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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
13
14#include "libEGL/Display.h"
15
16#include "libGLESv2/main.h"
17#include "libGLESv2/mathutil.h"
18#include "libGLESv2/utilities.h"
daniel@transgaming.comd8e36562012-10-31 19:52:19 +000019#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/ResourceManager.h"
21#include "libGLESv2/Buffer.h"
22#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000023#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Program.h"
25#include "libGLESv2/ProgramBinary.h"
26#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000027#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000036Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000037{
38 ASSERT(robustAccess == false); // Unimplemented
39
apatrick@chromium.org144f2802012-07-12 01:42:34 +000040 mFenceHandleAllocator.setBaseHandle(0);
41
42 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
43
44 mState.depthClearValue = 1.0f;
45 mState.stencilClearValue = 0;
46
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000047 mState.rasterizer.cullFace = false;
48 mState.rasterizer.cullMode = GL_BACK;
49 mState.rasterizer.frontFace = GL_CCW;
50 mState.rasterizer.polygonOffsetFill = false;
51 mState.rasterizer.polygonOffsetFactor = 0.0f;
52 mState.rasterizer.polygonOffsetUnits = 0.0f;
53 mState.rasterizer.scissorTest = false;
54 mState.scissor.x = 0;
55 mState.scissor.y = 0;
56 mState.scissor.width = 0;
57 mState.scissor.height = 0;
58
59 mState.blend.blend = false;
60 mState.blend.sourceBlendRGB = GL_ONE;
61 mState.blend.sourceBlendAlpha = GL_ONE;
62 mState.blend.destBlendRGB = GL_ZERO;
63 mState.blend.destBlendAlpha = GL_ZERO;
64 mState.blend.blendEquationRGB = GL_FUNC_ADD;
65 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
66 mState.blend.sampleAlphaToCoverage = false;
67 mState.blend.dither = true;
68
apatrick@chromium.org144f2802012-07-12 01:42:34 +000069 mState.blendColor.red = 0;
70 mState.blendColor.green = 0;
71 mState.blendColor.blue = 0;
72 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073
74 mState.depthStencil.depthTest = false;
75 mState.depthStencil.depthFunc = GL_LESS;
76 mState.depthStencil.depthMask = true;
77 mState.depthStencil.stencilTest = false;
78 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000079 mState.depthStencil.stencilMask = -1;
80 mState.depthStencil.stencilWritemask = -1;
81 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000082 mState.depthStencil.stencilBackMask = - 1;
83 mState.depthStencil.stencilBackWritemask = -1;
84 mState.depthStencil.stencilFail = GL_KEEP;
85 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
86 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
87 mState.depthStencil.stencilBackFail = GL_KEEP;
88 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
89 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
90
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000091 mState.stencilRef = 0;
92 mState.stencilBackRef = 0;
93
apatrick@chromium.org144f2802012-07-12 01:42:34 +000094 mState.sampleCoverage = false;
95 mState.sampleCoverageValue = 1.0f;
96 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +000097 mState.generateMipmapHint = GL_DONT_CARE;
98 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
99
100 mState.lineWidth = 1.0f;
101
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000102 mState.viewport.x = 0;
103 mState.viewport.y = 0;
104 mState.viewport.width = 0;
105 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.zNear = 0.0f;
107 mState.zFar = 1.0f;
108
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000109 mState.blend.colorMaskRed = true;
110 mState.blend.colorMaskGreen = true;
111 mState.blend.colorMaskBlue = true;
112 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113
114 if (shareContext != NULL)
115 {
116 mResourceManager = shareContext->mResourceManager;
117 mResourceManager->addRef();
118 }
119 else
120 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000121 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 }
123
124 // [OpenGL ES 2.0.24] section 3.7 page 83:
125 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
126 // and cube map texture state vectors respectively associated with them.
127 // In order that access to these initial textures not be lost, they are treated as texture
128 // objects all of whose names are 0.
129
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000130 mTexture2DZero.set(new Texture2D(mRenderer, 0));
131 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
133 mState.activeSampler = 0;
134 bindArrayBuffer(0);
135 bindElementArrayBuffer(0);
136 bindTextureCubeMap(0);
137 bindTexture2D(0);
138 bindReadFramebuffer(0);
139 bindDrawFramebuffer(0);
140 bindRenderbuffer(0);
141
142 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000143 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.packAlignment = 4;
146 mState.unpackAlignment = 4;
147 mState.packReverseRowOrder = false;
148
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149 mInvalidEnum = false;
150 mInvalidValue = false;
151 mInvalidOperation = false;
152 mOutOfMemory = false;
153 mInvalidFramebufferOperation = false;
154
155 mHasBeenCurrent = false;
156 mContextLost = false;
157 mResetStatus = GL_NO_ERROR;
158 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
159 mRobustAccess = robustAccess;
160
161 mSupportsDXT1Textures = false;
162 mSupportsDXT3Textures = false;
163 mSupportsDXT5Textures = false;
164 mSupportsEventQueries = false;
165 mSupportsOcclusionQueries = false;
166 mNumCompressedTextureFormats = 0;
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +0000167
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000168 markAllStateDirty();
169}
170
171Context::~Context()
172{
173 if (mState.currentProgram != 0)
174 {
175 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
176 if (programObject)
177 {
178 programObject->release();
179 }
180 mState.currentProgram = 0;
181 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000182 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183
184 while (!mFramebufferMap.empty())
185 {
186 deleteFramebuffer(mFramebufferMap.begin()->first);
187 }
188
189 while (!mFenceMap.empty())
190 {
191 deleteFence(mFenceMap.begin()->first);
192 }
193
194 while (!mQueryMap.empty())
195 {
196 deleteQuery(mQueryMap.begin()->first);
197 }
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
200 {
201 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
202 {
203 mState.samplerTexture[type][sampler].set(NULL);
204 }
205 }
206
207 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
208 {
209 mIncompleteTextures[type].set(NULL);
210 }
211
212 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
213 {
214 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
215 }
216
217 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
218 {
219 mState.activeQuery[i].set(NULL);
220 }
221
222 mState.arrayBuffer.set(NULL);
223 mState.elementArrayBuffer.set(NULL);
224 mState.renderbuffer.set(NULL);
225
226 mTexture2DZero.set(NULL);
227 mTextureCubeMapZero.set(NULL);
228
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229 mResourceManager->release();
230}
231
daniel@transgaming.comad629872012-11-28 19:32:06 +0000232void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 if (!mHasBeenCurrent)
235 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000236 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000237 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000238 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
239 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
240 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000242 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
244 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
245 mMaxRenderbufferDimension = mMaxTextureDimension;
246 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000247 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000248 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
249 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000251 mSupportsEventQueries = mRenderer->getEventQuerySupport();
252 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
253 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
254 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
255 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
256 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
257 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
258 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
259 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
260 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000261 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000262
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000263 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
265 mNumCompressedTextureFormats = 0;
266 if (supportsDXT1Textures())
267 {
268 mNumCompressedTextureFormats += 2;
269 }
270 if (supportsDXT3Textures())
271 {
272 mNumCompressedTextureFormats += 1;
273 }
274 if (supportsDXT5Textures())
275 {
276 mNumCompressedTextureFormats += 1;
277 }
278
279 initExtensionString();
280 initRendererString();
281
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000282 mState.viewport.x = 0;
283 mState.viewport.y = 0;
284 mState.viewport.width = surface->getWidth();
285 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000287 mState.scissor.x = 0;
288 mState.scissor.y = 0;
289 mState.scissor.width = surface->getWidth();
290 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291
292 mHasBeenCurrent = true;
293 }
294
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000295 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000296 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000298 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
299 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000300 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
302 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
304 markAllStateDirty();
305}
306
307// This function will set all of the state-related dirty flags, so that all state is set during next pre-draw.
