daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 18 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 19 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 20 | #endif |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 24 | unsigned int Program::mCurrentSerial = 1; |
| 25 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 26 | std::string str(int i) |
| 27 | { |
| 28 | char buffer[20]; |
| 29 | sprintf(buffer, "%d", i); |
| 30 | return buffer; |
| 31 | } |
| 32 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 33 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 35 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 36 | data = new unsigned char[bytes]; |
| 37 | memset(data, 0, bytes); |
| 38 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 39 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | } |
| 41 | |
| 42 | Uniform::~Uniform() |
| 43 | { |
| 44 | delete[] data; |
| 45 | } |
| 46 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 47 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 48 | : name(name), element(element), index(index) |
| 49 | { |
| 50 | } |
| 51 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 52 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | { |
| 54 | mFragmentShader = NULL; |
| 55 | mVertexShader = NULL; |
| 56 | |
| 57 | mPixelExecutable = NULL; |
| 58 | mVertexExecutable = NULL; |
| 59 | mConstantTablePS = NULL; |
| 60 | mConstantTableVS = NULL; |
| 61 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 62 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 63 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 64 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | unlink(); |
| 66 | |
| 67 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 68 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 69 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | Program::~Program() |
| 73 | { |
| 74 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 75 | |
| 76 | if (mVertexShader != NULL) |
| 77 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 78 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 79 | } |
| 80 | |
| 81 | if (mFragmentShader != NULL) |
| 82 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 83 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 84 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 85 | } |
| 86 | |
| 87 | bool Program::attachShader(Shader *shader) |
| 88 | { |
| 89 | if (shader->getType() == GL_VERTEX_SHADER) |
| 90 | { |
| 91 | if (mVertexShader) |
| 92 | { |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 97 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 98 | } |
| 99 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 100 | { |
| 101 | if (mFragmentShader) |
| 102 | { |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 107 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | } |
| 109 | else UNREACHABLE(); |
| 110 | |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | bool Program::detachShader(Shader *shader) |
| 115 | { |
| 116 | if (shader->getType() == GL_VERTEX_SHADER) |
| 117 | { |
| 118 | if (mVertexShader != shader) |
| 119 | { |
| 120 | return false; |
| 121 | } |
| 122 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 123 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | mVertexShader = NULL; |
| 125 | } |
| 126 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 127 | { |
| 128 | if (mFragmentShader != shader) |
| 129 | { |
| 130 | return false; |
| 131 | } |
| 132 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 133 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | mFragmentShader = NULL; |
| 135 | } |
| 136 | else UNREACHABLE(); |
| 137 | |
| 138 | unlink(); |
| 139 | |
| 140 | return true; |
| 141 | } |
| 142 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 143 | int Program::getAttachedShadersCount() const |
| 144 | { |
| 145 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 146 | } |
| 147 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 148 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 149 | { |
| 150 | return mPixelExecutable; |
| 151 | } |
| 152 | |
| 153 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 154 | { |
| 155 | return mVertexExecutable; |
| 156 | } |
| 157 | |
| 158 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 159 | { |
| 160 | if (index < MAX_VERTEX_ATTRIBS) |
| 161 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 162 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 163 | { |
| 164 | mAttributeBinding[i].erase(name); |
| 165 | } |
| 166 | |
| 167 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 168 | } |
| 169 | } |
| 170 | |
| 171 | GLuint Program::getAttributeLocation(const char *name) |
| 172 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 173 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 175 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 177 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 178 | { |
| 179 | return index; |
| 180 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | } |
| 183 | |
| 184 | return -1; |
| 185 | } |
| 186 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 187 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | { |
daniel@transgaming.com | 733ba93 | 2011-04-14 15:03:48 +0000 | [diff] [blame] | 189 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| 190 | |
| 191 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 194 | // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler |
| 195 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 196 | GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame^] | 198 | GLuint logicalTextureUnit = -1; |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 199 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 200 | switch (type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 202 | case SAMPLER_PIXEL: |
| 203 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 204 | |
| 205 | if (mSamplersPS[samplerIndex].active) |
| 206 | { |
| 207 | logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; |
| 208 | } |
| 209 | break; |
| 210 | case SAMPLER_VERTEX: |
| 211 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 212 | |
| 213 | if (mSamplersVS[samplerIndex].active) |
| 214 | { |
| 215 | logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; |
| 216 | } |
| 217 | break; |
| 218 | default: UNREACHABLE(); |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 219 | } |
| 220 | |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 221 | if (logicalTextureUnit >= 0 && logicalTextureUnit < getContext()->getMaximumCombinedTextureImageUnits()) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 222 | { |
| 223 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 224 | } |
| 225 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 226 | return -1; |
| 227 | } |
| 228 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 229 | // Returns the texture type for a given Direct3D 9 sampler type and |
| 230 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 231 | TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 232 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 233 | switch (type) |
| 234 | { |
| 235 | case SAMPLER_PIXEL: |
| 236 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 237 | ASSERT(mSamplersPS[samplerIndex].active); |
| 238 | return mSamplersPS[samplerIndex].textureType; |
| 239 | case SAMPLER_VERTEX: |
| 240 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 241 | ASSERT(mSamplersVS[samplerIndex].active); |
| 242 | return mSamplersVS[samplerIndex].textureType; |
| 243 | default: UNREACHABLE(); |
| 244 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 245 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 246 | return TEXTURE_2D; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 247 | } |
| 248 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 249 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 250 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 251 | std::string _name = decorated ? name : decorate(name); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 252 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 253 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 254 | // Strip any trailing array operator and retrieve the subscript |
| 255 | size_t open = _name.find_last_of('['); |
| 256 | size_t close = _name.find_last_of(']'); |
| 257 | if (open != std::string::npos && close == _name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 258 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 259 | subscript = atoi(_name.substr(open + 1).c_str()); |
| 260 | _name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 261 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 262 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 263 | unsigned int numUniforms = mUniformIndex.size(); |
| 264 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 265 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 266 | if (mUniformIndex[location].name == _name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 267 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 268 | { |
| 269 | return location; |
| 270 | } |
| 271 | } |
| 272 | |
| 273 | return -1; |
| 274 | } |
| 275 | |
| 276 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 277 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 278 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 279 | { |
| 280 | return false; |
| 281 | } |
| 282 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 283 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 284 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 285 | |
| 286 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 287 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 288 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 289 | |
| 290 | if (arraySize == 1 && count > 1) |
| 291 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 292 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 293 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 294 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 295 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 296 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 297 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 298 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 299 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 300 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 301 | |
| 302 | if (arraySize == 1 && count > 1) |
| 303 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 304 | |
| 305 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 306 | GLboolean *boolParams = new GLboolean[count]; |
| 307 | |
| 308 | for (int i = 0; i < count; ++i) |
| 309 | { |
| 310 | if (v[i] == 0.0f) |
| 311 | { |
| 312 | boolParams[i] = GL_FALSE; |
| 313 | } |
| 314 | else |
| 315 | { |
| 316 | boolParams[i] = GL_TRUE; |
| 317 | } |
| 318 | } |
| 319 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 320 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 321 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 322 | |
| 323 | delete [] boolParams; |
| 324 | } |
| 325 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 326 | { |
| 327 | return false; |
| 328 | } |
| 329 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 330 | return true; |
| 331 | } |
| 332 | |
| 333 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 334 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 335 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 336 | { |
| 337 | return false; |
| 338 | } |
| 339 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 340 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 341 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 342 | |
| 343 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 344 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 345 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 346 | |
| 347 | if (arraySize == 1 && count > 1) |
| 348 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 349 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 350 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 351 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 352 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 353 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 354 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 355 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 356 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 357 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 358 | |
| 359 | if (arraySize == 1 && count > 1) |
| 360 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 361 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 362 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 363 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 364 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 365 | |
| 366 | for (int i = 0; i < count * 2; ++i) |
| 367 | { |
| 368 | if (v[i] == 0.0f) |
| 369 | { |
| 370 | boolParams[i] = GL_FALSE; |
| 371 | } |
| 372 | else |
| 373 | { |
| 374 | boolParams[i] = GL_TRUE; |
| 375 | } |
