 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000629 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000630 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
631 boolParams[1] = GL_FALSE;
632 boolParams[2] = GL_FALSE;
633 boolParams[3] = GL_FALSE;
634 boolParams += 4;
635 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000636 }
637 }
638 else
639 {
640 return false;
641 }
642
643 return true;
644}
645
646bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
647{
648 if (location < 0 || location >= (int)mUniformIndex.size())
649 {
650 return false;
651 }
652
653 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
654 targetUniform->dirty = true;
655
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000656 int elementCount = targetUniform->elementCount();
657
658 if (elementCount == 1 && count > 1)
659 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
660
661 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
662
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000663 if (targetUniform->type == GL_INT_VEC2)
664 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000665 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000666
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000667 for (int i = 0; i < count; i++)
668 {
669 target[0] = v[0];
670 target[1] = v[1];
671 target[2] = 0;
672 target[3] = 0;
673 target += 4;
674 v += 2;
675 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000676 }
677 else if (targetUniform->type == GL_BOOL_VEC2)
678 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000679 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000680
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000681 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000682 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000683 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
684 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
685 boolParams[2] = GL_FALSE;
686 boolParams[3] = GL_FALSE;
687 boolParams += 4;
688 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000689 }
690 }
691 else
692 {
693 return false;
694 }
695
696 return true;
697}
698
699bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
700{
701 if (location < 0 || location >= (int)mUniformIndex.size())
702 {
703 return false;
704 }
705
706 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
707 targetUniform->dirty = true;
708
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000709 int elementCount = targetUniform->elementCount();
710
711 if (elementCount == 1 && count > 1)
712 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
713
714 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
715
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000716 if (targetUniform->type == GL_INT_VEC3)
717 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000718 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000719
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000720 for (int i = 0; i < count; i++)
721 {
722 target[0] = v[0];
723 target[1] = v[1];
724 target[2] = v[2];
725 target[3] = 0;
726 target += 4;
727 v += 3;
728 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000729 }
730 else if (targetUniform->type == GL_BOOL_VEC3)
731 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000732 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000733
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000734 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000735 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000736 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
737 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
738 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
739 boolParams[3] = GL_FALSE;
740 boolParams += 4;
741 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000742 }
743 }
744 else
745 {
746 return false;
747 }
748
749 return true;
750}
751
752bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
753{
754 if (location < 0 || location >= (int)mUniformIndex.size())
755 {
756 return false;
757 }
758
759 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
760 targetUniform->dirty = true;
761
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000762 int elementCount = targetUniform->elementCount();
763
764 if (elementCount == 1 && count > 1)
765 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
766
767 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
768
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000769 if (targetUniform->type == GL_INT_VEC4)
770 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000771 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000772
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000773 for (int i = 0; i < count; i++)
774 {
775 target[0] = v[0];
776 target[1] = v[1];
777 target[2] = v[2];
778 target[3] = v[3];
779 target += 4;
780 v += 4;
781 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000782 }
783 else if (targetUniform->type == GL_BOOL_VEC4)
784 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000785 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000786
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000787 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000788 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000789 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
790 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
791 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
792 boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE;
793 boolParams += 4;
794 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000795 }
796 }
797 else
798 {
799 return false;
800 }
801
802 return true;
803}
804
805bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
806{
807 if (location < 0 || location >= (int)mUniformIndex.size())
808 {
809 return false;
810 }
811
812 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
813
814 // sized queries -- ensure the provided buffer is large enough
815 if (bufSize)
816 {
817 int requiredBytes = UniformExternalSize(targetUniform->type);
818 if (*bufSize < requiredBytes)
819 {
820 return false;
821 }
822 }
823
824 switch (targetUniform->type)
825 {
826 case GL_FLOAT_MAT2:
827 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
828 break;
829 case GL_FLOAT_MAT3:
830 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
831 break;
832 case GL_FLOAT_MAT4:
833 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
834 break;
835 default:
836 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000837 unsigned int size = UniformComponentCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000838
839 switch (UniformComponentType(targetUniform->type))
840 {
841 case GL_BOOL:
842 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000843 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000844
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000845 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000846 {
847 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
848 }
849 }
850 break;
851 case GL_FLOAT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000852 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
853 size * sizeof(GLfloat));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000854 break;
855 case GL_INT:
856 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000857 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000858
