daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 7 | // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer. |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 8 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 9 | #include "common/debug.h" |
| 10 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 11 | #include "libGLESv2/renderer/Renderer9.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 12 | #include "libGLESv2/renderer/renderer9_utils.h" |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/TextureStorage.h" |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 14 | #include "libGLESv2/renderer/Image.h" |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame^] | 15 | #include "libGLESv2/renderer/Blit.h" |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 16 | |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 17 | #include "libEGL/Config.h" |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 18 | #include "libEGL/Display.h" |
| 19 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 20 | // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros |
| 21 | #define REF_RAST 0 |
| 22 | |
| 23 | // The "Debug This Pixel..." feature in PIX often fails when using the |
| 24 | // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 |
| 25 | // machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. |
| 26 | #if !defined(ANGLE_ENABLE_D3D9EX) |
| 27 | // Enables use of the IDirect3D9Ex interface, when available |
| 28 | #define ANGLE_ENABLE_D3D9EX 1 |
| 29 | #endif // !defined(ANGLE_ENABLE_D3D9EX) |
| 30 | |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 31 | namespace rx |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 32 | { |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 33 | static const D3DFORMAT RenderTargetFormats[] = |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 34 | { |
| 35 | D3DFMT_A1R5G5B5, |
| 36 | // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value. |
| 37 | D3DFMT_A8R8G8B8, |
| 38 | D3DFMT_R5G6B5, |
| 39 | // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format |
| 40 | D3DFMT_X8R8G8B8 |
| 41 | }; |
| 42 | |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 43 | static const D3DFORMAT DepthStencilFormats[] = |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 44 | { |
| 45 | D3DFMT_UNKNOWN, |
| 46 | // D3DFMT_D16_LOCKABLE, |
| 47 | D3DFMT_D32, |
| 48 | // D3DFMT_D15S1, |
| 49 | D3DFMT_D24S8, |
| 50 | D3DFMT_D24X8, |
| 51 | // D3DFMT_D24X4S4, |
| 52 | D3DFMT_D16, |
| 53 | // D3DFMT_D32F_LOCKABLE, |
| 54 | // D3DFMT_D24FS8 |
| 55 | }; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 56 | |
daniel@transgaming.com | 95ffbc1 | 2012-10-31 19:55:27 +0000 | [diff] [blame] | 57 | Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Renderer(display), mDc(hDc), mSoftwareDevice(softwareDevice) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 58 | { |
daniel@transgaming.com | 95ffbc1 | 2012-10-31 19:55:27 +0000 | [diff] [blame] | 59 | mD3d9Module = NULL; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 60 | |
| 61 | mD3d9 = NULL; |
| 62 | mD3d9Ex = NULL; |
| 63 | mDevice = NULL; |
| 64 | mDeviceEx = NULL; |
| 65 | mDeviceWindow = NULL; |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame^] | 66 | mBlit = NULL; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 67 | |
| 68 | mAdapter = D3DADAPTER_DEFAULT; |
| 69 | |
| 70 | #if REF_RAST == 1 || defined(FORCE_REF_RAST) |
| 71 | mDeviceType = D3DDEVTYPE_REF; |
| 72 | #else |
| 73 | mDeviceType = D3DDEVTYPE_HAL; |
| 74 | #endif |
| 75 | |
| 76 | mDeviceLost = false; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 77 | |
| 78 | mMaxSupportedSamples = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 79 | } |
| 80 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 81 | Renderer9::~Renderer9() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 82 | { |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 83 | releaseDeviceResources(); |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame^] | 84 | |
| 85 | delete mBlit; |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 86 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 87 | if (mDevice) |
| 88 | { |
| 89 | // If the device is lost, reset it first to prevent leaving the driver in an unstable state |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 90 | if (testDeviceLost(false)) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 91 | { |
| 92 | resetDevice(); |
| 93 | } |
| 94 | |
| 95 | mDevice->Release(); |
| 96 | mDevice = NULL; |
| 97 | } |
| 98 | |
| 99 | if (mDeviceEx) |
| 100 | { |
| 101 | mDeviceEx->Release(); |
| 102 | mDeviceEx = NULL; |
| 103 | } |
| 104 | |
| 105 | if (mD3d9) |
| 106 | { |
| 107 | mD3d9->Release(); |
| 108 | mD3d9 = NULL; |
| 109 | } |
| 110 | |
| 111 | if (mDeviceWindow) |
| 112 | { |
| 113 | DestroyWindow(mDeviceWindow); |
| 114 | mDeviceWindow = NULL; |
| 115 | } |
| 116 | |
| 117 | if (mD3d9Ex) |
| 118 | { |
| 119 | mD3d9Ex->Release(); |
| 120 | mD3d9Ex = NULL; |
| 121 | } |
| 122 | |
| 123 | if (mD3d9Module) |
| 124 | { |
| 125 | mD3d9Module = NULL; |
| 126 | } |
| 127 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 128 | while (!mMultiSampleSupport.empty()) |
| 129 | { |
| 130 | delete [] mMultiSampleSupport.begin()->second; |
| 131 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 132 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 133 | } |
| 134 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 135 | EGLint Renderer9::initialize() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 136 | { |
daniel@transgaming.com | 95ffbc1 | 2012-10-31 19:55:27 +0000 | [diff] [blame] | 137 | if (mSoftwareDevice) |
| 138 | { |
| 139 | mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); |
| 140 | } |
| 141 | else |
| 142 | { |
| 143 | mD3d9Module = GetModuleHandle(TEXT("d3d9.dll")); |
| 144 | } |
| 145 | |
| 146 | if (mD3d9Module == NULL) |
| 147 | { |