| 376 | } |
| 377 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 378 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 379 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 380 | |
| 381 | delete [] boolParams; |
| 382 | } |
| 383 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 384 | { |
| 385 | return false; |
| 386 | } |
| 387 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 388 | return true; |
| 389 | } |
| 390 | |
| 391 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 392 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 393 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 394 | { |
| 395 | return false; |
| 396 | } |
| 397 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 398 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 399 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 400 | |
| 401 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 402 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 403 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 404 | |
| 405 | if (arraySize == 1 && count > 1) |
| 406 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 407 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 408 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 409 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 410 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 411 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 412 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 413 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 414 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 415 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 416 | |
| 417 | if (arraySize == 1 && count > 1) |
| 418 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 419 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 420 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 421 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 422 | |
| 423 | for (int i = 0; i < count * 3; ++i) |
| 424 | { |
| 425 | if (v[i] == 0.0f) |
| 426 | { |
| 427 | boolParams[i] = GL_FALSE; |
| 428 | } |
| 429 | else |
| 430 | { |
| 431 | boolParams[i] = GL_TRUE; |
| 432 | } |
| 433 | } |
| 434 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 435 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 436 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 437 | |
| 438 | delete [] boolParams; |
| 439 | } |
| 440 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 441 | { |
| 442 | return false; |
| 443 | } |
| 444 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 445 | return true; |
| 446 | } |
| 447 | |
| 448 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 449 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 450 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 451 | { |
| 452 | return false; |
| 453 | } |
| 454 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 455 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 456 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 457 | |
| 458 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 459 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 460 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 461 | |
| 462 | if (arraySize == 1 && count > 1) |
| 463 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 464 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 465 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 466 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 467 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 468 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 469 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 470 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 471 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 472 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 473 | |
| 474 | if (arraySize == 1 && count > 1) |
| 475 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 476 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 477 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 478 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 479 | |
| 480 | for (int i = 0; i < count * 4; ++i) |
| 481 | { |
| 482 | if (v[i] == 0.0f) |
| 483 | { |
| 484 | boolParams[i] = GL_FALSE; |
| 485 | } |
| 486 | else |
| 487 | { |
| 488 | boolParams[i] = GL_TRUE; |
| 489 | } |
| 490 | } |
| 491 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 492 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 493 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 494 | |
| 495 | delete [] boolParams; |
| 496 | } |
| 497 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 498 | { |
| 499 | return false; |
| 500 | } |
| 501 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 502 | return true; |
| 503 | } |
| 504 | |
| 505 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 506 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 507 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 508 | { |
| 509 | return false; |
| 510 | } |
| 511 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 512 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 513 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 514 | |
| 515 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 516 | { |
| 517 | return false; |
| 518 | } |
| 519 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 520 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 521 | |
| 522 | if (arraySize == 1 && count > 1) |
| 523 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 524 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 525 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 526 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 527 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 528 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 529 | |
| 530 | return true; |
| 531 | } |
| 532 | |
| 533 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 534 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 535 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 536 | { |
| 537 | return false; |
| 538 | } |
| 539 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 540 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 541 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 542 | |
| 543 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 544 | { |
| 545 | return false; |
| 546 | } |
| 547 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 548 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 549 | |
| 550 | if (arraySize == 1 && count > 1) |
| 551 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 552 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 553 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 554 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 555 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 556 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 557 | |
| 558 | return true; |
| 559 | } |
| 560 | |
| 561 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 562 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 563 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 564 | { |
| 565 | return false; |
| 566 | } |
| 567 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 568 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 569 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 570 | |
| 571 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 572 | { |
| 573 | return false; |
| 574 | } |
| 575 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 576 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 577 | |
| 578 | if (arraySize == 1 && count > 1) |
| 579 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 580 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 581 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 582 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 583 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 584 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 585 | |
| 586 | return true; |
| 587 | } |
| 588 | |
| 589 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 590 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 591 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 592 | { |
| 593 | return false; |
| 594 | } |
| 595 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 596 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 597 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 598 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 599 | if (targetUniform->type == GL_INT || |
| 600 | targetUniform->type == GL_SAMPLER_2D || |
| 601 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 602 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 603 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 604 | |
| 605 | if (arraySize == 1 && count > 1) |
| 606 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 607 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 608 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 609 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 610 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 611 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 612 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 613 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 614 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 615 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 616 | |
| 617 | if (arraySize == 1 && count > 1) |
| 618 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 619 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 620 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 621 | GLboolean *boolParams = new GLboolean[count]; |
| 622 | |
| 623 | for (int i = 0; i < count; ++i) |
| 624 | { |
| 625 | if (v[i] == 0) |
| 626 | { |
| 627 | boolParams[i] = GL_FALSE; |
| 628 | } |
| 629 | else |
| 630 | { |
| 631 | boolParams[i] = GL_TRUE; |
| 632 | } |
| 633 | } |
| 634 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 635 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 636 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 637 | |
| 638 | delete [] boolParams; |
| 639 | } |
| 640 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 641 | { |
| 642 | return false; |
| 643 | } |
| 644 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 645 | return true; |
| 646 | } |
| 647 | |
| 648 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 649 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 650 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | { |
| 652 | return false; |
| 653 | } |
| 654 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 655 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 656 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 657 | |
| 658 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 659 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 660 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 661 | |
| 662 | if (arraySize == 1 && count > 1) |
| 663 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 664 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 665 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 666 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 667 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 668 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 669 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 670 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 671 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 672 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 673 | |
| 674 | if (arraySize == 1 && count > 1) |
| 675 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 676 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 677 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 678 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 679 | |
| 680 | for (int i = 0; i < count * 2; ++i) |
| 681 | { |
| 682 | if (v[i] == 0) |
| 683 | { |
| 684 | boolParams[i] = GL_FALSE; |
| 685 | } |
| 686 | else |
| 687 | { |
| 688 | boolParams[i] = GL_TRUE; |
| 689 | } |
| 690 | } |
| 691 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 692 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 693 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 694 | |
| 695 | delete [] boolParams; |
| 696 | } |
| 697 | else |
| 698 | { |
| 699 | return false; |
| 700 | } |
| 701 | |
| 702 | return true; |
| 703 | } |
| 704 | |
| 705 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 706 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 707 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 708 | { |
| 709 | return false; |
| 710 | } |
| 711 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 712 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 713 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 714 | |
| 715 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 716 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 717 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 718 | |
| 719 | if (arraySize == 1 && count > 1) |