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000859 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000860 {
861 params[i] = (float)intParams[i];
862 }
863 }
864 break;
865 default: UNREACHABLE();
866 }
867 }
868 }
869
870 return true;
871}
872
873bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
874{
875 if (location < 0 || location >= (int)mUniformIndex.size())
876 {
877 return false;
878 }
879
880 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
881
882 // sized queries -- ensure the provided buffer is large enough
883 if (bufSize)
884 {
885 int requiredBytes = UniformExternalSize(targetUniform->type);
886 if (*bufSize < requiredBytes)
887 {
888 return false;
889 }
890 }
891
892 switch (targetUniform->type)
893 {
894 case GL_FLOAT_MAT2:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000895 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000896 break;
897 case GL_FLOAT_MAT3:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000898 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000899 break;
900 case GL_FLOAT_MAT4:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000901 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000902 break;
903 default:
904 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000905 unsigned int size = VariableColumnCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000906
907 switch (UniformComponentType(targetUniform->type))
908 {
909 case GL_BOOL:
910 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000911 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000912
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000913 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000914 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000915 params[i] = boolParams[i];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000916 }
917 }
918 break;
919 case GL_FLOAT:
920 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000921 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000922
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000923 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000924 {
925 params[i] = (GLint)floatParams[i];
926 }
927 }
928 break;
929 case GL_INT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000930 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
931 size * sizeof(GLint));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000932 break;
933 default: UNREACHABLE();
934 }
935 }
936 }
937
938 return true;
939}
940
941void ProgramBinary::dirtyAllUniforms()
942{
943 unsigned int numUniforms = mUniforms.size();
944 for (unsigned int index = 0; index < numUniforms; index++)
945 {
946 mUniforms[index]->dirty = true;
947 }
948}
949
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000950// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000951void ProgramBinary::applyUniforms()
952{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000953 // Retrieve sampler uniform values
954 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
955 {
956 Uniform *targetUniform = *ub;
957
958 if (targetUniform->dirty)
959 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000960 if (targetUniform->type == GL_SAMPLER_2D ||
961 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000962 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000963 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000964 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000965
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000966 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000967 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000968 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000969
970 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000971 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000972 unsigned int samplerIndex = firstIndex + i;
973
974 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000975 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000976 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000977 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000978 }
979 }
980 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000981
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000982 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000983 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000984 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000985
986 for (int i = 0; i < count; i++)
987 {
988 unsigned int samplerIndex = firstIndex + i;
989
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000990 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000991 {
992 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000993 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000994 }
995 }
996 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000997 }
998 }
999 }
1000
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +00001001 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001002}
1003
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001004// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1005// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001006int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001007{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001008 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001009
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001010 fragmentShader->resetVaryingsRegisterAssignment();
1011
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001012 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1013 {
1014 int n = VariableRowCount(varying->type) * varying->size;
1015 int m = VariableColumnCount(varying->type);
1016 bool success = false;
1017
1018 if (m == 2 || m == 3 || m == 4)
1019 {
1020 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1021 {
1022 bool available = true;
1023
1024 for (int y = 0; y < n && available; y++)
1025 {
1026 for (int x = 0; x < m && available; x++)
1027 {
1028 if (packing[r + y][x])
1029 {
1030 available = false;
1031 }
1032 }
1033 }
1034
1035 if (available)
1036 {
1037 varying->reg = r;
1038 varying->col = 0;
1039
1040 for (int y = 0; y < n; y++)
1041 {
1042 for (int x = 0; x < m; x++)
1043 {
1044 packing[r + y][x] = &*varying;
1045 }
1046 }
1047
1048 success = true;
1049 }
1050 }
1051
1052 if (!success && m == 2)
1053 {
1054 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1055 {
1056 bool available = true;
1057
1058 for (int y = 0; y < n && available; y++)
1059 {
1060 for (int x = 2; x < 4 && available; x++)
1061 {
1062 if (packing[r + y][x])
1063 {
1064 available = false;
1065 }
1066 }
1067 }
1068
1069 if (available)
1070 {
1071 varying->reg = r;
1072 varying->col = 2;
1073
1074 for (int y = 0; y < n; y++)
1075 {
1076 for (int x = 2; x < 4; x++)
1077 {
1078 packing[r + y][x] = &*varying;
1079 }
1080 }
1081
1082 success = true;
1083 }
1084 }
1085 }
1086 }
1087 else if (m == 1)
1088 {
1089 int space[4] = {0};
1090
1091 for (int y = 0; y < maxVaryingVectors; y++)
1092 {
1093 for (int x = 0; x < 4; x++)
1094 {
1095 space[x] += packing[y][x] ? 0 : 1;
1096 }
1097 }
1098
1099 int column = 0;
1100
1101 for (int x = 0; x < 4; x++)
1102 {
1103 if (space[x] >= n && space[x] < space[column])
1104 {
1105 column = x;
1106 }
1107 }
1108
1109 if (space[column] >= n)
1110 {
1111 for (int r = 0; r < maxVaryingVectors; r++)
