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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +000024#include "libGLESv2/Context.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000025
daniel@transgaming.com88853c52012-12-20 20:56:40 +000026#undef near
27#undef far
28
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029namespace gl
30{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031std::string str(int i)
32{
33 char buffer[20];
34 snprintf(buffer, sizeof(buffer), "%d", i);
35 return buffer;
36}
37
daniel@transgaming.comdb019952012-12-20 21:13:32 +000038UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
39 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000040{
41}
42
daniel@transgaming.come87ca002012-07-24 18:30:43 +000043unsigned int ProgramBinary::mCurrentSerial = 1;
44
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000045ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047 mPixelExecutable = NULL;
48 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000049 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000050
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000051 mValidated = false;
52
53 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
54 {
55 mSemanticIndex[index] = -1;
56 }
57
58 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
59 {
60 mSamplersPS[index].active = false;
61 }
62
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000063 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064 {
65 mSamplersVS[index].active = false;
66 }
67
68 mUsedVertexSamplerRange = 0;
69 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000070 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071}
72
73ProgramBinary::~ProgramBinary()
74{
daniel@transgaming.com95892412012-11-28 20:59:09 +000075 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000076 mPixelExecutable = NULL;
77
daniel@transgaming.com95892412012-11-28 20:59:09 +000078 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000079 mVertexExecutable = NULL;
80
81 delete mGeometryExecutable;
82 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000083
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084 while (!mUniforms.empty())
85 {
86 delete mUniforms.back();
87 mUniforms.pop_back();
88 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089}
90
daniel@transgaming.come87ca002012-07-24 18:30:43 +000091unsigned int ProgramBinary::getSerial() const
92{
93 return mSerial;
94}
95
96unsigned int ProgramBinary::issueSerial()
97{
98 return mCurrentSerial++;
99}
100
daniel@transgaming.com95892412012-11-28 20:59:09 +0000101rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000102{
103 return mPixelExecutable;
104}
105
daniel@transgaming.com95892412012-11-28 20:59:09 +0000106rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000107{
108 return mVertexExecutable;
109}
110
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000111rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
112{
113 return mGeometryExecutable;
114}
115
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000116GLuint ProgramBinary::getAttributeLocation(const char *name)
117{
118 if (name)
119 {
120 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
121 {
122 if (mLinkedAttribute[index].name == std::string(name))
123 {
124 return index;
125 }
126 }
127 }
128
129 return -1;
130}
131
132int ProgramBinary::getSemanticIndex(int attributeIndex)
133{
134 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
135
136 return mSemanticIndex[attributeIndex];
137}
138
139// Returns one more than the highest sampler index used.
140GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
141{
142 switch (type)
143 {
144 case SAMPLER_PIXEL:
145 return mUsedPixelSamplerRange;
146 case SAMPLER_VERTEX:
147 return mUsedVertexSamplerRange;
148 default:
149 UNREACHABLE();
150 return 0;
151 }
152}
153
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000154bool ProgramBinary::usesPointSize() const
155{
156 return mUsesPointSize;
157}
158
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000159bool ProgramBinary::usesPointSpriteEmulation() const
160{
161 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
162}
163
164bool ProgramBinary::usesGeometryShader() const
165{
166 return usesPointSpriteEmulation();
167}
168
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000169// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
170// index (0-15 for the pixel shader and 0-3 for the vertex shader).
171GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
172{
173 GLint logicalTextureUnit = -1;
174
175 switch (type)
176 {
177 case SAMPLER_PIXEL:
178 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
179
180 if (mSamplersPS[samplerIndex].active)
181 {
182 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
183 }
184 break;
185 case SAMPLER_VERTEX:
186 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
187
188 if (mSamplersVS[samplerIndex].active)
189 {
190 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
191 }
192 break;
193 default: UNREACHABLE();
194 }
195
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000196 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000197 {
198 return logicalTextureUnit;
199 }
200
201 return -1;
202}
203
204// Returns the texture type for a given Direct3D 9 sampler type and
205// index (0-15 for the pixel shader and 0-3 for the vertex shader).
206TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
207{
208 switch (type)
209 {
210 case SAMPLER_PIXEL:
211 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
212 ASSERT(mSamplersPS[samplerIndex].active);
213 return mSamplersPS[samplerIndex].textureType;
214 case SAMPLER_VERTEX:
215 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
216 ASSERT(mSamplersVS[samplerIndex].active);
217 return mSamplersVS[samplerIndex].textureType;
218 default: UNREACHABLE();
219 }
220
221 return TEXTURE_2D;
222}
223
224GLint ProgramBinary::getUniformLocation(std::string name)
225{
226 unsigned int subscript = 0;
227
228 // Strip any trailing array operator and retrieve the subscript
229 size_t open = name.find_last_of('[');
230 size_t close = name.find_last_of(']');
231 if (open != std::string::npos && close == name.length() - 1)
232 {
233 subscript = atoi(name.substr(open + 1).c_str());
234 name.erase(open);
235 }
236
237 unsigned int numUniforms = mUniformIndex.size();
238 for (unsigned int location = 0; location < numUniforms; location++)
239 {
240 if (mUniformIndex[location].name == name &&
241 mUniformIndex[location].element == subscript)
242 {
243 return location;
244 }
245 }
246
247 return -1;
248}
249
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000250template <typename T>
251bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000252{
253 if (location < 0 || location >= (int)mUniformIndex.size())
254 {
255 return false;
256 }
257
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000258 const int components = UniformComponentCount(targetUniformType);
259 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
260
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000261 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
262 targetUniform->dirty = true;
263
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000264 int elementCount = targetUniform->elementCount();
265
266 if (elementCount == 1 && count > 1)
267 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
268
269 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
270
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000271 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000272 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000273 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000274
275 for (int i = 0; i < count; i++)
276 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000277 for (int c = 0; c < components; c++)
278 {
279 target[c] = v[c];
280 }
281 for (int c = components; c < 4; c++)
282 {
283 target[c] = 0;
284 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000285 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000286 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000287 }
288 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000289 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000290 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000291 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000292
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000293 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000294 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000295 for (int c = 0; c < components; c++)
296 {
297 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
298 }
299 for (int c = components; c < 4; c++)
300 {
301 boolParams[c] = GL_FALSE;
302 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000303 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000304 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000305 }
306 }
307 else
308 {
309 return false;
310 }
311
312 return true;
313}
314
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000315bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
316{
317 return setUniform(location, count, v, GL_FLOAT);
318}
319
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
321{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000322 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000323}
324
325bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
326{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000327 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000328}
329
330bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
331{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000332 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000333}
334
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000335template<typename T>
336void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000337{
338 int copyWidth = std::min(targetWidth, srcWidth);
339 int copyHeight = std::min(targetHeight, srcHeight);
340
341 for (int x = 0; x < copyWidth; x++)
342 {
343 for (int y = 0; y < copyHeight; y++)
344 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000345 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000346 }
347 }
348 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000349 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000350 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000351 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000352 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000353 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000354 }
355 }
356 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000357 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000358 {
359 for (int x = 0; x < targetWidth; x++)
360 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000361 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000362 }
363 }
364}
365
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000366template<typename T>
367void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
368{
369 int copyWidth = std::min(targetWidth, srcWidth);
370 int copyHeight = std::min(targetHeight, srcHeight);
371
372 for (int y = 0; y < copyHeight; y++)
373 {
374 for (int x = 0; x < copyWidth; x++)
375 {
376 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
377 }
378 }
379 // clear unfilled right side
380 for (int y = 0; y < copyHeight; y++)
381 {
382 for (int x = copyWidth; x < targetWidth; x++)
383 {
384 target[y * targetWidth + x] = static_cast<T>(0);
385 }
386 }
387 // clear unfilled bottom.
388 for (int y = copyHeight; y < targetHeight; y++)
389 {
390 for (int x = 0; x < targetWidth; x++)
391 {
392 target[y * targetWidth + x] = static_cast<T>(0);
393 }
394 }
395}
396
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000397template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000398bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000399{
400 if (location < 0 || location >= (int)mUniformIndex.size())
401 {
402 return false;
403 }
404
405 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
406 targetUniform->dirty = true;
407
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000408 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000409 {
410 return false;
411 }
412
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000413 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000414
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000415 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000416 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
417
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000418 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000419 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4 * rows);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000420
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000421 for (int i = 0; i < count; i++)
422 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000423 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
424 if (transpose == GL_FALSE)
425 {
426 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
427 }
428 else
429 {
430 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
431 }
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000432 target += 4 * rows;
433 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 }
435
436 return true;
437}
438
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000439bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000440{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000441 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000442}
443
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000444bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000445{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000446 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000447}
448
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000449bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000450{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000451 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000452}
453
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000454bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000455{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000456 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000457}
458
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000459bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000460{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000461 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000462}
463
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000464bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000465{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000466 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000467}
468
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000469bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000470{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000471 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000472}
473
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000474bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000475{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000476 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000477}
478
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000479bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000480{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000481 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000482}
483
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000484bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
485{
486 if (location < 0 || location >= (int)mUniformIndex.size())
487 {
488 return false;
489 }
490
491 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
492 targetUniform->dirty = true;
493
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000494 int elementCount = targetUniform->elementCount();
495
496 if (elementCount == 1 && count > 1)
497 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
498
499 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
500
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000501 if (targetUniform->type == GL_INT ||
502 targetUniform->type == GL_SAMPLER_2D ||
503 targetUniform->type == GL_SAMPLER_CUBE)
504 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000505 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000507 for (int i = 0; i < count; i++)
508 {
509 target[0] = v[0];
510 target[1] = 0;
511 target[2] = 0;
512 target[3] = 0;
513 target += 4;
514 v += 1;
515 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000516 }
517 else if (targetUniform->type == GL_BOOL)
518 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000519 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000520
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000521 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000522 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000523 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
524 boolParams[1] = GL_FALSE;
525 boolParams[2] = GL_FALSE;
526 boolParams[3] = GL_FALSE;
527 boolParams += 4;
528 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000529 }
530 }
531 else
532 {
533 return false;
534 }
535
536 return true;
537}
538
539bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
540{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000541 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000542}
543
544bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
545{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000546 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000547}
548
549bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
550{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000551 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000552}
553
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000554bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
555{
556 return setUniform(location, count, v, GL_UNSIGNED_INT);
557}
558
559bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
560{
