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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
jchen103fd614d2018-08-13 12:21:58 +080026#include "libANGLE/Version.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040027#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040028#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040029#include "libANGLE/queryconversions.h"
30#include "libANGLE/renderer/GLImplFactory.h"
31#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040032#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034namespace gl
35{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000036
Geoff Lang7dd2e102014-11-10 15:19:26 -050037namespace
38{
39
Jamie Madill62d31cb2015-09-11 13:25:51 -040040// This simplified cast function doesn't need to worry about advanced concepts like
41// depth range values, or casting to bool.
42template <typename DestT, typename SrcT>
43DestT UniformStateQueryCast(SrcT value);
44
45// From-Float-To-Integer Casts
46template <>
47GLint UniformStateQueryCast(GLfloat value)
48{
49 return clampCast<GLint>(roundf(value));
50}
51
52template <>
53GLuint UniformStateQueryCast(GLfloat value)
54{
55 return clampCast<GLuint>(roundf(value));
56}
57
58// From-Integer-to-Integer Casts
59template <>
60GLint UniformStateQueryCast(GLuint value)
61{
62 return clampCast<GLint>(value);
63}
64
65template <>
66GLuint UniformStateQueryCast(GLint value)
67{
68 return clampCast<GLuint>(value);
69}
70
71// From-Boolean-to-Anything Casts
72template <>
73GLfloat UniformStateQueryCast(GLboolean value)
74{
Geoff Lang92019432017-11-20 13:09:34 -050075 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040076}
77
78template <>
79GLint UniformStateQueryCast(GLboolean value)
80{
Geoff Lang92019432017-11-20 13:09:34 -050081 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040082}
83
84template <>
85GLuint UniformStateQueryCast(GLboolean value)
86{
Geoff Lang92019432017-11-20 13:09:34 -050087 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040088}
89
90// Default to static_cast
91template <typename DestT, typename SrcT>
92DestT UniformStateQueryCast(SrcT value)
93{
94 return static_cast<DestT>(value);
95}
96
97template <typename SrcT, typename DestT>
98void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
99{
100 for (int comp = 0; comp < components; ++comp)
101 {
102 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
103 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
104 size_t offset = comp * 4;
105 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
106 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
107 }
108}
109
jchen1015015f72017-03-16 13:54:21 +0800110template <typename VarT>
111GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
112{
Olli Etuahod2551232017-10-26 20:03:33 +0300113 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800114 for (size_t index = 0; index < list.size(); index++)
115 {
116 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300117 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800118 {
Olli Etuahod2551232017-10-26 20:03:33 +0300119 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800120 }
121 }
122
123 return GL_INVALID_INDEX;
124}
125
Olli Etuahod2551232017-10-26 20:03:33 +0300126template <typename VarT>
127GLint GetVariableLocation(const std::vector<VarT> &list,
128 const std::vector<VariableLocation> &locationList,
129 const std::string &name)
130{
131 size_t nameLengthWithoutArrayIndex;
132 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
133
134 for (size_t location = 0u; location < locationList.size(); ++location)
135 {
136 const VariableLocation &variableLocation = locationList[location];
137 if (!variableLocation.used())
138 {
139 continue;
140 }
141
142 const VarT &variable = list[variableLocation.index];
143
144 if (angle::BeginsWith(variable.name, name))
145 {
146 if (name.length() == variable.name.length())
147 {
148 ASSERT(name == variable.name);
149 // GLES 3.1 November 2016 page 87.
150 // The string exactly matches the name of the active variable.
151 return static_cast<GLint>(location);
152 }
153 if (name.length() + 3u == variable.name.length() && variable.isArray())
154 {
155 ASSERT(name + "[0]" == variable.name);
156 // The string identifies the base name of an active array, where the string would
157 // exactly match the name of the variable if the suffix "[0]" were appended to the
158 // string.
159 return static_cast<GLint>(location);
160 }
161 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300162 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300163 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
164 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
165 {
166 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
167 // The string identifies an active element of the array, where the string ends with the
168 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
169 // zeroes, or whitespace) identifying an array element, and the "]" character, the
170 // integer is less than the number of active elements of the array variable, and where
171 // the string would exactly match the enumerated name of the array if the decimal
172 // integer were replaced with zero.
173 return static_cast<GLint>(location);
174 }
175 }
176
177 return -1;
178}
179
jchen10fd7c3b52017-03-21 15:36:03 +0800180void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
181{
182 ASSERT(bufSize > 0);
183 strncpy(buffer, string.c_str(), bufSize);
184 buffer[bufSize - 1] = '\0';
185
186 if (length)
187 {
188 *length = static_cast<GLsizei>(strlen(buffer));
189 }
190}
191
jchen10a9042d32017-03-17 08:50:45 +0800192bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
193{
Olli Etuahoc8538042017-09-27 11:20:15 +0300194 std::vector<unsigned int> subscripts;
195 std::string baseName = ParseResourceName(name, &subscripts);
196 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800197 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300198 std::vector<unsigned int> arrayIndices;
199 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
200 if (baseName == arrayName &&
201 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800202 {
203 return true;
204 }
205 }
206 return false;
207}
208
Jiawei Shao40786bd2018-04-18 13:58:57 +0800209std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
210{
211 std::ostringstream stream;
212 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
213
214 switch (blockType)
215 {
216 case sh::BlockType::BLOCK_UNIFORM:
217 stream << "UNIFORM_BUFFERS";
218 break;
219 case sh::BlockType::BLOCK_BUFFER:
220 stream << "SHADER_STORAGE_BLOCKS";
221 break;
222 default:
223 UNREACHABLE();
224 return "";
225 }
226
227 if (shaderType == ShaderType::Geometry)
228 {
229 stream << "_EXT";
230 }
231
232 return stream.str();
233}
234
235const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
236{
237 switch (blockType)
238 {
239 case sh::BlockType::BLOCK_UNIFORM:
240 return "uniform block";
241 case sh::BlockType::BLOCK_BUFFER:
242 return "shader storage block";
243 default:
244 UNREACHABLE();
245 return "";
246 }
247}
248
249void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
250 ShaderType shaderType,
251 sh::BlockType blockType,
252 GLuint limit)
253{
254 infoLog << GetShaderTypeString(shaderType) << " shader "
255 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
256 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
257}
258
Jiawei Shao427071e2018-03-19 09:21:37 +0800259bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800260 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800261 ShaderType shaderType,
262 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800263 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800264 InfoLog &infoLog)
265{
266 GLuint blockCount = 0;
267 for (const sh::InterfaceBlock &block : interfaceBlocks)
268 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800269 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800270 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800271 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800272 if (blockCount > maxInterfaceBlocks)
273 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800274 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800275 return false;
276 }
277 }
278 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800279
280 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
281 // If a uniform block is used by multiple shader stages, each such use counts separately
282 // against this combined limit.
283 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
284 // If a shader storage block in a program is referenced by multiple shaders, each such
285 // reference counts separately against this combined limit.
286 if (combinedInterfaceBlocksCount)
287 {
288 *combinedInterfaceBlocksCount += blockCount;
289 }
290
Jiajia Qin729b2c62017-08-14 09:36:11 +0800291 return true;
292}
293
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800294GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
295{
296 std::vector<unsigned int> subscripts;
297 std::string baseName = ParseResourceName(name, &subscripts);
298
299 unsigned int numBlocks = static_cast<unsigned int>(list.size());
300 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
301 {
302 const auto &block = list[blockIndex];
303 if (block.name == baseName)
304 {
305 const bool arrayElementZero =
306 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
307 const bool arrayElementMatches =
308 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
309 if (arrayElementMatches || arrayElementZero)
310 {
311 return blockIndex;
312 }
313 }
314 }
315
316 return GL_INVALID_INDEX;
317}
318
319void GetInterfaceBlockName(const GLuint index,
320 const std::vector<InterfaceBlock> &list,
321 GLsizei bufSize,
322 GLsizei *length,
323 GLchar *name)
324{
325 ASSERT(index < list.size());
326
327 const auto &block = list[index];
328
329 if (bufSize > 0)
330 {
331 std::string blockName = block.name;
332
333 if (block.isArray)
334 {
335 blockName += ArrayString(block.arrayElement);
336 }
337 CopyStringToBuffer(name, blockName, bufSize, length);
338 }
339}
340
jchen103fd614d2018-08-13 12:21:58 +0800341void InitUniformBlockLinker(const ProgramState &state, UniformBlockLinker *blockLinker)
Jamie Madillc9727f32017-11-07 12:37:07 -0500342{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800343 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500344 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800345 Shader *shader = state.getAttachedShader(shaderType);
346 if (shader)
347 {
jchen103fd614d2018-08-13 12:21:58 +0800348 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +0800349 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500350 }
351}
352
jchen103fd614d2018-08-13 12:21:58 +0800353void InitShaderStorageBlockLinker(const ProgramState &state, ShaderStorageBlockLinker *blockLinker)
Jamie Madillc9727f32017-11-07 12:37:07 -0500354{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800355 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500356 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800357 Shader *shader = state.getAttachedShader(shaderType);
358 if (shader != nullptr)
359 {
jchen103fd614d2018-08-13 12:21:58 +0800360 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +0800361 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500362 }
363}
364
jchen108225e732017-11-14 16:29:03 +0800365// Find the matching varying or field by name.
366const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
367 const std::string &name)
368{
369 const sh::ShaderVariable *var = nullptr;
370 for (const auto &ref : varyings)
371 {
372 const sh::Varying *varying = ref.second.get();
373 if (varying->name == name)
374 {
375 var = varying;
376 break;
377 }
378 var = FindShaderVarField(*varying, name);
379 if (var != nullptr)
380 {
381 break;
382 }
383 }
384 return var;
385}
386
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800387void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
388{
389 ASSERT(mismatchedFieldName);
390 if (mismatchedFieldName->empty())
391 {
392 *mismatchedFieldName = parentName;
393 }
394 else
395 {
396 std::ostringstream stream;
397 stream << parentName << "." << *mismatchedFieldName;
398 *mismatchedFieldName = stream.str();
399 }
400}
401
402const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
403{
404 switch (linkError)
405 {
406 case LinkMismatchError::TYPE_MISMATCH:
407 return "Type";
408 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
409 return "Array size";
410 case LinkMismatchError::PRECISION_MISMATCH:
411 return "Precision";
412 case LinkMismatchError::STRUCT_NAME_MISMATCH:
413 return "Structure name";
414 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
415 return "Field number";
416 case LinkMismatchError::FIELD_NAME_MISMATCH:
417 return "Field name";
418
419 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
420 return "Interpolation type";
421 case LinkMismatchError::INVARIANCE_MISMATCH:
422 return "Invariance";
423
424 case LinkMismatchError::BINDING_MISMATCH:
425 return "Binding layout qualifier";
426 case LinkMismatchError::LOCATION_MISMATCH:
427 return "Location layout qualifier";
428 case LinkMismatchError::OFFSET_MISMATCH:
429 return "Offset layout qualilfier";
430
431 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
432 return "Layout qualifier";
433 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
434 return "Matrix Packing";
435 default:
436 UNREACHABLE();
437 return "";
438 }
439}
440
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800441LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
442 const sh::InterfaceBlockField &blockField2,
443 bool webglCompatibility,
444 std::string *mismatchedBlockFieldName)
445{
446 if (blockField1.name != blockField2.name)
447 {
448 return LinkMismatchError::FIELD_NAME_MISMATCH;
449 }
450
451 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
452 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
453 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
454 if (linkError != LinkMismatchError::NO_MISMATCH)
455 {
456 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
457 return linkError;
458 }
459
460 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
461 {
462 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
463 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
464 }
465
466 return LinkMismatchError::NO_MISMATCH;
467}
468
469LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
470 const sh::InterfaceBlock &interfaceBlock2,
471 bool webglCompatibility,
472 std::string *mismatchedBlockFieldName)
473{
474 // validate blocks for the same member types
475 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
476 {
477 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
478 }
479 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
480 {
481 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
482 }
483 if (interfaceBlock1.layout != interfaceBlock2.layout ||
484 interfaceBlock1.binding != interfaceBlock2.binding)
485 {
486 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
487 }
488 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
489 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
490 {
491 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
492 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
493
494 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
495 member1, member2, webglCompatibility, mismatchedBlockFieldName);
496 if (linkError != LinkMismatchError::NO_MISMATCH)
497 {
498 return linkError;
499 }
500 }
501 return LinkMismatchError::NO_MISMATCH;
502}
503
Jiawei Shao40786bd2018-04-18 13:58:57 +0800504using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
505using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
508 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800509 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800511 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800512
513 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800514 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800516 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800517}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800518
Jiawei Shao40786bd2018-04-18 13:58:57 +0800519bool ValidateGraphicsInterfaceBlocksPerShader(
520 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
521 ShaderType shaderType,
522 bool webglCompatibility,
523 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800524 InfoLog &infoLog)
525{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800526 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527
528 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800529 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530 const auto &entry = linkedBlocks->find(block.name);
531 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
534 std::string mismatchedStructFieldName;
535 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
536 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800537 if (linkError != LinkMismatchError::NO_MISMATCH)
538 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800539 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
540 linkError, mismatchedStructFieldName, entry->second.first,
541 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800542 return false;
543 }
544 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800545 else
546 {
547 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
548 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800549 }
550
551 return true;
552}
553
Jiawei Shao54aafe52018-04-27 14:54:57 +0800554bool ValidateInterfaceBlocksMatch(
555 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800556 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
557 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800558 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800560 if (numShadersHasInterfaceBlocks < 2u)
561 {
562 return true;
563 }
564
565 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
566
Jiawei Shao40786bd2018-04-18 13:58:57 +0800567 // Check that interface blocks defined in the graphics shaders are identical
568
569 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570
571 bool interfaceBlockMapInitialized = false;
572 for (ShaderType shaderType : kAllGraphicsShaderTypes)
573 {
574 if (!shaderInterfaceBlocks[shaderType])
575 {
576 continue;
577 }
578
579 if (!interfaceBlockMapInitialized)
580 {
581 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800582 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800583 interfaceBlockMapInitialized = true;
584 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
586 shaderType, webglCompatibility,
587 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800588 {
589 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800590 }
591 }
592
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 return true;
594}
595
Jamie Madill62d31cb2015-09-11 13:25:51 -0400596} // anonymous namespace
597
jchen107ae70d82018-07-06 13:47:01 +0800598// Saves the linking context for later use in resolveLink().
599struct Program::LinkingState
600{
601 const Context *context;
602 std::unique_ptr<ProgramLinkedResources> resources;
Shahbaz Youssefi9137ade2018-08-27 14:22:37 -0400603 egl::BlobCache::Key programHash;
jchen107ae70d82018-07-06 13:47:01 +0800604 std::unique_ptr<rx::LinkEvent> linkEvent;
605};
606
Jamie Madill4a3c2342015-10-08 12:58:45 -0400607const char *const g_fakepath = "C:\\fakepath";
608
Jamie Madill3c1da042017-11-27 18:33:40 -0500609// InfoLog implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500610InfoLog::InfoLog() {}
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000611
Jamie Madillb980c562018-11-27 11:34:27 -0500612InfoLog::~InfoLog() {}
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400614size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000615{
Jamie Madill23176ce2017-07-31 14:14:33 -0400616 if (!mLazyStream)
617 {
618 return 0;
619 }
620
621 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400622 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000623}
624
Geoff Lange1a27752015-10-05 13:16:04 -0400625void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400627 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000628
629 if (bufSize > 0)
630 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400632
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000634 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400635 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
636 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000637 }
638
639 infoLog[index] = '\0';
640 }
641
642 if (length)
643 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400644 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000645 }
646}
647
648// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300649// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000650// messages, so lets remove all occurrences of this fake file path from the log.