| 720 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 721 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 722 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 723 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 724 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 725 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 726 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 727 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 728 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 729 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 730 | |
| 731 | if (arraySize == 1 && count > 1) |
| 732 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 733 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 734 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 735 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 736 | |
| 737 | for (int i = 0; i < count * 3; ++i) |
| 738 | { |
| 739 | if (v[i] == 0) |
| 740 | { |
| 741 | boolParams[i] = GL_FALSE; |
| 742 | } |
| 743 | else |
| 744 | { |
| 745 | boolParams[i] = GL_TRUE; |
| 746 | } |
| 747 | } |
| 748 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 749 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 750 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 751 | |
| 752 | delete [] boolParams; |
| 753 | } |
| 754 | else |
| 755 | { |
| 756 | return false; |
| 757 | } |
| 758 | |
| 759 | return true; |
| 760 | } |
| 761 | |
| 762 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 763 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 764 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 765 | { |
| 766 | return false; |
| 767 | } |
| 768 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 769 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 770 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 771 | |
| 772 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 773 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 774 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 775 | |
| 776 | if (arraySize == 1 && count > 1) |
| 777 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 778 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 779 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 780 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 781 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 782 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 783 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 784 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 785 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 786 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 787 | |
| 788 | if (arraySize == 1 && count > 1) |
| 789 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 790 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 791 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 792 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 793 | |
| 794 | for (int i = 0; i < count * 4; ++i) |
| 795 | { |
| 796 | if (v[i] == 0) |
| 797 | { |
| 798 | boolParams[i] = GL_FALSE; |
| 799 | } |
| 800 | else |
| 801 | { |
| 802 | boolParams[i] = GL_TRUE; |
| 803 | } |
| 804 | } |
| 805 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 806 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 807 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 808 | |
| 809 | delete [] boolParams; |
| 810 | } |
| 811 | else |
| 812 | { |
| 813 | return false; |
| 814 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 815 | |
| 816 | return true; |
| 817 | } |
| 818 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 819 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 820 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 821 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 822 | { |
| 823 | return false; |
| 824 | } |
| 825 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 826 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 827 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 828 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 829 | |
| 830 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 831 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 832 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 833 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 834 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 835 | |
| 836 | for (unsigned int i = 0; i < count; ++i) |
| 837 | { |
| 838 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 839 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 840 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 841 | break; |
| 842 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 843 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 844 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 845 | break; |
| 846 | case GL_INT: |
| 847 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 848 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 849 | |
| 850 | for (unsigned int i = 0; i < count; ++i) |
| 851 | { |
| 852 | params[i] = (float)intParams[i]; |
| 853 | } |
| 854 | } |
| 855 | break; |
| 856 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 857 | } |
| 858 | |
| 859 | return true; |
| 860 | } |
| 861 | |
| 862 | bool Program::getUniformiv(GLint location, GLint *params) |
| 863 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 864 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 865 | { |
| 866 | return false; |
| 867 | } |
| 868 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 869 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 870 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 871 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 872 | |
| 873 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 874 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 875 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 876 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 877 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 878 | |
| 879 | for (unsigned int i = 0; i < count; ++i) |
| 880 | { |
| 881 | params[i] = (GLint)boolParams[i]; |
| 882 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 883 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 884 | break; |
| 885 | case GL_FLOAT: |
| 886 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 887 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 888 | |
| 889 | for (unsigned int i = 0; i < count; ++i) |
| 890 | { |
| 891 | params[i] = (GLint)floatParams[i]; |
| 892 | } |
| 893 | } |
| 894 | break; |
| 895 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 896 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 897 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 898 | break; |
| 899 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 900 | } |
| 901 | |
| 902 | return true; |
| 903 | } |
| 904 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 905 | void Program::dirtyAllUniforms() |
| 906 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 907 | unsigned int numUniforms = mUniforms.size(); |
| 908 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 909 | { |
| 910 | mUniforms[index]->dirty = true; |
| 911 | } |
| 912 | } |
| 913 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 914 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 915 | void Program::applyUniforms() |
| 916 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 917 | unsigned int numUniforms = mUniformIndex.size(); |
| 918 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 919 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 920 | if (mUniformIndex[location].element != 0) |
| 921 | { |
| 922 | continue; |
| 923 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 924 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 925 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 926 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 927 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 928 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 929 | int arraySize = targetUniform->arraySize; |
| 930 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 931 | GLint *i = (GLint*)targetUniform->data; |
| 932 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 933 | |
| 934 | switch (targetUniform->type) |
| 935 | { |
| 936 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 937 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 938 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 939 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 940 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 941 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 942 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 943 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 944 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 945 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 946 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 947 | case GL_SAMPLER_2D: |
| 948 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 949 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 950 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 951 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 952 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 953 | default: |
| 954 | UNREACHABLE(); |
| 955 | } |
| 956 | |
| 957 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 958 | } |
| 959 | } |
| 960 | } |
| 961 | |
| 962 | // Compiles the HLSL code of the attached shaders into executable binaries |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 963 | ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 964 | { |
| 965 | if (!hlsl) |
| 966 | { |
| 967 | return NULL; |
| 968 | } |
| 969 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 970 | DWORD result; |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 971 | UINT flags = 0; |
| 972 | std::string sourceText; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 973 | if (perfActive()) |
| 974 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 975 | flags |= D3DCOMPILE_DEBUG; |
| 976 | #ifdef NDEBUG |
| 977 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 978 | #else |
| 979 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 980 | #endif |
| 981 | |
| 982 | std::string sourcePath = getTempPath(); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 983 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 984 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 985 | } |
| 986 | else |
| 987 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 988 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 989 | sourceText = hlsl; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 990 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 991 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 992 | ID3D10Blob *binary = NULL; |
| 993 | ID3D10Blob *errorMessage = NULL; |
| 994 | result = D3DCompile(hlsl, strlen(hlsl), NULL, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 995 | |
| 996 | if (errorMessage) |
| 997 | { |
| 998 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 999 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 1000 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 1001 | TRACE("\n%s", hlsl); |
| 1002 | TRACE("\n%s", message); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1003 | |
| 1004 | errorMessage->Release(); |
| 1005 | errorMessage = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1006 | } |
| 1007 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1008 | |
| 1009 | if (FAILED(result)) |
| 1010 | { |
| 1011 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1012 | { |
| 1013 | error(GL_OUT_OF_MEMORY); |
| 1014 | } |
| 1015 | |
| 1016 | return NULL; |
| 1017 | } |
| 1018 | |
| 1019 | result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable); |
| 1020 | |
| 1021 | if (FAILED(result)) |
| 1022 | { |
| 1023 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1024 | { |
| 1025 | error(GL_OUT_OF_MEMORY); |
| 1026 | } |
| 1027 | |
| 1028 | binary->Release(); |
| 1029 | |
| 1030 | return NULL; |
| 1031 | } |
| 1032 | |
| 1033 | return binary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1034 | } |
| 1035 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1036 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1037 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1038 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1039 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1040 | Context *context = getContext(); |
| 1041 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1042 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1043 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1044 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1045 | int n = VariableRowCount(varying->type) * varying->size; |
| 1046 | int m = VariableColumnCount(varying->type); |
| 1047 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1048 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1049 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1050 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1051 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1052 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1053 | bool available = true; |
