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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
Jiawei Shao54aafe52018-04-27 14:54:57 +0800557bool ValidateInterfaceBlocksMatch(
558 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
560 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800561 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800562{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800563 if (numShadersHasInterfaceBlocks < 2u)
564 {
565 return true;
566 }
567
568 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
569
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570 // Check that interface blocks defined in the graphics shaders are identical
571
572 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800573
574 bool interfaceBlockMapInitialized = false;
575 for (ShaderType shaderType : kAllGraphicsShaderTypes)
576 {
577 if (!shaderInterfaceBlocks[shaderType])
578 {
579 continue;
580 }
581
582 if (!interfaceBlockMapInitialized)
583 {
584 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800586 interfaceBlockMapInitialized = true;
587 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800588 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
589 shaderType, webglCompatibility,
590 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800591 {
592 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 }
594 }
595
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800596 return true;
597}
598
Jamie Madill62d31cb2015-09-11 13:25:51 -0400599} // anonymous namespace
600
Jamie Madill4a3c2342015-10-08 12:58:45 -0400601const char *const g_fakepath = "C:\\fakepath";
602
Jamie Madill3c1da042017-11-27 18:33:40 -0500603// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400604InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000605{
606}
607
608InfoLog::~InfoLog()
609{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000610}
611
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400612size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613{
Jamie Madill23176ce2017-07-31 14:14:33 -0400614 if (!mLazyStream)
615 {
616 return 0;
617 }
618
619 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400620 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000621}
622
Geoff Lange1a27752015-10-05 13:16:04 -0400623void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000624{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400625 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626
627 if (bufSize > 0)
628 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400629 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400630
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000632 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
634 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635 }
636
637 infoLog[index] = '\0';
638 }
639
640 if (length)
641 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400642 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000643 }
644}
645
646// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300647// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000648// messages, so lets remove all occurrences of this fake file path from the log.
649void InfoLog::appendSanitized(const char *message)
650{
Jamie Madill23176ce2017-07-31 14:14:33 -0400651 ensureInitialized();
652
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000653 std::string msg(message);
654
655 size_t found;
656 do
657 {
658 found = msg.find(g_fakepath);
659 if (found != std::string::npos)
660 {
661 msg.erase(found, strlen(g_fakepath));
662 }
Jamie Madill493f9572018-05-24 19:52:15 -0400663 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000664
Jamie Madill23176ce2017-07-31 14:14:33 -0400665 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000666}
667
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000668void InfoLog::reset()
669{
Jiawei Shao02f15232017-12-27 10:10:28 +0800670 if (mLazyStream)
671 {
672 mLazyStream.reset(nullptr);
673 }
674}
675
676bool InfoLog::empty() const
677{
678 if (!mLazyStream)
679 {
680 return true;
681 }
682
683 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000684}
685
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800686void LogLinkMismatch(InfoLog &infoLog,
687 const std::string &variableName,
688 const char *variableType,
689 LinkMismatchError linkError,
690 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800691 ShaderType shaderType1,
692 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800693{
694 std::ostringstream stream;
695 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
696 << variableName;
697
698 if (!mismatchedStructOrBlockFieldName.empty())
699 {
700 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
701 }
702
703 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
704 << GetShaderTypeString(shaderType2) << " shaders.";
705
706 infoLog << stream.str();
707}
708
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800709bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
710{
711 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200712 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800713}
714
Jamie Madill3c1da042017-11-27 18:33:40 -0500715// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300716VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000717{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500718}
719
Olli Etuahoc8538042017-09-27 11:20:15 +0300720VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300721 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500722{
Olli Etuahoc8538042017-09-27 11:20:15 +0300723 ASSERT(arrayIndex != GL_INVALID_INDEX);
724}
725
Jamie Madill3c1da042017-11-27 18:33:40 -0500726// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800727SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500728 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
729{
730}
731
732SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
733
734SamplerBinding::~SamplerBinding() = default;
735
Jamie Madill3c1da042017-11-27 18:33:40 -0500736// ProgramBindings implementation.
737ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500738{
739}
740
Jamie Madill3c1da042017-11-27 18:33:40 -0500741ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500742{
743}
744
Jamie Madill3c1da042017-11-27 18:33:40 -0500745void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400746{
747 mBindings[name] = index;
748}
749
Jamie Madill3c1da042017-11-27 18:33:40 -0500750int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400751{
752 auto iter = mBindings.find(name);
753 return (iter != mBindings.end()) ? iter->second : -1;
754}
755
Jamie Madill3c1da042017-11-27 18:33:40 -0500756ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400757{
758 return mBindings.begin();
759}
760
Jamie Madill3c1da042017-11-27 18:33:40 -0500761ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400762{
763 return mBindings.end();
764}
765
Jamie Madill3c1da042017-11-27 18:33:40 -0500766// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500767ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
768{
769}
770ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
771{
772 for (size_t index = 0; index < count; ++index)
773 {
774 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
775 }
776}
777
778ImageBinding::ImageBinding(const ImageBinding &other) = default;
779
780ImageBinding::~ImageBinding() = default;
781
Jamie Madill3c1da042017-11-27 18:33:40 -0500782// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400783ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500784 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800785 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500786 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400787 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500788 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800789 mImageUniformRange(0, 0),
790 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300791 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800792 mNumViews(-1),
793 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400794 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
795 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800796 mGeometryShaderInvocations(1),
797 mGeometryShaderMaxVertices(0)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400798{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300799 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400800}
801
Jamie Madill48ef11b2016-04-27 15:21:52 -0400802ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400803{
Jiawei Shao016105b2018-04-12 16:38:31 +0800804 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400805}
806
Jamie Madill48ef11b2016-04-27 15:21:52 -0400807const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500808{
809 return mLabel;
810}
811
Jiawei Shao385b3e02018-03-21 09:43:28 +0800812Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
813{
Jiawei Shao016105b2018-04-12 16:38:31 +0800814 ASSERT(shaderType != ShaderType::InvalidEnum);
815 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800816}
817
Jamie Madille7d84322017-01-10 18:21:59 -0500818GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400819{
jchen1015015f72017-03-16 13:54:21 +0800820 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821}
822
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800823GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
824{
825 return GetResourceIndexFromName(mBufferVariables, name);
826}
827
Jamie Madille7d84322017-01-10 18:21:59 -0500828GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
829{
830 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
831 return mUniformLocations[location].index;
832}
833
834Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
835{
836 GLuint index = getUniformIndexFromLocation(location);
837 if (!isSamplerUniformIndex(index))
838 {
839 return Optional<GLuint>::Invalid();
840 }
841
842 return getSamplerIndexFromUniformIndex(index);
843}
844
845bool ProgramState::isSamplerUniformIndex(GLuint index) const
846{
Jamie Madill982f6e02017-06-07 14:33:04 -0400847 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500848}
849
850GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
851{
852 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400853 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500854}
855
Jamie Madill34ca4f52017-06-13 11:49:39 -0400856GLuint ProgramState::getAttributeLocation(const std::string &name) const
857{
858 for (const sh::Attribute &attribute : mAttributes)
859 {
860 if (attribute.name == name)
861 {
862 return attribute.location;
863 }
864 }
865
866 return static_cast<GLuint>(-1);
867}
868
Jiawei Shao016105b2018-04-12 16:38:31 +0800869bool ProgramState::hasAttachedShader() const
870{
871 for (const Shader *shader : mAttachedShaders)
872 {
873 if (shader)
874 {
875 return true;
876 }
877 }
878 return false;
879}
880
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500881Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400882 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400883 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500884 mLinked(false),
885 mDeleteStatus(false),
886 mRefCount(0),
887 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500888 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500889{
890 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000891
Geoff Lang7dd2e102014-11-10 15:19:26 -0500892 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000893}
894
895Program::~Program()
896{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400897 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898}
899
Jamie Madill4928b7c2017-06-20 12:57:39 -0400900void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500901{
Jiawei Shao016105b2018-04-12 16:38:31 +0800902 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500903 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800904 if (mState.mAttachedShaders[shaderType])
905 {
906 mState.mAttachedShaders[shaderType]->release(context);
907 mState.mAttachedShaders[shaderType] = nullptr;
908 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800909 }
910
Jamie Madillb7d924a2018-03-10 11:16:54 -0500911 // TODO(jmadill): Handle error in the Context.
