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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.comea7c3452012-06-05 19:51:40 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <d3dx9.h>
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000014#include <d3dcompiler.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015#include <string>
16#include <vector>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000017#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
daniel@transgaming.com85423182010-04-22 13:35:27 +000019#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000020#include "libGLESv2/Context.h"
21
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022namespace gl
23{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000024class ResourceManager;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class FragmentShader;
26class VertexShader;
27
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000028class AttributeBindings
29{
30 public:
31 AttributeBindings();
32 ~AttributeBindings();
33
34 void bindAttributeLocation(GLuint index, const char *name);
35 int getAttributeBinding(const std::string &name) const;
36
37 private:
38 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
39};
40
daniel@transgaming.com86487c22010-03-11 19:41:43 +000041// Helper struct representing a single shader uniform
42struct Uniform
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000044 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000045
46 ~Uniform();
47
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000048 bool isArray();
49
daniel@transgaming.com0361b922010-03-28 19:36:15 +000050 const GLenum type;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000051 const std::string _name; // Decorated name
52 const std::string name; // Undecorated name
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000053 const unsigned int arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000054
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055 unsigned char *data;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000056 bool dirty;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +000057
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000058 struct RegisterInfo
59 {
daniel@transgaming.comea7c3452012-06-05 19:51:40 +000060 RegisterInfo()
61 {
62 float4Index = -1;
63 samplerIndex = -1;
64 boolIndex = -1;
65 registerCount = 0;
66 }
67
daniel@transgaming.comf5c8a2e2012-06-05 19:51:43 +000068 void set(const D3DXCONSTANT_DESC &constantDescription)
69 {
70 switch(constantDescription.RegisterSet)
71 {
72 case D3DXRS_BOOL: boolIndex = constantDescription.RegisterIndex; break;
73 case D3DXRS_FLOAT4: float4Index = constantDescription.RegisterIndex; break;
74 case D3DXRS_SAMPLER: samplerIndex = constantDescription.RegisterIndex; break;
75 default: UNREACHABLE();
76 }
77
78 ASSERT(registerCount == 0 || registerCount == (int)constantDescription.RegisterCount);
79 registerCount = constantDescription.RegisterCount;
80 }
81
daniel@transgaming.comea7c3452012-06-05 19:51:40 +000082 int float4Index;
83 int samplerIndex;
84 int boolIndex;
85
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000086 int registerCount;
87 };
88
89 RegisterInfo ps;
90 RegisterInfo vs;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091};
92
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000093// Struct used for correlating uniforms/elements of uniform arrays to handles
94struct UniformLocation
95{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000096 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000097
98 std::string name;
99 unsigned int element;
100 unsigned int index;
101};
102
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000103// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
104class ProgramBinary
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105{
106 public:
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000107 ProgramBinary();
108 ~ProgramBinary();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109
110 IDirect3DPixelShader9 *getPixelShader();
111 IDirect3DVertexShader9 *getVertexShader();
112
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 GLuint getAttributeLocation(const char *name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000114 int getSemanticIndex(int attributeIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000116 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
117 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000118 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000120 GLint getUniformLocation(std::string name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000121 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
122 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
123 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
124 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
125 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
126 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
127 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
128 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000129 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
130 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
131 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000132
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000133 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
134 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000135
daniel@transgaming.com31754962010-11-28 02:02:52 +0000136 GLint getDxDepthRangeLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000137 GLint getDxDepthLocation() const;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +0000138 GLint getDxCoordLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000139 GLint getDxHalfPixelSizeLocation() const;
140 GLint getDxFrontCCWLocation() const;
141 GLint getDxPointsOrLinesLocation() const;
142
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000143 void dirtyAllUniforms();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144 void applyUniforms();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000145
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000146 bool link(const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000147 int getInfoLogLength() const;
148 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000149 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000150
daniel@transgaming.com85423182010-04-22 13:35:27 +0000151 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
152 GLint getActiveAttributeCount();
153 GLint getActiveAttributeMaxLength();
154