1112 {
1113 if (!packing[r][column])
1114 {
1115 varying->reg = r;
1116
1117 for (int y = r; y < r + n; y++)
1118 {
1119 packing[y][column] = &*varying;
1120 }
1121
1122 break;
1123 }
1124 }
1125
1126 varying->col = column;
1127
1128 success = true;
1129 }
1130 }
1131 else UNREACHABLE();
1132
1133 if (!success)
1134 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001135 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001136
1137 return -1;
1138 }
1139 }
1140
1141 // Return the number of used registers
1142 int registers = 0;
1143
1144 for (int r = 0; r < maxVaryingVectors; r++)
1145 {
1146 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1147 {
1148 registers++;
1149 }
1150 }
1151
1152 return registers;
1153}
1154
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001155bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
1156 std::string& pixelHLSL, std::string& vertexHLSL,
1157 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001158{
1159 if (pixelHLSL.empty() || vertexHLSL.empty())
1160 {
1161 return false;
1162 }
1163
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001164 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001165 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001166 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001167
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001168 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1169
1170 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001171 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001172 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001173
1174 return false;
1175 }
1176
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001177 vertexShader->resetVaryingsRegisterAssignment();
1178
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001179 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1180 {
1181 bool matched = false;
1182
1183 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1184 {
1185 if (output->name == input->name)
1186 {
1187 if (output->type != input->type || output->size != input->size)
1188 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001189 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001190
1191 return false;
1192 }
1193
1194 output->reg = input->reg;
1195 output->col = input->col;
1196
1197 matched = true;
1198 break;
1199 }
1200 }
1201
1202 if (!matched)
1203 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001204 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001205
1206 return false;
1207 }
1208 }
1209
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001210 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001211 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001212 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001213 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
1214
1215 // special varyings that use reserved registers
1216 int reservedRegisterIndex = registers;
1217 std::string fragCoordSemantic;
1218 std::string pointCoordSemantic;
1219
1220 if (fragmentShader->mUsesFragCoord)
1221 {
1222 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1223 }
1224
1225 if (fragmentShader->mUsesPointCoord)
1226 {
1227 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1228 // In DX11 we compute this in the GS.
1229 if (shaderModel == 3)
1230 {
1231 pointCoordSemantic = "TEXCOORD0";
1232 }
1233 else if (shaderModel >= 4)
1234 {
1235 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1236 }
1237 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001238
1239 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001240 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001241
1242 int semanticIndex = 0;
1243 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1244 {
1245 switch (attribute->type)
1246 {
1247 case GL_FLOAT: vertexHLSL += " float "; break;
1248 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1249 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1250 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1251 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1252 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1253 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1254 default: UNREACHABLE();
1255 }
1256
1257 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1258
1259 semanticIndex += VariableRowCount(attribute->type);
1260 }
1261
1262 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001263 "\n"
1264 "struct VS_OUTPUT\n"
1265 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001266
1267 for (int r = 0; r < registers; r++)
1268 {
1269 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1270
1271 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1272 }
1273
1274 if (fragmentShader->mUsesFragCoord)
1275 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001276 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001277 }
1278
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001279 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001280 {
1281 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1282 }
1283
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001284 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"
1285 "};\n"
1286 "\n"
1287 "VS_OUTPUT main(VS_INPUT input)\n"
1288 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001289
1290 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1291 {
1292 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1293
1294 if (VariableRowCount(attribute->type) > 1) // Matrix
1295 {
1296 vertexHLSL += "transpose";
1297 }
1298
1299 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1300 }
1301
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001302 if (shaderModel >= 4)
1303 {
1304 vertexHLSL += "\n"
1305 " gl_main();\n"
1306 "\n"
1307 " VS_OUTPUT output;\n"
1308 " output.gl_Position.x = gl_Position.x;\n"
1309 " output.gl_Position.y = -gl_Position.y;\n"
1310 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1311 " output.gl_Position.w = gl_Position.w;\n";
1312 }
1313 else
1314 {
1315 vertexHLSL += "\n"
1316 " gl_main();\n"
1317 "\n"
1318 " VS_OUTPUT output;\n"
1319 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
1320 " output.gl_Position.y = -(gl_Position.y + dx_HalfPixelSize.y * gl_Position.w);\n"
1321 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1322 " output.gl_Position.w = gl_Position.w;\n";
1323 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001324
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001325 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001326 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001327 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001328 }
1329
1330 if (fragmentShader->mUsesFragCoord)
1331 {
1332 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1333 }
1334
1335 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1336 {
1337 if (varying->reg >= 0)
1338 {
1339 for (int i = 0; i < varying->size; i++)
1340 {
1341 int rows = VariableRowCount(varying->type);
1342
1343 for (int j = 0; j < rows; j++)
1344 {
1345 int r = varying->reg + i * rows + j;
1346 vertexHLSL += " output.v" + str(r);
1347
1348 bool sharedRegister = false; // Register used by multiple varyings
1349
1350 for (int x = 0; x < 4; x++)
1351 {
1352 if (packing[r][x] && packing[r][x] != packing[r][0])
1353 {
1354 sharedRegister = true;
1355 break;