912 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400913
Jiawei Shao016105b2018-04-12 16:38:31 +0800914 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400915 SafeDelete(mProgram);
916
917 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500918}
919
Geoff Lang70d0f492015-12-10 17:45:46 -0500920void Program::setLabel(const std::string &label)
921{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400922 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500923}
924
925const std::string &Program::getLabel() const
926{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400927 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500928}
929
Jamie Madillef300b12016-10-07 15:12:09 -0400930void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000931{
Jiawei Shao016105b2018-04-12 16:38:31 +0800932 ShaderType shaderType = shader->getType();
933 ASSERT(shaderType != ShaderType::InvalidEnum);
934
935 mState.mAttachedShaders[shaderType] = shader;
936 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000937}
938
Jamie Madillc1d770e2017-04-13 17:31:24 -0400939void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000940{
Jiawei Shao016105b2018-04-12 16:38:31 +0800941 ShaderType shaderType = shader->getType();
942 ASSERT(shaderType != ShaderType::InvalidEnum);
943
944 ASSERT(mState.mAttachedShaders[shaderType] == shader);
945 shader->release(context);
946 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947}
948
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000949int Program::getAttachedShadersCount() const
950{
Jiawei Shao016105b2018-04-12 16:38:31 +0800951 int numAttachedShaders = 0;
952 for (const Shader *shader : mState.mAttachedShaders)
953 {
954 if (shader)
955 {
956 ++numAttachedShaders;
957 }
958 }
959
960 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000961}
962
Jiawei Shao385b3e02018-03-21 09:43:28 +0800963const Shader *Program::getAttachedShader(ShaderType shaderType) const
964{
965 return mState.getAttachedShader(shaderType);
966}
967
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000968void Program::bindAttributeLocation(GLuint index, const char *name)
969{
Geoff Langd8605522016-04-13 10:19:12 -0400970 mAttributeBindings.bindLocation(index, name);
971}
972
973void Program::bindUniformLocation(GLuint index, const char *name)
974{
Olli Etuahod2551232017-10-26 20:03:33 +0300975 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000976}
977
Sami Väisänen46eaa942016-06-29 10:26:37 +0300978void Program::bindFragmentInputLocation(GLint index, const char *name)
979{
980 mFragmentInputBindings.bindLocation(index, name);
981}
982
Jamie Madillbd044ed2017-06-05 12:59:21 -0400983BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300984{
985 BindingInfo ret;
986 ret.type = GL_NONE;
987 ret.valid = false;
988
Jiawei Shao385b3e02018-03-21 09:43:28 +0800989 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300990 ASSERT(fragmentShader);
991
992 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800993 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300994
995 for (const auto &binding : mFragmentInputBindings)
996 {
997 if (binding.second != static_cast<GLuint>(index))
998 continue;
999
1000 ret.valid = true;
1001
Olli Etuahod2551232017-10-26 20:03:33 +03001002 size_t nameLengthWithoutArrayIndex;
1003 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001004
1005 for (const auto &in : inputs)
1006 {
Olli Etuahod2551232017-10-26 20:03:33 +03001007 if (in.name.length() == nameLengthWithoutArrayIndex &&
1008 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001009 {
1010 if (in.isArray())
1011 {
1012 // The client wants to bind either "name" or "name[0]".
1013 // GL ES 3.1 spec refers to active array names with language such as:
1014 // "if the string identifies the base name of an active array, where the
1015 // string would exactly match the name of the variable if the suffix "[0]"
1016 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001017 if (arrayIndex == GL_INVALID_INDEX)
1018 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001019
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001020 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001021 }
1022 else
1023 {
1024 ret.name = in.mappedName;
1025 }
1026 ret.type = in.type;
1027 return ret;
1028 }
1029 }
1030 }
1031
1032 return ret;
1033}
1034
Jamie Madillbd044ed2017-06-05 12:59:21 -04001035void Program::pathFragmentInputGen(const Context *context,
1036 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001037 GLenum genMode,
1038 GLint components,
1039 const GLfloat *coeffs)
1040{
1041 // If the location is -1 then the command is silently ignored
1042 if (index == -1)
1043 return;
1044
Jamie Madillbd044ed2017-06-05 12:59:21 -04001045 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001046
1047 // If the input doesn't exist then then the command is silently ignored
1048 // This could happen through optimization for example, the shader translator
1049 // decides that a variable is not actually being used and optimizes it away.
1050 if (binding.name.empty())
1051 return;
1052
1053 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1054}
1055
Martin Radev4c4c8e72016-08-04 12:25:34 +03001056// The attached shaders are checked for linking errors by matching up their variables.
1057// Uniform, input and output variables get collected.
1058// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001059Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001060{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001061 const auto &data = context->getContextState();
1062
Jamie Madill6c58b062017-08-01 13:44:25 -04001063 auto *platform = ANGLEPlatformCurrent();
1064 double startTime = platform->currentTime(platform);
1065
Jamie Madill6c1f6712017-02-14 19:08:04 -05001066 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001067 mInfoLog.reset();
1068
1069 // Validate we have properly attached shaders before checking the cache.
1070 if (!linkValidateShaders(context, mInfoLog))
1071 {
1072 return NoError();
1073 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001074
Jamie Madill32447362017-06-28 14:53:52 -04001075 ProgramHash programHash;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001076 MemoryProgramCache *cache = context->getMemoryProgramCache();
Jamie Madill32447362017-06-28 14:53:52 -04001077 if (cache)
1078 {
1079 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001080 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001081 }
1082
1083 if (mLinked)
1084 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001085 double delta = platform->currentTime(platform) - startTime;
1086 int us = static_cast<int>(delta * 1000000.0);
1087 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001088 return NoError();
1089 }
1090
1091 // Cache load failed, fall through to normal linking.
1092 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001093
Jamie Madill6bc264a2018-03-31 15:36:05 -04001094 // Re-link shaders after the unlink call.
1095 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001096
Jiawei Shao016105b2018-04-12 16:38:31 +08001097 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001098 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001099 ProgramLinkedResources resources = {
1100 {0, PackMode::ANGLE_RELAXED},
1101 {&mState.mUniformBlocks, &mState.mUniforms},
1102 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1103 {&mState.mAtomicCounterBuffers},
1104 {}};
1105
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001106 GLuint combinedImageUniforms = 0u;
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001107 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms,
1108 &resources.unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001109 {
1110 return NoError();
1111 }
1112
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001113 GLuint combinedShaderStorageBlocks = 0u;
1114 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001115 {
1116 return NoError();
1117 }
1118
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001119 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1120 // A link error will be generated if the sum of the number of active image uniforms used in
1121 // all shaders, the number of active shader storage blocks, and the number of active
1122 // fragment shader outputs exceeds the implementation-dependent value of
1123 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1124 if (combinedImageUniforms + combinedShaderStorageBlocks >
1125 context->getCaps().maxCombinedShaderOutputResources)
1126 {
1127 mInfoLog
1128 << "The sum of the number of active image uniforms, active shader storage blocks "
1129 "and active fragment shader outputs exceeds "
1130 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1131 << context->getCaps().maxCombinedShaderOutputResources << ")";
1132 return NoError();
1133 }
1134
Jamie Madillc9727f32017-11-07 12:37:07 -05001135 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1136 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1137
1138 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001139 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001140 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001141 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001142 }
1143 }
1144 else
1145 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001146 // Map the varyings to the register file
1147 // In WebGL, we use a slightly different handling for packing variables.
1148 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1149 if (data.getLimitations().noFlexibleVaryingPacking)
1150 {
1151 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1152 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1153 }
1154 else if (data.getExtensions().webglCompatibility)
1155 {
1156 packMode = PackMode::WEBGL_STRICT;
1157 }
1158
1159 ProgramLinkedResources resources = {
1160 {data.getCaps().maxVaryingVectors, packMode},
1161 {&mState.mUniformBlocks, &mState.mUniforms},
1162 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1163 {&mState.mAtomicCounterBuffers},
1164 {}};
1165
Jamie Madillbd044ed2017-06-05 12:59:21 -04001166 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001167 {
1168 return NoError();
1169 }
1170
Jamie Madillbd044ed2017-06-05 12:59:21 -04001171 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001172 {
1173 return NoError();
1174 }
1175
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001176 GLuint combinedImageUniforms = 0u;
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001177 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms,
1178 &resources.unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001179 {
1180 return NoError();
1181 }
1182
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001183 GLuint combinedShaderStorageBlocks = 0u;
1184 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001185 {
1186 return NoError();
1187 }
1188
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001189 if (!linkValidateGlobalNames(context, mInfoLog))
1190 {
1191 return NoError();
1192 }
1193
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001194 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1195 {
1196 return NoError();
1197 }
1198
Jamie Madillbd044ed2017-06-05 12:59:21 -04001199 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001200
Jiawei Shao016105b2018-04-12 16:38:31 +08001201 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1202 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001203
Jamie Madillc9727f32017-11-07 12:37:07 -05001204 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1205 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1206
Jiawei Shao73618602017-12-20 15:47:15 +08001207 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001208 {
1209 return NoError();
1210 }
1211
jchen1085c93c42017-11-12 15:36:47 +08001212 if (!resources.varyingPacking.collectAndPackUserVaryings(
1213 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001214 {
1215 return NoError();
1216 }
1217
Jamie Madillc9727f32017-11-07 12:37:07 -05001218 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001219 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001220 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001221 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001222 }
1223
1224 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001225 }
1226
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001227 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001228
jchen10eaef1e52017-06-13 10:44:11 +08001229 setUniformValuesFromBindingQualifiers();
1230
Yunchao Heece12532017-11-21 15:50:21 +08001231 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1232 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001233 ASSERT(mLinked);
1234 updateLinkedShaderStages();
1235
Jamie Madill54164b02017-08-28 15:17:37 -04001236 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001237 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001238
Jamie Madill32447362017-06-28 14:53:52 -04001239 // Save to the program cache.
