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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
11#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050012#include "libANGLE/Framebuffer.h"
13#include "libANGLE/FramebufferAttachment.h"
14#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040015#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000016#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050018#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050019#include "libANGLE/renderer/d3d/RendererD3D.h"
20#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050021#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050022#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050023
Brandon Jonesc9610c52014-08-25 17:02:59 -070024namespace rx
25{
26
Brandon Joneseb994362014-09-24 10:27:28 -070027namespace
28{
29
Brandon Jones1a8a7e32014-10-01 12:49:30 -070030GLenum GetTextureType(GLenum samplerType)
31{
32 switch (samplerType)
33 {
34 case GL_SAMPLER_2D:
35 case GL_INT_SAMPLER_2D:
36 case GL_UNSIGNED_INT_SAMPLER_2D:
37 case GL_SAMPLER_2D_SHADOW:
38 return GL_TEXTURE_2D;
39 case GL_SAMPLER_3D:
40 case GL_INT_SAMPLER_3D:
41 case GL_UNSIGNED_INT_SAMPLER_3D:
42 return GL_TEXTURE_3D;
43 case GL_SAMPLER_CUBE:
44 case GL_SAMPLER_CUBE_SHADOW:
45 return GL_TEXTURE_CUBE_MAP;
46 case GL_INT_SAMPLER_CUBE:
47 case GL_UNSIGNED_INT_SAMPLER_CUBE:
48 return GL_TEXTURE_CUBE_MAP;
49 case GL_SAMPLER_2D_ARRAY:
50 case GL_INT_SAMPLER_2D_ARRAY:
51 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
52 case GL_SAMPLER_2D_ARRAY_SHADOW:
53 return GL_TEXTURE_2D_ARRAY;
54 default: UNREACHABLE();
55 }
56
57 return GL_TEXTURE_2D;
58}
59
Jamie Madillf8dd7b12015-08-05 13:50:08 -040060gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070061{
Jamie Madillbd136f92015-08-10 14:51:37 -040062 gl::InputLayout defaultLayout;
63 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070064 {
Brandon Joneseb994362014-09-24 10:27:28 -070065 if (shaderAttr.type != GL_NONE)
66 {
67 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
68
Jamie Madilld3dfda22015-07-06 08:28:49 -040069 for (size_t rowIndex = 0;
70 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType);
71 ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070072 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040073 GLenum componentType = gl::VariableComponentType(transposedType);
74 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
75 bool pureInt = (componentType != GL_FLOAT);
76 gl::VertexFormatType defaultType = gl::GetVertexFormatType(
77 componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madillbd136f92015-08-10 14:51:37 -040079 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070080 }
81 }
82 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040083
84 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070085}
86
87std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
88{
Jamie Madillb4463142014-12-19 14:56:54 -050089 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070090
Jamie Madillb4463142014-12-19 14:56:54 -050091 if (!shaderOutputVars.empty())
92 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070093 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
94 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050095 }
Brandon Joneseb994362014-09-24 10:27:28 -070096
97 return defaultPixelOutput;
98}
99
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700100bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
101{
102 return var.isRowMajorLayout;
103}
104
105bool IsRowMajorLayout(const sh::ShaderVariable &var)
106{
107 return false;
108}
109
Jamie Madill437d2662014-12-05 14:23:35 -0500110struct AttributeSorter
111{
112 AttributeSorter(const ProgramImpl::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -0500113 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -0500114 {
115 }
116
117 bool operator()(int a, int b)
118 {
Jamie Madill80d934b2015-02-19 10:16:12 -0500119 int indexA = (*originalIndices)[a];
120 int indexB = (*originalIndices)[b];
121
122 if (indexA == -1) return false;
123 if (indexB == -1) return true;
124 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -0500125 }
126
Jamie Madill80d934b2015-02-19 10:16:12 -0500127 const ProgramImpl::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -0500128};
129
Jamie Madillada9ecc2015-08-17 12:53:37 -0400130bool LinkVaryingRegisters(gl::InfoLog &infoLog,
131 ShaderD3D *vertexShaderD3D,
132 ShaderD3D *fragmentShaderD3D)
133{
134 for (gl::PackedVarying &input : fragmentShaderD3D->getVaryings())
135 {
136 bool matched = false;
137
138 // Built-in varyings obey special rules
139 if (input.isBuiltIn())
140 {
141 continue;
142 }
143
144 for (gl::PackedVarying &output : vertexShaderD3D->getVaryings())
145 {
146 if (output.name == input.name)
147 {
148 output.registerIndex = input.registerIndex;
149 output.columnIndex = input.columnIndex;
150
151 matched = true;
152 break;
153 }
154 }
155
156 // We permit unmatched, unreferenced varyings
157 ASSERT(matched || !input.staticUse);
158 }
159
160 return true;
Brandon Joneseb994362014-09-24 10:27:28 -0700161}
162
Jamie Madillada9ecc2015-08-17 12:53:37 -0400163} // anonymous namespace
164
