shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2 | // |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| 9 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 14 | #include "libGLESv2/utilities.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 15 | #include "libGLESv2/Texture.h" |
| 16 | #include "libGLESv2/Context.h" |
| 17 | #include "libGLESv2/renderer/Renderer.h" |
| 18 | #include "libGLESv2/Renderbuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | |
| 20 | namespace gl |
| 21 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 22 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 23 | Framebuffer::Framebuffer(rx::Renderer *renderer) |
| 24 | : mRenderer(renderer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 26 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| 27 | { |
| 28 | mColorbufferTypes[colorAttachment] = GL_NONE; |
| 29 | mDrawBufferStates[colorAttachment] = GL_NONE; |
| 30 | } |
| 31 | mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; |
| 32 | mReadBufferState = GL_COLOR_ATTACHMENT0_EXT; |
| 33 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | Framebuffer::~Framebuffer() |
| 39 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 40 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| 41 | { |
| 42 | mColorbufferPointers[colorAttachment].set(NULL); |
| 43 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 44 | mDepthbufferPointer.set(NULL); |
| 45 | mStencilbufferPointer.set(NULL); |
| 46 | } |
| 47 | |
| 48 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| 49 | { |
| 50 | gl::Context *context = gl::getContext(); |
| 51 | Renderbuffer *buffer = NULL; |
| 52 | |
| 53 | if (type == GL_NONE) |
| 54 | { |
| 55 | buffer = NULL; |
| 56 | } |
| 57 | else if (type == GL_RENDERBUFFER) |
| 58 | { |
| 59 | buffer = context->getRenderbuffer(handle); |
| 60 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 61 | else if (IsInternalTextureTarget(type)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 62 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 63 | buffer = context->getTexture(handle)->getRenderbuffer(type); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 64 | } |
| 65 | else |
| 66 | { |
| 67 | UNREACHABLE(); |
| 68 | } |
| 69 | |
| 70 | return buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 71 | } |
| 72 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 73 | void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer) |
| 74 | { |
| 75 | ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 76 | mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE; |
| 77 | mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer)); |
| 78 | } |
| 79 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 80 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| 81 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 82 | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 83 | mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 84 | } |
| 85 | |
| 86 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| 87 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 88 | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 89 | mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 90 | } |
| 91 | |
| 92 | void Framebuffer::detachTexture(GLuint texture) |
| 93 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 94 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 95 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 96 | if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) |
| 97 | { |
| 98 | mColorbufferTypes[colorAttachment] = GL_NONE; |
| 99 | mColorbufferPointers[colorAttachment].set(NULL); |
| 100 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | } |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 102 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 103 | if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 104 | { |
| 105 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 106 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 107 | } |
| 108 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 109 | if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 110 | { |
| 111 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 112 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 113 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | } |
| 115 | |
| 116 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 117 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 118 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 119 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 120 | if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) |
| 121 | { |
| 122 | mColorbufferTypes[colorAttachment] = GL_NONE; |
| 123 | mColorbufferPointers[colorAttachment].set(NULL); |
| 124 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 125 | } |
| 126 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 127 | if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 128 | { |
| 129 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 130 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 131 | } |
| 132 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 133 | if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | { |
| 135 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 136 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | } |
| 138 | } |
| 139 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 140 | unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 141 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 142 | ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 143 | |
| 144 | Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 145 | |
| 146 | if (colorbuffer) |
| 147 | { |
| 148 | return colorbuffer->getSerial(); |
| 149 | } |
| 150 | |
| 151 | return 0; |
| 152 | } |
| 153 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 154 | unsigned int Framebuffer::getDepthbufferSerial() const |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 155 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 156 | Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 157 | |