| 1054 | |
| 1055 | for (int y = 0; y < n && available; y++) |
| 1056 | { |
| 1057 | for (int x = 0; x < m && available; x++) |
| 1058 | { |
| 1059 | if (packing[r + y][x]) |
| 1060 | { |
| 1061 | available = false; |
| 1062 | } |
| 1063 | } |
| 1064 | } |
| 1065 | |
| 1066 | if (available) |
| 1067 | { |
| 1068 | varying->reg = r; |
| 1069 | varying->col = 0; |
| 1070 | |
| 1071 | for (int y = 0; y < n; y++) |
| 1072 | { |
| 1073 | for (int x = 0; x < m; x++) |
| 1074 | { |
| 1075 | packing[r + y][x] = &*varying; |
| 1076 | } |
| 1077 | } |
| 1078 | |
| 1079 | success = true; |
| 1080 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1081 | } |
| 1082 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1083 | if (!success && m == 2) |
| 1084 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1085 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1086 | { |
| 1087 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1088 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1089 | for (int y = 0; y < n && available; y++) |
| 1090 | { |
| 1091 | for (int x = 2; x < 4 && available; x++) |
| 1092 | { |
| 1093 | if (packing[r + y][x]) |
| 1094 | { |
| 1095 | available = false; |
| 1096 | } |
| 1097 | } |
| 1098 | } |
| 1099 | |
| 1100 | if (available) |
| 1101 | { |
| 1102 | varying->reg = r; |
| 1103 | varying->col = 2; |
| 1104 | |
| 1105 | for (int y = 0; y < n; y++) |
| 1106 | { |
| 1107 | for (int x = 2; x < 4; x++) |
| 1108 | { |
| 1109 | packing[r + y][x] = &*varying; |
| 1110 | } |
| 1111 | } |
| 1112 | |
| 1113 | success = true; |
| 1114 | } |
| 1115 | } |
| 1116 | } |
| 1117 | } |
| 1118 | else if (m == 1) |
| 1119 | { |
| 1120 | int space[4] = {0}; |
| 1121 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1122 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1123 | { |
| 1124 | for (int x = 0; x < 4; x++) |
| 1125 | { |
| 1126 | space[x] += packing[y][x] ? 0 : 1; |
| 1127 | } |
| 1128 | } |
| 1129 | |
| 1130 | int column = 0; |
| 1131 | |
| 1132 | for (int x = 0; x < 4; x++) |
| 1133 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1134 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1135 | { |
| 1136 | column = x; |
| 1137 | } |
| 1138 | } |
| 1139 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1140 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1141 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1142 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1143 | { |
| 1144 | if (!packing[r][column]) |
| 1145 | { |
| 1146 | varying->reg = r; |
| 1147 | |
| 1148 | for (int y = r; y < r + n; y++) |
| 1149 | { |
| 1150 | packing[y][column] = &*varying; |
| 1151 | } |
| 1152 | |
| 1153 | break; |
| 1154 | } |
| 1155 | } |
| 1156 | |
| 1157 | varying->col = column; |
| 1158 | |
| 1159 | success = true; |
| 1160 | } |
| 1161 | } |
| 1162 | else UNREACHABLE(); |
| 1163 | |
| 1164 | if (!success) |
| 1165 | { |
| 1166 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1167 | |
| 1168 | return -1; |
| 1169 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1170 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1171 | |
| 1172 | // Return the number of used registers |
| 1173 | int registers = 0; |
| 1174 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1175 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1176 | { |
| 1177 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1178 | { |
| 1179 | registers++; |
| 1180 | } |
| 1181 | } |
| 1182 | |
| 1183 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1184 | } |
| 1185 | |
| 1186 | bool Program::linkVaryings() |
| 1187 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1188 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1189 | { |
| 1190 | return false; |
| 1191 | } |
| 1192 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1193 | // Reset the varying register assignments |
| 1194 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1195 | { |
| 1196 | fragVar->reg = -1; |
| 1197 | fragVar->col = -1; |
| 1198 | } |
| 1199 | |
| 1200 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1201 | { |
| 1202 | vtxVar->reg = -1; |
| 1203 | vtxVar->col = -1; |
| 1204 | } |
| 1205 | |
| 1206 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1207 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1208 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1209 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1210 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1211 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1212 | return false; |
| 1213 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1214 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1215 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1216 | Context *context = getContext(); |
| 1217 | const bool sm3 = context->supportsShaderModel3(); |
| 1218 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1219 | |
| 1220 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1221 | { |
| 1222 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1223 | |
| 1224 | return false; |
| 1225 | } |
| 1226 | |
| 1227 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1228 | { |
| 1229 | bool matched = false; |
| 1230 | |
| 1231 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1232 | { |
| 1233 | if (output->name == input->name) |
| 1234 | { |
| 1235 | if (output->type != input->type || output->size != input->size) |
| 1236 | { |
| 1237 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1238 | |
| 1239 | return false; |
| 1240 | } |
| 1241 | |
| 1242 | output->reg = input->reg; |
| 1243 | output->col = input->col; |
| 1244 | |
| 1245 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1246 | break; |
| 1247 | } |
| 1248 | } |
| 1249 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1250 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1251 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1252 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1253 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1254 | return false; |
| 1255 | } |
| 1256 | } |
| 1257 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1258 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1259 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1260 | mVertexHLSL += "struct VS_INPUT\n" |
| 1261 | "{\n"; |
| 1262 | |
| 1263 | int semanticIndex = 0; |
| 1264 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1265 | { |
| 1266 | switch (attribute->type) |
| 1267 | { |
| 1268 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1269 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1270 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1271 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1272 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1273 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1274 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1275 | default: UNREACHABLE(); |
| 1276 | } |
| 1277 | |
| 1278 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1279 | |
| 1280 | semanticIndex += VariableRowCount(attribute->type); |
| 1281 | } |
| 1282 | |
| 1283 | mVertexHLSL += "};\n" |
| 1284 | "\n" |
| 1285 | "struct VS_OUTPUT\n" |
| 1286 | "{\n" |
| 1287 | " float4 gl_Position : POSITION;\n"; |
| 1288 | |
| 1289 | for (int r = 0; r < registers; r++) |
| 1290 | { |
| 1291 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1292 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1293 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1294 | } |
| 1295 | |
| 1296 | if (mFragmentShader->mUsesFragCoord) |
| 1297 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1298 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1299 | } |
| 1300 | |
| 1301 | if (mVertexShader->mUsesPointSize && sm3) |
| 1302 | { |
| 1303 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1304 | } |
| 1305 | |
| 1306 | mVertexHLSL += "};\n" |
| 1307 | "\n" |
| 1308 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1309 | "{\n"; |
| 1310 | |
| 1311 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1312 | { |
| 1313 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1314 | |
| 1315 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1316 | { |
| 1317 | mVertexHLSL += "transpose"; |
| 1318 | } |
| 1319 | |
| 1320 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1321 | } |
| 1322 | |
| 1323 | mVertexHLSL += "\n" |
| 1324 | " gl_main();\n" |
| 1325 | "\n" |
| 1326 | " VS_OUTPUT output;\n" |
| 1327 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1328 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1329 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1330 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1331 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1332 | if (mVertexShader->mUsesPointSize && sm3) |
| 1333 | { |
| 1334 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1335 | } |
| 1336 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1337 | if (mFragmentShader->mUsesFragCoord) |
| 1338 | { |
| 1339 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1340 | } |
| 1341 | |
| 1342 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1343 | { |
| 1344 | if (varying->reg >= 0) |
| 1345 | { |
| 1346 | for (int i = 0; i < varying->size; i++) |
| 1347 | { |
| 1348 | int rows = VariableRowCount(varying->type); |
| 1349 | |
| 1350 | for (int j = 0; j < rows; j++) |
| 1351 | { |
| 1352 | int r = varying->reg + i * rows + j; |
| 1353 | mVertexHLSL += " output.v" + str(r); |
| 1354 | |
| 1355 | bool sharedRegister = false; // Register used by multiple varyings |
| 1356 | |
| 1357 | for (int x = 0; x < 4; x++) |
| 1358 | { |
| 1359 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1360 | { |
| 1361 | sharedRegister = true; |
| 1362 | break; |
| 1363 | } |
| 1364 | } |
| 1365 | |
| 1366 | if(sharedRegister) |
| 1367 | { |
| 1368 | mVertexHLSL += "."; |
| 1369 | |
| 1370 | for (int x = 0; x < 4; x++) |
| 1371 | { |
| 1372 | if (packing[r][x] == &*varying) |
| 1373 | { |
| 1374 | switch(x) |
| 1375 | { |
| 1376 | case 0: mVertexHLSL += "x"; break; |
| 1377 | case 1: mVertexHLSL += "y"; break; |
| 1378 | case 2: mVertexHLSL += "z"; break; |
| 1379 | case 3: mVertexHLSL += "w"; break; |
| 1380 | } |
| 1381 | } |
| 1382 | } |
| 1383 | } |
| 1384 | |
| 1385 | mVertexHLSL += " = " + varying->name; |
| 1386 | |
| 1387 | if (varying->array) |
| 1388 | { |
| 1389 | mVertexHLSL += "[" + str(i) + "]"; |
| 1390 | } |
| 1391 | |
| 1392 | if (rows > 1) |
| 1393 | { |
| 1394 | mVertexHLSL += "[" + str(j) + "]"; |
| 1395 | } |
| 1396 | |
| 1397 | mVertexHLSL += ";\n"; |
| 1398 | } |
| 1399 | } |
| 1400 | } |
| 1401 | } |
| 1402 | |
| 1403 | mVertexHLSL += "\n" |
| 1404 | " return output;\n" |
| 1405 | "}\n"; |
| 1406 | |
| 1407 | mPixelHLSL += "struct PS_INPUT\n" |
| 1408 | "{\n"; |
| 1409 | |
| 1410 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1411 | { |
| 1412 | if (varying->reg >= 0) |
| 1413 | { |
| 1414 | for (int i = 0; i < varying->size; i++) |
| 1415 | { |
| 1416 | int rows = VariableRowCount(varying->type); |
| 1417 | for (int j = 0; j < rows; j++) |
| 1418 | { |
| 1419 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1420 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1421 | } |
| 1422 | } |
| 1423 | } |
| 1424 | else UNREACHABLE(); |
| 1425 | } |
| 1426 | |
| 1427 | if (mFragmentShader->mUsesFragCoord) |
| 1428 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1429 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1430 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1431 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1432 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1433 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1434 | |
| 1435 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1436 | { |
| 1437 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1438 | } |
| 1439 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1440 | if (mFragmentShader->mUsesFrontFacing) |
| 1441 | { |
| 1442 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1443 | } |
| 1444 | |
| 1445 | mPixelHLSL += "};\n" |
| 1446 | "\n" |
| 1447 | "struct PS_OUTPUT\n" |
| 1448 | "{\n" |
| 1449 | " float4 gl_Color[1] : COLOR;\n" |
| 1450 | "};\n" |
| 1451 | "\n" |
| 1452 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1453 | "{\n"; |
| 1454 | |
| 1455 | if (mFragmentShader->mUsesFragCoord) |
| 1456 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1457 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1458 | if (sm3) { |
| 1459 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1460 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1461 | } else { |
| 1462 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1463 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1464 | } |
| 1465 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1466 | " gl_FragCoord.w = rhw;\n"; |
| 1467 | } |
| 1468 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1469 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1470 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1471 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1472 | } |
| 1473 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1474 | if (mFragmentShader->mUsesFrontFacing) |