Jamie Madilld3dfda22015-07-06 08:28:49 -0400165ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
166 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500167 ShaderExecutableD3D *shaderExecutable)
Jamie Madilld3dfda22015-07-06 08:28:49 -0400168 : mInputs(inputLayout),
169 mSignature(signature),
170 mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700171{
Brandon Joneseb994362014-09-24 10:27:28 -0700172}
173
174ProgramD3D::VertexExecutable::~VertexExecutable()
175{
176 SafeDelete(mShaderExecutable);
177}
178
Jamie Madilld3dfda22015-07-06 08:28:49 -0400179// static
180void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
181 const gl::InputLayout &inputLayout,
182 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700183{
Jamie Madillbd136f92015-08-10 14:51:37 -0400184 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400185
186 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700187 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400188 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400189 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400190 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700191 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400192 VertexConversionType conversionType =
193 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400194 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700195 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400196
197 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700198 }
Brandon Joneseb994362014-09-24 10:27:28 -0700199}
200
Jamie Madilld3dfda22015-07-06 08:28:49 -0400201bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
202{
Jamie Madillbd136f92015-08-10 14:51:37 -0400203 size_t limit = std::max(mSignature.size(), signature.size());
204 for (size_t index = 0; index < limit; ++index)
205 {
206 // treat undefined indexes as 'not converted'
207 bool a = index < signature.size() ? signature[index] : false;
208 bool b = index < mSignature.size() ? mSignature[index] : false;
209 if (a != b)
210 return false;
211 }
212
213 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400214}
215
216ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
217 ShaderExecutableD3D *shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700218 : mOutputSignature(outputSignature),
219 mShaderExecutable(shaderExecutable)
220{
221}
222
223ProgramD3D::PixelExecutable::~PixelExecutable()
224{
225 SafeDelete(mShaderExecutable);
226}
227
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700228ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
229{
230}
231
Geoff Lang7dd2e102014-11-10 15:19:26 -0500232unsigned int ProgramD3D::mCurrentSerial = 1;
233
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400234ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
235 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700236 mRenderer(renderer),
237 mDynamicHLSL(NULL),
Brandon Joneseb994362014-09-24 10:27:28 -0700238 mGeometryExecutable(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700239 mUsesPointSize(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700240 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700241 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700242 mUsedVertexSamplerRange(0),
243 mUsedPixelSamplerRange(0),
244 mDirtySamplerMapping(true),
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400245 mTextureUnitTypesCache(renderer->getRendererCaps().maxCombinedTextureImageUnits),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500246 mShaderVersion(100),
247 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700248{
Brandon Joneseb994362014-09-24 10:27:28 -0700249 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700250}
251
252ProgramD3D::~ProgramD3D()
253{
254 reset();
255 SafeDelete(mDynamicHLSL);
256}
257
Brandon Jones44151a92014-09-10 11:32:25 -0700258bool ProgramD3D::usesPointSpriteEmulation() const
259{
260 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
261}
262
263bool ProgramD3D::usesGeometryShader() const
264{
Cooper Partine6664f02015-01-09 16:22:24 -0800265 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
266}
267
268bool ProgramD3D::usesInstancedPointSpriteEmulation() const
269{
270 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700271}
272
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700273GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
274{
275 GLint logicalTextureUnit = -1;
276
277 switch (type)
278 {
279 case gl::SAMPLER_PIXEL:
280 ASSERT(samplerIndex < caps.maxTextureImageUnits);
281 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
282 {
283 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
284 }
285 break;
286 case gl::SAMPLER_VERTEX:
287 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
288 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
289 {
290 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
291 }
292 break;
293 default: UNREACHABLE();
294 }
295
296 if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
297 {
298 return logicalTextureUnit;
299 }
300
301 return -1;
302}
303
304// Returns the texture type for a given Direct3D 9 sampler type and
305// index (0-15 for the pixel shader and 0-3 for the vertex shader).
306GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
307{
308 switch (type)
309 {
310 case gl::SAMPLER_PIXEL:
311 ASSERT(samplerIndex < mSamplersPS.size());
312 ASSERT(mSamplersPS[samplerIndex].active);
313 return mSamplersPS[samplerIndex].textureType;
314 case gl::SAMPLER_VERTEX:
315 ASSERT(samplerIndex < mSamplersVS.size());
316 ASSERT(mSamplersVS[samplerIndex].active);
317 return mSamplersVS[samplerIndex].textureType;
318 default: UNREACHABLE();
319 }
320
321 return GL_TEXTURE_2D;
322}
323
324GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
325{
326 switch (type)
327 {
328 case gl::SAMPLER_PIXEL:
329 return mUsedPixelSamplerRange;
330 case gl::SAMPLER_VERTEX:
331 return mUsedVertexSamplerRange;
332 default:
333 UNREACHABLE();
334 return 0;
335 }
336}
337
338void ProgramD3D::updateSamplerMapping()
339{
340 if (!mDirtySamplerMapping)
341 {
342 return;
343 }
344
345 mDirtySamplerMapping = false;
346
347 // Retrieve sampler uniform values
348 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
349 {
350 gl::LinkedUniform *targetUniform = mUniforms[uniformIndex];
351
352 if (targetUniform->dirty)
353 {
Geoff Lang2ec386b2014-12-03 14:44:38 -0500354 if (gl::IsSamplerType(targetUniform->type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700355 {
356 int count = targetUniform->elementCount();
357 GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
358
359 if (targetUniform->isReferencedByFragmentShader())
360 {
361 unsigned int firstIndex = targetUniform->psRegisterIndex;
362
363 for (int i = 0; i < count; i++)
364 {
365 unsigned int samplerIndex = firstIndex + i;
366
367 if (samplerIndex < mSamplersPS.size())
368 {
369 ASSERT(mSamplersPS[samplerIndex].active);
370 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
371 }
372 }
373 }
374
375 if (targetUniform->isReferencedByVertexShader())
376 {
377 unsigned int firstIndex = targetUniform->vsRegisterIndex;
378
379 for (int i = 0; i < count; i++)
380 {
381 unsigned int samplerIndex = firstIndex + i;
382
383 if (samplerIndex < mSamplersVS.size())
384 {
385 ASSERT(mSamplersVS[samplerIndex].active);
386 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
387 }
388 }
389 }
390 }
391 }
392 }
393}
394
395bool ProgramD3D::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
396{
Jamie Madill13776892015-04-28 12:39:06 -0400397 // Skip cache if we're using an infolog, so we get the full error.