| 158 | if (depthbuffer) |
| 159 | { |
| 160 | return depthbuffer->getSerial(); |
| 161 | } |
| 162 | |
| 163 | return 0; |
| 164 | } |
| 165 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 166 | unsigned int Framebuffer::getStencilbufferSerial() const |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 167 | { |
| 168 | Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); |
| 169 | |
| 170 | if (stencilbuffer) |
| 171 | { |
| 172 | return stencilbuffer->getSerial(); |
| 173 | } |
| 174 | |
| 175 | return 0; |
| 176 | } |
| 177 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 178 | Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const |
| 179 | { |
| 180 | ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 181 | return mColorbufferPointers[colorAttachment].get(); |
| 182 | } |
| 183 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 184 | Renderbuffer *Framebuffer::getDepthbuffer() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 185 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 186 | return mDepthbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 187 | } |
| 188 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 189 | Renderbuffer *Framebuffer::getStencilbuffer() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 191 | return mStencilbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 194 | Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const |
daniel@transgaming.com | d2b4702 | 2012-11-28 19:40:10 +0000 | [diff] [blame] | 195 | { |
| 196 | Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| 197 | |
| 198 | if (!depthstencilbuffer) |
| 199 | { |
| 200 | depthstencilbuffer = mStencilbufferPointer.get(); |
| 201 | } |
| 202 | |
| 203 | return depthstencilbuffer; |
| 204 | } |
| 205 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 206 | Renderbuffer *Framebuffer::getReadColorbuffer() const |
| 207 | { |
| 208 | // Will require more logic if glReadBuffers is supported |
| 209 | return mColorbufferPointers[0].get(); |
| 210 | } |
| 211 | |
| 212 | Renderbuffer *Framebuffer::getFirstColorBuffer() const |
| 213 | { |
| 214 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| 215 | { |
| 216 | if (mColorbufferTypes[colorAttachment] != GL_NONE) |
| 217 | { |
| 218 | return mColorbufferPointers[colorAttachment].get(); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | return NULL; |
| 223 | } |
| 224 | |
| 225 | GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const |
| 226 | { |
| 227 | ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 228 | return mColorbufferTypes[colorAttachment]; |
| 229 | } |
| 230 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 231 | GLenum Framebuffer::getDepthbufferType() const |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 232 | { |
| 233 | return mDepthbufferType; |
| 234 | } |
| 235 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 236 | GLenum Framebuffer::getStencilbufferType() const |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 237 | { |
| 238 | return mStencilbufferType; |
| 239 | } |
| 240 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 241 | GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const |
| 242 | { |
| 243 | ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 244 | return mColorbufferPointers[colorAttachment].id(); |
| 245 | } |
| 246 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 247 | GLuint Framebuffer::getDepthbufferHandle() const |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 248 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 249 | return mDepthbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 250 | } |
| 251 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 252 | GLuint Framebuffer::getStencilbufferHandle() const |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 253 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 254 | return mStencilbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 255 | } |
| 256 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 257 | GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const |
| 258 | { |
| 259 | return mDrawBufferStates[colorAttachment]; |
| 260 | } |
| 261 | |
| 262 | void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer) |
| 263 | { |
| 264 | mDrawBufferStates[colorAttachment] = drawBuffer; |
| 265 | } |
| 266 | |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame^] | 267 | bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const |
| 268 | { |
| 269 | return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE); |
| 270 | } |
| 271 | |
| 272 | bool Framebuffer::hasEnabledColorAttachment() const |
| 273 | { |
| 274 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| 275 | { |
| 276 | if (isEnabledColorAttachment(colorAttachment)) |
| 277 | { |
| 278 | return true; |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | return false; |
| 283 | } |
| 284 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 285 | bool Framebuffer::hasStencil() const |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 286 | { |
| 287 | if (mStencilbufferType != GL_NONE) |
| 288 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 289 | const Renderbuffer *stencilbufferObject = getStencilbuffer(); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 290 | |
| 291 | if (stencilbufferObject) |
| 292 | { |
| 293 | return stencilbufferObject->getStencilSize() > 0; |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | return false; |
| 298 | } |
| 299 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 300 | GLenum Framebuffer::completeness() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 301 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 302 | int width = 0; |