| 148 | ERR("No D3D9 module found - aborting!\n"); |
| 149 | return EGL_NOT_INITIALIZED; |
| 150 | } |
| 151 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 152 | typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); |
| 153 | Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); |
| 154 | |
| 155 | // Use Direct3D9Ex if available. Among other things, this version is less |
| 156 | // inclined to report a lost context, for example when the user switches |
| 157 | // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. |
| 158 | if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) |
| 159 | { |
| 160 | ASSERT(mD3d9Ex); |
| 161 | mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); |
| 162 | ASSERT(mD3d9); |
| 163 | } |
| 164 | else |
| 165 | { |
| 166 | mD3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| 167 | } |
| 168 | |
| 169 | if (!mD3d9) |
| 170 | { |
| 171 | ERR("Could not create D3D9 device - aborting!\n"); |
| 172 | return EGL_NOT_INITIALIZED; |
| 173 | } |
| 174 | if (mDc != NULL) |
| 175 | { |
| 176 | // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to |
| 177 | } |
| 178 | |
| 179 | HRESULT result; |
| 180 | |
| 181 | // Give up on getting device caps after about one second. |
| 182 | for (int i = 0; i < 10; ++i) |
| 183 | { |
| 184 | result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); |
| 185 | if (SUCCEEDED(result)) |
| 186 | { |
| 187 | break; |
| 188 | } |
| 189 | else if (result == D3DERR_NOTAVAILABLE) |
| 190 | { |
| 191 | Sleep(100); // Give the driver some time to initialize/recover |
| 192 | } |
| 193 | else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from |
| 194 | { |
| 195 | ERR("failed to get device caps (0x%x)\n", result); |
| 196 | return EGL_NOT_INITIALIZED; |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) |
| 201 | { |
| 202 | ERR("Renderer does not support PS 2.0. aborting!\n"); |
| 203 | return EGL_NOT_INITIALIZED; |
| 204 | } |
| 205 | |
| 206 | // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported. |
| 207 | // This is required by Texture2D::convertToRenderTarget. |
| 208 | if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0) |
| 209 | { |
| 210 | ERR("Renderer does not support stretctrect from textures!\n"); |
| 211 | return EGL_NOT_INITIALIZED; |
| 212 | } |
| 213 | |
| 214 | mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier); |
| 215 | |
| 216 | // ATI cards on XP have problems with non-power-of-two textures. |
| 217 | mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && |
| 218 | !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && |
| 219 | !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) && |
| 220 | !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD); |
| 221 | |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 222 | // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec |
| 223 | mSupportsTextureFilterAnisotropy = ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2)); |
| 224 | |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 225 | mMinSwapInterval = 4; |
| 226 | mMaxSwapInterval = 0; |
| 227 | |
| 228 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) |
| 229 | { |
| 230 | mMinSwapInterval = std::min(mMinSwapInterval, 0); |
| 231 | mMaxSwapInterval = std::max(mMaxSwapInterval, 0); |
| 232 | } |
| 233 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) |
| 234 | { |
| 235 | mMinSwapInterval = std::min(mMinSwapInterval, 1); |
| 236 | mMaxSwapInterval = std::max(mMaxSwapInterval, 1); |
| 237 | } |
| 238 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) |
| 239 | { |
| 240 | mMinSwapInterval = std::min(mMinSwapInterval, 2); |
| 241 | mMaxSwapInterval = std::max(mMaxSwapInterval, 2); |
| 242 | } |
| 243 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) |
| 244 | { |
| 245 | mMinSwapInterval = std::min(mMinSwapInterval, 3); |
| 246 | mMaxSwapInterval = std::max(mMaxSwapInterval, 3); |
| 247 | } |
| 248 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) |
| 249 | { |
| 250 | mMinSwapInterval = std::min(mMinSwapInterval, 4); |
| 251 | mMaxSwapInterval = std::max(mMaxSwapInterval, 4); |
| 252 | } |
| 253 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 254 | int max = 0; |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 255 | for (int i = 0; i < sizeof(RenderTargetFormats) / sizeof(D3DFORMAT); ++i) |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 256 | { |
| 257 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 258 | getMultiSampleSupport(RenderTargetFormats[i], multisampleArray); |
| 259 | mMultiSampleSupport[RenderTargetFormats[i]] = multisampleArray; |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 260 | |
| 261 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 262 | { |
| 263 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 264 | { |
| 265 | max = j; |
| 266 | } |
| 267 | } |
| 268 | } |
| 269 | |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 270 | for (int i = 0; i < sizeof(DepthStencilFormats) / sizeof(D3DFORMAT); ++i) |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 271 | { |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 272 | if (DepthStencilFormats[i] == D3DFMT_UNKNOWN) |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 273 | continue; |
| 274 | |
| 275 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 276 | getMultiSampleSupport(DepthStencilFormats[i], multisampleArray); |
| 277 | mMultiSampleSupport[DepthStencilFormats[i]] = multisampleArray; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 278 | |
| 279 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 280 | { |
| 281 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 282 | { |
| 283 | max = j; |
| 284 | } |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | mMaxSupportedSamples = max; |
| 289 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 290 | static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); |
