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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Program.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/main.h"
15#include "libGLESv2/Shader.h"
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000016#include "libGLESv2/utilities.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017
daniel@transgaming.com87891f72011-06-01 15:28:35 +000018#include <string>
19
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000020#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
21#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
22#endif
23
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024namespace gl
25{
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000026unsigned int Program::mCurrentSerial = 1;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +000027const char *fakepath = "C:\\fakepath";
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000028
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000029std::string str(int i)
30{
31 char buffer[20];
32 sprintf(buffer, "%d", i);
33 return buffer;
34}
35
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000036Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000037 : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038{
daniel@transgaming.come918ea22011-11-12 03:15:28 +000039 int bytes = UniformInternalSize(type) * arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000040 data = new unsigned char[bytes];
41 memset(data, 0, bytes);
42 dirty = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043}
44
45Uniform::~Uniform()
46{
47 delete[] data;
48}
49
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000050bool Uniform::isArray()
51{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +000052 return _name.compare(0, 3, "ar_") == 0;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000053}
54
55UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000056 : name(Program::undecorateUniform(_name)), element(element), index(index)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000057{
58}
59
daniel@transgaming.com73a5db62010-10-15 17:58:13 +000060Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000061{
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +000062 mDevice = getDevice();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063 mFragmentShader = NULL;
64 mVertexShader = NULL;
65
66 mPixelExecutable = NULL;
67 mVertexExecutable = NULL;
68 mConstantTablePS = NULL;
69 mConstantTableVS = NULL;
70
daniel@transgaming.comcba50572010-03-28 19:36:09 +000071 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +000072 mValidated = false;
daniel@transgaming.comcba50572010-03-28 19:36:09 +000073
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000074 unlink();
75
76 mDeleteStatus = false;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000077
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000078 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079}
80
81Program::~Program()
82{
83 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000084
85 if (mVertexShader != NULL)
86 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000087 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000088 }
89
90 if (mFragmentShader != NULL)
91 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000092 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094}
95
96bool Program::attachShader(Shader *shader)
97{
98 if (shader->getType() == GL_VERTEX_SHADER)
99 {
100 if (mVertexShader)
101 {
102 return false;
103 }
104
105 mVertexShader = (VertexShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000106 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 }
108 else if (shader->getType() == GL_FRAGMENT_SHADER)
109 {
110 if (mFragmentShader)
111 {
112 return false;
113 }
114
115 mFragmentShader = (FragmentShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000116 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117 }
118 else UNREACHABLE();
119
120 return true;
121}
122
123bool Program::detachShader(Shader *shader)
124{
125 if (shader->getType() == GL_VERTEX_SHADER)
126 {
127 if (mVertexShader != shader)
128 {
129 return false;
130 }
131
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000132 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133 mVertexShader = NULL;
134 }
135 else if (shader->getType() == GL_FRAGMENT_SHADER)
136 {
137 if (mFragmentShader != shader)
138 {
139 return false;
140 }
141
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000142 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 mFragmentShader = NULL;
144 }
145 else UNREACHABLE();
146
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147 return true;
148}
149
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000150int Program::getAttachedShadersCount() const
151{
152 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
153}
154
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155IDirect3DPixelShader9 *Program::getPixelShader()
156{
157 return mPixelExecutable;
158}
159
160IDirect3DVertexShader9 *Program::getVertexShader()
161{
162 return mVertexExecutable;
163}
164
165void Program::bindAttributeLocation(GLuint index, const char *name)
166{
167 if (index < MAX_VERTEX_ATTRIBS)
168 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000169 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
170 {
171 mAttributeBinding[i].erase(name);
172 }
173
174 mAttributeBinding[index].insert(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 }
176}
177
178GLuint Program::getAttributeLocation(const char *name)
179{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000180 if (name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000182 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000183 {
daniel@transgaming.com85423182010-04-22 13:35:27 +0000184 if (mLinkedAttribute[index].name == std::string(name))
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000185 {
186 return index;
187 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000188 }
189 }
190
191 return -1;
192}
193
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000194int Program::getSemanticIndex(int attributeIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195{
daniel@transgaming.com733ba932011-04-14 15:03:48 +0000196 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
197
198 return mSemanticIndex[attributeIndex];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199}
200
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000201// Returns one more than the highest sampler index used.
202GLint Program::getUsedSamplerRange(SamplerType type)
203{
204 switch (type)
205 {
206 case SAMPLER_PIXEL:
207 return mUsedPixelSamplerRange;
208 case SAMPLER_VERTEX:
209 return mUsedVertexSamplerRange;
210 default:
211 UNREACHABLE();
212 return 0;
213 }
214}
215
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000216// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
217// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000218GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000219{
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000220 GLint logicalTextureUnit = -1;
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000221
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000222 switch (type)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000223 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000224 case SAMPLER_PIXEL:
225 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
226
227 if (mSamplersPS[samplerIndex].active)
228 {
229 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
230 }
231 break;
232 case SAMPLER_VERTEX:
233 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
234
235 if (mSamplersVS[samplerIndex].active)
236 {
237 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
238 }
239 break;
240 default: UNREACHABLE();
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000241 }
242
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000243 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits())
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000244 {
245 return logicalTextureUnit;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000246 }
247
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000248 return -1;
249}
250
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000251// Returns the texture type for a given Direct3D 9 sampler type and
252// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000253TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000254{
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000255 switch (type)
256 {
257 case SAMPLER_PIXEL:
258 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
259 ASSERT(mSamplersPS[samplerIndex].active);
260 return mSamplersPS[samplerIndex].textureType;
261 case SAMPLER_VERTEX:
262 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
263 ASSERT(mSamplersVS[samplerIndex].active);
264 return mSamplersVS[samplerIndex].textureType;
265 default: UNREACHABLE();
266 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000267
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000268 return TEXTURE_2D;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000269}
270
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000271GLint Program::getUniformLocation(std::string name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000273 int subscript = 0;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000274
daniel@transgaming.comce864422010-11-18 13:16:49 +0000275 // Strip any trailing array operator and retrieve the subscript
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000276 size_t open = name.find_last_of('[');
277 size_t close = name.find_last_of(']');
278 if (open != std::string::npos && close == name.length() - 1)
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000279 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000280 subscript = atoi(name.substr(open + 1).c_str());
281 name.erase(open);
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000282 }
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000283
daniel@transgaming.comd08ea902010-05-14 19:41:36 +0000284 unsigned int numUniforms = mUniformIndex.size();
285 for (unsigned int location = 0; location < numUniforms; location++)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000286 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000287 if (mUniformIndex[location].name == name &&
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000288 mUniformIndex[location].element == subscript)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 {
290 return location;
291 }
292 }
293
294 return -1;
295}
296
297bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
298{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000299 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300 {
301 return false;
302 }
303
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000304 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000305 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000306
307 if (targetUniform->type == GL_FLOAT)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000308 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000309 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000310
311 if (arraySize == 1 && count > 1)
312 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
313
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000314 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000315
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000316 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
317
318 for (int i = 0; i < count; i++)
319 {
320 target[0] = v[0];
321 target[1] = 0;
322 target[2] = 0;
323 target[3] = 0;
324 target += 4;
325 v += 1;
326 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000327 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000328 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000329 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000330 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000331
332 if (arraySize == 1 && count > 1)
333 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000334
335 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000336 GLboolean *boolParams = new GLboolean[count];
337
338 for (int i = 0; i < count; ++i)
339 {
340 if (v[i] == 0.0f)
341 {
342 boolParams[i] = GL_FALSE;
343 }
344 else
345 {
346 boolParams[i] = GL_TRUE;
347 }
348 }
349
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000350 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
351 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000352
353 delete [] boolParams;
354 }
355 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000356 {
357 return false;
358 }
359
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 return true;
361}
362
363bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
364{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000365 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366 {
367 return false;
368 }
369
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000370 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000371 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000372
373 if (targetUniform->type == GL_FLOAT_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000374 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000375 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000376
377 if (arraySize == 1 && count > 1)
378 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
379
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000380 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000381
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000382 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
383
384 for (int i = 0; i < count; i++)
385 {
386 target[0] = v[0];
387 target[1] = v[1];
388 target[2] = 0;
389 target[3] = 0;
390 target += 4;
391 v += 2;