398 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
399 if (!mDirtySamplerMapping && infoLog == nullptr && mCachedValidateSamplersResult.valid())
400 {
401 return mCachedValidateSamplersResult.value();
402 }
403
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700404 // if any two active samplers in a program are of different types, but refer to the same
405 // texture image unit, and this is the current program, then ValidateProgram will fail, and
406 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
407 updateSamplerMapping();
408
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400409 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700410
411 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
412 {
413 if (mSamplersPS[i].active)
414 {
415 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
416
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400417 if (unit >= caps.maxCombinedTextureImageUnits)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700418 {
419 if (infoLog)
420 {
Jamie Madillf6113162015-05-07 11:49:21 -0400421 (*infoLog) << "Sampler uniform (" << unit
422 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
423 << caps.maxCombinedTextureImageUnits << ")";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700424 }
425
Jamie Madill13776892015-04-28 12:39:06 -0400426 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700427 return false;
428 }
429
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400430 if (mTextureUnitTypesCache[unit] != GL_NONE)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700431 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400432 if (mSamplersPS[i].textureType != mTextureUnitTypesCache[unit])
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700433 {
434 if (infoLog)
435 {
Jamie Madillf6113162015-05-07 11:49:21 -0400436 (*infoLog) << "Samplers of conflicting types refer to the same texture image unit ("
437 << unit << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700438 }
439
Jamie Madill13776892015-04-28 12:39:06 -0400440 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700441 return false;
442 }
443 }
444 else
445 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400446 mTextureUnitTypesCache[unit] = mSamplersPS[i].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700447 }
448 }
449 }
450
451 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
452 {
453 if (mSamplersVS[i].active)
454 {
455 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
456
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400457 if (unit >= caps.maxCombinedTextureImageUnits)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700458 {
459 if (infoLog)
460 {
Jamie Madillf6113162015-05-07 11:49:21 -0400461 (*infoLog) << "Sampler uniform (" << unit
462 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
463 << caps.maxCombinedTextureImageUnits << ")";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700464 }
465
Jamie Madill13776892015-04-28 12:39:06 -0400466 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700467 return false;
468 }
469
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400470 if (mTextureUnitTypesCache[unit] != GL_NONE)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700471 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400472 if (mSamplersVS[i].textureType != mTextureUnitTypesCache[unit])
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700473 {
474 if (infoLog)
475 {
Jamie Madillf6113162015-05-07 11:49:21 -0400476 (*infoLog) << "Samplers of conflicting types refer to the same texture image unit ("
477 << unit << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700478 }
479
Jamie Madill13776892015-04-28 12:39:06 -0400480 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700481 return false;
482 }
483 }
484 else
485 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400486 mTextureUnitTypesCache[unit] = mSamplersVS[i].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700487 }
488 }
489 }
490
Jamie Madill13776892015-04-28 12:39:06 -0400491 mCachedValidateSamplersResult = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700492 return true;
493}
494
Geoff Lang7dd2e102014-11-10 15:19:26 -0500495LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700496{
Austin Kinross137b1512015-06-17 16:14:53 -0700497 DeviceIdentifier binaryDeviceIdentifier = { 0 };
498 stream->readBytes(reinterpret_cast<unsigned char*>(&binaryDeviceIdentifier), sizeof(DeviceIdentifier));
499
500 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
501 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
502 {
503 infoLog << "Invalid program binary, device configuration has changed.";
504 return LinkResult(false, gl::Error(GL_NO_ERROR));
505 }
506
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500507 int compileFlags = stream->readInt<int>();
508 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
509 {
Jamie Madillf6113162015-05-07 11:49:21 -0400510 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500511 return LinkResult(false, gl::Error(GL_NO_ERROR));
512 }
513
Brandon Jones44151a92014-09-10 11:32:25 -0700514 stream->readInt(&mShaderVersion);
515
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700516 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
517 for (unsigned int i = 0; i < psSamplerCount; ++i)
518 {
519 Sampler sampler;
520 stream->readBool(&sampler.active);
521 stream->readInt(&sampler.logicalTextureUnit);
522 stream->readInt(&sampler.textureType);
523 mSamplersPS.push_back(sampler);
524 }
525 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
526 for (unsigned int i = 0; i < vsSamplerCount; ++i)
527 {
528 Sampler sampler;
529 stream->readBool(&sampler.active);
530 stream->readInt(&sampler.logicalTextureUnit);
531 stream->readInt(&sampler.textureType);
532 mSamplersVS.push_back(sampler);
533 }
534
535 stream->readInt(&mUsedVertexSamplerRange);
536 stream->readInt(&mUsedPixelSamplerRange);
537
538 const unsigned int uniformCount = stream->readInt<unsigned int>();
