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Corentin Wallezd3970de2015-05-14 11:07:48 -04001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
Jamie Madill508a5b72015-12-08 11:26:14 -05006// ANGLETest:
7// Implementation of common ANGLE testing fixture.
8//
Corentin Wallezd3970de2015-05-14 11:07:48 -04009
10#ifndef ANGLE_TESTS_ANGLE_TEST_H_
11#define ANGLE_TESTS_ANGLE_TEST_H_
12
13#include <gtest/gtest.h>
14#include <algorithm>
15
16#include "angle_gl.h"
17#include "angle_test_configs.h"
18#include "common/angleutils.h"
19#include "shader_utils.h"
20
Corentin Wallez322653b2015-06-17 18:33:56 +020021#define EXPECT_GL_ERROR(err) EXPECT_EQ(static_cast<GLenum>(err), glGetError())
Jamie Madill0dfa8072016-01-22 15:27:21 -050022#define EXPECT_GL_NO_ERROR() EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
Corentin Wallezd3970de2015-05-14 11:07:48 -040023
Corentin Wallez322653b2015-06-17 18:33:56 +020024#define ASSERT_GL_ERROR(err) ASSERT_EQ(static_cast<GLenum>(err), glGetError())
Jamie Madill0dfa8072016-01-22 15:27:21 -050025#define ASSERT_GL_NO_ERROR() ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
Corentin Wallezd3970de2015-05-14 11:07:48 -040026
27#define EXPECT_EGL_ERROR(err) EXPECT_EQ((err), eglGetError())
28#define EXPECT_EGL_SUCCESS() EXPECT_EGL_ERROR(EGL_SUCCESS)
29
Nico Weber0c93b8a2015-12-09 15:31:40 -050030// EGLBoolean is |unsigned int| but EGL_TRUE is 0, not 0u.
Nico Weber08bf81d2015-12-09 16:23:32 -050031#define ASSERT_EGL_TRUE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
32#define ASSERT_EGL_FALSE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
Nico Weber0c93b8a2015-12-09 15:31:40 -050033#define EXPECT_EGL_TRUE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
34#define EXPECT_EGL_FALSE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
35
Corentin Wallezd3970de2015-05-14 11:07:48 -040036#define ASSERT_EGL_ERROR(err) ASSERT_EQ((err), eglGetError())
37#define ASSERT_EGL_SUCCESS() ASSERT_EGL_ERROR(EGL_SUCCESS)
38
Corentin Wallez322653b2015-06-17 18:33:56 +020039#define ASSERT_GLENUM_EQ(expected, actual) ASSERT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
40#define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
41
Jamie Madill0dfa8072016-01-22 15:27:21 -050042namespace angle
43{
44struct GLColor
45{
46 GLColor();
47 GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
48
49 GLubyte R, G, B, A;
50};
51
52// Useful to cast any type to GLubyte.
53template <typename TR, typename TG, typename TB, typename TA>
54GLColor MakeGLColor(TR r, TG g, TB b, TA a)
55{
56 return GLColor(static_cast<GLubyte>(r), static_cast<GLubyte>(g), static_cast<GLubyte>(b),
57 static_cast<GLubyte>(a));
Corentin Wallezd3970de2015-05-14 11:07:48 -040058}
59
Jamie Madill0dfa8072016-01-22 15:27:21 -050060bool operator==(const GLColor &a, const GLColor &b);
61std::ostream &operator<<(std::ostream &ostream, const GLColor &color);
62GLColor ReadColor(GLint x, GLint y);
63
64} // namespace angle
65
66#define EXPECT_PIXEL_EQ(x, y, r, g, b, a) \
67 EXPECT_EQ(angle::MakeGLColor(r, g, b, a), angle::ReadColor(x, y))
68
69// TODO(jmadill): Figure out how we can use GLColor's nice printing with EXPECT_NEAR.