392 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000393 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000394 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000395 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000396 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000397
398 if (arraySize == 1 && count > 1)
399 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
400
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000401 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
402
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000403 GLboolean *boolParams = new GLboolean[count * 2];
404
405 for (int i = 0; i < count * 2; ++i)
406 {
407 if (v[i] == 0.0f)
408 {
409 boolParams[i] = GL_FALSE;
410 }
411 else
412 {
413 boolParams[i] = GL_TRUE;
414 }
415 }
416
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000417 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
418 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000419
420 delete [] boolParams;
421 }
422 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423 {
424 return false;
425 }
426
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427 return true;
428}
429
430bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
431{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000432 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000433 {
434 return false;
435 }
436
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000437 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000438 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000439
440 if (targetUniform->type == GL_FLOAT_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000441 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000442 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000443
444 if (arraySize == 1 && count > 1)
445 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
446
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000447 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000448
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000449 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
450
451 for (int i = 0; i < count; i++)
452 {
453 target[0] = v[0];
454 target[1] = v[1];
455 target[2] = v[2];
456 target[3] = 0;
457 target += 4;
458 v += 3;
459 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000460 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000461 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000462 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000463 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000464
465 if (arraySize == 1 && count > 1)
466 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
467
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000468 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000469 GLboolean *boolParams = new GLboolean[count * 3];
470
471 for (int i = 0; i < count * 3; ++i)
472 {
473 if (v[i] == 0.0f)
474 {
475 boolParams[i] = GL_FALSE;
476 }
477 else
478 {
479 boolParams[i] = GL_TRUE;
480 }
481 }
482
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000483 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
484 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000485
486 delete [] boolParams;
487 }
488 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000489 {
490 return false;
491 }
492
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000493 return true;
494}
495
496bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
497{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000498 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000499 {
500 return false;
501 }
502
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000503 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000504 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000505
506 if (targetUniform->type == GL_FLOAT_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000507 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000508 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000509
510 if (arraySize == 1 && count > 1)
511 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
512
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000513 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000514
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000515 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
516 v, 4 * sizeof(GLfloat) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000517 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000518 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000519 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000520 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000521
522 if (arraySize == 1 && count > 1)
523 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
524
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000525 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000526 GLboolean *boolParams = new GLboolean[count * 4];
527
528 for (int i = 0; i < count * 4; ++i)
529 {
530 if (v[i] == 0.0f)
531 {
532 boolParams[i] = GL_FALSE;
533 }
534 else
535 {
536 boolParams[i] = GL_TRUE;
537 }
538 }
539
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000540 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
541 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000542
543 delete [] boolParams;
544 }
545 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000546 {
547 return false;
548 }
549
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000550 return true;
551}
552
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000553template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
554void transposeMatrix(T *target, const GLfloat *value)
555{
556 int copyWidth = std::min(targetWidth, srcWidth);
557 int copyHeight = std::min(targetHeight, srcHeight);
558
559 for (int x = 0; x < copyWidth; x++)
560 {
561 for (int y = 0; y < copyHeight; y++)
562 {
daniel@transgaming.comc9d81a22011-11-12 03:14:30 +0000563 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000564 }
565 }
566 // clear unfilled right side
567 for (int y = 0; y < copyHeight; y++)
568 {
569 for (int x = srcWidth; x < targetWidth; x++)
570 {
daniel@transgaming.comc9d81a22011-11-12 03:14:30 +0000571 target[y * targetWidth + x] = (T)0;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000572 }
573 }
574 // clear unfilled bottom.
575 for (int y = srcHeight; y < targetHeight; y++)
576 {
577 for (int x = 0; x < targetWidth; x++)
578 {
daniel@transgaming.comc9d81a22011-11-12 03:14:30 +0000579 target[y * targetWidth + x] = (T)0;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000580 }
581 }
582}
583
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
585{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000586 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 {
588 return false;
589 }
590
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000591 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000592 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000593
594 if (targetUniform->type != GL_FLOAT_MAT2)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000595 {
596 return false;
597 }
598
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000599 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000600
601 if (arraySize == 1 && count > 1)
602 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
603
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000604 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000605
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000606 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
607 for (int i = 0; i < count; i++)
608 {
609 transposeMatrix<GLfloat,4,2,2,2>(target, value);
610 target += 8;
611 value += 4;
612 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000613
614 return true;
615}
616
617bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
618{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000619 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000620 {
621 return false;
622 }
623
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000624 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000625 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000626
627 if (targetUniform->type != GL_FLOAT_MAT3)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000628 {
629 return false;
630 }
631
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000632 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000633
634 if (arraySize == 1 && count > 1)
635 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
636
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000637 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000638
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000639 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
640 for (int i = 0; i < count; i++)
641 {
642 transposeMatrix<GLfloat,4,3,3,3>(target, value);
643 target += 12;
644 value += 9;
645 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000646
647 return true;
648}
649
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
652{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000653 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000654 {
655 return false;
656 }
657
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000658 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000659 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000660
661 if (targetUniform->type != GL_FLOAT_MAT4)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000662 {
663 return false;
664 }
665
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000666 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000667
668 if (arraySize == 1 && count > 1)
669 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
670
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000671 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000672
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000673 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
674 for (int i = 0; i < count; i++)
675 {
676 transposeMatrix<GLfloat,4,4,4,4>(target, value);
677 target += 16;
678 value += 16;
679 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000680
681 return true;
682}
683
684bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
685{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000686 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000687 {
688 return false;
689 }
690
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000691 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000692 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000693
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000694 if (targetUniform->type == GL_INT ||
695 targetUniform->type == GL_SAMPLER_2D ||
696 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000697 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000698 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000699
700 if (arraySize == 1 && count > 1)
701 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
702
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000703 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000704
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000705 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
706 v, sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000707 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000708 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000709 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000710 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000711
712 if (arraySize == 1 && count > 1)
713 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
714
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000715 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000716 GLboolean *boolParams = new GLboolean[count];
717
718 for (int i = 0; i < count; ++i)
719 {
720 if (v[i] == 0)
721 {
722 boolParams[i] = GL_FALSE;
723 }
724 else
725 {
726 boolParams[i] = GL_TRUE;
727 }
728 }
729
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000730 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
731 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000732
733 delete [] boolParams;
734 }
735 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 {
737 return false;
738 }
739
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000740 return true;
741}
742
743bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
744{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000745 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000746 {
747 return false;
748 }
749
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000750 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000751 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000752
753 if (targetUniform->type == GL_INT_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000754 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000755 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000756
757 if (arraySize == 1 && count > 1)
758 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
759
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000760 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000761
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000762 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
763 v, 2 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000764 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000765 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000766 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000767 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000768
769 if (arraySize == 1 && count > 1)
770 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
771
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000772 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000773 GLboolean *boolParams = new GLboolean[count * 2];
774
