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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
apatrick@chromium.org144f2802012-07-12 01:42:34 +000052 mFenceHandleAllocator.setBaseHandle(0);
53
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
130 if (shareContext != NULL)
131 {
132 mResourceManager = shareContext->mResourceManager;
133 mResourceManager->addRef();
134 }
135 else
136 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000137 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000138 }
139
140 // [OpenGL ES 2.0.24] section 3.7 page 83:
141 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
142 // and cube map texture state vectors respectively associated with them.
143 // In order that access to these initial textures not be lost, they are treated as texture
144 // objects all of whose names are 0.
145
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mTexture2DZero.set(new Texture2D(mRenderer, 0));
147 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000148 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000149 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000150
Jamie Madilldc356042013-07-19 16:36:57 -0400151 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
152 {
153 mState.samplers[textureUnit] = 0;
154 }
155
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400157 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000158 bindArrayBuffer(0);
159 bindElementArrayBuffer(0);
160 bindTextureCubeMap(0);
161 bindTexture2D(0);
162 bindReadFramebuffer(0);
163 bindDrawFramebuffer(0);
164 bindRenderbuffer(0);
165
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000166 bindGenericUniformBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
168 {
169 bindIndexedUniformBuffer(0, i, 0, -1);
170 }
171
172 bindGenericTransformFeedbackBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
174 {
175 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
176 }
177
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000178 bindCopyReadBuffer(0);
179 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000180 bindPixelPackBuffer(0);
181 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000182
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000184 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000185
186 mState.packAlignment = 4;
187 mState.unpackAlignment = 4;
188 mState.packReverseRowOrder = false;
189
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000190 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000191 mRendererString = NULL;
192
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000193 mInvalidEnum = false;
194 mInvalidValue = false;
195 mInvalidOperation = false;
196 mOutOfMemory = false;
197 mInvalidFramebufferOperation = false;
198
199 mHasBeenCurrent = false;
200 mContextLost = false;
201 mResetStatus = GL_NO_ERROR;
202 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
203 mRobustAccess = robustAccess;
204
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000205 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206 mSupportsDXT1Textures = false;
207 mSupportsDXT3Textures = false;
208 mSupportsDXT5Textures = false;
209 mSupportsEventQueries = false;
210 mSupportsOcclusionQueries = false;
211 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212}
213
214Context::~Context()
215{
216 if (mState.currentProgram != 0)
217 {
218 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
219 if (programObject)
220 {
221 programObject->release();
222 }
223 mState.currentProgram = 0;
224 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000225 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000226
227 while (!mFramebufferMap.empty())
228 {
229 deleteFramebuffer(mFramebufferMap.begin()->first);
230 }
231
232 while (!mFenceMap.empty())
233 {
234 deleteFence(mFenceMap.begin()->first);
235 }
236
237 while (!mQueryMap.empty())
238 {
239 deleteQuery(mQueryMap.begin()->first);
240 }
241
Jamie Madill57a89722013-07-02 11:57:03 -0400242 while (!mVertexArrayMap.empty())
243 {
244 deleteVertexArray(mVertexArrayMap.begin()->first);
245 }
246
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
248 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000249 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250 {
251 mState.samplerTexture[type][sampler].set(NULL);
252 }
253 }
254
255 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
256 {
257 mIncompleteTextures[type].set(NULL);
258 }
259
Jamie Madilla857c362013-07-02 11:57:02 -0400260 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
261 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000262 {
Jamie Madilla857c362013-07-02 11:57:02 -0400263 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 }
265
266 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
267 {
268 mState.activeQuery[i].set(NULL);
269 }
270
271 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 mState.renderbuffer.set(NULL);
273
274 mTexture2DZero.set(NULL);
275 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000276 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000277 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
281 {
282 mState.uniformBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000285 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000286 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
287 {
288 mState.transformFeedbackBuffers[i].set(NULL);
289 }
290
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000291 mState.copyReadBuffer.set(NULL);
292 mState.copyWriteBuffer.set(NULL);
293
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000294 mState.pixelPackBuffer.set(NULL);
295 mState.pixelUnpackBuffer.set(NULL);
296
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297 mResourceManager->release();
298}
299
daniel@transgaming.comad629872012-11-28 19:32:06 +0000300void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000302 if (!mHasBeenCurrent)
303 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000304 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000305 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000306 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
307 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
308 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000310 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
312 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
313 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
314 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
315 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000316 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension = mMax2DTextureDimension;
318 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000319 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000320 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
321 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
322 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000323 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000325 mSupportsEventQueries = mRenderer->getEventQuerySupport();
326 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000327 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000328 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
329 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
330 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000331 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
332 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
333 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
334 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
335 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
336 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000337 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
338 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
339 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000340 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000341 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000342
343 mNumCompressedTextureFormats = 0;
344 if (supportsDXT1Textures())
345 {
346 mNumCompressedTextureFormats += 2;
347 }
348 if (supportsDXT3Textures())
349 {
350 mNumCompressedTextureFormats += 1;
351 }
352 if (supportsDXT5Textures())
353 {
354 mNumCompressedTextureFormats += 1;
355 }
356
357 initExtensionString();
358 initRendererString();
359
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000360 mState.viewport.x = 0;
361 mState.viewport.y = 0;
362 mState.viewport.width = surface->getWidth();
363 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000365 mState.scissor.x = 0;
366 mState.scissor.y = 0;
367 mState.scissor.width = surface->getWidth();
368 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
370 mHasBeenCurrent = true;
371 }
372
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000373 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000374 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000375
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000376 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
377 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000378 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379
380 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000381
382 // Store the current client version in the renderer
383 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000384}
385
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000386// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387void Context::markContextLost()
388{
389 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
390 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
391 mContextLost = true;
392}
393
394bool Context::isContextLost()
395{
396 return mContextLost;
397}
398
399void Context::setClearColor(float red, float green, float blue, float alpha)
400{
401 mState.colorClearValue.red = red;
402 mState.colorClearValue.green = green;
403 mState.colorClearValue.blue = blue;
404 mState.colorClearValue.alpha = alpha;
405}
406
407void Context::setClearDepth(float depth)
408{
409 mState.depthClearValue = depth;
410}
411
412void Context::setClearStencil(int stencil)
413{
414 mState.stencilClearValue = stencil;
415}
416
417void Context::setCullFace(bool enabled)
418{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000419 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422bool Context::isCullFaceEnabled() const
423{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000424 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427void Context::setCullMode(GLenum mode)
428{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000429 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setFrontFace(GLenum front)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setDepthTest(bool enabled)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442bool Context::isDepthTestEnabled() const
443{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000444 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setDepthFunc(GLenum depthFunc)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000450}
451
452void Context::setDepthRange(float zNear, float zFar)
453{
454 mState.zNear = zNear;
455 mState.zFar = zFar;
456}
457
458void Context::setBlend(bool enabled)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463bool Context::isBlendEnabled() const
464{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000465 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.blend.sourceBlendRGB = sourceRGB;
471 mState.blend.destBlendRGB = destRGB;
472 mState.blend.sourceBlendAlpha = sourceAlpha;
473 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476void Context::setBlendColor(float red, float green, float blue, float alpha)
477{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000478 mState.blendColor.red = red;
479 mState.blendColor.green = green;
480 mState.blendColor.blue = blue;
481 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.blend.blendEquationRGB = rgbEquation;
487 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000488}
489
490void Context::setStencilTest(bool enabled)
491{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000492 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000493}
494
495bool Context::isStencilTestEnabled() const
496{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000497 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
501{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000502 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000503 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000510 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514void Context::setStencilWritemask(GLuint stencilWritemask)
515{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000516 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
520{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000521 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.depthStencil.stencilFail = stencilFail;
527 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
528 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
532{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000533 mState.depthStencil.stencilBackFail = stencilBackFail;
534 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
535 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setPolygonOffsetFill(bool enabled)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000541}
542
543bool Context::isPolygonOffsetFillEnabled() const
544{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000545 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
549{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000550 // An application can pass NaN values here, so handle this gracefully
551 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
552 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setSampleAlphaToCoverage(bool enabled)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000558}
559
560bool Context::isSampleAlphaToCoverageEnabled() const
561{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000562 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000563}
564
565void Context::setSampleCoverage(bool enabled)
566{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000567 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000568}
569
570bool Context::isSampleCoverageEnabled() const
571{
572 return mState.sampleCoverage;
573}
574
575void Context::setSampleCoverageParams(GLclampf value, bool invert)
576{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000577 mState.sampleCoverageValue = value;
578 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581void Context::setScissorTest(bool enabled)
582{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000583 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586bool Context::isScissorTestEnabled() const
587{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000588 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000589}
590
591void Context::setDither(bool enabled)
592{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000593 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000594}
595
596bool Context::isDitherEnabled() const
597{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000598 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000599}
600
601void Context::setLineWidth(GLfloat width)
602{
603 mState.lineWidth = width;
604}
605
606void Context::setGenerateMipmapHint(GLenum hint)
607{
608 mState.generateMipmapHint = hint;
609}
610
611void Context::setFragmentShaderDerivativeHint(GLenum hint)
612{
613 mState.fragmentShaderDerivativeHint = hint;
614 // TODO: Propagate the hint to shader translator so we can write
615 // ddx, ddx_coarse, or ddx_fine depending on the hint.
616 // Ignore for now. It is valid for implementations to ignore hint.