1356 }
1357 }
1358
1359 if(sharedRegister)
1360 {
1361 vertexHLSL += ".";
1362
1363 for (int x = 0; x < 4; x++)
1364 {
1365 if (packing[r][x] == &*varying)
1366 {
1367 switch(x)
1368 {
1369 case 0: vertexHLSL += "x"; break;
1370 case 1: vertexHLSL += "y"; break;
1371 case 2: vertexHLSL += "z"; break;
1372 case 3: vertexHLSL += "w"; break;
1373 }
1374 }
1375 }
1376 }
1377
1378 vertexHLSL += " = " + varying->name;
1379
1380 if (varying->array)
1381 {
1382 vertexHLSL += "[" + str(i) + "]";
1383 }
1384
1385 if (rows > 1)
1386 {
1387 vertexHLSL += "[" + str(j) + "]";
1388 }
1389
1390 vertexHLSL += ";\n";
1391 }
1392 }
1393 }
1394 }
1395
1396 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001397 " return output;\n"
1398 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001399
1400 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001401 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001402
1403 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1404 {
1405 if (varying->reg >= 0)
1406 {
1407 for (int i = 0; i < varying->size; i++)
1408 {
1409 int rows = VariableRowCount(varying->type);
1410 for (int j = 0; j < rows; j++)
1411 {
1412 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001413 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001414 }
1415 }
1416 }
1417 else UNREACHABLE();
1418 }
1419
1420 if (fragmentShader->mUsesFragCoord)
1421 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001422 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001423
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001424 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001425 {
1426 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1427 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001428 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001429 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001430 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1431 }
1432 }
1433
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001434 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001435 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001436 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001437 }
1438
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001439 pixelHLSL += "};\n"
1440 "\n"
1441 "struct PS_OUTPUT\n"
1442 "{\n"
1443 " float4 gl_Color[1] : " + targetSemantic + ";\n"
1444 "};\n"
1445 "\n";
1446
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001447 if (fragmentShader->mUsesFrontFacing)
1448 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001449 if (shaderModel >= 4)
1450 {
1451 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1452 "{\n";
1453 }
1454 else
1455 {
1456 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1457 "{\n";
1458 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001459 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001460 else
1461 {
1462 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1463 "{\n";
1464 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001465
1466 if (fragmentShader->mUsesFragCoord)
1467 {
1468 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1469
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001470 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001471 {
1472 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1473 " gl_FragCoord.y = input.dx_VPos.y;\n";
1474 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001475 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001476 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001477 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001478 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001479 }
1480 else
1481 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001482 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1483 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1484 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001485 }
1486
daniel@transgaming.com12985182012-12-20 20:56:31 +00001487 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001488 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001489 }
1490
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001491 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001492 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001493 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1494 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001495 }
1496
1497 if (fragmentShader->mUsesFrontFacing)
1498 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001499 if (shaderModel <= 3)
1500 {
1501 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1502 }
1503 else
1504 {
1505 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1506 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001507 }
1508
1509 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1510 {
1511 if (varying->reg >= 0)
1512 {
1513 for (int i = 0; i < varying->size; i++)
1514 {
1515 int rows = VariableRowCount(varying->type);
1516 for (int j = 0; j < rows; j++)
1517 {
1518 std::string n = str(varying->reg + i * rows + j);
1519 pixelHLSL += " " + varying->name;
1520
1521 if (varying->array)
1522 {
1523 pixelHLSL += "[" + str(i) + "]";
1524 }
1525
1526 if (rows > 1)
1527 {
1528 pixelHLSL += "[" + str(j) + "]";
1529 }
1530
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001531 switch (VariableColumnCount(varying->type))
1532 {
1533 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1534 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1535 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1536 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1537 default: UNREACHABLE();
1538 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001539 }
1540 }
1541 }
1542 else UNREACHABLE();
1543 }
1544
1545 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001546 " gl_main();\n"
1547 "\n"
1548 " PS_OUTPUT output;\n"
1549 " output.gl_Color[0] = gl_Color[0];\n"
1550 "\n"
1551 " return output;\n"
1552 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001553
1554 return true;
1555}
1556
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001557bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1558{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001559 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001560
1561 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001562 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001563 if (format != GL_PROGRAM_BINARY_ANGLE)
1564 {
1565 infoLog.append("Invalid program binary format.");
1566 return false;
1567 }
1568
1569 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001570 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001571 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001572 {
1573 infoLog.append("Invalid program binary version.");
1574 return false;
1575 }
1576
1577 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1578 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001579 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001580 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001581 stream.read(&name);
1582 mLinkedAttribute[i].name = name;
1583 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001584 }
1585
1586 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1587 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001588 stream.read(&mSamplersPS[i].active);