775 for (int i = 0; i < count * 2; ++i)
776 {
777 if (v[i] == 0)
778 {
779 boolParams[i] = GL_FALSE;
780 }
781 else
782 {
783 boolParams[i] = GL_TRUE;
784 }
785 }
786
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000787 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
788 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000789
790 delete [] boolParams;
791 }
792 else
793 {
794 return false;
795 }
796
797 return true;
798}
799
800bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
801{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000802 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000803 {
804 return false;
805 }
806
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000807 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000808 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000809
810 if (targetUniform->type == GL_INT_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000811 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000812 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000813
814 if (arraySize == 1 && count > 1)
815 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
816
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000817 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000818
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000819 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
820 v, 3 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000821 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000822 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000823 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000824 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000825
826 if (arraySize == 1 && count > 1)
827 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
828
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000829 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000830 GLboolean *boolParams = new GLboolean[count * 3];
831
832 for (int i = 0; i < count * 3; ++i)
833 {
834 if (v[i] == 0)
835 {
836 boolParams[i] = GL_FALSE;
837 }
838 else
839 {
840 boolParams[i] = GL_TRUE;
841 }
842 }
843
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000844 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
845 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000846
847 delete [] boolParams;
848 }
849 else
850 {
851 return false;
852 }
853
854 return true;
855}
856
857bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
858{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000859 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000860 {
861 return false;
862 }
863
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000864 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000865 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000866
867 if (targetUniform->type == GL_INT_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000868 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000869 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000870
871 if (arraySize == 1 && count > 1)
872 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
873
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000874 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000875
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000876 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
877 v, 4 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000878 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000879 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000880 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000881 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000882
883 if (arraySize == 1 && count > 1)
884 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
885
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000886 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000887 GLboolean *boolParams = new GLboolean[count * 4];
888
889 for (int i = 0; i < count * 4; ++i)
890 {
891 if (v[i] == 0)
892 {
893 boolParams[i] = GL_FALSE;
894 }
895 else
896 {
897 boolParams[i] = GL_TRUE;
898 }
899 }
900
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000901 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
902 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000903
904 delete [] boolParams;
905 }
906 else
907 {
908 return false;
909 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000910
911 return true;
912}
913
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000914bool Program::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000915{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000916 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000917 {
918 return false;
919 }
920
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000921 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000922
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000923 // sized queries -- ensure the provided buffer is large enough
924 if (bufSize)
925 {
926 int requiredBytes = UniformExternalSize(targetUniform->type);
927 if (*bufSize < requiredBytes)
928 {
929 return false;
930 }
931 }
932
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000933 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000934 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000935 case GL_FLOAT_MAT2:
936 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
937 break;
938 case GL_FLOAT_MAT3:
939 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
940 break;
941 case GL_FLOAT_MAT4:
942 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
943 break;
944 default:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000945 {
daniel@transgaming.comedc31502011-11-12 03:14:56 +0000946 unsigned int count = UniformExternalComponentCount(targetUniform->type);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000947 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000948
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000949 switch (UniformComponentType(targetUniform->type))
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000950 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000951 case GL_BOOL:
952 {
953 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
954
955 for (unsigned int i = 0; i < count; ++i)
956 {
957 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
958 }
959 }
960 break;
961 case GL_FLOAT:
962 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
963 count * sizeof(GLfloat));
964 break;
965 case GL_INT:
966 {
967 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
968
969 for (unsigned int i = 0; i < count; ++i)
970 {
971 params[i] = (float)intParams[i];
972 }
973 }
974 break;
975 default: UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000976 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000977 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000978 }
979
980 return true;
981}
982
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000983bool Program::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000984{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000985 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000986 {
987 return false;
988 }
989
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000990 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000991
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000992 // sized queries -- ensure the provided buffer is large enough
993 if (bufSize)
994 {
995 int requiredBytes = UniformExternalSize(targetUniform->type);
996 if (*bufSize < requiredBytes)
997 {
998 return false;
999 }
1000 }
1001
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001002 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001003 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001004 case GL_FLOAT_MAT2:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001005 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001006 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001007 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001008 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001009 case GL_FLOAT_MAT3:
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001010 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001011 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001012 }
1013 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001014 case GL_FLOAT_MAT4:
1015 {
1016 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
1017 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001018 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001019 default:
1020 {
daniel@transgaming.comedc31502011-11-12 03:14:56 +00001021 unsigned int count = UniformExternalComponentCount(targetUniform->type);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001022 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
1023
1024 switch (UniformComponentType(targetUniform->type))
1025 {
1026 case GL_BOOL:
1027 {
1028 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
1029
1030 for (unsigned int i = 0; i < count; ++i)
1031 {
1032 params[i] = (GLint)boolParams[i];
1033 }
1034 }
1035 break;
1036 case GL_FLOAT:
1037 {
1038 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
1039
1040 for (unsigned int i = 0; i < count; ++i)
1041 {
1042 params[i] = (GLint)floatParams[i];
1043 }
1044 }
1045 break;
1046 case GL_INT:
1047 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
1048 count * sizeof(GLint));
1049 break;
1050 default: UNREACHABLE();
1051 }
1052 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001053 }
1054
1055 return true;
1056}
1057
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001058void Program::dirtyAllUniforms()
1059{
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00001060 unsigned int numUniforms = mUniforms.size();
1061 for (unsigned int index = 0; index < numUniforms; index++)
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001062 {
1063 mUniforms[index]->dirty = true;
1064 }
1065}
1066
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001067// Applies all the uniforms set for this program object to the Direct3D 9 device
1068void Program::applyUniforms()
1069{
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001070 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) {
1071 Uniform *targetUniform = *ub;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001072
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001073 if (targetUniform->dirty)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001074 {
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001075 int arraySize = targetUniform->arraySize;
1076 GLfloat *f = (GLfloat*)targetUniform->data;
1077 GLint *i = (GLint*)targetUniform->data;
1078 GLboolean *b = (GLboolean*)targetUniform->data;
1079
1080 switch (targetUniform->type)
1081 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001082 case GL_BOOL: applyUniformnbv(targetUniform, arraySize, 1, b); break;
1083 case GL_BOOL_VEC2: applyUniformnbv(targetUniform, arraySize, 2, b); break;
1084 case GL_BOOL_VEC3: applyUniformnbv(targetUniform, arraySize, 3, b); break;
1085 case GL_BOOL_VEC4: applyUniformnbv(targetUniform, arraySize, 4, b); break;
1086 case GL_FLOAT:
1087 case GL_FLOAT_VEC2:
1088 case GL_FLOAT_VEC3:
1089 case GL_FLOAT_VEC4:
1090 case GL_FLOAT_MAT2:
1091 case GL_FLOAT_MAT3:
1092 case GL_FLOAT_MAT4: applyUniformnfv(targetUniform, f); break;
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001093 case GL_SAMPLER_2D:
1094 case GL_SAMPLER_CUBE:
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001095 case GL_INT: applyUniform1iv(targetUniform, arraySize, i); break;
1096 case GL_INT_VEC2: applyUniform2iv(targetUniform, arraySize, i); break;
1097 case GL_INT_VEC3: applyUniform3iv(targetUniform, arraySize, i); break;
1098 case GL_INT_VEC4: applyUniform4iv(targetUniform, arraySize, i); break;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001099 default:
1100 UNREACHABLE();
1101 }
1102
1103 targetUniform->dirty = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001104 }
1105 }
1106}
1107
1108// Compiles the HLSL code of the attached shaders into executable binaries
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001109ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001110{
1111 if (!hlsl)
1112 {
1113 return NULL;
1114 }
1115
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001116 DWORD result;
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001117 UINT flags = 0;
1118 std::string sourceText;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001119 if (perfActive())
1120 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001121 flags |= D3DCOMPILE_DEBUG;
1122#ifdef NDEBUG
1123 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1124#else
1125 flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001126#endif
1127
1128 std::string sourcePath = getTempPath();
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001129 sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001130 writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001131 }
1132 else
1133 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001134 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1135 sourceText = hlsl;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001136 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001137
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001138 ID3D10Blob *binary = NULL;
1139 ID3D10Blob *errorMessage = NULL;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00001140 result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001141
1142 if (errorMessage)
1143 {
1144 const char *message = (const char*)errorMessage->GetBufferPointer();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00001145
daniel@transgaming.com87891f72011-06-01 15:28:35 +00001146 appendToInfoLogSanitized(message);
daniel@transgaming.com0599dc62010-03-21 04:31:36 +00001147 TRACE("\n%s", hlsl);
1148 TRACE("\n%s", message);