308void Context::markAllStateDirty()
309{
310 for (int t = 0; t < MAX_TEXTURE_IMAGE_UNITS; t++)
311 {
312 mAppliedTextureSerialPS[t] = 0;
313 }
314
315 for (int t = 0; t < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; t++)
316 {
317 mAppliedTextureSerialVS[t] = 0;
318 }
319
daniel@transgaming.come6af4f92012-07-24 18:31:31 +0000320 mAppliedProgramBinarySerial = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000322 mDxUniformsDirty = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000323}
324
325void Context::markDxUniformsDirty()
326{
327 mDxUniformsDirty = true;
328}
329
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000330// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331void Context::markContextLost()
332{
333 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
334 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
335 mContextLost = true;
336}
337
338bool Context::isContextLost()
339{
340 return mContextLost;
341}
342
343void Context::setClearColor(float red, float green, float blue, float alpha)
344{
345 mState.colorClearValue.red = red;
346 mState.colorClearValue.green = green;
347 mState.colorClearValue.blue = blue;
348 mState.colorClearValue.alpha = alpha;
349}
350
351void Context::setClearDepth(float depth)
352{
353 mState.depthClearValue = depth;
354}
355
356void Context::setClearStencil(int stencil)
357{
358 mState.stencilClearValue = stencil;
359}
360
361void Context::setCullFace(bool enabled)
362{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000363 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364}
365
366bool Context::isCullFaceEnabled() const
367{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000368 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369}
370
371void Context::setCullMode(GLenum mode)
372{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000373 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000374}
375
376void Context::setFrontFace(GLenum front)
377{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000378 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379}
380
381void Context::setDepthTest(bool enabled)
382{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000383 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000384}
385
386bool Context::isDepthTestEnabled() const
387{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000388 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000389}
390
391void Context::setDepthFunc(GLenum depthFunc)
392{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000393 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394}
395
396void Context::setDepthRange(float zNear, float zFar)
397{
398 mState.zNear = zNear;
399 mState.zFar = zFar;
400}
401
402void Context::setBlend(bool enabled)
403{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000404 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000405}
406
407bool Context::isBlendEnabled() const
408{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000409 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410}
411
412void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
413{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000414 mState.blend.sourceBlendRGB = sourceRGB;
415 mState.blend.destBlendRGB = destRGB;
416 mState.blend.sourceBlendAlpha = sourceAlpha;
417 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418}
419
420void Context::setBlendColor(float red, float green, float blue, float alpha)
421{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000422 mState.blendColor.red = red;
423 mState.blendColor.green = green;
424 mState.blendColor.blue = blue;
425 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
429{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000430 mState.blend.blendEquationRGB = rgbEquation;
431 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setStencilTest(bool enabled)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439bool Context::isStencilTestEnabled() const
440{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000441 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000447 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000454 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000456}
457
458void Context::setStencilWritemask(GLuint stencilWritemask)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
464{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000465 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.depthStencil.stencilFail = stencilFail;
471 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
472 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
476{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000477 mState.depthStencil.stencilBackFail = stencilBackFail;
478 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
479 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482void Context::setPolygonOffsetFill(bool enabled)
483{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000484 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487bool Context::isPolygonOffsetFillEnabled() const
488{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000489 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.rasterizer.polygonOffsetFactor = factor;
495 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498void Context::setSampleAlphaToCoverage(bool enabled)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503bool Context::isSampleAlphaToCoverageEnabled() const
504{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000505 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setSampleCoverage(bool enabled)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513bool Context::isSampleCoverageEnabled() const
514{
515 return mState.sampleCoverage;
516}
517
518void Context::setSampleCoverageParams(GLclampf value, bool invert)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.sampleCoverageValue = value;
521 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setScissorTest(bool enabled)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.rasterizer.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529bool Context::isScissorTestEnabled() const
530{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000531 return mState.rasterizer.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000532}
533
534void Context::setDither(bool enabled)
535{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000536 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000537}
538
539bool Context::isDitherEnabled() const
540{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000541 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000542}
543
544void Context::setLineWidth(GLfloat width)
545{
546 mState.lineWidth = width;
547}
548
549void Context::setGenerateMipmapHint(GLenum hint)
550{
551 mState.generateMipmapHint = hint;
552}
553
554void Context::setFragmentShaderDerivativeHint(GLenum hint)
555{
556 mState.fragmentShaderDerivativeHint = hint;
557 // TODO: Propagate the hint to shader translator so we can write
558 // ddx, ddx_coarse, or ddx_fine depending on the hint.
559 // Ignore for now. It is valid for implementations to ignore hint.
560}
561
562void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
563{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000564 mState.viewport.x = x;
565 mState.viewport.y = y;
566 mState.viewport.width = width;
567 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000568}
569
570void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
571{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000572 mState.scissor.x = x;
573 mState.scissor.y = y;
574 mState.scissor.width = width;
575 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
579{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000580 mState.blend.colorMaskRed = red;
581 mState.blend.colorMaskGreen = green;
582 mState.blend.colorMaskBlue = blue;
583 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setDepthMask(bool mask)
587{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000588 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000589}
590
591void Context::setActiveSampler(unsigned int active)
592{
593 mState.activeSampler = active;
594}
595
596GLuint Context::getReadFramebufferHandle() const
597{
598 return mState.readFramebuffer;
599}
600
601GLuint Context::getDrawFramebufferHandle() const
602{
603 return mState.drawFramebuffer;
604}
605
606GLuint Context::getRenderbufferHandle() const
607{
608 return mState.renderbuffer.id();
609}
610
611GLuint Context::getArrayBufferHandle() const
612{
613 return mState.arrayBuffer.id();
614}
615
616GLuint Context::getActiveQuery(GLenum target) const
617{
618 Query *queryObject = NULL;
619
620 switch (target)
621 {
622 case GL_ANY_SAMPLES_PASSED_EXT:
623 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
624 break;
625 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
626 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
627 break;
628 default:
629 ASSERT(false);
630 }
631
632 if (queryObject)
633 {
634 return queryObject->id();
635 }
636 else
637 {
638 return 0;
639 }
640}
641
642void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
643{
644 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
645}
646
647const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
648{
649 return mState.vertexAttribute[attribNum];
650}
651
652void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
653 GLsizei stride, const void *pointer)
654{
655 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
656 mState.vertexAttribute[attribNum].mSize = size;
657 mState.vertexAttribute[attribNum].mType = type;
658 mState.vertexAttribute[attribNum].mNormalized = normalized;
659 mState.vertexAttribute[attribNum].mStride = stride;
660 mState.vertexAttribute[attribNum].mPointer = pointer;
661}
662
663const void *Context::getVertexAttribPointer(unsigned int attribNum) const
664{
665 return mState.vertexAttribute[attribNum].mPointer;
666}
667
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000668void Context::setPackAlignment(GLint alignment)
669{
670 mState.packAlignment = alignment;
671}
672
673GLint Context::getPackAlignment() const
674{
675 return mState.packAlignment;
676}
677
678void Context::setUnpackAlignment(GLint alignment)
679{
680 mState.unpackAlignment = alignment;
681}
682
683GLint Context::getUnpackAlignment() const
684{
685 return mState.unpackAlignment;
686}
687
688void Context::setPackReverseRowOrder(bool reverseRowOrder)
689{
690 mState.packReverseRowOrder = reverseRowOrder;
691}
692
693bool Context::getPackReverseRowOrder() const
694{
695 return mState.packReverseRowOrder;
696}
697
698GLuint Context::createBuffer()
699{
700 return mResourceManager->createBuffer();
701}
702
703GLuint Context::createProgram()
704{
705 return mResourceManager->createProgram();
706}
707
708GLuint Context::createShader(GLenum type)
709{
710 return mResourceManager->createShader(type);
711}
712
713GLuint Context::createTexture()
714{
715 return mResourceManager->createTexture();
716}
717
718GLuint Context::createRenderbuffer()
719{
720 return mResourceManager->createRenderbuffer();
721}
722
723// Returns an unused framebuffer name
724GLuint Context::createFramebuffer()
725{
726 GLuint handle = mFramebufferHandleAllocator.allocate();
727
728 mFramebufferMap[handle] = NULL;
729
730 return handle;
731}
732
733GLuint Context::createFence()
734{
735 GLuint handle = mFenceHandleAllocator.allocate();
736
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000737 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000738
739 return handle;
740}
741
742// Returns an unused query name
743GLuint Context::createQuery()
744{
745 GLuint handle = mQueryHandleAllocator.allocate();
746
747 mQueryMap[handle] = NULL;
748
749 return handle;
750}
751
752void Context::deleteBuffer(GLuint buffer)
753{
754 if (mResourceManager->getBuffer(buffer))
755 {
756 detachBuffer(buffer);
757 }
758
759 mResourceManager->deleteBuffer(buffer);
760}
761
762void Context::deleteShader(GLuint shader)
763{
764 mResourceManager->deleteShader(shader);
765}
766
767void Context::deleteProgram(GLuint program)
768{
769 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770}
771
772void Context::deleteTexture(GLuint texture)
773{
774 if (mResourceManager->getTexture(texture))
775 {
776 detachTexture(texture);
777 }
778
779 mResourceManager->deleteTexture(texture);
780}
781
782void Context::deleteRenderbuffer(GLuint renderbuffer)
783{
784 if (mResourceManager->getRenderbuffer(renderbuffer))
785 {
786 detachRenderbuffer(renderbuffer);
787 }
788
789 mResourceManager->deleteRenderbuffer(renderbuffer);
790}
791
792void Context::deleteFramebuffer(GLuint framebuffer)
793{