617}
618
619void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
620{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000621 mState.viewport.x = x;
622 mState.viewport.y = y;
623 mState.viewport.width = width;
624 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
628{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000629 mState.scissor.x = x;
630 mState.scissor.y = y;
631 mState.scissor.width = width;
632 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000633}
634
635void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
636{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000637 mState.blend.colorMaskRed = red;
638 mState.blend.colorMaskGreen = green;
639 mState.blend.colorMaskBlue = blue;
640 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000641}
642
643void Context::setDepthMask(bool mask)
644{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000645 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000646}
647
648void Context::setActiveSampler(unsigned int active)
649{
650 mState.activeSampler = active;
651}
652
653GLuint Context::getReadFramebufferHandle() const
654{
655 return mState.readFramebuffer;
656}
657
658GLuint Context::getDrawFramebufferHandle() const
659{
660 return mState.drawFramebuffer;
661}
662
663GLuint Context::getRenderbufferHandle() const
664{
665 return mState.renderbuffer.id();
666}
667
Jamie Madilld8db8662013-07-02 11:57:04 -0400668GLuint Context::getVertexArrayHandle() const
669{
670 return mState.vertexArray;
671}
672
Jamie Madilldc356042013-07-19 16:36:57 -0400673GLuint Context::getSamplerHandle(GLuint textureUnit) const
674{
675 ASSERT(textureUnit < ArraySize(mState.samplers));
676 return mState.samplers[textureUnit];
677}
678
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000679GLuint Context::getArrayBufferHandle() const
680{
681 return mState.arrayBuffer.id();
682}
683
684GLuint Context::getActiveQuery(GLenum target) const
685{
686 Query *queryObject = NULL;
687
688 switch (target)
689 {
690 case GL_ANY_SAMPLES_PASSED_EXT:
691 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
692 break;
693 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
694 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
695 break;
696 default:
697 ASSERT(false);
698 }
699
700 if (queryObject)
701 {
702 return queryObject->id();
703 }
704 else
705 {
706 return 0;
707 }
708}
709
710void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
711{
Jamie Madill57a89722013-07-02 11:57:03 -0400712 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000713}
714
Jamie Madilla857c362013-07-02 11:57:02 -0400715const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
Jamie Madilla857c362013-07-02 11:57:02 -0400720const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
721{
722 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
723 return mState.vertexAttribCurrentValues[attribNum];
724}
725
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000726void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000727 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728{
Jamie Madill57a89722013-07-02 11:57:03 -0400729 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000730}
731
732const void *Context::getVertexAttribPointer(unsigned int attribNum) const
733{
Jamie Madill57a89722013-07-02 11:57:03 -0400734 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000735}
736
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000737void Context::setPackAlignment(GLint alignment)
738{
739 mState.packAlignment = alignment;
740}
741
742GLint Context::getPackAlignment() const
743{
744 return mState.packAlignment;
745}
746
747void Context::setUnpackAlignment(GLint alignment)
748{
749 mState.unpackAlignment = alignment;
750}
751
752GLint Context::getUnpackAlignment() const
753{
754 return mState.unpackAlignment;
755}
756
757void Context::setPackReverseRowOrder(bool reverseRowOrder)
758{
759 mState.packReverseRowOrder = reverseRowOrder;
760}
761
762bool Context::getPackReverseRowOrder() const
763{
764 return mState.packReverseRowOrder;
765}
766
767GLuint Context::createBuffer()
768{
769 return mResourceManager->createBuffer();
770}
771
772GLuint Context::createProgram()
773{
774 return mResourceManager->createProgram();
775}
776
777GLuint Context::createShader(GLenum type)
778{
779 return mResourceManager->createShader(type);
780}
781
782GLuint Context::createTexture()
783{
784 return mResourceManager->createTexture();
785}
786
787GLuint Context::createRenderbuffer()
788{
789 return mResourceManager->createRenderbuffer();
790}
791
Jamie Madill57a89722013-07-02 11:57:03 -0400792GLuint Context::createVertexArray()
793{
794 GLuint handle = mVertexArrayHandleAllocator.allocate();
795
Jamie Madilld1028542013-07-02 11:57:04 -0400796 // Although the spec states VAO state is not initialized until the object is bound,
797 // we create it immediately. The resulting behaviour is transparent to the application,
798 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400799 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
800
801 return handle;
802}
803
Jamie Madilldc356042013-07-19 16:36:57 -0400804GLuint Context::createSampler()
805{
806 return mResourceManager->createSampler();
807}
808
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000809// Returns an unused framebuffer name
810GLuint Context::createFramebuffer()
811{
812 GLuint handle = mFramebufferHandleAllocator.allocate();
813
814 mFramebufferMap[handle] = NULL;
815
816 return handle;
817}
818
819GLuint Context::createFence()
820{
821 GLuint handle = mFenceHandleAllocator.allocate();
822
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000823 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000824
825 return handle;
826}
827
828// Returns an unused query name
829GLuint Context::createQuery()
830{
831 GLuint handle = mQueryHandleAllocator.allocate();
832
833 mQueryMap[handle] = NULL;
834
835 return handle;
836}
837
838void Context::deleteBuffer(GLuint buffer)
839{
840 if (mResourceManager->getBuffer(buffer))
841 {
842 detachBuffer(buffer);
843 }
844
845 mResourceManager->deleteBuffer(buffer);
846}
847
848void Context::deleteShader(GLuint shader)
849{
850 mResourceManager->deleteShader(shader);
851}
852
853void Context::deleteProgram(GLuint program)
854{
855 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000856}
857
858void Context::deleteTexture(GLuint texture)
859{
860 if (mResourceManager->getTexture(texture))
861 {
862 detachTexture(texture);
863 }
864
865 mResourceManager->deleteTexture(texture);
866}
867
868void Context::deleteRenderbuffer(GLuint renderbuffer)
869{
870 if (mResourceManager->getRenderbuffer(renderbuffer))
871 {
872 detachRenderbuffer(renderbuffer);
873 }
874
875 mResourceManager->deleteRenderbuffer(renderbuffer);
876}
877
Jamie Madill57a89722013-07-02 11:57:03 -0400878void Context::deleteVertexArray(GLuint vertexArray)
879{
880 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
881
882 if (vertexArrayObject != mVertexArrayMap.end())
883 {
884 detachVertexArray(vertexArray);
885
886 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
887 delete vertexArrayObject->second;
888 mVertexArrayMap.erase(vertexArrayObject);
889 }
890}
891
Jamie Madilldc356042013-07-19 16:36:57 -0400892void Context::deleteSampler(GLuint sampler)
893{
894 if (mResourceManager->getSampler(sampler))
895 {
896 detachSampler(sampler);
897 }
898
899 mResourceManager->deleteSampler(sampler);
900}
901
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000902void Context::deleteFramebuffer(GLuint framebuffer)
903{
904 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
905
906 if (framebufferObject != mFramebufferMap.end())
907 {
908 detachFramebuffer(framebuffer);
909
910 mFramebufferHandleAllocator.release(framebufferObject->first);
911 delete framebufferObject->second;
912 mFramebufferMap.erase(framebufferObject);
913 }
914}
915
916void Context::deleteFence(GLuint fence)
917{
918 FenceMap::iterator fenceObject = mFenceMap.find(fence);
919
920 if (fenceObject != mFenceMap.end())
921 {
922 mFenceHandleAllocator.release(fenceObject->first);
923 delete fenceObject->second;
924 mFenceMap.erase(fenceObject);
925 }
926}
927
928void Context::deleteQuery(GLuint query)
929{
930 QueryMap::iterator queryObject = mQueryMap.find(query);
931 if (queryObject != mQueryMap.end())
932 {
933 mQueryHandleAllocator.release(queryObject->first);
934 if (queryObject->second)
935 {
936 queryObject->second->release();
937 }
938 mQueryMap.erase(queryObject);
939 }
940}
941
942Buffer *Context::getBuffer(GLuint handle)
943{
944 return mResourceManager->getBuffer(handle);
945}
946
947Shader *Context::getShader(GLuint handle)
948{
949 return mResourceManager->getShader(handle);
950}
951
952Program *Context::getProgram(GLuint handle)
953{
954 return mResourceManager->getProgram(handle);
955}
956
957Texture *Context::getTexture(GLuint handle)
958{
959 return mResourceManager->getTexture(handle);
960}
961
962Renderbuffer *Context::getRenderbuffer(GLuint handle)
963{
964 return mResourceManager->getRenderbuffer(handle);
965}
966
Jamie Madill57a89722013-07-02 11:57:03 -0400967VertexArray *Context::getVertexArray(GLuint handle) const
968{
969 auto vertexArray = mVertexArrayMap.find(handle);
970
971 if (vertexArray == mVertexArrayMap.end())
972 {
973 return NULL;
974 }
975 else
976 {
977 return vertexArray->second;
978 }
979}
980
Jamie Madilldc356042013-07-19 16:36:57 -0400981Sampler *Context::getSampler(GLuint handle) const
982{
983 return mResourceManager->getSampler(handle);
984}
985
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000986Framebuffer *Context::getReadFramebuffer()
987{
988 return getFramebuffer(mState.readFramebuffer);
989}
990
991Framebuffer *Context::getDrawFramebuffer()
992{
993 return mBoundDrawFramebuffer;
994}
995
Jamie Madill57a89722013-07-02 11:57:03 -0400996VertexArray *Context::getCurrentVertexArray() const
997{
998 VertexArray *vao = getVertexArray(mState.vertexArray);
999 ASSERT(vao != NULL);
1000 return vao;
1001}
1002
Jamie Madilldc356042013-07-19 16:36:57 -04001003bool Context::isSampler(GLuint samplerName) const
1004{
1005 return mResourceManager->isSampler(samplerName);
1006}
1007
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001008void Context::bindArrayBuffer(unsigned int buffer)
1009{
1010 mResourceManager->checkBufferAllocation(buffer);
1011
1012 mState.arrayBuffer.set(getBuffer(buffer));
1013}
1014
1015void Context::bindElementArrayBuffer(unsigned int buffer)
1016{
1017 mResourceManager->checkBufferAllocation(buffer);
1018
Jamie Madill57a89722013-07-02 11:57:03 -04001019 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001020}
1021
1022void Context::bindTexture2D(GLuint texture)
1023{
1024 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1025
1026 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1027}
1028
1029void Context::bindTextureCubeMap(GLuint texture)
1030{
1031 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1032
1033 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1034}
1035
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001036void Context::bindTexture3D(GLuint texture)
1037{
1038 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1039
1040 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1041}
1042
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001043void Context::bindTexture2DArray(GLuint texture)
1044{
1045 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1046
1047 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1048}
1049
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001050void Context::bindReadFramebuffer(GLuint framebuffer)
1051{
1052 if (!getFramebuffer(framebuffer))
1053 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001054 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001055 }
1056
1057 mState.readFramebuffer = framebuffer;
1058}
1059
1060void Context::bindDrawFramebuffer(GLuint framebuffer)
1061{
1062 if (!getFramebuffer(framebuffer))
1063 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001064 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001065 }
1066
1067 mState.drawFramebuffer = framebuffer;
1068
1069 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1070}
1071
1072void Context::bindRenderbuffer(GLuint renderbuffer)
1073{
1074 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1075
1076 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1077}
1078
Jamie Madill57a89722013-07-02 11:57:03 -04001079void Context::bindVertexArray(GLuint vertexArray)
1080{
1081 if (!getVertexArray(vertexArray))
1082 {
1083 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1084 }
1085
1086 mState.vertexArray = vertexArray;
1087}
1088
Jamie Madilldc356042013-07-19 16:36:57 -04001089void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1090{
1091 ASSERT(textureUnit < ArraySize(mState.samplers));
1092 mResourceManager->checkSamplerAllocation(sampler);
1093
1094 mState.samplers[textureUnit] = sampler;
1095}
1096
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001097void Context::bindGenericUniformBuffer(GLuint buffer)
1098{
1099 mResourceManager->checkBufferAllocation(buffer);