| 1475 | { |
| 1476 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1477 | } |
| 1478 | |
| 1479 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1480 | { |
| 1481 | if (varying->reg >= 0) |
| 1482 | { |
| 1483 | for (int i = 0; i < varying->size; i++) |
| 1484 | { |
| 1485 | int rows = VariableRowCount(varying->type); |
| 1486 | for (int j = 0; j < rows; j++) |
| 1487 | { |
| 1488 | std::string n = str(varying->reg + i * rows + j); |
| 1489 | mPixelHLSL += " " + varying->name; |
| 1490 | |
| 1491 | if (varying->array) |
| 1492 | { |
| 1493 | mPixelHLSL += "[" + str(i) + "]"; |
| 1494 | } |
| 1495 | |
| 1496 | if (rows > 1) |
| 1497 | { |
| 1498 | mPixelHLSL += "[" + str(j) + "]"; |
| 1499 | } |
| 1500 | |
| 1501 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1502 | } |
| 1503 | } |
| 1504 | } |
| 1505 | else UNREACHABLE(); |
| 1506 | } |
| 1507 | |
| 1508 | mPixelHLSL += "\n" |
| 1509 | " gl_main();\n" |
| 1510 | "\n" |
| 1511 | " PS_OUTPUT output;\n" |
| 1512 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1513 | "\n" |
| 1514 | " return output;\n" |
| 1515 | "}\n"; |
| 1516 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1517 | return true; |
| 1518 | } |
| 1519 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1520 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1521 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1522 | // a list of uniforms |
| 1523 | void Program::link() |
| 1524 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1525 | unlink(); |
| 1526 | |
| 1527 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1528 | { |
| 1529 | return; |
| 1530 | } |
| 1531 | |
| 1532 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1533 | { |
| 1534 | return; |
| 1535 | } |
| 1536 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1537 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1538 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1539 | |
| 1540 | if (!linkVaryings()) |
| 1541 | { |
| 1542 | return; |
| 1543 | } |
| 1544 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1545 | Context *context = getContext(); |
| 1546 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1547 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1548 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1549 | ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1550 | ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1551 | |
| 1552 | if (vertexBinary && pixelBinary) |
| 1553 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1554 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1555 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1556 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1557 | |
| 1558 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1559 | { |
| 1560 | return error(GL_OUT_OF_MEMORY); |
| 1561 | } |
| 1562 | |
| 1563 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1564 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1565 | vertexBinary->Release(); |
| 1566 | pixelBinary->Release(); |
| 1567 | vertexBinary = NULL; |
| 1568 | pixelBinary = NULL; |
| 1569 | |
| 1570 | if (mVertexExecutable && mPixelExecutable) |
| 1571 | { |
| 1572 | if (!linkAttributes()) |
| 1573 | { |
| 1574 | return; |
| 1575 | } |
| 1576 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1577 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1578 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1579 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1580 | } |
| 1581 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1582 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1583 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1584 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1585 | } |
| 1586 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1587 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1588 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1589 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1590 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 162267d | 2010-07-28 19:20:48 +0000 | [diff] [blame] | 1591 | mDxViewportLocation = getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1592 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1593 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1594 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1595 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1596 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1597 | } |
| 1598 | } |
| 1599 | } |
| 1600 | |
| 1601 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1602 | bool Program::linkAttributes() |
| 1603 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1604 | unsigned int usedLocations = 0; |
| 1605 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1606 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1607 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1608 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1609 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1610 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1611 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1612 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1613 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1614 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1615 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1616 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1617 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1618 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1619 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1620 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1621 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1622 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1623 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1624 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1625 | |
| 1626 | return false; |
| 1627 | } |
| 1628 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1629 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1630 | { |
| 1631 | usedLocations |= 1 << (location + i); |
| 1632 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1633 | } |
| 1634 | } |
| 1635 | |
| 1636 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1637 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1638 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1639 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1640 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1641 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1642 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1643 | int rows = VariableRowCount(attribute->type); |
| 1644 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1645 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1646 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1647 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1648 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1649 | |
| 1650 | return false; // Fail to link |
| 1651 | } |
| 1652 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1653 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1654 | } |
| 1655 | } |
| 1656 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1657 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1658 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1659 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1660 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1661 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1662 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1663 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1664 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1665 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1666 | } |
| 1667 | |
| 1668 | return true; |
| 1669 | } |
| 1670 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1671 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1672 | { |
| 1673 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1674 | { |
| 1675 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1676 | { |
| 1677 | return location; |
| 1678 | } |
| 1679 | } |
| 1680 | |
| 1681 | return -1; |
| 1682 | } |
| 1683 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1684 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1685 | { |
| 1686 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1687 | D3DXCONSTANT_DESC constantDescription; |
| 1688 | UINT descriptionCount = 1; |
| 1689 | |
| 1690 | constantTable->GetDesc(&constantTableDescription); |
| 1691 | |
| 1692 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1693 | { |
| 1694 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1695 | HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1696 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1697 | |
| 1698 | if (!defineUniform(constantHandle, constantDescription)) |
| 1699 | { |
| 1700 | return false; |
| 1701 | } |
| 1702 | } |
| 1703 | |
| 1704 | return true; |
| 1705 | } |
| 1706 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1707 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1708 | // Returns true if succesful (uniform not already defined) |
| 1709 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1710 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1711 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1712 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1713 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1714 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1715 | if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1716 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1717 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1718 | { |
| 1719 | mSamplersPS[samplerIndex].active = true; |
| 1720 | mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1721 | mSamplersPS[samplerIndex].logicalTextureUnit = 0; |
| 1722 | } |
| 1723 | else |
| 1724 | { |
| 1725 | appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); |
| 1726 | return false; |
| 1727 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1728 | } |
| 1729 | |
| 1730 | if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1731 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1732 | if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits()) |
| 1733 | { |
| 1734 | mSamplersVS[samplerIndex].active = true; |
| 1735 | mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1736 | mSamplersVS[samplerIndex].logicalTextureUnit = 0; |
| 1737 | } |
| 1738 | else |
| 1739 | { |
| 1740 | appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits()); |
| 1741 | return false; |
| 1742 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1743 | } |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1744 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1745 | } |
| 1746 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1747 | switch(constantDescription.Class) |
| 1748 | { |
| 1749 | case D3DXPC_STRUCT: |
| 1750 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1751 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1752 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1753 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1754 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1755 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1756 | |
| 1757 | D3DXCONSTANT_DESC fieldDescription; |
| 1758 | UINT descriptionCount = 1; |
| 1759 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1760 | HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1761 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1762 | |
| 1763 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1764 | |
| 1765 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1766 | { |
| 1767 | return false; |
| 1768 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1769 | } |
| 1770 | } |
| 1771 | |
| 1772 | return true; |
| 1773 | } |
| 1774 | case D3DXPC_SCALAR: |
| 1775 | case D3DXPC_VECTOR: |
| 1776 | case D3DXPC_MATRIX_COLUMNS: |
| 1777 | case D3DXPC_OBJECT: |
| 1778 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1779 | default: |
| 1780 | UNREACHABLE(); |
| 1781 | return false; |
| 1782 | } |
| 1783 | } |
| 1784 | |
| 1785 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1786 | { |
| 1787 | Uniform *uniform = createUniform(constantDescription, name); |
| 1788 | |
| 1789 | if(!uniform) |
| 1790 | { |
| 1791 | return false; |
| 1792 | } |
| 1793 | |
| 1794 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1795 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1796 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1797 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1798 | if (location >= 0) |
| 1799 | { |
| 1800 | delete uniform; |
| 1801 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1802 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1803 | { |
| 1804 | return false; |
| 1805 | } |
| 1806 | else |
| 1807 | { |
| 1808 | return true; |
| 1809 | } |
| 1810 | } |
| 1811 | |
| 1812 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1813 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1814 | |
| 1815 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1816 | { |