794 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
795
796 if (framebufferObject != mFramebufferMap.end())
797 {
798 detachFramebuffer(framebuffer);
799
800 mFramebufferHandleAllocator.release(framebufferObject->first);
801 delete framebufferObject->second;
802 mFramebufferMap.erase(framebufferObject);
803 }
804}
805
806void Context::deleteFence(GLuint fence)
807{
808 FenceMap::iterator fenceObject = mFenceMap.find(fence);
809
810 if (fenceObject != mFenceMap.end())
811 {
812 mFenceHandleAllocator.release(fenceObject->first);
813 delete fenceObject->second;
814 mFenceMap.erase(fenceObject);
815 }
816}
817
818void Context::deleteQuery(GLuint query)
819{
820 QueryMap::iterator queryObject = mQueryMap.find(query);
821 if (queryObject != mQueryMap.end())
822 {
823 mQueryHandleAllocator.release(queryObject->first);
824 if (queryObject->second)
825 {
826 queryObject->second->release();
827 }
828 mQueryMap.erase(queryObject);
829 }
830}
831
832Buffer *Context::getBuffer(GLuint handle)
833{
834 return mResourceManager->getBuffer(handle);
835}
836
837Shader *Context::getShader(GLuint handle)
838{
839 return mResourceManager->getShader(handle);
840}
841
842Program *Context::getProgram(GLuint handle)
843{
844 return mResourceManager->getProgram(handle);
845}
846
847Texture *Context::getTexture(GLuint handle)
848{
849 return mResourceManager->getTexture(handle);
850}
851
852Renderbuffer *Context::getRenderbuffer(GLuint handle)
853{
854 return mResourceManager->getRenderbuffer(handle);
855}
856
857Framebuffer *Context::getReadFramebuffer()
858{
859 return getFramebuffer(mState.readFramebuffer);
860}
861
862Framebuffer *Context::getDrawFramebuffer()
863{
864 return mBoundDrawFramebuffer;
865}
866
867void Context::bindArrayBuffer(unsigned int buffer)
868{
869 mResourceManager->checkBufferAllocation(buffer);
870
871 mState.arrayBuffer.set(getBuffer(buffer));
872}
873
874void Context::bindElementArrayBuffer(unsigned int buffer)
875{
876 mResourceManager->checkBufferAllocation(buffer);
877
878 mState.elementArrayBuffer.set(getBuffer(buffer));
879}
880
881void Context::bindTexture2D(GLuint texture)
882{
883 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
884
885 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
886}
887
888void Context::bindTextureCubeMap(GLuint texture)
889{
890 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
891
892 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
893}
894
895void Context::bindReadFramebuffer(GLuint framebuffer)
896{
897 if (!getFramebuffer(framebuffer))
898 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000899 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000900 }
901
902 mState.readFramebuffer = framebuffer;
903}
904
905void Context::bindDrawFramebuffer(GLuint framebuffer)
906{
907 if (!getFramebuffer(framebuffer))
908 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000909 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000910 }
911
912 mState.drawFramebuffer = framebuffer;
913
914 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
915}
916
917void Context::bindRenderbuffer(GLuint renderbuffer)
918{
919 mResourceManager->checkRenderbufferAllocation(renderbuffer);
920
921 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
922}
923
924void Context::useProgram(GLuint program)
925{
926 GLuint priorProgram = mState.currentProgram;
927 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
928
929 if (priorProgram != program)
930 {
931 Program *newProgram = mResourceManager->getProgram(program);
932 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000933 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000934 mDxUniformsDirty = true;
935
936 if (newProgram)
937 {
938 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000939 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940 }
941
942 if (oldProgram)
943 {
944 oldProgram->release();
945 }
946 }
947}
948
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000949void Context::linkProgram(GLuint program)
950{
951 Program *programObject = mResourceManager->getProgram(program);
952
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000953 bool linked = programObject->link();
954
955 // if the current program was relinked successfully we
956 // need to install the new executables
957 if (linked && program == mState.currentProgram)
958 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000959 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000960 mDxUniformsDirty = true;
961 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000962}
963
964void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
965{
966 Program *programObject = mResourceManager->getProgram(program);
967
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000968 bool loaded = programObject->setProgramBinary(binary, length);
969
970 // if the current program was reloaded successfully we
971 // need to install the new executables
972 if (loaded && program == mState.currentProgram)
973 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000974 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000975 mDxUniformsDirty = true;
976 }
977
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000978}
979
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000980void Context::beginQuery(GLenum target, GLuint query)
981{
982 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
983 // of zero, if the active query object name for <target> is non-zero (for the
984 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
985 // the active query for either target is non-zero), if <id> is the name of an
986 // existing query object whose type does not match <target>, or if <id> is the
987 // active query object name for any query type, the error INVALID_OPERATION is
988 // generated.
989
990 // Ensure no other queries are active
991 // NOTE: If other queries than occlusion are supported, we will need to check
992 // separately that:
993 // a) The query ID passed is not the current active query for any target/type
994 // b) There are no active queries for the requested target (and in the case
995 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
996 // no query may be active for either if glBeginQuery targets either.
997 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
998 {
999 if (mState.activeQuery[i].get() != NULL)
1000 {
1001 return error(GL_INVALID_OPERATION);
1002 }
1003 }
1004
1005 QueryType qType;
1006 switch (target)
1007 {
1008 case GL_ANY_SAMPLES_PASSED_EXT:
1009 qType = QUERY_ANY_SAMPLES_PASSED;
1010 break;
1011 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1012 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1013 break;
1014 default:
1015 ASSERT(false);
1016 return;
1017 }
1018
1019 Query *queryObject = getQuery(query, true, target);
1020
1021 // check that name was obtained with glGenQueries
1022 if (!queryObject)
1023 {
1024 return error(GL_INVALID_OPERATION);
1025 }
1026
1027 // check for type mismatch
1028 if (queryObject->getType() != target)
1029 {
1030 return error(GL_INVALID_OPERATION);
1031 }
1032
1033 // set query as active for specified target
1034 mState.activeQuery[qType].set(queryObject);
1035
1036 // begin query
1037 queryObject->begin();
1038}
1039
1040void Context::endQuery(GLenum target)
1041{
1042 QueryType qType;
1043
1044 switch (target)
1045 {
1046 case GL_ANY_SAMPLES_PASSED_EXT:
1047 qType = QUERY_ANY_SAMPLES_PASSED;
1048 break;
1049 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1050 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1051 break;
1052 default:
1053 ASSERT(false);
1054 return;
1055 }
1056
1057 Query *queryObject = mState.activeQuery[qType].get();
1058
1059 if (queryObject == NULL)
1060 {
1061 return error(GL_INVALID_OPERATION);
1062 }
1063
1064 queryObject->end();
1065
1066 mState.activeQuery[qType].set(NULL);
1067}
1068
1069void Context::setFramebufferZero(Framebuffer *buffer)
1070{
1071 delete mFramebufferMap[0];
1072 mFramebufferMap[0] = buffer;
1073 if (mState.drawFramebuffer == 0)
1074 {
1075 mBoundDrawFramebuffer = buffer;
1076 }
1077}
1078
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001079void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001080{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001081 RenderbufferStorage *renderbuffer = NULL;
1082 switch (internalformat)
1083 {
1084 case GL_DEPTH_COMPONENT16:
1085 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1086 break;
1087 case GL_RGBA4:
1088 case GL_RGB5_A1:
1089 case GL_RGB565:
1090 case GL_RGB8_OES:
1091 case GL_RGBA8_OES:
1092 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1093 break;
1094 case GL_STENCIL_INDEX8:
1095 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1096 break;
1097 case GL_DEPTH24_STENCIL8_OES:
1098 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1099 break;
1100 default:
1101 UNREACHABLE(); return;
1102 }
1103
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001104 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1105 renderbufferObject->setStorage(renderbuffer);
1106}
1107
1108Framebuffer *Context::getFramebuffer(unsigned int handle)
1109{
1110 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1111
1112 if (framebuffer == mFramebufferMap.end())
1113 {
1114 return NULL;
1115 }
1116 else
1117 {
1118 return framebuffer->second;
1119 }
1120}
1121
1122Fence *Context::getFence(unsigned int handle)
1123{
1124 FenceMap::iterator fence = mFenceMap.find(handle);
1125
1126 if (fence == mFenceMap.end())
1127 {
1128 return NULL;
1129 }
1130 else
1131 {
1132 return fence->second;
1133 }
1134}
1135
1136Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1137{
1138 QueryMap::iterator query = mQueryMap.find(handle);
1139
1140 if (query == mQueryMap.end())
1141 {
1142 return NULL;
1143 }
1144 else
1145 {
1146 if (!query->second && create)
1147 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001148 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001149 query->second->addRef();
1150 }
1151 return query->second;
1152 }
1153}
1154
1155Buffer *Context::getArrayBuffer()
1156{
1157 return mState.arrayBuffer.get();
1158}
1159
1160Buffer *Context::getElementArrayBuffer()
1161{
1162 return mState.elementArrayBuffer.get();
1163}
1164
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001165ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001166{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001167 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001168}
1169
1170Texture2D *Context::getTexture2D()
1171{
1172 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1173}
1174
1175TextureCubeMap *Context::getTextureCubeMap()
1176{
1177 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1178}
1179
1180Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1181{
1182 GLuint texid = mState.samplerTexture[type][sampler].id();
1183
1184 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1185 {
1186 switch (type)
1187 {
1188 default: UNREACHABLE();
1189 case TEXTURE_2D: return mTexture2DZero.get();
1190 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1191 }
1192 }
1193
1194 return mState.samplerTexture[type][sampler].get();
1195}
1196
1197bool Context::getBooleanv(GLenum pname, GLboolean *params)
1198{
1199 switch (pname)
1200 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001201 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1202 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1203 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001205 params[0] = mState.blend.colorMaskRed;
1206 params[1] = mState.blend.colorMaskGreen;
1207 params[2] = mState.blend.colorMaskBlue;
1208 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001209 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001210 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1211 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1212 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1213 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
1214 case GL_SCISSOR_TEST: *params = mState.rasterizer.scissorTest; break;
1215 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1216 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1217 case GL_BLEND: *params = mState.blend.blend; break;
1218 case GL_DITHER: *params = mState.blend.dither; break;
1219 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001220 default:
1221 return false;
1222 }
1223
1224 return true;
1225}
1226
1227bool Context::getFloatv(GLenum pname, GLfloat *params)
1228{
1229 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1230 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1231 // GetIntegerv as its native query function. As it would require conversion in any
1232 // case, this should make no difference to the calling application.