| 291 | static const TCHAR className[] = TEXT("STATIC"); |
| 292 | |
| 293 | mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); |
| 294 | |
| 295 | D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| 296 | DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; |
| 297 | |
| 298 | result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); |
| 299 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) |
| 300 | { |
| 301 | return EGL_BAD_ALLOC; |
| 302 | } |
| 303 | |
| 304 | if (FAILED(result)) |
| 305 | { |
| 306 | result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); |
| 307 | |
| 308 | if (FAILED(result)) |
| 309 | { |
| 310 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); |
| 311 | return EGL_BAD_ALLOC; |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | if (mD3d9Ex) |
| 316 | { |
| 317 | result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx); |
| 318 | ASSERT(SUCCEEDED(result)); |
| 319 | } |
| 320 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 321 | mVertexShaderCache.initialize(mDevice); |
| 322 | mPixelShaderCache.initialize(mDevice); |
| 323 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 324 | initializeDevice(); |
| 325 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame^] | 326 | mBlit = new Blit(this); |
| 327 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 328 | return EGL_SUCCESS; |
| 329 | } |
| 330 | |
| 331 | // do any one-time device initialization |
| 332 | // NOTE: this is also needed after a device lost/reset |
| 333 | // to reset the scene status and ensure the default states are reset. |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 334 | void Renderer9::initializeDevice() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 335 | { |
| 336 | // Permanent non-default states |
| 337 | mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); |
| 338 | mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE); |
| 339 | |
| 340 | if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) |
| 341 | { |
| 342 | mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize); |
| 343 | } |
| 344 | else |
| 345 | { |
| 346 | mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f |
| 347 | } |
| 348 | |
| 349 | mSceneStarted = false; |
| 350 | } |
| 351 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 352 | D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 353 | { |
| 354 | D3DPRESENT_PARAMETERS presentParameters = {0}; |
| 355 | |
| 356 | // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters. |
| 357 | presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| 358 | presentParameters.BackBufferCount = 1; |
| 359 | presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; |
| 360 | presentParameters.BackBufferWidth = 1; |
| 361 | presentParameters.BackBufferHeight = 1; |
| 362 | presentParameters.EnableAutoDepthStencil = FALSE; |
| 363 | presentParameters.Flags = 0; |
| 364 | presentParameters.hDeviceWindow = mDeviceWindow; |
| 365 | presentParameters.MultiSampleQuality = 0; |
| 366 | presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; |
| 367 | presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 368 | presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| 369 | presentParameters.Windowed = TRUE; |
| 370 | |
| 371 | return presentParameters; |
| 372 | } |
| 373 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 374 | int Renderer9::generateConfigs(ConfigDesc **configDescList) |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 375 | { |
| 376 | D3DDISPLAYMODE currentDisplayMode; |
| 377 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 378 | |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 379 | int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]); |
| 380 | int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]); |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 381 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 382 | int numConfigs = 0; |
| 383 | |
| 384 | for (int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
| 385 | { |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 386 | D3DFORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 387 | |
| 388 | HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat); |
| 389 | |
| 390 | if (SUCCEEDED(result)) |
| 391 | { |
| 392 | for (int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
| 393 | { |
daniel@transgaming.com | 222ee08 | 2012-11-28 19:31:49 +0000 | [diff] [blame] | 394 | D3DFORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 395 | HRESULT result = D3D_OK; |
| 396 | |
| 397 | if(depthStencilFormat != D3DFMT_UNKNOWN) |
| 398 | { |
| 399 | result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat); |
| 400 | } |
| 401 | |
| 402 | if (SUCCEEDED(result)) |
| 403 | { |
| 404 | if(depthStencilFormat != D3DFMT_UNKNOWN) |
| 405 | { |
| 406 | result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat); |
| 407 | } |
| 408 | |
| 409 | if (SUCCEEDED(result)) |
| 410 | { |
| 411 | ConfigDesc newConfig; |
| 412 | newConfig.renderTargetFormat = dx2es::ConvertBackBufferFormat(renderTargetFormat); |
| 413 | newConfig.depthStencilFormat = dx2es::ConvertDepthStencilFormat(depthStencilFormat); |
| 414 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 415 | newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat); |
| 416 | |
| 417 | (*configDescList)[numConfigs++] = newConfig; |
| 418 | } |
| 419 | } |
| 420 | } |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | return numConfigs; |
| 425 | } |
| 426 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 427 | void Renderer9::deleteConfigs(ConfigDesc *configDescList) |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 428 | { |
| 429 | delete [] (configDescList); |
| 430 | } |
| 431 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 432 | void Renderer9::startScene() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 433 | { |
| 434 | if (!mSceneStarted) |