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001149
1150 errorMessage->Release();
1151 errorMessage = NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001152 }
1153
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001154 if (FAILED(result))
1155 {
1156 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1157 {
1158 error(GL_OUT_OF_MEMORY);
1159 }
1160
1161 return NULL;
1162 }
1163
1164 result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable);
1165
1166 if (FAILED(result))
1167 {
1168 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1169 {
1170 error(GL_OUT_OF_MEMORY);
1171 }
1172
1173 binary->Release();
1174
1175 return NULL;
1176 }
1177
1178 return binary;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001179}
1180
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001181// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1182// Returns the number of used varying registers, or -1 if unsuccesful
1183int Program::packVaryings(const Varying *packing[][4])
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001184{
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001185 Context *context = getContext();
1186 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1187
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001188 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001189 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001190 int n = VariableRowCount(varying->type) * varying->size;
1191 int m = VariableColumnCount(varying->type);
1192 bool success = false;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001193
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001194 if (m == 2 || m == 3 || m == 4)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001195 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001196 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001197 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001198 bool available = true;
1199
1200 for (int y = 0; y < n && available; y++)
1201 {
1202 for (int x = 0; x < m && available; x++)
1203 {
1204 if (packing[r + y][x])
1205 {
1206 available = false;
1207 }
1208 }
1209 }
1210
1211 if (available)
1212 {
1213 varying->reg = r;
1214 varying->col = 0;
1215
1216 for (int y = 0; y < n; y++)
1217 {
1218 for (int x = 0; x < m; x++)
1219 {
1220 packing[r + y][x] = &*varying;
1221 }
1222 }
1223
1224 success = true;
1225 }
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001226 }
1227
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001228 if (!success && m == 2)
1229 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001230 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001231 {
1232 bool available = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001233
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001234 for (int y = 0; y < n && available; y++)
1235 {
1236 for (int x = 2; x < 4 && available; x++)
1237 {
1238 if (packing[r + y][x])
1239 {
1240 available = false;
1241 }
1242 }
1243 }
1244
1245 if (available)
1246 {
1247 varying->reg = r;
1248 varying->col = 2;
1249
1250 for (int y = 0; y < n; y++)
1251 {
1252 for (int x = 2; x < 4; x++)
1253 {
1254 packing[r + y][x] = &*varying;
1255 }
1256 }
1257
1258 success = true;
1259 }
1260 }
1261 }
1262 }
1263 else if (m == 1)
1264 {
1265 int space[4] = {0};
1266
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001267 for (int y = 0; y < maxVaryingVectors; y++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001268 {
1269 for (int x = 0; x < 4; x++)
1270 {
1271 space[x] += packing[y][x] ? 0 : 1;
1272 }
1273 }
1274
1275 int column = 0;
1276
1277 for (int x = 0; x < 4; x++)
1278 {
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001279 if (space[x] >= n && space[x] < space[column])
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001280 {
1281 column = x;
1282 }
1283 }
1284
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001285 if (space[column] >= n)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001286 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001287 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001288 {
1289 if (!packing[r][column])
1290 {
1291 varying->reg = r;
1292
1293 for (int y = r; y < r + n; y++)
1294 {
1295 packing[y][column] = &*varying;
1296 }
1297
1298 break;
1299 }
1300 }
1301
1302 varying->col = column;
1303
1304 success = true;
1305 }
1306 }
1307 else UNREACHABLE();
1308
1309 if (!success)
1310 {
1311 appendToInfoLog("Could not pack varying %s", varying->name.c_str());
1312
1313 return -1;
1314 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001315 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001316
1317 // Return the number of used registers
1318 int registers = 0;
1319
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001320 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001321 {
1322 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1323 {
1324 registers++;
1325 }
1326 }
1327
1328 return registers;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001329}
1330
1331bool Program::linkVaryings()
1332{
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001333 if (mPixelHLSL.empty() || mVertexHLSL.empty())
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001334 {
1335 return false;
1336 }
1337
daniel@transgaming.com97750022011-02-11 13:23:13 +00001338 // Reset the varying register assignments
1339 for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++)
1340 {
1341 fragVar->reg = -1;
1342 fragVar->col = -1;
1343 }
1344
1345 for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++)
1346 {
1347 vtxVar->reg = -1;
1348 vtxVar->col = -1;
1349 }
1350
1351 // Map the varyings to the register file
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001352 const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL};
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001353 int registers = packVaryings(packing);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001354
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001355 if (registers < 0)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001356 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001357 return false;
1358 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001359
daniel@transgaming.com97750022011-02-11 13:23:13 +00001360 // Write the HLSL input/output declarations
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001361 Context *context = getContext();
1362 const bool sm3 = context->supportsShaderModel3();
1363 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1364
1365 if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001366 {
1367 appendToInfoLog("No varying registers left to support gl_FragCoord");
1368
1369 return false;
1370 }
1371
1372 for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++)
1373 {
1374 bool matched = false;
1375
1376 for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++)
1377 {
1378 if (output->name == input->name)
1379 {
1380 if (output->type != input->type || output->size != input->size)
1381 {
1382 appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
1383
1384 return false;
1385 }
1386
1387 output->reg = input->reg;
1388 output->col = input->col;
1389
1390 matched = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001391 break;
1392 }
1393 }
1394
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001395 if (!matched)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001396 {
daniel@transgaming.com97750022011-02-11 13:23:13 +00001397 appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001398
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001399 return false;
1400 }
1401 }
1402
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001403 std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD");
1404
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001405 mVertexHLSL += "struct VS_INPUT\n"
1406 "{\n";
1407
1408 int semanticIndex = 0;
1409 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1410 {
1411 switch (attribute->type)
1412 {
1413 case GL_FLOAT: mVertexHLSL += " float "; break;
1414 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break;
1415 case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break;
1416 case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break;
1417 case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break;
1418 case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break;
1419 case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break;
1420 default: UNREACHABLE();
1421 }
1422
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001423 mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001424
1425 semanticIndex += VariableRowCount(attribute->type);
1426 }
1427
1428 mVertexHLSL += "};\n"
1429 "\n"
1430 "struct VS_OUTPUT\n"
1431 "{\n"
1432 " float4 gl_Position : POSITION;\n";
1433
1434 for (int r = 0; r < registers; r++)
1435 {
1436 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1437
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001438 mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001439 }
1440
1441 if (mFragmentShader->mUsesFragCoord)
1442 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001443 mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1444 }
1445
1446 if (mVertexShader->mUsesPointSize && sm3)
1447 {
1448 mVertexHLSL += " float gl_PointSize : PSIZE;\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001449 }
1450
1451 mVertexHLSL += "};\n"
1452 "\n"
1453 "VS_OUTPUT main(VS_INPUT input)\n"
1454 "{\n";
1455
1456 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1457 {
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001458 mVertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001459
1460 if (VariableRowCount(attribute->type) > 1) // Matrix
1461 {
1462 mVertexHLSL += "transpose";
1463 }
1464
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001465 mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001466 }
1467
1468 mVertexHLSL += "\n"
1469 " gl_main();\n"
1470 "\n"
1471 " VS_OUTPUT output;\n"
1472 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001473 " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001474 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1475 " output.gl_Position.w = gl_Position.w;\n";
1476
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001477 if (mVertexShader->mUsesPointSize && sm3)
1478 {
1479 mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n";
1480 }
1481
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001482 if (mFragmentShader->mUsesFragCoord)
1483 {
1484 mVertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1485 }
1486
1487 for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++)
1488 {
1489 if (varying->reg >= 0)
1490 {
1491 for (int i = 0; i < varying->size; i++)
1492 {
1493 int rows = VariableRowCount(varying->type);
1494
1495 for (int j = 0; j < rows; j++)
1496 {
1497 int r = varying->reg + i * rows + j;
1498 mVertexHLSL += " output.v" + str(r);
1499
1500 bool sharedRegister = false; // Register used by multiple varyings
1501
1502 for (int x = 0; x < 4; x++)
1503 {
1504 if (packing[r][x] && packing[r][x] != packing[r][0])
1505 {
1506 sharedRegister = true;
1507 break;
1508 }
1509 }
1510
1511 if(sharedRegister)
1512 {
1513 mVertexHLSL += ".";
1514
1515 for (int x = 0; x < 4; x++)
1516 {
1517 if (packing[r][x] == &*varying)
1518 {
1519 switch(x)
1520 {
1521 case 0: mVertexHLSL += "x"; break;
1522 case 1: mVertexHLSL += "y"; break;
1523 case 2: mVertexHLSL += "z"; break;
1524 case 3: mVertexHLSL += "w"; break;
1525 }
1526 }
1527 }
1528 }
1529
1530 mVertexHLSL += " = " + varying->name;
1531
1532 if (varying->array)
1533 {
1534 mVertexHLSL += "[" + str(i) + "]";
1535 }
1536
1537 if (rows > 1)
1538 {
1539 mVertexHLSL += "[" + str(j) + "]";
1540 }
1541
1542 mVertexHLSL += ";\n";
1543 }
1544 }
1545 }
1546 }
1547
1548 mVertexHLSL += "\n"
1549 " return output;\n"
1550 "}\n";
1551
1552 mPixelHLSL += "struct PS_INPUT\n"
1553 "{\n";
1554
1555 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1556 {
1557 if (varying->reg >= 0)
1558 {
1559 for (int i = 0; i < varying->size; i++)
1560 {
1561 int rows = VariableRowCount(varying->type);
1562 for (int j = 0; j < rows; j++)
1563 {
1564 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001565 mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001566 }
1567 }
1568 }
1569 else UNREACHABLE();
1570 }
1571
1572 if (mFragmentShader->mUsesFragCoord)
1573 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001574 mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001575 if (sm3) {
daniel@transgaming.com996675c2010-11-17 13:06:29 +00001576 mPixelHLSL += " float2 dx_VPos : VPOS;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001577 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001578 }
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001579
1580 if (mFragmentShader->mUsesPointCoord && sm3)
1581 {
1582 mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1583 }
1584
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001585 if (mFragmentShader->mUsesFrontFacing)
1586 {
1587 mPixelHLSL += " float vFace : VFACE;\n";
1588 }
1589
1590 mPixelHLSL += "};\n"
1591 "\n"
1592 "struct PS_OUTPUT\n"
1593 "{\n"
1594 " float4 gl_Color[1] : COLOR;\n"
1595 "};\n"
1596 "\n"
1597 "PS_OUTPUT main(PS_INPUT input)\n"
1598 "{\n";
1599
1600 if (mFragmentShader->mUsesFragCoord)
1601 {
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001602 mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00001603
1604 if (sm3)
1605 {
1606 // dx_Coord.y contains the render target height. See Context::applyRenderTarget()
apatrick@chromium.orgb1092bf2011-05-11 19:52:39 +00001607 mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00001608 " gl_FragCoord.y = dx_Coord.y - input.dx_VPos.y - 0.5;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001609 }
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00001610 else
1611 {
