daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 20 | unsigned int Program::mCurrentSerial = 1; |
| 21 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 22 | std::string str(int i) |
| 23 | { |
| 24 | char buffer[20]; |
| 25 | sprintf(buffer, "%d", i); |
| 26 | return buffer; |
| 27 | } |
| 28 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 29 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 31 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 32 | data = new unsigned char[bytes]; |
| 33 | memset(data, 0, bytes); |
| 34 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 35 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | Uniform::~Uniform() |
| 39 | { |
| 40 | delete[] data; |
| 41 | } |
| 42 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 43 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 44 | : name(name), element(element), index(index) |
| 45 | { |
| 46 | } |
| 47 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 48 | Program::Program() |
| 49 | { |
| 50 | mFragmentShader = NULL; |
| 51 | mVertexShader = NULL; |
| 52 | |
| 53 | mPixelExecutable = NULL; |
| 54 | mVertexExecutable = NULL; |
| 55 | mConstantTablePS = NULL; |
| 56 | mConstantTableVS = NULL; |
| 57 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 58 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 59 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 60 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | unlink(); |
| 62 | |
| 63 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 64 | |
| 65 | mSerial = issueSerial(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 66 | } |
| 67 | |
| 68 | Program::~Program() |
| 69 | { |
| 70 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 71 | |
| 72 | if (mVertexShader != NULL) |
| 73 | { |
| 74 | mVertexShader->detach(); |
| 75 | } |
| 76 | |
| 77 | if (mFragmentShader != NULL) |
| 78 | { |
| 79 | mFragmentShader->detach(); |
| 80 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | } |
| 82 | |
| 83 | bool Program::attachShader(Shader *shader) |
| 84 | { |
| 85 | if (shader->getType() == GL_VERTEX_SHADER) |
| 86 | { |
| 87 | if (mVertexShader) |
| 88 | { |
| 89 | return false; |
| 90 | } |
| 91 | |
| 92 | mVertexShader = (VertexShader*)shader; |
| 93 | mVertexShader->attach(); |
| 94 | } |
| 95 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 96 | { |
| 97 | if (mFragmentShader) |
| 98 | { |
| 99 | return false; |
| 100 | } |
| 101 | |
| 102 | mFragmentShader = (FragmentShader*)shader; |
| 103 | mFragmentShader->attach(); |
| 104 | } |
| 105 | else UNREACHABLE(); |
| 106 | |
| 107 | return true; |
| 108 | } |
| 109 | |
| 110 | bool Program::detachShader(Shader *shader) |
| 111 | { |
| 112 | if (shader->getType() == GL_VERTEX_SHADER) |
| 113 | { |
| 114 | if (mVertexShader != shader) |
| 115 | { |
| 116 | return false; |
| 117 | } |
| 118 | |
| 119 | mVertexShader->detach(); |
| 120 | mVertexShader = NULL; |
| 121 | } |
| 122 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 123 | { |
| 124 | if (mFragmentShader != shader) |
| 125 | { |
| 126 | return false; |
| 127 | } |
| 128 | |
| 129 | mFragmentShader->detach(); |
| 130 | mFragmentShader = NULL; |
| 131 | } |
| 132 | else UNREACHABLE(); |
| 133 | |
| 134 | unlink(); |
| 135 | |
| 136 | return true; |
| 137 | } |
| 138 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 139 | int Program::getAttachedShadersCount() const |
| 140 | { |
| 141 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 142 | } |
| 143 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 145 | { |
| 146 | return mPixelExecutable; |
| 147 | } |
| 148 | |
| 149 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 150 | { |
| 151 | return mVertexExecutable; |
| 152 | } |
| 153 | |
| 154 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 155 | { |
| 156 | if (index < MAX_VERTEX_ATTRIBS) |
| 157 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 158 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 159 | { |
| 160 | mAttributeBinding[i].erase(name); |
| 161 | } |
| 162 | |
| 163 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | } |
| 165 | } |
| 166 | |
| 167 | GLuint Program::getAttributeLocation(const char *name) |
| 168 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 169 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 171 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 172 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 173 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 174 | { |
| 175 | return index; |
| 176 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 177 | } |
| 178 | } |
| 179 | |
| 180 | return -1; |
| 181 | } |
| 182 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 183 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | { |
| 185 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 186 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 187 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | } |
| 189 | |
| 190 | return -1; |
| 191 | } |
| 192 | |
| 193 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 194 | // index referenced in the compiled HLSL shader |
| 195 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 196 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 197 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 198 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 199 | GLint logicalTextureUnit = -1; |
| 200 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 201 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 202 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 203 | logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; |
| 204 | } |
| 205 | |
| 206 | if (logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) |
| 207 | { |
| 208 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | } |
| 210 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 211 | return -1; |
| 212 | } |
| 213 | |
| 214 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 215 | { |
| 216 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 217 | assert(mSamplers[samplerIndex].active); |
| 218 | |
| 219 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 220 | } |
| 221 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 222 | bool Program::isSamplerDirty(unsigned int samplerIndex) const |
| 223 | { |
| 224 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 225 | { |
| 226 | return mSamplers[samplerIndex].dirty; |
| 227 | } |
| 228 | else UNREACHABLE(); |
| 229 | |
| 230 | return false; |
| 231 | } |
| 232 | |
| 233 | void Program::setSamplerDirty(unsigned int samplerIndex, bool dirty) |
| 234 | { |
| 235 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 236 | { |
| 237 | mSamplers[samplerIndex].dirty = dirty; |
| 238 | } |
| 239 | else UNREACHABLE(); |
| 240 | } |
| 241 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 242 | GLint Program::getUniformLocation(const char *name) |
| 243 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 244 | std::string nameStr(name); |
| 245 | int subscript = 0; |
| 246 | size_t beginB = nameStr.find('['); |
| 247 | size_t endB = nameStr.find(']'); |
| 248 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 249 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 250 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 251 | nameStr.erase(beginB); |
| 252 | subscript = atoi(subscrStr.c_str()); |
| 253 | } |
| 254 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 255 | nameStr = decorate(nameStr); |
| 256 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 257 | unsigned int numUniforms = mUniformIndex.size(); |
| 258 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 259 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 260 | if (mUniformIndex[location].name == nameStr && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 261 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 262 | { |
| 263 | return location; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | return -1; |
| 268 | } |
| 269 | |
| 270 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 271 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 272 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 273 | { |
| 274 | return false; |
| 275 | } |
| 276 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 277 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 278 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 279 | |
| 280 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 281 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 282 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 283 | |
| 284 | if (arraySize == 1 && count > 1) |
| 285 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 286 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 287 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 288 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 289 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 290 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 291 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 292 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 293 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 294 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 295 | |
| 296 | if (arraySize == 1 && count > 1) |
| 297 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 298 | |
| 299 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 300 | GLboolean *boolParams = new GLboolean[count]; |
| 301 | |
| 302 | for (int i = 0; i < count; ++i) |
| 303 | { |
| 304 | if (v[i] == 0.0f) |
| 305 | { |
| 306 | boolParams[i] = GL_FALSE; |
| 307 | } |
| 308 | else |
| 309 | { |
| 310 | boolParams[i] = GL_TRUE; |
| 311 | } |
| 312 | } |
| 313 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 314 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 315 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 316 | |
| 317 | delete [] boolParams; |
| 318 | } |
| 319 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 320 | { |
| 321 | return false; |
| 322 | } |
| 323 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 324 | return true; |
| 325 | } |
| 326 | |
| 327 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 328 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 329 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 330 | { |
| 331 | return false; |
| 332 | } |
| 333 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 334 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 335 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 336 | |
| 337 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 338 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 339 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 340 | |
| 341 | if (arraySize == 1 && count > 1) |
| 342 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 343 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 344 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 345 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 346 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 347 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 348 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 349 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 350 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 351 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 352 | |
| 353 | if (arraySize == 1 && count > 1) |
| 354 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 355 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 356 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 357 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 358 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 359 | |