| 435 | { |
| 436 | long result = mDevice->BeginScene(); |
| 437 | if (SUCCEEDED(result)) { |
| 438 | // This is defensive checking against the device being |
| 439 | // lost at unexpected times. |
| 440 | mSceneStarted = true; |
| 441 | } |
| 442 | } |
| 443 | } |
| 444 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 445 | void Renderer9::endScene() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 446 | { |
| 447 | if (mSceneStarted) |
| 448 | { |
| 449 | // EndScene can fail if the device was lost, for example due |
| 450 | // to a TDR during a draw call. |
| 451 | mDevice->EndScene(); |
| 452 | mSceneStarted = false; |
| 453 | } |
| 454 | } |
| 455 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 456 | // D3D9_REPLACE |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 457 | void Renderer9::sync(bool block) |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 458 | { |
| 459 | HRESULT result; |
| 460 | |
| 461 | IDirect3DQuery9* query = allocateEventQuery(); |
| 462 | if (!query) |
| 463 | { |
| 464 | return; |
| 465 | } |
| 466 | |
| 467 | result = query->Issue(D3DISSUE_END); |
| 468 | ASSERT(SUCCEEDED(result)); |
| 469 | |
| 470 | do |
| 471 | { |
| 472 | result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); |
| 473 | |
| 474 | if(block && result == S_FALSE) |
| 475 | { |
| 476 | // Keep polling, but allow other threads to do something useful first |
| 477 | Sleep(0); |
| 478 | // explicitly check for device loss |
| 479 | // some drivers seem to return S_FALSE even if the device is lost |
| 480 | // instead of D3DERR_DEVICELOST like they should |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 481 | if (testDeviceLost(false)) |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 482 | { |
| 483 | result = D3DERR_DEVICELOST; |
| 484 | } |
| 485 | } |
| 486 | } |
| 487 | while(block && result == S_FALSE); |
| 488 | |
| 489 | freeEventQuery(query); |
| 490 | |
| 491 | if (isDeviceLostError(result)) |
| 492 | { |
| 493 | mDisplay->notifyDeviceLost(); |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | // D3D9_REPLACE |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 498 | IDirect3DQuery9* Renderer9::allocateEventQuery() |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 499 | { |
| 500 | IDirect3DQuery9 *query = NULL; |
| 501 | |
| 502 | if (mEventQueryPool.empty()) |
| 503 | { |
| 504 | HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); |
| 505 | ASSERT(SUCCEEDED(result)); |
| 506 | } |
| 507 | else |
| 508 | { |
| 509 | query = mEventQueryPool.back(); |
| 510 | mEventQueryPool.pop_back(); |
| 511 | } |
| 512 | |
| 513 | return query; |
| 514 | } |
| 515 | |
| 516 | // D3D9_REPLACE |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 517 | void Renderer9::freeEventQuery(IDirect3DQuery9* query) |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 518 | { |
| 519 | if (mEventQueryPool.size() > 1000) |
| 520 | { |
| 521 | query->Release(); |
| 522 | } |
| 523 | else |
| 524 | { |
| 525 | mEventQueryPool.push_back(query); |
| 526 | } |
| 527 | } |
| 528 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 529 | IDirect3DVertexShader9 *Renderer9::createVertexShader(const DWORD *function, size_t length) |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 530 | { |
| 531 | return mVertexShaderCache.create(function, length); |
| 532 | } |
| 533 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 534 | IDirect3DPixelShader9 *Renderer9::createPixelShader(const DWORD *function, size_t length) |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 535 | { |
| 536 | return mPixelShaderCache.create(function, length); |
| 537 | } |
| 538 | |
daniel@transgaming.com | 113f0eb | 2012-10-31 18:46:58 +0000 | [diff] [blame] | 539 | HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer) |
| 540 | { |
| 541 | D3DPOOL Pool = getBufferPool(Usage); |
| 542 | return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, NULL); |
| 543 | } |
| 544 | |
| 545 | HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer) |
| 546 | { |
| 547 | D3DPOOL Pool = getBufferPool(Usage); |
| 548 | return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL); |
| 549 | } |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 550 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 551 | void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 552 | { |
| 553 | int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; |
| 554 | int d3dSampler = index + d3dSamplerOffset; |
| 555 | |
| 556 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(samplerState.wrapS)); |
| 557 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(samplerState.wrapT)); |
| 558 | |
| 559 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy)); |
| 560 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 561 | es2dx::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); |
| 562 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 563 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
| 564 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.lodOffset); |
| 565 | if (mSupportsTextureFilterAnisotropy) |
| 566 | { |
| 567 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); |
| 568 | } |
| 569 | } |
| 570 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 571 | void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
daniel@transgaming.com | a734f27 | 2012-10-31 18:07:48 +0000 | [diff] [blame] | 572 | { |
| 573 | int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; |
| 574 | int d3dSampler = index + d3dSamplerOffset; |
| 575 | IDirect3DBaseTexture9 *d3dTexture = NULL; |
| 576 | |
| 577 | if (texture) |
| 578 | { |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 579 | gl::TextureStorage *texStorage = texture->getNativeTexture(); |
| 580 | if (texStorage) |
| 581 | { |
| 582 | d3dTexture = texStorage->getBaseTexture(); |
| 583 | } |
| 584 | // If we get NULL back from getBaseTexture here, something went wrong |