561 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
562}
563
564bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
565{
566 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
567}
568
569bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
570{
571 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
572}
573
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000574template <typename T>
575bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000576{
577 if (location < 0 || location >= (int)mUniformIndex.size())
578 {
579 return false;
580 }
581
582 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
583
584 // sized queries -- ensure the provided buffer is large enough
585 if (bufSize)
586 {
587 int requiredBytes = UniformExternalSize(targetUniform->type);
588 if (*bufSize < requiredBytes)
589 {
590 return false;
591 }
592 }
593
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000594 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000595 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000596 const int rows = VariableRowCount(targetUniform->type);
597 const int cols = VariableColumnCount(targetUniform->type);
598 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
599 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000600 else if (uniformType == UniformComponentType(targetUniform->type))
601 {
602 unsigned int size = UniformComponentCount(targetUniform->type);
603 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
604 size * sizeof(T));
605 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000606 else
607 {
608 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000609 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000610 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000611 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000612 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000613 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000614
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000615 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000616 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000617 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000618 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000619 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000620 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000621
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000622 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000623 {
624 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
625
626 for (unsigned int i = 0; i < size; i++)
627 {
628 params[i] = static_cast<T>(floatParams[i]);
629 }
630 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000631 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000632
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000633 case GL_INT:
634 {
635 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
636
637 for (unsigned int i = 0; i < size; i++)
638 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000639 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000640 }
641 }
642 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000643
644 case GL_UNSIGNED_INT:
645 {
646 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000647
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000648 for (unsigned int i = 0; i < size; i++)
649 {
650 params[i] = static_cast<T>(uintParams[i]);
651 }
652 }
653 break;
654
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000655 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000656 }
657 }
658
659 return true;
660}
661
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000662bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
663{
664 return getUniformv(location, bufSize, params, GL_FLOAT);
665}
666
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000667bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
668{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000669 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000670}
671
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000672bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
673{
674 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
675}
676
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000677void ProgramBinary::dirtyAllUniforms()
678{
679 unsigned int numUniforms = mUniforms.size();
680 for (unsigned int index = 0; index < numUniforms; index++)
681 {
682 mUniforms[index]->dirty = true;
683 }
684}
685
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000686// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000687void ProgramBinary::applyUniforms()
688{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000689 // Retrieve sampler uniform values
690 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
691 {
692 Uniform *targetUniform = *ub;
693
694 if (targetUniform->dirty)
695 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000696 if (targetUniform->type == GL_SAMPLER_2D ||
697 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000698 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000699 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000700 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000701
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000702 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000703 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000704 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000705
706 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000707 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000708 unsigned int samplerIndex = firstIndex + i;
709
710 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000711 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000712 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000713 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000714 }
715 }
716 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000717
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000718 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000719 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000720 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000721
722 for (int i = 0; i < count; i++)
723 {
724 unsigned int samplerIndex = firstIndex + i;
725
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000726 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000727 {
728 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000729 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000730 }
731 }
732 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000733 }
734 }
735 }
736
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000737 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000738}
739
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000740// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
741// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000742int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000743{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000744 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000745
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000746 fragmentShader->resetVaryingsRegisterAssignment();
747
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000748 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
749 {
750 int n = VariableRowCount(varying->type) * varying->size;
751 int m = VariableColumnCount(varying->type);
752 bool success = false;
753
754 if (m == 2 || m == 3 || m == 4)
755 {
756 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
757 {
758 bool available = true;
759
760 for (int y = 0; y < n && available; y++)
761 {
762 for (int x = 0; x < m && available; x++)
763 {
764 if (packing[r + y][x])
765 {
766 available = false;
767 }
768 }
769 }
770
771 if (available)
772 {
773 varying->reg = r;
774 varying->col = 0;
775
776 for (int y = 0; y < n; y++)
777 {
778 for (int x = 0; x < m; x++)
779 {
780 packing[r + y][x] = &*varying;
781 }
782 }
783
784 success = true;
785 }
786 }
787
788 if (!success && m == 2)
789 {
790 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
791 {
792 bool available = true;
793
794 for (int y = 0; y < n && available; y++)
795 {
796 for (int x = 2; x < 4 && available; x++)
797 {
798 if (packing[r + y][x])
799 {
800 available = false;
801 }
802 }
803 }
804
805 if (available)
806 {
807 varying->reg = r;
808 varying->col = 2;
809
810 for (int y = 0; y < n; y++)
811 {
812 for (int x = 2; x < 4; x++)
813 {
814 packing[r + y][x] = &*varying;
815 }
816 }
817
818 success = true;
819 }
820 }
821 }
822 }
823 else if (m == 1)
824 {
825 int space[4] = {0};
826
827 for (int y = 0; y < maxVaryingVectors; y++)
828 {
829 for (int x = 0; x < 4; x++)
830 {
831 space[x] += packing[y][x] ? 0 : 1;
832 }
833 }
834
835 int column = 0;
836
837 for (int x = 0; x < 4; x++)
838 {
839 if (space[x] >= n && space[x] < space[column])
840 {
841 column = x;
842 }
843 }
844
845 if (space[column] >= n)
846 {
847 for (int r = 0; r < maxVaryingVectors; r++)
848 {
849 if (!packing[r][column])
850 {
851 varying->reg = r;
852
853 for (int y = r; y < r + n; y++)
854 {
855 packing[y][column] = &*varying;
856 }
857
858 break;
859 }
860 }
861
862 varying->col = column;
863
864 success = true;
865 }
866 }
867 else UNREACHABLE();
868
869 if (!success)
870 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000871 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000872
873 return -1;
874 }
875 }
876
877 // Return the number of used registers
878 int registers = 0;
879
880 for (int r = 0; r < maxVaryingVectors; r++)
881 {
882 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
883 {
884 registers++;
885 }
886 }
887
888 return registers;
889}
890
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000891bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
892 std::string& pixelHLSL, std::string& vertexHLSL,
893 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000894{
895 if (pixelHLSL.empty() || vertexHLSL.empty())
896 {
897 return false;
898 }
899
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000900 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
901 bool usesFragColor = fragmentShader->mUsesFragColor;
902 bool usesFragData = fragmentShader->mUsesFragData;
903 if (usesMRT && usesFragColor && usesFragData)
904 {
905 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
906 return false;
907 }
908
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000909 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000910 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000911 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000912
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000913 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
914
915 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000916 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000917 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000918
919 return false;
920 }
921
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000922 vertexShader->resetVaryingsRegisterAssignment();
923
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000924 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
925 {
926 bool matched = false;
927
928 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
929 {
930 if (output->name == input->name)
931 {
932 if (output->type != input->type || output->size != input->size)
933 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000934 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000935
936 return false;
937 }
938
939 output->reg = input->reg;
940 output->col = input->col;
941
942 matched = true;
943 break;
944 }
945 }
946
947 if (!matched)
948 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000949 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000950
951 return false;
952 }
953 }
954
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000955 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000956 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000957 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000958 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
959
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000960 const unsigned int renderTargetCount = usesMRT ? mRenderer->getMaxRenderTargets() : 1;
961
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000962 // special varyings that use reserved registers
963 int reservedRegisterIndex = registers;
964 std::string fragCoordSemantic;
965 std::string pointCoordSemantic;
966
967 if (fragmentShader->mUsesFragCoord)
968 {
969 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
970 }
971
972 if (fragmentShader->mUsesPointCoord)
973 {
974 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
975 // In DX11 we compute this in the GS.