1612 // dx_Coord contains the viewport width/2, height/2, center.x and center.y. See Context::applyRenderTarget()
1613 mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Coord.x + dx_Coord.z;\n"
1614 " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Coord.y + dx_Coord.w;\n";
1615 }
1616
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001617 mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001618 " gl_FragCoord.w = rhw;\n";
1619 }
1620
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001621 if (mFragmentShader->mUsesPointCoord && sm3)
1622 {
apatrick@chromium.orgda4d0492011-01-22 00:16:10 +00001623 mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n";
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001624 }
1625
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001626 if (mFragmentShader->mUsesFrontFacing)
1627 {
1628 mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
1629 }
1630
1631 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1632 {
1633 if (varying->reg >= 0)
1634 {
1635 for (int i = 0; i < varying->size; i++)
1636 {
1637 int rows = VariableRowCount(varying->type);
1638 for (int j = 0; j < rows; j++)
1639 {
1640 std::string n = str(varying->reg + i * rows + j);
1641 mPixelHLSL += " " + varying->name;
1642
1643 if (varying->array)
1644 {
1645 mPixelHLSL += "[" + str(i) + "]";
1646 }
1647
1648 if (rows > 1)
1649 {
1650 mPixelHLSL += "[" + str(j) + "]";
1651 }
1652
1653 mPixelHLSL += " = input.v" + n + ";\n";
1654 }
1655 }
1656 }
1657 else UNREACHABLE();
1658 }
1659
1660 mPixelHLSL += "\n"
1661 " gl_main();\n"
1662 "\n"
1663 " PS_OUTPUT output;\n"
1664 " output.gl_Color[0] = gl_Color[0];\n"
1665 "\n"
1666 " return output;\n"
1667 "}\n";
1668
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001669 return true;
1670}
1671
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001672// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
1673// compiling them into binaries, determining the attribute mappings, and collecting
1674// a list of uniforms
1675void Program::link()
1676{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001677 unlink();
1678
1679 if (!mFragmentShader || !mFragmentShader->isCompiled())
1680 {
1681 return;
1682 }
1683
1684 if (!mVertexShader || !mVertexShader->isCompiled())
1685 {
1686 return;
1687 }
1688
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001689 mPixelHLSL = mFragmentShader->getHLSL();
1690 mVertexHLSL = mVertexShader->getHLSL();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001691
1692 if (!linkVaryings())
1693 {
1694 return;
1695 }
1696
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001697 Context *context = getContext();
1698 const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0";
1699 const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0";
1700
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001701 ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS);
1702 ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001703
1704 if (vertexBinary && pixelBinary)
1705 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00001706 HRESULT vertexResult = mDevice->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
1707 HRESULT pixelResult = mDevice->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001708
1709 if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY)
1710 {
1711 return error(GL_OUT_OF_MEMORY);
1712 }
1713
1714 ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult));
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001715
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001716 vertexBinary->Release();
1717 pixelBinary->Release();
1718 vertexBinary = NULL;
1719 pixelBinary = NULL;
1720
1721 if (mVertexExecutable && mPixelExecutable)
1722 {
1723 if (!linkAttributes())
1724 {
1725 return;
1726 }
1727
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001728 if (!linkUniforms(mConstantTablePS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001729 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001730 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001731 }
1732
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001733 if (!linkUniforms(mConstantTableVS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001735 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 }
1737
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +00001738 // these uniforms are searched as already-decorated because gl_ and dx_
1739 // are reserved prefixes, and do not receive additional decoration
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001740 mDxDepthRangeLocation = getUniformLocation("dx_DepthRange");
1741 mDxDepthLocation = getUniformLocation("dx_Depth");
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00001742 mDxCoordLocation = getUniformLocation("dx_Coord");
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001743 mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize");
1744 mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW");
1745 mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines");
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00001746
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001747 mLinked = true; // Success
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001748 }
1749 }
1750}
1751
1752// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1753bool Program::linkAttributes()
1754{
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001755 unsigned int usedLocations = 0;
1756
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001757 // Link attributes that have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001758 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001759 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001760 int location = getAttributeBinding(attribute->name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001761
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001762 if (location != -1) // Set by glBindAttribLocation
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001763 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00001764 if (!mLinkedAttribute[location].name.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001765 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001766 // Multiple active attributes bound to the same location; not an error
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001767 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001768
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001769 mLinkedAttribute[location] = *attribute;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001770
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001771 int rows = VariableRowCount(attribute->type);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001772
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001773 if (rows + location > MAX_VERTEX_ATTRIBS)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001774 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001775 appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001776
1777 return false;
1778 }
1779
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001780 for (int i = 0; i < rows; i++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001781 {
1782 usedLocations |= 1 << (location + i);
1783 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001784 }
1785 }
1786
1787 // Link attributes that don't have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001788 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001789 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001790 int location = getAttributeBinding(attribute->name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001791
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001792 if (location == -1) // Not set by glBindAttribLocation
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001793 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001794 int rows = VariableRowCount(attribute->type);
1795 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001796
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001797 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001798 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001799 appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001800
1801 return false; // Fail to link
1802 }
1803
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001804 mLinkedAttribute[availableIndex] = *attribute;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001805 }
1806 }
1807
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001808 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001809 {
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001810 int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001811 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001812
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001813 for (int r = 0; r < rows; r++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001814 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001815 mSemanticIndex[attributeIndex++] = index++;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001816 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001817 }
1818
1819 return true;
1820}
1821
daniel@transgaming.com85423182010-04-22 13:35:27 +00001822int Program::getAttributeBinding(const std::string &name)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001823{
1824 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
1825 {
1826 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
1827 {
1828 return location;
1829 }
1830 }
1831
1832 return -1;
1833}
1834
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001835bool Program::linkUniforms(ID3DXConstantTable *constantTable)
1836{
1837 D3DXCONSTANTTABLE_DESC constantTableDescription;
1838 D3DXCONSTANT_DESC constantDescription;
1839 UINT descriptionCount = 1;
1840
1841 constantTable->GetDesc(&constantTableDescription);
1842
1843 for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++)
1844 {
1845 D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001846 HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
1847 ASSERT(SUCCEEDED(result));
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001848
1849 if (!defineUniform(constantHandle, constantDescription))
1850 {
1851 return false;
1852 }
1853 }
1854
1855 return true;
1856}
1857
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001858// Adds the description of a constant found in the binary shader to the list of uniforms
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001859// Returns true if succesful (uniform not already defined)
1860bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name)
1861{
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001862 if (constantDescription.RegisterSet == D3DXRS_SAMPLER)
1863 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001864 for (unsigned int i = 0; i < constantDescription.RegisterCount; i++)
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001865 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001866 D3DXHANDLE psConstant = mConstantTablePS->GetConstantByName(NULL, constantDescription.Name);
1867 D3DXHANDLE vsConstant = mConstantTableVS->GetConstantByName(NULL, constantDescription.Name);
1868
1869 if (psConstant)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001870 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001871 unsigned int samplerIndex = mConstantTablePS->GetSamplerIndex(psConstant) + i;
1872
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001873 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1874 {
1875 mSamplersPS[samplerIndex].active = true;
1876 mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1877 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001878 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001879 }
1880 else
1881 {
1882 appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1883 return false;
1884 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001885 }
1886
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001887 if (vsConstant)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001888 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001889 unsigned int samplerIndex = mConstantTableVS->GetSamplerIndex(vsConstant) + i;
1890
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001891 if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits())
1892 {
1893 mSamplersVS[samplerIndex].active = true;
1894 mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1895 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001896 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001897 }
1898 else
1899 {
1900 appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits());
1901 return false;
1902 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001903 }
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001904 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001905 }
1906
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001907 switch(constantDescription.Class)
1908 {
1909 case D3DXPC_STRUCT:
1910 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001911 for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001912 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001913 for (unsigned int field = 0; field < constantDescription.StructMembers; field++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001914 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001915 D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field);
1916
1917 D3DXCONSTANT_DESC fieldDescription;
1918 UINT descriptionCount = 1;
1919
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001920 HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount);
1921 ASSERT(SUCCEEDED(result));
daniel@transgaming.comce864422010-11-18 13:16:49 +00001922
1923 std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : "";
1924
1925 if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + "."))
