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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Geoff Lang7dd2e102014-11-10 15:19:26 -050014#include <GLSLANG/ShaderLang.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madill63805b42015-08-25 13:17:39 -040016#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040017#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040018#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040019#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020
Jamie Madill3d3d2f22015-09-23 16:47:51 -040021#include "common/angleutils.h"
22#include "common/mathutil.h"
23#include "common/Optional.h"
24
25#include "libANGLE/angletypes.h"
26#include "libANGLE/Constants.h"
27#include "libANGLE/Error.h"
28#include "libANGLE/RefCountObject.h"
29
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030namespace rx
31{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040032class ImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050033class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040034struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000035}
daniel@transgaming.come6842292010-04-20 18:52:50 +000036
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037namespace gl
38{
Brandon Jones43a53e22014-08-28 16:23:22 -070039struct Caps;
Jamie Madillde8892b2014-11-11 13:00:22 -050040struct Data;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000041class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000042class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050043class InfoLog;
44class AttributeBindings;
45class Buffer;
46class Framebuffer;
47struct UniformBlock;
48struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000049
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000050extern const char * const g_fakepath;
51
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000052class AttributeBindings
53{
54 public:
55 AttributeBindings();
56 ~AttributeBindings();
57
58 void bindAttributeLocation(GLuint index, const char *name);
59 int getAttributeBinding(const std::string &name) const;
60
61 private:
62 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
63};
64
Jamie Madillf0d10f82015-03-31 12:56:52 -040065class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066{
67 public:
68 InfoLog();
69 ~InfoLog();
70
Jamie Madill71c3b2c2015-05-07 11:49:20 -040071 size_t getLength() const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000072 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
73
74 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000075 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040076
77 // This helper class ensures we append a newline after writing a line.
78 class StreamHelper : angle::NonCopyable
79 {
80 public:
81 StreamHelper(StreamHelper &&rhs)
82 : mStream(rhs.mStream)
83 {
84 rhs.mStream = nullptr;
85 }
86
87 StreamHelper &operator=(StreamHelper &&rhs)
88 {
89 std::swap(mStream, rhs.mStream);
90 return *this;
91 }
92
93 ~StreamHelper()
94 {
95 // Write newline when destroyed on the stack
96 if (mStream)
97 {
98 (*mStream) << std::endl;
99 }
100 }
101
102 template <typename T>
103 StreamHelper &operator<<(const T &value)
104 {
105 (*mStream) << value;
106 return *this;
107 }
108
109 private:
110 friend class InfoLog;
111
112 StreamHelper(std::stringstream *stream)
113 : mStream(stream)
114 {
115 ASSERT(stream);
116 }
117
118 std::stringstream *mStream;
119 };
120
121 template <typename T>
122 StreamHelper operator<<(const T &value)
123 {
124 StreamHelper helper(&mStream);
125 helper << value;
126 return helper;
127 }
128
129 std::string str() const { return mStream.str(); }
130
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000131 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400132 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133};
134
Geoff Lang7dd2e102014-11-10 15:19:26 -0500135// Struct used for correlating uniforms/elements of uniform arrays to handles
136struct VariableLocation
137{
138 VariableLocation();
139 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
140
141 std::string name;
142 unsigned int element;
143 unsigned int index;
144};
145
146struct LinkedVarying
147{
148 LinkedVarying();
149 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
150 unsigned int semanticIndex, unsigned int semanticIndexCount);
151
152 // Original GL name
153 std::string name;
154
155 GLenum type;
156 GLsizei size;
157
158 // DirectX semantic information
159 std::string semanticName;
160 unsigned int semanticIndex;
161 unsigned int semanticIndexCount;
162};
163
Jamie Madillf0d10f82015-03-31 12:56:52 -0400164class Program : angle::NonCopyable
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000165{
166 public:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400167 class Data final : angle::NonCopyable
168 {
169 public:
170 Data();
171 ~Data();
172
173 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
174 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Jamie Madillccdf74b2015-08-18 10:46:12 -0400175 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
Jamie Madillada9ecc2015-08-17 12:53:37 -0400176 {
Jamie Madillccdf74b2015-08-18 10:46:12 -0400177 return mTransformFeedbackVaryingNames;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400178 }
179 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
Jamie Madilld1fe1642015-08-21 16:26:04 -0400180 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
181 {
182 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
183 return mUniformBlockBindings[uniformBlockIndex];
184 }
Geoff Lang5d124a62015-09-15 13:03:27 -0400185 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
186 {
187 return mActiveUniformBlockBindings;
188 }
Jamie Madillc349ec02015-08-21 16:53:12 -0400189 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
Jamie Madill63805b42015-08-25 13:17:39 -0400190 const AttributesMask &getActiveAttribLocationsMask() const
191 {
192 return mActiveAttribLocationsMask;