539 if (stream->error())
540 {
Jamie Madillf6113162015-05-07 11:49:21 -0400541 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500542 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700543 }
544
545 mUniforms.resize(uniformCount);
546 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
547 {
548 GLenum type = stream->readInt<GLenum>();
549 GLenum precision = stream->readInt<GLenum>();
550 std::string name = stream->readString();
551 unsigned int arraySize = stream->readInt<unsigned int>();
552 int blockIndex = stream->readInt<int>();
553
554 int offset = stream->readInt<int>();
555 int arrayStride = stream->readInt<int>();
556 int matrixStride = stream->readInt<int>();
557 bool isRowMajorMatrix = stream->readBool();
558
559 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
560
561 gl::LinkedUniform *uniform = new gl::LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
562
563 stream->readInt(&uniform->psRegisterIndex);
564 stream->readInt(&uniform->vsRegisterIndex);
565 stream->readInt(&uniform->registerCount);
566 stream->readInt(&uniform->registerElement);
567
568 mUniforms[uniformIndex] = uniform;
569 }
570
571 const unsigned int uniformIndexCount = stream->readInt<unsigned int>();
572 if (stream->error())
573 {
Jamie Madillf6113162015-05-07 11:49:21 -0400574 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500575 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700576 }
577
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700578 for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
579 {
Geoff Lang95137842015-06-02 15:38:43 -0400580 GLuint location;
581 stream->readInt(&location);
582
583 gl::VariableLocation variable;
584 stream->readString(&variable.name);
585 stream->readInt(&variable.element);
586 stream->readInt(&variable.index);
587
588 mUniformIndex[location] = variable;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700589 }
590
591 unsigned int uniformBlockCount = stream->readInt<unsigned int>();
592 if (stream->error())
593 {
Jamie Madillf6113162015-05-07 11:49:21 -0400594 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500595 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700596 }
597
598 mUniformBlocks.resize(uniformBlockCount);
599 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
600 {
601 std::string name = stream->readString();
602 unsigned int elementIndex = stream->readInt<unsigned int>();
603 unsigned int dataSize = stream->readInt<unsigned int>();
604
605 gl::UniformBlock *uniformBlock = new gl::UniformBlock(name, elementIndex, dataSize);
606
607 stream->readInt(&uniformBlock->psRegisterIndex);
608 stream->readInt(&uniformBlock->vsRegisterIndex);
609
610 unsigned int numMembers = stream->readInt<unsigned int>();
611 uniformBlock->memberUniformIndexes.resize(numMembers);
612 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
613 {
614 stream->readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
615 }
616
617 mUniformBlocks[uniformBlockIndex] = uniformBlock;
618 }
619
Brandon Joneseb994362014-09-24 10:27:28 -0700620 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
621 mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
622 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
623 {
624 gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
625
626 stream->readString(&varying.name);
627 stream->readInt(&varying.type);
628 stream->readInt(&varying.size);
629 stream->readString(&varying.semanticName);
630 stream->readInt(&varying.semanticIndex);
631 stream->readInt(&varying.semanticIndexCount);
632 }
633
Brandon Jones22502d52014-08-29 16:58:36 -0700634 stream->readString(&mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530635 stream->readBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700636 stream->readString(&mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530637 stream->readBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700638 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700639 stream->readBool(&mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700640
641 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
642 mPixelShaderKey.resize(pixelShaderKeySize);
643 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
644 {
645 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
646 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
647 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
648 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
649 }
650
Brandon Joneseb994362014-09-24 10:27:28 -0700651 const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data());
652
653 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
654 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
655 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400656 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400657 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700658
Jamie Madilld3dfda22015-07-06 08:28:49 -0400659 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700660 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400661 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700662 }
663
664 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
665 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400666
Jamie Madillada9ecc2015-08-17 12:53:37 -0400667 ShaderExecutableD3D *shaderExecutable = nullptr;
668
669 gl::Error error = mRenderer->loadExecutable(
670 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
671 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400672 if (error.isError())
673 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500674 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400675 }
676
Brandon Joneseb994362014-09-24 10:27:28 -0700677 if (!shaderExecutable)
678 {
Jamie Madillf6113162015-05-07 11:49:21 -0400679 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500680 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700681 }
682
683 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400684 VertexExecutable::Signature signature;