1100
1101 mState.genericUniformBuffer.set(getBuffer(buffer));
1102}
1103
1104void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001105{
1106 mResourceManager->checkBufferAllocation(buffer);
1107
1108 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1109}
1110
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001111void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1112{
1113 mResourceManager->checkBufferAllocation(buffer);
1114
1115 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1116}
1117
1118void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001119{
1120 mResourceManager->checkBufferAllocation(buffer);
1121
1122 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1123}
1124
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001125void Context::bindCopyReadBuffer(GLuint buffer)
1126{
1127 mResourceManager->checkBufferAllocation(buffer);
1128
1129 mState.copyReadBuffer.set(getBuffer(buffer));
1130}
1131
1132void Context::bindCopyWriteBuffer(GLuint buffer)
1133{
1134 mResourceManager->checkBufferAllocation(buffer);
1135
1136 mState.copyWriteBuffer.set(getBuffer(buffer));
1137}
1138
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001139void Context::bindPixelPackBuffer(GLuint buffer)
1140{
1141 mResourceManager->checkBufferAllocation(buffer);
1142
1143 mState.pixelPackBuffer.set(getBuffer(buffer));
1144}
1145
1146void Context::bindPixelUnpackBuffer(GLuint buffer)
1147{
1148 mResourceManager->checkBufferAllocation(buffer);
1149
1150 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1151}
1152
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153void Context::useProgram(GLuint program)
1154{
1155 GLuint priorProgram = mState.currentProgram;
1156 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1157
1158 if (priorProgram != program)
1159 {
1160 Program *newProgram = mResourceManager->getProgram(program);
1161 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001162 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001163
1164 if (newProgram)
1165 {
1166 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001167 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001168 }
1169
1170 if (oldProgram)
1171 {
1172 oldProgram->release();
1173 }
1174 }
1175}
1176
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001177void Context::linkProgram(GLuint program)
1178{
1179 Program *programObject = mResourceManager->getProgram(program);
1180
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001181 bool linked = programObject->link();
1182
1183 // if the current program was relinked successfully we
1184 // need to install the new executables
1185 if (linked && program == mState.currentProgram)
1186 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001187 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001188 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001189}
1190
1191void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1192{
1193 Program *programObject = mResourceManager->getProgram(program);
1194
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001195 bool loaded = programObject->setProgramBinary(binary, length);
1196
1197 // if the current program was reloaded successfully we
1198 // need to install the new executables
1199 if (loaded && program == mState.currentProgram)
1200 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001201 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001202 }
1203
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001204}
1205
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206void Context::beginQuery(GLenum target, GLuint query)
1207{
1208 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1209 // of zero, if the active query object name for <target> is non-zero (for the
1210 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1211 // the active query for either target is non-zero), if <id> is the name of an
1212 // existing query object whose type does not match <target>, or if <id> is the
1213 // active query object name for any query type, the error INVALID_OPERATION is
1214 // generated.
1215
1216 // Ensure no other queries are active
1217 // NOTE: If other queries than occlusion are supported, we will need to check
1218 // separately that:
1219 // a) The query ID passed is not the current active query for any target/type
1220 // b) There are no active queries for the requested target (and in the case
1221 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1222 // no query may be active for either if glBeginQuery targets either.
1223 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1224 {
1225 if (mState.activeQuery[i].get() != NULL)
1226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001227 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001228 }
1229 }
1230
1231 QueryType qType;
1232 switch (target)
1233 {
1234 case GL_ANY_SAMPLES_PASSED_EXT:
1235 qType = QUERY_ANY_SAMPLES_PASSED;
1236 break;
1237 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1238 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1239 break;
1240 default:
1241 ASSERT(false);
1242 return;
1243 }
1244
1245 Query *queryObject = getQuery(query, true, target);
1246
1247 // check that name was obtained with glGenQueries
1248 if (!queryObject)
1249 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001250 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001251 }
1252
1253 // check for type mismatch
1254 if (queryObject->getType() != target)
1255 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001256 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257 }
1258
1259 // set query as active for specified target
1260 mState.activeQuery[qType].set(queryObject);
1261
1262 // begin query
1263 queryObject->begin();
1264}
1265
1266void Context::endQuery(GLenum target)
1267{
1268 QueryType qType;
1269
1270 switch (target)
1271 {
1272 case GL_ANY_SAMPLES_PASSED_EXT:
1273 qType = QUERY_ANY_SAMPLES_PASSED;
1274 break;
1275 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1276 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1277 break;
1278 default:
1279 ASSERT(false);
1280 return;
1281 }
1282
1283 Query *queryObject = mState.activeQuery[qType].get();
1284
1285 if (queryObject == NULL)
1286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001287 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001288 }
1289
1290 queryObject->end();
1291
1292 mState.activeQuery[qType].set(NULL);
1293}
1294
1295void Context::setFramebufferZero(Framebuffer *buffer)
1296{
1297 delete mFramebufferMap[0];
1298 mFramebufferMap[0] = buffer;
1299 if (mState.drawFramebuffer == 0)
1300 {
1301 mBoundDrawFramebuffer = buffer;
1302 }
1303}
1304
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001305void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001306{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001307 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1308 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1309 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1310
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001311 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001312
1313 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001314 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001315 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001316 }
1317 else if (depth && stencil)
1318 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001319 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001320 }
1321 else if (depth)
1322 {
1323 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1324 }
1325 else if (stencil)
1326 {
1327 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1328 }
1329 else
1330 {
1331 UNREACHABLE();
1332 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001333 }
1334
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001335 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1336 renderbufferObject->setStorage(renderbuffer);
1337}
1338
1339Framebuffer *Context::getFramebuffer(unsigned int handle)
1340{
1341 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1342
1343 if (framebuffer == mFramebufferMap.end())
1344 {
1345 return NULL;
1346 }
1347 else
1348 {
1349 return framebuffer->second;
1350 }
1351}
1352
1353Fence *Context::getFence(unsigned int handle)
1354{
1355 FenceMap::iterator fence = mFenceMap.find(handle);
1356
1357 if (fence == mFenceMap.end())
1358 {
1359 return NULL;
1360 }
1361 else
1362 {
1363 return fence->second;
1364 }
1365}
1366
1367Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1368{
1369 QueryMap::iterator query = mQueryMap.find(handle);
1370
1371 if (query == mQueryMap.end())
1372 {
1373 return NULL;
1374 }
1375 else
1376 {
1377 if (!query->second && create)
1378 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001379 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380 query->second->addRef();
1381 }
1382 return query->second;
1383 }
1384}
1385
1386Buffer *Context::getArrayBuffer()
1387{
1388 return mState.arrayBuffer.get();
1389}
1390
1391Buffer *Context::getElementArrayBuffer()
1392{
Jamie Madill57a89722013-07-02 11:57:03 -04001393 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001394}
1395
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001396ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001397{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001398 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001399}
1400
1401Texture2D *Context::getTexture2D()
1402{
1403 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1404}
1405
1406TextureCubeMap *Context::getTextureCubeMap()
1407{
1408 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1409}
1410
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001411Texture3D *Context::getTexture3D()
1412{
1413 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1414}
1415
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001416Texture2DArray *Context::getTexture2DArray()
1417{
1418 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1419}
1420
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001421Buffer *Context::getGenericUniformBuffer()
1422{
1423 return mState.genericUniformBuffer.get();
1424}
1425
1426Buffer *Context::getGenericTransformFeedbackBuffer()
1427{
1428 return mState.genericTransformFeedbackBuffer.get();
1429}
1430
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001431Buffer *Context::getCopyReadBuffer()
1432{
1433 return mState.copyReadBuffer.get();
1434}
1435
1436Buffer *Context::getCopyWriteBuffer()
1437{
1438 return mState.copyWriteBuffer.get();
1439}
1440
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001441Buffer *Context::getPixelPackBuffer()
1442{
1443 return mState.pixelPackBuffer.get();
1444}
1445
1446Buffer *Context::getPixelUnpackBuffer()
1447{
1448 return mState.pixelUnpackBuffer.get();
1449}
1450
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001451Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1452{
1453 GLuint texid = mState.samplerTexture[type][sampler].id();
1454
1455 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1456 {
1457 switch (type)
1458 {
1459 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001460 case TEXTURE_2D: return mTexture2DZero.get();
1461 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1462 case TEXTURE_3D: return mTexture3DZero.get();
1463 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001464 }
1465 }
1466
1467 return mState.samplerTexture[type][sampler].get();
1468}
1469
1470bool Context::getBooleanv(GLenum pname, GLboolean *params)
1471{
1472 switch (pname)
1473 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001474 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1475 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1476 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001478 params[0] = mState.blend.colorMaskRed;
1479 params[1] = mState.blend.colorMaskGreen;
1480 params[2] = mState.blend.colorMaskBlue;
1481 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001482 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001483 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1484 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1485 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1486 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001487 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001488 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1489 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1490 case GL_BLEND: *params = mState.blend.blend; break;
1491 case GL_DITHER: *params = mState.blend.dither; break;
1492 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001493 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001494 default:
1495 return false;
1496 }
1497
1498 return true;
1499}
1500
1501bool Context::getFloatv(GLenum pname, GLfloat *params)
1502{
1503 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1504 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1505 // GetIntegerv as its native query function. As it would require conversion in any
1506 // case, this should make no difference to the calling application.