651void InfoLog::appendSanitized(const char *message)
652{
Jamie Madill23176ce2017-07-31 14:14:33 -0400653 ensureInitialized();
654
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000655 std::string msg(message);
656
657 size_t found;
658 do
659 {
660 found = msg.find(g_fakepath);
661 if (found != std::string::npos)
662 {
663 msg.erase(found, strlen(g_fakepath));
664 }
Jamie Madill493f9572018-05-24 19:52:15 -0400665 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000666
Jamie Madill23176ce2017-07-31 14:14:33 -0400667 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000668}
669
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000670void InfoLog::reset()
671{
Jiawei Shao02f15232017-12-27 10:10:28 +0800672 if (mLazyStream)
673 {
674 mLazyStream.reset(nullptr);
675 }
676}
677
678bool InfoLog::empty() const
679{
680 if (!mLazyStream)
681 {
682 return true;
683 }
684
685 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000686}
687
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800688void LogLinkMismatch(InfoLog &infoLog,
689 const std::string &variableName,
690 const char *variableType,
691 LinkMismatchError linkError,
692 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800693 ShaderType shaderType1,
694 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800695{
696 std::ostringstream stream;
697 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
698 << variableName;
699
700 if (!mismatchedStructOrBlockFieldName.empty())
701 {
702 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
703 }
704
705 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
706 << GetShaderTypeString(shaderType2) << " shaders.";
707
708 infoLog << stream.str();
709}
710
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800711bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
712{
713 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200714 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800715}
716
Jamie Madill3c1da042017-11-27 18:33:40 -0500717// VariableLocation implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500718VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false) {}
Geoff Lang7dd2e102014-11-10 15:19:26 -0500719
Olli Etuahoc8538042017-09-27 11:20:15 +0300720VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300721 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500722{
Olli Etuahoc8538042017-09-27 11:20:15 +0300723 ASSERT(arrayIndex != GL_INVALID_INDEX);
724}
725
Jamie Madill3c1da042017-11-27 18:33:40 -0500726// SamplerBindings implementation.
James Darpiniane4109f22018-12-13 16:25:53 -0800727SamplerBinding::SamplerBinding(TextureType textureTypeIn,
728 SamplerFormat formatIn,
729 size_t elementCount,
730 bool unreferenced)
731 : textureType(textureTypeIn),
732 format(formatIn),
733 boundTextureUnits(elementCount, 0),
734 unreferenced(unreferenced)
Jamie Madillb980c562018-11-27 11:34:27 -0500735{}
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500736
737SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
738
739SamplerBinding::~SamplerBinding() = default;
740
Jamie Madill3c1da042017-11-27 18:33:40 -0500741// ProgramBindings implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500742ProgramBindings::ProgramBindings() {}
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500743
Jamie Madillb980c562018-11-27 11:34:27 -0500744ProgramBindings::~ProgramBindings() {}
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500745
Jamie Madill3c1da042017-11-27 18:33:40 -0500746void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400747{
748 mBindings[name] = index;
749}
750
Jamie Madill3c1da042017-11-27 18:33:40 -0500751int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400752{
753 auto iter = mBindings.find(name);
754 return (iter != mBindings.end()) ? iter->second : -1;
755}
756
Jamie Madill3c1da042017-11-27 18:33:40 -0500757ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400758{
759 return mBindings.begin();
760}
761
Jamie Madill3c1da042017-11-27 18:33:40 -0500762ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400763{
764 return mBindings.end();
765}
766
Jamie Madill3c1da042017-11-27 18:33:40 -0500767// ImageBinding implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500768ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0), unreferenced(false) {}
Qin Jiajia47f6dd02018-08-10 13:36:32 +0800769ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced)
770 : unreferenced(unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500771{
772 for (size_t index = 0; index < count; ++index)
773 {
774 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
775 }
776}
777
778ImageBinding::ImageBinding(const ImageBinding &other) = default;
779
780ImageBinding::~ImageBinding() = default;
781
Jamie Madill3c1da042017-11-27 18:33:40 -0500782// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400783ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500784 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800785 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500786 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400787 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500788 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800789 mImageUniformRange(0, 0),
790 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300791 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800792 mNumViews(-1),
793 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400794 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
795 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800796 mGeometryShaderInvocations(1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400797 mGeometryShaderMaxVertices(0),
Austin Eng1bf18ce2018-10-19 15:34:02 -0700798 mDrawIDLocation(-1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400799 mActiveSamplerRefCounts{}
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400800{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300801 mComputeShaderLocalSize.fill(1);
Jamie Madill7e4eff12018-08-08 15:49:26 -0400802 mActiveSamplerTypes.fill(TextureType::InvalidEnum);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400803}
804
Jamie Madill48ef11b2016-04-27 15:21:52 -0400805ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400806{
Jiawei Shao016105b2018-04-12 16:38:31 +0800807 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400808}
809
Jamie Madill48ef11b2016-04-27 15:21:52 -0400810const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500811{
812 return mLabel;
813}
814
Jiawei Shao385b3e02018-03-21 09:43:28 +0800815Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
816{
Jiawei Shao016105b2018-04-12 16:38:31 +0800817 ASSERT(shaderType != ShaderType::InvalidEnum);
818 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800819}
820
Jamie Madille7d84322017-01-10 18:21:59 -0500821GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400822{
jchen1015015f72017-03-16 13:54:21 +0800823 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400824}
825
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800826GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
827{
828 return GetResourceIndexFromName(mBufferVariables, name);
829}
830
Jamie Madille7d84322017-01-10 18:21:59 -0500831GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
832{
833 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
834 return mUniformLocations[location].index;
835}
836
837Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
838{
839 GLuint index = getUniformIndexFromLocation(location);
840 if (!isSamplerUniformIndex(index))
841 {
842 return Optional<GLuint>::Invalid();
843 }
844
845 return getSamplerIndexFromUniformIndex(index);
846}
847
848bool ProgramState::isSamplerUniformIndex(GLuint index) const
849{
Jamie Madill982f6e02017-06-07 14:33:04 -0400850 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500851}
852
853GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
854{
855 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400856 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500857}
858
Qin Jiajia47f6dd02018-08-10 13:36:32 +0800859bool ProgramState::isImageUniformIndex(GLuint index) const
860{
861 return mImageUniformRange.contains(index);
862}
863
864GLuint ProgramState::getImageIndexFromUniformIndex(GLuint uniformIndex) const
865{
866 ASSERT(isImageUniformIndex(uniformIndex));
867 return uniformIndex - mImageUniformRange.low();
868}
869
Jamie Madill34ca4f52017-06-13 11:49:39 -0400870GLuint ProgramState::getAttributeLocation(const std::string &name) const
871{
872 for (const sh::Attribute &attribute : mAttributes)
873 {
874 if (attribute.name == name)
875 {
876 return attribute.location;
877 }
878 }
879
880 return static_cast<GLuint>(-1);
881}
882
Jiawei Shao016105b2018-04-12 16:38:31 +0800883bool ProgramState::hasAttachedShader() const
884{
885 for (const Shader *shader : mAttachedShaders)
886 {
887 if (shader)
888 {
889 return true;
890 }
891 }
892 return false;
893}
894
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500895Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400896 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400897 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500898 mLinked(false),
jchen105055fba2018-08-17 09:57:07 +0800899 mLinkResolved(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500900 mDeleteStatus(false),
901 mRefCount(0),
902 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500903 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500904{
905 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000906
Geoff Lang7dd2e102014-11-10 15:19:26 -0500907 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000908}
909
910Program::~Program()
911{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400912 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000913}
914
Jamie Madill4928b7c2017-06-20 12:57:39 -0400915void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500916{
Jamie Madill78bcd2b2018-10-16 15:05:20 -0400917 resolveLink(context);
Jiawei Shao016105b2018-04-12 16:38:31 +0800918 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500919 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800920 if (mState.mAttachedShaders[shaderType])
921 {
922 mState.mAttachedShaders[shaderType]->release(context);
923 mState.mAttachedShaders[shaderType] = nullptr;
924 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800925 }
926
Jamie Madillf4a789f2018-10-18 16:56:20 -0400927 mProgram->destroy(context);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400928
Jiawei Shao016105b2018-04-12 16:38:31 +0800929 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400930 SafeDelete(mProgram);
931
932 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500933}
jchen107ae70d82018-07-06 13:47:01 +0800934GLuint Program::id() const
935{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400936 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +0800937 return mHandle;
938}
Jamie Madill6c1f6712017-02-14 19:08:04 -0500939
Jamie Madille90d4ee2018-11-28 14:04:00 -0500940void Program::setLabel(const Context *context, const std::string &label)
Geoff Lang70d0f492015-12-10 17:45:46 -0500941{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400942 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -0400943 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500944}
945
946const std::string &Program::getLabel() const
947{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400948 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -0400949 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500950}
951
Jamie Madillef300b12016-10-07 15:12:09 -0400952void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400954 ASSERT(mLinkResolved);
Jiawei Shao016105b2018-04-12 16:38:31 +0800955 ShaderType shaderType = shader->getType();
956 ASSERT(shaderType != ShaderType::InvalidEnum);
957
958 mState.mAttachedShaders[shaderType] = shader;
959 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000960}
961
Jamie Madillc1d770e2017-04-13 17:31:24 -0400962void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000963{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400964 ASSERT(mLinkResolved);
Jiawei Shao016105b2018-04-12 16:38:31 +0800965 ShaderType shaderType = shader->getType();
966 ASSERT(shaderType != ShaderType::InvalidEnum);
967
968 ASSERT(mState.mAttachedShaders[shaderType] == shader);
969 shader->release(context);
970 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971}
972
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000973int Program::getAttachedShadersCount() const
974{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400975 ASSERT(mLinkResolved);
Jiawei Shao016105b2018-04-12 16:38:31 +0800976 int numAttachedShaders = 0;
977 for (const Shader *shader : mState.mAttachedShaders)
978 {
979 if (shader)
980 {
981 ++numAttachedShaders;
982 }
983 }
984
985 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000986}
987
Jiawei Shao385b3e02018-03-21 09:43:28 +0800988const Shader *Program::getAttachedShader(ShaderType shaderType) const
989{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400990 ASSERT(mLinkResolved);
Jiawei Shao385b3e02018-03-21 09:43:28 +0800991 return mState.getAttachedShader(shaderType);
992}
993
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000994void Program::bindAttributeLocation(GLuint index, const char *name)
995{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400996 ASSERT(mLinkResolved);
Geoff Langd8605522016-04-13 10:19:12 -0400997 mAttributeBindings.bindLocation(index, name);
998}
999
1000void Program::bindUniformLocation(GLuint index, const char *name)
1001{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001002 ASSERT(mLinkResolved);
Olli Etuahod2551232017-10-26 20:03:33 +03001003 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001004}
1005
Sami Väisänen46eaa942016-06-29 10:26:37 +03001006void Program::bindFragmentInputLocation(GLint index, const char *name)
1007{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001008 ASSERT(mLinkResolved);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001009 mFragmentInputBindings.bindLocation(index, name);
1010}
1011
Olli Etuaho0ca09752018-09-24 11:00:50 +03001012void Program::bindFragmentOutputLocation(GLuint index, const char *name)
1013{
1014 mFragmentOutputLocations.bindLocation(index, name);
1015}
1016
1017void Program::bindFragmentOutputIndex(GLuint index, const char *name)
1018{
1019 mFragmentOutputIndexes.bindLocation(index, name);
1020}
1021
jchen103fd614d2018-08-13 12:21:58 +08001022BindingInfo Program::getFragmentInputBindingInfo(GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +03001023{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001024 ASSERT(mLinkResolved);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001025 BindingInfo ret;
1026 ret.type = GL_NONE;
1027 ret.valid = false;
1028
Jiawei Shao385b3e02018-03-21 09:43:28 +08001029 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001030 ASSERT(fragmentShader);
1031
1032 // Find the actual fragment shader varying we're interested in
jchen103fd614d2018-08-13 12:21:58 +08001033 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001034
1035 for (const auto &binding : mFragmentInputBindings)
1036 {
1037 if (binding.second != static_cast<GLuint>(index))
1038 continue;
1039
1040 ret.valid = true;
1041
Olli Etuahod2551232017-10-26 20:03:33 +03001042 size_t nameLengthWithoutArrayIndex;
1043 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001044
1045 for (const auto &in : inputs)
1046 {
Olli Etuahod2551232017-10-26 20:03:33 +03001047 if (in.name.length() == nameLengthWithoutArrayIndex &&
1048 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001049 {
1050 if (in.isArray())
1051 {
1052 // The client wants to bind either "name" or "name[0]".
1053 // GL ES 3.1 spec refers to active array names with language such as:
1054 // "if the string identifies the base name of an active array, where the
1055 // string would exactly match the name of the variable if the suffix "[0]"
1056 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001057 if (arrayIndex == GL_INVALID_INDEX)
1058 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001059
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001060 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001061 }
1062 else
1063 {
1064 ret.name = in.mappedName;
1065 }
1066 ret.type = in.type;
1067 return ret;
1068 }
1069 }
1070 }
1071
1072 return ret;
1073}
1074
jchen103fd614d2018-08-13 12:21:58 +08001075void Program::pathFragmentInputGen(GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001076 GLenum genMode,
1077 GLint components,
1078 const GLfloat *coeffs)
1079{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001080 ASSERT(mLinkResolved);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001081 // If the location is -1 then the command is silently ignored
1082 if (index == -1)
1083 return;
1084
jchen103fd614d2018-08-13 12:21:58 +08001085 const auto &binding = getFragmentInputBindingInfo(index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001086
1087 // If the input doesn't exist then then the command is silently ignored
1088 // This could happen through optimization for example, the shader translator
1089 // decides that a variable is not actually being used and optimizes it away.
1090 if (binding.name.empty())
1091 return;
1092
1093 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1094}
1095
Martin Radev4c4c8e72016-08-04 12:25:34 +03001096// The attached shaders are checked for linking errors by matching up their variables.
1097// Uniform, input and output variables get collected.
1098// The code gets compiled into binaries.
Jamie Madillf4a789f2018-10-18 16:56:20 -04001099angle::Result Program::link(const Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001100{
Jamie Madillc3dc5d42018-12-30 12:12:04 -05001101 const auto &data = context->getState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001102
Jamie Madill6c58b062017-08-01 13:44:25 -04001103 auto *platform = ANGLEPlatformCurrent();
1104 double startTime = platform->currentTime(platform);
1105
Jamie Madill6c1f6712017-02-14 19:08:04 -05001106 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001107 mInfoLog.reset();
1108
1109 // Validate we have properly attached shaders before checking the cache.
jchen103fd614d2018-08-13 12:21:58 +08001110 if (!linkValidateShaders(mInfoLog))
Jamie Madill6bc264a2018-03-31 15:36:05 -04001111 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001112 return angle::Result::Continue;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001113 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001114
Shahbaz Youssefi9137ade2018-08-27 14:22:37 -04001115 egl::BlobCache::Key programHash = {0};
Jamie Madillb980c562018-11-27 11:34:27 -05001116 MemoryProgramCache *cache = context->getMemoryProgramCache();
jchen107ae70d82018-07-06 13:47:01 +08001117
Jamie Madill32447362017-06-28 14:53:52 -04001118 if (cache)
1119 {
Jamie Madill785e8a02018-10-04 17:42:00 -04001120 angle::Result result = cache->getProgram(context, this, &mState, &programHash);
Jamie Madill7c985f52018-11-29 18:16:17 -05001121 mLinked = (result == angle::Result::Continue);
Jamie Madill785e8a02018-10-04 17:42:00 -04001122 ANGLE_TRY(result);
Jamie Madill32447362017-06-28 14:53:52 -04001123 }
1124
1125 if (mLinked)
1126 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001127 double delta = platform->currentTime(platform) - startTime;
1128 int us = static_cast<int>(delta * 1000000.0);
1129 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill7c985f52018-11-29 18:16:17 -05001130 return angle::Result::Continue;
Jamie Madill32447362017-06-28 14:53:52 -04001131 }
1132
1133 // Cache load failed, fall through to normal linking.