1240 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
1241 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
1242 {
1243 cache->putProgram(programHash, context, this);
1244 }
1245
Jamie Madill6c58b062017-08-01 13:44:25 -04001246 double delta = platform->currentTime(platform) - startTime;
1247 int us = static_cast<int>(delta * 1000000.0);
1248 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
1249
Martin Radev4c4c8e72016-08-04 12:25:34 +03001250 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001251}
1252
Yunchao He85072e82017-11-14 15:43:28 +08001253void Program::updateLinkedShaderStages()
1254{
Yunchao Heece12532017-11-21 15:50:21 +08001255 mState.mLinkedShaderStages.reset();
1256
Jiawei Shao016105b2018-04-12 16:38:31 +08001257 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001258 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001259 if (shader)
1260 {
1261 mState.mLinkedShaderStages.set(shader->getType());
1262 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001263 }
Yunchao He85072e82017-11-14 15:43:28 +08001264}
1265
James Darpinian30b604d2018-03-12 17:26:57 -07001266void ProgramState::updateTransformFeedbackStrides()
1267{
1268 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1269 {
1270 mTransformFeedbackStrides.resize(1);
1271 size_t totalSize = 0;
1272 for (auto &varying : mLinkedTransformFeedbackVaryings)
1273 {
1274 totalSize += varying.size() * VariableExternalSize(varying.type);
1275 }
1276 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1277 }
1278 else
1279 {
1280 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1281 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1282 {
1283 auto &varying = mLinkedTransformFeedbackVaryings[i];
1284 mTransformFeedbackStrides[i] =
1285 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1286 }
1287 }
1288}
1289
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001290// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001291void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001292{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001293 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001294 mState.mAttributesTypeMask.reset();
1295 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001296 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001297 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001298 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001299 mState.mUniforms.clear();
1300 mState.mUniformLocations.clear();
1301 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001302 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001303 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001304 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001305 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001306 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001307 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001308 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001309 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001310 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001311 mState.mImageBindings.clear();
Jamie Madill493f9572018-05-24 19:52:15 -04001312 mState.mNumViews = -1;
1313 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1314 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001315 mState.mGeometryShaderInvocations = 1;
1316 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001317
Geoff Lang7dd2e102014-11-10 15:19:26 -05001318 mValidated = false;
1319
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001320 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001321 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001322}
1323
Jiawei Shao385b3e02018-03-21 09:43:28 +08001324bool Program::hasLinkedShaderStage(ShaderType shaderType) const
1325{
1326 ASSERT(shaderType != ShaderType::InvalidEnum);
1327 return mState.mLinkedShaderStages[shaderType];
1328}
1329
Jamie Madilla2c74982016-12-12 11:20:42 -05001330Error Program::loadBinary(const Context *context,
1331 GLenum binaryFormat,
1332 const void *binary,
1333 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001334{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001335 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001336
Geoff Lang7dd2e102014-11-10 15:19:26 -05001337#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001338 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001339#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001340 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1341 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001342 {
Jamie Madillf6113162015-05-07 11:49:21 -04001343 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001344 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001345 }
1346
Jamie Madill4f86d052017-06-05 12:59:26 -04001347 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1348 ANGLE_TRY_RESULT(
1349 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001350
1351 // Currently we require the full shader text to compute the program hash.
1352 // TODO(jmadill): Store the binary in the internal program cache.
1353
Jamie Madillb0a838b2016-11-13 20:02:12 -05001354 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001355#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001356}
1357
Jamie Madilla2c74982016-12-12 11:20:42 -05001358Error Program::saveBinary(const Context *context,
1359 GLenum *binaryFormat,
1360 void *binary,
1361 GLsizei bufSize,
1362 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001363{
1364 if (binaryFormat)
1365 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001366 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001367 }
1368
Jamie Madill4f86d052017-06-05 12:59:26 -04001369 angle::MemoryBuffer memoryBuf;
1370 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001371
Jamie Madill4f86d052017-06-05 12:59:26 -04001372 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1373 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001374
1375 if (streamLength > bufSize)
1376 {
1377 if (length)
1378 {
1379 *length = 0;
1380 }
1381
Jamie Madill493f9572018-05-24 19:52:15 -04001382 // TODO: This should be moved to the validation layer but computing the size of the binary
1383 // before saving it causes the save to happen twice. It may be possible to write the binary
1384 // to a separate buffer, validate sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001385 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001386 }
1387
1388 if (binary)
1389 {
Jamie Madill493f9572018-05-24 19:52:15 -04001390 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001391
Jamie Madill48ef11b2016-04-27 15:21:52 -04001392 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001393 ptr += streamLength;
1394
1395 ASSERT(ptr - streamLength == binary);
1396 }
1397
1398 if (length)
1399 {
1400 *length = streamLength;
1401 }
1402
He Yunchaoacd18982017-01-04 10:46:42 +08001403 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001404}
1405
Jamie Madillffe00c02017-06-27 16:26:55 -04001406GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001407{
Geoff Langb26ab822018-05-29 11:19:00 -04001408 if (!mLinked)
1409 {
1410 return 0;
1411 }
1412
Geoff Lang7dd2e102014-11-10 15:19:26 -05001413 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001414 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001415 if (error.isError())
1416 {
1417 return 0;
1418 }
1419
1420 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001421}
1422
Geoff Langc5629752015-12-07 16:29:04 -05001423void Program::setBinaryRetrievableHint(bool retrievable)
1424{
1425 // TODO(jmadill) : replace with dirty bits
1426 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001427 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001428}
1429
1430bool Program::getBinaryRetrievableHint() const
1431{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001432 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001433}
1434
Yunchao He61afff12017-03-14 15:34:03 +08001435void Program::setSeparable(bool separable)
1436{
1437 // TODO(yunchao) : replace with dirty bits
1438 if (mState.mSeparable != separable)
1439 {
1440 mProgram->setSeparable(separable);
1441 mState.mSeparable = separable;
1442 }
1443}
1444
1445bool Program::isSeparable() const
1446{
1447 return mState.mSeparable;
1448}
1449
Jamie Madill6c1f6712017-02-14 19:08:04 -05001450void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001451{
1452 mRefCount--;
1453
1454 if (mRefCount == 0 && mDeleteStatus)
1455 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001456 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001457 }
1458}
1459
1460void Program::addRef()
1461{
1462 mRefCount++;
1463}
1464
1465unsigned int Program::getRefCount() const
1466{
1467 return mRefCount;
1468}
1469
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001470int Program::getInfoLogLength() const
1471{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001472 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001473}
1474
Geoff Lange1a27752015-10-05 13:16:04 -04001475void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001476{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001477 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001478}
1479
Geoff Lange1a27752015-10-05 13:16:04 -04001480void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001481{
1482 int total = 0;
1483
Jiawei Shao016105b2018-04-12 16:38:31 +08001484 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001485 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001486 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001487 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001488 shaders[total] = shader->getHandle();
1489 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001490 }
1491 }
1492
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001493 if (count)
1494 {
1495 *count = total;
1496 }
1497}
1498
Geoff Lange1a27752015-10-05 13:16:04 -04001499GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001500{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001501 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001502}
1503
Jamie Madill63805b42015-08-25 13:17:39 -04001504bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001505{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001506 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1507 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001508}
1509
jchen10fd7c3b52017-03-21 15:36:03 +08001510void Program::getActiveAttribute(GLuint index,
1511 GLsizei bufsize,
1512 GLsizei *length,
1513 GLint *size,
1514 GLenum *type,
1515 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001516{
Jamie Madillc349ec02015-08-21 16:53:12 -04001517 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001518 {
1519 if (bufsize > 0)
1520 {
1521 name[0] = '\0';
1522 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001523
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001524 if (length)
1525 {
1526 *length = 0;
1527 }
1528
1529 *type = GL_NONE;
1530 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001531 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001532 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001533
jchen1036e120e2017-03-14 14:53:58 +08001534 ASSERT(index < mState.mAttributes.size());
1535 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001536
1537 if (bufsize > 0)
1538 {
jchen10fd7c3b52017-03-21 15:36:03 +08001539 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001540 }
1541
1542 // Always a single 'type' instance
1543 *size = 1;
1544 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001545}
1546
Geoff Lange1a27752015-10-05 13:16:04 -04001547GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001548{
Jamie Madillc349ec02015-08-21 16:53:12 -04001549 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001550 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001551 return 0;
1552 }
1553
jchen1036e120e2017-03-14 14:53:58 +08001554 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001555}
1556
Geoff Lange1a27752015-10-05 13:16:04 -04001557GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001558{
Jamie Madillc349ec02015-08-21 16:53:12 -04001559 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001560 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001561 return 0;
1562 }
1563
1564 size_t maxLength = 0;
1565
Jamie Madill48ef11b2016-04-27 15:21:52 -04001566 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001567 {
jchen1036e120e2017-03-14 14:53:58 +08001568 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001569 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001570
Jamie Madillc349ec02015-08-21 16:53:12 -04001571 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001572}
1573
jchen1015015f72017-03-16 13:54:21 +08001574GLuint Program::getInputResourceIndex(const GLchar *name) const
1575{
Olli Etuahod2551232017-10-26 20:03:33 +03001576 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001577}
1578
1579GLuint Program::getOutputResourceIndex(const GLchar *name) const
1580{
1581 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1582}
1583
jchen10fd7c3b52017-03-21 15:36:03 +08001584size_t Program::getOutputResourceCount() const
1585{
1586 return (mLinked ? mState.mOutputVariables.size() : 0);
1587}
1588
jchen10baf5d942017-08-28 20:45:48 +08001589template <typename T>
1590void Program::getResourceName(GLuint index,
1591 const std::vector<T> &resources,
1592 GLsizei bufSize,
1593 GLsizei *length,
1594 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001595{
1596 if (length)
1597 {
1598 *length = 0;
1599 }
1600
1601 if (!mLinked)
1602 {
1603 if (bufSize > 0)
1604 {
1605 name[0] = '\0';
1606 }
1607 return;
1608 }
jchen10baf5d942017-08-28 20:45:48 +08001609 ASSERT(index < resources.size());
1610 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001611
1612 if (bufSize > 0)
1613 {
Olli Etuahod2551232017-10-26 20:03:33 +03001614 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001615 }
1616}
1617
jchen10baf5d942017-08-28 20:45:48 +08001618void Program::getInputResourceName(GLuint index,
1619 GLsizei bufSize,
1620 GLsizei *length,
1621 GLchar *name) const
1622{
1623 getResourceName(index, mState.mAttributes, bufSize, length, name);
1624}
1625
1626void Program::getOutputResourceName(GLuint index,
1627 GLsizei bufSize,
1628 GLsizei *length,
1629 GLchar *name) const
1630{
1631 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1632}
1633
1634void Program::getUniformResourceName(GLuint index,
1635 GLsizei bufSize,
1636 GLsizei *length,
1637 GLchar *name) const
1638{
1639 getResourceName(index, mState.mUniforms, bufSize, length, name);
1640}
1641
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001642void Program::getBufferVariableResourceName(GLuint index,
1643 GLsizei bufSize,
1644 GLsizei *length,
1645 GLchar *name) const
1646{
1647 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1648}
1649
jchen10880683b2017-04-12 16:21:55 +08001650const sh::Attribute &Program::getInputResource(GLuint index) const
1651{
1652 ASSERT(index < mState.mAttributes.size());
1653 return mState.mAttributes[index];
1654}
1655
1656const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1657{
1658 ASSERT(index < mState.mOutputVariables.size());
1659 return mState.mOutputVariables[index];
1660}
1661
Geoff Lang7dd2e102014-11-10 15:19:26 -05001662GLint Program::getFragDataLocation(const std::string &name) const
1663{
Olli Etuahod2551232017-10-26 20:03:33 +03001664 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001665}
1666
Geoff Lange1a27752015-10-05 13:16:04 -04001667void Program::getActiveUniform(GLuint index,
1668 GLsizei bufsize,
1669 GLsizei *length,
1670 GLint *size,
1671 GLenum *type,
1672 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001673{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001674 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001675 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001677 ASSERT(index < mState.mUniforms.size());
1678 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001679
1680 if (bufsize > 0)
1681 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001682 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001683 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001684 }
1685
Olli Etuaho465835d2017-09-26 13:34:10 +03001686 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001687 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001688 }
1689 else
1690 {
1691 if (bufsize > 0)
1692 {
1693 name[0] = '\0';
1694 }
1695
1696 if (length)
1697 {
1698 *length = 0;
1699 }
1700
1701 *size = 0;
1702 *type = GL_NONE;
1703 }
1704}
1705
Geoff Lange1a27752015-10-05 13:16:04 -04001706GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001707{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001708 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001709 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001710 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001711 }
1712 else
1713 {
1714 return 0;
1715 }
1716}
1717
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001718size_t Program::getActiveBufferVariableCount() const
1719{
1720 return mLinked ? mState.mBufferVariables.size() : 0;
1721}
1722
Geoff Lange1a27752015-10-05 13:16:04 -04001723GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001724{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001725 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001726
1727 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001728 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001729 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001730 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001731 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001732 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001733 size_t length = uniform.name.length() + 1u;
1734 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001735 {
1736 length += 3; // Counting in "[0]".