1589 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001590
1591 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001592 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001593 mSamplersPS[i].textureType = (TextureType) textureType;
1594 }
1595
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001596 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001597 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001598 stream.read(&mSamplersVS[i].active);
1599 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001600
1601 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001602 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001603 mSamplersVS[i].textureType = (TextureType) textureType;
1604 }
1605
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001606 stream.read(&mUsedVertexSamplerRange);
1607 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001608 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001609
1610 unsigned int size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001611 stream.read(&size);
1612 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001613 {
1614 infoLog.append("Invalid program binary.");
1615 return false;
1616 }
1617
1618 mUniforms.resize(size);
1619 for (unsigned int i = 0; i < size; ++i)
1620 {
1621 GLenum type;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001622 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001623 unsigned int arraySize;
1624
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001625 stream.read(&type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001626 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001627 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001628
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001629 mUniforms[i] = new Uniform(type, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001630
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001631 stream.read(&mUniforms[i]->psRegisterIndex);
1632 stream.read(&mUniforms[i]->vsRegisterIndex);
1633 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001634 }
1635
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001636 stream.read(&size);
1637 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001638 {
1639 infoLog.append("Invalid program binary.");
1640 return false;
1641 }
1642
1643 mUniformIndex.resize(size);
1644 for (unsigned int i = 0; i < size; ++i)
1645 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001646 stream.read(&mUniformIndex[i].name);
1647 stream.read(&mUniformIndex[i].element);
1648 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001649 }
1650
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001651 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001652 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001653
1654 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001655 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001656
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001657 unsigned int geometryShaderSize;
1658 stream.read(&geometryShaderSize);
1659
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001660 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001661
daniel@transgaming.com36038542012-11-28 20:59:26 +00001662 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001663 ptr += sizeof(GUID);
1664
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001665 GUID identifier = mRenderer->getAdapterIdentifier();
1666 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001667 {
1668 infoLog.append("Invalid program binary.");
1669 return false;
1670 }
1671
1672 const char *pixelShaderFunction = ptr;
1673 ptr += pixelShaderSize;
1674
1675 const char *vertexShaderFunction = ptr;
1676 ptr += vertexShaderSize;
1677
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001678 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1679 ptr += geometryShaderSize;
1680
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001681 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001682 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001683 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001684 {
1685 infoLog.append("Could not create pixel shader.");
1686 return false;
1687 }
1688
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001689 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001690 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001691 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001692 {
1693 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001694 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001695 mPixelExecutable = NULL;
1696 return false;
1697 }
1698
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001699 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1700 {
1701 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1702 geometryShaderSize, rx::SHADER_GEOMETRY);
1703 if (!mGeometryExecutable)
1704 {
1705 infoLog.append("Could not create geometry shader.");
1706 delete mPixelExecutable;
1707 mPixelExecutable = NULL;
1708 delete mVertexExecutable;
1709 mVertexExecutable = NULL;
1710 return false;
1711 }
1712 }
1713 else
1714 {
1715 mGeometryExecutable = NULL;
1716 }
1717
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001718 return true;
1719}
1720
1721bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1722{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001723 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001724
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001725 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001726 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001727
1728 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1729 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001730 stream.write(mLinkedAttribute[i].type);
1731 stream.write(mLinkedAttribute[i].name);
1732 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001733 }
1734
1735 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1736 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001737 stream.write(mSamplersPS[i].active);
1738 stream.write(mSamplersPS[i].logicalTextureUnit);
1739 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001740 }
1741
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001742 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001743 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001744 stream.write(mSamplersVS[i].active);
1745 stream.write(mSamplersVS[i].logicalTextureUnit);
1746 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001747 }
1748
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001749 stream.write(mUsedVertexSamplerRange);
1750 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001751 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001752
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001753 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001754 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1755 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001756 stream.write(mUniforms[i]->type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001757 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001758 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001759
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001760 stream.write(mUniforms[i]->psRegisterIndex);
1761 stream.write(mUniforms[i]->vsRegisterIndex);