1134 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001135
Jamie Madill6bc264a2018-03-31 15:36:05 -04001136 // Re-link shaders after the unlink call.
jchen103fd614d2018-08-13 12:21:58 +08001137 ASSERT(linkValidateShaders(mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001138
jchen107ae70d82018-07-06 13:47:01 +08001139 std::unique_ptr<ProgramLinkedResources> resources;
Jiawei Shao016105b2018-04-12 16:38:31 +08001140 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001141 {
Jamie Madillab2bfa82019-01-15 19:06:47 -05001142 resources.reset(new ProgramLinkedResources(
1143 0, PackMode::ANGLE_RELAXED, &mState.mUniformBlocks, &mState.mUniforms,
1144 &mState.mShaderStorageBlocks, &mState.mBufferVariables, &mState.mAtomicCounterBuffers));
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001145
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001146 GLuint combinedImageUniforms = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001147 if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings,
1148 &combinedImageUniforms, &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001149 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001150 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001151 }
1152
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001153 GLuint combinedShaderStorageBlocks = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001154 if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(),
1155 context->getExtensions().webglCompatibility, mInfoLog,
1156 &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001157 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001158 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001159 }
1160
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001161 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1162 // A link error will be generated if the sum of the number of active image uniforms used in
1163 // all shaders, the number of active shader storage blocks, and the number of active
1164 // fragment shader outputs exceeds the implementation-dependent value of
1165 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1166 if (combinedImageUniforms + combinedShaderStorageBlocks >
1167 context->getCaps().maxCombinedShaderOutputResources)
1168 {
1169 mInfoLog
1170 << "The sum of the number of active image uniforms, active shader storage blocks "
1171 "and active fragment shader outputs exceeds "
1172 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1173 << context->getCaps().maxCombinedShaderOutputResources << ")";
Jamie Madill7c985f52018-11-29 18:16:17 -05001174 return angle::Result::Continue;
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001175 }
1176
jchen103fd614d2018-08-13 12:21:58 +08001177 InitUniformBlockLinker(mState, &resources->uniformBlockLinker);
1178 InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001179 }
1180 else
1181 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001182 // Map the varyings to the register file
1183 // In WebGL, we use a slightly different handling for packing variables.
1184 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1185 if (data.getLimitations().noFlexibleVaryingPacking)
1186 {
1187 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1188 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1189 }
1190 else if (data.getExtensions().webglCompatibility)
1191 {
1192 packMode = PackMode::WEBGL_STRICT;
1193 }
1194
Jamie Madillab2bfa82019-01-15 19:06:47 -05001195 resources.reset(new ProgramLinkedResources(
1196 data.getCaps().maxVaryingVectors, packMode, &mState.mUniformBlocks, &mState.mUniforms,
1197 &mState.mShaderStorageBlocks, &mState.mBufferVariables, &mState.mAtomicCounterBuffers));
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001198
jchen103fd614d2018-08-13 12:21:58 +08001199 if (!linkAttributes(context->getCaps(), mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001200 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001201 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001202 }
1203
jchen103fd614d2018-08-13 12:21:58 +08001204 if (!linkVaryings(mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001205 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001206 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001207 }
1208
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001209 GLuint combinedImageUniforms = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001210 if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings,
1211 &combinedImageUniforms, &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001212 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001213 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001214 }
1215
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001216 GLuint combinedShaderStorageBlocks = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001217 if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(),
1218 context->getExtensions().webglCompatibility, mInfoLog,
1219 &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001220 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001221 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001222 }
1223
jchen103fd614d2018-08-13 12:21:58 +08001224 if (!linkValidateGlobalNames(mInfoLog))
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001225 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001226 return angle::Result::Continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001227 }
1228
Olli Etuaho0ca09752018-09-24 11:00:50 +03001229 if (!linkOutputVariables(context->getCaps(), context->getExtensions(),
1230 context->getClientVersion(), combinedImageUniforms,
1231 combinedShaderStorageBlocks))
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001232 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001233 return angle::Result::Continue;
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001234 }
1235
jchen103fd614d2018-08-13 12:21:58 +08001236 const auto &mergedVaryings = getMergedVaryings();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001237
Jiawei Shao016105b2018-04-12 16:38:31 +08001238 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
jchen103fd614d2018-08-13 12:21:58 +08001239 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews();
Martin Radev7cf61662017-07-26 17:10:53 +03001240
jchen103fd614d2018-08-13 12:21:58 +08001241 InitUniformBlockLinker(mState, &resources->uniformBlockLinker);
1242 InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker);
Jamie Madillc9727f32017-11-07 12:37:07 -05001243
jchen103fd614d2018-08-13 12:21:58 +08001244 if (!linkValidateTransformFeedback(context->getClientVersion(), mInfoLog, mergedVaryings,
1245 context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001246 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001247 return angle::Result::Continue;
Jamie Madill192745a2016-12-22 15:58:21 -05001248 }
1249
jchen107ae70d82018-07-06 13:47:01 +08001250 if (!resources->varyingPacking.collectAndPackUserVaryings(
jchen1085c93c42017-11-12 15:36:47 +08001251 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001252 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001253 return angle::Result::Continue;
Olli Etuaho39e78122017-08-29 14:34:22 +03001254 }
1255
Martin Radev4c4c8e72016-08-04 12:25:34 +03001256 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001257 }
1258
jchen107ae70d82018-07-06 13:47:01 +08001259 mLinkingState.reset(new LinkingState());
1260 mLinkingState->context = context;
1261 mLinkingState->programHash = programHash;
1262 mLinkingState->linkEvent = mProgram->link(context, *resources, mInfoLog);
1263 mLinkingState->resources = std::move(resources);
jchen105055fba2018-08-17 09:57:07 +08001264 mLinkResolved = false;
jchen107ae70d82018-07-06 13:47:01 +08001265
Jamie Madill7c985f52018-11-29 18:16:17 -05001266 return angle::Result::Continue;
jchen107ae70d82018-07-06 13:47:01 +08001267}
1268
1269bool Program::isLinking() const
1270{
1271 return (mLinkingState.get() && mLinkingState->linkEvent->isLinking());
1272}
1273
Jamie Madill785e8a02018-10-04 17:42:00 -04001274void Program::resolveLinkImpl(const Context *context)
jchen107ae70d82018-07-06 13:47:01 +08001275{
1276 ASSERT(mLinkingState.get());
1277
Jamie Madill785e8a02018-10-04 17:42:00 -04001278 angle::Result result = mLinkingState->linkEvent->wait(context);
1279
Jamie Madill7c985f52018-11-29 18:16:17 -05001280 mLinked = result == angle::Result::Continue;
jchen105055fba2018-08-17 09:57:07 +08001281 mLinkResolved = true;
jchen107ae70d82018-07-06 13:47:01 +08001282 auto linkingState = std::move(mLinkingState);
1283 if (!mLinked)
1284 {
1285 return;
1286 }
1287
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001288 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001289
Yunchao Heece12532017-11-21 15:50:21 +08001290 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1291 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001292 ASSERT(mLinked);
1293 updateLinkedShaderStages();
1294
Jamie Madill54164b02017-08-28 15:17:37 -04001295 // Mark implementation-specific unreferenced uniforms as ignored.
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001296 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings,
1297 &mState.mImageBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001298
Jamie Madill7e4eff12018-08-08 15:49:26 -04001299 // Must be called after markUnusedUniformLocations.
1300 mState.updateActiveSamplers();
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001301 mState.updateActiveImages();
Jamie Madill7e4eff12018-08-08 15:49:26 -04001302
1303 setUniformValuesFromBindingQualifiers();
1304
Austin Eng1bf18ce2018-10-19 15:34:02 -07001305 if (context->getExtensions().multiDraw)
1306 {
1307 mState.mDrawIDLocation = getUniformLocation("gl_DrawID");
1308 }
1309
Jamie Madill32447362017-06-28 14:53:52 -04001310 // Save to the program cache.
jchen107ae70d82018-07-06 13:47:01 +08001311 auto *cache = linkingState->context->getMemoryProgramCache();
1312 if (cache &&
1313 (mState.mLinkedTransformFeedbackVaryings.empty() ||
1314 !linkingState->context->getWorkarounds().disableProgramCachingForTransformFeedback))
Jamie Madill32447362017-06-28 14:53:52 -04001315 {
jchen107ae70d82018-07-06 13:47:01 +08001316 cache->putProgram(linkingState->programHash, linkingState->context, this);
Jamie Madill32447362017-06-28 14:53:52 -04001317 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001318}
1319
Yunchao He85072e82017-11-14 15:43:28 +08001320void Program::updateLinkedShaderStages()
1321{
Yunchao Heece12532017-11-21 15:50:21 +08001322 mState.mLinkedShaderStages.reset();
1323
Jiawei Shao016105b2018-04-12 16:38:31 +08001324 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001325 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001326 if (shader)
1327 {
1328 mState.mLinkedShaderStages.set(shader->getType());
1329 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001330 }
Yunchao He85072e82017-11-14 15:43:28 +08001331}
1332
James Darpinian30b604d2018-03-12 17:26:57 -07001333void ProgramState::updateTransformFeedbackStrides()
1334{
1335 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1336 {
1337 mTransformFeedbackStrides.resize(1);
1338 size_t totalSize = 0;
1339 for (auto &varying : mLinkedTransformFeedbackVaryings)
1340 {
1341 totalSize += varying.size() * VariableExternalSize(varying.type);
1342 }
1343 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1344 }
1345 else
1346 {
1347 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1348 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1349 {
1350 auto &varying = mLinkedTransformFeedbackVaryings[i];
1351 mTransformFeedbackStrides[i] =
1352 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1353 }
1354 }
1355}
1356
Jamie Madill7e4eff12018-08-08 15:49:26 -04001357void ProgramState::updateActiveSamplers()
1358{
James Darpiniane4109f22018-12-13 16:25:53 -08001359 mActiveSamplerRefCounts.fill(0);
1360
Jamie Madill7e4eff12018-08-08 15:49:26 -04001361 for (SamplerBinding &samplerBinding : mSamplerBindings)
1362 {
1363 if (samplerBinding.unreferenced)
1364 continue;
1365
1366 for (GLint textureUnit : samplerBinding.boundTextureUnits)
1367 {
James Darpiniane4109f22018-12-13 16:25:53 -08001368 if (++mActiveSamplerRefCounts[textureUnit] == 1)
1369 {
1370 mActiveSamplerTypes[textureUnit] = samplerBinding.textureType;
1371 mActiveSamplerFormats[textureUnit] = samplerBinding.format;
1372 }
1373 else
1374 {
1375 if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType)
1376 {
1377 mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum;
1378 }
1379 if (mActiveSamplerFormats[textureUnit] != samplerBinding.format)
1380 {
1381 mActiveSamplerFormats[textureUnit] = SamplerFormat::InvalidEnum;
1382 }
1383 }
Jamie Madill7e4eff12018-08-08 15:49:26 -04001384 mActiveSamplersMask.set(textureUnit);
1385 }
1386 }
1387}
1388
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001389void ProgramState::updateActiveImages()
1390{
1391 for (ImageBinding &imageBinding : mImageBindings)
1392 {
1393 if (imageBinding.unreferenced)
1394 continue;
1395
1396 for (GLint imageUnit : imageBinding.boundImageUnits)
1397 {
1398 mActiveImagesMask.set(imageUnit);
1399 }
1400 }
1401}
1402
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001403// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001404void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001405{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001406 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001407 mState.mAttributesTypeMask.reset();
1408 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001409 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001410 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001411 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001412 mState.mUniforms.clear();
1413 mState.mUniformLocations.clear();
1414 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001415 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001416 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001417 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001418 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001419 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001420 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001421 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001422 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001423 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001424 mState.mImageBindings.clear();
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001425 mState.mActiveImagesMask.reset();
Jamie Madill493f9572018-05-24 19:52:15 -04001426 mState.mNumViews = -1;
1427 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1428 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001429 mState.mGeometryShaderInvocations = 1;
1430 mState.mGeometryShaderMaxVertices = 0;
Austin Eng1bf18ce2018-10-19 15:34:02 -07001431 mState.mDrawIDLocation = -1;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001432
Geoff Lang7dd2e102014-11-10 15:19:26 -05001433 mValidated = false;
1434
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001435 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001436 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001437}
1438
Jamie Madillf4a789f2018-10-18 16:56:20 -04001439angle::Result Program::loadBinary(const Context *context,
1440 GLenum binaryFormat,
1441 const void *binary,
1442 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001443{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001444 ASSERT(mLinkResolved);
Jamie Madill6c1f6712017-02-14 19:08:04 -05001445 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001446
Geoff Lang7dd2e102014-11-10 15:19:26 -05001447#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
Jamie Madill7c985f52018-11-29 18:16:17 -05001448 return angle::Result::Continue;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001449#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001450 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1451 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001452 {
Jamie Madillf6113162015-05-07 11:49:21 -04001453 mInfoLog << "Invalid program binary format.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001454 return angle::Result::Continue;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001455 }
1456
Jamie Madill4f86d052017-06-05 12:59:26 -04001457 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
Jamie Madill785e8a02018-10-04 17:42:00 -04001458 angle::Result result =
1459 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog);
Jamie Madill7c985f52018-11-29 18:16:17 -05001460 mLinked = result == angle::Result::Continue;
Jamie Madill785e8a02018-10-04 17:42:00 -04001461 ANGLE_TRY(result);
Jamie Madill32447362017-06-28 14:53:52 -04001462
1463 // Currently we require the full shader text to compute the program hash.
Jamie Madill785e8a02018-10-04 17:42:00 -04001464 // We could also store the binary in the internal program cache.
Jamie Madill32447362017-06-28 14:53:52 -04001465
Jamie Madill70aeda42018-08-20 12:17:40 -04001466 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mState.mUniformBlocks.size();
1467 ++uniformBlockIndex)
1468 {
1469 mDirtyBits.set(uniformBlockIndex);
1470 }
1471
Jamie Madill7c985f52018-11-29 18:16:17 -05001472 return angle::Result::Continue;
Jamie Madilla2c74982016-12-12 11:20:42 -05001473#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001474}
1475
Jamie Madillf4a789f2018-10-18 16:56:20 -04001476angle::Result Program::saveBinary(Context *context,
1477 GLenum *binaryFormat,
1478 void *binary,
1479 GLsizei bufSize,
1480 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001481{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001482 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001483 if (binaryFormat)
1484 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001485 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001486 }
1487
Jamie Madill4f86d052017-06-05 12:59:26 -04001488 angle::MemoryBuffer memoryBuf;
1489 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001490
Jamie Madill4f86d052017-06-05 12:59:26 -04001491 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1492 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001493
1494 if (streamLength > bufSize)
1495 {
1496 if (length)
1497 {
1498 *length = 0;
1499 }
1500
Jamie Madill493f9572018-05-24 19:52:15 -04001501 // TODO: This should be moved to the validation layer but computing the size of the binary
1502 // before saving it causes the save to happen twice. It may be possible to write the binary
1503 // to a separate buffer, validate sizes and then copy it.