1507 switch (pname)
1508 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001509 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1510 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1511 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1512 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1513 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001514 case GL_ALIASED_LINE_WIDTH_RANGE:
1515 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1516 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1517 break;
1518 case GL_ALIASED_POINT_SIZE_RANGE:
1519 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1520 params[1] = getMaximumPointSize();
1521 break;
1522 case GL_DEPTH_RANGE:
1523 params[0] = mState.zNear;
1524 params[1] = mState.zFar;
1525 break;
1526 case GL_COLOR_CLEAR_VALUE:
1527 params[0] = mState.colorClearValue.red;
1528 params[1] = mState.colorClearValue.green;
1529 params[2] = mState.colorClearValue.blue;
1530 params[3] = mState.colorClearValue.alpha;
1531 break;
1532 case GL_BLEND_COLOR:
1533 params[0] = mState.blendColor.red;
1534 params[1] = mState.blendColor.green;
1535 params[2] = mState.blendColor.blue;
1536 params[3] = mState.blendColor.alpha;
1537 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001538 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1539 if (!supportsTextureFilterAnisotropy())
1540 {
1541 return false;
1542 }
1543 *params = mMaxTextureAnisotropy;
1544 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001545 default:
1546 return false;
1547 }
1548
1549 return true;
1550}
1551
1552bool Context::getIntegerv(GLenum pname, GLint *params)
1553{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001554 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1555 {
1556 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1557
1558 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1559 {
1560 // return true to stop further operation in the parent call
1561 return gl::error(GL_INVALID_OPERATION, true);
1562 }
1563
1564 Framebuffer *framebuffer = getDrawFramebuffer();
1565
1566 *params = framebuffer->getDrawBufferState(colorAttachment);
1567 return true;
1568 }
1569
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001570 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1571 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1572 // GetIntegerv as its native query function. As it would require conversion in any
1573 // case, this should make no difference to the calling application. You may find it in
1574 // Context::getFloatv.
1575 switch (pname)
1576 {
Jamie Madill1caff072013-07-19 16:36:56 -04001577 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1578 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1579 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1580 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1581 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1582 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1583 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1584 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1585 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1586 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1587 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1588 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1589 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1590 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1591 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1592 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1593 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1594 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1595 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1596 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1597 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1598 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1599 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1600 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1601 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1602 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1603 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1604 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1605 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1606 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1607 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1608 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1609 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1610 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1611 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1612 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1613 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1614 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1615 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1616 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1617 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1618 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1619 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1620 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1621 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1622 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1623 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1624 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1625 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1626 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1627 case GL_SUBPIXEL_BITS: *params = 4; break;
1628 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1629 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1630 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1631 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1632 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1633 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1634 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1635 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1636 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
1637 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001638 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1639 params[0] = mNumCompressedTextureFormats;
1640 break;
1641 case GL_MAX_SAMPLES_ANGLE:
1642 {
1643 GLsizei maxSamples = getMaxSupportedSamples();
1644 if (maxSamples != 0)
1645 {
1646 *params = maxSamples;
1647 }
1648 else
1649 {
1650 return false;
1651 }
1652
1653 break;
1654 }
1655 case GL_SAMPLE_BUFFERS:
1656 case GL_SAMPLES:
1657 {
1658 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1659 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1660 {
1661 switch (pname)
1662 {
1663 case GL_SAMPLE_BUFFERS:
1664 if (framebuffer->getSamples() != 0)
1665 {
1666 *params = 1;
1667 }
1668 else
1669 {
1670 *params = 0;
1671 }
1672 break;
1673 case GL_SAMPLES:
1674 *params = framebuffer->getSamples();
1675 break;
1676 }
1677 }
1678 else
1679 {
1680 *params = 0;
1681 }
1682 }
1683 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001684 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1685 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1686 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001687 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001688 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001689 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001690 {
1691 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1692 *params = format;
1693 else
1694 *params = type;
1695 }
1696 }
1697 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001698 case GL_MAX_VIEWPORT_DIMS:
1699 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001700 params[0] = mMaxViewportDimension;
1701 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001702 }
1703 break;
1704 case GL_COMPRESSED_TEXTURE_FORMATS:
1705 {
1706 if (supportsDXT1Textures())
1707 {
1708 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1709 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1710 }
1711 if (supportsDXT3Textures())
1712 {
1713 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1714 }
1715 if (supportsDXT5Textures())
1716 {
1717 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1718 }
1719 }
1720 break;
1721 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001722 params[0] = mState.viewport.x;
1723 params[1] = mState.viewport.y;
1724 params[2] = mState.viewport.width;
1725 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 break;
1727 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001728 params[0] = mState.scissor.x;
1729 params[1] = mState.scissor.y;
1730 params[2] = mState.scissor.width;
1731 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001732 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001733 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1734 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735 case GL_RED_BITS:
1736 case GL_GREEN_BITS:
1737 case GL_BLUE_BITS:
1738 case GL_ALPHA_BITS:
1739 {
1740 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001741 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742
1743 if (colorbuffer)
1744 {
1745 switch (pname)
1746 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001747 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1748 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1749 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1750 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751 }
1752 }
1753 else
1754 {
1755 *params = 0;
1756 }
1757 }
1758 break;
1759 case GL_DEPTH_BITS:
1760 {
1761 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1762 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1763
1764 if (depthbuffer)
1765 {
1766 *params = depthbuffer->getDepthSize();
1767 }
1768 else
1769 {
1770 *params = 0;
1771 }
1772 }
1773 break;
1774 case GL_STENCIL_BITS:
1775 {
1776 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1777 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1778
1779 if (stencilbuffer)
1780 {
1781 *params = stencilbuffer->getStencilSize();
1782 }
1783 else
1784 {
1785 *params = 0;
1786 }
1787 }
1788 break;
1789 case GL_TEXTURE_BINDING_2D:
1790 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001791 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001793 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 return false;
1795 }
1796
1797 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1798 }
1799 break;
1800 case GL_TEXTURE_BINDING_CUBE_MAP:
1801 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001802 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001804 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 return false;
1806 }
1807
1808 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1809 }
1810 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001811 case GL_TEXTURE_BINDING_3D:
1812 {
1813 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1814 {
1815 gl::error(GL_INVALID_OPERATION);
1816 return false;
1817 }
1818
1819 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1820 }
1821 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001822 case GL_TEXTURE_BINDING_2D_ARRAY:
1823 {
1824 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1825 {
1826 gl::error(GL_INVALID_OPERATION);
1827 return false;
1828 }
1829
1830 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1831 }
1832 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1834 *params = mResetStrategy;
1835 break;
1836 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1837 *params = 1;
1838 break;
1839 case GL_PROGRAM_BINARY_FORMATS_OES:
1840 *params = GL_PROGRAM_BINARY_ANGLE;
1841 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001842 case GL_UNIFORM_BUFFER_BINDING:
1843 *params = mState.genericUniformBuffer.id();
1844 break;
1845 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1846 *params = mState.genericTransformFeedbackBuffer.id();
1847 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001848 case GL_COPY_READ_BUFFER_BINDING:
1849 *params = mState.copyReadBuffer.id();
1850 break;
1851 case GL_COPY_WRITE_BUFFER_BINDING:
1852 *params = mState.copyWriteBuffer.id();
1853 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001854 case GL_PIXEL_PACK_BUFFER_BINDING:
1855 *params = mState.pixelPackBuffer.id();
1856 break;
1857 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1858 *params = mState.pixelUnpackBuffer.id();
1859 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 default:
1861 return false;
1862 }
1863
1864 return true;
1865}
1866
Jamie Madill0fda9862013-07-19 16:36:55 -04001867bool Context::getInteger64v(GLenum pname, GLint64 *params)
1868{
1869 switch (pname)
1870 {
1871 case GL_MAX_ELEMENT_INDEX:
1872 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1873 break;
1874 case GL_MAX_UNIFORM_BLOCK_SIZE:
1875 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1876 break;
1877 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1878 {
1879 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1880 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1881 *params = uniformBufferComponents + defaultBufferComponents;
1882 }
1883 break;
1884 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1885 {
1886 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1887 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1888 *params = uniformBufferComponents + defaultBufferComponents;
1889 }
1890 break;
1891 case GL_MAX_SERVER_WAIT_TIMEOUT:
1892 // Can return an arbitrary value (nanoseconds) as we do not perform any blocking, in this case 100 seconds.