| 360 | for (int i = 0; i < count * 2; ++i) |
| 361 | { |
| 362 | if (v[i] == 0.0f) |
| 363 | { |
| 364 | boolParams[i] = GL_FALSE; |
| 365 | } |
| 366 | else |
| 367 | { |
| 368 | boolParams[i] = GL_TRUE; |
| 369 | } |
| 370 | } |
| 371 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 372 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 373 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 374 | |
| 375 | delete [] boolParams; |
| 376 | } |
| 377 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 378 | { |
| 379 | return false; |
| 380 | } |
| 381 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 382 | return true; |
| 383 | } |
| 384 | |
| 385 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 386 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 387 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 388 | { |
| 389 | return false; |
| 390 | } |
| 391 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 392 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 393 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 394 | |
| 395 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 396 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 397 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 398 | |
| 399 | if (arraySize == 1 && count > 1) |
| 400 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 401 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 402 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 403 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 404 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 405 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 406 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 407 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 408 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 409 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 410 | |
| 411 | if (arraySize == 1 && count > 1) |
| 412 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 413 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 414 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 415 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 416 | |
| 417 | for (int i = 0; i < count * 3; ++i) |
| 418 | { |
| 419 | if (v[i] == 0.0f) |
| 420 | { |
| 421 | boolParams[i] = GL_FALSE; |
| 422 | } |
| 423 | else |
| 424 | { |
| 425 | boolParams[i] = GL_TRUE; |
| 426 | } |
| 427 | } |
| 428 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 429 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 430 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 431 | |
| 432 | delete [] boolParams; |
| 433 | } |
| 434 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 435 | { |
| 436 | return false; |
| 437 | } |
| 438 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 439 | return true; |
| 440 | } |
| 441 | |
| 442 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 443 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 444 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 445 | { |
| 446 | return false; |
| 447 | } |
| 448 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 449 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 450 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 451 | |
| 452 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 453 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 454 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 455 | |
| 456 | if (arraySize == 1 && count > 1) |
| 457 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 458 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 459 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 460 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 461 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 462 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 463 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 464 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 465 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 466 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 467 | |
| 468 | if (arraySize == 1 && count > 1) |
| 469 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 470 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 471 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 472 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 473 | |
| 474 | for (int i = 0; i < count * 4; ++i) |
| 475 | { |
| 476 | if (v[i] == 0.0f) |
| 477 | { |
| 478 | boolParams[i] = GL_FALSE; |
| 479 | } |
| 480 | else |
| 481 | { |
| 482 | boolParams[i] = GL_TRUE; |
| 483 | } |
| 484 | } |
| 485 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 486 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 487 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 488 | |
| 489 | delete [] boolParams; |
| 490 | } |
| 491 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 492 | { |
| 493 | return false; |
| 494 | } |
| 495 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 496 | return true; |
| 497 | } |
| 498 | |
| 499 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 500 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 501 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 502 | { |
| 503 | return false; |
| 504 | } |
| 505 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 506 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 507 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 508 | |
| 509 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 510 | { |
| 511 | return false; |
| 512 | } |
| 513 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 514 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 515 | |
| 516 | if (arraySize == 1 && count > 1) |
| 517 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 518 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 519 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 520 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 521 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 522 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 523 | |
| 524 | return true; |
| 525 | } |
| 526 | |
| 527 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 528 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 529 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 530 | { |
| 531 | return false; |
| 532 | } |
| 533 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 534 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 535 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 536 | |
| 537 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 538 | { |
| 539 | return false; |
| 540 | } |
| 541 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 542 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 543 | |
| 544 | if (arraySize == 1 && count > 1) |
| 545 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 546 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 547 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 548 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 549 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 550 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 551 | |
| 552 | return true; |
| 553 | } |
| 554 | |
| 555 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 556 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 557 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 558 | { |
| 559 | return false; |
| 560 | } |
| 561 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 562 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 563 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 564 | |
| 565 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 566 | { |
| 567 | return false; |
| 568 | } |
| 569 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 570 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 571 | |
| 572 | if (arraySize == 1 && count > 1) |
| 573 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 574 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 575 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 576 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 577 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 578 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 579 | |
| 580 | return true; |
| 581 | } |
| 582 | |
| 583 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 584 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 585 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 586 | { |
| 587 | return false; |
| 588 | } |
| 589 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 590 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 591 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 592 | |
| 593 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 594 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 595 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 596 | |
| 597 | if (arraySize == 1 && count > 1) |
| 598 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 599 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 600 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 601 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 602 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 603 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 604 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 605 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 606 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 607 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 608 | |
| 609 | if (arraySize == 1 && count > 1) |
| 610 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 611 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 612 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 613 | GLboolean *boolParams = new GLboolean[count]; |
| 614 | |
| 615 | for (int i = 0; i < count; ++i) |
| 616 | { |
| 617 | if (v[i] == 0) |
| 618 | { |
| 619 | boolParams[i] = GL_FALSE; |
| 620 | } |
| 621 | else |
| 622 | { |
| 623 | boolParams[i] = GL_TRUE; |
| 624 | } |
| 625 | } |
| 626 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 627 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 628 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 629 | |
| 630 | delete [] boolParams; |
| 631 | } |
| 632 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 633 | { |
| 634 | return false; |
| 635 | } |
| 636 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 637 | return true; |
| 638 | } |
| 639 | |
| 640 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 641 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 642 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 643 | { |
| 644 | return false; |
| 645 | } |
| 646 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 647 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 648 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 649 | |
| 650 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 652 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 653 | |
| 654 | if (arraySize == 1 && count > 1) |
| 655 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 656 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 657 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 658 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 659 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 660 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 661 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 662 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 663 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 664 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 665 | |