| 1817 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1818 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1819 | |
| 1820 | return true; |
| 1821 | } |
| 1822 | |
| 1823 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1824 | { |
| 1825 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1826 | { |
| 1827 | switch (constantDescription.Type) |
| 1828 | { |
| 1829 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1830 | switch (constantDescription.Columns) |
| 1831 | { |
| 1832 | case 1: return new Uniform(GL_SAMPLER_2D, name, constantDescription.Elements); |
| 1833 | default: UNREACHABLE(); |
| 1834 | } |
| 1835 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1836 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1837 | switch (constantDescription.Columns) |
| 1838 | { |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1839 | case 1: return new Uniform(GL_SAMPLER_CUBE, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1840 | default: UNREACHABLE(); |
| 1841 | } |
| 1842 | break; |
| 1843 | case D3DXPT_BOOL: |
| 1844 | switch (constantDescription.Columns) |
| 1845 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1846 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1847 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1848 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1849 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1850 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1851 | } |
| 1852 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1853 | case D3DXPT_INT: |
| 1854 | switch (constantDescription.Columns) |
| 1855 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1856 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1857 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1858 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1859 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1860 | default: UNREACHABLE(); |
| 1861 | } |
| 1862 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1863 | case D3DXPT_FLOAT: |
| 1864 | switch (constantDescription.Columns) |
| 1865 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1866 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1867 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1868 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1869 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1870 | default: UNREACHABLE(); |
| 1871 | } |
| 1872 | break; |
| 1873 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1874 | UNREACHABLE(); |
| 1875 | } |
| 1876 | } |
| 1877 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1878 | { |
| 1879 | switch (constantDescription.Type) |
| 1880 | { |
| 1881 | case D3DXPT_FLOAT: |
| 1882 | switch (constantDescription.Rows) |
| 1883 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1884 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1885 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1886 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1887 | default: UNREACHABLE(); |
| 1888 | } |
| 1889 | break; |
| 1890 | default: UNREACHABLE(); |
| 1891 | } |
| 1892 | } |
| 1893 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1894 | |
| 1895 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1896 | } |
| 1897 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1898 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1899 | std::string Program::decorate(const std::string &string) |
| 1900 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1901 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1902 | { |
| 1903 | return "_" + string; |
| 1904 | } |
| 1905 | else |
| 1906 | { |
| 1907 | return string; |
| 1908 | } |
| 1909 | } |
| 1910 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1911 | std::string Program::undecorate(const std::string &string) |
| 1912 | { |
| 1913 | if (string.substr(0, 1) == "_") |
| 1914 | { |
| 1915 | return string.substr(1); |
| 1916 | } |
| 1917 | else |
| 1918 | { |
| 1919 | return string; |
| 1920 | } |
| 1921 | } |
| 1922 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1923 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1924 | { |
| 1925 | BOOL *vector = new BOOL[count]; |
| 1926 | for (int i = 0; i < count; i++) |
| 1927 | { |
| 1928 | if (v[i] == GL_FALSE) |
| 1929 | vector[i] = 0; |
| 1930 | else |
| 1931 | vector[i] = 1; |
| 1932 | } |
| 1933 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1934 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1935 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1936 | D3DXHANDLE constantPS; |
| 1937 | D3DXHANDLE constantVS; |
| 1938 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1939 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1940 | IDirect3DDevice9 *device = getDevice(); |
| 1941 | |
| 1942 | if (constantPS) |
| 1943 | { |
| 1944 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1945 | } |
| 1946 | |
| 1947 | if (constantVS) |
| 1948 | { |
| 1949 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1950 | } |
| 1951 | |
| 1952 | delete [] vector; |
| 1953 | |
| 1954 | return true; |
| 1955 | } |
| 1956 | |
| 1957 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1958 | { |
| 1959 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1960 | |
| 1961 | for (int i = 0; i < count; i++) |
| 1962 | { |
| 1963 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1964 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1965 | |
| 1966 | v += 2; |
| 1967 | } |
| 1968 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1969 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1970 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1971 | D3DXHANDLE constantPS; |
| 1972 | D3DXHANDLE constantVS; |
| 1973 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1974 | IDirect3DDevice9 *device = getDevice(); |
| 1975 | |
| 1976 | if (constantPS) |
| 1977 | { |
| 1978 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1979 | } |
| 1980 | |
| 1981 | if (constantVS) |
| 1982 | { |
| 1983 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1984 | } |
| 1985 | |
| 1986 | delete[] vector; |
| 1987 | |
| 1988 | return true; |
| 1989 | } |
| 1990 | |
| 1991 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1992 | { |
| 1993 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1994 | |
| 1995 | for (int i = 0; i < count; i++) |
| 1996 | { |
| 1997 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1998 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1999 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 2000 | |
| 2001 | v += 3; |
| 2002 | } |
| 2003 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2004 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2005 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2006 | D3DXHANDLE constantPS; |
| 2007 | D3DXHANDLE constantVS; |
| 2008 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2009 | IDirect3DDevice9 *device = getDevice(); |
| 2010 | |
| 2011 | if (constantPS) |
| 2012 | { |
| 2013 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2014 | } |
| 2015 | |
| 2016 | if (constantVS) |
| 2017 | { |
| 2018 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2019 | } |
| 2020 | |
| 2021 | delete[] vector; |
| 2022 | |
| 2023 | return true; |
| 2024 | } |
| 2025 | |
| 2026 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 2027 | { |
| 2028 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2029 | |
| 2030 | for (int i = 0; i < count; i++) |
| 2031 | { |
| 2032 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 2033 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 2034 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 2035 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 2036 | |
| 2037 | v += 3; |
| 2038 | } |
| 2039 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2040 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2041 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2042 | D3DXHANDLE constantPS; |
| 2043 | D3DXHANDLE constantVS; |
| 2044 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2045 | IDirect3DDevice9 *device = getDevice(); |
| 2046 | |
| 2047 | if (constantPS) |
| 2048 | { |
| 2049 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2050 | } |
| 2051 | |
| 2052 | if (constantVS) |
| 2053 | { |
| 2054 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2055 | } |
| 2056 | |
| 2057 | delete [] vector; |
| 2058 | |
| 2059 | return true; |
| 2060 | } |
| 2061 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2062 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 2063 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2064 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2065 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2066 | D3DXHANDLE constantPS; |
| 2067 | D3DXHANDLE constantVS; |
| 2068 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2069 | IDirect3DDevice9 *device = getDevice(); |
| 2070 | |
| 2071 | if (constantPS) |
| 2072 | { |
| 2073 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 2074 | } |
| 2075 | |
| 2076 | if (constantVS) |
| 2077 | { |
| 2078 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 2079 | } |
| 2080 | |
| 2081 | return true; |
| 2082 | } |
| 2083 | |
| 2084 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 2085 | { |
| 2086 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2087 | |
| 2088 | for (int i = 0; i < count; i++) |
| 2089 | { |
| 2090 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 2091 | |
| 2092 | v += 2; |
| 2093 | } |
| 2094 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2095 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2096 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2097 | D3DXHANDLE constantPS; |
| 2098 | D3DXHANDLE constantVS; |
| 2099 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2100 | IDirect3DDevice9 *device = getDevice(); |
| 2101 | |
| 2102 | if (constantPS) |
| 2103 | { |
| 2104 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2105 | } |
| 2106 | |
| 2107 | if (constantVS) |
| 2108 | { |
| 2109 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2110 | } |
| 2111 | |
| 2112 | delete[] vector; |
| 2113 | |
| 2114 | return true; |
| 2115 | } |
| 2116 | |
| 2117 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2118 | { |
| 2119 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2120 | |
| 2121 | for (int i = 0; i < count; i++) |
| 2122 | { |
| 2123 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2124 | |
| 2125 | v += 3; |
| 2126 | } |
| 2127 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2128 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2129 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2130 | D3DXHANDLE constantPS; |
| 2131 | D3DXHANDLE constantVS; |
| 2132 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2133 | IDirect3DDevice9 *device = getDevice(); |
| 2134 | |
| 2135 | if (constantPS) |
| 2136 | { |
| 2137 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2138 | } |
| 2139 | |
| 2140 | if (constantVS) |
| 2141 | { |
| 2142 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2143 | } |
| 2144 | |
| 2145 | delete[] vector; |
| 2146 | |
| 2147 | return true; |
| 2148 | } |
| 2149 | |
| 2150 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2151 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2152 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2153 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2154 | D3DXHANDLE constantPS; |
| 2155 | D3DXHANDLE constantVS; |
| 2156 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2157 | IDirect3DDevice9 *device = getDevice(); |
| 2158 | |
| 2159 | if (constantPS) |
| 2160 | { |
| 2161 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2162 | } |
| 2163 | |
| 2164 | if (constantVS) |
| 2165 | { |
| 2166 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2167 | } |
| 2168 | |
| 2169 | return true; |
| 2170 | } |
| 2171 | |
| 2172 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2173 | { |
| 2174 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2175 | |
| 2176 | for (int i = 0; i < count; i++) |
| 2177 | { |
| 2178 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2179 | value[1], value[3], 0, 0, |
| 2180 | 0, 0, 1, 0, |
| 2181 | 0, 0, 0, 1); |
| 2182 | |
| 2183 | value += 4; |
| 2184 | } |
| 2185 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2186 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2187 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2188 | D3DXHANDLE constantPS; |
| 2189 | D3DXHANDLE constantVS; |
| 2190 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2191 | IDirect3DDevice9 *device = getDevice(); |
| 2192 | |
| 2193 | if (constantPS) |
| 2194 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2195 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2196 | } |
| 2197 | |
| 2198 | if (constantVS) |
| 2199 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2200 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2201 | } |
| 2202 | |
| 2203 | delete[] matrix; |
| 2204 | |
| 2205 | return true; |
| 2206 | } |
| 2207 | |
| 2208 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2209 | { |
| 2210 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2211 | |