976 if (shaderModel == 3)
977 {
978 pointCoordSemantic = "TEXCOORD0";
979 }
980 else if (shaderModel >= 4)
981 {
982 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
983 }
984 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000985
986 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +0000987 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000988
989 int semanticIndex = 0;
990 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
991 {
992 switch (attribute->type)
993 {
994 case GL_FLOAT: vertexHLSL += " float "; break;
995 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
996 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
997 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
998 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
999 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1000 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1001 default: UNREACHABLE();
1002 }
1003
1004 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1005
1006 semanticIndex += VariableRowCount(attribute->type);
1007 }
1008
1009 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001010 "\n"
1011 "struct VS_OUTPUT\n"
1012 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001013
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001014 if (shaderModel < 4)
1015 {
1016 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1017 }
1018
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001019 for (int r = 0; r < registers; r++)
1020 {
1021 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1022
1023 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1024 }
1025
1026 if (fragmentShader->mUsesFragCoord)
1027 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001028 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001029 }
1030
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001031 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001032 {
1033 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1034 }
1035
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001036 if (shaderModel >= 4)
1037 {
1038 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1039 }
1040
1041 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001042 "\n"
1043 "VS_OUTPUT main(VS_INPUT input)\n"
1044 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001045
1046 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1047 {
1048 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1049
1050 if (VariableRowCount(attribute->type) > 1) // Matrix
1051 {
1052 vertexHLSL += "transpose";
1053 }
1054
1055 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1056 }
1057
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001058 if (shaderModel >= 4)
1059 {
1060 vertexHLSL += "\n"
1061 " gl_main();\n"
1062 "\n"
1063 " VS_OUTPUT output;\n"
1064 " output.gl_Position.x = gl_Position.x;\n"
1065 " output.gl_Position.y = -gl_Position.y;\n"
1066 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1067 " output.gl_Position.w = gl_Position.w;\n";
1068 }
1069 else
1070 {
1071 vertexHLSL += "\n"
1072 " gl_main();\n"
1073 "\n"
1074 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001075 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1076 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001077 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1078 " output.gl_Position.w = gl_Position.w;\n";
1079 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001080
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001081 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001082 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001083 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001084 }
1085
1086 if (fragmentShader->mUsesFragCoord)
1087 {
1088 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1089 }
1090
1091 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1092 {
1093 if (varying->reg >= 0)
1094 {
1095 for (int i = 0; i < varying->size; i++)
1096 {
1097 int rows = VariableRowCount(varying->type);
1098
1099 for (int j = 0; j < rows; j++)
1100 {
1101 int r = varying->reg + i * rows + j;
1102 vertexHLSL += " output.v" + str(r);
1103
1104 bool sharedRegister = false; // Register used by multiple varyings
1105
1106 for (int x = 0; x < 4; x++)
1107 {
1108 if (packing[r][x] && packing[r][x] != packing[r][0])
1109 {
1110 sharedRegister = true;
1111 break;
1112 }
1113 }
1114
1115 if(sharedRegister)
1116 {
1117 vertexHLSL += ".";
1118
1119 for (int x = 0; x < 4; x++)
1120 {
1121 if (packing[r][x] == &*varying)
1122 {
1123 switch(x)
1124 {
1125 case 0: vertexHLSL += "x"; break;
1126 case 1: vertexHLSL += "y"; break;
1127 case 2: vertexHLSL += "z"; break;
1128 case 3: vertexHLSL += "w"; break;
1129 }
1130 }
1131 }
1132 }
1133
1134 vertexHLSL += " = " + varying->name;
1135
1136 if (varying->array)
1137 {
1138 vertexHLSL += "[" + str(i) + "]";
1139 }
1140
1141 if (rows > 1)
1142 {
1143 vertexHLSL += "[" + str(j) + "]";
1144 }
1145
1146 vertexHLSL += ";\n";
1147 }
1148 }
1149 }
1150 }
1151
1152 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001153 " return output;\n"
1154 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001155
1156 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001157 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001158
1159 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1160 {
1161 if (varying->reg >= 0)
1162 {
1163 for (int i = 0; i < varying->size; i++)
1164 {
1165 int rows = VariableRowCount(varying->type);
1166 for (int j = 0; j < rows; j++)
1167 {
1168 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001169 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001170 }
1171 }
1172 }
1173 else UNREACHABLE();
1174 }
1175
1176 if (fragmentShader->mUsesFragCoord)
1177 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001178 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001179 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001180
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001181 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1182 {
1183 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1184 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001185
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001186 // Must consume the PSIZE element if the geometry shader is not active
1187 // We won't know if we use a GS until we draw
1188 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1189 {
1190 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1191 }
1192
1193 if (fragmentShader->mUsesFragCoord)
1194 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001195 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001196 {
1197 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1198 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001199 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001200 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001201 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1202 }
1203 }
1204
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001205 pixelHLSL += "};\n"
1206 "\n"
1207 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001208 "{\n";
1209
1210 for (unsigned int i = 0; i < renderTargetCount; i++)
1211 {
1212 pixelHLSL += " float4 gl_Color" + str(i) + " : " + targetSemantic + str(i) + ";\n";
1213 }
1214
1215 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001216 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001217
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001218 if (fragmentShader->mUsesFrontFacing)
1219 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001220 if (shaderModel >= 4)
1221 {
1222 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1223 "{\n";
1224 }
1225 else
1226 {
1227 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1228 "{\n";
1229 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001230 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001231 else
1232 {
1233 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1234 "{\n";
1235 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001236
1237 if (fragmentShader->mUsesFragCoord)
1238 {
1239 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1240
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001241 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001242 {
1243 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1244 " gl_FragCoord.y = input.dx_VPos.y;\n";
1245 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001246 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001247 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001248 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001249 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001250 }
1251 else
1252 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001253 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1254 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1255 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001256 }
1257