| 666 | if (arraySize == 1 && count > 1) |
| 667 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 668 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 669 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 670 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 671 | |
| 672 | for (int i = 0; i < count * 2; ++i) |
| 673 | { |
| 674 | if (v[i] == 0) |
| 675 | { |
| 676 | boolParams[i] = GL_FALSE; |
| 677 | } |
| 678 | else |
| 679 | { |
| 680 | boolParams[i] = GL_TRUE; |
| 681 | } |
| 682 | } |
| 683 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 684 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 685 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 686 | |
| 687 | delete [] boolParams; |
| 688 | } |
| 689 | else |
| 690 | { |
| 691 | return false; |
| 692 | } |
| 693 | |
| 694 | return true; |
| 695 | } |
| 696 | |
| 697 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 698 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 699 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 700 | { |
| 701 | return false; |
| 702 | } |
| 703 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 704 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 705 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 706 | |
| 707 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 708 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 709 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 710 | |
| 711 | if (arraySize == 1 && count > 1) |
| 712 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 713 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 714 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 715 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 716 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 717 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 718 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 719 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 720 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 721 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 722 | |
| 723 | if (arraySize == 1 && count > 1) |
| 724 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 725 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 726 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 727 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 728 | |
| 729 | for (int i = 0; i < count * 3; ++i) |
| 730 | { |
| 731 | if (v[i] == 0) |
| 732 | { |
| 733 | boolParams[i] = GL_FALSE; |
| 734 | } |
| 735 | else |
| 736 | { |
| 737 | boolParams[i] = GL_TRUE; |
| 738 | } |
| 739 | } |
| 740 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 741 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 742 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 743 | |
| 744 | delete [] boolParams; |
| 745 | } |
| 746 | else |
| 747 | { |
| 748 | return false; |
| 749 | } |
| 750 | |
| 751 | return true; |
| 752 | } |
| 753 | |
| 754 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 755 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 756 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 757 | { |
| 758 | return false; |
| 759 | } |
| 760 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 761 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 762 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 763 | |
| 764 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 765 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 766 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 767 | |
| 768 | if (arraySize == 1 && count > 1) |
| 769 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 770 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 771 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 772 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 773 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 774 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 775 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 776 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 777 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 778 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 779 | |
| 780 | if (arraySize == 1 && count > 1) |
| 781 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 782 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 783 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 784 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 785 | |
| 786 | for (int i = 0; i < count * 4; ++i) |
| 787 | { |
| 788 | if (v[i] == 0) |
| 789 | { |
| 790 | boolParams[i] = GL_FALSE; |
| 791 | } |
| 792 | else |
| 793 | { |
| 794 | boolParams[i] = GL_TRUE; |
| 795 | } |
| 796 | } |
| 797 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 798 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 799 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 800 | |
| 801 | delete [] boolParams; |
| 802 | } |
| 803 | else |
| 804 | { |
| 805 | return false; |
| 806 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 807 | |
| 808 | return true; |
| 809 | } |
| 810 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 811 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 812 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 813 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 814 | { |
| 815 | return false; |
| 816 | } |
| 817 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 818 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 819 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 820 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 821 | |
| 822 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 823 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 824 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 825 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 826 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 827 | |
| 828 | for (unsigned int i = 0; i < count; ++i) |
| 829 | { |
| 830 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 831 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 832 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 833 | break; |
| 834 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 835 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 836 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 837 | break; |
| 838 | case GL_INT: |
| 839 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 840 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 841 | |
| 842 | for (unsigned int i = 0; i < count; ++i) |
| 843 | { |
| 844 | params[i] = (float)intParams[i]; |
| 845 | } |
| 846 | } |
| 847 | break; |
| 848 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 849 | } |
| 850 | |
| 851 | return true; |
| 852 | } |
| 853 | |
| 854 | bool Program::getUniformiv(GLint location, GLint *params) |
| 855 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 856 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 857 | { |
| 858 | return false; |
| 859 | } |
| 860 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 861 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 862 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 863 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 864 | |
| 865 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 866 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 867 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 868 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 869 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 870 | |
| 871 | for (unsigned int i = 0; i < count; ++i) |
| 872 | { |
| 873 | params[i] = (GLint)boolParams[i]; |
| 874 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 875 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 876 | break; |
| 877 | case GL_FLOAT: |
| 878 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 879 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 880 | |
| 881 | for (unsigned int i = 0; i < count; ++i) |
| 882 | { |
| 883 | params[i] = (GLint)floatParams[i]; |
| 884 | } |
| 885 | } |
| 886 | break; |
| 887 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 888 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 889 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 890 | break; |
| 891 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 892 | } |
| 893 | |
| 894 | return true; |
| 895 | } |
| 896 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 897 | void Program::dirtyAllUniforms() |
| 898 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 899 | unsigned int numUniforms = mUniforms.size(); |
| 900 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 901 | { |
| 902 | mUniforms[index]->dirty = true; |
| 903 | } |
| 904 | } |
| 905 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 906 | void Program::dirtyAllSamplers() |
| 907 | { |
| 908 | for (unsigned int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; ++index) |
| 909 | { |
| 910 | mSamplers[index].dirty = true; |
| 911 | } |
| 912 | } |
| 913 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 914 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 915 | void Program::applyUniforms() |
| 916 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 917 | unsigned int numUniforms = mUniformIndex.size(); |
| 918 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 919 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 920 | if (mUniformIndex[location].element != 0) |
| 921 | { |
| 922 | continue; |
| 923 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 924 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 925 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 926 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 927 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 928 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 929 | int arraySize = targetUniform->arraySize; |
| 930 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 931 | GLint *i = (GLint*)targetUniform->data; |
| 932 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 933 | |
| 934 | switch (targetUniform->type) |
| 935 | { |
| 936 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 937 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 938 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 939 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 940 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 941 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 942 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 943 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 944 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 945 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 946 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 947 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 948 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 949 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 950 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 951 | default: |
| 952 | UNREACHABLE(); |
| 953 | } |
| 954 | |
| 955 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 956 | } |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 961 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 962 | { |
| 963 | if (!hlsl) |
| 964 | { |
| 965 | return NULL; |
| 966 | } |
| 967 | |
| 968 | ID3DXBuffer *binary = NULL; |
| 969 | ID3DXBuffer *errorMessage = NULL; |
| 970 | |