| 2212 | for (int i = 0; i < count; i++) |
| 2213 | { |
| 2214 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2215 | value[1], value[4], value[7], 0, |
| 2216 | value[2], value[5], value[8], 0, |
| 2217 | 0, 0, 0, 1); |
| 2218 | |
| 2219 | value += 9; |
| 2220 | } |
| 2221 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2222 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2223 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2224 | D3DXHANDLE constantPS; |
| 2225 | D3DXHANDLE constantVS; |
| 2226 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2227 | IDirect3DDevice9 *device = getDevice(); |
| 2228 | |
| 2229 | if (constantPS) |
| 2230 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2231 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2232 | } |
| 2233 | |
| 2234 | if (constantVS) |
| 2235 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2236 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2237 | } |
| 2238 | |
| 2239 | delete[] matrix; |
| 2240 | |
| 2241 | return true; |
| 2242 | } |
| 2243 | |
| 2244 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2245 | { |
| 2246 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2247 | |
| 2248 | for (int i = 0; i < count; i++) |
| 2249 | { |
| 2250 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2251 | value[1], value[5], value[9], value[13], |
| 2252 | value[2], value[6], value[10], value[14], |
| 2253 | value[3], value[7], value[11], value[15]); |
| 2254 | |
| 2255 | value += 16; |
| 2256 | } |
| 2257 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2258 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2259 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2260 | D3DXHANDLE constantPS; |
| 2261 | D3DXHANDLE constantVS; |
| 2262 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2263 | IDirect3DDevice9 *device = getDevice(); |
| 2264 | |
| 2265 | if (constantPS) |
| 2266 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2267 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2268 | } |
| 2269 | |
| 2270 | if (constantVS) |
| 2271 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2272 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2273 | } |
| 2274 | |
| 2275 | delete[] matrix; |
| 2276 | |
| 2277 | return true; |
| 2278 | } |
| 2279 | |
| 2280 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2281 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2282 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2283 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2284 | D3DXHANDLE constantPS; |
| 2285 | D3DXHANDLE constantVS; |
| 2286 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2287 | IDirect3DDevice9 *device = getDevice(); |
| 2288 | |
| 2289 | if (constantPS) |
| 2290 | { |
| 2291 | D3DXCONSTANT_DESC constantDescription; |
| 2292 | UINT descriptionCount = 1; |
| 2293 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2294 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2295 | |
| 2296 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2297 | { |
| 2298 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2299 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2300 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2301 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2302 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2303 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2304 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2305 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2306 | ASSERT(mSamplersPS[samplerIndex].active); |
| 2307 | mSamplersPS[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2308 | } |
| 2309 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2310 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2311 | else |
| 2312 | { |
| 2313 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2314 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2315 | } |
| 2316 | |
| 2317 | if (constantVS) |
| 2318 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2319 | D3DXCONSTANT_DESC constantDescription; |
| 2320 | UINT descriptionCount = 1; |
| 2321 | HRESULT result = mConstantTableVS->GetConstantDesc(constantVS, &constantDescription, &descriptionCount); |
| 2322 | ASSERT(SUCCEEDED(result)); |
| 2323 | |
| 2324 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2325 | { |
| 2326 | unsigned int firstIndex = mConstantTableVS->GetSamplerIndex(constantVS); |
| 2327 | |
| 2328 | for (int i = 0; i < count; i++) |
| 2329 | { |
| 2330 | unsigned int samplerIndex = firstIndex + i; |
| 2331 | |
| 2332 | if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF) |
| 2333 | { |
| 2334 | ASSERT(mSamplersVS[samplerIndex].active); |
| 2335 | mSamplersVS[samplerIndex].logicalTextureUnit = v[i]; |
| 2336 | } |
| 2337 | } |
| 2338 | } |
| 2339 | else |
| 2340 | { |
| 2341 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2342 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2343 | } |
| 2344 | |
| 2345 | return true; |
| 2346 | } |
| 2347 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2348 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2349 | { |
| 2350 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2351 | |
| 2352 | for (int i = 0; i < count; i++) |
| 2353 | { |
| 2354 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2355 | |
| 2356 | v += 2; |
| 2357 | } |
| 2358 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2359 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2360 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2361 | D3DXHANDLE constantPS; |
| 2362 | D3DXHANDLE constantVS; |
| 2363 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2364 | IDirect3DDevice9 *device = getDevice(); |
| 2365 | |
| 2366 | if (constantPS) |
| 2367 | { |
| 2368 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2369 | } |
| 2370 | |
| 2371 | if (constantVS) |
| 2372 | { |
| 2373 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2374 | } |
| 2375 | |
| 2376 | delete[] vector; |
| 2377 | |
| 2378 | return true; |
| 2379 | } |
| 2380 | |
| 2381 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2382 | { |
| 2383 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2384 | |
| 2385 | for (int i = 0; i < count; i++) |
| 2386 | { |
| 2387 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2388 | |
| 2389 | v += 3; |
| 2390 | } |
| 2391 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2392 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2393 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2394 | D3DXHANDLE constantPS; |
| 2395 | D3DXHANDLE constantVS; |
| 2396 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2397 | IDirect3DDevice9 *device = getDevice(); |
| 2398 | |
| 2399 | if (constantPS) |
| 2400 | { |
| 2401 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2402 | } |
| 2403 | |
| 2404 | if (constantVS) |
| 2405 | { |
| 2406 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2407 | } |
| 2408 | |
| 2409 | delete[] vector; |
| 2410 | |
| 2411 | return true; |
| 2412 | } |
| 2413 | |
| 2414 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2415 | { |
| 2416 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2417 | |
| 2418 | for (int i = 0; i < count; i++) |
| 2419 | { |
| 2420 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2421 | |
| 2422 | v += 4; |
| 2423 | } |
| 2424 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2425 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2426 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2427 | D3DXHANDLE constantPS; |
| 2428 | D3DXHANDLE constantVS; |
| 2429 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2430 | IDirect3DDevice9 *device = getDevice(); |
| 2431 | |
| 2432 | if (constantPS) |
| 2433 | { |
| 2434 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2435 | } |
| 2436 | |
| 2437 | if (constantVS) |
| 2438 | { |
| 2439 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2440 | } |
| 2441 | |
| 2442 | delete [] vector; |
| 2443 | |
| 2444 | return true; |
| 2445 | } |
| 2446 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2447 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2448 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2449 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2450 | { |
| 2451 | return; |
| 2452 | } |
| 2453 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2454 | char info[1024]; |
| 2455 | |
| 2456 | va_list vararg; |
| 2457 | va_start(vararg, format); |
| 2458 | vsnprintf(info, sizeof(info), format, vararg); |
| 2459 | va_end(vararg); |
| 2460 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2461 | size_t infoLength = strlen(info); |
| 2462 | |
| 2463 | if (!mInfoLog) |
| 2464 | { |
| 2465 | mInfoLog = new char[infoLength + 1]; |
| 2466 | strcpy(mInfoLog, info); |
| 2467 | } |
| 2468 | else |
| 2469 | { |
| 2470 | size_t logLength = strlen(mInfoLog); |
| 2471 | char *newLog = new char[logLength + infoLength + 1]; |
| 2472 | strcpy(newLog, mInfoLog); |
| 2473 | strcpy(newLog + logLength, info); |
| 2474 | |
| 2475 | delete[] mInfoLog; |
| 2476 | mInfoLog = newLog; |
| 2477 | } |
| 2478 | } |
| 2479 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2480 | void Program::resetInfoLog() |
| 2481 | { |
| 2482 | if (mInfoLog) |
| 2483 | { |
| 2484 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2485 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2486 | } |
| 2487 | } |
| 2488 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2489 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2490 | void Program::unlink(bool destroy) |
| 2491 | { |
| 2492 | if (destroy) // Object being destructed |
| 2493 | { |
| 2494 | if (mFragmentShader) |
| 2495 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2496 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2497 | mFragmentShader = NULL; |
| 2498 | } |
| 2499 | |
| 2500 | if (mVertexShader) |
| 2501 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2502 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2503 | mVertexShader = NULL; |
| 2504 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2505 | } |
| 2506 | |
| 2507 | if (mPixelExecutable) |
| 2508 | { |
| 2509 | mPixelExecutable->Release(); |
| 2510 | mPixelExecutable = NULL; |
| 2511 | } |
| 2512 | |
| 2513 | if (mVertexExecutable) |
| 2514 | { |
| 2515 | mVertexExecutable->Release(); |
| 2516 | mVertexExecutable = NULL; |
| 2517 | } |
| 2518 | |
| 2519 | if (mConstantTablePS) |
| 2520 | { |
| 2521 | mConstantTablePS->Release(); |
| 2522 | mConstantTablePS = NULL; |
| 2523 | } |
| 2524 | |
| 2525 | if (mConstantTableVS) |
| 2526 | { |
| 2527 | mConstantTableVS->Release(); |
| 2528 | mConstantTableVS = NULL; |
| 2529 | } |
| 2530 | |
| 2531 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2532 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2533 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2534 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2535 | } |
| 2536 | |
| 2537 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2538 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2539 | mSamplersPS[index].active = false; |
| 2540 | } |
| 2541 | |
| 2542 | for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++) |
| 2543 | { |
| 2544 | mSamplersVS[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2545 | } |
| 2546 | |
| 2547 | while (!mUniforms.empty()) |
| 2548 | { |
| 2549 | delete mUniforms.back(); |
| 2550 | mUniforms.pop_back(); |
| 2551 | } |
| 2552 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2553 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2554 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2555 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2556 | mDxHalfPixelSizeLocation = -1; |
| 2557 | mDxFrontCCWLocation = -1; |
| 2558 | mDxPointsOrLinesLocation = -1; |
| 2559 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2560 | mUniformIndex.clear(); |
| 2561 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2562 | mPixelHLSL.clear(); |
| 2563 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2564 | |
| 2565 | delete[] mInfoLog; |
| 2566 | mInfoLog = NULL; |
| 2567 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2568 | mLinked = false; |
| 2569 | } |
| 2570 | |
| 2571 | bool Program::isLinked() |
| 2572 | { |
| 2573 | return mLinked; |
| 2574 | } |
| 2575 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2576 | bool Program::isValidated() const |
| 2577 | { |
| 2578 | return mValidated; |
| 2579 | } |
| 2580 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2581 | void Program::release() |
| 2582 | { |
| 2583 | mRefCount--; |
| 2584 | |
| 2585 | if (mRefCount == 0 && mDeleteStatus) |
| 2586 | { |
| 2587 | mResourceManager->deleteProgram(mHandle); |
| 2588 | } |
| 2589 | } |
| 2590 | |
| 2591 | void Program::addRef() |
| 2592 | { |
| 2593 | mRefCount++; |
| 2594 | } |
| 2595 | |
| 2596 | unsigned int Program::getRefCount() const |
| 2597 | { |
| 2598 | return mRefCount; |
| 2599 | } |
| 2600 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2601 | unsigned int Program::getSerial() const |
| 2602 | { |
| 2603 | return mSerial; |
| 2604 | } |
| 2605 | |
| 2606 | unsigned int Program::issueSerial() |