1893 *params = 100ll * 1000ll * 1000ll;
1894 break;
1895 default:
1896 return false;
1897 }
1898
1899 return true;
1900}
1901
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1903{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001904 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1905 {
1906 *type = GL_INT;
1907 *numParams = 1;
1908 return true;
1909 }
1910
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001911 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1912 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1913 // to the fact that it is stored internally as a float, and so would require conversion
1914 // if returned from Context::getIntegerv. Since this conversion is already implemented
1915 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1916 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1917 // application.
1918 switch (pname)
1919 {
1920 case GL_COMPRESSED_TEXTURE_FORMATS:
1921 {
1922 *type = GL_INT;
1923 *numParams = mNumCompressedTextureFormats;
1924 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001925 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001926 case GL_SHADER_BINARY_FORMATS:
1927 {
1928 *type = GL_INT;
1929 *numParams = 0;
1930 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001931 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932 case GL_MAX_VERTEX_ATTRIBS:
1933 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1934 case GL_MAX_VARYING_VECTORS:
1935 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1936 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1937 case GL_MAX_TEXTURE_IMAGE_UNITS:
1938 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1939 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001940 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001941 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001942 case GL_NUM_SHADER_BINARY_FORMATS:
1943 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1944 case GL_ARRAY_BUFFER_BINDING:
1945 case GL_FRAMEBUFFER_BINDING:
1946 case GL_RENDERBUFFER_BINDING:
1947 case GL_CURRENT_PROGRAM:
1948 case GL_PACK_ALIGNMENT:
1949 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1950 case GL_UNPACK_ALIGNMENT:
1951 case GL_GENERATE_MIPMAP_HINT:
1952 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1953 case GL_RED_BITS:
1954 case GL_GREEN_BITS:
1955 case GL_BLUE_BITS:
1956 case GL_ALPHA_BITS:
1957 case GL_DEPTH_BITS:
1958 case GL_STENCIL_BITS:
1959 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1960 case GL_CULL_FACE_MODE:
1961 case GL_FRONT_FACE:
1962 case GL_ACTIVE_TEXTURE:
1963 case GL_STENCIL_FUNC:
1964 case GL_STENCIL_VALUE_MASK:
1965 case GL_STENCIL_REF:
1966 case GL_STENCIL_FAIL:
1967 case GL_STENCIL_PASS_DEPTH_FAIL:
1968 case GL_STENCIL_PASS_DEPTH_PASS:
1969 case GL_STENCIL_BACK_FUNC:
1970 case GL_STENCIL_BACK_VALUE_MASK:
1971 case GL_STENCIL_BACK_REF:
1972 case GL_STENCIL_BACK_FAIL:
1973 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1974 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1975 case GL_DEPTH_FUNC:
1976 case GL_BLEND_SRC_RGB:
1977 case GL_BLEND_SRC_ALPHA:
1978 case GL_BLEND_DST_RGB:
1979 case GL_BLEND_DST_ALPHA:
1980 case GL_BLEND_EQUATION_RGB:
1981 case GL_BLEND_EQUATION_ALPHA:
1982 case GL_STENCIL_WRITEMASK:
1983 case GL_STENCIL_BACK_WRITEMASK:
1984 case GL_STENCIL_CLEAR_VALUE:
1985 case GL_SUBPIXEL_BITS:
1986 case GL_MAX_TEXTURE_SIZE:
1987 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1988 case GL_SAMPLE_BUFFERS:
1989 case GL_SAMPLES:
1990 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1991 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1992 case GL_TEXTURE_BINDING_2D:
1993 case GL_TEXTURE_BINDING_CUBE_MAP:
1994 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1995 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1996 case GL_PROGRAM_BINARY_FORMATS_OES:
1997 {
1998 *type = GL_INT;
1999 *numParams = 1;
2000 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002001 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 case GL_MAX_SAMPLES_ANGLE:
2003 {
2004 if (getMaxSupportedSamples() != 0)
2005 {
2006 *type = GL_INT;
2007 *numParams = 1;
2008 }
2009 else
2010 {
2011 return false;
2012 }
2013 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002014 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 case GL_MAX_VIEWPORT_DIMS:
2016 {
2017 *type = GL_INT;
2018 *numParams = 2;
2019 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002020 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 case GL_VIEWPORT:
2022 case GL_SCISSOR_BOX:
2023 {
2024 *type = GL_INT;
2025 *numParams = 4;
2026 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002027 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 case GL_SHADER_COMPILER:
2029 case GL_SAMPLE_COVERAGE_INVERT:
2030 case GL_DEPTH_WRITEMASK:
2031 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2032 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2033 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2034 case GL_SAMPLE_COVERAGE:
2035 case GL_SCISSOR_TEST:
2036 case GL_STENCIL_TEST:
2037 case GL_DEPTH_TEST:
2038 case GL_BLEND:
2039 case GL_DITHER:
2040 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2041 {
2042 *type = GL_BOOL;
2043 *numParams = 1;
2044 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002045 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046 case GL_COLOR_WRITEMASK:
2047 {
2048 *type = GL_BOOL;
2049 *numParams = 4;
2050 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002051 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002052 case GL_POLYGON_OFFSET_FACTOR:
2053 case GL_POLYGON_OFFSET_UNITS:
2054 case GL_SAMPLE_COVERAGE_VALUE:
2055 case GL_DEPTH_CLEAR_VALUE:
2056 case GL_LINE_WIDTH:
2057 {
2058 *type = GL_FLOAT;
2059 *numParams = 1;
2060 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002061 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 case GL_ALIASED_LINE_WIDTH_RANGE:
2063 case GL_ALIASED_POINT_SIZE_RANGE:
2064 case GL_DEPTH_RANGE:
2065 {
2066 *type = GL_FLOAT;
2067 *numParams = 2;
2068 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002069 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070 case GL_COLOR_CLEAR_VALUE:
2071 case GL_BLEND_COLOR:
2072 {
2073 *type = GL_FLOAT;
2074 *numParams = 4;
2075 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002076 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002077 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2078 if (!supportsTextureFilterAnisotropy())
2079 {
2080 return false;
2081 }
2082 *type = GL_FLOAT;
2083 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002084 return true;
2085 }
2086
2087 if (mClientVersion < 3)
2088 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 return false;
2090 }
2091
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002092 // Check for ES3.0+ parameter names
2093 switch (pname)
2094 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002095 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2096 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002097 case GL_UNIFORM_BUFFER_BINDING:
2098 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002099 case GL_COPY_READ_BUFFER_BINDING:
2100 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002101 case GL_PIXEL_PACK_BUFFER_BINDING:
2102 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002103 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002104 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002105 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002106 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002107 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2108 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2109 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002110 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002111 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2112 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002113 {
2114 *type = GL_INT;
2115 *numParams = 1;
2116 }
2117 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002118
2119 case GL_MAX_ELEMENT_INDEX:
2120 case GL_MAX_UNIFORM_BLOCK_SIZE:
2121 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2122 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2123 case GL_MAX_SERVER_WAIT_TIMEOUT:
2124 {
2125 *type = GL_INT_64_ANGLEX;
2126 *numParams = 1;
2127 }
2128 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002129 }
2130
2131 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132}
2133
2134// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002135// scissor rectangle to the renderer
2136bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137{
2138 Framebuffer *framebufferObject = getDrawFramebuffer();
2139
2140 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002142 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 }
2144
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002145 mRenderer->applyRenderTarget(framebufferObject);
2146
daniel@transgaming.com12985182012-12-20 20:56:31 +00002147 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002148 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002150 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151 }
2152
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002153 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002154
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 return true;
2156}
2157
2158// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2159void Context::applyState(GLenum drawMode)
2160{
Nicolas Capensfd396552013-06-18 21:41:30 -04002161 Framebuffer *framebufferObject = getDrawFramebuffer();
2162 int samples = framebufferObject->getSamples();
2163
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002164 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002165 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002166 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002167
2168 unsigned int mask = 0;
2169 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002170 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002171 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002172 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002173
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002174 float threshold = 0.5f;
2175
Nicolas Capensfd396552013-06-18 21:41:30 -04002176 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002177 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002178 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002179
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002180 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002182 threshold += 1.0f;
2183 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002184 }
2185 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002186 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002187
2188 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002189 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002190 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002191 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002193 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002195 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002197 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2198
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002199 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002200 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201}
2202
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203// Applies the shaders and shader constants to the Direct3D 9 device
2204void Context::applyShaders()
2205{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002206 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207
daniel@transgaming.come4991412012-12-20 20:55:34 +00002208 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002209
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002210 programBinary->applyUniforms();
2211}
2212
2213// Applies the textures and sampler states to the Direct3D 9 device
2214void Context::applyTextures()
2215{
2216 applyTextures(SAMPLER_PIXEL);
2217
2218 if (mSupportsVertexTexture)
2219 {
2220 applyTextures(SAMPLER_VERTEX);
2221 }
2222}
2223
2224// For each Direct3D 9 sampler of either the pixel or vertex stage,
2225// looks up the corresponding OpenGL texture image unit and texture type,
2226// and sets the texture and its addressing/filtering state (or NULL when inactive).