193 }
Jamie Madill80a6fc02015-08-21 16:53:16 -0400194 const std::map<int, VariableLocation> &getOutputVariables() const
195 {
196 return mOutputVariables;
197 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400198 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
199 const std::vector<VariableLocation> &getUniformLocations() const
200 {
201 return mUniformLocations;
202 }
203 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
204
205 const LinkedUniform *getUniformByName(const std::string &name) const;
206 GLint getUniformLocation(const std::string &name) const;
207 GLuint getUniformIndex(const std::string &name) const;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400208
209 private:
210 friend class Program;
211
212 Shader *mAttachedFragmentShader;
213 Shader *mAttachedVertexShader;
214
Jamie Madillccdf74b2015-08-18 10:46:12 -0400215 std::vector<std::string> mTransformFeedbackVaryingNames;
216 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400217 GLenum mTransformFeedbackBufferMode;
218
Jamie Madilld1fe1642015-08-21 16:26:04 -0400219 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
Geoff Lang5d124a62015-09-15 13:03:27 -0400220 UniformBlockBindingMask mActiveUniformBlockBindings;
Jamie Madilld1fe1642015-08-21 16:26:04 -0400221
Jamie Madillc349ec02015-08-21 16:53:12 -0400222 std::vector<sh::Attribute> mAttributes;
Jamie Madill63805b42015-08-25 13:17:39 -0400223 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madillc349ec02015-08-21 16:53:12 -0400224
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400225 // Uniforms are sorted in order:
226 // 1. Non-sampler uniforms
227 // 2. Sampler uniforms
228 // 3. Uniform block uniforms
229 // This makes sampler validation easier, since we don't need a separate list.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400230 std::vector<LinkedUniform> mUniforms;
231 std::vector<VariableLocation> mUniformLocations;
232 std::vector<UniformBlock> mUniformBlocks;
233
Jamie Madill80a6fc02015-08-21 16:53:16 -0400234 // TODO(jmadill): use unordered/hash map when available
235 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400236 };
237
238 Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000239 ~Program();
240
Geoff Lang7dd2e102014-11-10 15:19:26 -0500241 GLuint id() const { return mHandle; }
242
243 rx::ProgramImpl *getImplementation() { return mProgram; }
244 const rx::ProgramImpl *getImplementation() const { return mProgram; }
245
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000246 bool attachShader(Shader *shader);
247 bool detachShader(Shader *shader);
248 int getAttachedShadersCount() const;
249
250 void bindAttributeLocation(GLuint index, const char *name);
251
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400252 Error link(const gl::Data &data);
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000253 bool isLinked();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500254
255 Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
256 Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
257 GLint getBinaryLength() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000258
259 int getInfoLogLength() const;
260 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
261 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
262
Geoff Lang7dd2e102014-11-10 15:19:26 -0500263 GLuint getAttributeLocation(const std::string &name);
Jamie Madill63805b42015-08-25 13:17:39 -0400264 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500265
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000266 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
267 GLint getActiveAttributeCount();
268 GLint getActiveAttributeMaxLength();
Jamie Madillc349ec02015-08-21 16:53:12 -0400269 const std::vector<sh::Attribute> &getAttributes() const { return mData.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000270
Geoff Lang7dd2e102014-11-10 15:19:26 -0500271 GLint getFragDataLocation(const std::string &name) const;
272
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000273 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
274 GLint getActiveUniformCount();
275 GLint getActiveUniformMaxLength();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500276 GLint getActiveUniformi(GLuint index, GLenum pname) const;
277 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400278 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000279
Jamie Madill62d31cb2015-09-11 13:25:51 -0400280 GLint getUniformLocation(const std::string &name) const;
281 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500282 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
283 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
284 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
285 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
286 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
287 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
288 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
289 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
290 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
291 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
292 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
293 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
294 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
295 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
296 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
297 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
298 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
299 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
300 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
301 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
302 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
303
304 void getUniformfv(GLint location, GLfloat *params);
305 void getUniformiv(GLint location, GLint *params);
306 void getUniformuiv(GLint location, GLuint *params);
307