daniel@transgaming.com | a734f27 | 2012-10-31 18:07:48 +0000 | [diff] [blame] | 585 | // in the texture class and we're unexpectedly missing the d3d texture |
| 586 | ASSERT(d3dTexture != NULL); |
| 587 | } |
| 588 | |
| 589 | mDevice->SetTexture(d3dSampler, d3dTexture); |
| 590 | } |
| 591 | |
| 592 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 593 | void Renderer9::releaseDeviceResources() |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 594 | { |
| 595 | while (!mEventQueryPool.empty()) |
| 596 | { |
| 597 | mEventQueryPool.back()->Release(); |
| 598 | mEventQueryPool.pop_back(); |
| 599 | } |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 600 | |
| 601 | mVertexShaderCache.clear(); |
| 602 | mPixelShaderCache.clear(); |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 603 | } |
| 604 | |
| 605 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 606 | void Renderer9::markDeviceLost() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 607 | { |
| 608 | mDeviceLost = true; |
| 609 | } |
| 610 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 611 | bool Renderer9::isDeviceLost() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 612 | { |
| 613 | return mDeviceLost; |
| 614 | } |
| 615 | |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 616 | // set notify to true to broadcast a message to all contexts of the device loss |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 617 | bool Renderer9::testDeviceLost(bool notify) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 618 | { |
| 619 | bool isLost = false; |
| 620 | |
| 621 | if (mDeviceEx) |
| 622 | { |
| 623 | isLost = FAILED(mDeviceEx->CheckDeviceState(NULL)); |
| 624 | } |
| 625 | else if (mDevice) |
| 626 | { |
| 627 | isLost = FAILED(mDevice->TestCooperativeLevel()); |
| 628 | } |
| 629 | else |
| 630 | { |
| 631 | // No device yet, so no reset required |
| 632 | } |
| 633 | |
| 634 | if (isLost) |
| 635 | { |
| 636 | // ensure we note the device loss -- |
| 637 | // we'll probably get this done again by markDeviceLost |
| 638 | // but best to remember it! |
| 639 | // Note that we don't want to clear the device loss status here |
| 640 | // -- this needs to be done by resetDevice |
| 641 | mDeviceLost = true; |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 642 | if (notify) |
| 643 | { |
| 644 | mDisplay->notifyDeviceLost(); |
| 645 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 646 | } |
| 647 | |
| 648 | return isLost; |
| 649 | } |
| 650 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 651 | bool Renderer9::testDeviceResettable() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 652 | { |
| 653 | HRESULT status = D3D_OK; |
| 654 | |
| 655 | if (mDeviceEx) |
| 656 | { |
| 657 | status = mDeviceEx->CheckDeviceState(NULL); |
| 658 | } |
| 659 | else if (mDevice) |
| 660 | { |
| 661 | status = mDevice->TestCooperativeLevel(); |
| 662 | } |
| 663 | |
| 664 | switch (status) |
| 665 | { |
| 666 | case D3DERR_DEVICENOTRESET: |
| 667 | case D3DERR_DEVICEHUNG: |
| 668 | return true; |
| 669 | default: |
| 670 | return false; |
| 671 | } |
| 672 | } |
| 673 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 674 | bool Renderer9::resetDevice() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 675 | { |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 676 | releaseDeviceResources(); |
| 677 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 678 | D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| 679 | |
| 680 | HRESULT result = D3D_OK; |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 681 | bool lost = testDeviceLost(false); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 682 | int attempts = 3; |
| 683 | |
| 684 | while (lost && attempts > 0) |
| 685 | { |
| 686 | if (mDeviceEx) |
| 687 | { |
| 688 | Sleep(500); // Give the graphics driver some CPU time |
| 689 | result = mDeviceEx->ResetEx(&presentParameters, NULL); |
| 690 | } |
| 691 | else |
| 692 | { |
| 693 | result = mDevice->TestCooperativeLevel(); |
| 694 | while (result == D3DERR_DEVICELOST) |
| 695 | { |
| 696 | Sleep(100); // Give the graphics driver some CPU time |
| 697 | result = mDevice->TestCooperativeLevel(); |
| 698 | } |
| 699 | |
| 700 | if (result == D3DERR_DEVICENOTRESET) |
| 701 | { |
| 702 | result = mDevice->Reset(&presentParameters); |
| 703 | } |
| 704 | } |
| 705 | |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 706 | lost = testDeviceLost(false); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 707 | attempts --; |
| 708 | } |
| 709 | |
| 710 | if (FAILED(result)) |
| 711 | { |
| 712 | ERR("Reset/ResetEx failed multiple times: 0x%08X", result); |
| 713 | return false; |
| 714 | } |
| 715 | |
| 716 | // reset device defaults |
| 717 | initializeDevice(); |
| 718 | mDeviceLost = false; |
| 719 | |
| 720 | return true; |
| 721 | } |
| 722 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 723 | DWORD Renderer9::getAdapterVendor() const |
daniel@transgaming.com | 4ca789e | 2012-10-31 18:46:40 +0000 | [diff] [blame] | 724 | { |
| 725 | return mAdapterIdentifier.VendorId; |
| 726 | } |
| 727 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 728 | const char *Renderer9::getAdapterDescription() const |
daniel@transgaming.com | 4ca789e | 2012-10-31 18:46:40 +0000 | [diff] [blame] | 729 | { |
| 730 | return mAdapterIdentifier.Description; |
| 731 | } |
| 732 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 733 | GUID Renderer9::getAdapterIdentifier() const |
daniel@transgaming.com | 4ca789e | 2012-10-31 18:46:40 +0000 | [diff] [blame] | 734 | { |
| 735 | return mAdapterIdentifier.DeviceIdentifier; |
| 736 | } |
| 737 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 738 | void Renderer9::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 739 | { |
| 740 | for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++) |
| 741 | { |