1926 {
1927 return false;
1928 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001929 }
1930 }
1931
1932 return true;
1933 }
1934 case D3DXPC_SCALAR:
1935 case D3DXPC_VECTOR:
1936 case D3DXPC_MATRIX_COLUMNS:
1937 case D3DXPC_OBJECT:
1938 return defineUniform(constantDescription, name + constantDescription.Name);
1939 default:
1940 UNREACHABLE();
1941 return false;
1942 }
1943}
1944
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001945bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001946{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001947 Uniform *uniform = createUniform(constantDescription, _name);
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001948
1949 if(!uniform)
1950 {
1951 return false;
1952 }
1953
1954 // Check if already defined
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001955 GLint location = getUniformLocation(uniform->name);
daniel@transgaming.com0361b922010-03-28 19:36:15 +00001956 GLenum type = uniform->type;
daniel@transgaming.comc7d8a932010-03-16 06:16:45 +00001957
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001958 if (location >= 0)
1959 {
1960 delete uniform;
1961
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001962 if (mUniforms[mUniformIndex[location].index]->type != type)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001963 {
1964 return false;
1965 }
1966 else
1967 {
1968 return true;
1969 }
1970 }
1971
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001972 initializeConstantHandles(uniform, &uniform->ps, mConstantTablePS);
1973 initializeConstantHandles(uniform, &uniform->vs, mConstantTableVS);
1974
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001975 mUniforms.push_back(uniform);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001976 unsigned int uniformIndex = mUniforms.size() - 1;
1977
1978 for (unsigned int i = 0; i < uniform->arraySize; ++i)
1979 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001980 mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex));
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001981 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001982
1983 return true;
1984}
1985
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001986Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001987{
1988 if (constantDescription.Rows == 1) // Vectors and scalars
1989 {
1990 switch (constantDescription.Type)
1991 {
1992 case D3DXPT_SAMPLER2D:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001993 switch (constantDescription.Columns)
1994 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001995 case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements);
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001996 default: UNREACHABLE();
1997 }
1998 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001999 case D3DXPT_SAMPLERCUBE:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002000 switch (constantDescription.Columns)
2001 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002002 case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002003 default: UNREACHABLE();
2004 }
2005 break;
2006 case D3DXPT_BOOL:
2007 switch (constantDescription.Columns)
2008 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002009 case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements);
2010 case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements);
2011 case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements);
2012 case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002013 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014 }
2015 break;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002016 case D3DXPT_INT:
2017 switch (constantDescription.Columns)
2018 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002019 case 1: return new Uniform(GL_INT, _name, constantDescription.Elements);
2020 case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements);
2021 case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements);
2022 case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002023 default: UNREACHABLE();
2024 }
2025 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002026 case D3DXPT_FLOAT:
2027 switch (constantDescription.Columns)
2028 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002029 case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements);
2030 case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements);
2031 case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements);
2032 case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033 default: UNREACHABLE();
2034 }
2035 break;
2036 default:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002037 UNREACHABLE();
2038 }
2039 }
2040 else if (constantDescription.Rows == constantDescription.Columns) // Square matrices
2041 {
2042 switch (constantDescription.Type)
2043 {
2044 case D3DXPT_FLOAT:
2045 switch (constantDescription.Rows)
2046 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002047 case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements);
2048 case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements);
2049 case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002050 default: UNREACHABLE();
2051 }
2052 break;
2053 default: UNREACHABLE();
2054 }
2055 }
2056 else UNREACHABLE();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00002057
2058 return 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002059}
2060
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002061// This method needs to match OutputHLSL::decorate
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002062std::string Program::decorateAttribute(const std::string &name)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002063{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002064 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002065 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002066 return "_" + name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002067 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002068
2069 return name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002070}
2071
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002072std::string Program::undecorateUniform(const std::string &_name)
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002073{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002074 if (_name[0] == '_')
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002075 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002076 return _name.substr(1);
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002077 }
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002078 else if (_name.compare(0, 3, "ar_") == 0)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002079 {
2080 return _name.substr(3);
2081 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002082
2083 return _name;
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002084}
2085
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002086void Program::applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002087{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002088 float *vector = NULL;
2089 BOOL *boolVector = NULL;
2090
2091 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_FLOAT4 ||
2092 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_FLOAT4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002093 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002094 vector = new float[4 * count];
2095
2096 for (int i = 0; i < count; i++)
2097 {
2098 for (int j = 0; j < 4; j++)
2099 {
2100 if (j < width)
2101 {
2102 vector[i * 4 + j] = (v[i * width + j] == GL_FALSE) ? 0.0f : 1.0f;
2103 }
2104 else
2105 {
2106 vector[i * 4 + j] = 0.0f;
2107 }
2108 }
2109 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002110 }
2111
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002112 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_BOOL ||
2113 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002114 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002115 boolVector = new BOOL[count * width];
2116 for (int i = 0; i < count * width; i++)
2117 {
2118 boolVector[i] = v[i] != GL_FALSE;
2119 }
2120 }
2121
2122 if (targetUniform->ps.registerCount)
2123 {
2124 if (targetUniform->ps.registerSet == D3DXRS_FLOAT4)
2125 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002126 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, vector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002127 }
2128 else if (targetUniform->ps.registerSet == D3DXRS_BOOL)
2129 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002130 mDevice->SetPixelShaderConstantB(targetUniform->ps.registerIndex, boolVector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002131 }
2132 else UNREACHABLE();
2133 }
2134
2135 if (targetUniform->vs.registerCount)
2136 {
2137 if (targetUniform->vs.registerSet == D3DXRS_FLOAT4)
2138 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002139 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, vector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002140 }
2141 else if (targetUniform->vs.registerSet == D3DXRS_BOOL)
2142 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002143 mDevice->SetVertexShaderConstantB(targetUniform->vs.registerIndex, boolVector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002144 }
2145 else UNREACHABLE();
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002146 }
2147
2148 delete [] vector;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002149 delete [] boolVector;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002150}
2151
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002152bool Program::applyUniformnfv(Uniform *targetUniform, const GLfloat *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002153{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002154 if (targetUniform->ps.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002155 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002156 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, v, targetUniform->ps.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002157 }
2158
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002159 if (targetUniform->vs.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002160 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002161 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, v, targetUniform->vs.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002162 }
2163
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002164 return true;
2165}
2166
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002167bool Program::applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002168{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002169 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2170
2171 for (int i = 0; i < count; i++)
2172 {
2173 vector[i] = D3DXVECTOR4((float)v[i], 0, 0, 0);
2174 }
2175
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002176 if (targetUniform->ps.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002177 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002178 if (targetUniform->ps.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002179 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002180 unsigned int firstIndex = targetUniform->ps.registerIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002181
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002182 for (int i = 0; i < count; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002183 {