1737 }
1738 maxLength = std::max(length, maxLength);
1739 }
1740 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001741 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001742
Jamie Madill62d31cb2015-09-11 13:25:51 -04001743 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001744}
1745
Geoff Lang7dd2e102014-11-10 15:19:26 -05001746bool Program::isValidUniformLocation(GLint location) const
1747{
Jamie Madille2e406c2016-06-02 13:04:10 -04001748 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001749 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001750 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001751}
1752
Jamie Madill62d31cb2015-09-11 13:25:51 -04001753const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001754{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001755 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001756 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001757}
1758
Jamie Madillac4e9c32017-01-13 14:07:12 -05001759const VariableLocation &Program::getUniformLocation(GLint location) const
1760{
1761 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1762 return mState.mUniformLocations[location];
1763}
1764
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001765const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1766{
1767 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1768 return mState.mBufferVariables[index];
1769}
1770
Jamie Madill62d31cb2015-09-11 13:25:51 -04001771GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001772{
Olli Etuahod2551232017-10-26 20:03:33 +03001773 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001774}
1775
Jamie Madill62d31cb2015-09-11 13:25:51 -04001776GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001777{
Jamie Madille7d84322017-01-10 18:21:59 -05001778 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001779}
1780
1781void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1782{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001783 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1784 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001785 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001786}
1787
1788void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1789{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001790 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1791 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001792 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001793}
1794
1795void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1796{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001797 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1798 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001799 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001800}
1801
1802void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1803{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001804 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1805 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001806 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001807}
1808
Jamie Madill81c2e252017-09-09 23:32:46 -04001809Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001810{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001811 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1812 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1813
Jamie Madill81c2e252017-09-09 23:32:46 -04001814 mProgram->setUniform1iv(location, clampedCount, v);
1815
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001816 if (mState.isSamplerUniformIndex(locationInfo.index))
1817 {
1818 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001819 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001820 }
1821
Jamie Madill81c2e252017-09-09 23:32:46 -04001822 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001823}
1824
1825void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1826{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001827 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1828 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001829 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001830}
1831
1832void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1833{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001834 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1835 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001836 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001837}
1838
1839void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1840{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001841 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1842 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001843 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001844}
1845
1846void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1847{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001848 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1849 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001850 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001851}
1852
1853void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1854{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001855 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1856 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001857 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001858}
1859
1860void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1861{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001862 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1863 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001864 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001865}
1866
1867void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1868{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001869 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1870 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001871 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001872}
1873
Jamie Madill493f9572018-05-24 19:52:15 -04001874void Program::setUniformMatrix2fv(GLint location,
1875 GLsizei count,
1876 GLboolean transpose,
1877 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001878{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001879 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001880 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001881}
1882
Jamie Madill493f9572018-05-24 19:52:15 -04001883void Program::setUniformMatrix3fv(GLint location,
1884 GLsizei count,
1885 GLboolean transpose,
1886 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001887{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001888 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001889 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001890}
1891
Jamie Madill493f9572018-05-24 19:52:15 -04001892void Program::setUniformMatrix4fv(GLint location,
1893 GLsizei count,
1894 GLboolean transpose,
1895 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001896{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001897 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001898 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001899}
1900
Jamie Madill493f9572018-05-24 19:52:15 -04001901void Program::setUniformMatrix2x3fv(GLint location,
1902 GLsizei count,
1903 GLboolean transpose,
1904 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001905{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001906 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001907 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001908}
1909
Jamie Madill493f9572018-05-24 19:52:15 -04001910void Program::setUniformMatrix2x4fv(GLint location,
1911 GLsizei count,
1912 GLboolean transpose,
1913 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001914{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001915 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001916 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001917}
1918
Jamie Madill493f9572018-05-24 19:52:15 -04001919void Program::setUniformMatrix3x2fv(GLint location,
1920 GLsizei count,
1921 GLboolean transpose,
1922 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001923{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001924 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001925 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001926}
1927
Jamie Madill493f9572018-05-24 19:52:15 -04001928void Program::setUniformMatrix3x4fv(GLint location,
1929 GLsizei count,
1930 GLboolean transpose,
1931 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001932{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001933 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001934 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001935}
1936
Jamie Madill493f9572018-05-24 19:52:15 -04001937void Program::setUniformMatrix4x2fv(GLint location,
1938 GLsizei count,
1939 GLboolean transpose,
1940 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001941{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001942 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001943 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001944}
1945
Jamie Madill493f9572018-05-24 19:52:15 -04001946void Program::setUniformMatrix4x3fv(GLint location,
1947 GLsizei count,
1948 GLboolean transpose,
1949 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001950{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001951 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001952 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001953}
1954
Jamie Madill54164b02017-08-28 15:17:37 -04001955void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001956{
Jamie Madill54164b02017-08-28 15:17:37 -04001957 const auto &uniformLocation = mState.getUniformLocations()[location];
1958 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1959
1960 GLenum nativeType = gl::VariableComponentType(uniform.type);
1961 if (nativeType == GL_FLOAT)
1962 {
1963 mProgram->getUniformfv(context, location, v);
1964 }
1965 else
1966 {
1967 getUniformInternal(context, v, location, nativeType,
1968 gl::VariableComponentCount(uniform.type));
1969 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001970}
1971
Jamie Madill54164b02017-08-28 15:17:37 -04001972void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001973{
Jamie Madill54164b02017-08-28 15:17:37 -04001974 const auto &uniformLocation = mState.getUniformLocations()[location];
1975 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1976
1977 GLenum nativeType = gl::VariableComponentType(uniform.type);
1978 if (nativeType == GL_INT || nativeType == GL_BOOL)
1979 {
1980 mProgram->getUniformiv(context, location, v);
1981 }
1982 else
1983 {
1984 getUniformInternal(context, v, location, nativeType,
1985 gl::VariableComponentCount(uniform.type));
1986 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001987}
1988
Jamie Madill54164b02017-08-28 15:17:37 -04001989void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001990{
Jamie Madill54164b02017-08-28 15:17:37 -04001991 const auto &uniformLocation = mState.getUniformLocations()[location];
1992 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1993
1994 GLenum nativeType = gl::VariableComponentType(uniform.type);
1995 if (nativeType == GL_UNSIGNED_INT)
1996 {
1997 mProgram->getUniformuiv(context, location, v);
1998 }
1999 else
2000 {
2001 getUniformInternal(context, v, location, nativeType,
2002 gl::VariableComponentCount(uniform.type));
2003 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002004}
2005
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002006void Program::flagForDeletion()
2007{
2008 mDeleteStatus = true;
2009}
2010
2011bool Program::isFlaggedForDeletion() const
2012{
2013 return mDeleteStatus;
2014}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002015
Brandon Jones43a53e22014-08-28 16:23:22 -07002016void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002017{
2018 mInfoLog.reset();
2019
Geoff Lang7dd2e102014-11-10 15:19:26 -05002020 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002021 {
Geoff Lang92019432017-11-20 13:09:34 -05002022 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002023 }
2024 else
2025 {
Jamie Madillf6113162015-05-07 11:49:21 -04002026 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002027 }
2028}
2029
Geoff Lang7dd2e102014-11-10 15:19:26 -05002030bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
2031{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002032 // Skip cache if we're using an infolog, so we get the full error.