| 742 | HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, |
| 743 | TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL); |
| 744 | |
| 745 | multiSampleArray[multiSampleIndex] = SUCCEEDED(result); |
| 746 | } |
| 747 | } |
| 748 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 749 | bool Renderer9::getDXT1TextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 750 | { |
| 751 | D3DDISPLAYMODE currentDisplayMode; |
| 752 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 753 | |
| 754 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1)); |
| 755 | } |
| 756 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 757 | bool Renderer9::getDXT3TextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 758 | { |
| 759 | D3DDISPLAYMODE currentDisplayMode; |
| 760 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 761 | |
| 762 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3)); |
| 763 | } |
| 764 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 765 | bool Renderer9::getDXT5TextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 766 | { |
| 767 | D3DDISPLAYMODE currentDisplayMode; |
| 768 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 769 | |
| 770 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5)); |
| 771 | } |
| 772 | |
| 773 | // we use INTZ for depth textures in Direct3D9 |
| 774 | // we also want NULL texture support to ensure the we can make depth-only FBOs |
| 775 | // see http://aras-p.info/texts/D3D9GPUHacks.html |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 776 | bool Renderer9::getDepthTextureSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 777 | { |
| 778 | D3DDISPLAYMODE currentDisplayMode; |
| 779 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 780 | |
| 781 | bool intz = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, |
| 782 | D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ)); |
| 783 | bool null = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, |
| 784 | D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL)); |
| 785 | |
| 786 | return intz && null; |
| 787 | } |
| 788 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 789 | bool Renderer9::getFloat32TextureSupport(bool *filtering, bool *renderable) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 790 | { |
| 791 | D3DDISPLAYMODE currentDisplayMode; |
| 792 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 793 | |
| 794 | *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 795 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| 796 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 797 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 798 | |
| 799 | *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 800 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&& |
| 801 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 802 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 803 | |
| 804 | if (!*filtering && !*renderable) |
| 805 | { |
| 806 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 807 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| 808 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 809 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 810 | } |
| 811 | else |
| 812 | { |
| 813 | return true; |
| 814 | } |
| 815 | } |
| 816 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 817 | bool Renderer9::getFloat16TextureSupport(bool *filtering, bool *renderable) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 818 | { |
| 819 | D3DDISPLAYMODE currentDisplayMode; |
| 820 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 821 | |
| 822 | *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 823 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 824 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 825 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 826 | |
| 827 | *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 828 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 829 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 830 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 831 | |
| 832 | if (!*filtering && !*renderable) |
| 833 | { |
| 834 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 835 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 836 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 837 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 838 | } |
| 839 | else |
| 840 | { |
| 841 | return true; |
| 842 | } |
| 843 | } |
| 844 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 845 | bool Renderer9::getLuminanceTextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 846 | { |
| 847 | D3DDISPLAYMODE currentDisplayMode; |
| 848 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 849 | |
| 850 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8)); |
| 851 | } |
| 852 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 853 | bool Renderer9::getLuminanceAlphaTextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 854 | { |
| 855 | D3DDISPLAYMODE currentDisplayMode; |
| 856 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 857 | |
| 858 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8)); |
| 859 | } |
| 860 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 861 | bool Renderer9::getTextureFilterAnisotropySupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 862 | { |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 863 | return mSupportsTextureFilterAnisotropy; |
| 864 | } |
| 865 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 866 | float Renderer9::getTextureMaxAnisotropy() const |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 867 | { |
| 868 | if (mSupportsTextureFilterAnisotropy) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 869 | { |
| 870 | return mDeviceCaps.MaxAnisotropy; |
| 871 | } |
| 872 | return 1.0f; |
| 873 | } |
