Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 8 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 9 | using namespace angle; |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 10 | |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 11 | class CubeMapTextureTest : public ANGLETest |
| 12 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | protected: |
| 14 | CubeMapTextureTest() |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 15 | { |
| 16 | setWindowWidth(256); |
| 17 | setWindowHeight(256); |
| 18 | setConfigRedBits(8); |
| 19 | setConfigGreenBits(8); |
| 20 | setConfigBlueBits(8); |
| 21 | setConfigAlphaBits(8); |
| 22 | } |
| 23 | |
| 24 | virtual void SetUp() |
| 25 | { |
| 26 | ANGLETest::SetUp(); |
| 27 | |
| 28 | const std::string vsSource = SHADER_SOURCE |
| 29 | ( |
| 30 | attribute highp vec4 position; |
| 31 | void main(void) |
| 32 | { |
| 33 | gl_Position = position; |
| 34 | } |
| 35 | ); |
| 36 | |
| 37 | const std::string fsSource = SHADER_SOURCE |
| 38 | ( |
| 39 | uniform highp vec4 color; |
| 40 | void main(void) |
| 41 | { |
| 42 | gl_FragColor = color; |
| 43 | } |
| 44 | ); |
| 45 | |
| 46 | mProgram = CompileProgram(vsSource, fsSource); |
| 47 | if (mProgram == 0) |
| 48 | { |
| 49 | FAIL() << "shader compilation failed."; |
| 50 | } |
| 51 | |
| 52 | mColorLocation = glGetUniformLocation(mProgram, "color"); |
| 53 | |
| 54 | glUseProgram(mProgram); |
| 55 | |
| 56 | glClearColor(0, 0, 0, 0); |
| 57 | glClearDepthf(0.0); |
| 58 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 59 | |
| 60 | glEnable(GL_BLEND); |
| 61 | glDisable(GL_DEPTH_TEST); |
| 62 | |
| 63 | ASSERT_GL_NO_ERROR(); |
| 64 | } |
| 65 | |
| 66 | virtual void TearDown() |
| 67 | { |
| 68 | glDeleteProgram(mProgram); |
| 69 | |
| 70 | ANGLETest::TearDown(); |
| 71 | } |
| 72 | |
| 73 | GLuint mProgram; |
| 74 | GLint mColorLocation; |
| 75 | }; |
| 76 | |
| 77 | // Verify that rendering to the faces of a cube map consecutively will correctly render to each face. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 78 | TEST_P(CubeMapTextureTest, RenderToFacesConsecutively) |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 79 | { |
| 80 | const GLfloat faceColors[] = |
| 81 | { |
| 82 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 83 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 84 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 85 | 1.0f, 1.0f, 0.0f, 1.0f, |
| 86 | 1.0f, 0.0f, 1.0f, 1.0f, |
| 87 | 0.0f, 1.0f, 1.0f, 1.0f, |
| 88 | }; |
| 89 | |
| 90 | GLuint tex = 0; |
| 91 | glGenTextures(1, &tex); |
| 92 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 93 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8_OES, 1, 1); |
| 94 | EXPECT_GL_NO_ERROR(); |
| 95 | |
| 96 | GLuint fbo = 0; |
| 97 | glGenFramebuffers(1, &fbo); |
| 98 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 99 | EXPECT_GL_NO_ERROR(); |
| 100 | |
Cooper Partin | 4d61f7e | 2015-08-12 10:56:50 -0700 | [diff] [blame] | 101 | for (GLenum face = 0; face < 6; face++) |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 102 | { |
| 103 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0); |
| 104 | EXPECT_GL_NO_ERROR(); |
| 105 | |
| 106 | glUseProgram(mProgram); |
| 107 | |
| 108 | const GLfloat *faceColor = faceColors + (face * 4); |
| 109 | glUniform4f(mColorLocation, faceColor[0], faceColor[1], faceColor[2], faceColor[3]); |
| 110 | |
| 111 | drawQuad(mProgram, "position", 0.5f); |
| 112 | EXPECT_GL_NO_ERROR(); |
| 113 | } |
| 114 | |
Cooper Partin | 4d61f7e | 2015-08-12 10:56:50 -0700 | [diff] [blame] | 115 | for (GLenum face = 0; face < 6; face++) |
Geoff Lang | 5879598 | 2015-01-07 14:25:10 -0500 | [diff] [blame] | 116 | { |
| 117 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0); |
| 118 | EXPECT_GL_NO_ERROR(); |
| 119 | |
| 120 | const GLfloat *faceColor = faceColors + (face * 4); |
| 121 | EXPECT_PIXEL_EQ(0, 0, faceColor[0] * 255, faceColor[1] * 255, faceColor[2] * 255, faceColor[3] * 255); |
| 122 | EXPECT_GL_NO_ERROR(); |
| 123 | } |
| 124 | |
| 125 | glDeleteFramebuffers(1, &fbo); |
| 126 | glDeleteTextures(1, &tex); |
| 127 | |
| 128 | EXPECT_GL_NO_ERROR(); |
| 129 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 130 | |
| 131 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | f34d1db | 2015-05-20 14:10:46 -0400 | [diff] [blame] | 132 | ANGLE_INSTANTIATE_TEST(CubeMapTextureTest, ES2_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL(), ES3_OPENGL()); |