1762 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001763 }
1764
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001765 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001766 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1767 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001768 stream.write(mUniformIndex[i].name);
1769 stream.write(mUniformIndex[i].element);
1770 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001771 }
1772
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001773 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001774 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001775
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001776 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001777 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001778
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001779 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1780 stream.write(geometryShaderSize);
1781
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001782 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001783
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001784 GLsizei streamLength = stream.length();
1785 const void *streamData = stream.data();
1786
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001787 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001788 if (totalLength > bufSize)
1789 {
1790 if (length)
1791 {
1792 *length = 0;
1793 }
1794
1795 return false;
1796 }
1797
1798 if (binary)
1799 {
1800 char *ptr = (char*) binary;
1801
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001802 memcpy(ptr, streamData, streamLength);
1803 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001804
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001805 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001806 ptr += sizeof(GUID);
1807
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001808 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001809 ptr += pixelShaderSize;
1810
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001811 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001812 ptr += vertexShaderSize;
1813
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001814 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1815 {
1816 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1817 ptr += geometryShaderSize;
1818 }
1819
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001820 ASSERT(ptr - totalLength == binary);
1821 }
1822
1823 if (length)
1824 {
1825 *length = totalLength;
1826 }
1827
1828 return true;
1829}
1830
1831GLint ProgramBinary::getLength()
1832{
1833 GLint length;
1834 if (save(NULL, INT_MAX, &length))
1835 {
1836 return length;
1837 }
1838 else
1839 {
1840 return 0;
1841 }
1842}
1843
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001844bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001845{
1846 if (!fragmentShader || !fragmentShader->isCompiled())
1847 {
1848 return false;
1849 }
1850
1851 if (!vertexShader || !vertexShader->isCompiled())
1852 {
1853 return false;
1854 }
1855
1856 std::string pixelHLSL = fragmentShader->getHLSL();
1857 std::string vertexHLSL = vertexShader->getHLSL();
1858
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001859 // Map the varyings to the register file
1860 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1861 int registers = packVaryings(infoLog, packing, fragmentShader);
1862
1863 if (registers < 0)
1864 {
1865 return false;
1866 }
1867
1868 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001869 {
1870 return false;
1871 }
1872
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001873 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001874 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1875 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001876
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001877 if (usesGeometryShader())
1878 {
1879 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1880 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1881 }
1882
1883 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001884 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001885 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001886 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001887
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001888 delete mVertexExecutable;
1889 mVertexExecutable = NULL;
1890 delete mPixelExecutable;
1891 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001892 delete mGeometryExecutable;
1893 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001894 }
1895
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001896 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1897 {
1898 success = false;
1899 }
1900
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001901 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001902 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001903 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001904 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001905
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001906 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001907}
1908
1909// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001910bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001911{
1912 unsigned int usedLocations = 0;
1913
1914 // Link attributes that have a binding location
1915 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1916 {
1917 int location = attributeBindings.getAttributeBinding(attribute->name);
1918
1919 if (location != -1) // Set by glBindAttribLocation
1920 {
1921 if (!mLinkedAttribute[location].name.empty())
1922 {
1923 // Multiple active attributes bound to the same location; not an error
1924 }
1925
1926 mLinkedAttribute[location] = *attribute;
1927
1928 int rows = VariableRowCount(attribute->type);
1929
1930 if (rows + location > MAX_VERTEX_ATTRIBS)
1931 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001932 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001933
1934 return false;
1935 }
1936
1937 for (int i = 0; i < rows; i++)
1938 {
1939 usedLocations |= 1 << (location + i);
1940 }
1941 }
1942 }
1943
1944 // Link attributes that don't have a binding location
1945 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1946 {
1947 int location = attributeBindings.getAttributeBinding(attribute->name);
1948
1949 if (location == -1) // Not set by glBindAttribLocation
1950 {
1951 int rows = VariableRowCount(attribute->type);
1952 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1953
1954 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1955 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001956 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001957
1958 return false; // Fail to link
1959 }
1960
1961 mLinkedAttribute[availableIndex] = *attribute;
1962 }
1963 }
1964
1965 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1966 {
1967 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1968 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1969
1970 for (int r = 0; r < rows; r++)
1971 {
1972 mSemanticIndex[attributeIndex++] = index++;
1973 }
1974 }
1975
1976 return true;
1977}
1978