| 874 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 875 | bool Renderer9::getEventQuerySupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 876 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 877 | IDirect3DQuery9 *query = allocateEventQuery(); |
| 878 | if (query) |
| 879 | { |
| 880 | freeEventQuery(query); |
| 881 | return true; |
| 882 | } |
| 883 | else |
| 884 | { |
| 885 | return false; |
| 886 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 887 | return true; |
| 888 | } |
| 889 | |
| 890 | // Only Direct3D 10 ready devices support all the necessary vertex texture formats. |
| 891 | // We test this using D3D9 by checking support for the R16F format. |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 892 | bool Renderer9::getVertexTextureSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 893 | { |
| 894 | if (!mDevice || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0)) |
| 895 | { |
| 896 | return false; |
| 897 | } |
| 898 | |
| 899 | D3DDISPLAYMODE currentDisplayMode; |
| 900 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 901 | |
| 902 | HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F); |
| 903 | |
| 904 | return SUCCEEDED(result); |
| 905 | } |
| 906 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 907 | bool Renderer9::getNonPower2TextureSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 908 | { |
| 909 | return mSupportsNonPower2Textures; |
| 910 | } |
| 911 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 912 | bool Renderer9::getOcclusionQuerySupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 913 | { |
| 914 | if (!mDevice) |
| 915 | { |
| 916 | return false; |
| 917 | } |
| 918 | |
| 919 | IDirect3DQuery9 *query = NULL; |
| 920 | HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query); |
| 921 | if (SUCCEEDED(result) && query) |
| 922 | { |
| 923 | query->Release(); |
| 924 | return true; |
| 925 | } |
| 926 | else |
| 927 | { |
| 928 | return false; |
| 929 | } |
| 930 | } |
| 931 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 932 | bool Renderer9::getInstancingSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 933 | { |
| 934 | return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| 935 | } |
| 936 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 937 | bool Renderer9::getShareHandleSupport() const |
daniel@transgaming.com | 313e392 | 2012-10-31 17:52:39 +0000 | [diff] [blame] | 938 | { |
| 939 | // PIX doesn't seem to support using share handles, so disable them. |
| 940 | // D3D9_REPLACE |
daniel@transgaming.com | 7cb796e | 2012-10-31 18:46:44 +0000 | [diff] [blame] | 941 | return (mD3d9Ex != NULL) && !gl::perfActive(); |
daniel@transgaming.com | 313e392 | 2012-10-31 17:52:39 +0000 | [diff] [blame] | 942 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 943 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 944 | bool Renderer9::getShaderModel3Support() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 945 | { |
| 946 | return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| 947 | } |
| 948 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 949 | float Renderer9::getMaxPointSize() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 950 | { |
| 951 | return mDeviceCaps.MaxPointSize; |
| 952 | } |
| 953 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 954 | int Renderer9::getMaxTextureWidth() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 955 | { |
| 956 | return (int)mDeviceCaps.MaxTextureWidth; |
| 957 | } |
| 958 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 959 | int Renderer9::getMaxTextureHeight() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 960 | { |
| 961 | return (int)mDeviceCaps.MaxTextureHeight; |
| 962 | } |
| 963 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 964 | bool Renderer9::get32BitIndexSupport() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 965 | { |
| 966 | return mDeviceCaps.MaxVertexIndex >= (1 << 16); |
| 967 | } |
| 968 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 969 | DWORD Renderer9::getCapsDeclTypes() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 970 | { |
| 971 | return mDeviceCaps.DeclTypes; |
| 972 | } |
| 973 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 974 | int Renderer9::getMinSwapInterval() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 975 | { |
| 976 | return mMinSwapInterval; |
| 977 | } |
| 978 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 979 | int Renderer9::getMaxSwapInterval() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 980 | { |
| 981 | return mMaxSwapInterval; |
| 982 | } |
| 983 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 984 | int Renderer9::getMaxSupportedSamples() const |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 985 | { |
| 986 | return mMaxSupportedSamples; |
| 987 | } |
| 988 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 989 | int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 990 | { |
| 991 | if (requested == 0) |
| 992 | { |
| 993 | return requested; |
| 994 | } |
| 995 | |
| 996 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format); |
| 997 | if (itr == mMultiSampleSupport.end()) |
| 998 | { |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 999 | if (format == D3DFMT_UNKNOWN) |
| 1000 | return 0; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 1001 | return -1; |
| 1002 | } |
| 1003 | |
| 1004 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i) |
| 1005 | { |
| 1006 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE) |
| 1007 | { |
| 1008 | return i; |
| 1009 | } |
| 1010 | } |
| 1011 | |
| 1012 | return -1; |
| 1013 | } |
| 1014 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 1015 | D3DFORMAT Renderer9::ConvertTextureInternalFormat(GLint internalformat) |
| 1016 | { |
| 1017 | switch (internalformat) |
| 1018 | { |
| 1019 | case GL_DEPTH_COMPONENT16: |
| 1020 | case GL_DEPTH_COMPONENT32_OES: |
| 1021 | case GL_DEPTH24_STENCIL8_OES: |
| 1022 | return D3DFMT_INTZ; |