daniel@transgaming.com12985182012-12-20 20:56:31 +00001258 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001259 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001260 }
1261
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001262 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001263 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001264 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1265 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001266 }
1267
1268 if (fragmentShader->mUsesFrontFacing)
1269 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001270 if (shaderModel <= 3)
1271 {
1272 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1273 }
1274 else
1275 {
1276 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1277 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001278 }
1279
1280 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1281 {
1282 if (varying->reg >= 0)
1283 {
1284 for (int i = 0; i < varying->size; i++)
1285 {
1286 int rows = VariableRowCount(varying->type);
1287 for (int j = 0; j < rows; j++)
1288 {
1289 std::string n = str(varying->reg + i * rows + j);
1290 pixelHLSL += " " + varying->name;
1291
1292 if (varying->array)
1293 {
1294 pixelHLSL += "[" + str(i) + "]";
1295 }
1296
1297 if (rows > 1)
1298 {
1299 pixelHLSL += "[" + str(j) + "]";
1300 }
1301
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001302 switch (VariableColumnCount(varying->type))
1303 {
1304 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1305 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1306 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1307 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1308 default: UNREACHABLE();
1309 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001310 }
1311 }
1312 }
1313 else UNREACHABLE();
1314 }
1315
1316 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001317 " gl_main();\n"
1318 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001319 " PS_OUTPUT output;\n";
1320
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001321 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1322 // - with a 3.0 context, the output color is copied to channel 0
1323 // - with a 2.0 context using EXT_draw_buffers, the output color is broadcast to all channels
1324 const bool broadcast = fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3;
1325
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001326 for (unsigned int i = 0; i < renderTargetCount; i++)
1327 {
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001328 unsigned int sourceColor = !broadcast ? i : 0;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001329
1330 pixelHLSL += " output.gl_Color" + str(i) + " = gl_Color[" + str(sourceColor) + "];\n";
1331 }
1332
1333 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001334 " return output;\n"
1335 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001336
1337 return true;
1338}
1339
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001340bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1341{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001342 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001343
1344 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001345 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001346 if (format != GL_PROGRAM_BINARY_ANGLE)
1347 {
1348 infoLog.append("Invalid program binary format.");
1349 return false;
1350 }
1351
1352 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001353 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001354 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001355 {
1356 infoLog.append("Invalid program binary version.");
1357 return false;
1358 }
1359
1360 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1361 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001362 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001363 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001364 stream.read(&name);
1365 mLinkedAttribute[i].name = name;
1366 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001367 }
1368
1369 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1370 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001371 stream.read(&mSamplersPS[i].active);
1372 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001373
1374 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001375 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001376 mSamplersPS[i].textureType = (TextureType) textureType;
1377 }
1378
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001379 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001380 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001381 stream.read(&mSamplersVS[i].active);
1382 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001383
1384 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001385 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001386 mSamplersVS[i].textureType = (TextureType) textureType;
1387 }
1388
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001389 stream.read(&mUsedVertexSamplerRange);
1390 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001391 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001392
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001393 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001394 stream.read(&size);
1395 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001396 {
1397 infoLog.append("Invalid program binary.");
1398 return false;
1399 }
1400
1401 mUniforms.resize(size);
1402 for (unsigned int i = 0; i < size; ++i)
1403 {
1404 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001405 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001406 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001407 unsigned int arraySize;
1408
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001409 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001410 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001411 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001412 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001413
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001414 mUniforms[i] = new Uniform(type, precision, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001415
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001416 stream.read(&mUniforms[i]->psRegisterIndex);
1417 stream.read(&mUniforms[i]->vsRegisterIndex);
1418 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001419 }
1420
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001421 stream.read(&size);
1422 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001423 {
1424 infoLog.append("Invalid program binary.");
1425 return false;
1426 }
1427
1428 mUniformIndex.resize(size);
1429 for (unsigned int i = 0; i < size; ++i)
1430 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001431 stream.read(&mUniformIndex[i].name);
1432 stream.read(&mUniformIndex[i].element);
1433 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001434 }
1435
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001436 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001437 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001438
1439 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001440 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001441
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001442 unsigned int geometryShaderSize;
1443 stream.read(&geometryShaderSize);
1444
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001445 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001446
daniel@transgaming.com36038542012-11-28 20:59:26 +00001447 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001448 ptr += sizeof(GUID);
1449
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001450 GUID identifier = mRenderer->getAdapterIdentifier();
1451 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001452 {
1453 infoLog.append("Invalid program binary.");
1454 return false;
1455 }
1456
1457 const char *pixelShaderFunction = ptr;
1458 ptr += pixelShaderSize;
1459
1460 const char *vertexShaderFunction = ptr;
1461 ptr += vertexShaderSize;
1462
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001463 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1464 ptr += geometryShaderSize;
1465
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001466 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001467 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001468 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001469 {
1470 infoLog.append("Could not create pixel shader.");
1471 return false;
1472 }
1473
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001474 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001475 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001476 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001477 {
1478 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001479 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001480 mPixelExecutable = NULL;
1481 return false;
1482 }
1483
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001484 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1485 {