Geoff Lang7dd2e102014-11-10 15:19:26 -0500308 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
309 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
310 GLuint getActiveUniformBlockCount();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000311 GLint getActiveUniformBlockMaxLength();
312
Geoff Lang7dd2e102014-11-10 15:19:26 -0500313 GLuint getUniformBlockIndex(const std::string &name);
314
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000315 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
316 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
317
Jamie Madill62d31cb2015-09-11 13:25:51 -0400318 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000319
Geoff Lang48dcae72014-02-05 16:28:24 -0500320 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
321 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500322 GLsizei getTransformFeedbackVaryingCount() const;
323 GLsizei getTransformFeedbackVaryingMaxLength() const;
324 GLenum getTransformFeedbackBufferMode() const;
325
Geoff Lang7dd2e102014-11-10 15:19:26 -0500326 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
327 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
328
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000329 void addRef();
330 void release();
331 unsigned int getRefCount() const;
332 void flagForDeletion();
333 bool isFlaggedForDeletion() const;
334
Brandon Jones43a53e22014-08-28 16:23:22 -0700335 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500336 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000337 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000338
Jamie Madill63805b42015-08-25 13:17:39 -0400339 const AttributesMask &getActiveAttribLocationsMask() const
340 {
341 return mData.mActiveAttribLocationsMask;
342 }
343
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000344 private:
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000345 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000346 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000347
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400348 bool linkAttributes(const gl::Data &data,
Jamie Madill3da79b72015-04-27 11:09:17 -0400349 InfoLog &infoLog,
350 const AttributeBindings &attributeBindings,
351 const Shader *vertexShader);
Jamie Madille473dee2015-08-18 14:49:01 -0400352 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madillada9ecc2015-08-17 12:53:37 -0400353 static bool linkVaryings(InfoLog &infoLog,
354 const Shader *vertexShader,
355 const Shader *fragmentShader);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400356 bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps);
357 void indexUniforms();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500358 bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
359 const sh::InterfaceBlock &fragmentInterfaceBlock);
360
361 static bool linkValidateVariablesBase(InfoLog &infoLog,
362 const std::string &variableName,
363 const sh::ShaderVariable &vertexVariable,
364 const sh::ShaderVariable &fragmentVariable,
365 bool validatePrecision);
366
367 static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400368 bool linkValidateTransformFeedback(InfoLog &infoLog,
369 const std::vector<const sh::Varying *> &linkedVaryings,
370 const Caps &caps) const;
371
372 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500373 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
374 void defineOutputVariables(Shader *fragmentShader);
375
Jamie Madillccdf74b2015-08-18 10:46:12 -0400376 std::vector<const sh::Varying *> getMergedVaryings() const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400377 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400378
Jamie Madill62d31cb2015-09-11 13:25:51 -0400379 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
380
381 struct VectorAndSamplerCount
382 {
383 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
384 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
385 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
386
387 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
388 {
389 vectorCount += other.vectorCount;
390 samplerCount += other.samplerCount;
391 return *this;
392 }
393
394 unsigned int vectorCount;
395 unsigned int samplerCount;
396 };
397
398 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400399 const std::string &fullName,
400 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400401
402 void gatherInterfaceBlockInfo();
403 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
404
405 template <typename T>
406 void setUniformInternal(GLint location, GLsizei count, const T *v);
407
408 template <size_t cols, size_t rows, typename T>
409 void setMatrixUniformInternal(GLint location, GLsizei count, GLboolean transpose, const T *v);
410
411 template <typename DestT>
412 void getUniformInternal(GLint location, DestT *dataOut) const;
413
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400414 Data mData;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500415 rx::ProgramImpl *mProgram;
416
Geoff Lang7dd2e102014-11-10 15:19:26 -0500417 bool mValidated;
418
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000419 AttributeBindings mAttributeBindings;
420
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000421 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000422 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000423
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000424 unsigned int mRefCount;
425
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000426 ResourceManager *mResourceManager;
427 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000428
429 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400430
431 // Cache for sampler validation
432 Optional<bool> mCachedValidateSamplersResult;
433 std::vector<GLenum> mTextureUnitTypesCache;
434 RangeUI mSamplerUniformRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000435};
436}
437
Geoff Lang0a73dd82014-11-19 16:18:08 -0500438#endif // LIBANGLE_PROGRAM_H_