| 2607 | { |
| 2608 | return mCurrentSerial++; |
| 2609 | } |
| 2610 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2611 | int Program::getInfoLogLength() const |
| 2612 | { |
| 2613 | if (!mInfoLog) |
| 2614 | { |
| 2615 | return 0; |
| 2616 | } |
| 2617 | else |
| 2618 | { |
| 2619 | return strlen(mInfoLog) + 1; |
| 2620 | } |
| 2621 | } |
| 2622 | |
| 2623 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2624 | { |
| 2625 | int index = 0; |
| 2626 | |
| 2627 | if (mInfoLog) |
| 2628 | { |
| 2629 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2630 | { |
| 2631 | infoLog[index] = mInfoLog[index]; |
| 2632 | index++; |
| 2633 | } |
| 2634 | } |
| 2635 | |
| 2636 | if (bufSize) |
| 2637 | { |
| 2638 | infoLog[index] = '\0'; |
| 2639 | } |
| 2640 | |
| 2641 | if (length) |
| 2642 | { |
| 2643 | *length = index; |
| 2644 | } |
| 2645 | } |
| 2646 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2647 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2648 | { |
| 2649 | int total = 0; |
| 2650 | |
| 2651 | if (mVertexShader) |
| 2652 | { |
| 2653 | if (total < maxCount) |
| 2654 | { |
| 2655 | shaders[total] = mVertexShader->getHandle(); |
| 2656 | } |
| 2657 | |
| 2658 | total++; |
| 2659 | } |
| 2660 | |
| 2661 | if (mFragmentShader) |
| 2662 | { |
| 2663 | if (total < maxCount) |
| 2664 | { |
| 2665 | shaders[total] = mFragmentShader->getHandle(); |
| 2666 | } |
| 2667 | |
| 2668 | total++; |
| 2669 | } |
| 2670 | |
| 2671 | if (count) |
| 2672 | { |
| 2673 | *count = total; |
| 2674 | } |
| 2675 | } |
| 2676 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2677 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2678 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2679 | // Skip over inactive attributes |
| 2680 | unsigned int activeAttribute = 0; |
| 2681 | unsigned int attribute; |
| 2682 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2683 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2684 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2685 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2686 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2687 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2688 | |
| 2689 | if (activeAttribute == index) |
| 2690 | { |
| 2691 | break; |
| 2692 | } |
| 2693 | |
| 2694 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2695 | } |
| 2696 | |
| 2697 | if (bufsize > 0) |
| 2698 | { |
| 2699 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2700 | |
| 2701 | strncpy(name, string, bufsize); |
| 2702 | name[bufsize - 1] = '\0'; |
| 2703 | |
| 2704 | if (length) |
| 2705 | { |
| 2706 | *length = strlen(name); |
| 2707 | } |
| 2708 | } |
| 2709 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2710 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2711 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2712 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2713 | } |
| 2714 | |
| 2715 | GLint Program::getActiveAttributeCount() |
| 2716 | { |
| 2717 | int count = 0; |
| 2718 | |
| 2719 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2720 | { |
| 2721 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2722 | { |
| 2723 | count++; |
| 2724 | } |
| 2725 | } |
| 2726 | |
| 2727 | return count; |
| 2728 | } |
| 2729 | |
| 2730 | GLint Program::getActiveAttributeMaxLength() |
| 2731 | { |
| 2732 | int maxLength = 0; |
| 2733 | |
| 2734 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2735 | { |
| 2736 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2737 | { |
| 2738 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2739 | } |
| 2740 | } |
| 2741 | |
| 2742 | return maxLength; |
| 2743 | } |
| 2744 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2745 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2746 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2747 | // Skip over internal uniforms |
| 2748 | unsigned int activeUniform = 0; |
| 2749 | unsigned int uniform; |
| 2750 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2751 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2752 | if (mUniforms[uniform]->name.substr(0, 3) == "dx_") |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2753 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2754 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2755 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2756 | |
| 2757 | if (activeUniform == index) |
| 2758 | { |
| 2759 | break; |
| 2760 | } |
| 2761 | |
| 2762 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2763 | } |
| 2764 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2765 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2766 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2767 | if (bufsize > 0) |
| 2768 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2769 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2770 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2771 | if (mUniforms[uniform]->arraySize != 1) |
| 2772 | { |
| 2773 | string += "[0]"; |
| 2774 | } |
| 2775 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2776 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2777 | name[bufsize - 1] = '\0'; |
| 2778 | |
| 2779 | if (length) |
| 2780 | { |
| 2781 | *length = strlen(name); |
| 2782 | } |
| 2783 | } |
| 2784 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2785 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2786 | |
| 2787 | *type = mUniforms[uniform]->type; |
| 2788 | } |
| 2789 | |
| 2790 | GLint Program::getActiveUniformCount() |
| 2791 | { |
| 2792 | int count = 0; |
| 2793 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2794 | unsigned int numUniforms = mUniforms.size(); |
| 2795 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2796 | { |
| 2797 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2798 | { |
| 2799 | count++; |
| 2800 | } |
| 2801 | } |
| 2802 | |
| 2803 | return count; |
| 2804 | } |
| 2805 | |
| 2806 | GLint Program::getActiveUniformMaxLength() |
| 2807 | { |
| 2808 | int maxLength = 0; |
| 2809 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2810 | unsigned int numUniforms = mUniforms.size(); |
| 2811 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2812 | { |
| 2813 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2814 | { |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2815 | int length = (int)(undecorate(mUniforms[uniformIndex]->name).length() + 1); |
zmo@google.com | 2a5645f | 2011-03-24 21:36:51 +0000 | [diff] [blame] | 2816 | if (mUniforms[uniformIndex]->arraySize != 1) |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2817 | { |
| 2818 | length += 3; // Counting in "[0]". |
| 2819 | } |
| 2820 | maxLength = std::max(length, maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2821 | } |
| 2822 | } |
| 2823 | |
| 2824 | return maxLength; |
| 2825 | } |
| 2826 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2827 | void Program::flagForDeletion() |
| 2828 | { |
| 2829 | mDeleteStatus = true; |
| 2830 | } |
| 2831 | |
| 2832 | bool Program::isFlaggedForDeletion() const |
| 2833 | { |
| 2834 | return mDeleteStatus; |
| 2835 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2836 | |
| 2837 | void Program::validate() |
| 2838 | { |
| 2839 | resetInfoLog(); |
| 2840 | |
| 2841 | if (!isLinked()) |
| 2842 | { |
| 2843 | appendToInfoLog("Program has not been successfully linked."); |
| 2844 | mValidated = false; |
| 2845 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2846 | else |
| 2847 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2848 | applyUniforms(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2849 | if (!validateSamplers(true)) |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2850 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2851 | mValidated = false; |
| 2852 | } |
| 2853 | else |
| 2854 | { |
| 2855 | mValidated = true; |
| 2856 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2857 | } |
| 2858 | } |
| 2859 | |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2860 | bool Program::validateSamplers(bool logErrors) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2861 | { |
| 2862 | // if any two active samplers in a program are of different types, but refer to the same |
| 2863 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2864 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2865 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame^] | 2866 | const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits(); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2867 | TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
| 2868 | |
| 2869 | for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2870 | { |
| 2871 | textureUnitType[i] = TEXTURE_UNKNOWN; |
| 2872 | } |
| 2873 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2874 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2875 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2876 | if (mSamplersPS[i].active) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2877 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame^] | 2878 | unsigned int unit = mSamplersPS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2879 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame^] | 2880 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2881 | { |
| 2882 | if (logErrors) |
| 2883 | { |
| 2884 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2885 | } |
| 2886 | |
| 2887 | return false; |
| 2888 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2889 | |
| 2890 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2891 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2892 | if (mSamplersPS[i].textureType != textureUnitType[unit]) |
| 2893 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2894 | if (logErrors) |
| 2895 | { |
| 2896 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2897 | } |
| 2898 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2899 | return false; |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2900 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2901 | } |
| 2902 | else |
| 2903 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2904 | textureUnitType[unit] = mSamplersPS[i].textureType; |
| 2905 | } |
| 2906 | } |
| 2907 | } |
| 2908 | |
| 2909 | for (unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2910 | { |
| 2911 | if (mSamplersVS[i].active) |
| 2912 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame^] | 2913 | unsigned int unit = mSamplersVS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2914 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame^] | 2915 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2916 | { |
| 2917 | if (logErrors) |
| 2918 | { |
| 2919 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2920 | } |
| 2921 | |
| 2922 | return false; |
| 2923 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2924 | |
| 2925 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
| 2926 | { |
| 2927 | if (mSamplersVS[i].textureType != textureUnitType[unit]) |
| 2928 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2929 | if (logErrors) |
| 2930 | { |
| 2931 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2932 | } |
| 2933 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2934 | return false; |
| 2935 | } |
| 2936 | } |
| 2937 | else |
| 2938 | { |
| 2939 | textureUnitType[unit] = mSamplersVS[i].textureType; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2940 | } |
| 2941 | } |
| 2942 | } |
| 2943 | |
| 2944 | return true; |
| 2945 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2946 | |
| 2947 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2948 | { |
| 2949 | if (!targetUniform->handlesSet) |
| 2950 | { |
| 2951 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2952 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2953 | targetUniform->handlesSet = true; |
| 2954 | } |
| 2955 | |
| 2956 | *constantPS = targetUniform->psHandle; |
| 2957 | *constantVS = targetUniform->vsHandle; |
| 2958 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2959 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2960 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2961 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2962 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2963 | } |
| 2964 | |
| 2965 | GLint Program::getDxDepthLocation() const |
| 2966 | { |
| 2967 | return mDxDepthLocation; |
| 2968 | } |
| 2969 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2970 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2971 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2972 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2973 | } |
| 2974 | |
| 2975 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2976 | { |
| 2977 | return mDxHalfPixelSizeLocation; |
| 2978 | } |
| 2979 | |
| 2980 | GLint Program::getDxFrontCCWLocation() const |
| 2981 | { |
| 2982 | return mDxFrontCCWLocation; |
| 2983 | } |
| 2984 | |
| 2985 | GLint Program::getDxPointsOrLinesLocation() const |
| 2986 | { |
| 2987 | return mDxPointsOrLinesLocation; |
| 2988 | } |
| 2989 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2990 | } |