1233 switch (pname)
1234 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001235 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1236 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1237 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1238 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1239 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001240 case GL_ALIASED_LINE_WIDTH_RANGE:
1241 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1242 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1243 break;
1244 case GL_ALIASED_POINT_SIZE_RANGE:
1245 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1246 params[1] = getMaximumPointSize();
1247 break;
1248 case GL_DEPTH_RANGE:
1249 params[0] = mState.zNear;
1250 params[1] = mState.zFar;
1251 break;
1252 case GL_COLOR_CLEAR_VALUE:
1253 params[0] = mState.colorClearValue.red;
1254 params[1] = mState.colorClearValue.green;
1255 params[2] = mState.colorClearValue.blue;
1256 params[3] = mState.colorClearValue.alpha;
1257 break;
1258 case GL_BLEND_COLOR:
1259 params[0] = mState.blendColor.red;
1260 params[1] = mState.blendColor.green;
1261 params[2] = mState.blendColor.blue;
1262 params[3] = mState.blendColor.alpha;
1263 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001264 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1265 if (!supportsTextureFilterAnisotropy())
1266 {
1267 return false;
1268 }
1269 *params = mMaxTextureAnisotropy;
1270 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001271 default:
1272 return false;
1273 }
1274
1275 return true;
1276}
1277
1278bool Context::getIntegerv(GLenum pname, GLint *params)
1279{
1280 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1281 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1282 // GetIntegerv as its native query function. As it would require conversion in any
1283 // case, this should make no difference to the calling application. You may find it in
1284 // Context::getFloatv.
1285 switch (pname)
1286 {
1287 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1288 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
1289 case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
1290 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
1291 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
1292 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1293 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
1294 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1295 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1296 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1297 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1298 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1299 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1300 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1301 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1302 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1303 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1304 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1305 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1306 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1307 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1308 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1309 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001310 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001311 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001312 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1313 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001314 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001315 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1316 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1317 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1318 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1319 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1320 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1321 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1322 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1323 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1324 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1325 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1326 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1327 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1328 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1329 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1330 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001331 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1332 case GL_SUBPIXEL_BITS: *params = 4; break;
1333 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1334 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1335 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1336 params[0] = mNumCompressedTextureFormats;
1337 break;
1338 case GL_MAX_SAMPLES_ANGLE:
1339 {
1340 GLsizei maxSamples = getMaxSupportedSamples();
1341 if (maxSamples != 0)
1342 {
1343 *params = maxSamples;
1344 }
1345 else
1346 {
1347 return false;
1348 }
1349
1350 break;
1351 }
1352 case GL_SAMPLE_BUFFERS:
1353 case GL_SAMPLES:
1354 {
1355 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1356 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1357 {
1358 switch (pname)
1359 {
1360 case GL_SAMPLE_BUFFERS:
1361 if (framebuffer->getSamples() != 0)
1362 {
1363 *params = 1;
1364 }
1365 else
1366 {
1367 *params = 0;
1368 }
1369 break;
1370 case GL_SAMPLES:
1371 *params = framebuffer->getSamples();
1372 break;
1373 }
1374 }
1375 else
1376 {
1377 *params = 0;
1378 }
1379 }
1380 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001381 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1382 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1383 {
1384 GLenum format, type;
1385 if (getCurrentReadFormatType(&format, &type))
1386 {
1387 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1388 *params = format;
1389 else
1390 *params = type;
1391 }
1392 }
1393 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001394 case GL_MAX_VIEWPORT_DIMS:
1395 {
1396 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1397 params[0] = maxDimension;
1398 params[1] = maxDimension;
1399 }
1400 break;
1401 case GL_COMPRESSED_TEXTURE_FORMATS:
1402 {
1403 if (supportsDXT1Textures())
1404 {
1405 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1406 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1407 }
1408 if (supportsDXT3Textures())
1409 {
1410 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1411 }
1412 if (supportsDXT5Textures())
1413 {
1414 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1415 }
1416 }
1417 break;
1418 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001419 params[0] = mState.viewport.x;
1420 params[1] = mState.viewport.y;
1421 params[2] = mState.viewport.width;
1422 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001423 break;
1424 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001425 params[0] = mState.scissor.x;
1426 params[1] = mState.scissor.y;
1427 params[2] = mState.scissor.width;
1428 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001430 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1431 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 case GL_RED_BITS:
1433 case GL_GREEN_BITS:
1434 case GL_BLUE_BITS:
1435 case GL_ALPHA_BITS:
1436 {
1437 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1438 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1439
1440 if (colorbuffer)
1441 {
1442 switch (pname)
1443 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001444 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1445 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1446 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1447 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448 }
1449 }
1450 else
1451 {
1452 *params = 0;
1453 }
1454 }
1455 break;
1456 case GL_DEPTH_BITS:
1457 {
1458 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1459 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1460
1461 if (depthbuffer)
1462 {
1463 *params = depthbuffer->getDepthSize();
1464 }
1465 else
1466 {
1467 *params = 0;
1468 }
1469 }
1470 break;
1471 case GL_STENCIL_BITS:
1472 {
1473 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1474 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1475
1476 if (stencilbuffer)
1477 {
1478 *params = stencilbuffer->getStencilSize();
1479 }
1480 else
1481 {
1482 *params = 0;
1483 }
1484 }
1485 break;
1486 case GL_TEXTURE_BINDING_2D:
1487 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001488 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001489 {
1490 error(GL_INVALID_OPERATION);
1491 return false;
1492 }
1493
1494 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1495 }
1496 break;
1497 case GL_TEXTURE_BINDING_CUBE_MAP:
1498 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001499 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500 {
1501 error(GL_INVALID_OPERATION);
1502 return false;
1503 }
1504
1505 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1506 }
1507 break;
1508 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1509 *params = mResetStrategy;
1510 break;
1511 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1512 *params = 1;
1513 break;
1514 case GL_PROGRAM_BINARY_FORMATS_OES:
1515 *params = GL_PROGRAM_BINARY_ANGLE;
1516 break;
1517 default:
1518 return false;
1519 }
1520
1521 return true;
1522}
1523
1524bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1525{
1526 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1527 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1528 // to the fact that it is stored internally as a float, and so would require conversion
1529 // if returned from Context::getIntegerv. Since this conversion is already implemented
1530 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1531 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1532 // application.