2033 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
2034 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
2035 {
2036 return mCachedValidateSamplersResult.value();
2037 }
2038
2039 if (mTextureUnitTypesCache.empty())
2040 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002041 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002042 }
2043 else
2044 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002045 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(),
2046 TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002047 }
2048
2049 // if any two active samplers in a program are of different types, but refer to the same
2050 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2051 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05002052 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002053 {
Jamie Madill54164b02017-08-28 15:17:37 -04002054 if (samplerBinding.unreferenced)
2055 continue;
2056
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002057 TextureType textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002058
Jamie Madille7d84322017-01-10 18:21:59 -05002059 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002060 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002061 if (textureUnit >= caps.maxCombinedTextureImageUnits)
2062 {
2063 if (infoLog)
2064 {
2065 (*infoLog) << "Sampler uniform (" << textureUnit
2066 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
2067 << caps.maxCombinedTextureImageUnits << ")";
2068 }
2069
2070 mCachedValidateSamplersResult = false;
2071 return false;
2072 }
2073
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002074 if (mTextureUnitTypesCache[textureUnit] != TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002075 {
2076 if (textureType != mTextureUnitTypesCache[textureUnit])
2077 {
2078 if (infoLog)
2079 {
2080 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2081 "image unit ("
2082 << textureUnit << ").";
2083 }
2084
2085 mCachedValidateSamplersResult = false;
2086 return false;
2087 }
2088 }
2089 else
2090 {
2091 mTextureUnitTypesCache[textureUnit] = textureType;
2092 }
2093 }
2094 }
2095
2096 mCachedValidateSamplersResult = true;
2097 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002098}
2099
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002100bool Program::isValidated() const
2101{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002102 return mValidated;
2103}
2104
Geoff Lange1a27752015-10-05 13:16:04 -04002105GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002106{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002107 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002108}
2109
jchen1058f67be2017-10-27 08:59:27 +08002110GLuint Program::getActiveAtomicCounterBufferCount() const
2111{
2112 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2113}
2114
Jiajia Qin729b2c62017-08-14 09:36:11 +08002115GLuint Program::getActiveShaderStorageBlockCount() const
2116{
2117 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2118}
2119
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002120void Program::getActiveUniformBlockName(const GLuint blockIndex,
2121 GLsizei bufSize,
2122 GLsizei *length,
2123 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002124{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002125 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2126}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002127
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002128void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2129 GLsizei bufSize,
2130 GLsizei *length,
2131 GLchar *blockName) const
2132{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002133
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002134 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002135}
2136
Qin Jiajia9bf55522018-01-29 13:56:23 +08002137template <typename T>
2138GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002139{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002140 int maxLength = 0;
2141
2142 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002143 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002144 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002145 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002146 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002147 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002148 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002149 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002150 }
2151 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002152 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002153
2154 return maxLength;
2155}
2156
Qin Jiajia9bf55522018-01-29 13:56:23 +08002157GLint Program::getActiveUniformBlockMaxNameLength() const
2158{
2159 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2160}
2161
2162GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2163{
2164 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2165}
2166
Geoff Lange1a27752015-10-05 13:16:04 -04002167GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002168{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002169 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2170}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002171
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002172GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2173{
2174 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002175}
2176
Jiajia Qin729b2c62017-08-14 09:36:11 +08002177const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002178{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002179 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2180 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002181}
2182
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002183const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2184{
2185 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2186 return mState.mShaderStorageBlocks[index];
2187}
2188
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002189void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2190{
jchen107a20b972017-06-13 14:25:26 +08002191 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002192 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002193 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002194}
2195
2196GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2197{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002198 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002199}
2200
Jiajia Qin729b2c62017-08-14 09:36:11 +08002201GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2202{
2203 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2204}
2205
Jamie Madill493f9572018-05-24 19:52:15 -04002206void Program::setTransformFeedbackVaryings(GLsizei count,
2207 const GLchar *const *varyings,
2208 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002209{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002210 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002211 for (GLsizei i = 0; i < count; i++)
2212 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002213 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002214 }
2215
Jamie Madill48ef11b2016-04-27 15:21:52 -04002216 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002217}
2218
Jamie Madill493f9572018-05-24 19:52:15 -04002219void Program::getTransformFeedbackVarying(GLuint index,
2220 GLsizei bufSize,
2221 GLsizei *length,
2222 GLsizei *size,
2223 GLenum *type,
2224 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002225{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002226 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002227 {
jchen10a9042d32017-03-17 08:50:45 +08002228 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2229 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2230 std::string varName = var.nameWithArrayIndex();
2231 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002232 if (length)
2233 {
2234 *length = lastNameIdx;
2235 }
2236 if (size)
2237 {
jchen10a9042d32017-03-17 08:50:45 +08002238 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002239 }
2240 if (type)
2241 {
jchen10a9042d32017-03-17 08:50:45 +08002242 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002243 }
2244 if (name)
2245 {
jchen10a9042d32017-03-17 08:50:45 +08002246 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002247 name[lastNameIdx] = '\0';
2248 }
2249 }
2250}
2251
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002252GLsizei Program::getTransformFeedbackVaryingCount() const
2253{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002254 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002255 {
jchen10a9042d32017-03-17 08:50:45 +08002256 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002257 }
2258 else
2259 {
2260 return 0;
2261 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002262}
2263
2264GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2265{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002266 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002267 {
2268 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002269 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002270 {
jchen10a9042d32017-03-17 08:50:45 +08002271 maxSize =
2272 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002273 }
2274
2275 return maxSize;
2276 }
2277 else
2278 {
2279 return 0;
2280 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002281}
2282
2283GLenum Program::getTransformFeedbackBufferMode() const
2284{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002285 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002286}
2287
Jiawei Shao73618602017-12-20 15:47:15 +08002288bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2289{
Jiawei Shao016105b2018-04-12 16:38:31 +08002290 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2291 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2292 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2293 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002294
Jamie Madill493f9572018-05-24 19:52:15 -04002295 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002296 bool isGraphicsShaderAttached =
2297 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002298 // Check whether we both have a compute and non-compute shaders attached.
2299 // If there are of both types attached, then linking should fail.
2300 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2301 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2302 {
2303 infoLog << "Both compute and graphics shaders are attached to the same program.";
2304 return false;
2305 }
2306
2307 if (computeShader)
2308 {
2309 if (!computeShader->isCompiled(context))
2310 {
2311 infoLog << "Attached compute shader is not compiled.";
2312 return false;
2313 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002314 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002315
2316 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2317
2318 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2319 // If the work group size is not specified, a link time error should occur.
2320 if (!mState.mComputeShaderLocalSize.isDeclared())
2321 {
2322 infoLog << "Work group size is not specified.";
2323 return false;
2324 }
2325 }
2326 else
2327 {
2328 if (!fragmentShader || !fragmentShader->isCompiled(context))
2329 {
2330 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2331 return false;
2332 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002333 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002334
2335 if (!vertexShader || !vertexShader->isCompiled(context))
2336 {
2337 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2338 return false;
2339 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002340 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002341
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002342 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2343 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002344 {
2345 infoLog << "Fragment shader version does not match vertex shader version.";
2346 return false;
2347 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002348
2349 if (geometryShader)
2350 {
2351 // [GL_EXT_geometry_shader] Chapter 7
2352 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2353 // Language Specification, as well as any of the following reasons:
2354 // * One or more of the shader objects attached to <program> are not compiled
2355 // successfully.
2356 // * The shaders do not use the same shader language version.
2357 // * <program> contains objects to form a geometry shader, and
2358 // - <program> is not separable and contains no objects to form a vertex shader; or
2359 // - the input primitive type, output primitive type, or maximum output vertex count
2360 // is not specified in the compiled geometry shader object.