Jamie Madillf4a789f2018-10-18 16:56:20 -04001504 ANGLE_CHECK(context, false, "Insufficient buffer size", GL_INVALID_OPERATION);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001505 }
1506
1507 if (binary)
1508 {
Jamie Madill493f9572018-05-24 19:52:15 -04001509 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001510
Jamie Madill48ef11b2016-04-27 15:21:52 -04001511 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001512 ptr += streamLength;
1513
1514 ASSERT(ptr - streamLength == binary);
1515 }
1516
1517 if (length)
1518 {
1519 *length = streamLength;
1520 }
1521
Jamie Madill7c985f52018-11-29 18:16:17 -05001522 return angle::Result::Continue;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001523}
1524
Jamie Madillf4a789f2018-10-18 16:56:20 -04001525GLint Program::getBinaryLength(Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001526{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001527 ASSERT(mLinkResolved);
Geoff Langb26ab822018-05-29 11:19:00 -04001528 if (!mLinked)
1529 {
1530 return 0;
1531 }
1532
Geoff Lang7dd2e102014-11-10 15:19:26 -05001533 GLint length;
Jamie Madillf4a789f2018-10-18 16:56:20 -04001534 angle::Result result =
1535 saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Jamie Madill7c985f52018-11-29 18:16:17 -05001536 if (result != angle::Result::Continue)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001537 {
1538 return 0;
1539 }
1540
1541 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001542}
1543
Geoff Langc5629752015-12-07 16:29:04 -05001544void Program::setBinaryRetrievableHint(bool retrievable)
1545{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001546 ASSERT(mLinkResolved);
Geoff Langc5629752015-12-07 16:29:04 -05001547 // TODO(jmadill) : replace with dirty bits
1548 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001549 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001550}
1551
1552bool Program::getBinaryRetrievableHint() const
1553{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001554 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001555 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001556}
1557
Yunchao He61afff12017-03-14 15:34:03 +08001558void Program::setSeparable(bool separable)
1559{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001560 ASSERT(mLinkResolved);
Yunchao He61afff12017-03-14 15:34:03 +08001561 // TODO(yunchao) : replace with dirty bits
1562 if (mState.mSeparable != separable)
1563 {
1564 mProgram->setSeparable(separable);
1565 mState.mSeparable = separable;
1566 }
1567}
1568
1569bool Program::isSeparable() const
1570{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001571 ASSERT(mLinkResolved);
Yunchao He61afff12017-03-14 15:34:03 +08001572 return mState.mSeparable;
1573}
1574
Jamie Madill956ab4d2018-10-10 16:13:03 -04001575void Program::deleteSelf(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001576{
Jamie Madill956ab4d2018-10-10 16:13:03 -04001577 ASSERT(mRefCount == 0 && mDeleteStatus);
1578 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001579}
1580
1581unsigned int Program::getRefCount() const
1582{
1583 return mRefCount;
1584}
1585
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001586int Program::getInfoLogLength() const
1587{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001588 ASSERT(mLinkResolved);
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001589 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001590}
1591
Geoff Lange1a27752015-10-05 13:16:04 -04001592void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001593{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001594 ASSERT(mLinkResolved);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001595 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001596}
1597
Geoff Lange1a27752015-10-05 13:16:04 -04001598void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001599{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001600 ASSERT(mLinkResolved);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001601 int total = 0;
1602
Jiawei Shao016105b2018-04-12 16:38:31 +08001603 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001604 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001605 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001606 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001607 shaders[total] = shader->getHandle();
1608 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001609 }
1610 }
1611
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001612 if (count)
1613 {
1614 *count = total;
1615 }
1616}
1617
Geoff Lange1a27752015-10-05 13:16:04 -04001618GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001619{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001620 ASSERT(mLinkResolved);
Jamie Madill34ca4f52017-06-13 11:49:39 -04001621 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001622}
1623
Jamie Madill63805b42015-08-25 13:17:39 -04001624bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001625{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001626 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001627 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1628 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001629}
1630
jchen10fd7c3b52017-03-21 15:36:03 +08001631void Program::getActiveAttribute(GLuint index,
1632 GLsizei bufsize,
1633 GLsizei *length,
1634 GLint *size,
1635 GLenum *type,
1636 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001637{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001638 ASSERT(mLinkResolved);
Jamie Madillc349ec02015-08-21 16:53:12 -04001639 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001640 {
1641 if (bufsize > 0)
1642 {
1643 name[0] = '\0';
1644 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001645
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001646 if (length)
1647 {
1648 *length = 0;
1649 }
1650
1651 *type = GL_NONE;
1652 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001653 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001654 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001655
jchen1036e120e2017-03-14 14:53:58 +08001656 ASSERT(index < mState.mAttributes.size());
1657 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001658
1659 if (bufsize > 0)
1660 {
jchen10fd7c3b52017-03-21 15:36:03 +08001661 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001662 }
1663
1664 // Always a single 'type' instance
1665 *size = 1;
1666 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001667}
1668
Geoff Lange1a27752015-10-05 13:16:04 -04001669GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001670{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001671 ASSERT(mLinkResolved);
Jamie Madillc349ec02015-08-21 16:53:12 -04001672 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001673 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001674 return 0;
1675 }
1676
jchen1036e120e2017-03-14 14:53:58 +08001677 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001678}
1679
Geoff Lange1a27752015-10-05 13:16:04 -04001680GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001681{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001682 ASSERT(mLinkResolved);
Jamie Madillc349ec02015-08-21 16:53:12 -04001683 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001684 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001685 return 0;
1686 }
1687
1688 size_t maxLength = 0;
1689
Jamie Madill48ef11b2016-04-27 15:21:52 -04001690 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001691 {
jchen1036e120e2017-03-14 14:53:58 +08001692 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001693 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001694
Jamie Madillc349ec02015-08-21 16:53:12 -04001695 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001696}
1697
jchen107ae70d82018-07-06 13:47:01 +08001698const std::vector<sh::Attribute> &Program::getAttributes() const
1699{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001700 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001701 return mState.mAttributes;
1702}
1703
jchen107ae70d82018-07-06 13:47:01 +08001704const std::vector<SamplerBinding> &Program::getSamplerBindings() const
1705{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001706 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001707 return mState.mSamplerBindings;
1708}
1709
jchen107ae70d82018-07-06 13:47:01 +08001710const sh::WorkGroupSize &Program::getComputeShaderLocalSize() const
1711{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001712 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001713 return mState.mComputeShaderLocalSize;
1714}
1715
1716PrimitiveMode Program::getGeometryShaderInputPrimitiveType() const
1717{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001718 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001719 return mState.mGeometryShaderInputPrimitiveType;
1720}
1721PrimitiveMode Program::getGeometryShaderOutputPrimitiveType() const
1722{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001723 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001724 return mState.mGeometryShaderOutputPrimitiveType;
1725}
1726GLint Program::getGeometryShaderInvocations() const
1727{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001728 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001729 return mState.mGeometryShaderInvocations;
1730}
1731GLint Program::getGeometryShaderMaxVertices() const
1732{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001733 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001734 return mState.mGeometryShaderMaxVertices;
1735}
1736
jchen1015015f72017-03-16 13:54:21 +08001737GLuint Program::getInputResourceIndex(const GLchar *name) const
1738{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001739 ASSERT(mLinkResolved);
Olli Etuahod2551232017-10-26 20:03:33 +03001740 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001741}
1742
1743GLuint Program::getOutputResourceIndex(const GLchar *name) const
1744{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001745 ASSERT(mLinkResolved);
jchen1015015f72017-03-16 13:54:21 +08001746 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1747}
1748
jchen10fd7c3b52017-03-21 15:36:03 +08001749size_t Program::getOutputResourceCount() const
1750{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001751 ASSERT(mLinkResolved);
jchen10fd7c3b52017-03-21 15:36:03 +08001752 return (mLinked ? mState.mOutputVariables.size() : 0);
1753}
1754
jchen107ae70d82018-07-06 13:47:01 +08001755const std::vector<GLenum> &Program::getOutputVariableTypes() const
1756{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001757 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001758 return mState.mOutputVariableTypes;
1759}
jchen107ae70d82018-07-06 13:47:01 +08001760
jchen10baf5d942017-08-28 20:45:48 +08001761template <typename T>
1762void Program::getResourceName(GLuint index,
1763 const std::vector<T> &resources,
1764 GLsizei bufSize,
1765 GLsizei *length,
1766 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001767{
1768 if (length)
1769 {
1770 *length = 0;
1771 }
1772
1773 if (!mLinked)
1774 {
1775 if (bufSize > 0)
1776 {
1777 name[0] = '\0';
1778 }
1779 return;
1780 }
jchen10baf5d942017-08-28 20:45:48 +08001781 ASSERT(index < resources.size());
1782 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001783
1784 if (bufSize > 0)
1785 {
Olli Etuahod2551232017-10-26 20:03:33 +03001786 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001787 }
1788}
1789
jchen10baf5d942017-08-28 20:45:48 +08001790void Program::getInputResourceName(GLuint index,
1791 GLsizei bufSize,
1792 GLsizei *length,
1793 GLchar *name) const
1794{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001795 ASSERT(mLinkResolved);
jchen10baf5d942017-08-28 20:45:48 +08001796 getResourceName(index, mState.mAttributes, bufSize, length, name);
1797}
1798
1799void Program::getOutputResourceName(GLuint index,
1800 GLsizei bufSize,
1801 GLsizei *length,
1802 GLchar *name) const
1803{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001804 ASSERT(mLinkResolved);
jchen10baf5d942017-08-28 20:45:48 +08001805 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1806}
1807
1808void Program::getUniformResourceName(GLuint index,
1809 GLsizei bufSize,
1810 GLsizei *length,
1811 GLchar *name) const
1812{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001813 ASSERT(mLinkResolved);
jchen10baf5d942017-08-28 20:45:48 +08001814 getResourceName(index, mState.mUniforms, bufSize, length, name);
1815}
1816
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001817void Program::getBufferVariableResourceName(GLuint index,
1818 GLsizei bufSize,
1819 GLsizei *length,
1820 GLchar *name) const
1821{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001822 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001823 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1824}
1825
jchen10880683b2017-04-12 16:21:55 +08001826const sh::Attribute &Program::getInputResource(GLuint index) const
1827{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001828 ASSERT(mLinkResolved);
jchen10880683b2017-04-12 16:21:55 +08001829 ASSERT(index < mState.mAttributes.size());
1830 return mState.mAttributes[index];
1831}
1832
1833const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1834{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001835 ASSERT(mLinkResolved);
jchen10880683b2017-04-12 16:21:55 +08001836 ASSERT(index < mState.mOutputVariables.size());
1837 return mState.mOutputVariables[index];
1838}
1839
jchen107ae70d82018-07-06 13:47:01 +08001840const ProgramBindings &Program::getAttributeBindings() const
1841{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001842 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001843 return mAttributeBindings;
1844}
1845const ProgramBindings &Program::getUniformLocationBindings() const
1846{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001847 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001848 return mUniformLocationBindings;
1849}
1850const ProgramBindings &Program::getFragmentInputBindings() const
1851{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001852 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001853 return mFragmentInputBindings;
1854}
1855
jchen107ae70d82018-07-06 13:47:01 +08001856ComponentTypeMask Program::getDrawBufferTypeMask() const
1857{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001858 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001859 return mState.mDrawBufferTypeMask;
1860}
1861ComponentTypeMask Program::getAttributesTypeMask() const
1862{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001863 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001864 return mState.mAttributesTypeMask;
1865}
1866AttributesMask Program::getAttributesMask() const
1867{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001868 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001869 return mState.mAttributesMask;
1870}
1871
1872const std::vector<GLsizei> &Program::getTransformFeedbackStrides() const
1873{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001874 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001875 return mState.mTransformFeedbackStrides;
1876}
1877
Geoff Lang7dd2e102014-11-10 15:19:26 -05001878GLint Program::getFragDataLocation(const std::string &name) const
1879{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001880 ASSERT(mLinkResolved);
Olli Etuaho0ca09752018-09-24 11:00:50 +03001881 GLint primaryLocation =
1882 GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
1883 if (primaryLocation != -1)
1884 {
1885 return primaryLocation;
1886 }
1887 return GetVariableLocation(mState.mOutputVariables, mState.mSecondaryOutputLocations, name);
1888}
1889
1890GLint Program::getFragDataIndex(const std::string &name) const
1891{
1892 ASSERT(mLinkResolved);
1893 if (GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name) != -1)
1894 {
1895 return 0;
1896 }
1897 if (GetVariableLocation(mState.mOutputVariables, mState.mSecondaryOutputLocations, name) != -1)
1898 {
1899 return 1;
1900 }
1901 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001902}
1903
Geoff Lange1a27752015-10-05 13:16:04 -04001904void Program::getActiveUniform(GLuint index,
1905 GLsizei bufsize,
1906 GLsizei *length,
1907 GLint *size,
1908 GLenum *type,
1909 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001910{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001911 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001912 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001913 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001914 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001915 ASSERT(index < mState.mUniforms.size());
1916 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001917
1918 if (bufsize > 0)
1919 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001920 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001921 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001922 }
1923
Olli Etuaho465835d2017-09-26 13:34:10 +03001924 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001925 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001926 }
1927 else
1928 {
1929 if (bufsize > 0)
1930 {
1931 name[0] = '\0';
1932 }
1933
1934 if (length)
1935 {
1936 *length = 0;
1937 }
1938
1939 *size = 0;
1940 *type = GL_NONE;
1941 }
1942}
1943
Geoff Lange1a27752015-10-05 13:16:04 -04001944GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001945{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001946 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001947 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001948 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001949 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001950 }
1951 else
1952 {
1953 return 0;
1954 }
1955}
1956
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001957size_t Program::getActiveBufferVariableCount() const
1958{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001959 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001960 return mLinked ? mState.mBufferVariables.size() : 0;
1961}
1962
Geoff Lange1a27752015-10-05 13:16:04 -04001963GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001964{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001965 ASSERT(mLinkResolved);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001966 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001967
1968 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001969 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001970 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001971 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001972 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001973 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001974 size_t length = uniform.name.length() + 1u;
1975 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001976 {
1977 length += 3; // Counting in "[0]".