1533 switch (pname)
1534 {
1535 case GL_COMPRESSED_TEXTURE_FORMATS:
1536 {
1537 *type = GL_INT;
1538 *numParams = mNumCompressedTextureFormats;
1539 }
1540 break;
1541 case GL_SHADER_BINARY_FORMATS:
1542 {
1543 *type = GL_INT;
1544 *numParams = 0;
1545 }
1546 break;
1547 case GL_MAX_VERTEX_ATTRIBS:
1548 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1549 case GL_MAX_VARYING_VECTORS:
1550 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1551 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1552 case GL_MAX_TEXTURE_IMAGE_UNITS:
1553 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1554 case GL_MAX_RENDERBUFFER_SIZE:
1555 case GL_NUM_SHADER_BINARY_FORMATS:
1556 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1557 case GL_ARRAY_BUFFER_BINDING:
1558 case GL_FRAMEBUFFER_BINDING:
1559 case GL_RENDERBUFFER_BINDING:
1560 case GL_CURRENT_PROGRAM:
1561 case GL_PACK_ALIGNMENT:
1562 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1563 case GL_UNPACK_ALIGNMENT:
1564 case GL_GENERATE_MIPMAP_HINT:
1565 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1566 case GL_RED_BITS:
1567 case GL_GREEN_BITS:
1568 case GL_BLUE_BITS:
1569 case GL_ALPHA_BITS:
1570 case GL_DEPTH_BITS:
1571 case GL_STENCIL_BITS:
1572 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1573 case GL_CULL_FACE_MODE:
1574 case GL_FRONT_FACE:
1575 case GL_ACTIVE_TEXTURE:
1576 case GL_STENCIL_FUNC:
1577 case GL_STENCIL_VALUE_MASK:
1578 case GL_STENCIL_REF:
1579 case GL_STENCIL_FAIL:
1580 case GL_STENCIL_PASS_DEPTH_FAIL:
1581 case GL_STENCIL_PASS_DEPTH_PASS:
1582 case GL_STENCIL_BACK_FUNC:
1583 case GL_STENCIL_BACK_VALUE_MASK:
1584 case GL_STENCIL_BACK_REF:
1585 case GL_STENCIL_BACK_FAIL:
1586 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1587 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1588 case GL_DEPTH_FUNC:
1589 case GL_BLEND_SRC_RGB:
1590 case GL_BLEND_SRC_ALPHA:
1591 case GL_BLEND_DST_RGB:
1592 case GL_BLEND_DST_ALPHA:
1593 case GL_BLEND_EQUATION_RGB:
1594 case GL_BLEND_EQUATION_ALPHA:
1595 case GL_STENCIL_WRITEMASK:
1596 case GL_STENCIL_BACK_WRITEMASK:
1597 case GL_STENCIL_CLEAR_VALUE:
1598 case GL_SUBPIXEL_BITS:
1599 case GL_MAX_TEXTURE_SIZE:
1600 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1601 case GL_SAMPLE_BUFFERS:
1602 case GL_SAMPLES:
1603 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1604 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1605 case GL_TEXTURE_BINDING_2D:
1606 case GL_TEXTURE_BINDING_CUBE_MAP:
1607 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1608 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1609 case GL_PROGRAM_BINARY_FORMATS_OES:
1610 {
1611 *type = GL_INT;
1612 *numParams = 1;
1613 }
1614 break;
1615 case GL_MAX_SAMPLES_ANGLE:
1616 {
1617 if (getMaxSupportedSamples() != 0)
1618 {
1619 *type = GL_INT;
1620 *numParams = 1;
1621 }
1622 else
1623 {
1624 return false;
1625 }
1626 }
1627 break;
1628 case GL_MAX_VIEWPORT_DIMS:
1629 {
1630 *type = GL_INT;
1631 *numParams = 2;
1632 }
1633 break;
1634 case GL_VIEWPORT:
1635 case GL_SCISSOR_BOX:
1636 {
1637 *type = GL_INT;
1638 *numParams = 4;
1639 }
1640 break;
1641 case GL_SHADER_COMPILER:
1642 case GL_SAMPLE_COVERAGE_INVERT:
1643 case GL_DEPTH_WRITEMASK:
1644 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1645 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1646 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1647 case GL_SAMPLE_COVERAGE:
1648 case GL_SCISSOR_TEST:
1649 case GL_STENCIL_TEST:
1650 case GL_DEPTH_TEST:
1651 case GL_BLEND:
1652 case GL_DITHER:
1653 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1654 {
1655 *type = GL_BOOL;
1656 *numParams = 1;
1657 }
1658 break;
1659 case GL_COLOR_WRITEMASK:
1660 {
1661 *type = GL_BOOL;
1662 *numParams = 4;
1663 }
1664 break;
1665 case GL_POLYGON_OFFSET_FACTOR:
1666 case GL_POLYGON_OFFSET_UNITS:
1667 case GL_SAMPLE_COVERAGE_VALUE:
1668 case GL_DEPTH_CLEAR_VALUE:
1669 case GL_LINE_WIDTH:
1670 {
1671 *type = GL_FLOAT;
1672 *numParams = 1;
1673 }
1674 break;
1675 case GL_ALIASED_LINE_WIDTH_RANGE:
1676 case GL_ALIASED_POINT_SIZE_RANGE:
1677 case GL_DEPTH_RANGE:
1678 {
1679 *type = GL_FLOAT;
1680 *numParams = 2;
1681 }
1682 break;
1683 case GL_COLOR_CLEAR_VALUE:
1684 case GL_BLEND_COLOR:
1685 {
1686 *type = GL_FLOAT;
1687 *numParams = 4;
1688 }
1689 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001690 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1691 if (!supportsTextureFilterAnisotropy())
1692 {
1693 return false;
1694 }
1695 *type = GL_FLOAT;
1696 *numParams = 1;
1697 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001698 default:
1699 return false;
1700 }
1701
1702 return true;
1703}
1704
1705// Applies the render target surface, depth stencil surface, viewport rectangle and
1706// scissor rectangle to the Direct3D 9 device
1707bool Context::applyRenderTarget(bool ignoreViewport)
1708{
1709 Framebuffer *framebufferObject = getDrawFramebuffer();
1710
1711 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1712 {
1713 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1714 }
1715
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001716 mRenderer->applyRenderTarget(framebufferObject);
1717
daniel@transgaming.come06bda92012-11-28 19:42:18 +00001718 // storing the mRenderTargetDesc in Context will be removed once refactoring
1719 // of clear is complete
1720 // D3D9_REPLACE start
1721 gl::Renderbuffer *renderbufferObject = NULL;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001722 if (framebufferObject->getColorbufferType() != GL_NONE)
1723 {
1724 renderbufferObject = framebufferObject->getColorbuffer();
1725 }
1726 else
1727 {
1728 renderbufferObject = framebufferObject->getNullColorbuffer();
1729 }
1730 if (!renderbufferObject)
1731 {
1732 ERR("unable to locate renderbuffer for FBO.");
1733 return false;
1734 }
1735
daniel@transgaming.come06bda92012-11-28 19:42:18 +00001736 mRenderTargetDesc.width = renderbufferObject->getWidth();
1737 mRenderTargetDesc.height = renderbufferObject->getHeight();
1738 mRenderTargetDesc.format = renderbufferObject->getActualFormat();
1739 // D3D9_REPLACE end
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001741 Rectangle viewport = mState.viewport;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 float zNear = clamp01(mState.zNear);
1743 float zFar = clamp01(mState.zFar);
1744
1745 if (ignoreViewport)
1746 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001747 viewport.x = 0;
1748 viewport.y = 0;
1749 viewport.width = mRenderTargetDesc.width;
1750 viewport.height = mRenderTargetDesc.height;
1751 zNear = 0.0f;
1752 zFar = 1.0f;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753 }
1754
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001755 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001757 if (!mRenderer->setViewport(viewport, zNear, zFar, mRenderTargetDesc.width, mRenderTargetDesc.height,
1758 programBinary, mDxUniformsDirty))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001760 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 }
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001762 mDxUniformsDirty = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763
daniel@transgaming.com04f1b332012-11-28 21:00:40 +00001764 mRenderer->setScissorRectangle(mState.scissor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001765
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766 return true;
1767}
1768
1769// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1770void Context::applyState(GLenum drawMode)
1771{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001772 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001773
1774 Framebuffer *framebufferObject = getDrawFramebuffer();
1775
1776 GLint frontCCW = programBinary->getDxFrontCCWLocation();
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001777 GLint ccw = (mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 programBinary->setUniform1iv(frontCCW, 1, &ccw);
1779
1780 GLint pointsOrLines = programBinary->getDxPointsOrLinesLocation();
1781 GLint alwaysFront = !isTriangleMode(drawMode);
1782 programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
1783
daniel@transgaming.comb9bb2792012-11-28 19:36:49 +00001784 const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001785 unsigned int depthSize = depthbuffer ? depthbuffer->getDepthSize() : 0;
1786
1787 mRenderer->setRasterizerState(mState.rasterizer, depthSize);
1788
1789 unsigned int mask = 0;
1790 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001792 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001793 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001794 float threshold = 0.5f;
1795
1796 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001798 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001800 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001802 threshold += 1.0f;
1803 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804 }
1805 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001806 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001807
1808 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001809 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001810 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001813 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001814 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001815 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001816 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001817 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1818
1819 unsigned int stencilSize = framebufferObject->hasStencil() ? framebufferObject->getStencilbuffer()->getStencilSize() : 0;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001820 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
1821 mState.rasterizer.frontFace == GL_CCW, stencilSize);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822}
1823
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824// Applies the shaders and shader constants to the Direct3D 9 device
1825void Context::applyShaders()
1826{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001827 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001828
daniel@transgaming.come6af4f92012-07-24 18:31:31 +00001829 if (programBinary->getSerial() != mAppliedProgramBinarySerial)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001830 {
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001831 mRenderer->applyShaders(programBinary);
daniel@transgaming.come6af4f92012-07-24 18:31:31 +00001832 mAppliedProgramBinarySerial = programBinary->getSerial();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 }
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001834
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835 programBinary->applyUniforms();
1836}
1837
1838// Applies the textures and sampler states to the Direct3D 9 device
1839void Context::applyTextures()
1840{
1841 applyTextures(SAMPLER_PIXEL);
1842
1843 if (mSupportsVertexTexture)
1844 {
1845 applyTextures(SAMPLER_VERTEX);
1846 }
1847}
1848
1849// For each Direct3D 9 sampler of either the pixel or vertex stage,
1850// looks up the corresponding OpenGL texture image unit and texture type,
1851// and sets the texture and its addressing/filtering state (or NULL when inactive).