2227void Context::applyTextures(SamplerType type)
2228{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002229 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002231 // Range of Direct3D samplers of given sampler type
2232 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002233 int samplerRange = programBinary->getUsedSamplerRange(type);
2234
2235 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2236 {
2237 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002238
2239 if (textureUnit != -1)
2240 {
2241 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002242 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002244 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002245 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002246 SamplerState samplerState;
2247 texture->getSamplerState(&samplerState);
2248 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002250 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002251
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002252 texture->resetDirty();
2253 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002254 else
2255 {
2256 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2257 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002258 }
2259 else
2260 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002261 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 }
2263 }
2264
2265 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2266 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002267 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002268 }
2269}
2270
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002271bool Context::applyUniformBuffers()
2272{
2273 Program *programObject = getProgram(mState.currentProgram);
2274 ProgramBinary *programBinary = programObject->getProgramBinary();
2275
2276 std::vector<gl::Buffer*> boundBuffers;
2277
2278 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2279 {
2280 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2281 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2282 if (boundBuffer.id() == 0)
2283 {
2284 // undefined behaviour
2285 return false;
2286 }
2287 else
2288 {
2289 gl::Buffer *uniformBuffer = boundBuffer.get();
2290 ASSERT(uniformBuffer);
2291 boundBuffers.push_back(uniformBuffer);
2292 }
2293 }
2294
2295 return programBinary->applyUniformBuffers(boundBuffers);
2296}
2297
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002298void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2299 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2300{
2301 Framebuffer *framebuffer = getReadFramebuffer();
2302
2303 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2304 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002305 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002306 }
2307
2308 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2309 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002310 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002311 }
2312
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002313 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2314 : GetSizedInternalFormat(format, type, mClientVersion);
2315
2316 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002317 // sized query sanity check
2318 if (bufSize)
2319 {
2320 int requiredSize = outputPitch * height;
2321 if (requiredSize > *bufSize)
2322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002323 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002324 }
2325 }
2326
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002327 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002328}
2329
2330void Context::clear(GLbitfield mask)
2331{
2332 Framebuffer *framebufferObject = getDrawFramebuffer();
2333
2334 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2335 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002336 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 }
2338
2339 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002340 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002341
2342 if (mask & GL_COLOR_BUFFER_BIT)
2343 {
2344 mask &= ~GL_COLOR_BUFFER_BIT;
2345
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002346 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002347 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002348 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349 }
2350 }
2351
2352 if (mask & GL_DEPTH_BUFFER_BIT)
2353 {
2354 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002355 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002357 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002358 }
2359 }
2360
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361 if (mask & GL_STENCIL_BUFFER_BIT)
2362 {
2363 mask &= ~GL_STENCIL_BUFFER_BIT;
2364 if (framebufferObject->getStencilbufferType() != GL_NONE)
2365 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002366 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367 if (!depthStencil)
2368 {
2369 ERR("Depth stencil pointer unexpectedly null.");
2370 return;
2371 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002373 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002375 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002376 }
2377 }
2378 }
2379
2380 if (mask != 0)
2381 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002382 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 }
2384
daniel@transgaming.com12985182012-12-20 20:56:31 +00002385 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 {
2387 return;
2388 }
2389
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002390 ClearParameters clearParams;
2391 clearParams.mask = finalMask;
2392 clearParams.colorClearValue = mState.colorClearValue;
2393 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2394 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2395 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2396 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2397 clearParams.depthClearValue = mState.depthClearValue;
2398 clearParams.stencilClearValue = mState.stencilClearValue;
2399 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002400
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002401 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402}
2403
2404void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2405{
2406 if (!mState.currentProgram)
2407 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002408 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 }
2410
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002411 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412 {
2413 return;
2414 }
2415
daniel@transgaming.com12985182012-12-20 20:56:31 +00002416 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002417 {
2418 return;
2419 }
2420
2421 applyState(mode);
2422
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002423 ProgramBinary *programBinary = getCurrentProgramBinary();
2424
Jamie Madill57a89722013-07-02 11:57:03 -04002425 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002426 if (err != GL_NO_ERROR)
2427 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002428 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002429 }
2430
2431 applyShaders();
2432 applyTextures();
2433
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002434 if (!applyUniformBuffers())
2435 {
2436 return;
2437 }
2438
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002439 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002440 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002441 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442 }
2443
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002444 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002445 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002446 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002447 }
2448}
2449
2450void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2451{
2452 if (!mState.currentProgram)
2453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002454 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455 }
2456
Jamie Madill57a89722013-07-02 11:57:03 -04002457 VertexArray *vao = getCurrentVertexArray();
2458 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002460 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002462
2463 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464 {
2465 return;
2466 }
2467
daniel@transgaming.com12985182012-12-20 20:56:31 +00002468 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469 {
2470 return;
2471 }
2472
2473 applyState(mode);
2474
daniel@transgaming.com31240482012-11-28 21:06:41 +00002475 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002476 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477 if (err != GL_NO_ERROR)
2478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002479 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002480 }
2481
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002482 ProgramBinary *programBinary = getCurrentProgramBinary();
2483
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002485 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486 if (err != GL_NO_ERROR)
2487 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002488 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 }
2490
2491 applyShaders();
2492 applyTextures();
2493
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002494 if (!applyUniformBuffers())
2495 {
2496 return;
2497 }
2498
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002499 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002501 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002502 }
2503
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002504 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505 {
Jamie Madill57a89722013-07-02 11:57:03 -04002506 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507 }
2508}
2509
2510// Implements glFlush when block is false, glFinish when block is true
2511void Context::sync(bool block)
2512{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002513 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002514}
2515
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516void Context::recordInvalidEnum()
2517{
2518 mInvalidEnum = true;
2519}
2520
2521void Context::recordInvalidValue()
2522{
2523 mInvalidValue = true;
2524}
2525
2526void Context::recordInvalidOperation()
2527{
2528 mInvalidOperation = true;
2529}
2530
2531void Context::recordOutOfMemory()
2532{
2533 mOutOfMemory = true;
2534}
2535
2536void Context::recordInvalidFramebufferOperation()
2537{
2538 mInvalidFramebufferOperation = true;
2539}
2540
2541// Get one of the recorded errors and clear its flag, if any.
2542// [OpenGL ES 2.0.24] section 2.5 page 13.
2543GLenum Context::getError()
2544{
2545 if (mInvalidEnum)
2546 {
2547 mInvalidEnum = false;
2548
2549 return GL_INVALID_ENUM;
2550 }
2551
2552 if (mInvalidValue)
2553 {
2554 mInvalidValue = false;
2555
2556 return GL_INVALID_VALUE;
2557 }
2558
2559 if (mInvalidOperation)
2560 {
2561 mInvalidOperation = false;
2562
2563 return GL_INVALID_OPERATION;
2564 }
2565
2566 if (mOutOfMemory)
2567 {
2568 mOutOfMemory = false;
2569
2570 return GL_OUT_OF_MEMORY;
2571 }
2572
2573 if (mInvalidFramebufferOperation)
2574 {
2575 mInvalidFramebufferOperation = false;
2576
2577 return GL_INVALID_FRAMEBUFFER_OPERATION;
2578 }
2579
2580 return GL_NO_ERROR;
2581}
2582
2583GLenum Context::getResetStatus()
2584{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002585 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002587 // mResetStatus will be set by the markContextLost callback
2588 // in the case a notification is sent
2589 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 }
2591
2592 GLenum status = mResetStatus;
2593
2594 if (mResetStatus != GL_NO_ERROR)
2595 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002596 ASSERT(mContextLost);
2597
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002598 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599 {
2600 mResetStatus = GL_NO_ERROR;
2601 }
2602 }
2603
2604 return status;
2605}
2606
2607bool Context::isResetNotificationEnabled()
2608{
2609 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2610}
2611
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002612int Context::getClientVersion() const
2613{
2614 return mClientVersion;
2615}
2616
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002617int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002619 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002620}
2621
2622float Context::getMaximumPointSize() const