1978 }
1979 maxLength = std::max(length, maxLength);
1980 }
1981 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001982 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001983
Jamie Madill62d31cb2015-09-11 13:25:51 -04001984 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001985}
1986
Geoff Lang7dd2e102014-11-10 15:19:26 -05001987bool Program::isValidUniformLocation(GLint location) const
1988{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001989 ASSERT(mLinkResolved);
Jamie Madille2e406c2016-06-02 13:04:10 -04001990 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001991 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001992 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001993}
1994
Jamie Madill62d31cb2015-09-11 13:25:51 -04001995const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001996{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001997 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001998 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001999 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002000}
2001
Jamie Madillac4e9c32017-01-13 14:07:12 -05002002const VariableLocation &Program::getUniformLocation(GLint location) const
2003{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002004 ASSERT(mLinkResolved);
Jamie Madillac4e9c32017-01-13 14:07:12 -05002005 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
2006 return mState.mUniformLocations[location];
2007}
2008
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002009const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
2010{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002011 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002012 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
2013 return mState.mBufferVariables[index];
2014}
2015
Jamie Madill62d31cb2015-09-11 13:25:51 -04002016GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002017{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002018 ASSERT(mLinkResolved);
Olli Etuahod2551232017-10-26 20:03:33 +03002019 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002020}
2021
Jamie Madill62d31cb2015-09-11 13:25:51 -04002022GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002023{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002024 ASSERT(mLinkResolved);
Jamie Madille7d84322017-01-10 18:21:59 -05002025 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002026}
2027
2028void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
2029{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002030 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002031 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2032 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002033 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002034}
2035
2036void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2037{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002038 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002039 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2040 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002041 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002042}
2043
2044void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2045{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002046 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002047 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2048 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002049 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002050}
2051
2052void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2053{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002054 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002055 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2056 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002057 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002058}
2059
Jamie Madille3e680c2018-12-03 17:49:08 -05002060void Program::setUniform1iv(Context *context, GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002061{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002062 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002063 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2064 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
2065
Jamie Madill81c2e252017-09-09 23:32:46 -04002066 mProgram->setUniform1iv(location, clampedCount, v);
2067
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002068 if (mState.isSamplerUniformIndex(locationInfo.index))
2069 {
Jamie Madille3e680c2018-12-03 17:49:08 -05002070 updateSamplerUniform(context, locationInfo, clampedCount, v);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002071 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002072}
2073
2074void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2075{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002076 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002077 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2078 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002079 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002080}
2081
2082void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2083{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002084 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002085 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2086 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002087 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002088}
2089
2090void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2091{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002092 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002093 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2094 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002095 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002096}
2097
2098void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2099{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002100 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002101 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2102 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002103 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002104}
2105
2106void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2107{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002108 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002109 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2110 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002111 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002112}
2113
2114void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2115{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002116 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002117 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2118 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002119 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002120}
2121
2122void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2123{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002124 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002125 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2126 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002127 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002128}
2129
Jamie Madill493f9572018-05-24 19:52:15 -04002130void Program::setUniformMatrix2fv(GLint location,
2131 GLsizei count,
2132 GLboolean transpose,
2133 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002134{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002135 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002136 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002137 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002138}
2139
Jamie Madill493f9572018-05-24 19:52:15 -04002140void Program::setUniformMatrix3fv(GLint location,
2141 GLsizei count,
2142 GLboolean transpose,
2143 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002144{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002145 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002146 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002147 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002148}
2149
Jamie Madill493f9572018-05-24 19:52:15 -04002150void Program::setUniformMatrix4fv(GLint location,
2151 GLsizei count,
2152 GLboolean transpose,
2153 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002154{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002155 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002156 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002157 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002158}
2159
Jamie Madill493f9572018-05-24 19:52:15 -04002160void Program::setUniformMatrix2x3fv(GLint location,
2161 GLsizei count,
2162 GLboolean transpose,
2163 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002164{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002165 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002166 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002167 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002168}
2169
Jamie Madill493f9572018-05-24 19:52:15 -04002170void Program::setUniformMatrix2x4fv(GLint location,
2171 GLsizei count,
2172 GLboolean transpose,
2173 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002174{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002175 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002176 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002177 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002178}
2179
Jamie Madill493f9572018-05-24 19:52:15 -04002180void Program::setUniformMatrix3x2fv(GLint location,
2181 GLsizei count,
2182 GLboolean transpose,
2183 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002184{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002185 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002186 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002187 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002188}
2189
Jamie Madill493f9572018-05-24 19:52:15 -04002190void Program::setUniformMatrix3x4fv(GLint location,
2191 GLsizei count,
2192 GLboolean transpose,
2193 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002194{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002195 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002196 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002197 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002198}
2199
Jamie Madill493f9572018-05-24 19:52:15 -04002200void Program::setUniformMatrix4x2fv(GLint location,
2201 GLsizei count,
2202 GLboolean transpose,
2203 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002204{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002205 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002206 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002207 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002208}
2209
Jamie Madill493f9572018-05-24 19:52:15 -04002210void Program::setUniformMatrix4x3fv(GLint location,
2211 GLsizei count,
2212 GLboolean transpose,
2213 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002214{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002215 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002216 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002217 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002218}
2219
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002220GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const
2221{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002222 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002223 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index);
2224 const std::vector<GLuint> &boundTextureUnits =
2225 mState.mSamplerBindings[samplerIndex].boundTextureUnits;
2226 return boundTextureUnits[uniformLocation.arrayIndex];
2227}
2228
Jamie Madill54164b02017-08-28 15:17:37 -04002229void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002230{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002231 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002232 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2233 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002234
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002235 if (uniform.isSampler())
2236 {
2237 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation));
2238 return;
2239 }
2240
2241 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002242 if (nativeType == GL_FLOAT)
2243 {
2244 mProgram->getUniformfv(context, location, v);
2245 }
2246 else
2247 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002248 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002249 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002250}
2251
Jamie Madill54164b02017-08-28 15:17:37 -04002252void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002253{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002254 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002255 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2256 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002257
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002258 if (uniform.isSampler())
2259 {
2260 *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation));
2261 return;
2262 }
2263
2264 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002265 if (nativeType == GL_INT || nativeType == GL_BOOL)
2266 {
2267 mProgram->getUniformiv(context, location, v);
2268 }
2269 else
2270 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002271 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002272 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002273}
2274
Jamie Madill54164b02017-08-28 15:17:37 -04002275void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002276{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002277 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002278 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2279 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002280
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002281 if (uniform.isSampler())
2282 {
2283 *v = getSamplerUniformBinding(uniformLocation);
2284 return;
2285 }
2286
2287 const GLenum nativeType = VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002288 if (nativeType == GL_UNSIGNED_INT)
2289 {
2290 mProgram->getUniformuiv(context, location, v);
2291 }
2292 else
2293 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002294 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002295 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002296}
2297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002298void Program::flagForDeletion()
2299{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002300 ASSERT(mLinkResolved);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002301 mDeleteStatus = true;
2302}
2303
2304bool Program::isFlaggedForDeletion() const
2305{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002306 ASSERT(mLinkResolved);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002307 return mDeleteStatus;
2308}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002309
Brandon Jones43a53e22014-08-28 16:23:22 -07002310void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002311{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002312 ASSERT(mLinkResolved);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002313 mInfoLog.reset();
2314
Geoff Lang7dd2e102014-11-10 15:19:26 -05002315 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002316 {
Geoff Lang92019432017-11-20 13:09:34 -05002317 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002318 }
2319 else
2320 {
Jamie Madillf6113162015-05-07 11:49:21 -04002321 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002322 }
2323}
2324
Jamie Madillcc73f242018-08-01 11:34:48 -04002325bool Program::validateSamplersImpl(InfoLog *infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002326{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002327 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08002328
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002329 // if any two active samplers in a program are of different types, but refer to the same
2330 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2331 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madill7e4eff12018-08-08 15:49:26 -04002332 for (size_t textureUnit : mState.mActiveSamplersMask)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002333 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002334 if (mState.mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002335 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002336 if (infoLog)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002337 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002338 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2339 "image unit ("
2340 << textureUnit << ").";
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002341 }
2342
Jamie Madill7e4eff12018-08-08 15:49:26 -04002343 mCachedValidateSamplersResult = false;
2344 return false;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002345 }
2346 }
2347
2348 mCachedValidateSamplersResult = true;
2349 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002350}
2351
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002352bool Program::isValidated() const
2353{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002354 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002355 return mValidated;
2356}
2357
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002358void Program::getActiveUniformBlockName(const GLuint blockIndex,
2359 GLsizei bufSize,
2360 GLsizei *length,
2361 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002362{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002363 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002364 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2365}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002366
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002367void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2368 GLsizei bufSize,
2369 GLsizei *length,
2370 GLchar *blockName) const
2371{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002372 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002373 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002374}
2375
Qin Jiajia9bf55522018-01-29 13:56:23 +08002376template <typename T>
2377GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002378{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002379 int maxLength = 0;
2380
2381 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002382 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002383 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002384 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002385 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002386 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002387 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002388 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002389 }
2390 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002391 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002392
2393 return maxLength;
2394}
2395
Qin Jiajia9bf55522018-01-29 13:56:23 +08002396GLint Program::getActiveUniformBlockMaxNameLength() const
2397{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002398 ASSERT(mLinkResolved);
Qin Jiajia9bf55522018-01-29 13:56:23 +08002399 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2400}
2401
2402GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2403{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002404 ASSERT(mLinkResolved);
Qin Jiajia9bf55522018-01-29 13:56:23 +08002405 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2406}
2407
Geoff Lange1a27752015-10-05 13:16:04 -04002408GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002409{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002410 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002411 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2412}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002413
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002414GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2415{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002416 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002417 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002418}
2419
Jiajia Qin729b2c62017-08-14 09:36:11 +08002420const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002421{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002422 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002423 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2424 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002425}
2426
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002427const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2428{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002429 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002430 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2431 return mState.mShaderStorageBlocks[index];
2432}
2433
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002434void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2435{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002436 ASSERT(mLinkResolved);
jchen107a20b972017-06-13 14:25:26 +08002437 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002438 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Jamie Madill70aeda42018-08-20 12:17:40 -04002439 mDirtyBits.set(DIRTY_BIT_UNIFORM_BLOCK_BINDING_0 + uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002440}
2441
2442GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2443{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002444 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002445 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002446}
2447
Jiajia Qin729b2c62017-08-14 09:36:11 +08002448GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2449{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002450 ASSERT(mLinkResolved);
Jiajia Qin729b2c62017-08-14 09:36:11 +08002451 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2452}
2453
Jamie Madill493f9572018-05-24 19:52:15 -04002454void Program::setTransformFeedbackVaryings(GLsizei count,
2455 const GLchar *const *varyings,
2456 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002457{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002458 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002459 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002460 for (GLsizei i = 0; i < count; i++)
2461 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002462 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002463 }
2464
Jamie Madill48ef11b2016-04-27 15:21:52 -04002465 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002466}
2467
Jamie Madill493f9572018-05-24 19:52:15 -04002468void Program::getTransformFeedbackVarying(GLuint index,
2469 GLsizei bufSize,
2470 GLsizei *length,
2471 GLsizei *size,
2472 GLenum *type,
2473 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002474{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002475 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002476 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002477 {
jchen10a9042d32017-03-17 08:50:45 +08002478 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2479 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2480 std::string varName = var.nameWithArrayIndex();
2481 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002482 if (length)
2483 {
2484 *length = lastNameIdx;
2485 }
2486 if (size)
2487 {
jchen10a9042d32017-03-17 08:50:45 +08002488 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002489 }
2490 if (type)
2491 {
jchen10a9042d32017-03-17 08:50:45 +08002492 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002493 }
2494 if (name)
2495 {
jchen10a9042d32017-03-17 08:50:45 +08002496 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002497 name[lastNameIdx] = '\0';
2498 }
2499 }
2500}
2501
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002502GLsizei Program::getTransformFeedbackVaryingCount() const
2503{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002504 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002505 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002506 {
jchen10a9042d32017-03-17 08:50:45 +08002507 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002508 }
2509 else
2510 {
2511 return 0;
2512 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002513}
2514
2515GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2516{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002517 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002518 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002519 {
2520 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002521 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002522 {
jchen10a9042d32017-03-17 08:50:45 +08002523 maxSize =
2524 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002525 }
2526
2527 return maxSize;
2528 }
2529 else
2530 {
2531 return 0;
2532 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002533}
2534
2535GLenum Program::getTransformFeedbackBufferMode() const
2536{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002537 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002538 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002539}
2540
jchen103fd614d2018-08-13 12:21:58 +08002541bool Program::linkValidateShaders(InfoLog &infoLog)
Jiawei Shao73618602017-12-20 15:47:15 +08002542{
Jiawei Shao016105b2018-04-12 16:38:31 +08002543 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2544 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2545 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2546 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002547
Jamie Madill493f9572018-05-24 19:52:15 -04002548 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002549 bool isGraphicsShaderAttached =
2550 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002551 // Check whether we both have a compute and non-compute shaders attached.
2552 // If there are of both types attached, then linking should fail.
2553 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2554 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2555 {
2556 infoLog << "Both compute and graphics shaders are attached to the same program.";
2557 return false;
2558 }
2559
2560 if (computeShader)
2561 {
jchen103fd614d2018-08-13 12:21:58 +08002562 if (!computeShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002563 {
2564 infoLog << "Attached compute shader is not compiled.";
2565 return false;
2566 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002567 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002568
jchen103fd614d2018-08-13 12:21:58 +08002569 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize();
Jiawei Shao73618602017-12-20 15:47:15 +08002570
2571 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2572 // If the work group size is not specified, a link time error should occur.
2573 if (!mState.mComputeShaderLocalSize.isDeclared())
2574 {
2575 infoLog << "Work group size is not specified.";
2576 return false;
2577 }
2578 }
2579 else
2580 {
jchen103fd614d2018-08-13 12:21:58 +08002581 if (!fragmentShader || !fragmentShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002582 {
2583 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2584 return false;
2585 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002586 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002587
jchen103fd614d2018-08-13 12:21:58 +08002588 if (!vertexShader || !vertexShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002589 {
2590 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2591 return false;
2592 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002593 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002594
jchen103fd614d2018-08-13 12:21:58 +08002595 int vertexShaderVersion = vertexShader->getShaderVersion();
2596 if (fragmentShader->getShaderVersion() != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002597 {
2598 infoLog << "Fragment shader version does not match vertex shader version.";
2599 return false;
2600 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002601
2602 if (geometryShader)
2603 {
2604 // [GL_EXT_geometry_shader] Chapter 7
2605 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2606 // Language Specification, as well as any of the following reasons:
2607 // * One or more of the shader objects attached to <program> are not compiled
2608 // successfully.
2609 // * The shaders do not use the same shader language version.
2610 // * <program> contains objects to form a geometry shader, and
2611 // - <program> is not separable and contains no objects to form a vertex shader; or
2612 // - the input primitive type, output primitive type, or maximum output vertex count
2613 // is not specified in the compiled geometry shader object.