1852void Context::applyTextures(SamplerType type)
1853{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001854 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855
1856 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
1857 unsigned int *appliedTextureSerial = (type == SAMPLER_PIXEL) ? mAppliedTextureSerialPS : mAppliedTextureSerialVS;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858 int samplerRange = programBinary->getUsedSamplerRange(type);
1859
1860 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1861 {
1862 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001863
1864 if (textureUnit != -1)
1865 {
1866 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
1867
1868 Texture *texture = getSamplerTexture(textureUnit, textureType);
1869 unsigned int texSerial = texture->getTextureSerial();
1870
1871 if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters() || texture->hasDirtyImages())
1872 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001873 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001874 {
1875 if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters())
1876 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001877 SamplerState samplerState;
1878 texture->getSamplerState(&samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879
daniel@transgaming.comba0570e2012-10-31 18:07:39 +00001880 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 }
1882
1883 if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyImages())
1884 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001885 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 }
1887 }
1888 else
1889 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001890 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891 }
1892
1893 appliedTextureSerial[samplerIndex] = texSerial;
1894 texture->resetDirty();
1895 }
1896 }
1897 else
1898 {
1899 if (appliedTextureSerial[samplerIndex] != 0)
1900 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001901 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 appliedTextureSerial[samplerIndex] = 0;
1903 }
1904 }
1905 }
1906
1907 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1908 {
1909 if (appliedTextureSerial[samplerIndex] != 0)
1910 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001911 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 appliedTextureSerial[samplerIndex] = 0;
1913 }
1914 }
1915}
1916
1917void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1918 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1919{
1920 Framebuffer *framebuffer = getReadFramebuffer();
1921
1922 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1923 {
1924 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1925 }
1926
1927 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1928 {
1929 return error(GL_INVALID_OPERATION);
1930 }
1931
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001932 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001933 // sized query sanity check
1934 if (bufSize)
1935 {
1936 int requiredSize = outputPitch * height;
1937 if (requiredSize > *bufSize)
1938 {
1939 return error(GL_INVALID_OPERATION);
1940 }
1941 }
1942
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001943 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944}
1945
1946void Context::clear(GLbitfield mask)
1947{
1948 Framebuffer *framebufferObject = getDrawFramebuffer();
1949
1950 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1951 {
1952 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1953 }
1954
1955 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001956 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957
1958 if (mask & GL_COLOR_BUFFER_BIT)
1959 {
1960 mask &= ~GL_COLOR_BUFFER_BIT;
1961
1962 if (framebufferObject->getColorbufferType() != GL_NONE)
1963 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001964 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 }
1966 }
1967
1968 if (mask & GL_DEPTH_BUFFER_BIT)
1969 {
1970 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001971 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001972 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001973 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 }
1975 }
1976
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001977 if (mask & GL_STENCIL_BUFFER_BIT)
1978 {
1979 mask &= ~GL_STENCIL_BUFFER_BIT;
1980 if (framebufferObject->getStencilbufferType() != GL_NONE)
1981 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001982 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 if (!depthStencil)
1984 {
1985 ERR("Depth stencil pointer unexpectedly null.");
1986 return;
1987 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001989 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001991 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001992 }
1993 }
1994 }
1995
1996 if (mask != 0)
1997 {
1998 return error(GL_INVALID_VALUE);
1999 }
2000
2001 if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport
2002 {
2003 return;
2004 }
2005
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002006 ClearParameters clearParams;
2007 clearParams.mask = finalMask;
2008 clearParams.colorClearValue = mState.colorClearValue;
2009 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2010 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2011 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2012 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2013 clearParams.depthClearValue = mState.depthClearValue;
2014 clearParams.stencilClearValue = mState.stencilClearValue;
2015 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002016
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002017 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018}
2019
2020void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2021{
2022 if (!mState.currentProgram)
2023 {
2024 return error(GL_INVALID_OPERATION);
2025 }
2026
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002027 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 {
2029 return;
2030 }
2031
2032 if (!applyRenderTarget(false))
2033 {
2034 return;
2035 }
2036
2037 applyState(mode);
2038
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002039 ProgramBinary *programBinary = getCurrentProgramBinary();
2040
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002041 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 if (err != GL_NO_ERROR)
2043 {
2044 return error(err);
2045 }
2046
2047 applyShaders();
2048 applyTextures();
2049
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002050 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051 {
2052 return error(GL_INVALID_OPERATION);
2053 }
2054
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002055 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002056 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002057 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002058 }
2059}
2060
2061void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2062{
2063 if (!mState.currentProgram)
2064 {
2065 return error(GL_INVALID_OPERATION);
2066 }
2067
2068 if (!indices && !mState.elementArrayBuffer)
2069 {
2070 return error(GL_INVALID_OPERATION);
2071 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002072
2073 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074 {
2075 return;
2076 }
2077
2078 if (!applyRenderTarget(false))
2079 {
2080 return;
2081 }
2082
2083 applyState(mode);
2084
2085 TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002086 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 if (err != GL_NO_ERROR)
2088 {
2089 return error(err);
2090 }
2091
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002092 ProgramBinary *programBinary = getCurrentProgramBinary();
2093
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002095 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 if (err != GL_NO_ERROR)
2097 {
2098 return error(err);
2099 }
2100
2101 applyShaders();
2102 applyTextures();
2103
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002104 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 {
2106 return error(GL_INVALID_OPERATION);
2107 }
2108
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002109 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002111 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002112 }
2113}
2114
2115// Implements glFlush when block is false, glFinish when block is true
2116void Context::sync(bool block)
2117{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002118 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002119}
2120
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002121void Context::recordInvalidEnum()
2122{
2123 mInvalidEnum = true;
2124}
2125
2126void Context::recordInvalidValue()
2127{
2128 mInvalidValue = true;
2129}
2130
2131void Context::recordInvalidOperation()
2132{
2133 mInvalidOperation = true;
2134}
2135
2136void Context::recordOutOfMemory()
2137{
2138 mOutOfMemory = true;
2139}
2140
2141void Context::recordInvalidFramebufferOperation()
2142{
2143 mInvalidFramebufferOperation = true;
2144}
2145
2146// Get one of the recorded errors and clear its flag, if any.
2147// [OpenGL ES 2.0.24] section 2.5 page 13.
2148GLenum Context::getError()
2149{
2150 if (mInvalidEnum)
2151 {
2152 mInvalidEnum = false;
2153
2154 return GL_INVALID_ENUM;
2155 }
2156
2157 if (mInvalidValue)
2158 {
2159 mInvalidValue = false;
2160
2161 return GL_INVALID_VALUE;
2162 }
2163
2164 if (mInvalidOperation)
2165 {
2166 mInvalidOperation = false;
2167
2168 return GL_INVALID_OPERATION;
2169 }
2170
2171 if (mOutOfMemory)
2172 {
2173 mOutOfMemory = false;
2174
2175 return GL_OUT_OF_MEMORY;
2176 }
2177
2178 if (mInvalidFramebufferOperation)
2179 {
2180 mInvalidFramebufferOperation = false;
2181
2182 return GL_INVALID_FRAMEBUFFER_OPERATION;
2183 }
2184
2185 return GL_NO_ERROR;
2186}
2187
2188GLenum Context::getResetStatus()
2189{
2190 if (mResetStatus == GL_NO_ERROR)
2191 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002192 // mResetStatus will be set by the markContextLost callback