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002184 unsigned int samplerIndex = firstIndex + i;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00002185
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002186 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002187 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002188 ASSERT(mSamplersPS[samplerIndex].active);
2189 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002190 }
2191 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002192 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002193 else
2194 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002195 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002196 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float*)vector, targetUniform->ps.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002197 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002198 }
2199
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002200 if (targetUniform->vs.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002201 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002202 if (targetUniform->vs.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002203 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002204 unsigned int firstIndex = targetUniform->vs.registerIndex;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002205
2206 for (int i = 0; i < count; i++)
2207 {
2208 unsigned int samplerIndex = firstIndex + i;
2209
2210 if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF)
2211 {
2212 ASSERT(mSamplersVS[samplerIndex].active);
2213 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
2214 }
2215 }
2216 }
2217 else
2218 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002219 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002220 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002221 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002222 }
2223
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002224 delete [] vector;
2225
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002226 return true;
2227}
2228
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002229bool Program::applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002230{
2231 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2232
2233 for (int i = 0; i < count; i++)
2234 {
2235 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0);
2236
2237 v += 2;
2238 }
2239
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002240 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002241
2242 delete[] vector;
2243
2244 return true;
2245}
2246
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002247bool Program::applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002248{
2249 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2250
2251 for (int i = 0; i < count; i++)
2252 {
2253 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0);
2254
2255 v += 3;
2256 }
2257
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002258 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002259
2260 delete[] vector;
2261
2262 return true;
2263}
2264
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002265bool Program::applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002266{
2267 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2268
2269 for (int i = 0; i < count; i++)
2270 {
2271 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]);
2272
2273 v += 4;
2274 }
2275
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002276 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002277
2278 delete [] vector;
2279
2280 return true;
2281}
2282
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002283void Program::applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector)
2284{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002285 if (targetUniform->ps.registerCount)
2286 {
2287 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002288 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float *)vector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002289 }
2290
2291 if (targetUniform->vs.registerCount)
2292 {
2293 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002294 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002295 }
2296}
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002297
2298// append a santized message to the program info log.
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002299// The D3D compiler includes a fake file path in some of the warning or error
2300// messages, so lets remove all occurrences of this fake file path from the log.
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002301void Program::appendToInfoLogSanitized(const char *message)
2302{
2303 std::string msg(message);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002304
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002305 size_t found;
2306 do
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002307 {
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002308 found = msg.find(fakepath);
2309 if (found != std::string::npos)
2310 {
2311 msg.erase(found, strlen(fakepath));
2312 }
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002313 }
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002314 while (found != std::string::npos);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002315
2316 appendToInfoLog("%s\n", msg.c_str());
2317}
2318
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002319void Program::appendToInfoLog(const char *format, ...)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002320{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002321 if (!format)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002322 {
2323 return;
2324 }
2325
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002326 char info[1024];
2327
2328 va_list vararg;
2329 va_start(vararg, format);
2330 vsnprintf(info, sizeof(info), format, vararg);
2331 va_end(vararg);
2332
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002333 size_t infoLength = strlen(info);
2334
2335 if (!mInfoLog)
2336 {
2337 mInfoLog = new char[infoLength + 1];
2338 strcpy(mInfoLog, info);
2339 }
2340 else
2341 {
2342 size_t logLength = strlen(mInfoLog);
2343 char *newLog = new char[logLength + infoLength + 1];
2344 strcpy(newLog, mInfoLog);
2345 strcpy(newLog + logLength, info);
2346
2347 delete[] mInfoLog;
2348 mInfoLog = newLog;
2349 }
2350}
2351
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002352void Program::resetInfoLog()
2353{
2354 if (mInfoLog)
2355 {
2356 delete [] mInfoLog;
daniel@transgaming.com6a20d102010-08-31 13:54:27 +00002357 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002358 }
2359}
2360
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00002361// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002362void Program::unlink(bool destroy)
2363{
2364 if (destroy) // Object being destructed
2365 {
2366 if (mFragmentShader)
2367 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002368 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002369 mFragmentShader = NULL;
2370 }
2371
2372 if (mVertexShader)
2373 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002374 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002375 mVertexShader = NULL;
2376 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002377 }
2378
2379 if (mPixelExecutable)
2380 {
2381 mPixelExecutable->Release();
2382 mPixelExecutable = NULL;
2383 }
2384
2385 if (mVertexExecutable)
2386 {
2387 mVertexExecutable->Release();
2388 mVertexExecutable = NULL;
2389 }
2390
2391 if (mConstantTablePS)
2392 {
2393 mConstantTablePS->Release();
2394 mConstantTablePS = NULL;
2395 }
2396
2397 if (mConstantTableVS)
2398 {
2399 mConstantTableVS->Release();
2400 mConstantTableVS = NULL;
2401 }
2402
2403 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
2404 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00002405 mLinkedAttribute[index].name.clear();
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002406 mSemanticIndex[index] = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002407 }
2408
2409 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
2410 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002411 mSamplersPS[index].active = false;
2412 }
2413
2414 for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++)
2415 {
2416 mSamplersVS[index].active = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002417 }
2418
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002419 mUsedVertexSamplerRange = 0;
2420 mUsedPixelSamplerRange = 0;
2421
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002422 while (!mUniforms.empty())
2423 {
2424 delete mUniforms.back();
2425 mUniforms.pop_back();
2426 }
2427
daniel@transgaming.com31754962010-11-28 02:02:52 +00002428 mDxDepthRangeLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002429 mDxDepthLocation = -1;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00002430 mDxCoordLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002431 mDxHalfPixelSizeLocation = -1;
2432 mDxFrontCCWLocation = -1;
2433 mDxPointsOrLinesLocation = -1;
2434
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00002435 mUniformIndex.clear();
2436
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00002437 mPixelHLSL.clear();
2438 mVertexHLSL.clear();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00002439
2440 delete[] mInfoLog;
2441 mInfoLog = NULL;
2442
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002443 mLinked = false;
2444}
2445
2446bool Program::isLinked()
2447{
2448 return mLinked;
2449}
2450
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002451bool Program::isValidated() const
2452{
2453 return mValidated;
2454}
2455
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002456void Program::release()
2457{
2458 mRefCount--;
2459
2460 if (mRefCount == 0 && mDeleteStatus)
2461 {
2462 mResourceManager->deleteProgram(mHandle);
2463 }
2464}
2465
2466void Program::addRef()
2467{
2468 mRefCount++;
2469}
2470
2471unsigned int Program::getRefCount() const
2472{
2473 return mRefCount;
2474}
2475
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00002476unsigned int Program::getSerial() const
2477{
2478 return mSerial;
2479}
2480
2481unsigned int Program::issueSerial()
2482{
2483 return mCurrentSerial++;
2484}
2485
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002486int Program::getInfoLogLength() const
2487{
2488 if (!mInfoLog)
2489 {
2490 return 0;
2491 }
2492 else
2493 {
2494 return strlen(mInfoLog) + 1;
2495 }
2496}
2497
2498void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
2499{
2500 int index = 0;
2501
2502 if (mInfoLog)
2503 {
2504 while (index < bufSize - 1 && index < (int)strlen(mInfoLog))
2505 {
2506 infoLog[index] = mInfoLog[index];
2507 index++;
2508 }
2509 }
2510
2511 if (bufSize)
2512 {
2513 infoLog[index] = '\0';
2514 }
2515
2516 if (length)
2517 {
2518 *length = index;
2519 }
2520}
2521
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002522void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
2523{
2524 int total = 0;
2525
2526 if (mVertexShader)
2527 {
2528 if (total < maxCount)
2529 {
2530 shaders[total] = mVertexShader->getHandle();
2531 }
2532
2533 total++;
2534 }
2535
2536 if (mFragmentShader)
2537 {
2538 if (total < maxCount)
2539 {
2540 shaders[total] = mFragmentShader->getHandle();
2541 }
2542
2543 total++;
2544 }
2545
2546 if (count)
2547 {
2548 *count = total;
2549 }
2550}
2551
daniel@transgaming.com85423182010-04-22 13:35:27 +00002552void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2553{