jchen103fd614d2018-08-13 12:21:58 +08002614 if (!geometryShader->isCompiled())
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002615 {
2616 infoLog << "The attached geometry shader isn't compiled.";
2617 return false;
2618 }
2619
jchen103fd614d2018-08-13 12:21:58 +08002620 if (geometryShader->getShaderVersion() != vertexShaderVersion)
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002621 {
2622 mInfoLog << "Geometry shader version does not match vertex shader version.";
2623 return false;
2624 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002625 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002626
Jamie Madill493f9572018-05-24 19:52:15 -04002627 Optional<PrimitiveMode> inputPrimitive =
jchen103fd614d2018-08-13 12:21:58 +08002628 geometryShader->getGeometryShaderInputPrimitiveType();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002629 if (!inputPrimitive.valid())
2630 {
2631 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2632 return false;
2633 }
2634
Jamie Madill493f9572018-05-24 19:52:15 -04002635 Optional<PrimitiveMode> outputPrimitive =
jchen103fd614d2018-08-13 12:21:58 +08002636 geometryShader->getGeometryShaderOutputPrimitiveType();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002637 if (!outputPrimitive.valid())
2638 {
2639 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2640 return false;
2641 }
2642
jchen103fd614d2018-08-13 12:21:58 +08002643 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002644 if (!maxVertices.valid())
2645 {
2646 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2647 return false;
2648 }
2649
2650 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2651 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2652 mState.mGeometryShaderMaxVertices = maxVertices.value();
jchen103fd614d2018-08-13 12:21:58 +08002653 mState.mGeometryShaderInvocations = geometryShader->getGeometryShaderInvocations();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002654 }
Jiawei Shao73618602017-12-20 15:47:15 +08002655 }
2656
2657 return true;
2658}
2659
jchen10910a3da2017-11-15 09:40:11 +08002660GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2661{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002662 ASSERT(mLinkResolved);
jchen10910a3da2017-11-15 09:40:11 +08002663 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2664 {
2665 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2666 if (tf.nameWithArrayIndex() == name)
2667 {
2668 return tfIndex;
2669 }
2670 }
2671 return GL_INVALID_INDEX;
2672}
2673
2674const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2675{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002676 ASSERT(mLinkResolved);
jchen10910a3da2017-11-15 09:40:11 +08002677 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2678 return mState.mLinkedTransformFeedbackVaryings[index];
2679}
2680
Austin Eng1bf18ce2018-10-19 15:34:02 -07002681bool Program::hasDrawIDUniform() const
2682{
2683 ASSERT(mLinkResolved);
2684 return mState.mDrawIDLocation >= 0;
2685}
2686
2687void Program::setDrawIDUniform(GLint drawid)
2688{
2689 ASSERT(mLinkResolved);
2690 ASSERT(mState.mDrawIDLocation >= 0);
2691 mProgram->setUniform1iv(mState.mDrawIDLocation, 1, &drawid);
2692}
2693
jchen103fd614d2018-08-13 12:21:58 +08002694bool Program::linkVaryings(InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002695{
Jiawei Shao016105b2018-04-12 16:38:31 +08002696 Shader *previousShader = nullptr;
2697 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002698 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002699 Shader *currentShader = mState.mAttachedShaders[shaderType];
2700 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002701 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002702 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002703 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002704
2705 if (previousShader)
2706 {
jchen103fd614d2018-08-13 12:21:58 +08002707 if (!linkValidateShaderInterfaceMatching(previousShader, currentShader, infoLog))
Jiawei Shao016105b2018-04-12 16:38:31 +08002708 {
2709 return false;
2710 }
2711 }
2712 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002713 }
2714
jchen103fd614d2018-08-13 12:21:58 +08002715 if (!linkValidateBuiltInVaryings(infoLog))
Jiawei Shaod063aff2018-02-22 10:19:09 +08002716 {
2717 return false;
2718 }
2719
jchen103fd614d2018-08-13 12:21:58 +08002720 if (!linkValidateFragmentInputBindings(infoLog))
Jiawei Shaod063aff2018-02-22 10:19:09 +08002721 {
2722 return false;
2723 }
2724
2725 return true;
2726}
2727
2728// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2729// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
jchen103fd614d2018-08-13 12:21:58 +08002730bool Program::linkValidateShaderInterfaceMatching(gl::Shader *generatingShader,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002731 gl::Shader *consumingShader,
2732 gl::InfoLog &infoLog) const
2733{
jchen103fd614d2018-08-13 12:21:58 +08002734 ASSERT(generatingShader->getShaderVersion() == consumingShader->getShaderVersion());
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002735
jchen103fd614d2018-08-13 12:21:58 +08002736 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings();
2737 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002738
Jiawei Shao385b3e02018-03-21 09:43:28 +08002739 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002740
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002741 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002742 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002743 bool matched = false;
2744
2745 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002746 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002747 {
2748 continue;
2749 }
2750
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002751 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002752 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002753 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002754 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002755 ASSERT(!output.isBuiltIn());
2756
2757 std::string mismatchedStructFieldName;
2758 LinkMismatchError linkError =
jchen103fd614d2018-08-13 12:21:58 +08002759 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002760 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002761 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002762 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002763 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2764 mismatchedStructFieldName, generatingShader->getType(),
2765 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002766 return false;
2767 }
2768
Geoff Lang7dd2e102014-11-10 15:19:26 -05002769 matched = true;
2770 break;
2771 }
2772 }
2773
Olli Etuaho107c7242018-03-20 15:45:35 +02002774 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2775 // whether the input is statically used - a statically used input should fail this test even
2776 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002777 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002778 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002779 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2780 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2781 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002782 return false;
2783 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002784 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002785
Jiawei Shaod063aff2018-02-22 10:19:09 +08002786 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002787
Jiawei Shaod063aff2018-02-22 10:19:09 +08002788 return true;
2789}
2790
jchen103fd614d2018-08-13 12:21:58 +08002791bool Program::linkValidateFragmentInputBindings(gl::InfoLog &infoLog) const
Jiawei Shaod063aff2018-02-22 10:19:09 +08002792{
Jiawei Shao016105b2018-04-12 16:38:31 +08002793 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002794
2795 std::map<GLuint, std::string> staticFragmentInputLocations;
2796
2797 const std::vector<sh::Varying> &fragmentInputVaryings =
jchen103fd614d2018-08-13 12:21:58 +08002798 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings();
Jiawei Shaod063aff2018-02-22 10:19:09 +08002799 for (const sh::Varying &input : fragmentInputVaryings)
2800 {
2801 if (input.isBuiltIn() || !input.staticUse)
2802 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002803 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002804 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002805
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002806 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002807 if (inputBinding == -1)
2808 continue;
2809
2810 const auto it = staticFragmentInputLocations.find(inputBinding);
2811 if (it == std::end(staticFragmentInputLocations))
2812 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002813 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002814 }
2815 else
2816 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002817 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002818 << it->second;
2819 return false;
2820 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002821 }
2822
2823 return true;
2824}
2825
jchen103fd614d2018-08-13 12:21:58 +08002826bool Program::linkUniforms(const Caps &caps,
Jamie Madillbd044ed2017-06-05 12:59:21 -04002827 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002828 const ProgramBindings &uniformLocationBindings,
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002829 GLuint *combinedImageUniformsCount,
2830 std::vector<UnusedUniform> *unusedUniforms)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002831{
Olli Etuahob78707c2017-03-09 15:03:11 +00002832 UniformLinker linker(mState);
jchen103fd614d2018-08-13 12:21:58 +08002833 if (!linker.link(caps, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002834 {
2835 return false;
2836 }
2837
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002838 linker.getResults(&mState.mUniforms, unusedUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002839
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002840 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002841
jchen10eaef1e52017-06-13 10:44:11 +08002842 if (!linkAtomicCounterBuffers())
2843 {
2844 return false;
2845 }
2846
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002847 return true;
2848}
2849
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002850void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002851{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002852 ASSERT(combinedImageUniforms);
2853
Jamie Madill982f6e02017-06-07 14:33:04 -04002854 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2855 unsigned int low = high;
2856
jchen10eaef1e52017-06-13 10:44:11 +08002857 for (auto counterIter = mState.mUniforms.rbegin();
2858 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2859 {
2860 --low;
2861 }
2862
2863 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2864
2865 high = low;
2866
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002867 for (auto imageIter = mState.mUniforms.rbegin();
2868 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2869 {
2870 --low;
2871 }
2872
2873 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002874 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002875 // If uniform is a image type, insert it into the mImageBindings array.
2876 for (unsigned int imageIndex : mState.mImageUniformRange)
2877 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002878 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2879 // cannot load values into a uniform defined as an image. if declare without a
2880 // binding qualifier, any uniform image variable (include all elements of
2881 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002882 auto &imageUniform = mState.mUniforms[imageIndex];
2883 if (imageUniform.binding == -1)
2884 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002885 mState.mImageBindings.emplace_back(
2886 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002887 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002888 else
2889 {
2890 mState.mImageBindings.emplace_back(
Qin Jiajia47f6dd02018-08-10 13:36:32 +08002891 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount(), false));
Xinghua Cao0328b572017-06-26 15:51:36 +08002892 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002893
2894 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2895 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002896 }
2897
2898 high = low;
2899
2900 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002901 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002902 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002903 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002904 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002905
2906 mState.mSamplerUniformRange = RangeUI(low, high);
2907
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002908 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002909 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002910 {
2911 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002912 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Jamie Madill7e4eff12018-08-08 15:49:26 -04002913 unsigned int elementCount = samplerUniform.getBasicTypeElementCount();
James Darpiniane4109f22018-12-13 16:25:53 -08002914 SamplerFormat format = samplerUniform.typeInfo->samplerFormat;
2915 mState.mSamplerBindings.emplace_back(textureType, format, elementCount, false);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002916 }
2917}
2918
jchen10eaef1e52017-06-13 10:44:11 +08002919bool Program::linkAtomicCounterBuffers()
2920{
2921 for (unsigned int index : mState.mAtomicCounterUniformRange)
2922 {
Jamie Madill493f9572018-05-24 19:52:15 -04002923 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002924 uniform.blockInfo.offset = uniform.offset;
2925 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2926 uniform.blockInfo.matrixStride = 0;
2927 uniform.blockInfo.isRowMajorMatrix = false;
2928
Jamie Madill493f9572018-05-24 19:52:15 -04002929 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002930 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2931 ++bufferIndex)
2932 {
2933 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2934 if (buffer.binding == uniform.binding)
2935 {
2936 buffer.memberIndexes.push_back(index);
2937 uniform.bufferIndex = bufferIndex;
2938 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002939 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002940 break;
2941 }
2942 }
2943 if (!found)
2944 {
2945 AtomicCounterBuffer atomicCounterBuffer;
2946 atomicCounterBuffer.binding = uniform.binding;
2947 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002948 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002949 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2950 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2951 }
2952 }
2953 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002954 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002955
2956 return true;
2957}
2958
Jamie Madilleb979bf2016-11-15 12:28:46 -05002959// Assigns locations to all attributes from the bindings and program locations.
jchen103fd614d2018-08-13 12:21:58 +08002960bool Program::linkAttributes(const Caps &caps, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002961{
Jamie Madillb980c562018-11-27 11:34:27 -05002962 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002963
jchen103fd614d2018-08-13 12:21:58 +08002964 int shaderVersion = vertexShader->getShaderVersion();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002965
Geoff Lang7dd2e102014-11-10 15:19:26 -05002966 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002967 if (shaderVersion >= 300)
2968 {
2969 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2970 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
jchen103fd614d2018-08-13 12:21:58 +08002971 mState.mAttributes = vertexShader->getAllAttributes();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002972 }
2973 else
2974 {
2975 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
jchen103fd614d2018-08-13 12:21:58 +08002976 mState.mAttributes = vertexShader->getActiveAttributes();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002977 }
jchen103fd614d2018-08-13 12:21:58 +08002978 GLuint maxAttribs = caps.maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002979
2980 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002981 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002982 {
Jamie Madillf6113162015-05-07 11:49:21 -04002983 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002984 return false;
2985 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002986
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002987 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002988
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002989 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002990 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002991 {
Olli Etuahod2551232017-10-26 20:03:33 +03002992 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2993 // structures, so we don't need to worry about adjusting their names or generating entries
2994 // for each member/element (unlike uniforms for example).
2995 ASSERT(!attribute.isArray() && !attribute.isStruct());
2996
Jamie Madilleb979bf2016-11-15 12:28:46 -05002997 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002998 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002999 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003000 attribute.location = bindingLocation;
3001 }
3002
3003 if (attribute.location != -1)
3004 {
3005 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04003006 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003007
Jamie Madill63805b42015-08-25 13:17:39 -04003008 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003009 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003010 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
3011 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05003012
3013 return false;
3014 }
3015
Jamie Madill63805b42015-08-25 13:17:39 -04003016 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003017 {
Jamie Madill63805b42015-08-25 13:17:39 -04003018 const int regLocation = attribute.location + reg;
3019 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003020
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003021 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
3022 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
3023 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04003024 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003025 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003026 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003027 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003028 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04003029 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04003030 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003031 return false;
3032 }
3033 }
Jamie Madillc349ec02015-08-21 16:53:12 -04003034 else
3035 {
Jamie Madill63805b42015-08-25 13:17:39 -04003036 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04003037 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003038
Jamie Madill63805b42015-08-25 13:17:39 -04003039 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003040 }
3041 }
3042 }
3043
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003044 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04003045 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003046 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003047 // Not set by glBindAttribLocation or by location layout qualifier
3048 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003049 {
Jamie Madill63805b42015-08-25 13:17:39 -04003050 int regs = VariableRegisterCount(attribute.type);
3051 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003052
Jamie Madill63805b42015-08-25 13:17:39 -04003053 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003054 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003055 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04003056 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003057 }
3058
Jamie Madillc349ec02015-08-21 16:53:12 -04003059 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003060 }
3061 }
3062
Brandon Jonesc405ae72017-12-06 14:15:03 -08003063 ASSERT(mState.mAttributesTypeMask.none());
3064 ASSERT(mState.mAttributesMask.none());
3065
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003066 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
3067 // shader versions we're only processing active attributes to begin with.
3068 if (shaderVersion >= 300)
3069 {
3070 for (auto attributeIter = mState.mAttributes.begin();
3071 attributeIter != mState.mAttributes.end();)
3072 {
3073 if (attributeIter->active)
3074 {
3075 ++attributeIter;
3076 }
3077 else
3078 {
3079 attributeIter = mState.mAttributes.erase(attributeIter);
3080 }
3081 }
3082 }
3083
Jamie Madill48ef11b2016-04-27 15:21:52 -04003084 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003085 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003086 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04003087 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04003088 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04003089
Jamie Madillbd159f02017-10-09 19:39:06 -04003090 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003091 {
Jamie Madillbd159f02017-10-09 19:39:06 -04003092 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
3093 mState.mActiveAttribLocationsMask.set(location);
3094 mState.mMaxActiveAttribLocation =
3095 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08003096
3097 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
3098 if (!attribute.isBuiltIn())
3099 {
3100 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
3101 location);
3102 mState.mAttributesMask.set(location);
3103 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003104 }
3105 }
3106
Geoff Lang7dd2e102014-11-10 15:19:26 -05003107 return true;
3108}
3109
jchen103fd614d2018-08-13 12:21:58 +08003110bool Program::linkInterfaceBlocks(const Caps &caps,
3111 const Version &version,
3112 bool webglCompatibility,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003113 InfoLog &infoLog,
3114 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03003115{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003116 ASSERT(combinedShaderStorageBlocksCount);
3117
Jiawei Shao54aafe52018-04-27 14:54:57 +08003118 GLuint combinedUniformBlocksCount = 0u;
3119 GLuint numShadersHasUniformBlocks = 0u;
3120 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
3121 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03003122 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003123 Shader *shader = mState.mAttachedShaders[shaderType];
3124 if (!shader)
3125 {
3126 continue;
3127 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03003128
jchen103fd614d2018-08-13 12:21:58 +08003129 const auto &uniformBlocks = shader->getUniformBlocks();
Jiawei Shao54aafe52018-04-27 14:54:57 +08003130 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003131 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003132 if (!ValidateInterfaceBlocksCount(
3133 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
3134 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
3135 {
3136 return false;
3137 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003138
Jiawei Shao54aafe52018-04-27 14:54:57 +08003139 allShaderUniformBlocks[shaderType] = &uniformBlocks;
3140 ++numShadersHasUniformBlocks;
3141 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003142 }
3143
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003144 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
3145 {
3146 infoLog << "The sum of the number of active uniform blocks exceeds "
3147 "MAX_COMBINED_UNIFORM_BLOCKS ("
3148 << caps.maxCombinedUniformBlocks << ").";
3149 return false;
3150 }
3151
Jiawei Shao54aafe52018-04-27 14:54:57 +08003152 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
3153 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03003154 {
3155 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003156 }
Jamie Madille473dee2015-08-18 14:49:01 -04003157
jchen103fd614d2018-08-13 12:21:58 +08003158 if (version >= Version(3, 1))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003159 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003160 *combinedShaderStorageBlocksCount = 0u;
3161 GLuint numShadersHasShaderStorageBlocks = 0u;
3162 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
3163 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08003164 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003165 Shader *shader = mState.mAttachedShaders[shaderType];
3166 if (!shader)
3167 {
3168 continue;
3169 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08003170
jchen103fd614d2018-08-13 12:21:58 +08003171 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks();
Jiawei Shao54aafe52018-04-27 14:54:57 +08003172 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003173 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003174 if (!ValidateInterfaceBlocksCount(
3175 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
3176 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
3177 {
3178 return false;
3179 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003180
Jiawei Shao54aafe52018-04-27 14:54:57 +08003181 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
3182 ++numShadersHasShaderStorageBlocks;
3183 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003184 }
3185
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003186 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003187 {
3188 infoLog << "The sum of the number of active shader storage blocks exceeds "
3189 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
3190 << caps.maxCombinedShaderStorageBlocks << ").";
3191 return false;
3192 }
3193
Jiawei Shao54aafe52018-04-27 14:54:57 +08003194 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
3195 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003196 {
3197 return false;
3198 }
3199 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08003200
Geoff Lang7dd2e102014-11-10 15:19:26 -05003201 return true;
3202}
3203
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003204LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
3205 const sh::ShaderVariable &variable2,
3206 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003207 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003208 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003209{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003210 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003211 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003212 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003213 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08003214 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003215 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003216 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003217 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003218 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003219 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003220 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003221 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003222 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04003223 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003224 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04003225 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003226
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003227 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05003228 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003229 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003230 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003231 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05003232 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
3233 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003234 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
3235 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003236
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003237 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003238 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003239 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003240 }
3241
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003242 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08003243 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003244 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003245 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003246 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
3247 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003248 }
3249 }
3250
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003251 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003252}
3253
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003254LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
3255 const sh::Varying &inputVarying,
3256 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003257 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003258 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003259{
Jiawei Shaod063aff2018-02-22 10:19:09 +08003260 if (validateGeometryShaderInputVarying)
3261 {
3262 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
3263 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
3264 // or outputs.
3265 ASSERT(inputVarying.arraySizes.size() == 1u);
3266
3267 // Geometry shader input varyings are not treated as arrays, so a vertex array output
3268 // varying cannot match a geometry shader input varying.