1486 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1487 geometryShaderSize, rx::SHADER_GEOMETRY);
1488 if (!mGeometryExecutable)
1489 {
1490 infoLog.append("Could not create geometry shader.");
1491 delete mPixelExecutable;
1492 mPixelExecutable = NULL;
1493 delete mVertexExecutable;
1494 mVertexExecutable = NULL;
1495 return false;
1496 }
1497 }
1498 else
1499 {
1500 mGeometryExecutable = NULL;
1501 }
1502
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001503 return true;
1504}
1505
1506bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1507{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001508 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001509
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001510 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001511 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001512
1513 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1514 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001515 stream.write(mLinkedAttribute[i].type);
1516 stream.write(mLinkedAttribute[i].name);
1517 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001518 }
1519
1520 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1521 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001522 stream.write(mSamplersPS[i].active);
1523 stream.write(mSamplersPS[i].logicalTextureUnit);
1524 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001525 }
1526
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001527 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001528 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001529 stream.write(mSamplersVS[i].active);
1530 stream.write(mSamplersVS[i].logicalTextureUnit);
1531 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001532 }
1533
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001534 stream.write(mUsedVertexSamplerRange);
1535 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001536 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001537
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001538 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001539 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1540 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001541 stream.write(mUniforms[i]->type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001542 stream.write(mUniforms[i]->precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001543 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001544 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001545
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001546 stream.write(mUniforms[i]->psRegisterIndex);
1547 stream.write(mUniforms[i]->vsRegisterIndex);
1548 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001549 }
1550
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001551 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001552 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1553 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001554 stream.write(mUniformIndex[i].name);
1555 stream.write(mUniformIndex[i].element);
1556 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001557 }
1558
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001559 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001560 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001561
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001562 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001563 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001564
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001565 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1566 stream.write(geometryShaderSize);
1567
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001568 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001569
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001570 GLsizei streamLength = stream.length();
1571 const void *streamData = stream.data();
1572
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001573 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001574 if (totalLength > bufSize)
1575 {
1576 if (length)
1577 {
1578 *length = 0;
1579 }
1580
1581 return false;
1582 }
1583
1584 if (binary)
1585 {
1586 char *ptr = (char*) binary;
1587
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001588 memcpy(ptr, streamData, streamLength);
1589 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001590
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001591 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001592 ptr += sizeof(GUID);
1593
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001594 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001595 ptr += pixelShaderSize;
1596
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001597 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001598 ptr += vertexShaderSize;
1599
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001600 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1601 {
1602 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1603 ptr += geometryShaderSize;
1604 }
1605
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001606 ASSERT(ptr - totalLength == binary);
1607 }
1608
1609 if (length)
1610 {
1611 *length = totalLength;
1612 }
1613
1614 return true;
1615}
1616
1617GLint ProgramBinary::getLength()
1618{
1619 GLint length;
1620 if (save(NULL, INT_MAX, &length))
1621 {
1622 return length;
1623 }
1624 else
1625 {
1626 return 0;
1627 }
1628}
1629
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001630bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001631{
1632 if (!fragmentShader || !fragmentShader->isCompiled())
1633 {
1634 return false;
1635 }
1636
1637 if (!vertexShader || !vertexShader->isCompiled())
1638 {
1639 return false;
1640 }
1641
1642 std::string pixelHLSL = fragmentShader->getHLSL();
1643 std::string vertexHLSL = vertexShader->getHLSL();
1644
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001645 // Map the varyings to the register file
1646 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1647 int registers = packVaryings(infoLog, packing, fragmentShader);
1648
1649 if (registers < 0)
1650 {
1651 return false;
1652 }
1653
1654 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001655 {
1656 return false;
1657 }
1658
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001659 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001660 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1661 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001662
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001663 if (usesGeometryShader())
1664 {
1665 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1666 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1667 }
1668
1669 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001670 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001671 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001672 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001673
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001674 delete mVertexExecutable;
1675 mVertexExecutable = NULL;
1676 delete mPixelExecutable;
1677 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001678 delete mGeometryExecutable;
1679 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001680 }
1681
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001682 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1683 {
1684 success = false;
1685 }
1686
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001687 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001688 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001689 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001690 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001691
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001692 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001693}
1694
1695// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001696bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001697{
1698 unsigned int usedLocations = 0;
1699
1700 // Link attributes that have a binding location
1701 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1702 {
1703 int location = attributeBindings.getAttributeBinding(attribute->name);
1704
1705 if (location != -1) // Set by glBindAttribLocation
1706 {
1707 if (!mLinkedAttribute[location].name.empty())
1708 {
1709 // Multiple active attributes bound to the same location; not an error
1710 }
1711
1712 mLinkedAttribute[location] = *attribute;
1713
1714 int rows = VariableRowCount(attribute->type);
1715
1716 if (rows + location > MAX_VERTEX_ATTRIBS)
1717 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001718 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001719
1720 return false;
1721 }
1722
1723 for (int i = 0; i < rows; i++)
1724 {
1725 usedLocations |= 1 << (location + i);
1726 }
1727 }
1728 }
1729
1730 // Link attributes that don't have a binding location
1731 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1732 {