Corentin Wallezd3970de2015-05-14 11:07:48 -040070#define EXPECT_PIXEL_NEAR(x, y, r, g, b, a, abs_error) \
71{ \
72 GLubyte pixel[4]; \
73 glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \
74 EXPECT_GL_NO_ERROR(); \
75 EXPECT_NEAR((r), pixel[0], abs_error); \
76 EXPECT_NEAR((g), pixel[1], abs_error); \
77 EXPECT_NEAR((b), pixel[2], abs_error); \
78 EXPECT_NEAR((a), pixel[3], abs_error); \
79}
80
81class EGLWindow;
82class OSWindow;
83
84class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters>
85{
86 protected:
87 ANGLETest();
88 ~ANGLETest();
89
90 public:
91 static bool InitTestWindow();
92 static bool DestroyTestWindow();
Corentin Wallezd3970de2015-05-14 11:07:48 -040093 static void SetWindowVisible(bool isVisible);
Cooper Partind7561452015-09-10 10:23:29 -070094 static bool eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName);
Corentin Wallezd3970de2015-05-14 11:07:48 -040095
96 protected:
97 virtual void SetUp();
98 virtual void TearDown();
99
100 virtual void swapBuffers();
101
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200102 static void drawQuad(GLuint program,
103 const std::string &positionAttribName,
104 GLfloat positionAttribZ);
105 static void drawQuad(GLuint program,
106 const std::string &positionAttribName,
107 GLfloat positionAttribZ,
108 GLfloat positionAttribXYScale);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400109 static GLuint compileShader(GLenum type, const std::string &source);
110 static bool extensionEnabled(const std::string &extName);
Geoff Lang63046e22015-07-21 12:43:50 -0400111 static bool eglClientExtensionEnabled(const std::string &extName);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400112
113 void setWindowWidth(int width);
114 void setWindowHeight(int height);
115 void setConfigRedBits(int bits);
116 void setConfigGreenBits(int bits);
117 void setConfigBlueBits(int bits);
118 void setConfigAlphaBits(int bits);
119 void setConfigDepthBits(int bits);
120 void setConfigStencilBits(int bits);
121 void setMultisampleEnabled(bool enabled);
Geoff Lang70d0f492015-12-10 17:45:46 -0500122 void setDebugEnabled(bool enabled);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500123 void setNoErrorEnabled(bool enabled);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400124
125 int getClientVersion() const;
126
127 EGLWindow *getEGLWindow() const;
128 int getWindowWidth() const;
129 int getWindowHeight() const;
130 bool isMultisampleEnabled() const;
131
132 bool isIntel() const;
133 bool isAMD() const;
134 bool isNVidia() const;
Jamie Madilld55d2832015-10-27 13:59:19 -0400135 // Note: FL9_3 is explicitly *not* considered D3D11.
136 bool isD3D11() const;
Jamie Madill9fc36822015-11-18 13:08:07 -0500137 bool isD3D11_FL93() const;
138 // Is a D3D9-class renderer.
139 bool isD3D9() const;
140 // Is D3D9 or SM9_3 renderer.
141 bool isD3DSM3() const;
Corentin Wallezd3970de2015-05-14 11:07:48 -0400142 EGLint getPlatformRenderer() const;
143
Austin Kinrossd544cc92016-01-11 15:26:42 -0800144 void ignoreD3D11SDKLayersWarnings();
145
Corentin Wallezd3970de2015-05-14 11:07:48 -0400146 private:
147 bool createEGLContext();
148 bool destroyEGLContext();
149
Austin Kinrossd544cc92016-01-11 15:26:42 -0800150 void checkD3D11SDKLayersMessages();
151
Corentin Wallezd3970de2015-05-14 11:07:48 -0400152 EGLWindow *mEGLWindow;
Corentin Wallezf9ac8fe2015-07-23 13:40:15 -0400153 int mWidth;
154 int mHeight;
Corentin Wallezd3970de2015-05-14 11:07:48 -0400155
Austin Kinrossd544cc92016-01-11 15:26:42 -0800156 bool mIgnoreD3D11SDKLayersWarnings;
157
Corentin Wallezd3970de2015-05-14 11:07:48 -0400158 static OSWindow *mOSWindow;
159};
160
161class ANGLETestEnvironment : public testing::Environment
162{
163 public:
164 virtual void SetUp();
165 virtual void TearDown();
166};
167
168#endif // ANGLE_TESTS_ANGLE_TEST_H_