daniel@transgaming.com | 0f18961 | 2010-05-07 13:03:36 +0000 | [diff] [blame] | 971 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 972 | |
| 973 | if (SUCCEEDED(result)) |
| 974 | { |
| 975 | return binary; |
| 976 | } |
| 977 | |
| 978 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 979 | { |
| 980 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 981 | } |
| 982 | |
| 983 | if (errorMessage) |
| 984 | { |
| 985 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 986 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 987 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 988 | TRACE("\n%s", hlsl); |
| 989 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 990 | } |
| 991 | |
| 992 | return NULL; |
| 993 | } |
| 994 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 995 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 996 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 997 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 998 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 999 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1000 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1001 | int n = VariableRowCount(varying->type) * varying->size; |
| 1002 | int m = VariableColumnCount(varying->type); |
| 1003 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1004 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1005 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1006 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1007 | for (int r = 0; r <= MAX_VARYING_VECTORS - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1008 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1009 | bool available = true; |
| 1010 | |
| 1011 | for (int y = 0; y < n && available; y++) |
| 1012 | { |
| 1013 | for (int x = 0; x < m && available; x++) |
| 1014 | { |
| 1015 | if (packing[r + y][x]) |
| 1016 | { |
| 1017 | available = false; |
| 1018 | } |
| 1019 | } |
| 1020 | } |
| 1021 | |
| 1022 | if (available) |
| 1023 | { |
| 1024 | varying->reg = r; |
| 1025 | varying->col = 0; |
| 1026 | |
| 1027 | for (int y = 0; y < n; y++) |
| 1028 | { |
| 1029 | for (int x = 0; x < m; x++) |
| 1030 | { |
| 1031 | packing[r + y][x] = &*varying; |
| 1032 | } |
| 1033 | } |
| 1034 | |
| 1035 | success = true; |
| 1036 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1037 | } |
| 1038 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1039 | if (!success && m == 2) |
| 1040 | { |
| 1041 | for (int r = MAX_VARYING_VECTORS - n; r >= 0 && !success; r--) |
| 1042 | { |
| 1043 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1044 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1045 | for (int y = 0; y < n && available; y++) |
| 1046 | { |
| 1047 | for (int x = 2; x < 4 && available; x++) |
| 1048 | { |
| 1049 | if (packing[r + y][x]) |
| 1050 | { |
| 1051 | available = false; |
| 1052 | } |
| 1053 | } |
| 1054 | } |
| 1055 | |
| 1056 | if (available) |
| 1057 | { |
| 1058 | varying->reg = r; |
| 1059 | varying->col = 2; |
| 1060 | |
| 1061 | for (int y = 0; y < n; y++) |
| 1062 | { |
| 1063 | for (int x = 2; x < 4; x++) |
| 1064 | { |
| 1065 | packing[r + y][x] = &*varying; |
| 1066 | } |
| 1067 | } |
| 1068 | |
| 1069 | success = true; |
| 1070 | } |
| 1071 | } |
| 1072 | } |
| 1073 | } |
| 1074 | else if (m == 1) |
| 1075 | { |
| 1076 | int space[4] = {0}; |
| 1077 | |
| 1078 | for (int y = 0; y < MAX_VARYING_VECTORS; y++) |
| 1079 | { |
| 1080 | for (int x = 0; x < 4; x++) |
| 1081 | { |
| 1082 | space[x] += packing[y][x] ? 0 : 1; |
| 1083 | } |
| 1084 | } |
| 1085 | |
| 1086 | int column = 0; |
| 1087 | |
| 1088 | for (int x = 0; x < 4; x++) |
| 1089 | { |
| 1090 | if (space[x] > n && space[x] < space[column]) |
| 1091 | { |
| 1092 | column = x; |
| 1093 | } |
| 1094 | } |
| 1095 | |
| 1096 | if (space[column] > n) |
| 1097 | { |
| 1098 | for (int r = 0; r < MAX_VARYING_VECTORS; r++) |
| 1099 | { |
| 1100 | if (!packing[r][column]) |
| 1101 | { |
| 1102 | varying->reg = r; |
| 1103 | |
| 1104 | for (int y = r; y < r + n; y++) |
| 1105 | { |
| 1106 | packing[y][column] = &*varying; |
| 1107 | } |
| 1108 | |
| 1109 | break; |
| 1110 | } |
| 1111 | } |
| 1112 | |
| 1113 | varying->col = column; |
| 1114 | |
| 1115 | success = true; |
| 1116 | } |
| 1117 | } |
| 1118 | else UNREACHABLE(); |
| 1119 | |
| 1120 | if (!success) |
| 1121 | { |
| 1122 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1123 | |
| 1124 | return -1; |
| 1125 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1126 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1127 | |
| 1128 | // Return the number of used registers |
| 1129 | int registers = 0; |
| 1130 | |
| 1131 | for (int r = 0; r < MAX_VARYING_VECTORS; r++) |
| 1132 | { |
| 1133 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1134 | { |
| 1135 | registers++; |
| 1136 | } |
| 1137 | } |
| 1138 | |
| 1139 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1140 | } |
| 1141 | |
| 1142 | bool Program::linkVaryings() |
| 1143 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1144 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1145 | { |
| 1146 | return false; |
| 1147 | } |
| 1148 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1149 | const Varying *packing[MAX_VARYING_VECTORS][4] = {NULL}; |
| 1150 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1151 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1152 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1153 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1154 | return false; |
| 1155 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1156 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1157 | if (registers == MAX_VARYING_VECTORS && mFragmentShader->mUsesFragCoord) |
| 1158 | { |
| 1159 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1160 | |
| 1161 | return false; |
| 1162 | } |
| 1163 | |
| 1164 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1165 | { |
| 1166 | bool matched = false; |
| 1167 | |
| 1168 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1169 | { |
| 1170 | if (output->name == input->name) |
| 1171 | { |
| 1172 | if (output->type != input->type || output->size != input->size) |
| 1173 | { |
| 1174 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1175 | |
| 1176 | return false; |
| 1177 | } |
| 1178 | |
| 1179 | output->reg = input->reg; |
| 1180 | output->col = input->col; |
| 1181 | |
| 1182 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1183 | break; |
| 1184 | } |
| 1185 | } |
| 1186 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1187 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1188 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1189 | appendToInfoLog("Fragment varying varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1190 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1191 | return false; |
| 1192 | } |
| 1193 | } |
| 1194 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1195 | mVertexHLSL += "struct VS_INPUT\n" |
| 1196 | "{\n"; |
| 1197 | |
| 1198 | int semanticIndex = 0; |
| 1199 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1200 | { |
| 1201 | switch (attribute->type) |
| 1202 | { |
| 1203 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1204 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1205 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1206 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1207 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1208 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1209 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1210 | default: UNREACHABLE(); |
| 1211 | } |
| 1212 | |
| 1213 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1214 | |
| 1215 | semanticIndex += VariableRowCount(attribute->type); |
| 1216 | } |
| 1217 | |
| 1218 | mVertexHLSL += "};\n" |
| 1219 | "\n" |
| 1220 | "struct VS_OUTPUT\n" |
| 1221 | "{\n" |
| 1222 | " float4 gl_Position : POSITION;\n"; |
| 1223 | |
| 1224 | for (int r = 0; r < registers; r++) |
| 1225 | { |
| 1226 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1227 | |
| 1228 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : TEXCOORD" + str(r) + ";\n"; |
| 1229 | } |
| 1230 | |
| 1231 | if (mFragmentShader->mUsesFragCoord) |
| 1232 | { |
| 1233 | mVertexHLSL += " float4 gl_FragCoord : TEXCOORD" + str(registers) + ";\n"; |
| 1234 | } |
| 1235 | |
| 1236 | mVertexHLSL += "};\n" |
| 1237 | "\n" |
| 1238 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1239 | "{\n"; |
| 1240 | |
| 1241 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1242 | { |
| 1243 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1244 | |
| 1245 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1246 | { |
| 1247 | mVertexHLSL += "transpose"; |
| 1248 | } |
| 1249 | |
| 1250 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1251 | } |
| 1252 | |
| 1253 | mVertexHLSL += "\n" |
| 1254 | " gl_main();\n" |
| 1255 | "\n" |
| 1256 | " VS_OUTPUT output;\n" |
| 1257 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
| 1258 | " output.gl_Position.y = -(gl_Position.y - dx_HalfPixelSize.y * gl_Position.w);\n" |
| 1259 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1260 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1261 | |
| 1262 | if (mFragmentShader->mUsesFragCoord) |
| 1263 | { |
| 1264 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1265 | } |
| 1266 | |
| 1267 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1268 | { |
| 1269 | if (varying->reg >= 0) |
| 1270 | { |
| 1271 | for (int i = 0; i < varying->size; i++) |
| 1272 | { |
| 1273 | int rows = VariableRowCount(varying->type); |
| 1274 | |
| 1275 | for (int j = 0; j < rows; j++) |
| 1276 | { |
| 1277 | int r = varying->reg + i * rows + j; |
| 1278 | mVertexHLSL += " output.v" + str(r); |
| 1279 | |
| 1280 | bool sharedRegister = false; // Register used by multiple varyings |
| 1281 | |
| 1282 | for (int x = 0; x < 4; x++) |
| 1283 | { |
| 1284 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1285 | { |
| 1286 | sharedRegister = true; |
| 1287 | break; |
| 1288 | } |
| 1289 | } |
| 1290 | |
| 1291 | if(sharedRegister) |
| 1292 | { |
| 1293 | mVertexHLSL += "."; |
| 1294 | |
| 1295 | for (int x = 0; x < 4; x++) |
| 1296 | { |
| 1297 | if (packing[r][x] == &*varying) |
| 1298 | { |
| 1299 | switch(x) |
| 1300 | { |
| 1301 | case 0: mVertexHLSL += "x"; break; |
| 1302 | case 1: mVertexHLSL += "y"; break; |
| 1303 | case 2: mVertexHLSL += "z"; break; |
| 1304 | case 3: mVertexHLSL += "w"; break; |
| 1305 | } |
| 1306 | } |
| 1307 | } |
| 1308 | } |
| 1309 | |
| 1310 | mVertexHLSL += " = " + varying->name; |
| 1311 | |
| 1312 | if (varying->array) |
| 1313 | { |
| 1314 | mVertexHLSL += "[" + str(i) + "]"; |
| 1315 | } |
| 1316 | |
| 1317 | if (rows > 1) |
| 1318 | { |
| 1319 | mVertexHLSL += "[" + str(j) + "]"; |
| 1320 | } |
| 1321 | |
| 1322 | mVertexHLSL += ";\n"; |
| 1323 | } |
| 1324 | } |
| 1325 | } |
| 1326 | } |
| 1327 | |
| 1328 | mVertexHLSL += "\n" |
| 1329 | " return output;\n" |
| 1330 | "}\n"; |
| 1331 | |
| 1332 | mPixelHLSL += "struct PS_INPUT\n" |
| 1333 | "{\n"; |
| 1334 | |
| 1335 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1336 | { |
| 1337 | if (varying->reg >= 0) |
| 1338 | { |
| 1339 | for (int i = 0; i < varying->size; i++) |
| 1340 | { |
| 1341 | int rows = VariableRowCount(varying->type); |
| 1342 | for (int j = 0; j < rows; j++) |
| 1343 | { |
| 1344 | std::string n = str(varying->reg + i * rows + j); |
| 1345 | mPixelHLSL += " float4 v" + n + " : TEXCOORD" + n + ";\n"; |
| 1346 | } |
| 1347 | } |
| 1348 | } |