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002554 // Skip over inactive attributes
2555 unsigned int activeAttribute = 0;
2556 unsigned int attribute;
2557 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
daniel@transgaming.com85423182010-04-22 13:35:27 +00002558 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002559 if (mLinkedAttribute[attribute].name.empty())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002560 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002561 continue;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002562 }
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002563
2564 if (activeAttribute == index)
2565 {
2566 break;
2567 }
2568
2569 activeAttribute++;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002570 }
2571
2572 if (bufsize > 0)
2573 {
2574 const char *string = mLinkedAttribute[attribute].name.c_str();
2575
2576 strncpy(name, string, bufsize);
2577 name[bufsize - 1] = '\0';
2578
2579 if (length)
2580 {
2581 *length = strlen(name);
2582 }
2583 }
2584
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002585 *size = 1; // Always a single 'type' instance
daniel@transgaming.com85423182010-04-22 13:35:27 +00002586
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002587 *type = mLinkedAttribute[attribute].type;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002588}
2589
2590GLint Program::getActiveAttributeCount()
2591{
2592 int count = 0;
2593
2594 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2595 {
2596 if (!mLinkedAttribute[attributeIndex].name.empty())
2597 {
2598 count++;
2599 }
2600 }
2601
2602 return count;
2603}
2604
2605GLint Program::getActiveAttributeMaxLength()
2606{
2607 int maxLength = 0;
2608
2609 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2610 {
2611 if (!mLinkedAttribute[attributeIndex].name.empty())
2612 {
2613 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2614 }
2615 }
2616
2617 return maxLength;
2618}
2619
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002620void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2621{
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002622 // Skip over internal uniforms
2623 unsigned int activeUniform = 0;
2624 unsigned int uniform;
2625 for (uniform = 0; uniform < mUniforms.size(); uniform++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002626 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002627 if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002628 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002629 continue;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002630 }
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002631
2632 if (activeUniform == index)
2633 {
2634 break;
2635 }
2636
2637 activeUniform++;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002638 }
2639
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002640 ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount()
2641
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002642 if (bufsize > 0)
2643 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002644 std::string string = mUniforms[uniform]->name;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002645
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002646 if (mUniforms[uniform]->isArray())
daniel@transgaming.comf3140152010-04-29 03:38:50 +00002647 {
2648 string += "[0]";
2649 }
2650
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002651 strncpy(name, string.c_str(), bufsize);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002652 name[bufsize - 1] = '\0';
2653
2654 if (length)
2655 {
2656 *length = strlen(name);
2657 }
2658 }
2659
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002660 *size = mUniforms[uniform]->arraySize;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002661
2662 *type = mUniforms[uniform]->type;
2663}
2664
2665GLint Program::getActiveUniformCount()
2666{
2667 int count = 0;
2668
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002669 unsigned int numUniforms = mUniforms.size();
2670 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002671 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002672 if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002673 {
2674 count++;
2675 }
2676 }
2677
2678 return count;
2679}
2680
2681GLint Program::getActiveUniformMaxLength()
2682{
2683 int maxLength = 0;
2684
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002685 unsigned int numUniforms = mUniforms.size();
2686 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002687 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002688 if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002689 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002690 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2691 if (mUniforms[uniformIndex]->isArray())
zmo@google.com53d73e02011-03-24 21:27:57 +00002692 {
2693 length += 3; // Counting in "[0]".
2694 }
2695 maxLength = std::max(length, maxLength);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002696 }
2697 }
2698
2699 return maxLength;
2700}
2701
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002702void Program::flagForDeletion()
2703{
2704 mDeleteStatus = true;
2705}
2706
2707bool Program::isFlaggedForDeletion() const
2708{
2709 return mDeleteStatus;
2710}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002711
2712void Program::validate()
2713{
2714 resetInfoLog();
2715
2716 if (!isLinked())
2717 {
2718 appendToInfoLog("Program has not been successfully linked.");
2719 mValidated = false;
2720 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002721 else
2722 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002723 applyUniforms();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002724 if (!validateSamplers(true))
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002725 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002726 mValidated = false;
2727 }
2728 else
2729 {
2730 mValidated = true;
2731 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002732 }
2733}
2734
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002735bool Program::validateSamplers(bool logErrors)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002736{
2737 // if any two active samplers in a program are of different types, but refer to the same
2738 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2739 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002740
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002741 const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits();
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002742 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF];
2743
2744 for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i)
2745 {
2746 textureUnitType[i] = TEXTURE_UNKNOWN;
2747 }
2748
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002749 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002750 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002751 if (mSamplersPS[i].active)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002752 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002753 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002754
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002755 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002756 {
2757 if (logErrors)
2758 {
2759 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2760 }
2761
2762 return false;
2763 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002764
2765 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002766 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002767 if (mSamplersPS[i].textureType != textureUnitType[unit])
2768 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002769 if (logErrors)
2770 {
2771 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2772 }
2773
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002774 return false;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002775 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002776 }
2777 else
2778 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002779 textureUnitType[unit] = mSamplersPS[i].textureType;
2780 }
2781 }
2782 }
2783
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002784 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002785 {
2786 if (mSamplersVS[i].active)
2787 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002788 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002789
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002790 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002791 {
2792 if (logErrors)
2793 {
2794 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2795 }
2796
2797 return false;
2798 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002799
2800 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2801 {
2802 if (mSamplersVS[i].textureType != textureUnitType[unit])
2803 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002804 if (logErrors)
2805 {
2806 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2807 }
2808
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002809 return false;
2810 }
2811 }
2812 else
2813 {
2814 textureUnitType[unit] = mSamplersVS[i].textureType;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002815 }
2816 }
2817 }
2818
2819 return true;
2820}
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002821
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002822void Program::initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *ri, ID3DXConstantTable *constantTable)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002823{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002824 D3DXHANDLE handle = constantTable->GetConstantByName(0, targetUniform->_name.c_str());
2825 if (handle)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002826 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002827 UINT descriptionCount = 1;
2828 D3DXCONSTANT_DESC constantDescription;
2829 HRESULT result = constantTable->GetConstantDesc(handle, &constantDescription, &descriptionCount);
2830 ASSERT(SUCCEEDED(result));
2831 ri->registerIndex = constantDescription.RegisterIndex;
2832 ri->registerCount = constantDescription.RegisterCount;
2833 ri->registerSet = constantDescription.RegisterSet;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002834 }
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002835 else
2836 {
2837 ri->registerCount = 0;
2838 }
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002839}
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002840
daniel@transgaming.com31754962010-11-28 02:02:52 +00002841GLint Program::getDxDepthRangeLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002842{
daniel@transgaming.com31754962010-11-28 02:02:52 +00002843 return mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002844}
2845
2846GLint Program::getDxDepthLocation() const
2847{
2848 return mDxDepthLocation;
2849}
2850
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00002851GLint Program::getDxCoordLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002852{
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +00002853 return mDxCoordLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002854}
2855
2856GLint Program::getDxHalfPixelSizeLocation() const
2857{
2858 return mDxHalfPixelSizeLocation;
2859}
2860
2861GLint Program::getDxFrontCCWLocation() const
2862{
2863 return mDxFrontCCWLocation;
2864}
2865
2866GLint Program::getDxPointsOrLinesLocation() const
2867{
2868 return mDxPointsOrLinesLocation;
2869}
2870
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002871}