2361 if (!geometryShader->isCompiled(context))
2362 {
2363 infoLog << "The attached geometry shader isn't compiled.";
2364 return false;
2365 }
2366
2367 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2368 {
2369 mInfoLog << "Geometry shader version does not match vertex shader version.";
2370 return false;
2371 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002372 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002373
Jamie Madill493f9572018-05-24 19:52:15 -04002374 Optional<PrimitiveMode> inputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002375 geometryShader->getGeometryShaderInputPrimitiveType(context);
2376 if (!inputPrimitive.valid())
2377 {
2378 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2379 return false;
2380 }
2381
Jamie Madill493f9572018-05-24 19:52:15 -04002382 Optional<PrimitiveMode> outputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002383 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2384 if (!outputPrimitive.valid())
2385 {
2386 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2387 return false;
2388 }
2389
2390 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2391 if (!maxVertices.valid())
2392 {
2393 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2394 return false;
2395 }
2396
2397 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2398 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2399 mState.mGeometryShaderMaxVertices = maxVertices.value();
2400 mState.mGeometryShaderInvocations =
2401 geometryShader->getGeometryShaderInvocations(context);
2402 }
Jiawei Shao73618602017-12-20 15:47:15 +08002403 }
2404
2405 return true;
2406}
2407
jchen10910a3da2017-11-15 09:40:11 +08002408GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2409{
2410 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2411 {
2412 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2413 if (tf.nameWithArrayIndex() == name)
2414 {
2415 return tfIndex;
2416 }
2417 }
2418 return GL_INVALID_INDEX;
2419}
2420
2421const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2422{
2423 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2424 return mState.mLinkedTransformFeedbackVaryings[index];
2425}
2426
Jamie Madillbd044ed2017-06-05 12:59:21 -04002427bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002428{
Jiawei Shao016105b2018-04-12 16:38:31 +08002429 Shader *previousShader = nullptr;
2430 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002431 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002432 Shader *currentShader = mState.mAttachedShaders[shaderType];
2433 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002434 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002435 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002436 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002437
2438 if (previousShader)
2439 {
2440 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2441 infoLog))
2442 {
2443 return false;
2444 }
2445 }
2446 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002447 }
2448
2449 if (!linkValidateBuiltInVaryings(context, infoLog))
2450 {
2451 return false;
2452 }
2453
2454 if (!linkValidateFragmentInputBindings(context, infoLog))
2455 {
2456 return false;
2457 }
2458
2459 return true;
2460}
2461
2462// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2463// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2464bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2465 gl::Shader *generatingShader,
2466 gl::Shader *consumingShader,
2467 gl::InfoLog &infoLog) const
2468{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002469 ASSERT(generatingShader->getShaderVersion(context) ==
2470 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002471
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002472 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2473 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002474
Jiawei Shao385b3e02018-03-21 09:43:28 +08002475 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002476
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002477 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002478 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002479 bool matched = false;
2480
2481 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002482 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002483 {
2484 continue;
2485 }
2486
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002487 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002488 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002489 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002490 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002491 ASSERT(!output.isBuiltIn());
2492
2493 std::string mismatchedStructFieldName;
2494 LinkMismatchError linkError =
2495 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002496 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002497 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002498 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002499 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2500 mismatchedStructFieldName, generatingShader->getType(),
2501 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002502 return false;
2503 }
2504
Geoff Lang7dd2e102014-11-10 15:19:26 -05002505 matched = true;
2506 break;
2507 }
2508 }
2509
Olli Etuaho107c7242018-03-20 15:45:35 +02002510 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2511 // whether the input is statically used - a statically used input should fail this test even
2512 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002513 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002514 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002515 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2516 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2517 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002518 return false;
2519 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002520 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002521
Jiawei Shaod063aff2018-02-22 10:19:09 +08002522 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002523
Jiawei Shaod063aff2018-02-22 10:19:09 +08002524 return true;
2525}
2526
2527bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2528{
Jiawei Shao016105b2018-04-12 16:38:31 +08002529 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002530
2531 std::map<GLuint, std::string> staticFragmentInputLocations;
2532
2533 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002534 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002535 for (const sh::Varying &input : fragmentInputVaryings)
2536 {
2537 if (input.isBuiltIn() || !input.staticUse)
2538 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002539 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002540 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002541
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002542 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002543 if (inputBinding == -1)
2544 continue;
2545
2546 const auto it = staticFragmentInputLocations.find(inputBinding);
2547 if (it == std::end(staticFragmentInputLocations))
2548 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002549 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002550 }
2551 else
2552 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002553 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002554 << it->second;
2555 return false;
2556 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002557 }
2558
2559 return true;
2560}
2561
Jamie Madillbd044ed2017-06-05 12:59:21 -04002562bool Program::linkUniforms(const Context *context,
2563 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002564 const ProgramBindings &uniformLocationBindings,
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002565 GLuint *combinedImageUniformsCount,
2566 std::vector<UnusedUniform> *unusedUniforms)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002567{
Olli Etuahob78707c2017-03-09 15:03:11 +00002568 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002569 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002570 {
2571 return false;
2572 }
2573
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002574 linker.getResults(&mState.mUniforms, unusedUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002575
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002576 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002577
jchen10eaef1e52017-06-13 10:44:11 +08002578 if (!linkAtomicCounterBuffers())
2579 {
2580 return false;
2581 }
2582
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002583 return true;
2584}
2585
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002586void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002587{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002588 ASSERT(combinedImageUniforms);
2589
Jamie Madill982f6e02017-06-07 14:33:04 -04002590 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2591 unsigned int low = high;
2592
jchen10eaef1e52017-06-13 10:44:11 +08002593 for (auto counterIter = mState.mUniforms.rbegin();
2594 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2595 {
2596 --low;
2597 }
2598
2599 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2600
2601 high = low;
2602
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002603 for (auto imageIter = mState.mUniforms.rbegin();
2604 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2605 {
2606 --low;
2607 }
2608
2609 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002610 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002611 // If uniform is a image type, insert it into the mImageBindings array.
2612 for (unsigned int imageIndex : mState.mImageUniformRange)
2613 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002614 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2615 // cannot load values into a uniform defined as an image. if declare without a
2616 // binding qualifier, any uniform image variable (include all elements of
2617 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002618 auto &imageUniform = mState.mUniforms[imageIndex];
2619 if (imageUniform.binding == -1)
2620 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002621 mState.mImageBindings.emplace_back(
2622 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002623 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002624 else
2625 {
2626 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002627 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002628 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002629
2630 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2631 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002632 }
2633
2634 high = low;
2635
2636 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002637 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002638 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002639 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002640 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002641
2642 mState.mSamplerUniformRange = RangeUI(low, high);
2643
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002644 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002645 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002646 {
2647 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002648 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002649 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002650 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002651 }
2652}
2653
jchen10eaef1e52017-06-13 10:44:11 +08002654bool Program::linkAtomicCounterBuffers()
2655{
2656 for (unsigned int index : mState.mAtomicCounterUniformRange)
2657 {
Jamie Madill493f9572018-05-24 19:52:15 -04002658 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002659 uniform.blockInfo.offset = uniform.offset;
2660 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2661 uniform.blockInfo.matrixStride = 0;
2662 uniform.blockInfo.isRowMajorMatrix = false;
2663
Jamie Madill493f9572018-05-24 19:52:15 -04002664 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002665 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2666 ++bufferIndex)
2667 {
2668 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2669 if (buffer.binding == uniform.binding)
2670 {
2671 buffer.memberIndexes.push_back(index);
2672 uniform.bufferIndex = bufferIndex;
2673 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002674 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002675 break;
2676 }
2677 }
2678 if (!found)
2679 {
2680 AtomicCounterBuffer atomicCounterBuffer;
2681 atomicCounterBuffer.binding = uniform.binding;
2682 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002683 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002684 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2685 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2686 }
2687 }
2688 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002689 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002690
2691 return true;
2692}
2693
Jamie Madilleb979bf2016-11-15 12:28:46 -05002694// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002695bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002696{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002697 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002698 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002699
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002700 int shaderVersion = vertexShader->getShaderVersion(context);
2701
Geoff Lang7dd2e102014-11-10 15:19:26 -05002702 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002703 if (shaderVersion >= 300)
2704 {
2705 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2706 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2707 mState.mAttributes = vertexShader->getAllAttributes(context);
2708 }
2709 else
2710 {
2711 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2712 mState.mAttributes = vertexShader->getActiveAttributes(context);
2713 }
Jamie Madill493f9572018-05-24 19:52:15 -04002714 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002715
2716 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002717 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002718 {
Jamie Madillf6113162015-05-07 11:49:21 -04002719 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002720 return false;
2721 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002722
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002723 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002724
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002725 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002726 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002727 {
Olli Etuahod2551232017-10-26 20:03:33 +03002728 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2729 // structures, so we don't need to worry about adjusting their names or generating entries
2730 // for each member/element (unlike uniforms for example).
2731 ASSERT(!attribute.isArray() && !attribute.isStruct());
2732
Jamie Madilleb979bf2016-11-15 12:28:46 -05002733 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002734 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002735 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002736 attribute.location = bindingLocation;
2737 }
2738
2739 if (attribute.location != -1)
2740 {
2741 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002742 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002743
Jamie Madill63805b42015-08-25 13:17:39 -04002744 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002745 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002746 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
2747 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002748
2749 return false;
2750 }
2751
Jamie Madill63805b42015-08-25 13:17:39 -04002752 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002753 {
Jamie Madill63805b42015-08-25 13:17:39 -04002754 const int regLocation = attribute.location + reg;
2755 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002756
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002757 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
2758 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
2759 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04002760 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002761 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002762 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002763 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002764 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002765 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002766 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002767 return false;
2768 }
2769 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002770 else
2771 {
Jamie Madill63805b42015-08-25 13:17:39 -04002772 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002773 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002774
Jamie Madill63805b42015-08-25 13:17:39 -04002775 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002776 }
2777 }
2778 }
2779
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002780 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002781 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002782 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002783 // Not set by glBindAttribLocation or by location layout qualifier
2784 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002785 {
Jamie Madill63805b42015-08-25 13:17:39 -04002786 int regs = VariableRegisterCount(attribute.type);
2787 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002788
Jamie Madill63805b42015-08-25 13:17:39 -04002789 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002790 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002791 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002792 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002793 }
2794
Jamie Madillc349ec02015-08-21 16:53:12 -04002795 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002796 }
2797 }
2798
Brandon Jonesc405ae72017-12-06 14:15:03 -08002799 ASSERT(mState.mAttributesTypeMask.none());
2800 ASSERT(mState.mAttributesMask.none());
2801
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002802 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
2803 // shader versions we're only processing active attributes to begin with.