| 1349 | else UNREACHABLE(); |
| 1350 | } |
| 1351 | |
| 1352 | if (mFragmentShader->mUsesFragCoord) |
| 1353 | { |
| 1354 | mPixelHLSL += " float4 gl_FragCoord : TEXCOORD" + str(registers) + ";\n"; |
| 1355 | } |
| 1356 | |
| 1357 | if (mFragmentShader->mUsesFrontFacing) |
| 1358 | { |
| 1359 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1360 | } |
| 1361 | |
| 1362 | mPixelHLSL += "};\n" |
| 1363 | "\n" |
| 1364 | "struct PS_OUTPUT\n" |
| 1365 | "{\n" |
| 1366 | " float4 gl_Color[1] : COLOR;\n" |
| 1367 | "};\n" |
| 1368 | "\n" |
| 1369 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1370 | "{\n"; |
| 1371 | |
| 1372 | if (mFragmentShader->mUsesFragCoord) |
| 1373 | { |
| 1374 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n" |
| 1375 | " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Window.x + dx_Window.z;\n" |
| 1376 | " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Window.y + dx_Window.w;\n" |
| 1377 | " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
| 1378 | " gl_FragCoord.w = rhw;\n"; |
| 1379 | } |
| 1380 | |
| 1381 | if (mFragmentShader->mUsesFrontFacing) |
| 1382 | { |
| 1383 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1384 | } |
| 1385 | |
| 1386 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1387 | { |
| 1388 | if (varying->reg >= 0) |
| 1389 | { |
| 1390 | for (int i = 0; i < varying->size; i++) |
| 1391 | { |
| 1392 | int rows = VariableRowCount(varying->type); |
| 1393 | for (int j = 0; j < rows; j++) |
| 1394 | { |
| 1395 | std::string n = str(varying->reg + i * rows + j); |
| 1396 | mPixelHLSL += " " + varying->name; |
| 1397 | |
| 1398 | if (varying->array) |
| 1399 | { |
| 1400 | mPixelHLSL += "[" + str(i) + "]"; |
| 1401 | } |
| 1402 | |
| 1403 | if (rows > 1) |
| 1404 | { |
| 1405 | mPixelHLSL += "[" + str(j) + "]"; |
| 1406 | } |
| 1407 | |
| 1408 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1409 | } |
| 1410 | } |
| 1411 | } |
| 1412 | else UNREACHABLE(); |
| 1413 | } |
| 1414 | |
| 1415 | mPixelHLSL += "\n" |
| 1416 | " gl_main();\n" |
| 1417 | "\n" |
| 1418 | " PS_OUTPUT output;\n" |
| 1419 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1420 | "\n" |
| 1421 | " return output;\n" |
| 1422 | "}\n"; |
| 1423 | |
| 1424 | TRACE("\n%s", mPixelHLSL.c_str()); |
| 1425 | TRACE("\n%s", mVertexHLSL.c_str()); |
| 1426 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1427 | return true; |
| 1428 | } |
| 1429 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1430 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1431 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1432 | // a list of uniforms |
| 1433 | void Program::link() |
| 1434 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1435 | unlink(); |
| 1436 | |
| 1437 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1438 | { |
| 1439 | return; |
| 1440 | } |
| 1441 | |
| 1442 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1443 | { |
| 1444 | return; |
| 1445 | } |
| 1446 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1447 | Context *context = getContext(); |
| 1448 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 1449 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 1450 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1451 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1452 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1453 | |
| 1454 | if (!linkVaryings()) |
| 1455 | { |
| 1456 | return; |
| 1457 | } |
| 1458 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1459 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1460 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1461 | |
| 1462 | if (vertexBinary && pixelBinary) |
| 1463 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1464 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1465 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1466 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1467 | |
| 1468 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1469 | { |
| 1470 | return error(GL_OUT_OF_MEMORY); |
| 1471 | } |
| 1472 | |
| 1473 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1474 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1475 | vertexBinary->Release(); |
| 1476 | pixelBinary->Release(); |
| 1477 | vertexBinary = NULL; |
| 1478 | pixelBinary = NULL; |
| 1479 | |
| 1480 | if (mVertexExecutable && mPixelExecutable) |
| 1481 | { |
| 1482 | if (!linkAttributes()) |
| 1483 | { |
| 1484 | return; |
| 1485 | } |
| 1486 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1487 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1488 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1489 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1490 | } |
| 1491 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1492 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1493 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1494 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1495 | } |
| 1496 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1497 | mDepthRangeNearLocation = getUniformLocation("gl_DepthRange.near"); |
| 1498 | mDepthRangeFarLocation = getUniformLocation("gl_DepthRange.far"); |
| 1499 | mDepthRangeDiffLocation = getUniformLocation("gl_DepthRange.diff"); |
| 1500 | mDxDepthLocation = getUniformLocation("dx_Depth"); |
| 1501 | mDxWindowLocation = getUniformLocation("dx_Window"); |
| 1502 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize"); |
| 1503 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW"); |
| 1504 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines"); |
| 1505 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1506 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1507 | } |
| 1508 | } |
| 1509 | } |
| 1510 | |
| 1511 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1512 | bool Program::linkAttributes() |
| 1513 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1514 | unsigned int usedLocations = 0; |
| 1515 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1516 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1517 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1518 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1519 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1520 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1521 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1522 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1523 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1524 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1525 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1526 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1527 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1528 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1529 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1530 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1531 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1532 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1533 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1534 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1535 | |
| 1536 | return false; |
| 1537 | } |
| 1538 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1539 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1540 | { |
| 1541 | usedLocations |= 1 << (location + i); |
| 1542 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1543 | } |
| 1544 | } |
| 1545 | |
| 1546 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1547 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1548 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1549 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1550 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1551 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1552 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1553 | int rows = VariableRowCount(attribute->type); |
| 1554 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1555 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1556 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1557 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1558 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1559 | |
| 1560 | return false; // Fail to link |
| 1561 | } |
| 1562 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1563 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1564 | } |
| 1565 | } |
| 1566 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1567 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1568 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1569 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1570 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1571 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1572 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1573 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1574 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1575 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1576 | } |
| 1577 | |
| 1578 | return true; |
| 1579 | } |
| 1580 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1581 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1582 | { |
| 1583 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1584 | { |
| 1585 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1586 | { |
| 1587 | return location; |
| 1588 | } |
| 1589 | } |
| 1590 | |
| 1591 | return -1; |
| 1592 | } |
| 1593 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1594 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1595 | { |
| 1596 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1597 | D3DXCONSTANT_DESC constantDescription; |
| 1598 | UINT descriptionCount = 1; |
| 1599 | |
| 1600 | constantTable->GetDesc(&constantTableDescription); |
| 1601 | |
| 1602 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1603 | { |
| 1604 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1605 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1606 | |
| 1607 | if (!defineUniform(constantHandle, constantDescription)) |
| 1608 | { |
| 1609 | return false; |
| 1610 | } |
| 1611 | } |
| 1612 | |
| 1613 | return true; |
| 1614 | } |
| 1615 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1616 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1617 | // Returns true if succesful (uniform not already defined) |
| 1618 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1619 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1620 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1621 | { |
| 1622 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1623 | |
| 1624 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1625 | |
| 1626 | mSamplers[samplerIndex].active = true; |
| 1627 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1628 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 1629 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1630 | } |
| 1631 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1632 | switch(constantDescription.Class) |
| 1633 | { |
| 1634 | case D3DXPC_STRUCT: |
| 1635 | { |
| 1636 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1637 | { |
| 1638 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1639 | |
| 1640 | D3DXCONSTANT_DESC fieldDescription; |
| 1641 | UINT descriptionCount = 1; |
| 1642 | |
| 1643 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1644 | |
| 1645 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1646 | { |
| 1647 | return false; |
| 1648 | } |
| 1649 | } |
| 1650 | |
| 1651 | return true; |
| 1652 | } |
| 1653 | case D3DXPC_SCALAR: |
| 1654 | case D3DXPC_VECTOR: |