2623{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002624 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625}
2626
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627unsigned int Context::getMaximumCombinedTextureImageUnits() const
2628{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002629 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002630}
2631
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002632unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2633{
2634 return mRenderer->getMaxVertexShaderUniformBuffers() +
2635 mRenderer->getMaxFragmentShaderUniformBuffers();
2636}
2637
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002638int Context::getMaxSupportedSamples() const
2639{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002640 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002641}
2642
Geoff Lang0e120e32013-05-29 10:23:55 -04002643GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2644{
2645 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2646}
2647
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002648GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2649{
2650 return mRenderer->getNumSampleCounts(internalFormat);
2651}
2652
2653void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2654{
2655 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2656}
2657
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002658unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2659{
2660 return mRenderer->getMaxTransformFeedbackBuffers();
2661}
2662
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002663GLintptr Context::getUniformBufferOffsetAlignment() const
2664{
2665 // setting a large alignment forces uniform buffers to bind with zero offset
2666 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2667}
2668
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002669unsigned int Context::getMaximumRenderTargets() const
2670{
2671 return mRenderer->getMaxRenderTargets();
2672}
2673
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674bool Context::supportsEventQueries() const
2675{
2676 return mSupportsEventQueries;
2677}
2678
2679bool Context::supportsOcclusionQueries() const
2680{
2681 return mSupportsOcclusionQueries;
2682}
2683
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002684bool Context::supportsBGRATextures() const
2685{
2686 return mSupportsBGRATextures;
2687}
2688
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002689bool Context::supportsDXT1Textures() const
2690{
2691 return mSupportsDXT1Textures;
2692}
2693
2694bool Context::supportsDXT3Textures() const
2695{
2696 return mSupportsDXT3Textures;
2697}
2698
2699bool Context::supportsDXT5Textures() const
2700{
2701 return mSupportsDXT5Textures;
2702}
2703
2704bool Context::supportsFloat32Textures() const
2705{
2706 return mSupportsFloat32Textures;
2707}
2708
2709bool Context::supportsFloat32LinearFilter() const
2710{
2711 return mSupportsFloat32LinearFilter;
2712}
2713
2714bool Context::supportsFloat32RenderableTextures() const
2715{
2716 return mSupportsFloat32RenderableTextures;
2717}
2718
2719bool Context::supportsFloat16Textures() const
2720{
2721 return mSupportsFloat16Textures;
2722}
2723
2724bool Context::supportsFloat16LinearFilter() const
2725{
2726 return mSupportsFloat16LinearFilter;
2727}
2728
2729bool Context::supportsFloat16RenderableTextures() const
2730{
2731 return mSupportsFloat16RenderableTextures;
2732}
2733
2734int Context::getMaximumRenderbufferDimension() const
2735{
2736 return mMaxRenderbufferDimension;
2737}
2738
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002739int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002740{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002741 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742}
2743
2744int Context::getMaximumCubeTextureDimension() const
2745{
2746 return mMaxCubeTextureDimension;
2747}
2748
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002749int Context::getMaximum3DTextureDimension() const
2750{
2751 return mMax3DTextureDimension;
2752}
2753
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002754int Context::getMaximum2DArrayTextureLayers() const
2755{
2756 return mMax2DArrayTextureLayers;
2757}
2758
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759int Context::getMaximumTextureLevel() const
2760{
2761 return mMaxTextureLevel;
2762}
2763
2764bool Context::supportsLuminanceTextures() const
2765{
2766 return mSupportsLuminanceTextures;
2767}
2768
2769bool Context::supportsLuminanceAlphaTextures() const
2770{
2771 return mSupportsLuminanceAlphaTextures;
2772}
2773
2774bool Context::supportsDepthTextures() const
2775{
2776 return mSupportsDepthTextures;
2777}
2778
2779bool Context::supports32bitIndices() const
2780{
2781 return mSupports32bitIndices;
2782}
2783
2784bool Context::supportsNonPower2Texture() const
2785{
2786 return mSupportsNonPower2Texture;
2787}
2788
2789bool Context::supportsInstancing() const
2790{
2791 return mSupportsInstancing;
2792}
2793
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002794bool Context::supportsTextureFilterAnisotropy() const
2795{
2796 return mSupportsTextureFilterAnisotropy;
2797}
2798
2799float Context::getTextureMaxAnisotropy() const
2800{
2801 return mMaxTextureAnisotropy;
2802}
2803
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002804bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002805{
2806 Framebuffer *framebuffer = getReadFramebuffer();
2807 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002809 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002810 }
2811
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002812 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002813 if (!renderbuffer)
2814 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002815 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002816 }
2817
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002818 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002819 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2820 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002821
2822 return true;
2823}
2824
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825void Context::detachBuffer(GLuint buffer)
2826{
2827 // [OpenGL ES 2.0.24] section 2.9 page 22:
2828 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2829 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2830
2831 if (mState.arrayBuffer.id() == buffer)
2832 {
2833 mState.arrayBuffer.set(NULL);
2834 }
2835
Jamie Madill57a89722013-07-02 11:57:03 -04002836 // mark as freed among the vertex array objects
2837 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 {
Jamie Madill57a89722013-07-02 11:57:03 -04002839 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002840 }
2841}
2842
2843void Context::detachTexture(GLuint texture)
2844{
2845 // [OpenGL ES 2.0.24] section 3.8 page 84:
2846 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2847 // rebound to texture object zero
2848
2849 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2850 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002851 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852 {
2853 if (mState.samplerTexture[type][sampler].id() == texture)
2854 {
2855 mState.samplerTexture[type][sampler].set(NULL);
2856 }
2857 }
2858 }
2859
2860 // [OpenGL ES 2.0.24] section 4.4 page 112:
2861 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2862 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2863 // image was attached in the currently bound framebuffer.
2864
2865 Framebuffer *readFramebuffer = getReadFramebuffer();
2866 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2867
2868 if (readFramebuffer)
2869 {
2870 readFramebuffer->detachTexture(texture);
2871 }
2872
2873 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2874 {
2875 drawFramebuffer->detachTexture(texture);
2876 }
2877}
2878
2879void Context::detachFramebuffer(GLuint framebuffer)
2880{
2881 // [OpenGL ES 2.0.24] section 4.4 page 107:
2882 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2883 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2884
2885 if (mState.readFramebuffer == framebuffer)
2886 {
2887 bindReadFramebuffer(0);
2888 }
2889
2890 if (mState.drawFramebuffer == framebuffer)
2891 {
2892 bindDrawFramebuffer(0);
2893 }
2894}
2895
2896void Context::detachRenderbuffer(GLuint renderbuffer)
2897{
2898 // [OpenGL ES 2.0.24] section 4.4 page 109:
2899 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2900 // had been executed with the target RENDERBUFFER and name of zero.
2901
2902 if (mState.renderbuffer.id() == renderbuffer)
2903 {
2904 bindRenderbuffer(0);
2905 }
2906
2907 // [OpenGL ES 2.0.24] section 4.4 page 111:
2908 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2909 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2910 // point to which this image was attached in the currently bound framebuffer.
2911
2912 Framebuffer *readFramebuffer = getReadFramebuffer();
2913 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2914
2915 if (readFramebuffer)
2916 {
2917 readFramebuffer->detachRenderbuffer(renderbuffer);
2918 }
2919
2920 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2921 {
2922 drawFramebuffer->detachRenderbuffer(renderbuffer);
2923 }
2924}
2925
Jamie Madill57a89722013-07-02 11:57:03 -04002926void Context::detachVertexArray(GLuint vertexArray)
2927{
2928 // [OpenGL ES 3.0.2] section 2.10 page 43:
2929 // If a vertex array object that is currently bound is deleted, the binding
2930 // for that object reverts to zero and the default vertex array becomes current.
2931 if (mState.vertexArray == vertexArray)
2932 {
2933 bindVertexArray(0);
2934 }
2935}
2936
Jamie Madilldc356042013-07-19 16:36:57 -04002937void Context::detachSampler(GLuint sampler)
2938{
2939 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
2940 // If a sampler object that is currently bound to one or more texture units is
2941 // deleted, it is as though BindSampler is called once for each texture unit to
2942 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
2943 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
2944 {
2945 if (mState.samplers[textureUnit] == sampler)
2946 {
2947 mState.samplers[textureUnit] = 0;
2948 }
2949 }
2950}
2951
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952Texture *Context::getIncompleteTexture(TextureType type)
2953{
2954 Texture *t = mIncompleteTextures[type].get();
2955
2956 if (t == NULL)
2957 {
2958 static const GLubyte color[] = { 0, 0, 0, 255 };
2959
2960 switch (type)
2961 {
2962 default:
2963 UNREACHABLE();
2964 // default falls through to TEXTURE_2D
2965
2966 case TEXTURE_2D:
2967 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002968 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002969 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002970 t = incomplete2d;
2971 }
2972 break;
2973
2974 case TEXTURE_CUBE:
2975 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002976 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002977
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002978 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2979 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2980 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2981 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2982 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2983 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002984
2985 t = incompleteCube;
2986 }
2987 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002988
2989 case TEXTURE_3D:
2990 {
2991 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2992 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2993
2994 t = incomplete3d;
2995 }
2996 break;
2997
2998 case TEXTURE_2D_ARRAY:
2999 {
3000 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3001 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3002
3003 t = incomplete2darray;
3004 }
3005 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003006 }
3007
3008 mIncompleteTextures[type].set(t);
3009 }
3010
3011 return t;
3012}
3013
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003014bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003015{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003016 if (drawMode == GL_POINTS)
3017 {
3018 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3019 // which affects varying interpolation. Since the value of gl_PointSize is
3020 // undefined when not written, just skip drawing to avoid unexpected results.
3021 if (!getCurrentProgramBinary()->usesPointSize())
3022 {
3023 // This is stictly speaking not an error, but developers should be
3024 // notified of risking undefined behavior.