3269 // [GL_EXT_geometry_shader] Section 7.4.1:
3270 // Geometry shader per-vertex input variables and blocks are required to be declared as
3271 // arrays, with each element representing input or output values for a single vertex of a
3272 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3273 // are treated as though they were not declared as arrays.
3274 if (outputVarying.isArray())
3275 {
3276 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3277 }
3278 }
3279
3280 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3281 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003282 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003283 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3284 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003285 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003286 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003287 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003288 }
3289
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003290 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003291 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003292 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003293 }
3294
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003295 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003296 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003297 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003298 }
3299
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003300 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003301}
3302
jchen103fd614d2018-08-13 12:21:58 +08003303bool Program::linkValidateBuiltInVaryings(InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003304{
Jiawei Shao016105b2018-04-12 16:38:31 +08003305 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3306 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
jchen103fd614d2018-08-13 12:21:58 +08003307 const auto &vertexVaryings = vertexShader->getOutputVaryings();
3308 const auto &fragmentVaryings = fragmentShader->getInputVaryings();
3309 int shaderVersion = vertexShader->getShaderVersion();
Yuly Novikov817232e2017-02-22 18:36:10 -05003310
3311 if (shaderVersion != 100)
3312 {
3313 // Only ESSL 1.0 has restrictions on matching input and output invariance
3314 return true;
3315 }
3316
3317 bool glPositionIsInvariant = false;
3318 bool glPointSizeIsInvariant = false;
3319 bool glFragCoordIsInvariant = false;
3320 bool glPointCoordIsInvariant = false;
3321
3322 for (const sh::Varying &varying : vertexVaryings)
3323 {
3324 if (!varying.isBuiltIn())
3325 {
3326 continue;
3327 }
3328 if (varying.name.compare("gl_Position") == 0)
3329 {
3330 glPositionIsInvariant = varying.isInvariant;
3331 }
3332 else if (varying.name.compare("gl_PointSize") == 0)
3333 {
3334 glPointSizeIsInvariant = varying.isInvariant;
3335 }
3336 }
3337
3338 for (const sh::Varying &varying : fragmentVaryings)
3339 {
3340 if (!varying.isBuiltIn())
3341 {
3342 continue;
3343 }
3344 if (varying.name.compare("gl_FragCoord") == 0)
3345 {
3346 glFragCoordIsInvariant = varying.isInvariant;
3347 }
3348 else if (varying.name.compare("gl_PointCoord") == 0)
3349 {
3350 glPointCoordIsInvariant = varying.isInvariant;
3351 }
3352 }
3353
3354 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3355 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3356 // Not requiring invariance to match is supported by:
3357 // dEQP, WebGL CTS, Nexus 5X GLES
3358 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3359 {
3360 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3361 "declared invariant.";
3362 return false;
3363 }
3364 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3365 {
3366 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3367 "declared invariant.";
3368 return false;
3369 }
3370
3371 return true;
3372}
3373
jchen103fd614d2018-08-13 12:21:58 +08003374bool Program::linkValidateTransformFeedback(const Version &version,
jchen10a9042d32017-03-17 08:50:45 +08003375 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003376 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003377 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003378{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003379
jchen108225e732017-11-14 16:29:03 +08003380 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003381 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003382 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003383 {
jchen103fd614d2018-08-13 12:21:58 +08003384 if (version < Version(3, 1) && tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003385 {
Geoff Lang1a683462015-09-29 15:09:59 -04003386 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003387 return false;
3388 }
jchen103fd614d2018-08-13 12:21:58 +08003389 if (version >= Version(3, 1))
jchen108225e732017-11-14 16:29:03 +08003390 {
3391 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3392 {
3393 infoLog << "Two transform feedback varyings include the same array element ("
3394 << tfVaryingName << ").";
3395 return false;
3396 }
3397 }
3398 else
3399 {
3400 if (uniqueNames.count(tfVaryingName) > 0)
3401 {
3402 infoLog << "Two transform feedback varyings specify the same output variable ("
3403 << tfVaryingName << ").";
3404 return false;
3405 }
3406 }
3407 uniqueNames.insert(tfVaryingName);
3408 }
3409
3410 // Validate against program varyings.
3411 size_t totalComponents = 0;
3412 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3413 {
3414 std::vector<unsigned int> subscripts;
3415 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3416
3417 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3418 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003419 {
3420 infoLog << "Transform feedback varying " << tfVaryingName
3421 << " does not exist in the vertex shader.";
3422 return false;
3423 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003424
jchen108225e732017-11-14 16:29:03 +08003425 // Validate the matching variable.
3426 if (var->isStruct())
3427 {
3428 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3429 return false;
3430 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003431
jchen108225e732017-11-14 16:29:03 +08003432 size_t elementCount = 0;
3433 size_t componentCount = 0;
3434
3435 if (var->isArray())
3436 {
jchen103fd614d2018-08-13 12:21:58 +08003437 if (version < Version(3, 1))
jchen108225e732017-11-14 16:29:03 +08003438 {
3439 infoLog << "Capture of arrays is undefined and not supported.";
3440 return false;
3441 }
3442
3443 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3444 ASSERT(!var->isArrayOfArrays());
3445
3446 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3447 {
3448 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3449 return false;
3450 }
3451 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3452 }
3453 else
3454 {
3455 if (!subscripts.empty())
3456 {
3457 infoLog << "Varying '" << baseName
3458 << "' is not an array to be captured by element.";
3459 return false;
3460 }
3461 elementCount = 1;
3462 }
3463
3464 // TODO(jmadill): Investigate implementation limits on D3D11
3465 componentCount = VariableComponentCount(var->type) * elementCount;
3466 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3467 componentCount > caps.maxTransformFeedbackSeparateComponents)
3468 {
3469 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3470 << componentCount << ") exceed the maximum separate components ("
3471 << caps.maxTransformFeedbackSeparateComponents << ").";
3472 return false;
3473 }
3474
3475 totalComponents += componentCount;
3476 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3477 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3478 {
3479 infoLog << "Transform feedback varying total components (" << totalComponents
3480 << ") exceed the maximum interleaved components ("
3481 << caps.maxTransformFeedbackInterleavedComponents << ").";
3482 return false;
3483 }
3484 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003485 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003486}
3487
jchen103fd614d2018-08-13 12:21:58 +08003488bool Program::linkValidateGlobalNames(InfoLog &infoLog) const
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003489{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003490 const std::vector<sh::Attribute> &attributes =
jchen103fd614d2018-08-13 12:21:58 +08003491 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes();
Jiawei Shao016105b2018-04-12 16:38:31 +08003492
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003493 for (const auto &attrib : attributes)
3494 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003495 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003496 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003497 Shader *shader = mState.mAttachedShaders[shaderType];
3498 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003499 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003500 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003501 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003502
jchen103fd614d2018-08-13 12:21:58 +08003503 const std::vector<sh::Uniform> &uniforms = shader->getUniforms();
Jiawei Shao016105b2018-04-12 16:38:31 +08003504 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003505 {
3506 if (uniform.name == attrib.name)
3507 {
3508 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3509 return false;
3510 }
3511 }
3512 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003513 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003514
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003515 return true;
3516}
3517
Jamie Madill3c1da042017-11-27 18:33:40 -05003518void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003519{
3520 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003521 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003522 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003523 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003524 std::vector<unsigned int> subscripts;
3525 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003526 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003527 if (!subscripts.empty())
3528 {
3529 subscript = subscripts.back();
3530 }
Jamie Madill192745a2016-12-22 15:58:21 -05003531 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003532 {
Jamie Madill192745a2016-12-22 15:58:21 -05003533 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003534 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003535 {
jchen10a9042d32017-03-17 08:50:45 +08003536 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3537 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003538 break;
3539 }
jchen108225e732017-11-14 16:29:03 +08003540 else if (varying->isStruct())
3541 {
3542 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3543 if (field != nullptr)
3544 {
3545 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3546 break;
3547 }
3548 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003549 }
3550 }
James Darpinian30b604d2018-03-12 17:26:57 -07003551 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003552}
3553
jchen103fd614d2018-08-13 12:21:58 +08003554ProgramMergedVaryings Program::getMergedVaryings() const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003555{
Jamie Madill3c1da042017-11-27 18:33:40 -05003556 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003557
Jiawei Shao016105b2018-04-12 16:38:31 +08003558 for (const sh::Varying &varying :
jchen103fd614d2018-08-13 12:21:58 +08003559 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings())
Jamie Madillccdf74b2015-08-18 10:46:12 -04003560 {
Jamie Madill192745a2016-12-22 15:58:21 -05003561 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003562 }
3563
Jiawei Shao016105b2018-04-12 16:38:31 +08003564 for (const sh::Varying &varying :
jchen103fd614d2018-08-13 12:21:58 +08003565 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings())
Jamie Madillccdf74b2015-08-18 10:46:12 -04003566 {
Jamie Madill192745a2016-12-22 15:58:21 -05003567 merged[varying.name].fragment = &varying;
3568 }
3569
3570 return merged;
3571}
3572
Olli Etuaho0ca09752018-09-24 11:00:50 +03003573bool CompareOutputVariable(const sh::OutputVariable &a, const sh::OutputVariable &b)
3574{
3575 return a.getArraySizeProduct() > b.getArraySizeProduct();
3576}
3577
3578int Program::getOutputLocationForLink(const sh::OutputVariable &outputVariable) const
3579{
3580 if (outputVariable.location != -1)
3581 {
3582 return outputVariable.location;
3583 }
3584 int apiLocation = mFragmentOutputLocations.getBinding(outputVariable.name);
3585 if (apiLocation != -1)
3586 {
3587 return apiLocation;
3588 }
3589 return -1;
3590}
3591
3592bool Program::isOutputSecondaryForLink(const sh::OutputVariable &outputVariable) const
3593{
3594 if (outputVariable.index != -1)
3595 {
3596 ASSERT(outputVariable.index == 0 || outputVariable.index == 1);
3597 return (outputVariable.index == 1);
3598 }
3599 int apiIndex = mFragmentOutputIndexes.getBinding(outputVariable.name);
3600 if (apiIndex != -1)
3601 {
3602 // Index layout qualifier from the shader takes precedence, so the index from the API is
3603 // checked only if the index was not set in the shader. This is not specified in the EXT
3604 // spec, but is specified in desktop OpenGL specs.
3605 return (apiIndex == 1);
3606 }
3607 // EXT_blend_func_extended: Outputs get index 0 by default.
3608 return false;
3609}
3610
jchen103fd614d2018-08-13 12:21:58 +08003611bool Program::linkOutputVariables(const Caps &caps,
Olli Etuaho0ca09752018-09-24 11:00:50 +03003612 const Extensions &extensions,
jchen103fd614d2018-08-13 12:21:58 +08003613 const Version &version,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003614 GLuint combinedImageUniformsCount,
3615 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003616{
Jiawei Shao016105b2018-04-12 16:38:31 +08003617 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003618 ASSERT(fragmentShader != nullptr);
3619
Geoff Lange0cff192017-05-30 13:04:56 -04003620 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003621 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003622 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003623
jchen103fd614d2018-08-13 12:21:58 +08003624 const auto &outputVariables = fragmentShader->getActiveOutputVariables();
Geoff Lange0cff192017-05-30 13:04:56 -04003625 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003626 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003627 {
3628 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3629 outputVariable.name != "gl_FragData")
3630 {
3631 continue;
3632 }
3633
3634 unsigned int baseLocation =
3635 (outputVariable.location == -1 ? 0u
3636 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003637
3638 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3639 // structures, so we may use getBasicTypeElementCount().
3640 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3641 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003642 {
3643 const unsigned int location = baseLocation + elementIndex;
3644 if (location >= mState.mOutputVariableTypes.size())
3645 {
3646 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3647 }
Corentin Walleze7557742017-06-01 13:09:57 -04003648 ASSERT(location < mState.mActiveOutputVariables.size());
3649 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003650 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003651 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003652 }
3653 }
3654
jchen103fd614d2018-08-13 12:21:58 +08003655 if (version >= ES_3_1)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003656 {
3657 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3658 // A link error will be generated if the sum of the number of active image uniforms used in
3659 // all shaders, the number of active shader storage blocks, and the number of active
3660 // fragment shader outputs exceeds the implementation-dependent value of
3661 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3662 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3663 mState.mActiveOutputVariables.count() >
jchen103fd614d2018-08-13 12:21:58 +08003664 caps.maxCombinedShaderOutputResources)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003665 {
3666 mInfoLog
3667 << "The sum of the number of active image uniforms, active shader storage blocks "
3668 "and active fragment shader outputs exceeds "
3669 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
jchen103fd614d2018-08-13 12:21:58 +08003670 << caps.maxCombinedShaderOutputResources << ")";
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003671 return false;
3672 }
3673 }
3674
Jamie Madill80a6fc02015-08-21 16:53:16 -04003675 // Skip this step for GLES2 shaders.
jchen103fd614d2018-08-13 12:21:58 +08003676 if (fragmentShader->getShaderVersion() == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003677 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003678
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003679 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003680 // TODO(jmadill): any caps validation here?
3681
Olli Etuaho0ca09752018-09-24 11:00:50 +03003682 for (sh::OutputVariable &outputVariable : mState.mOutputVariables)
3683 {
3684 if (outputVariable.isArray())
3685 {
3686 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3687 // Resources and including [0] at the end of array variable names.
3688 outputVariable.name += "[0]";
3689 outputVariable.mappedName += "[0]";
3690 }
3691 }
3692
3693 bool hasSecondaryOutputs = false;
3694
3695 // Reserve locations for output variables whose location is fixed in the shader or through the
3696 // API.
jchen1015015f72017-03-16 13:54:21 +08003697 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003698 outputVariableIndex++)
3699 {
jchen1015015f72017-03-16 13:54:21 +08003700 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003701
3702 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3703 if (outputVariable.isBuiltIn())
3704 continue;
3705
Olli Etuaho0ca09752018-09-24 11:00:50 +03003706 int baseLocation = getOutputLocationForLink(outputVariable);
3707 if (baseLocation == -1)
3708 {
3709 // Here we're only reserving locations for variables whose location is fixed.
3710 continue;
3711 }
3712
3713 auto *outputLocations = &mState.mOutputLocations;
3714 if (isOutputSecondaryForLink(outputVariable))
3715 {
3716 outputLocations = &mState.mSecondaryOutputLocations;
3717 // Note that this check doesn't need to be before checking baseLocation == -1 above. If
3718 // an output has an index specified it will always also have the location specified.
3719 hasSecondaryOutputs = true;
3720 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003721
Olli Etuaho465835d2017-09-26 13:34:10 +03003722 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3723 // structures, so we may use getBasicTypeElementCount().
Jamie Madillb980c562018-11-27 11:34:27 -05003724 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
Olli Etuaho0ca09752018-09-24 11:00:50 +03003725 unsigned int outputLocationsNeeded = static_cast<unsigned int>(baseLocation) + elementCount;
3726 if (outputLocationsNeeded > outputLocations->size())
3727 {
3728 outputLocations->resize(outputLocationsNeeded);
3729 }
Olli Etuaho465835d2017-09-26 13:34:10 +03003730 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003731 {
Olli Etuaho0ca09752018-09-24 11:00:50 +03003732 const unsigned int location = static_cast<unsigned int>(baseLocation) + elementIndex;
3733 ASSERT(location < outputLocations->size());
3734 if (outputLocations->at(location).used())
Olli Etuahod2551232017-10-26 20:03:33 +03003735 {
Olli Etuaho0ca09752018-09-24 11:00:50 +03003736 mInfoLog << "Location of variable " << outputVariable.name
3737 << " conflicts with another variable.";
3738 return false;
Olli Etuahod2551232017-10-26 20:03:33 +03003739 }
Olli Etuahoc8538042017-09-27 11:20:15 +03003740 if (outputVariable.isArray())
3741 {
Olli Etuaho0ca09752018-09-24 11:00:50 +03003742 (*outputLocations)[location] = VariableLocation(elementIndex, outputVariableIndex);
Olli Etuahoc8538042017-09-27 11:20:15 +03003743 }
3744 else
3745 {
3746 VariableLocation locationInfo;
Jamie Madillb980c562018-11-27 11:34:27 -05003747 locationInfo.index = outputVariableIndex;
3748 (*outputLocations)[location] = locationInfo;
Olli Etuaho0ca09752018-09-24 11:00:50 +03003749 }
3750 }
3751 }
3752
3753 // Here we assign locations for the output variables that don't yet have them. Note that we're
3754 // not necessarily able to fit the variables optimally, since then we might have to try
3755 // different arrangements of output arrays. Now we just assign the locations in the order that
3756 // we got the output variables. The spec isn't clear on what kind of algorithm is required for
3757 // finding locations for the output variables, so this should be acceptable at least for now.