| 1655 | case D3DXPC_MATRIX_COLUMNS: |
| 1656 | case D3DXPC_OBJECT: |
| 1657 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1658 | default: |
| 1659 | UNREACHABLE(); |
| 1660 | return false; |
| 1661 | } |
| 1662 | } |
| 1663 | |
| 1664 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1665 | { |
| 1666 | Uniform *uniform = createUniform(constantDescription, name); |
| 1667 | |
| 1668 | if(!uniform) |
| 1669 | { |
| 1670 | return false; |
| 1671 | } |
| 1672 | |
| 1673 | // Check if already defined |
| 1674 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1675 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1676 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1677 | if (location >= 0) |
| 1678 | { |
| 1679 | delete uniform; |
| 1680 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1681 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1682 | { |
| 1683 | return false; |
| 1684 | } |
| 1685 | else |
| 1686 | { |
| 1687 | return true; |
| 1688 | } |
| 1689 | } |
| 1690 | |
| 1691 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1692 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1693 | |
| 1694 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1695 | { |
| 1696 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1697 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1698 | |
| 1699 | return true; |
| 1700 | } |
| 1701 | |
| 1702 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1703 | { |
| 1704 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1705 | { |
| 1706 | switch (constantDescription.Type) |
| 1707 | { |
| 1708 | case D3DXPT_SAMPLER2D: |
| 1709 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1710 | switch (constantDescription.Columns) |
| 1711 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1712 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1713 | default: UNREACHABLE(); |
| 1714 | } |
| 1715 | break; |
| 1716 | case D3DXPT_BOOL: |
| 1717 | switch (constantDescription.Columns) |
| 1718 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1719 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1720 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1721 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1722 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1723 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1724 | } |
| 1725 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1726 | case D3DXPT_INT: |
| 1727 | switch (constantDescription.Columns) |
| 1728 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1729 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1730 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1731 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1732 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1733 | default: UNREACHABLE(); |
| 1734 | } |
| 1735 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1736 | case D3DXPT_FLOAT: |
| 1737 | switch (constantDescription.Columns) |
| 1738 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1739 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1740 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1741 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1742 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1743 | default: UNREACHABLE(); |
| 1744 | } |
| 1745 | break; |
| 1746 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1747 | UNREACHABLE(); |
| 1748 | } |
| 1749 | } |
| 1750 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1751 | { |
| 1752 | switch (constantDescription.Type) |
| 1753 | { |
| 1754 | case D3DXPT_FLOAT: |
| 1755 | switch (constantDescription.Rows) |
| 1756 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1757 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1758 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1759 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1760 | default: UNREACHABLE(); |
| 1761 | } |
| 1762 | break; |
| 1763 | default: UNREACHABLE(); |
| 1764 | } |
| 1765 | } |
| 1766 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1767 | |
| 1768 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1769 | } |
| 1770 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1771 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1772 | std::string Program::decorate(const std::string &string) |
| 1773 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1774 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1775 | { |
| 1776 | return "_" + string; |
| 1777 | } |
| 1778 | else |
| 1779 | { |
| 1780 | return string; |
| 1781 | } |
| 1782 | } |
| 1783 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1784 | std::string Program::undecorate(const std::string &string) |
| 1785 | { |
| 1786 | if (string.substr(0, 1) == "_") |
| 1787 | { |
| 1788 | return string.substr(1); |
| 1789 | } |
| 1790 | else |
| 1791 | { |
| 1792 | return string; |
| 1793 | } |
| 1794 | } |
| 1795 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1796 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1797 | { |
| 1798 | BOOL *vector = new BOOL[count]; |
| 1799 | for (int i = 0; i < count; i++) |
| 1800 | { |
| 1801 | if (v[i] == GL_FALSE) |
| 1802 | vector[i] = 0; |
| 1803 | else |
| 1804 | vector[i] = 1; |
| 1805 | } |
| 1806 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1807 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1808 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1809 | D3DXHANDLE constantPS; |
| 1810 | D3DXHANDLE constantVS; |
| 1811 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1812 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1813 | IDirect3DDevice9 *device = getDevice(); |
| 1814 | |
| 1815 | if (constantPS) |
| 1816 | { |
| 1817 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1818 | } |
| 1819 | |
| 1820 | if (constantVS) |
| 1821 | { |
| 1822 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1823 | } |
| 1824 | |
| 1825 | delete [] vector; |
| 1826 | |
| 1827 | return true; |
| 1828 | } |
| 1829 | |
| 1830 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1831 | { |
| 1832 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1833 | |
| 1834 | for (int i = 0; i < count; i++) |
| 1835 | { |
| 1836 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1837 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1838 | |
| 1839 | v += 2; |
| 1840 | } |
| 1841 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1842 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1843 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1844 | D3DXHANDLE constantPS; |
| 1845 | D3DXHANDLE constantVS; |
| 1846 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1847 | IDirect3DDevice9 *device = getDevice(); |
| 1848 | |
| 1849 | if (constantPS) |
| 1850 | { |
| 1851 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1852 | } |
| 1853 | |
| 1854 | if (constantVS) |
| 1855 | { |
| 1856 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1857 | } |
| 1858 | |
| 1859 | delete[] vector; |
| 1860 | |
| 1861 | return true; |
| 1862 | } |
| 1863 | |
| 1864 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1865 | { |
| 1866 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1867 | |
| 1868 | for (int i = 0; i < count; i++) |
| 1869 | { |
| 1870 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1871 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1872 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1873 | |
| 1874 | v += 3; |
| 1875 | } |
| 1876 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1877 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1878 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1879 | D3DXHANDLE constantPS; |
| 1880 | D3DXHANDLE constantVS; |
| 1881 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1882 | IDirect3DDevice9 *device = getDevice(); |
| 1883 | |
| 1884 | if (constantPS) |
| 1885 | { |
| 1886 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1887 | } |
| 1888 | |
| 1889 | if (constantVS) |
| 1890 | { |
| 1891 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1892 | } |
| 1893 | |
| 1894 | delete[] vector; |
| 1895 | |
| 1896 | return true; |
| 1897 | } |
| 1898 | |
| 1899 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1900 | { |
| 1901 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1902 | |
| 1903 | for (int i = 0; i < count; i++) |
| 1904 | { |
| 1905 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1906 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1907 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1908 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1909 | |
| 1910 | v += 3; |
| 1911 | } |
| 1912 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1913 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1914 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1915 | D3DXHANDLE constantPS; |
| 1916 | D3DXHANDLE constantVS; |
| 1917 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1918 | IDirect3DDevice9 *device = getDevice(); |
| 1919 | |
| 1920 | if (constantPS) |
| 1921 | { |
| 1922 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1923 | } |
| 1924 | |
| 1925 | if (constantVS) |
| 1926 | { |
| 1927 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1928 | } |
| 1929 | |
| 1930 | delete [] vector; |
| 1931 | |
| 1932 | return true; |
| 1933 | } |
| 1934 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1935 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1936 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1937 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1938 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1939 | D3DXHANDLE constantPS; |
| 1940 | D3DXHANDLE constantVS; |
| 1941 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1942 | IDirect3DDevice9 *device = getDevice(); |
| 1943 | |
| 1944 | if (constantPS) |
| 1945 | { |
| 1946 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1947 | } |
| 1948 | |
| 1949 | if (constantVS) |
| 1950 | { |
| 1951 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1952 | } |
| 1953 | |
| 1954 | return true; |
| 1955 | } |
| 1956 | |
| 1957 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1958 | { |
| 1959 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1960 | |
| 1961 | for (int i = 0; i < count; i++) |
| 1962 | { |
| 1963 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1964 | |
| 1965 | v += 2; |
| 1966 | } |
| 1967 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1968 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1969 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1970 | D3DXHANDLE constantPS; |
| 1971 | D3DXHANDLE constantVS; |
| 1972 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1973 | IDirect3DDevice9 *device = getDevice(); |
| 1974 | |
| 1975 | if (constantPS) |
| 1976 | { |
| 1977 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1978 | } |
| 1979 | |
| 1980 | if (constantVS) |
| 1981 | { |
| 1982 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1983 | } |
| 1984 | |
| 1985 | delete[] vector; |
| 1986 | |
| 1987 | return true; |
| 1988 | } |
| 1989 | |
| 1990 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1991 | { |
| 1992 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1993 | |
| 1994 | for (int i = 0; i < count; i++) |
| 1995 | { |
| 1996 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1997 | |
| 1998 | v += 3; |
| 1999 | } |
| 2000 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2001 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2002 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2003 | D3DXHANDLE constantPS; |