| 303 | int height = 0; |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 304 | int colorbufferSize = 0; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 305 | int samples = -1; |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 306 | bool missingAttachment = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 307 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 308 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 309 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 310 | if (mColorbufferTypes[colorAttachment] != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 311 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 312 | const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 313 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 314 | if (!colorbuffer) |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 315 | { |
| 316 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 317 | } |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 318 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 319 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 320 | { |
| 321 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 322 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 323 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 324 | if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) |
| 325 | { |
| 326 | if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) |
| 327 | { |
| 328 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 329 | } |
| 330 | } |
| 331 | else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) |
| 332 | { |
| 333 | GLint internalformat = colorbuffer->getInternalFormat(); |
| 334 | GLenum format = gl::ExtractFormat(internalformat); |
| 335 | |
| 336 | if (IsCompressed(format) || |
| 337 | format == GL_ALPHA || |
| 338 | format == GL_LUMINANCE || |
| 339 | format == GL_LUMINANCE_ALPHA) |
| 340 | { |
| 341 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 342 | } |
| 343 | |
| 344 | bool filtering, renderable; |
| 345 | |
| 346 | if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
| 347 | (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
| 348 | { |
| 349 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 350 | } |
| 351 | |
| 352 | if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat)) |
| 353 | { |
| 354 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 355 | } |
| 356 | } |
| 357 | else |
| 358 | { |
| 359 | UNREACHABLE(); |
| 360 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 361 | } |
| 362 | |
| 363 | if (!missingAttachment) |
| 364 | { |
| 365 | // all color attachments must have the same width and height |
| 366 | if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height) |
| 367 | { |
| 368 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 369 | } |
| 370 | |
| 371 | // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that |
| 372 | // all color attachments have the same number of samples for the FBO to be complete. |
| 373 | if (colorbuffer->getSamples() != samples) |
| 374 | { |
| 375 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; |
| 376 | } |
| 377 | |
| 378 | // all color attachments attachments must have the same number of bitplanes |
| 379 | if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize) |
| 380 | { |
| 381 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 382 | } |
| 383 | |
| 384 | // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness |
| 385 | for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++) |
| 386 | { |
| 387 | if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get()) |
| 388 | { |
| 389 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 390 | } |
| 391 | } |
| 392 | } |
| 393 | else |
| 394 | { |
| 395 | width = colorbuffer->getWidth(); |
| 396 | height = colorbuffer->getHeight(); |
| 397 | samples = colorbuffer->getSamples(); |
| 398 | colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat()); |
| 399 | missingAttachment = false; |
| 400 | } |
| 401 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 402 | } |
| 403 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 404 | const Renderbuffer *depthbuffer = NULL; |
| 405 | const Renderbuffer *stencilbuffer = NULL; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 406 | |
| 407 | if (mDepthbufferType != GL_NONE) |
| 408 | { |
| 409 | depthbuffer = getDepthbuffer(); |
| 410 | |
| 411 | if (!depthbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 412 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 413 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 414 | } |
| 415 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 416 | if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 417 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 418 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 419 | } |
| 420 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 421 | if (mDepthbufferType == GL_RENDERBUFFER) |
| 422 | { |
| 423 | if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) |
| 424 | { |
| 425 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 426 | } |
| 427 | } |
| 428 | else if (IsInternalTextureTarget(mDepthbufferType)) |
| 429 | { |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 430 | GLint internalformat = depthbuffer->getInternalFormat(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 431 | |
| 432 | // depth texture attachments require OES/ANGLE_depth_texture |
daniel@transgaming.com | ea32d48 | 2012-11-28 19:33:18 +0000 | [diff] [blame] | 433 | if (!mRenderer->getDepthTextureSupport()) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 434 | { |
| 435 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 436 | } |
| 437 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 438 | if (!gl::IsDepthTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 439 | { |
| 440 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 441 | } |
| 442 | } |
| 443 | else |
| 444 | { |
| 445 | UNREACHABLE(); |
| 446 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 447 | } |
| 448 | |
| 449 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 450 | { |
| 451 | width = depthbuffer->getWidth(); |
| 452 | height = depthbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 453 | samples = depthbuffer->getSamples(); |
| 454 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 455 | } |