3025 ERR("Point rendering without writing to gl_PointSize.");
3026
3027 return true;
3028 }
3029 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003030 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003031 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003032 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003033 {
3034 return true;
3035 }
3036 }
3037
3038 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039}
3040
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003041void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003042{
3043 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003044 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003045}
3046
3047void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3048{
3049 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003050 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003051}
3052
3053void Context::setVertexAttribi(GLuint index, const GLint values[4])
3054{
3055 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003056 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003057}
3058
3059void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3060{
Jamie Madill57a89722013-07-02 11:57:03 -04003061 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062}
3063
3064// keep list sorted in following order
3065// OES extensions
3066// EXT extensions
3067// Vendor extensions
3068void Context::initExtensionString()
3069{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003070 // Do not report extension in GLES 3 contexts for now
3071 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003072 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003073 // OES extensions
3074 if (supports32bitIndices())
3075 {
3076 mExtensionStringList.push_back("GL_OES_element_index_uint");
3077 }
3078
3079 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3080 mExtensionStringList.push_back("GL_OES_get_program_binary");
3081 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3082 if (mRenderer->getDerivativeInstructionSupport())
3083 {
3084 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3085 }
3086
3087 if (supportsFloat16Textures())
3088 {
3089 mExtensionStringList.push_back("GL_OES_texture_half_float");
3090 }
3091 if (supportsFloat16LinearFilter())
3092 {
3093 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3094 }
3095 if (supportsFloat32Textures())
3096 {
3097 mExtensionStringList.push_back("GL_OES_texture_float");
3098 }
3099 if (supportsFloat32LinearFilter())
3100 {
3101 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3102 }
3103
3104 if (supportsNonPower2Texture())
3105 {
3106 mExtensionStringList.push_back("GL_OES_texture_npot");
3107 }
3108
3109 // Multi-vendor (EXT) extensions
3110 if (supportsOcclusionQueries())
3111 {
3112 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3113 }
3114
3115 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3116 mExtensionStringList.push_back("GL_EXT_robustness");
3117
3118 if (supportsDXT1Textures())
3119 {
3120 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3121 }
3122
3123 if (supportsTextureFilterAnisotropy())
3124 {
3125 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3126 }
3127
3128 if (supportsBGRATextures())
3129 {
3130 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3131 }
3132
3133 if (mRenderer->getMaxRenderTargets() > 1)
3134 {
3135 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3136 }
3137
3138 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003139 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003140
3141 // ANGLE-specific extensions
3142 if (supportsDepthTextures())
3143 {
3144 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3145 }
3146
3147 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3148 if (getMaxSupportedSamples() != 0)
3149 {
3150 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3151 }
3152
3153 if (supportsInstancing())
3154 {
3155 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3156 }
3157
3158 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3159
3160 if (supportsDXT3Textures())
3161 {
3162 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3163 }
3164 if (supportsDXT5Textures())
3165 {
3166 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3167 }
3168
3169 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3170 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3171
3172 // Other vendor-specific extensions
3173 if (supportsEventQueries())
3174 {
3175 mExtensionStringList.push_back("GL_NV_fence");
3176 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003177 }
3178
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003179 // Join the extension strings to one long string for use with GetString
3180 std::stringstream strstr;
3181 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003182 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003183 strstr << mExtensionStringList[extensionIndex];
3184 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003185 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003187 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003188}
3189
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003190const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003192 return mCombinedExtensionsString;
3193}
3194
3195const char *Context::getExtensionString(const GLuint index) const
3196{
3197 ASSERT(index < mExtensionStringList.size());
3198 return mExtensionStringList[index].c_str();
3199}
3200
3201unsigned int Context::getNumExtensions() const
3202{
3203 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204}
3205
3206void Context::initRendererString()
3207{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003208 std::ostringstream rendererString;
3209 rendererString << "ANGLE (";
3210 rendererString << mRenderer->getRendererDescription();
3211 rendererString << ")";
3212
3213 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003214}
3215
3216const char *Context::getRendererString() const
3217{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003218 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003219}
3220
Geoff Lang758d5b22013-06-11 11:42:50 -04003221bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3222 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3223 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3224 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003225{
3226 Framebuffer *readFramebuffer = getReadFramebuffer();
3227 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003228 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3229 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3230 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003231 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003232 }
3233
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003234 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003235 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003236 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003237 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003238 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003239 }
3240
3241 int readBufferWidth = readColorBuffer->getWidth();
3242 int readBufferHeight = readColorBuffer->getHeight();
3243 int drawBufferWidth = drawColorBuffer->getWidth();
3244 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003245
Geoff Lang758d5b22013-06-11 11:42:50 -04003246 gl::Rectangle sourceRect;
3247 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003248
3249 if (srcX0 < srcX1)
3250 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003251 sourceRect.x = srcX0;
3252 destRect.x = dstX0;
3253 sourceRect.width = srcX1 - srcX0;
3254 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003255 }
3256 else
3257 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003258 sourceRect.x = srcX1;
3259 destRect.x = dstX1;
3260 sourceRect.width = srcX0 - srcX1;
3261 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003262 }
3263
3264 if (srcY0 < srcY1)
3265 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003266 sourceRect.height = srcY1 - srcY0;
3267 destRect.height = dstY1 - dstY0;
3268 sourceRect.y = srcY0;
3269 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003270 }
3271 else
3272 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003273 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003274 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003275 sourceRect.y = srcY1;
3276 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003277 }
3278
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003279 Rectangle sourceScissoredRect = sourceRect;
3280 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003281
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003282 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003283 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003284 // Only write to parts of the destination framebuffer which pass the scissor test.
3285 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003286 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003287 int xDiff = mState.scissor.x - destRect.x;
3288 destScissoredRect.x = mState.scissor.x;
3289 destScissoredRect.width -= xDiff;
3290 sourceScissoredRect.x += xDiff;
3291 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003292 }
3293
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003294 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003295 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003296 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3297 destScissoredRect.width -= xDiff;
3298 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003299 }
3300
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003301 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003302 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003303 int yDiff = mState.scissor.y - destRect.y;
3304 destScissoredRect.y = mState.scissor.y;
3305 destScissoredRect.height -= yDiff;
3306 sourceScissoredRect.y += yDiff;
3307 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003308 }
3309
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003310 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003311 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003312 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3313 destScissoredRect.height -= yDiff;
3314 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003315 }
3316 }
3317
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003318 Rectangle sourceTrimmedRect = sourceScissoredRect;
3319 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003320
3321 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3322 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003323 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003324 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003325 int xDiff = 0 - sourceTrimmedRect.x;
3326 sourceTrimmedRect.x = 0;
3327 sourceTrimmedRect.width -= xDiff;
3328 destTrimmedRect.x += xDiff;
3329 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003330 }
3331
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003332 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003333 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003334 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3335 sourceTrimmedRect.width -= xDiff;
3336 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003337 }
3338
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003339 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003340 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003341 int yDiff = 0 - sourceTrimmedRect.y;
3342 sourceTrimmedRect.y = 0;
3343 sourceTrimmedRect.height -= yDiff;
3344 destTrimmedRect.y += yDiff;
3345 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003346 }
3347
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003348 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003349 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003350 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3351 sourceTrimmedRect.height -= yDiff;
3352 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003353 }
3354
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003355 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003356 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003357 int xDiff = 0 - destTrimmedRect.x;
3358 destTrimmedRect.x = 0;
3359 destTrimmedRect.width -= xDiff;
3360 sourceTrimmedRect.x += xDiff;
3361 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003362 }
3363
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003364 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003365 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003366 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3367 destTrimmedRect.width -= xDiff;
3368 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003369 }
3370
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003371 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003372 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003373 int yDiff = 0 - destTrimmedRect.y;
3374 destTrimmedRect.y = 0;
3375 destTrimmedRect.height -= yDiff;
3376 sourceTrimmedRect.y += yDiff;
3377 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003378 }
3379
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003380 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003381 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003382 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3383 destTrimmedRect.height -= yDiff;
3384 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003385 }
3386
Geoff Lang758d5b22013-06-11 11:42:50 -04003387 *outSourceRect = sourceTrimmedRect;
3388 *outDestRect = destTrimmedRect;
3389
3390 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3391 sourceTrimmedRect.width < readBufferWidth ||
3392 destTrimmedRect.height < drawBufferHeight ||
3393 destTrimmedRect.width < drawBufferWidth ||
3394 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3395 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3396
3397 return true;
3398}
3399
3400void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3401 GLbitfield mask, GLenum filter)
3402{
3403 Framebuffer *readFramebuffer = getReadFramebuffer();
3404 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3405
3406 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003407 bool blitDepth = false;
3408 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003409 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003410 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003411 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003412 }
3413 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3414 {
Geoff Lang685806d2013-06-12 11:16:36 -04003415 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003416 }
3417 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3418 {
Geoff Lang685806d2013-06-12 11:16:36 -04003419 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003420 }
3421
Geoff Lang758d5b22013-06-11 11:42:50 -04003422 gl::Rectangle sourceClippedRect, destClippedRect;
3423 bool partialCopy;
3424 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3425 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003426 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003427 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003428 }
3429
Geoff Lang685806d2013-06-12 11:16:36 -04003430 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003431 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003432 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003433 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003434 }
3435}
3436
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003437void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3438 GLint x, GLint y, GLsizei width, GLsizei height)
3439{
3440 Framebuffer *frameBuffer = NULL;
3441 switch (target)
3442 {
3443 case GL_FRAMEBUFFER:
3444 case GL_DRAW_FRAMEBUFFER:
3445 frameBuffer = getDrawFramebuffer();
3446 break;
3447 case GL_READ_FRAMEBUFFER:
3448 frameBuffer = getReadFramebuffer();
3449 break;
3450 default:
3451 UNREACHABLE();
3452 }
3453
3454 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3455 {
3456 for (int i = 0; i < numAttachments; ++i)
3457 {
3458 rx::RenderTarget *renderTarget = NULL;
3459
3460 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3461 {
3462 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3463 if (renderBuffer)
3464 {
3465 renderTarget = renderBuffer->getRenderTarget();
3466 }
3467 }
3468 else if (attachments[i] == GL_COLOR)
3469 {
3470 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3471 if (renderBuffer)
3472 {
3473 renderTarget = renderBuffer->getRenderTarget();
3474 }
3475 }
3476 else
3477 {
3478 gl::Renderbuffer *renderBuffer = NULL;
3479 switch (attachments[i])
3480 {
3481 case GL_DEPTH_ATTACHMENT:
3482 case GL_DEPTH:
3483 renderBuffer = frameBuffer->getDepthbuffer();
3484 break;
3485 case GL_STENCIL_ATTACHMENT:
3486 case GL_STENCIL:
3487 renderBuffer = frameBuffer->getStencilbuffer();
3488 break;
3489 case GL_DEPTH_STENCIL_ATTACHMENT:
3490 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3491 break;
3492 default:
3493 UNREACHABLE();
3494 }
3495
3496 if (renderBuffer)
3497 {
3498 renderTarget = renderBuffer->getDepthStencil();
3499 }
3500 }
3501
3502 if (renderTarget)
3503 {
3504 renderTarget->invalidate(x, y, width, height);
3505 }
3506 }
3507 }
3508}
3509
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003510}
3511
3512extern "C"
3513{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003514gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003515{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003516 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003517}
3518
3519void glDestroyContext(gl::Context *context)
3520{
3521 delete context;
3522
3523 if (context == gl::getContext())
3524 {
3525 gl::makeCurrent(NULL, NULL, NULL);
3526 }
3527}
3528
3529void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3530{
3531 gl::makeCurrent(context, display, surface);
3532}
3533
3534gl::Context *glGetCurrentContext()
3535{
3536 return gl::getContext();
3537}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003538
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003539}