| 2004 | D3DXHANDLE constantVS; |
| 2005 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2006 | IDirect3DDevice9 *device = getDevice(); |
| 2007 | |
| 2008 | if (constantPS) |
| 2009 | { |
| 2010 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2011 | } |
| 2012 | |
| 2013 | if (constantVS) |
| 2014 | { |
| 2015 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2016 | } |
| 2017 | |
| 2018 | delete[] vector; |
| 2019 | |
| 2020 | return true; |
| 2021 | } |
| 2022 | |
| 2023 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2024 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2025 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2026 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2027 | D3DXHANDLE constantPS; |
| 2028 | D3DXHANDLE constantVS; |
| 2029 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2030 | IDirect3DDevice9 *device = getDevice(); |
| 2031 | |
| 2032 | if (constantPS) |
| 2033 | { |
| 2034 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2035 | } |
| 2036 | |
| 2037 | if (constantVS) |
| 2038 | { |
| 2039 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2040 | } |
| 2041 | |
| 2042 | return true; |
| 2043 | } |
| 2044 | |
| 2045 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2046 | { |
| 2047 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2048 | |
| 2049 | for (int i = 0; i < count; i++) |
| 2050 | { |
| 2051 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2052 | value[1], value[3], 0, 0, |
| 2053 | 0, 0, 1, 0, |
| 2054 | 0, 0, 0, 1); |
| 2055 | |
| 2056 | value += 4; |
| 2057 | } |
| 2058 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2059 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2060 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2061 | D3DXHANDLE constantPS; |
| 2062 | D3DXHANDLE constantVS; |
| 2063 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2064 | IDirect3DDevice9 *device = getDevice(); |
| 2065 | |
| 2066 | if (constantPS) |
| 2067 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2068 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2069 | } |
| 2070 | |
| 2071 | if (constantVS) |
| 2072 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2073 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2074 | } |
| 2075 | |
| 2076 | delete[] matrix; |
| 2077 | |
| 2078 | return true; |
| 2079 | } |
| 2080 | |
| 2081 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2082 | { |
| 2083 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2084 | |
| 2085 | for (int i = 0; i < count; i++) |
| 2086 | { |
| 2087 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2088 | value[1], value[4], value[7], 0, |
| 2089 | value[2], value[5], value[8], 0, |
| 2090 | 0, 0, 0, 1); |
| 2091 | |
| 2092 | value += 9; |
| 2093 | } |
| 2094 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2095 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2096 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2097 | D3DXHANDLE constantPS; |
| 2098 | D3DXHANDLE constantVS; |
| 2099 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2100 | IDirect3DDevice9 *device = getDevice(); |
| 2101 | |
| 2102 | if (constantPS) |
| 2103 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2104 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2105 | } |
| 2106 | |
| 2107 | if (constantVS) |
| 2108 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2109 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2110 | } |
| 2111 | |
| 2112 | delete[] matrix; |
| 2113 | |
| 2114 | return true; |
| 2115 | } |
| 2116 | |
| 2117 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2118 | { |
| 2119 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2120 | |
| 2121 | for (int i = 0; i < count; i++) |
| 2122 | { |
| 2123 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2124 | value[1], value[5], value[9], value[13], |
| 2125 | value[2], value[6], value[10], value[14], |
| 2126 | value[3], value[7], value[11], value[15]); |
| 2127 | |
| 2128 | value += 16; |
| 2129 | } |
| 2130 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2131 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2132 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2133 | D3DXHANDLE constantPS; |
| 2134 | D3DXHANDLE constantVS; |
| 2135 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2136 | IDirect3DDevice9 *device = getDevice(); |
| 2137 | |
| 2138 | if (constantPS) |
| 2139 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2140 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2141 | } |
| 2142 | |
| 2143 | if (constantVS) |
| 2144 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2145 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2146 | } |
| 2147 | |
| 2148 | delete[] matrix; |
| 2149 | |
| 2150 | return true; |
| 2151 | } |
| 2152 | |
| 2153 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2154 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2155 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2156 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2157 | D3DXHANDLE constantPS; |
| 2158 | D3DXHANDLE constantVS; |
| 2159 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2160 | IDirect3DDevice9 *device = getDevice(); |
| 2161 | |
| 2162 | if (constantPS) |
| 2163 | { |
| 2164 | D3DXCONSTANT_DESC constantDescription; |
| 2165 | UINT descriptionCount = 1; |
| 2166 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 2167 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 2168 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2169 | { |
| 2170 | return false; |
| 2171 | } |
| 2172 | |
| 2173 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2174 | { |
| 2175 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2176 | |
| 2177 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 2178 | { |
| 2179 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2180 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2181 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2182 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2183 | ASSERT(mSamplers[samplerIndex].active); |
| 2184 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
| 2185 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2186 | } |
| 2187 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2188 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2189 | return true; |
| 2190 | } |
| 2191 | } |
| 2192 | |
| 2193 | if (constantPS) |
| 2194 | { |
| 2195 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2196 | } |
| 2197 | |
| 2198 | if (constantVS) |
| 2199 | { |
| 2200 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2201 | } |
| 2202 | |
| 2203 | return true; |
| 2204 | } |
| 2205 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2206 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2207 | { |
| 2208 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2209 | |
| 2210 | for (int i = 0; i < count; i++) |
| 2211 | { |
| 2212 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2213 | |
| 2214 | v += 2; |
| 2215 | } |
| 2216 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2217 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2218 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2219 | D3DXHANDLE constantPS; |
| 2220 | D3DXHANDLE constantVS; |
| 2221 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2222 | IDirect3DDevice9 *device = getDevice(); |
| 2223 | |
| 2224 | if (constantPS) |
| 2225 | { |
| 2226 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2227 | } |
| 2228 | |
| 2229 | if (constantVS) |
| 2230 | { |
| 2231 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2232 | } |
| 2233 | |
| 2234 | delete[] vector; |
| 2235 | |
| 2236 | return true; |
| 2237 | } |
| 2238 | |
| 2239 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2240 | { |
| 2241 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2242 | |
| 2243 | for (int i = 0; i < count; i++) |
| 2244 | { |
| 2245 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2246 | |
| 2247 | v += 3; |
| 2248 | } |
| 2249 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2250 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2251 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2252 | D3DXHANDLE constantPS; |
| 2253 | D3DXHANDLE constantVS; |
| 2254 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2255 | IDirect3DDevice9 *device = getDevice(); |
| 2256 | |
| 2257 | if (constantPS) |
| 2258 | { |
| 2259 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2260 | } |
| 2261 | |
| 2262 | if (constantVS) |
| 2263 | { |
| 2264 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2265 | } |
| 2266 | |
| 2267 | delete[] vector; |
| 2268 | |
| 2269 | return true; |
| 2270 | } |
| 2271 | |
| 2272 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2273 | { |
| 2274 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2275 | |
| 2276 | for (int i = 0; i < count; i++) |
| 2277 | { |
| 2278 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2279 | |
| 2280 | v += 4; |
| 2281 | } |
| 2282 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2283 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2284 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2285 | D3DXHANDLE constantPS; |
| 2286 | D3DXHANDLE constantVS; |
| 2287 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2288 | IDirect3DDevice9 *device = getDevice(); |
| 2289 | |
| 2290 | if (constantPS) |
| 2291 | { |
| 2292 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2293 | } |
| 2294 | |
| 2295 | if (constantVS) |
| 2296 | { |
| 2297 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2298 | } |
| 2299 | |
| 2300 | delete [] vector; |
| 2301 | |
| 2302 | return true; |
| 2303 | } |
| 2304 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2305 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2306 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2307 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2308 | { |
| 2309 | return; |
| 2310 | } |
| 2311 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2312 | char info[1024]; |
| 2313 | |
| 2314 | va_list vararg; |
| 2315 | va_start(vararg, format); |
| 2316 | vsnprintf(info, sizeof(info), format, vararg); |
| 2317 | va_end(vararg); |
| 2318 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2319 | size_t infoLength = strlen(info); |
| 2320 | |
| 2321 | if (!mInfoLog) |
| 2322 | { |
| 2323 | mInfoLog = new char[infoLength + 1]; |
| 2324 | strcpy(mInfoLog, info); |
| 2325 | } |
| 2326 | else |
| 2327 | { |
| 2328 | size_t logLength = strlen(mInfoLog); |
| 2329 | char *newLog = new char[logLength + infoLength + 1]; |
| 2330 | strcpy(newLog, mInfoLog); |
| 2331 | strcpy(newLog + logLength, info); |
| 2332 | |
| 2333 | delete[] mInfoLog; |
| 2334 | mInfoLog = newLog; |
| 2335 | } |
| 2336 | } |
| 2337 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2338 | void Program::resetInfoLog() |
| 2339 | { |
| 2340 | if (mInfoLog) |
| 2341 | { |
| 2342 | delete [] mInfoLog; |
| 2343 | } |
| 2344 | } |
| 2345 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2346 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2347 | void Program::unlink(bool destroy) |
| 2348 | { |
| 2349 | if (destroy) // Object being destructed |
| 2350 | { |
| 2351 | if (mFragmentShader) |
| 2352 | { |
| 2353 | mFragmentShader->detach(); |
| 2354 | mFragmentShader = NULL; |
| 2355 | } |
| 2356 | |
| 2357 | if (mVertexShader) |
| 2358 | { |
| 2359 | mVertexShader->detach(); |
| 2360 | mVertexShader = NULL; |
| 2361 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2362 | } |
| 2363 | |
| 2364 | if (mPixelExecutable) |