2804 if (shaderVersion >= 300)
2805 {
2806 for (auto attributeIter = mState.mAttributes.begin();
2807 attributeIter != mState.mAttributes.end();)
2808 {
2809 if (attributeIter->active)
2810 {
2811 ++attributeIter;
2812 }
2813 else
2814 {
2815 attributeIter = mState.mAttributes.erase(attributeIter);
2816 }
2817 }
2818 }
2819
Jamie Madill48ef11b2016-04-27 15:21:52 -04002820 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002821 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002822 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04002823 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002824 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002825
Jamie Madillbd159f02017-10-09 19:39:06 -04002826 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002827 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002828 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2829 mState.mActiveAttribLocationsMask.set(location);
2830 mState.mMaxActiveAttribLocation =
2831 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08002832
2833 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
2834 if (!attribute.isBuiltIn())
2835 {
2836 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
2837 location);
2838 mState.mAttributesMask.set(location);
2839 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002840 }
2841 }
2842
Geoff Lang7dd2e102014-11-10 15:19:26 -05002843 return true;
2844}
2845
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002846bool Program::linkInterfaceBlocks(const Context *context,
2847 InfoLog &infoLog,
2848 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002849{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002850 ASSERT(combinedShaderStorageBlocksCount);
2851
Jamie Madillbd044ed2017-06-05 12:59:21 -04002852 const auto &caps = context->getCaps();
2853
Jiawei Shao54aafe52018-04-27 14:54:57 +08002854 GLuint combinedUniformBlocksCount = 0u;
2855 GLuint numShadersHasUniformBlocks = 0u;
2856 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
2857 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03002858 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002859 Shader *shader = mState.mAttachedShaders[shaderType];
2860 if (!shader)
2861 {
2862 continue;
2863 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002864
Jiawei Shao54aafe52018-04-27 14:54:57 +08002865 const auto &uniformBlocks = shader->getUniformBlocks(context);
2866 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002867 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002868 if (!ValidateInterfaceBlocksCount(
2869 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
2870 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
2871 {
2872 return false;
2873 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002874
Jiawei Shao54aafe52018-04-27 14:54:57 +08002875 allShaderUniformBlocks[shaderType] = &uniformBlocks;
2876 ++numShadersHasUniformBlocks;
2877 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002878 }
2879
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002880 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
2881 {
2882 infoLog << "The sum of the number of active uniform blocks exceeds "
2883 "MAX_COMBINED_UNIFORM_BLOCKS ("
2884 << caps.maxCombinedUniformBlocks << ").";
2885 return false;
2886 }
2887
Jamie Madillbd044ed2017-06-05 12:59:21 -04002888 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shao54aafe52018-04-27 14:54:57 +08002889 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
2890 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002891 {
2892 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002893 }
Jamie Madille473dee2015-08-18 14:49:01 -04002894
Jiajia Qin729b2c62017-08-14 09:36:11 +08002895 if (context->getClientVersion() >= Version(3, 1))
2896 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002897 *combinedShaderStorageBlocksCount = 0u;
2898 GLuint numShadersHasShaderStorageBlocks = 0u;
2899 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
2900 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08002901 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002902 Shader *shader = mState.mAttachedShaders[shaderType];
2903 if (!shader)
2904 {
2905 continue;
2906 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002907
Jiawei Shao40786bd2018-04-18 13:58:57 +08002908 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shao54aafe52018-04-27 14:54:57 +08002909 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002910 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002911 if (!ValidateInterfaceBlocksCount(
2912 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
2913 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
2914 {
2915 return false;
2916 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002917
Jiawei Shao54aafe52018-04-27 14:54:57 +08002918 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
2919 ++numShadersHasShaderStorageBlocks;
2920 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002921 }
2922
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002923 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002924 {
2925 infoLog << "The sum of the number of active shader storage blocks exceeds "
2926 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
2927 << caps.maxCombinedShaderStorageBlocks << ").";
2928 return false;
2929 }
2930
Jiawei Shao54aafe52018-04-27 14:54:57 +08002931 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
2932 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002933 {
2934 return false;
2935 }
2936 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08002937
Geoff Lang7dd2e102014-11-10 15:19:26 -05002938 return true;
2939}
2940
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002941LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
2942 const sh::ShaderVariable &variable2,
2943 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002944 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002945 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002946{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002947 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002948 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002949 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002950 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002951 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002952 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002953 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002954 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002955 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002956 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002957 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002958 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002959 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04002960 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002961 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04002962 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002963
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002964 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002965 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002966 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002967 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002968 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002969 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2970 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002971 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
2972 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002973
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002974 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002975 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002976 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002977 }
2978
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002979 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08002980 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002981 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002982 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002983 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
2984 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002985 }
2986 }
2987
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002988 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002989}
2990
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002991LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
2992 const sh::Varying &inputVarying,
2993 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002994 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002995 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002996{
Jiawei Shaod063aff2018-02-22 10:19:09 +08002997 if (validateGeometryShaderInputVarying)
2998 {
2999 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
3000 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
3001 // or outputs.
3002 ASSERT(inputVarying.arraySizes.size() == 1u);
3003
3004 // Geometry shader input varyings are not treated as arrays, so a vertex array output
3005 // varying cannot match a geometry shader input varying.
3006 // [GL_EXT_geometry_shader] Section 7.4.1:
3007 // Geometry shader per-vertex input variables and blocks are required to be declared as
3008 // arrays, with each element representing input or output values for a single vertex of a
3009 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3010 // are treated as though they were not declared as arrays.
3011 if (outputVarying.isArray())
3012 {
3013 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3014 }
3015 }
3016
3017 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3018 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003019 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003020 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3021 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003022 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003023 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003024 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003025 }
3026
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003027 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003028 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003029 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003030 }
3031
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003032 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003033 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003034 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003035 }
3036
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003037 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003038}
3039
Jamie Madillbd044ed2017-06-05 12:59:21 -04003040bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003041{
Jiawei Shao016105b2018-04-12 16:38:31 +08003042 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3043 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003044 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3045 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003046 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003047
3048 if (shaderVersion != 100)
3049 {
3050 // Only ESSL 1.0 has restrictions on matching input and output invariance
3051 return true;
3052 }
3053
3054 bool glPositionIsInvariant = false;
3055 bool glPointSizeIsInvariant = false;
3056 bool glFragCoordIsInvariant = false;
3057 bool glPointCoordIsInvariant = false;
3058
3059 for (const sh::Varying &varying : vertexVaryings)
3060 {
3061 if (!varying.isBuiltIn())
3062 {
3063 continue;
3064 }
3065 if (varying.name.compare("gl_Position") == 0)
3066 {
3067 glPositionIsInvariant = varying.isInvariant;
3068 }
3069 else if (varying.name.compare("gl_PointSize") == 0)
3070 {
3071 glPointSizeIsInvariant = varying.isInvariant;
3072 }
3073 }
3074
3075 for (const sh::Varying &varying : fragmentVaryings)
3076 {
3077 if (!varying.isBuiltIn())
3078 {
3079 continue;
3080 }
3081 if (varying.name.compare("gl_FragCoord") == 0)
3082 {
3083 glFragCoordIsInvariant = varying.isInvariant;
3084 }
3085 else if (varying.name.compare("gl_PointCoord") == 0)
3086 {
3087 glPointCoordIsInvariant = varying.isInvariant;
3088 }
3089 }
3090
3091 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3092 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3093 // Not requiring invariance to match is supported by:
3094 // dEQP, WebGL CTS, Nexus 5X GLES
3095 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3096 {
3097 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3098 "declared invariant.";
3099 return false;
3100 }
3101 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3102 {
3103 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3104 "declared invariant.";
3105 return false;
3106 }
3107
3108 return true;
3109}
3110
jchen10a9042d32017-03-17 08:50:45 +08003111bool Program::linkValidateTransformFeedback(const gl::Context *context,
3112 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003113 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003114 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003115{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003116
jchen108225e732017-11-14 16:29:03 +08003117 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003118 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003119 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003120 {
jchen10a9042d32017-03-17 08:50:45 +08003121 if (context->getClientVersion() < Version(3, 1) &&
3122 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003123 {
Geoff Lang1a683462015-09-29 15:09:59 -04003124 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003125 return false;
3126 }
jchen108225e732017-11-14 16:29:03 +08003127 if (context->getClientVersion() >= Version(3, 1))
3128 {
3129 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3130 {
3131 infoLog << "Two transform feedback varyings include the same array element ("
3132 << tfVaryingName << ").";
3133 return false;
3134 }
3135 }
3136 else
3137 {
3138 if (uniqueNames.count(tfVaryingName) > 0)
3139 {
3140 infoLog << "Two transform feedback varyings specify the same output variable ("
3141 << tfVaryingName << ").";
3142 return false;
3143 }
3144 }
3145 uniqueNames.insert(tfVaryingName);
3146 }
3147
3148 // Validate against program varyings.
3149 size_t totalComponents = 0;
3150 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3151 {
3152 std::vector<unsigned int> subscripts;
3153 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3154
3155 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3156 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003157 {
3158 infoLog << "Transform feedback varying " << tfVaryingName
3159 << " does not exist in the vertex shader.";
3160 return false;
3161 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003162
jchen108225e732017-11-14 16:29:03 +08003163 // Validate the matching variable.