2193 // in the case a notification is sent
2194 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002195 }
2196
2197 GLenum status = mResetStatus;
2198
2199 if (mResetStatus != GL_NO_ERROR)
2200 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002201 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002202 {
2203 mResetStatus = GL_NO_ERROR;
2204 }
2205 }
2206
2207 return status;
2208}
2209
2210bool Context::isResetNotificationEnabled()
2211{
2212 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2213}
2214
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002215int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002216{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002217 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002218}
2219
2220float Context::getMaximumPointSize() const
2221{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002222 return mMajorShaderModel >= 3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002223}
2224
2225int Context::getMaximumVaryingVectors() const
2226{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002227 return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228}
2229
2230unsigned int Context::getMaximumVertexTextureImageUnits() const
2231{
2232 return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
2233}
2234
2235unsigned int Context::getMaximumCombinedTextureImageUnits() const
2236{
2237 return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
2238}
2239
2240int Context::getMaximumFragmentUniformVectors() const
2241{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002242 return mMajorShaderModel >= 3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243}
2244
2245int Context::getMaxSupportedSamples() const
2246{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002247 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002248}
2249
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002250bool Context::supportsEventQueries() const
2251{
2252 return mSupportsEventQueries;
2253}
2254
2255bool Context::supportsOcclusionQueries() const
2256{
2257 return mSupportsOcclusionQueries;
2258}
2259
2260bool Context::supportsDXT1Textures() const
2261{
2262 return mSupportsDXT1Textures;
2263}
2264
2265bool Context::supportsDXT3Textures() const
2266{
2267 return mSupportsDXT3Textures;
2268}
2269
2270bool Context::supportsDXT5Textures() const
2271{
2272 return mSupportsDXT5Textures;
2273}
2274
2275bool Context::supportsFloat32Textures() const
2276{
2277 return mSupportsFloat32Textures;
2278}
2279
2280bool Context::supportsFloat32LinearFilter() const
2281{
2282 return mSupportsFloat32LinearFilter;
2283}
2284
2285bool Context::supportsFloat32RenderableTextures() const
2286{
2287 return mSupportsFloat32RenderableTextures;
2288}
2289
2290bool Context::supportsFloat16Textures() const
2291{
2292 return mSupportsFloat16Textures;
2293}
2294
2295bool Context::supportsFloat16LinearFilter() const
2296{
2297 return mSupportsFloat16LinearFilter;
2298}
2299
2300bool Context::supportsFloat16RenderableTextures() const
2301{
2302 return mSupportsFloat16RenderableTextures;
2303}
2304
2305int Context::getMaximumRenderbufferDimension() const
2306{
2307 return mMaxRenderbufferDimension;
2308}
2309
2310int Context::getMaximumTextureDimension() const
2311{
2312 return mMaxTextureDimension;
2313}
2314
2315int Context::getMaximumCubeTextureDimension() const
2316{
2317 return mMaxCubeTextureDimension;
2318}
2319
2320int Context::getMaximumTextureLevel() const
2321{
2322 return mMaxTextureLevel;
2323}
2324
2325bool Context::supportsLuminanceTextures() const
2326{
2327 return mSupportsLuminanceTextures;
2328}
2329
2330bool Context::supportsLuminanceAlphaTextures() const
2331{
2332 return mSupportsLuminanceAlphaTextures;
2333}
2334
2335bool Context::supportsDepthTextures() const
2336{
2337 return mSupportsDepthTextures;
2338}
2339
2340bool Context::supports32bitIndices() const
2341{
2342 return mSupports32bitIndices;
2343}
2344
2345bool Context::supportsNonPower2Texture() const
2346{
2347 return mSupportsNonPower2Texture;
2348}
2349
2350bool Context::supportsInstancing() const
2351{
2352 return mSupportsInstancing;
2353}
2354
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002355bool Context::supportsTextureFilterAnisotropy() const
2356{
2357 return mSupportsTextureFilterAnisotropy;
2358}
2359
2360float Context::getTextureMaxAnisotropy() const
2361{
2362 return mMaxTextureAnisotropy;
2363}
2364
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002365bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2366{
2367 Framebuffer *framebuffer = getReadFramebuffer();
2368 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2369 {
2370 return error(GL_INVALID_OPERATION, false);
2371 }
2372
2373 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2374 if (!renderbuffer)
2375 {
2376 return error(GL_INVALID_OPERATION, false);
2377 }
2378
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002379 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2380 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002381
2382 return true;
2383}
2384
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385void Context::detachBuffer(GLuint buffer)
2386{
2387 // [OpenGL ES 2.0.24] section 2.9 page 22:
2388 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2389 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2390
2391 if (mState.arrayBuffer.id() == buffer)
2392 {
2393 mState.arrayBuffer.set(NULL);
2394 }
2395
2396 if (mState.elementArrayBuffer.id() == buffer)
2397 {
2398 mState.elementArrayBuffer.set(NULL);
2399 }
2400
2401 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2402 {
2403 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2404 {
2405 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2406 }
2407 }
2408}
2409
2410void Context::detachTexture(GLuint texture)
2411{
2412 // [OpenGL ES 2.0.24] section 3.8 page 84:
2413 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2414 // rebound to texture object zero
2415
2416 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2417 {
2418 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
2419 {
2420 if (mState.samplerTexture[type][sampler].id() == texture)
2421 {
2422 mState.samplerTexture[type][sampler].set(NULL);
2423 }
2424 }
2425 }
2426
2427 // [OpenGL ES 2.0.24] section 4.4 page 112:
2428 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2429 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2430 // image was attached in the currently bound framebuffer.
2431
2432 Framebuffer *readFramebuffer = getReadFramebuffer();
2433 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2434
2435 if (readFramebuffer)
2436 {
2437 readFramebuffer->detachTexture(texture);
2438 }
2439
2440 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2441 {
2442 drawFramebuffer->detachTexture(texture);
2443 }
2444}
2445
2446void Context::detachFramebuffer(GLuint framebuffer)
2447{
2448 // [OpenGL ES 2.0.24] section 4.4 page 107:
2449 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2450 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2451
2452 if (mState.readFramebuffer == framebuffer)
2453 {
2454 bindReadFramebuffer(0);
2455 }
2456
2457 if (mState.drawFramebuffer == framebuffer)
2458 {
2459 bindDrawFramebuffer(0);
2460 }
2461}
2462
2463void Context::detachRenderbuffer(GLuint renderbuffer)
2464{
2465 // [OpenGL ES 2.0.24] section 4.4 page 109:
2466 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2467 // had been executed with the target RENDERBUFFER and name of zero.
2468
2469 if (mState.renderbuffer.id() == renderbuffer)
2470 {
2471 bindRenderbuffer(0);
2472 }
2473
2474 // [OpenGL ES 2.0.24] section 4.4 page 111:
2475 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2476 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2477 // point to which this image was attached in the currently bound framebuffer.
2478
2479 Framebuffer *readFramebuffer = getReadFramebuffer();
2480 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2481
2482 if (readFramebuffer)
2483 {
2484 readFramebuffer->detachRenderbuffer(renderbuffer);
2485 }
2486
2487 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2488 {
2489 drawFramebuffer->detachRenderbuffer(renderbuffer);
2490 }
2491}
2492
2493Texture *Context::getIncompleteTexture(TextureType type)
2494{
2495 Texture *t = mIncompleteTextures[type].get();
2496
2497 if (t == NULL)
2498 {
2499 static const GLubyte color[] = { 0, 0, 0, 255 };
2500
2501 switch (type)
2502 {
2503 default:
2504 UNREACHABLE();
2505 // default falls through to TEXTURE_2D
2506
2507 case TEXTURE_2D:
2508 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002509 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2511 t = incomplete2d;
2512 }
2513 break;
2514
2515 case TEXTURE_CUBE:
2516 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002517 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002518
2519 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2520 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2521 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2522 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2523 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2524 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2525
2526 t = incompleteCube;
2527 }
2528 break;
2529 }
2530
2531 mIncompleteTextures[type].set(t);
2532 }
2533
2534 return t;
2535}
2536
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002537bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002538{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002539 if (drawMode == GL_POINTS)
2540 {
2541 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2542 // which affects varying interpolation. Since the value of gl_PointSize is
2543 // undefined when not written, just skip drawing to avoid unexpected results.
2544 if (!getCurrentProgramBinary()->usesPointSize())
2545 {
2546 // This is stictly speaking not an error, but developers should be
2547 // notified of risking undefined behavior.