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001979bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001980{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001981 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001982 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001983 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001984 {
1985 return false;
1986 }
1987 }
1988
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001989 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001990 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001991 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001992 {
1993 return false;
1994 }
1995 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001996
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001997 return true;
1998}
1999
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002000bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002001{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002002 if (constant.type == GL_SAMPLER_2D ||
2003 constant.type == GL_SAMPLER_CUBE)
2004 {
2005 unsigned int samplerIndex = constant.registerIndex;
2006
2007 do
2008 {
2009 if (shader == GL_VERTEX_SHADER)
2010 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002011 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002012 {
2013 mSamplersVS[samplerIndex].active = true;
2014 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2015 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2016 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2017 }
2018 else
2019 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002020 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002021 return false;
2022 }
2023 }
2024 else if (shader == GL_FRAGMENT_SHADER)
2025 {
2026 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2027 {
2028 mSamplersPS[samplerIndex].active = true;
2029 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2030 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2031 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2032 }
2033 else
2034 {
2035 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2036 return false;
2037 }
2038 }
2039 else UNREACHABLE();
2040
2041 samplerIndex++;
2042 }
2043 while (samplerIndex < constant.registerIndex + constant.arraySize);
2044 }
2045
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002046 Uniform *uniform = NULL;
2047 GLint location = getUniformLocation(constant.name);
2048
2049 if (location >= 0) // Previously defined, types must match
2050 {
2051 uniform = mUniforms[mUniformIndex[location].index];
2052
2053 if (uniform->type != constant.type)
2054 {
2055 return false;
2056 }
2057 }
2058 else
2059 {
2060 uniform = new Uniform(constant.type, constant.name, constant.arraySize);
2061 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002062
2063 if (!uniform)
2064 {
2065 return false;
2066 }
2067
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002068 if (shader == GL_FRAGMENT_SHADER)
2069 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002070 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002071 }
2072 else if (shader == GL_VERTEX_SHADER)
2073 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002074 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002075 }
2076 else UNREACHABLE();
2077
2078 if (location >= 0)
2079 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002080 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002081 }
2082
2083 mUniforms.push_back(uniform);
2084 unsigned int uniformIndex = mUniforms.size() - 1;
2085
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002086 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002087 {
2088 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2089 }
2090
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002091 if (shader == GL_VERTEX_SHADER)
2092 {
2093 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2094 {
2095 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2096 return false;
2097 }
2098 }
2099 else if (shader == GL_FRAGMENT_SHADER)
2100 {
2101 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2102 {
2103 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2104 return false;
2105 }
2106 }
2107 else UNREACHABLE();
2108
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002109 return true;
2110}
2111
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002112std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2113{
2114 // for now we only handle point sprite emulation
2115 ASSERT(usesPointSpriteEmulation());
2116 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2117}
2118
2119std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2120{
2121 ASSERT(registers >= 0);
2122 ASSERT(vertexShader->mUsesPointSize);
2123 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2124
2125 std::string geomHLSL;
2126
2127 std::string varyingSemantic = "TEXCOORD";
2128
2129 std::string fragCoordSemantic;
2130 std::string pointCoordSemantic;
2131
2132 int reservedRegisterIndex = registers;
2133
2134 if (fragmentShader->mUsesFragCoord)
2135 {
2136 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2137 }
2138
2139 if (fragmentShader->mUsesPointCoord)
2140 {
2141 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2142 }
2143
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002144 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2145 "\n"
2146 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002147 "{\n";
2148
2149 for (int r = 0; r < registers; r++)
2150 {
2151 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2152
2153 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2154 }
2155
2156 if (fragmentShader->mUsesFragCoord)
2157 {
2158 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2159 }
2160
2161 geomHLSL += " float gl_PointSize : PSIZE;\n"
2162 " float4 gl_Position : SV_Position;\n"
2163 "};\n"
2164 "\n"
2165 "struct GS_OUTPUT\n"
2166 "{\n";
2167
2168 for (int r = 0; r < registers; r++)
2169 {
2170 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2171
2172 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2173 }
2174
2175 if (fragmentShader->mUsesFragCoord)
2176 {
2177 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2178 }
2179
2180 if (fragmentShader->mUsesPointCoord)
2181 {
2182 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2183 }
2184
2185 geomHLSL += " float4 gl_Position : SV_Position;\n"
2186 "};\n"
2187 "\n"
2188 "static float2 pointSpriteCorners[] = \n"
2189 "{\n"
2190 " float2( 0.5f, -0.5f),\n"
2191 " float2( 0.5f, 0.5f),\n"
2192 " float2(-0.5f, -0.5f),\n"
2193 " float2(-0.5f, 0.5f)\n"
2194 "};\n"
2195 "\n"
2196 "static float2 pointSpriteTexcoords[] = \n"
2197 "{\n"
2198 " float2(1.0f, 1.0f),\n"
2199 " float2(1.0f, 0.0f),\n"
2200 " float2(0.0f, 1.0f),\n"
2201 " float2(0.0f, 0.0f)\n"
2202 "};\n"
2203 "\n"
2204 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2205 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2206 "\n"
2207 "[maxvertexcount(4)]\n"
2208 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2209 "{\n"
2210 " GS_OUTPUT output = (GS_OUTPUT)0;\n";
2211
2212 for (int r = 0; r < registers; r++)
2213 {
2214 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2215 }
2216
2217 if (fragmentShader->mUsesFragCoord)
2218 {
2219 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2220 }
2221
2222 geomHLSL += " \n"
2223 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2224 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002225 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y);\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002226