3758 GLuint maxLocation = caps.maxDrawBuffers;
3759 if (hasSecondaryOutputs)
3760 {
3761 // EXT_blend_func_extended: Program outputs will be validated against
3762 // MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT if there's even one output with index one.
3763 maxLocation = extensions.maxDualSourceDrawBuffers;
3764 }
3765
3766 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
3767 outputVariableIndex++)
3768 {
3769 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
3770
3771 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3772 if (outputVariable.isBuiltIn())
3773 continue;
3774
3775 if (getOutputLocationForLink(outputVariable) != -1)
3776 {
3777 continue;
3778 }
3779
3780 auto *outputLocations = &mState.mOutputLocations;
3781 if (isOutputSecondaryForLink(outputVariable))
3782 {
3783 outputLocations = &mState.mSecondaryOutputLocations;
3784 }
3785
3786 int baseLocation = 0;
3787 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3788 bool elementsFit = false;
3789 while (!elementsFit)
3790 {
3791 // Try baseLocations starting from 0 one at a time and see if the variable fits.
3792 elementsFit = true;
3793 if (baseLocation + elementCount > maxLocation)
3794 {
3795 // EXT_blend_func_extended: Linking can fail:
3796 // "if the explicit binding assignments do not leave enough space for the linker to
3797 // automatically assign a location for a varying out array, which requires multiple
3798 // contiguous locations."
3799 mInfoLog << "Could not fit output variable into available locations: "
3800 << outputVariable.name;
3801 return false;
3802 }
3803 unsigned int outputLocationsNeeded =
3804 static_cast<unsigned int>(baseLocation) + elementCount;
3805 if (outputLocationsNeeded > outputLocations->size())
3806 {
3807 outputLocations->resize(outputLocationsNeeded);
3808 }
3809 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
3810 {
3811 const unsigned int location =
3812 static_cast<unsigned int>(baseLocation) + elementIndex;
3813 ASSERT(location < outputLocations->size());
3814 if (outputLocations->at(location).used())
3815 {
3816 elementsFit = false;
3817 break;
3818 }
3819 }
3820 if (elementsFit)
3821 {
3822 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
3823 {
3824 const unsigned int location =
3825 static_cast<unsigned int>(baseLocation) + elementIndex;
3826 if (outputVariable.isArray())
3827 {
3828 (*outputLocations)[location] =
3829 VariableLocation(elementIndex, outputVariableIndex);
3830 }
3831 else
3832 {
3833 VariableLocation locationInfo;
3834 locationInfo.index = outputVariableIndex;
3835 (*outputLocations)[location] = locationInfo;
3836 }
3837 }
3838 }
3839 else
3840 {
3841 ++baseLocation;
Olli Etuahoc8538042017-09-27 11:20:15 +03003842 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003843 }
3844 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003845
3846 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003847}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003848
Olli Etuaho48fed632017-03-16 12:05:30 +00003849void Program::setUniformValuesFromBindingQualifiers()
3850{
Jamie Madill982f6e02017-06-07 14:33:04 -04003851 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003852 {
3853 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3854 if (samplerUniform.binding != -1)
3855 {
Olli Etuahod2551232017-10-26 20:03:33 +03003856 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003857 ASSERT(location != -1);
3858 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003859 for (unsigned int elementIndex = 0;
3860 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003861 {
3862 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3863 }
Jamie Madille3e680c2018-12-03 17:49:08 -05003864
3865 // Here we pass nullptr to avoid a large chain of calls that need a non-const Context.
3866 // We know it's safe not to notify the Context because this is only called after link.
3867 setUniform1iv(nullptr, location, static_cast<GLsizei>(boundTextureUnits.size()),
Olli Etuaho48fed632017-03-16 12:05:30 +00003868 boundTextureUnits.data());
3869 }
3870 }
3871}
3872
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003873void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003874{
jchen10af713a22017-04-19 09:10:56 +08003875 // Set initial bindings from shader.
3876 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3877 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003878 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003879 bindUniformBlock(blockIndex, uniformBlock.binding);
3880 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003881}
3882
Jamie Madille3e680c2018-12-03 17:49:08 -05003883void Program::updateSamplerUniform(Context *context,
3884 const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003885 GLsizei clampedCount,
3886 const GLint *v)
3887{
Jamie Madill81c2e252017-09-09 23:32:46 -04003888 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
Jamie Madillb980c562018-11-27 11:34:27 -05003889 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003890 SamplerBinding &samplerBinding = mState.mSamplerBindings[samplerIndex];
3891 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003892
Jamie Madill7e4eff12018-08-08 15:49:26 -04003893 if (samplerBinding.unreferenced)
3894 return;
3895
3896 // Update the sampler uniforms.
3897 for (GLsizei arrayIndex = 0; arrayIndex < clampedCount; ++arrayIndex)
3898 {
Jamie Madille3e680c2018-12-03 17:49:08 -05003899 GLint oldTextureUnit = boundTextureUnits[arrayIndex + locationInfo.arrayIndex];
3900 GLint newTextureUnit = v[arrayIndex];
Jamie Madill7e4eff12018-08-08 15:49:26 -04003901
Jamie Madille3e680c2018-12-03 17:49:08 -05003902 if (oldTextureUnit == newTextureUnit)
Jamie Madill7e4eff12018-08-08 15:49:26 -04003903 continue;
3904
Jamie Madille3e680c2018-12-03 17:49:08 -05003905 boundTextureUnits[arrayIndex + locationInfo.arrayIndex] = newTextureUnit;
Jamie Madill7e4eff12018-08-08 15:49:26 -04003906
3907 // Update the reference counts.
Jamie Madille3e680c2018-12-03 17:49:08 -05003908 uint32_t &oldRefCount = mState.mActiveSamplerRefCounts[oldTextureUnit];
3909 uint32_t &newRefCount = mState.mActiveSamplerRefCounts[newTextureUnit];
Jamie Madill7e4eff12018-08-08 15:49:26 -04003910 ASSERT(oldRefCount > 0);
3911 ASSERT(newRefCount < std::numeric_limits<uint32_t>::max());
3912 oldRefCount--;
3913 newRefCount++;
3914
3915 // Check for binding type change.
James Darpiniane4109f22018-12-13 16:25:53 -08003916 TextureType &newSamplerType = mState.mActiveSamplerTypes[newTextureUnit];
3917 TextureType &oldSamplerType = mState.mActiveSamplerTypes[oldTextureUnit];
3918 SamplerFormat &newSamplerFormat = mState.mActiveSamplerFormats[newTextureUnit];
3919 SamplerFormat &oldSamplerFormat = mState.mActiveSamplerFormats[oldTextureUnit];
Jamie Madill7e4eff12018-08-08 15:49:26 -04003920
3921 if (newRefCount == 1)
3922 {
James Darpiniane4109f22018-12-13 16:25:53 -08003923 newSamplerType = samplerBinding.textureType;
3924 newSamplerFormat = samplerBinding.format;
Jamie Madille3e680c2018-12-03 17:49:08 -05003925 mState.mActiveSamplersMask.set(newTextureUnit);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003926 }
James Darpiniane4109f22018-12-13 16:25:53 -08003927 else
Jamie Madill7e4eff12018-08-08 15:49:26 -04003928 {
James Darpiniane4109f22018-12-13 16:25:53 -08003929 if (newSamplerType != samplerBinding.textureType)
3930 {
3931 // Conflict detected. Ensure we reset it properly.
3932 newSamplerType = TextureType::InvalidEnum;
3933 }
3934 if (newSamplerFormat != samplerBinding.format)
3935 {
3936 newSamplerFormat = SamplerFormat::InvalidEnum;
3937 }
Jamie Madill7e4eff12018-08-08 15:49:26 -04003938 }
3939
3940 // Unset previously active sampler.
3941 if (oldRefCount == 0)
3942 {
James Darpiniane4109f22018-12-13 16:25:53 -08003943 oldSamplerType = TextureType::InvalidEnum;
3944 oldSamplerFormat = SamplerFormat::InvalidEnum;
Jamie Madille3e680c2018-12-03 17:49:08 -05003945 mState.mActiveSamplersMask.reset(oldTextureUnit);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003946 }
James Darpiniane4109f22018-12-13 16:25:53 -08003947 else
Jamie Madill7e4eff12018-08-08 15:49:26 -04003948 {
James Darpiniane4109f22018-12-13 16:25:53 -08003949 if (oldSamplerType == TextureType::InvalidEnum ||
3950 oldSamplerFormat == SamplerFormat::InvalidEnum)
3951 {
3952 // Previous conflict. Check if this new change fixed the conflict.
3953 mState.setSamplerUniformTextureTypeAndFormat(oldTextureUnit);
3954 }
Jamie Madille3e680c2018-12-03 17:49:08 -05003955 }
3956
3957 // Notify context.
3958 if (context)
3959 {
3960 context->onSamplerUniformChange(newTextureUnit);
3961 context->onSamplerUniformChange(oldTextureUnit);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003962 }
3963 }
Jamie Madilld68248b2017-09-11 14:34:14 -04003964
3965 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003966 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003967}
3968
James Darpiniane4109f22018-12-13 16:25:53 -08003969void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex)
Jamie Madill7e4eff12018-08-08 15:49:26 -04003970{
James Darpiniane4109f22018-12-13 16:25:53 -08003971 bool foundBinding = false;
3972 TextureType foundType = TextureType::InvalidEnum;
3973 SamplerFormat foundFormat = SamplerFormat::InvalidEnum;
Jamie Madill7e4eff12018-08-08 15:49:26 -04003974
3975 for (const SamplerBinding &binding : mSamplerBindings)
3976 {
3977 if (binding.unreferenced)
3978 continue;
3979
3980 // A conflict exists if samplers of different types are sourced by the same texture unit.
3981 // We need to check all bound textures to detect this error case.
3982 for (GLuint textureUnit : binding.boundTextureUnits)
3983 {
3984 if (textureUnit == textureUnitIndex)
3985 {
James Darpiniane4109f22018-12-13 16:25:53 -08003986 if (!foundBinding)
Jamie Madill7e4eff12018-08-08 15:49:26 -04003987 {
James Darpiniane4109f22018-12-13 16:25:53 -08003988 foundBinding = true;
3989 foundType = binding.textureType;
3990 foundFormat = binding.format;
Jamie Madill7e4eff12018-08-08 15:49:26 -04003991 }
James Darpiniane4109f22018-12-13 16:25:53 -08003992 else
Jamie Madill7e4eff12018-08-08 15:49:26 -04003993 {
James Darpiniane4109f22018-12-13 16:25:53 -08003994 if (foundType != binding.textureType)
3995 {
3996 foundType = TextureType::InvalidEnum;
3997 }
3998 if (foundFormat != binding.format)
3999 {
4000 foundFormat = SamplerFormat::InvalidEnum;
4001 }
Jamie Madill7e4eff12018-08-08 15:49:26 -04004002 }
4003 }
4004 }
4005 }
4006
James Darpiniane4109f22018-12-13 16:25:53 -08004007 mActiveSamplerTypes[textureUnitIndex] = foundType;
4008 mActiveSamplerFormats[textureUnitIndex] = foundFormat;
Jamie Madill7e4eff12018-08-08 15:49:26 -04004009}
4010
Jamie Madille7d84322017-01-10 18:21:59 -05004011template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004012GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
4013 GLsizei count,
4014 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05004015 const T *v)
4016{
Jamie Madill134f93d2017-08-31 17:11:00 -04004017 if (count == 1)
4018 return 1;
4019
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004020 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04004021
Corentin Wallez15ac5342016-11-03 17:06:39 -04004022 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
4023 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03004024 unsigned int remainingElements =
4025 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004026 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004027 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004028
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004029 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004030 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004031 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04004032 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004033
4034 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04004035}
4036
4037template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004038GLsizei Program::clampMatrixUniformCount(GLint location,
4039 GLsizei count,
4040 GLboolean transpose,
4041 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04004042{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004043 const VariableLocation &locationInfo = mState.mUniformLocations[location];
4044
Jamie Madill62d31cb2015-09-11 13:25:51 -04004045 if (!transpose)
4046 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004047 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04004048 }
4049
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004050 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04004051
4052 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
4053 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03004054 unsigned int remainingElements =
4055 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004056 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04004057}
4058
Jamie Madill54164b02017-08-28 15:17:37 -04004059// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
4060// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04004061template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04004062void Program::getUniformInternal(const Context *context,
4063 DestT *dataOut,
4064 GLint location,
4065 GLenum nativeType,
4066 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04004067{
Jamie Madill54164b02017-08-28 15:17:37 -04004068 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04004069 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04004070 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04004071 {
4072 GLint tempValue[16] = {0};
4073 mProgram->getUniformiv(context, location, tempValue);
4074 UniformStateQueryCastLoop<GLboolean>(
4075 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04004076 break;
Jamie Madill54164b02017-08-28 15:17:37 -04004077 }
4078 case GL_INT:
4079 {
4080 GLint tempValue[16] = {0};
4081 mProgram->getUniformiv(context, location, tempValue);
4082 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
4083 components);
4084 break;
4085 }
4086 case GL_UNSIGNED_INT:
4087 {
4088 GLuint tempValue[16] = {0};
4089 mProgram->getUniformuiv(context, location, tempValue);
4090 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
4091 components);
4092 break;
4093 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04004094 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04004095 {
4096 GLfloat tempValue[16] = {0};
4097 mProgram->getUniformfv(context, location, tempValue);
4098 UniformStateQueryCastLoop<GLfloat>(
4099 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04004100 break;
Jamie Madill54164b02017-08-28 15:17:37 -04004101 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04004102 default:
4103 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04004104 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04004105 }
4106}
Jamie Madilla4595b82017-01-11 17:36:34 -05004107
4108bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
4109{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04004110 ASSERT(mLinkResolved);
Jamie Madilla4595b82017-01-11 17:36:34 -05004111 // Must be called after samplers are validated.
4112 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
4113
4114 for (const auto &binding : mState.mSamplerBindings)
4115 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08004116 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05004117 for (const auto &unit : binding.boundTextureUnits)
4118 {
4119 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
4120 if (programTextureID == textureID)
4121 {
4122 // TODO(jmadill): Check for appropriate overlap.
4123 return true;
4124 }
4125 }
4126 }
4127
4128 return false;
4129}
4130
Jamie Madill6f755b22018-10-09 12:48:54 -04004131angle::Result Program::syncState(const Context *context)
Jamie Madill70aeda42018-08-20 12:17:40 -04004132{
4133 if (mDirtyBits.any())
4134 {
Jamie Madill44a6fbf2018-10-02 13:38:56 -04004135 ASSERT(mLinkResolved);
Jamie Madill70aeda42018-08-20 12:17:40 -04004136 ANGLE_TRY(mProgram->syncState(context, mDirtyBits));
4137 mDirtyBits.reset();
4138 }
4139
Jamie Madill7c985f52018-11-29 18:16:17 -05004140 return angle::Result::Continue;
Jamie Madill70aeda42018-08-20 12:17:40 -04004141}
Jamie Madilla2c74982016-12-12 11:20:42 -05004142} // namespace gl