| 2365 | { |
| 2366 | mPixelExecutable->Release(); |
| 2367 | mPixelExecutable = NULL; |
| 2368 | } |
| 2369 | |
| 2370 | if (mVertexExecutable) |
| 2371 | { |
| 2372 | mVertexExecutable->Release(); |
| 2373 | mVertexExecutable = NULL; |
| 2374 | } |
| 2375 | |
| 2376 | if (mConstantTablePS) |
| 2377 | { |
| 2378 | mConstantTablePS->Release(); |
| 2379 | mConstantTablePS = NULL; |
| 2380 | } |
| 2381 | |
| 2382 | if (mConstantTableVS) |
| 2383 | { |
| 2384 | mConstantTableVS->Release(); |
| 2385 | mConstantTableVS = NULL; |
| 2386 | } |
| 2387 | |
| 2388 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2389 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2390 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2391 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2392 | } |
| 2393 | |
| 2394 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2395 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2396 | mSamplers[index].active = false; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2397 | mSamplers[index].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2398 | } |
| 2399 | |
| 2400 | while (!mUniforms.empty()) |
| 2401 | { |
| 2402 | delete mUniforms.back(); |
| 2403 | mUniforms.pop_back(); |
| 2404 | } |
| 2405 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2406 | mDepthRangeDiffLocation = -1; |
| 2407 | mDepthRangeNearLocation = -1; |
| 2408 | mDepthRangeFarLocation = -1; |
| 2409 | mDxDepthLocation = -1; |
| 2410 | mDxWindowLocation = -1; |
| 2411 | mDxHalfPixelSizeLocation = -1; |
| 2412 | mDxFrontCCWLocation = -1; |
| 2413 | mDxPointsOrLinesLocation = -1; |
| 2414 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2415 | mUniformIndex.clear(); |
| 2416 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2417 | mPixelHLSL.clear(); |
| 2418 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2419 | |
| 2420 | delete[] mInfoLog; |
| 2421 | mInfoLog = NULL; |
| 2422 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2423 | mLinked = false; |
| 2424 | } |
| 2425 | |
| 2426 | bool Program::isLinked() |
| 2427 | { |
| 2428 | return mLinked; |
| 2429 | } |
| 2430 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2431 | bool Program::isValidated() const |
| 2432 | { |
| 2433 | return mValidated; |
| 2434 | } |
| 2435 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2436 | unsigned int Program::getSerial() const |
| 2437 | { |
| 2438 | return mSerial; |
| 2439 | } |
| 2440 | |
| 2441 | unsigned int Program::issueSerial() |
| 2442 | { |
| 2443 | return mCurrentSerial++; |
| 2444 | } |
| 2445 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2446 | int Program::getInfoLogLength() const |
| 2447 | { |
| 2448 | if (!mInfoLog) |
| 2449 | { |
| 2450 | return 0; |
| 2451 | } |
| 2452 | else |
| 2453 | { |
| 2454 | return strlen(mInfoLog) + 1; |
| 2455 | } |
| 2456 | } |
| 2457 | |
| 2458 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2459 | { |
| 2460 | int index = 0; |
| 2461 | |
| 2462 | if (mInfoLog) |
| 2463 | { |
| 2464 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2465 | { |
| 2466 | infoLog[index] = mInfoLog[index]; |
| 2467 | index++; |
| 2468 | } |
| 2469 | } |
| 2470 | |
| 2471 | if (bufSize) |
| 2472 | { |
| 2473 | infoLog[index] = '\0'; |
| 2474 | } |
| 2475 | |
| 2476 | if (length) |
| 2477 | { |
| 2478 | *length = index; |
| 2479 | } |
| 2480 | } |
| 2481 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2482 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2483 | { |
| 2484 | int total = 0; |
| 2485 | |
| 2486 | if (mVertexShader) |
| 2487 | { |
| 2488 | if (total < maxCount) |
| 2489 | { |
| 2490 | shaders[total] = mVertexShader->getHandle(); |
| 2491 | } |
| 2492 | |
| 2493 | total++; |
| 2494 | } |
| 2495 | |
| 2496 | if (mFragmentShader) |
| 2497 | { |
| 2498 | if (total < maxCount) |
| 2499 | { |
| 2500 | shaders[total] = mFragmentShader->getHandle(); |
| 2501 | } |
| 2502 | |
| 2503 | total++; |
| 2504 | } |
| 2505 | |
| 2506 | if (count) |
| 2507 | { |
| 2508 | *count = total; |
| 2509 | } |
| 2510 | } |
| 2511 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2512 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2513 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2514 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2515 | for (unsigned int i = 0; i < index; i++) |
| 2516 | { |
| 2517 | do |
| 2518 | { |
| 2519 | attribute++; |
| 2520 | |
| 2521 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2522 | } |
| 2523 | while (mLinkedAttribute[attribute].name.empty()); |
| 2524 | } |
| 2525 | |
| 2526 | if (bufsize > 0) |
| 2527 | { |
| 2528 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2529 | |
| 2530 | strncpy(name, string, bufsize); |
| 2531 | name[bufsize - 1] = '\0'; |
| 2532 | |
| 2533 | if (length) |
| 2534 | { |
| 2535 | *length = strlen(name); |
| 2536 | } |
| 2537 | } |
| 2538 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2539 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2540 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2541 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2542 | } |
| 2543 | |
| 2544 | GLint Program::getActiveAttributeCount() |
| 2545 | { |
| 2546 | int count = 0; |
| 2547 | |
| 2548 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2549 | { |
| 2550 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2551 | { |
| 2552 | count++; |
| 2553 | } |
| 2554 | } |
| 2555 | |
| 2556 | return count; |
| 2557 | } |
| 2558 | |
| 2559 | GLint Program::getActiveAttributeMaxLength() |
| 2560 | { |
| 2561 | int maxLength = 0; |
| 2562 | |
| 2563 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2564 | { |
| 2565 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2566 | { |
| 2567 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2568 | } |
| 2569 | } |
| 2570 | |
| 2571 | return maxLength; |
| 2572 | } |
| 2573 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2574 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2575 | { |
| 2576 | unsigned int uniform = 0; |
| 2577 | for (unsigned int i = 0; i < index; i++) |
| 2578 | { |
| 2579 | do |
| 2580 | { |
| 2581 | uniform++; |
| 2582 | |
| 2583 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2584 | } |
| 2585 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2586 | } |
| 2587 | |
| 2588 | if (bufsize > 0) |
| 2589 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2590 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2591 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2592 | if (mUniforms[uniform]->arraySize != 1) |
| 2593 | { |
| 2594 | string += "[0]"; |
| 2595 | } |
| 2596 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2597 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2598 | name[bufsize - 1] = '\0'; |
| 2599 | |
| 2600 | if (length) |
| 2601 | { |
| 2602 | *length = strlen(name); |
| 2603 | } |
| 2604 | } |
| 2605 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2606 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2607 | |
| 2608 | *type = mUniforms[uniform]->type; |
| 2609 | } |
| 2610 | |
| 2611 | GLint Program::getActiveUniformCount() |
| 2612 | { |
| 2613 | int count = 0; |
| 2614 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2615 | unsigned int numUniforms = mUniforms.size(); |
| 2616 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2617 | { |
| 2618 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2619 | { |
| 2620 | count++; |
| 2621 | } |
| 2622 | } |
| 2623 | |
| 2624 | return count; |
| 2625 | } |
| 2626 | |
| 2627 | GLint Program::getActiveUniformMaxLength() |
| 2628 | { |
| 2629 | int maxLength = 0; |
| 2630 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2631 | unsigned int numUniforms = mUniforms.size(); |
| 2632 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2633 | { |
| 2634 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2635 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2636 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2637 | } |
| 2638 | } |
| 2639 | |
| 2640 | return maxLength; |
| 2641 | } |
| 2642 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2643 | void Program::flagForDeletion() |
| 2644 | { |
| 2645 | mDeleteStatus = true; |
| 2646 | } |
| 2647 | |
| 2648 | bool Program::isFlaggedForDeletion() const |
| 2649 | { |
| 2650 | return mDeleteStatus; |
| 2651 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2652 | |
| 2653 | void Program::validate() |
| 2654 | { |
| 2655 | resetInfoLog(); |
| 2656 | |
| 2657 | if (!isLinked()) |
| 2658 | { |
| 2659 | appendToInfoLog("Program has not been successfully linked."); |
| 2660 | mValidated = false; |
| 2661 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2662 | else |
| 2663 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2664 | applyUniforms(); |
| 2665 | if (!validateSamplers()) |
| 2666 | { |
| 2667 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2668 | mValidated = false; |
| 2669 | } |
| 2670 | else |
| 2671 | { |
| 2672 | mValidated = true; |
| 2673 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2674 | } |
| 2675 | } |
| 2676 | |
| 2677 | bool Program::validateSamplers() const |
| 2678 | { |
| 2679 | // if any two active samplers in a program are of different types, but refer to the same |
| 2680 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2681 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2682 | std::map<int, SamplerType> samplerMap; |
| 2683 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2684 | { |
| 2685 | if (mSamplers[i].active) |
| 2686 | { |
| 2687 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2688 | { |
| 2689 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2690 | return false; |
| 2691 | } |
| 2692 | else |
| 2693 | { |
| 2694 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2695 | } |
| 2696 | } |
| 2697 | } |
| 2698 | |
| 2699 | return true; |
| 2700 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2701 | |
| 2702 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2703 | { |
| 2704 | if (!targetUniform->handlesSet) |
| 2705 | { |
| 2706 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2707 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2708 | targetUniform->handlesSet = true; |
| 2709 | } |
| 2710 | |
| 2711 | *constantPS = targetUniform->psHandle; |
| 2712 | *constantVS = targetUniform->vsHandle; |
| 2713 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2714 | |
| 2715 | GLint Program::getDepthRangeDiffLocation() const |
| 2716 | { |
| 2717 | return mDepthRangeDiffLocation; |
| 2718 | } |
| 2719 | |
| 2720 | GLint Program::getDepthRangeNearLocation() const |
| 2721 | { |
| 2722 | return mDepthRangeFarLocation; |
| 2723 | } |
| 2724 | |
| 2725 | GLint Program::getDepthRangeFarLocation() const |
| 2726 | { |
| 2727 | return mDepthRangeFarLocation; |
| 2728 | } |
| 2729 | |
| 2730 | GLint Program::getDxDepthLocation() const |
| 2731 | { |
| 2732 | return mDxDepthLocation; |
| 2733 | } |
| 2734 | |
| 2735 | GLint Program::getDxWindowLocation() const |
| 2736 | { |
| 2737 | return mDxWindowLocation; |
| 2738 | } |
| 2739 | |
| 2740 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2741 | { |
| 2742 | return mDxHalfPixelSizeLocation; |
| 2743 | } |
| 2744 | |
| 2745 | GLint Program::getDxFrontCCWLocation() const |
| 2746 | { |
| 2747 | return mDxFrontCCWLocation; |
| 2748 | } |
| 2749 | |
| 2750 | GLint Program::getDxPointsOrLinesLocation() const |
| 2751 | { |
| 2752 | return mDxPointsOrLinesLocation; |
| 2753 | } |
| 2754 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2755 | } |