2227 for (int corner = 0; corner < 4; corner++)
2228 {
2229 geomHLSL += " \n"
2230 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2231
2232 if (fragmentShader->mUsesPointCoord)
2233 {
2234 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2235 }
2236
2237 geomHLSL += " outStream.Append(output);\n";
2238 }
2239
2240 geomHLSL += " \n"
2241 " outStream.RestartStrip();\n"
2242 "}\n";
2243
2244 return geomHLSL;
2245}
2246
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002247// This method needs to match OutputHLSL::decorate
2248std::string ProgramBinary::decorateAttribute(const std::string &name)
2249{
2250 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2251 {
2252 return "_" + name;
2253 }
2254
2255 return name;
2256}
2257
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002258bool ProgramBinary::isValidated() const
2259{
2260 return mValidated;
2261}
2262
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002263void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2264{
2265 // Skip over inactive attributes
2266 unsigned int activeAttribute = 0;
2267 unsigned int attribute;
2268 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2269 {
2270 if (mLinkedAttribute[attribute].name.empty())
2271 {
2272 continue;
2273 }
2274
2275 if (activeAttribute == index)
2276 {
2277 break;
2278 }
2279
2280 activeAttribute++;
2281 }
2282
2283 if (bufsize > 0)
2284 {
2285 const char *string = mLinkedAttribute[attribute].name.c_str();
2286
2287 strncpy(name, string, bufsize);
2288 name[bufsize - 1] = '\0';
2289
2290 if (length)
2291 {
2292 *length = strlen(name);
2293 }
2294 }
2295
2296 *size = 1; // Always a single 'type' instance
2297
2298 *type = mLinkedAttribute[attribute].type;
2299}
2300
2301GLint ProgramBinary::getActiveAttributeCount()
2302{
2303 int count = 0;
2304
2305 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2306 {
2307 if (!mLinkedAttribute[attributeIndex].name.empty())
2308 {
2309 count++;
2310 }
2311 }
2312
2313 return count;
2314}
2315
2316GLint ProgramBinary::getActiveAttributeMaxLength()
2317{
2318 int maxLength = 0;
2319
2320 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2321 {
2322 if (!mLinkedAttribute[attributeIndex].name.empty())
2323 {
2324 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2325 }
2326 }
2327
2328 return maxLength;
2329}
2330
2331void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2332{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002333 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002334
2335 if (bufsize > 0)
2336 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002337 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002338
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002339 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002340 {
2341 string += "[0]";
2342 }
2343
2344 strncpy(name, string.c_str(), bufsize);
2345 name[bufsize - 1] = '\0';
2346
2347 if (length)
2348 {
2349 *length = strlen(name);
2350 }
2351 }
2352
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002353 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002354
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002355 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002356}
2357
2358GLint ProgramBinary::getActiveUniformCount()
2359{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002360 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002361}
2362
2363GLint ProgramBinary::getActiveUniformMaxLength()
2364{
2365 int maxLength = 0;
2366
2367 unsigned int numUniforms = mUniforms.size();
2368 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2369 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002370 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002371 {
2372 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2373 if (mUniforms[uniformIndex]->isArray())
2374 {
2375 length += 3; // Counting in "[0]".
2376 }
2377 maxLength = std::max(length, maxLength);
2378 }
2379 }
2380
2381 return maxLength;
2382}
2383
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002384void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002385{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002386 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002387 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002388 {
2389 mValidated = false;
2390 }
2391 else
2392 {
2393 mValidated = true;
2394 }
2395}
2396
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002397bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002398{
2399 // if any two active samplers in a program are of different types, but refer to the same
2400 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2401 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2402
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002403 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002404 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002405
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002406 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002407 {
2408 textureUnitType[i] = TEXTURE_UNKNOWN;
2409 }
2410
2411 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2412 {
2413 if (mSamplersPS[i].active)
2414 {
2415 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2416
2417 if (unit >= maxCombinedTextureImageUnits)
2418 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002419 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002420 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002421 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002422 }
2423
2424 return false;
2425 }
2426
2427 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2428 {
2429 if (mSamplersPS[i].textureType != textureUnitType[unit])
2430 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002431 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002432 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002433 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002434 }
2435
2436 return false;
2437 }
2438 }
2439 else
2440 {
2441 textureUnitType[unit] = mSamplersPS[i].textureType;
2442 }
2443 }
2444 }
2445
2446 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2447 {
2448 if (mSamplersVS[i].active)
2449 {
2450 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2451
2452 if (unit >= maxCombinedTextureImageUnits)
2453 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002454 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002455 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002456 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002457 }
2458
2459 return false;
2460 }
2461
2462 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2463 {
2464 if (mSamplersVS[i].textureType != textureUnitType[unit])
2465 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002466 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002467 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002468 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002469 }
2470
2471 return false;
2472 }
2473 }
2474 else
2475 {
2476 textureUnitType[unit] = mSamplersVS[i].textureType;
2477 }
2478 }
2479 }
2480
2481 return true;
2482}
2483
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002484ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2485{
2486}
2487
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002488}