3164 if (var->isStruct())
3165 {
3166 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3167 return false;
3168 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003169
jchen108225e732017-11-14 16:29:03 +08003170 size_t elementCount = 0;
3171 size_t componentCount = 0;
3172
3173 if (var->isArray())
3174 {
3175 if (context->getClientVersion() < Version(3, 1))
3176 {
3177 infoLog << "Capture of arrays is undefined and not supported.";
3178 return false;
3179 }
3180
3181 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3182 ASSERT(!var->isArrayOfArrays());
3183
3184 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3185 {
3186 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3187 return false;
3188 }
3189 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3190 }
3191 else
3192 {
3193 if (!subscripts.empty())
3194 {
3195 infoLog << "Varying '" << baseName
3196 << "' is not an array to be captured by element.";
3197 return false;
3198 }
3199 elementCount = 1;
3200 }
3201
3202 // TODO(jmadill): Investigate implementation limits on D3D11
3203 componentCount = VariableComponentCount(var->type) * elementCount;
3204 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3205 componentCount > caps.maxTransformFeedbackSeparateComponents)
3206 {
3207 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3208 << componentCount << ") exceed the maximum separate components ("
3209 << caps.maxTransformFeedbackSeparateComponents << ").";
3210 return false;
3211 }
3212
3213 totalComponents += componentCount;
3214 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3215 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3216 {
3217 infoLog << "Transform feedback varying total components (" << totalComponents
3218 << ") exceed the maximum interleaved components ("
3219 << caps.maxTransformFeedbackInterleavedComponents << ").";
3220 return false;
3221 }
3222 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003223 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003224}
3225
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003226bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3227{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003228 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003229 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3230
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003231 for (const auto &attrib : attributes)
3232 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003233 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003234 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003235 Shader *shader = mState.mAttachedShaders[shaderType];
3236 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003237 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003238 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003239 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003240
3241 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3242 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003243 {
3244 if (uniform.name == attrib.name)
3245 {
3246 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3247 return false;
3248 }
3249 }
3250 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003251 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003252
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003253 return true;
3254}
3255
Jamie Madill3c1da042017-11-27 18:33:40 -05003256void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003257{
3258 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003259 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003260 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003261 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003262 std::vector<unsigned int> subscripts;
3263 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003264 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003265 if (!subscripts.empty())
3266 {
3267 subscript = subscripts.back();
3268 }
Jamie Madill192745a2016-12-22 15:58:21 -05003269 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003270 {
Jamie Madill192745a2016-12-22 15:58:21 -05003271 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003272 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003273 {
jchen10a9042d32017-03-17 08:50:45 +08003274 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3275 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003276 break;
3277 }
jchen108225e732017-11-14 16:29:03 +08003278 else if (varying->isStruct())
3279 {
3280 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3281 if (field != nullptr)
3282 {
3283 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3284 break;
3285 }
3286 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003287 }
3288 }
James Darpinian30b604d2018-03-12 17:26:57 -07003289 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003290}
3291
Jamie Madill3c1da042017-11-27 18:33:40 -05003292ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003293{
Jamie Madill3c1da042017-11-27 18:33:40 -05003294 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003295
Jiawei Shao016105b2018-04-12 16:38:31 +08003296 for (const sh::Varying &varying :
3297 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003298 {
Jamie Madill192745a2016-12-22 15:58:21 -05003299 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003300 }
3301
Jiawei Shao016105b2018-04-12 16:38:31 +08003302 for (const sh::Varying &varying :
3303 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003304 {
Jamie Madill192745a2016-12-22 15:58:21 -05003305 merged[varying.name].fragment = &varying;
3306 }
3307
3308 return merged;
3309}
3310
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003311bool Program::linkOutputVariables(const Context *context,
3312 GLuint combinedImageUniformsCount,
3313 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003314{
Jiawei Shao016105b2018-04-12 16:38:31 +08003315 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003316 ASSERT(fragmentShader != nullptr);
3317
Geoff Lange0cff192017-05-30 13:04:56 -04003318 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003319 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003320 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003321
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003322 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003323 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003324 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003325 {
3326 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3327 outputVariable.name != "gl_FragData")
3328 {
3329 continue;
3330 }
3331
3332 unsigned int baseLocation =
3333 (outputVariable.location == -1 ? 0u
3334 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003335
3336 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3337 // structures, so we may use getBasicTypeElementCount().
3338 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3339 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003340 {
3341 const unsigned int location = baseLocation + elementIndex;
3342 if (location >= mState.mOutputVariableTypes.size())
3343 {
3344 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3345 }
Corentin Walleze7557742017-06-01 13:09:57 -04003346 ASSERT(location < mState.mActiveOutputVariables.size());
3347 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003348 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003349 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003350 }
3351 }
3352
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003353 if (context->getClientVersion() >= ES_3_1)
3354 {
3355 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3356 // A link error will be generated if the sum of the number of active image uniforms used in
3357 // all shaders, the number of active shader storage blocks, and the number of active
3358 // fragment shader outputs exceeds the implementation-dependent value of
3359 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3360 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3361 mState.mActiveOutputVariables.count() >
3362 context->getCaps().maxCombinedShaderOutputResources)
3363 {
3364 mInfoLog
3365 << "The sum of the number of active image uniforms, active shader storage blocks "
3366 "and active fragment shader outputs exceeds "
3367 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3368 << context->getCaps().maxCombinedShaderOutputResources << ")";
3369 return false;
3370 }
3371 }
3372
Jamie Madill80a6fc02015-08-21 16:53:16 -04003373 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003374 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003375 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003376
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003377 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003378 // TODO(jmadill): any caps validation here?
3379
jchen1015015f72017-03-16 13:54:21 +08003380 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003381 outputVariableIndex++)
3382 {
jchen1015015f72017-03-16 13:54:21 +08003383 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003384
Olli Etuahod2551232017-10-26 20:03:33 +03003385 if (outputVariable.isArray())
3386 {
3387 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3388 // Resources and including [0] at the end of array variable names.
3389 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3390 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3391 }
3392
Jamie Madill80a6fc02015-08-21 16:53:16 -04003393 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3394 if (outputVariable.isBuiltIn())
3395 continue;
3396
3397 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003398 unsigned int baseLocation =
3399 (outputVariable.location == -1 ? 0u
3400 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003401
Olli Etuaho465835d2017-09-26 13:34:10 +03003402 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3403 // structures, so we may use getBasicTypeElementCount().
3404 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3405 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003406 {
Olli Etuahod2551232017-10-26 20:03:33 +03003407 const unsigned int location = baseLocation + elementIndex;
3408 if (location >= mState.mOutputLocations.size())
3409 {
3410 mState.mOutputLocations.resize(location + 1);
3411 }
3412 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003413 if (outputVariable.isArray())
3414 {
3415 mState.mOutputLocations[location] =
3416 VariableLocation(elementIndex, outputVariableIndex);
3417 }
3418 else
3419 {
3420 VariableLocation locationInfo;
3421 locationInfo.index = outputVariableIndex;
3422 mState.mOutputLocations[location] = locationInfo;
3423 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003424 }
3425 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003426
3427 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003428}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003429
Olli Etuaho48fed632017-03-16 12:05:30 +00003430void Program::setUniformValuesFromBindingQualifiers()
3431{
Jamie Madill982f6e02017-06-07 14:33:04 -04003432 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003433 {
3434 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3435 if (samplerUniform.binding != -1)
3436 {
Olli Etuahod2551232017-10-26 20:03:33 +03003437 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003438 ASSERT(location != -1);
3439 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003440 for (unsigned int elementIndex = 0;
3441 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003442 {
3443 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3444 }
3445 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3446 boundTextureUnits.data());
3447 }
3448 }
3449}
3450
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003451void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003452{
jchen10af713a22017-04-19 09:10:56 +08003453 // Set initial bindings from shader.
3454 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3455 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003456 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003457 bindUniformBlock(blockIndex, uniformBlock.binding);
3458 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003459}
3460
Jamie Madille7d84322017-01-10 18:21:59 -05003461void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003462 GLsizei clampedCount,
3463 const GLint *v)
3464{
Jamie Madill81c2e252017-09-09 23:32:46 -04003465 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3466 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
3467 std::vector<GLuint> *boundTextureUnits =
3468 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003469
Olli Etuaho1734e172017-10-27 15:30:27 +03003470 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04003471
3472 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003473 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003474}
3475
3476template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003477GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3478 GLsizei count,
3479 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003480 const T *v)
3481{
Jamie Madill134f93d2017-08-31 17:11:00 -04003482 if (count == 1)
3483 return 1;
3484
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003485 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003486
Corentin Wallez15ac5342016-11-03 17:06:39 -04003487 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3488 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003489 unsigned int remainingElements =
3490 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003491 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003492 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003493
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003494 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003495 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003496 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003497 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003498
3499 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003500}
3501
3502template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003503GLsizei Program::clampMatrixUniformCount(GLint location,
3504 GLsizei count,
3505 GLboolean transpose,
3506 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003507{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003508 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3509
Jamie Madill62d31cb2015-09-11 13:25:51 -04003510 if (!transpose)
3511 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003512 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003513 }
3514
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003515 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003516
3517 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3518 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003519 unsigned int remainingElements =
3520 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003521 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003522}
3523
Jamie Madill54164b02017-08-28 15:17:37 -04003524// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3525// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003526template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003527void Program::getUniformInternal(const Context *context,
3528 DestT *dataOut,
3529 GLint location,
3530 GLenum nativeType,
3531 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003532{
Jamie Madill54164b02017-08-28 15:17:37 -04003533 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003534 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003535 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003536 {
3537 GLint tempValue[16] = {0};
3538 mProgram->getUniformiv(context, location, tempValue);
3539 UniformStateQueryCastLoop<GLboolean>(
3540 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003541 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003542 }
3543 case GL_INT:
3544 {
3545 GLint tempValue[16] = {0};
3546 mProgram->getUniformiv(context, location, tempValue);
3547 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3548 components);
3549 break;
3550 }
3551 case GL_UNSIGNED_INT:
3552 {
3553 GLuint tempValue[16] = {0};
3554 mProgram->getUniformuiv(context, location, tempValue);
3555 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3556 components);
3557 break;
3558 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003559 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003560 {
3561 GLfloat tempValue[16] = {0};
3562 mProgram->getUniformfv(context, location, tempValue);
3563 UniformStateQueryCastLoop<GLfloat>(
3564 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003565 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003566 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003567 default:
3568 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003569 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003570 }
3571}
Jamie Madilla4595b82017-01-11 17:36:34 -05003572
3573bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3574{
3575 // Must be called after samplers are validated.
3576 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3577
3578 for (const auto &binding : mState.mSamplerBindings)
3579 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003580 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003581 for (const auto &unit : binding.boundTextureUnits)
3582 {
3583 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3584 if (programTextureID == textureID)
3585 {
3586 // TODO(jmadill): Check for appropriate overlap.
3587 return true;
3588 }
3589 }
3590 }
3591
3592 return false;
3593}
3594
Jamie Madilla2c74982016-12-12 11:20:42 -05003595} // namespace gl