1733 int location = attributeBindings.getAttributeBinding(attribute->name);
1734
1735 if (location == -1) // Not set by glBindAttribLocation
1736 {
1737 int rows = VariableRowCount(attribute->type);
1738 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1739
1740 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1741 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001742 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001743
1744 return false; // Fail to link
1745 }
1746
1747 mLinkedAttribute[availableIndex] = *attribute;
1748 }
1749 }
1750
1751 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1752 {
1753 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1754 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1755
1756 for (int r = 0; r < rows; r++)
1757 {
1758 mSemanticIndex[attributeIndex++] = index++;
1759 }
1760 }
1761
1762 return true;
1763}
1764
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001765bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001766{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001767 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001768 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001769 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001770 {
1771 return false;
1772 }
1773 }
1774
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001775 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001776 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001777 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001778 {
1779 return false;
1780 }
1781 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001782
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001783 return true;
1784}
1785
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001786bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001787{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001788 if (constant.type == GL_SAMPLER_2D ||
1789 constant.type == GL_SAMPLER_CUBE)
1790 {
1791 unsigned int samplerIndex = constant.registerIndex;
1792
1793 do
1794 {
1795 if (shader == GL_VERTEX_SHADER)
1796 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001797 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001798 {
1799 mSamplersVS[samplerIndex].active = true;
1800 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1801 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1802 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1803 }
1804 else
1805 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001806 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001807 return false;
1808 }
1809 }
1810 else if (shader == GL_FRAGMENT_SHADER)
1811 {
1812 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1813 {
1814 mSamplersPS[samplerIndex].active = true;
1815 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1816 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1817 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1818 }
1819 else
1820 {
1821 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1822 return false;
1823 }
1824 }
1825 else UNREACHABLE();
1826
1827 samplerIndex++;
1828 }
1829 while (samplerIndex < constant.registerIndex + constant.arraySize);
1830 }
1831
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001832 Uniform *uniform = NULL;
1833 GLint location = getUniformLocation(constant.name);
1834
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001835 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001836 {
1837 uniform = mUniforms[mUniformIndex[location].index];
1838
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001839 if (uniform->type != constant.type)
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001840 {
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001841 infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
1842 return false;
1843 }
1844
1845 if (uniform->precision != constant.precision)
1846 {
1847 infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001848 return false;
1849 }
1850 }
1851 else
1852 {
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001853 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001854 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001855
1856 if (!uniform)
1857 {
1858 return false;
1859 }
1860
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001861 if (shader == GL_FRAGMENT_SHADER)
1862 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001863 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001864 }
1865 else if (shader == GL_VERTEX_SHADER)
1866 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001867 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001868 }
1869 else UNREACHABLE();
1870
1871 if (location >= 0)
1872 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001873 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001874 }
1875
1876 mUniforms.push_back(uniform);
1877 unsigned int uniformIndex = mUniforms.size() - 1;
1878
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001879 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001880 {
1881 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
1882 }
1883
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00001884 if (shader == GL_VERTEX_SHADER)
1885 {
1886 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
1887 {
1888 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
1889 return false;
1890 }
1891 }
1892 else if (shader == GL_FRAGMENT_SHADER)
1893 {
1894 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
1895 {
1896 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
1897 return false;
1898 }
1899 }
1900 else UNREACHABLE();
1901
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001902 return true;
1903}
1904
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001905std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1906{
1907 // for now we only handle point sprite emulation
1908 ASSERT(usesPointSpriteEmulation());
1909 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
1910}
1911
1912std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1913{
1914 ASSERT(registers >= 0);
1915 ASSERT(vertexShader->mUsesPointSize);
1916 ASSERT(mRenderer->getMajorShaderModel() >= 4);
1917
1918 std::string geomHLSL;
1919
1920 std::string varyingSemantic = "TEXCOORD";
1921
1922 std::string fragCoordSemantic;
1923 std::string pointCoordSemantic;
1924
1925 int reservedRegisterIndex = registers;
1926
1927 if (fragmentShader->mUsesFragCoord)
1928 {
1929 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1930 }
1931
1932 if (fragmentShader->mUsesPointCoord)
1933 {
1934 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1935 }
1936
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001937 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
1938 "\n"
1939 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001940 "{\n";
1941
1942 for (int r = 0; r < registers; r++)
1943 {
1944 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1945
1946 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1947 }
1948
1949 if (fragmentShader->mUsesFragCoord)
1950 {
1951 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
1952 }
1953
1954 geomHLSL += " float gl_PointSize : PSIZE;\n"
1955 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001956 "};\n"
1957 "\n"
1958 "struct GS_OUTPUT\n"
1959 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001960
1961 for (int r = 0; r < registers; r++)
1962 {
1963 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1964
1965 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1966 }
1967
1968 if (fragmentShader->mUsesFragCoord)
1969 {
1970 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
1971 }
1972
1973 if (fragmentShader->mUsesPointCoord)
1974 {
1975 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1976 }
1977
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001978 geomHLSL += " float gl_PointSize : PSIZE;\n"
1979 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001980 "};\n"
1981 "\n"
1982 "static float2 pointSpriteCorners[] = \n"
1983 "{\n"
1984 " float2( 0.5f, -0.5f),\n"
1985 " float2( 0.5f, 0.5f),\n"
1986 " float2(-0.5f, -0.5f),\n"
1987 " float2(-0.5f, 0.5f)\n"
1988 "};\n"
1989 "\n"
1990 "static float2 pointSpriteTexcoords[] = \n"
1991 "{\n"
1992 " float2(1.0f, 1.0f),\n"
1993 " float2(1.0f, 0.0f),\n"
1994 " float2(0.0f, 1.0f),\n"
1995 " float2(0.0f, 0.0f)\n"
1996 "};\n"
1997 "\n"
1998 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
1999 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2000 "\n"
2001 "[maxvertexcount(4)]\n"
2002 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2003 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002004 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2005 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002006
2007 for (int r = 0; r < registers; r++)
2008 {
2009 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2010 }
2011
2012 if (fragmentShader->mUsesFragCoord)
2013 {
2014 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2015 }
2016