| 1023 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 1024 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 1025 | return D3DFMT_DXT1; |
| 1026 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 1027 | return D3DFMT_DXT3; |
| 1028 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 1029 | return D3DFMT_DXT5; |
| 1030 | case GL_RGBA32F_EXT: |
| 1031 | case GL_RGB32F_EXT: |
| 1032 | case GL_ALPHA32F_EXT: |
| 1033 | case GL_LUMINANCE32F_EXT: |
| 1034 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 1035 | return D3DFMT_A32B32G32R32F; |
| 1036 | case GL_RGBA16F_EXT: |
| 1037 | case GL_RGB16F_EXT: |
| 1038 | case GL_ALPHA16F_EXT: |
| 1039 | case GL_LUMINANCE16F_EXT: |
| 1040 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 1041 | return D3DFMT_A16B16G16R16F; |
| 1042 | case GL_LUMINANCE8_EXT: |
| 1043 | if (getLuminanceTextureSupport()) |
| 1044 | { |
| 1045 | return D3DFMT_L8; |
| 1046 | } |
| 1047 | break; |
| 1048 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 1049 | if (getLuminanceAlphaTextureSupport()) |
| 1050 | { |
| 1051 | return D3DFMT_A8L8; |
| 1052 | } |
| 1053 | break; |
| 1054 | case GL_RGB8_OES: |
| 1055 | case GL_RGB565: |
| 1056 | return D3DFMT_X8R8G8B8; |
| 1057 | } |
| 1058 | |
| 1059 | return D3DFMT_A8R8G8B8; |
| 1060 | } |
| 1061 | |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 1062 | bool Renderer9::copyToRenderTarget(gl::TextureStorage2D *dest, gl::TextureStorage2D *source) |
| 1063 | { |
| 1064 | bool result = false; |
| 1065 | |
| 1066 | if (source && dest) |
| 1067 | { |
| 1068 | int levels = source->levelCount(); |
| 1069 | for (int i = 0; i < levels; ++i) |
| 1070 | { |
| 1071 | IDirect3DSurface9 *srcSurf = source->getSurfaceLevel(i, false); |
| 1072 | IDirect3DSurface9 *dstSurf = dest->getSurfaceLevel(i, false); |
| 1073 | |
| 1074 | result = copyToRenderTarget(dstSurf, srcSurf, source->isManaged()); |
| 1075 | |
| 1076 | if (srcSurf) srcSurf->Release(); |
| 1077 | if (dstSurf) dstSurf->Release(); |
| 1078 | |
| 1079 | if (!result) |
| 1080 | return false; |
| 1081 | } |
| 1082 | } |
| 1083 | |
| 1084 | return result; |
| 1085 | } |
| 1086 | |
| 1087 | bool Renderer9::copyToRenderTarget(gl::TextureStorageCubeMap *dest, gl::TextureStorageCubeMap *source) |
| 1088 | { |
| 1089 | bool result = false; |
| 1090 | |
| 1091 | if (source && dest) |
| 1092 | { |
| 1093 | int levels = source->levelCount(); |
| 1094 | for (int f = 0; f < 6; f++) |
| 1095 | { |
| 1096 | for (int i = 0; i < levels; i++) |
| 1097 | { |
| 1098 | IDirect3DSurface9 *srcSurf = source->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false); |
| 1099 | IDirect3DSurface9 *dstSurf = dest->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); |
| 1100 | |
| 1101 | result = copyToRenderTarget(dstSurf, srcSurf, source->isManaged()); |
| 1102 | |
| 1103 | if (srcSurf) srcSurf->Release(); |
| 1104 | if (dstSurf) dstSurf->Release(); |
| 1105 | |
| 1106 | if (!result) |
| 1107 | return false; |
| 1108 | } |
| 1109 | } |
| 1110 | } |
| 1111 | |
| 1112 | return result; |
| 1113 | } |
| 1114 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 1115 | D3DPOOL Renderer9::getBufferPool(DWORD usage) const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1116 | { |
| 1117 | if (mD3d9Ex != NULL) |
| 1118 | { |
| 1119 | return D3DPOOL_DEFAULT; |
| 1120 | } |
| 1121 | else |
| 1122 | { |
| 1123 | if (!(usage & D3DUSAGE_DYNAMIC)) |
| 1124 | { |
| 1125 | return D3DPOOL_MANAGED; |
| 1126 | } |
| 1127 | } |
| 1128 | |
| 1129 | return D3DPOOL_DEFAULT; |
| 1130 | } |
| 1131 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame^] | 1132 | bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, |
| 1133 | gl::TextureStorage2D *storage, GLint level) |
| 1134 | { |
| 1135 | return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, level); |
| 1136 | } |
| 1137 | |
| 1138 | bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, |
| 1139 | gl::TextureStorageCubeMap *storage, GLenum target, GLint level) |
| 1140 | { |
| 1141 | return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, target, level); |
| 1142 | } |
| 1143 | |
| 1144 | bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| 1145 | { |
| 1146 | return mBlit->boxFilter(source, dest); |
| 1147 | } |
| 1148 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 1149 | D3DPOOL Renderer9::getTexturePool(DWORD usage) const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1150 | { |
| 1151 | if (mD3d9Ex != NULL) |
| 1152 | { |
| 1153 | return D3DPOOL_DEFAULT; |
| 1154 | } |
| 1155 | else |
| 1156 | { |
| 1157 | if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))) |
| 1158 | { |
| 1159 | return D3DPOOL_MANAGED; |
| 1160 | } |
| 1161 | } |
| 1162 | |
| 1163 | return D3DPOOL_DEFAULT; |
| 1164 | } |
| 1165 | |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 1166 | bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) |
| 1167 | { |
| 1168 | if (source && dest) |
| 1169 | { |
| 1170 | HRESULT result = D3DERR_OUTOFVIDEOMEMORY; |
| 1171 | IDirect3DDevice9 *device = getDevice(); // D3D9_REPLACE |
| 1172 | |
| 1173 | if (fromManaged) |
| 1174 | { |
| 1175 | D3DSURFACE_DESC desc; |
| 1176 | source->GetDesc(&desc); |
| 1177 | |
| 1178 | IDirect3DSurface9 *surf = 0; |
| 1179 | result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); |
| 1180 | |
| 1181 | if (SUCCEEDED(result)) |
| 1182 | { |
| 1183 | gl::Image::CopyLockableSurfaces(surf, source); |
| 1184 | result = device->UpdateSurface(surf, NULL, dest, NULL); |
| 1185 | surf->Release(); |
| 1186 | } |
| 1187 | } |
| 1188 | else |
| 1189 | { |
| 1190 | endScene(); |
| 1191 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1192 | } |
| 1193 | |
| 1194 | if (FAILED(result)) |
| 1195 | { |
| 1196 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1197 | return false; |
| 1198 | } |
| 1199 | } |
| 1200 | |
| 1201 | return true; |
| 1202 | } |
| 1203 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1204 | } |