| 456 | else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| 457 | { |
| 458 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 459 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 460 | else if (samples != depthbuffer->getSamples()) |
| 461 | { |
| 462 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 463 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 464 | } |
| 465 | |
| 466 | if (mStencilbufferType != GL_NONE) |
| 467 | { |
| 468 | stencilbuffer = getStencilbuffer(); |
| 469 | |
| 470 | if (!stencilbuffer) |
| 471 | { |
| 472 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 473 | } |
| 474 | |
| 475 | if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| 476 | { |
| 477 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 478 | } |
| 479 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 480 | if (mStencilbufferType == GL_RENDERBUFFER) |
| 481 | { |
| 482 | if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) |
| 483 | { |
| 484 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 485 | } |
| 486 | } |
| 487 | else if (IsInternalTextureTarget(mStencilbufferType)) |
| 488 | { |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 489 | GLint internalformat = stencilbuffer->getInternalFormat(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 490 | |
| 491 | // texture stencil attachments come along as part |
| 492 | // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
daniel@transgaming.com | ea32d48 | 2012-11-28 19:33:18 +0000 | [diff] [blame] | 493 | if (!mRenderer->getDepthTextureSupport()) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 494 | { |
| 495 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 496 | } |
| 497 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 498 | if (!gl::IsStencilTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 499 | { |
| 500 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 501 | } |
| 502 | } |
| 503 | else |
| 504 | { |
| 505 | UNREACHABLE(); |
| 506 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 507 | } |
| 508 | |
| 509 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 510 | { |
| 511 | width = stencilbuffer->getWidth(); |
| 512 | height = stencilbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 513 | samples = stencilbuffer->getSamples(); |
| 514 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 515 | } |
| 516 | else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| 517 | { |
| 518 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 519 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 520 | else if (samples != stencilbuffer->getSamples()) |
| 521 | { |
| 522 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 523 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 524 | } |
| 525 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 526 | // if we have both a depth and stencil buffer, they must refer to the same object |
| 527 | // since we only support packed_depth_stencil and not separate depth and stencil |
| 528 | if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 529 | { |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 530 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 531 | } |
| 532 | |
| 533 | // we need to have at least one attachment to be complete |
| 534 | if (missingAttachment) |
| 535 | { |
| 536 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 537 | } |
| 538 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 539 | return GL_FRAMEBUFFER_COMPLETE; |
| 540 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 541 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 542 | DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| 543 | : Framebuffer(renderer) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 544 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 545 | mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer)); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 546 | |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 547 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 548 | mDepthbufferPointer.set(depthStencilRenderbuffer); |
| 549 | mStencilbufferPointer.set(depthStencilRenderbuffer); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 550 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 551 | mColorbufferTypes[0] = GL_RENDERBUFFER; |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 552 | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| 553 | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 554 | |
| 555 | mDrawBufferStates[0] = GL_BACK; |
| 556 | mReadBufferState = GL_BACK; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 557 | } |
| 558 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 559 | int Framebuffer::getSamples() const |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 560 | { |
| 561 | if (completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 562 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 563 | // for a complete framebuffer, all attachments must have the same sample count |
| 564 | // in this case return the first nonzero sample size |
| 565 | for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| 566 | { |
| 567 | if (mColorbufferTypes[colorAttachment] != GL_NONE) |
| 568 | { |
| 569 | return getColorbuffer(colorAttachment)->getSamples(); |
| 570 | } |
| 571 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 572 | } |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 573 | |
| 574 | return 0; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 575 | } |
| 576 | |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 577 | GLenum DefaultFramebuffer::completeness() const |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 578 | { |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 579 | // The default framebuffer *must* always be complete, though it may not be |
| 580 | // subject to the same rules as application FBOs. ie, it could have 0x0 size. |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 581 | return GL_FRAMEBUFFER_COMPLETE; |
| 582 | } |
| 583 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 584 | } |