2017 geomHLSL += " \n"
2018 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2019 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002020 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002021
2022 for (int corner = 0; corner < 4; corner++)
2023 {
2024 geomHLSL += " \n"
2025 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2026
2027 if (fragmentShader->mUsesPointCoord)
2028 {
2029 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2030 }
2031
2032 geomHLSL += " outStream.Append(output);\n";
2033 }
2034
2035 geomHLSL += " \n"
2036 " outStream.RestartStrip();\n"
2037 "}\n";
2038
2039 return geomHLSL;
2040}
2041
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002042// This method needs to match OutputHLSL::decorate
2043std::string ProgramBinary::decorateAttribute(const std::string &name)
2044{
2045 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2046 {
2047 return "_" + name;
2048 }
2049
2050 return name;
2051}
2052
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002053bool ProgramBinary::isValidated() const
2054{
2055 return mValidated;
2056}
2057
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002058void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002059{
2060 // Skip over inactive attributes
2061 unsigned int activeAttribute = 0;
2062 unsigned int attribute;
2063 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2064 {
2065 if (mLinkedAttribute[attribute].name.empty())
2066 {
2067 continue;
2068 }
2069
2070 if (activeAttribute == index)
2071 {
2072 break;
2073 }
2074
2075 activeAttribute++;
2076 }
2077
2078 if (bufsize > 0)
2079 {
2080 const char *string = mLinkedAttribute[attribute].name.c_str();
2081
2082 strncpy(name, string, bufsize);
2083 name[bufsize - 1] = '\0';
2084
2085 if (length)
2086 {
2087 *length = strlen(name);
2088 }
2089 }
2090
2091 *size = 1; // Always a single 'type' instance
2092
2093 *type = mLinkedAttribute[attribute].type;
2094}
2095
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002096GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002097{
2098 int count = 0;
2099
2100 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2101 {
2102 if (!mLinkedAttribute[attributeIndex].name.empty())
2103 {
2104 count++;
2105 }
2106 }
2107
2108 return count;
2109}
2110
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002111GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002112{
2113 int maxLength = 0;
2114
2115 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2116 {
2117 if (!mLinkedAttribute[attributeIndex].name.empty())
2118 {
2119 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2120 }
2121 }
2122
2123 return maxLength;
2124}
2125
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002126void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002127{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002128 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002129
2130 if (bufsize > 0)
2131 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002132 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002133
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002134 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002135 {
2136 string += "[0]";
2137 }
2138
2139 strncpy(name, string.c_str(), bufsize);
2140 name[bufsize - 1] = '\0';
2141
2142 if (length)
2143 {
2144 *length = strlen(name);
2145 }
2146 }
2147
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002148 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002149
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002150 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002151}
2152
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002153GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002154{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002155 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002156}
2157
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002158GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002159{
2160 int maxLength = 0;
2161
2162 unsigned int numUniforms = mUniforms.size();
2163 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2164 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002165 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002166 {
2167 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2168 if (mUniforms[uniformIndex]->isArray())
2169 {
2170 length += 3; // Counting in "[0]".
2171 }
2172 maxLength = std::max(length, maxLength);
2173 }
2174 }
2175
2176 return maxLength;
2177}
2178
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002179void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002180{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002181 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002182 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002183 {
2184 mValidated = false;
2185 }
2186 else
2187 {
2188 mValidated = true;
2189 }
2190}
2191
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002192bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002193{
2194 // if any two active samplers in a program are of different types, but refer to the same
2195 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2196 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2197
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002198 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002199 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002200
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002201 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002202 {
2203 textureUnitType[i] = TEXTURE_UNKNOWN;
2204 }
2205
2206 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2207 {
2208 if (mSamplersPS[i].active)
2209 {
2210 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2211
2212 if (unit >= maxCombinedTextureImageUnits)
2213 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002214 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002215 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002216 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002217 }
2218
2219 return false;
2220 }
2221
2222 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2223 {
2224 if (mSamplersPS[i].textureType != textureUnitType[unit])
2225 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002226 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002227 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002228 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002229 }
2230
2231 return false;
2232 }
2233 }
2234 else
2235 {
2236 textureUnitType[unit] = mSamplersPS[i].textureType;
2237 }
2238 }
2239 }
2240
2241 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2242 {
2243 if (mSamplersVS[i].active)
2244 {
2245 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2246
2247 if (unit >= maxCombinedTextureImageUnits)
2248 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002249 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002250 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002251 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002252 }
2253
2254 return false;
2255 }
2256
2257 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2258 {
2259 if (mSamplersVS[i].textureType != textureUnitType[unit])
2260 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002261 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002262 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002263 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002264 }
2265
2266 return false;
2267 }
2268 }
2269 else
2270 {
2271 textureUnitType[unit] = mSamplersVS[i].textureType;
2272 }
2273 }
2274 }
2275
2276 return true;
2277}
2278
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002279ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2280{
2281}
2282
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002283struct AttributeSorter
2284{
2285 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2286 : originalIndices(semanticIndices)
2287 {
2288 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2289 {
2290 indices[i] = i;
2291 }
2292
2293 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
2294 }
2295
2296 bool operator()(int a, int b)
2297 {
2298 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
2299 }
2300
2301 int indices[MAX_VERTEX_ATTRIBS];
2302 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2303};
2304
2305void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2306{
2307 AttributeSorter sorter(mSemanticIndex);
2308
2309 int oldIndices[MAX_VERTEX_ATTRIBS];
2310 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2311
2312 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2313 {
2314 oldIndices[i] = mSemanticIndex[i];
2315 oldTranslatedAttributes[i] = attributes[i];
2316 }
2317
2318 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2319 {
2320 int oldIndex = sorter.indices[i];
2321 sortedSemanticIndices[i] = oldIndices[oldIndex];
2322 attributes[i] = oldTranslatedAttributes[oldIndex];
2323 }
2324}
2325
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002326}