2548 ERR("Point rendering without writing to gl_PointSize.");
2549
2550 return true;
2551 }
2552 }
2553 else if (isTriangleMode(drawMode))
2554 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002555 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002556 {
2557 return true;
2558 }
2559 }
2560
2561 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002562}
2563
2564bool Context::isTriangleMode(GLenum drawMode)
2565{
2566 switch (drawMode)
2567 {
2568 case GL_TRIANGLES:
2569 case GL_TRIANGLE_FAN:
2570 case GL_TRIANGLE_STRIP:
2571 return true;
2572 case GL_POINTS:
2573 case GL_LINES:
2574 case GL_LINE_LOOP:
2575 case GL_LINE_STRIP:
2576 return false;
2577 default: UNREACHABLE();
2578 }
2579
2580 return false;
2581}
2582
2583void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2584{
2585 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2586
2587 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2588 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2589 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2590 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591}
2592
2593void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2594{
2595 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2596
2597 mState.vertexAttribute[index].mDivisor = divisor;
2598}
2599
2600// keep list sorted in following order
2601// OES extensions
2602// EXT extensions
2603// Vendor extensions
2604void Context::initExtensionString()
2605{
2606 mExtensionString = "";
2607
2608 // OES extensions
2609 if (supports32bitIndices())
2610 {
2611 mExtensionString += "GL_OES_element_index_uint ";
2612 }
2613
2614 mExtensionString += "GL_OES_packed_depth_stencil ";
2615 mExtensionString += "GL_OES_get_program_binary ";
2616 mExtensionString += "GL_OES_rgb8_rgba8 ";
2617 mExtensionString += "GL_OES_standard_derivatives ";
2618
2619 if (supportsFloat16Textures())
2620 {
2621 mExtensionString += "GL_OES_texture_half_float ";
2622 }
2623 if (supportsFloat16LinearFilter())
2624 {
2625 mExtensionString += "GL_OES_texture_half_float_linear ";
2626 }
2627 if (supportsFloat32Textures())
2628 {
2629 mExtensionString += "GL_OES_texture_float ";
2630 }
2631 if (supportsFloat32LinearFilter())
2632 {
2633 mExtensionString += "GL_OES_texture_float_linear ";
2634 }
2635
2636 if (supportsNonPower2Texture())
2637 {
2638 mExtensionString += "GL_OES_texture_npot ";
2639 }
2640
2641 // Multi-vendor (EXT) extensions
2642 if (supportsOcclusionQueries())
2643 {
2644 mExtensionString += "GL_EXT_occlusion_query_boolean ";
2645 }
2646
2647 mExtensionString += "GL_EXT_read_format_bgra ";
2648 mExtensionString += "GL_EXT_robustness ";
2649
2650 if (supportsDXT1Textures())
2651 {
2652 mExtensionString += "GL_EXT_texture_compression_dxt1 ";
2653 }
2654
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002655 if (supportsTextureFilterAnisotropy())
2656 {
2657 mExtensionString += "GL_EXT_texture_filter_anisotropic ";
2658 }
2659
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002660 mExtensionString += "GL_EXT_texture_format_BGRA8888 ";
2661 mExtensionString += "GL_EXT_texture_storage ";
2662
2663 // ANGLE-specific extensions
2664 if (supportsDepthTextures())
2665 {
2666 mExtensionString += "GL_ANGLE_depth_texture ";
2667 }
2668
2669 mExtensionString += "GL_ANGLE_framebuffer_blit ";
2670 if (getMaxSupportedSamples() != 0)
2671 {
2672 mExtensionString += "GL_ANGLE_framebuffer_multisample ";
2673 }
2674
2675 if (supportsInstancing())
2676 {
2677 mExtensionString += "GL_ANGLE_instanced_arrays ";
2678 }
2679
2680 mExtensionString += "GL_ANGLE_pack_reverse_row_order ";
2681
2682 if (supportsDXT3Textures())
2683 {
2684 mExtensionString += "GL_ANGLE_texture_compression_dxt3 ";
2685 }
2686 if (supportsDXT5Textures())
2687 {
2688 mExtensionString += "GL_ANGLE_texture_compression_dxt5 ";
2689 }
2690
2691 mExtensionString += "GL_ANGLE_texture_usage ";
2692 mExtensionString += "GL_ANGLE_translated_shader_source ";
2693
2694 // Other vendor-specific extensions
2695 if (supportsEventQueries())
2696 {
2697 mExtensionString += "GL_NV_fence ";
2698 }
2699
2700 std::string::size_type end = mExtensionString.find_last_not_of(' ');
2701 if (end != std::string::npos)
2702 {
2703 mExtensionString.resize(end+1);
2704 }
2705}
2706
2707const char *Context::getExtensionString() const
2708{
2709 return mExtensionString.c_str();
2710}
2711
2712void Context::initRendererString()
2713{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 mRendererString = "ANGLE (";
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00002715 mRendererString += mRenderer->getAdapterDescription();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002716 mRendererString += ")";
2717}
2718
2719const char *Context::getRendererString() const
2720{
2721 return mRendererString.c_str();
2722}
2723
2724void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2725 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2726 GLbitfield mask)
2727{
2728 Framebuffer *readFramebuffer = getReadFramebuffer();
2729 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2730
2731 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2732 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2733 {
2734 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2735 }
2736
2737 if (drawFramebuffer->getSamples() != 0)
2738 {
2739 return error(GL_INVALID_OPERATION);
2740 }
2741
2742 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2743 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2744 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2745 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2746
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002747 Rectangle sourceRect;
2748 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749
2750 if (srcX0 < srcX1)
2751 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002752 sourceRect.x = srcX0;
2753 destRect.x = dstX0;
2754 sourceRect.width = srcX1 - srcX0;
2755 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002756 }
2757 else
2758 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002759 sourceRect.x = srcX1;
2760 destRect.x = dstX1;
2761 sourceRect.width = srcX0 - srcX1;
2762 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 }
2764
2765 if (srcY0 < srcY1)
2766 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002767 sourceRect.height = srcY1 - srcY0;
2768 destRect.height = dstY1 - dstY0;
2769 sourceRect.y = srcY0;
2770 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002771 }
2772 else
2773 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002774 sourceRect.height = srcY0 - srcY1;
2775 destRect.height = dstY0 - srcY1;
2776 sourceRect.y = srcY1;
2777 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 }
2779
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002780 Rectangle sourceScissoredRect = sourceRect;
2781 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002783 if (mState.rasterizer.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002785 // Only write to parts of the destination framebuffer which pass the scissor test.
2786 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002787 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002788 int xDiff = mState.scissor.x - destRect.x;
2789 destScissoredRect.x = mState.scissor.x;
2790 destScissoredRect.width -= xDiff;
2791 sourceScissoredRect.x += xDiff;
2792 sourceScissoredRect.width -= xDiff;
2793
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002794 }
2795
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002796 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002797 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002798 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2799 destScissoredRect.width -= xDiff;
2800 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002803 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002804 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002805 int yDiff = mState.scissor.y - destRect.y;
2806 destScissoredRect.y = mState.scissor.y;
2807 destScissoredRect.height -= yDiff;
2808 sourceScissoredRect.y += yDiff;
2809 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810 }
2811
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002812 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002813 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002814 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2815 destScissoredRect.height -= yDiff;
2816 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817 }
2818 }
2819
2820 bool blitRenderTarget = false;
2821 bool blitDepthStencil = false;
2822
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002823 Rectangle sourceTrimmedRect = sourceScissoredRect;
2824 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825
2826 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2827 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002828 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002830 int xDiff = 0 - sourceTrimmedRect.x;
2831 sourceTrimmedRect.x = 0;
2832 sourceTrimmedRect.width -= xDiff;
2833 destTrimmedRect.x += xDiff;
2834 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002835 }
2836
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002837 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002839 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2840 sourceTrimmedRect.width -= xDiff;
2841 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842 }
2843
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002844 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002846 int yDiff = 0 - sourceTrimmedRect.y;
2847 sourceTrimmedRect.y = 0;
2848 sourceTrimmedRect.height -= yDiff;
2849 destTrimmedRect.y += yDiff;
2850 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002851 }
2852
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002853 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002854 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002855 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2856 sourceTrimmedRect.height -= yDiff;
2857 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002858 }
2859
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002860 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002862 int xDiff = 0 - destTrimmedRect.x;
2863 destTrimmedRect.x = 0;
2864 destTrimmedRect.width -= xDiff;
2865 sourceTrimmedRect.x += xDiff;
2866 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002867 }
2868
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002869 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002870 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002871 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2872 destTrimmedRect.width -= xDiff;
2873 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874 }
2875
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002876 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002877 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002878 int yDiff = 0 - destTrimmedRect.y;
2879 destTrimmedRect.y = 0;
2880 destTrimmedRect.height -= yDiff;
2881 sourceTrimmedRect.y += yDiff;
2882 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002883 }
2884
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002885 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002886 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002887 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2888 destTrimmedRect.height -= yDiff;
2889 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002890 }
2891
2892 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002893 if (sourceTrimmedRect.height < readBufferHeight ||
2894 sourceTrimmedRect.width < readBufferWidth ||
2895 destTrimmedRect.height < drawBufferHeight ||
2896 destTrimmedRect.width < drawBufferWidth ||
2897 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898 {
2899 partialBufferCopy = true;
2900 }
2901
2902 if (mask & GL_COLOR_BUFFER_BIT)
2903 {
2904 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2905 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2906 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2907 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2908 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002909 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910 {
2911 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2912 return error(GL_INVALID_OPERATION);
2913 }
2914
2915 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2916 {
2917 return error(GL_INVALID_OPERATION);
2918 }
2919
2920 blitRenderTarget = true;
2921
2922 }
2923
2924 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2925 {
2926 Renderbuffer *readDSBuffer = NULL;
2927 Renderbuffer *drawDSBuffer = NULL;
2928
2929 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2930 // both a depth and stencil buffer, it will be the same buffer.
2931
2932 if (mask & GL_DEPTH_BUFFER_BIT)
2933 {
2934 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2935 {
2936 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002937 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938 {
2939 return error(GL_INVALID_OPERATION);
2940 }
2941
2942 blitDepthStencil = true;
2943 readDSBuffer = readFramebuffer->getDepthbuffer();
2944 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2945 }
2946 }
2947
2948 if (mask & GL_STENCIL_BUFFER_BIT)
2949 {
2950 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2951 {
2952 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002953 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954 {
2955 return error(GL_INVALID_OPERATION);
2956 }
2957
2958 blitDepthStencil = true;
2959 readDSBuffer = readFramebuffer->getStencilbuffer();
2960 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2961 }
2962 }
2963
2964 if (partialBufferCopy)
2965 {
2966 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2967 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2968 }
2969
2970 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2971 (readDSBuffer && readDSBuffer->getSamples() != 0))
2972 {
2973 return error(GL_INVALID_OPERATION);
2974 }
2975 }
2976
2977 if (blitRenderTarget || blitDepthStencil)
2978 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002979 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980 }
2981}
2982
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983}
2984
2985extern "C"
2986{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002987gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002988{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002989 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990}
2991
2992void glDestroyContext(gl::Context *context)
2993{
2994 delete context;
2995
2996 if (context == gl::getContext())
2997 {
2998 gl::makeCurrent(NULL, NULL, NULL);
2999 }
3000}
3001
3002void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3003{
3004 gl::makeCurrent(context, display, surface);
3005}
3006
3007gl::Context *glGetCurrentContext()
3008{
3009 return gl::getContext();
3010}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003011
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012}