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000155 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
156 GLint getActiveUniformCount();
157 GLint getActiveUniformMaxLength();
158
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000159 void validate();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +0000160 bool validateSamplers(bool logErrors);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000161 bool isValidated() const;
162
daniel@transgaming.comc72c6412011-09-20 16:09:17 +0000163 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
164 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
165
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166 private:
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000167 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +0000169 ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000170
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000171 int packVaryings(const Varying *packing[][4], FragmentShader *fragmentShader);
172 bool linkVaryings(std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000173
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000174 bool linkAttributes(const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000175
daniel@transgaming.comf5c8a2e2012-06-05 19:51:43 +0000176 bool linkUniforms(GLenum shader, ID3DXConstantTable *constantTable);
177 bool defineUniform(GLenum shader, const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
178 bool defineUniform(GLenum shader, const D3DXCONSTANT_DESC &constantDescription, const std::string &name);
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +0000179 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &name);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000180 bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);
jbauman@chromium.orga28233e2011-10-12 16:51:33 +0000181 bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v);
182 bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v);
183 bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v);
184 bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000185 void applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector);
186 void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187
daniel@transgaming.com87891f72011-06-01 15:28:35 +0000188 void appendToInfoLogSanitized(const char *message);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000189 void appendToInfoLog(const char *info, ...);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000190 void resetInfoLog();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000191
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000192 static unsigned int issueSerial();
193
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +0000194 IDirect3DDevice9 *mDevice;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195
196 IDirect3DPixelShader9 *mPixelExecutable;
197 IDirect3DVertexShader9 *mVertexExecutable;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000198
199 // These are only used during linking.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200 ID3DXConstantTable *mConstantTablePS;
201 ID3DXConstantTable *mConstantTableVS;
202
daniel@transgaming.com85423182010-04-22 13:35:27 +0000203 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000204 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000205
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000206 struct Sampler
207 {
208 bool active;
209 GLint logicalTextureUnit;
daniel@transgaming.com0e64dd62011-05-11 15:36:37 +0000210 TextureType textureType;
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000211 };
212
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000213 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
214 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000215 GLuint mUsedVertexSamplerRange;
216 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000217
218 typedef std::vector<Uniform*> UniformArray;
219 UniformArray mUniforms;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000220 typedef std::vector<UniformLocation> UniformIndex;
221 UniformIndex mUniformIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000222
daniel@transgaming.com31754962010-11-28 02:02:52 +0000223 GLint mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000224 GLint mDxDepthLocation;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +0000225 GLint mDxCoordLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000226 GLint mDxHalfPixelSizeLocation;
227 GLint mDxFrontCCWLocation;
228 GLint mDxPointsOrLinesLocation;
229
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000230 char *mInfoLog;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000231 bool mValidated;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000232};
233
234class Program
235{
236 public:
237 Program(ResourceManager *manager, GLuint handle);
238
239 ~Program();
240
241 bool attachShader(Shader *shader);
242 bool detachShader(Shader *shader);
243 int getAttachedShadersCount() const;
244
245 void bindAttributeLocation(GLuint index, const char *name);
246
247 void link();
248 ProgramBinary *getProgramBinary();
249
250 int getInfoLogLength() const;
251 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
252 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
253
254 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
255 GLint getActiveAttributeCount();
256 GLint getActiveAttributeMaxLength();
257
258 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
259 GLint getActiveUniformCount();
260 GLint getActiveUniformMaxLength();
261
262 void addRef();
263 void release();
264 unsigned int getRefCount() const;
265 void flagForDeletion();
266 bool isFlaggedForDeletion() const;
267
268 bool isValidated() const;
269
270 unsigned int getSerial() const;
271
272 private:
273 DISALLOW_COPY_AND_ASSIGN(Program);
274
275 void unlink(bool destroy = false);
276
277 static unsigned int issueSerial();
278
279 FragmentShader *mFragmentShader;
280 VertexShader *mVertexShader;
281
282 AttributeBindings mAttributeBindings;
283
284 ProgramBinary* mProgramBinary;
285 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000286
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000287 unsigned int mRefCount;
288
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000289 const unsigned int mSerial;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000290
291 static unsigned int mCurrentSerial;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000292
293 ResourceManager *mResourceManager;
294 const GLuint mHandle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000295};
296}
297
298#endif // LIBGLESV2_PROGRAM_H_