685 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700686
687 // add new binary
688 mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
689
690 stream->skip(vertexShaderSize);
691 }
692
693 const size_t pixelShaderCount = stream->readInt<unsigned int>();
694 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
695 {
696 const size_t outputCount = stream->readInt<unsigned int>();
697 std::vector<GLenum> outputs(outputCount);
698 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
699 {
700 stream->readInt(&outputs[outputIndex]);
701 }
702
703 const size_t pixelShaderSize = stream->readInt<unsigned int>();
704 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400705 ShaderExecutableD3D *shaderExecutable = nullptr;
706
707 gl::Error error = mRenderer->loadExecutable(
708 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
709 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400710 if (error.isError())
711 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500712 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400713 }
Brandon Joneseb994362014-09-24 10:27:28 -0700714
715 if (!shaderExecutable)
716 {
Jamie Madillf6113162015-05-07 11:49:21 -0400717 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500718 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700719 }
720
721 // add new binary
722 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
723
724 stream->skip(pixelShaderSize);
725 }
726
727 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
728
729 if (geometryShaderSize > 0)
730 {
731 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400732 gl::Error error = mRenderer->loadExecutable(
733 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
734 mTransformFeedbackLinkedVaryings,
735 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400736 if (error.isError())
737 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500738 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400739 }
Brandon Joneseb994362014-09-24 10:27:28 -0700740
741 if (!mGeometryExecutable)
742 {
Jamie Madillf6113162015-05-07 11:49:21 -0400743 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500744 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700745 }
746 stream->skip(geometryShaderSize);
747 }
748
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700749 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500750 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700751
Geoff Lang7dd2e102014-11-10 15:19:26 -0500752 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700753}
754
Geoff Langb543aff2014-09-30 14:52:54 -0400755gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700756{
Austin Kinross137b1512015-06-17 16:14:53 -0700757 // Output the DeviceIdentifier before we output any shader code
758 // When we load the binary again later, we can validate the device identifier before trying to compile any HLSL
759 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
760 stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(DeviceIdentifier));
761
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500762 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
763
Brandon Jones44151a92014-09-10 11:32:25 -0700764 stream->writeInt(mShaderVersion);
765
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 stream->writeInt(mSamplersPS.size());
767 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
768 {
769 stream->writeInt(mSamplersPS[i].active);
770 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
771 stream->writeInt(mSamplersPS[i].textureType);
772 }
773
774 stream->writeInt(mSamplersVS.size());
775 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
776 {
777 stream->writeInt(mSamplersVS[i].active);
778 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
779 stream->writeInt(mSamplersVS[i].textureType);
780 }
781
782 stream->writeInt(mUsedVertexSamplerRange);
783 stream->writeInt(mUsedPixelSamplerRange);
784
785 stream->writeInt(mUniforms.size());
786 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
787 {
788 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
789
790 stream->writeInt(uniform.type);
791 stream->writeInt(uniform.precision);
792 stream->writeString(uniform.name);
793 stream->writeInt(uniform.arraySize);
794 stream->writeInt(uniform.blockIndex);
795
796 stream->writeInt(uniform.blockInfo.offset);
797 stream->writeInt(uniform.blockInfo.arrayStride);
798 stream->writeInt(uniform.blockInfo.matrixStride);
799 stream->writeInt(uniform.blockInfo.isRowMajorMatrix);
800
801 stream->writeInt(uniform.psRegisterIndex);
802 stream->writeInt(uniform.vsRegisterIndex);
803 stream->writeInt(uniform.registerCount);
804 stream->writeInt(uniform.registerElement);
805 }
806
807 stream->writeInt(mUniformIndex.size());
Geoff Lang95137842015-06-02 15:38:43 -0400808 for (const auto &uniform : mUniformIndex)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700809 {
Geoff Lang95137842015-06-02 15:38:43 -0400810 GLuint location = uniform.first;
811 stream->writeInt(location);
812
813 const gl::VariableLocation &variable = uniform.second;
814 stream->writeString(variable.name);
815 stream->writeInt(variable.element);
816 stream->writeInt(variable.index);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700817 }
818
819 stream->writeInt(mUniformBlocks.size());
820 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
821 {
822 const gl::UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
823
824 stream->writeString(uniformBlock.name);
825 stream->writeInt(uniformBlock.elementIndex);
826 stream->writeInt(uniformBlock.dataSize);
827
828 stream->writeInt(uniformBlock.memberUniformIndexes.size());
829 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
830 {
831 stream->writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
832 }
833
834 stream->writeInt(uniformBlock.psRegisterIndex);
835 stream->writeInt(uniformBlock.vsRegisterIndex);
836 }
837
Brandon Joneseb994362014-09-24 10:27:28 -0700838 stream->writeInt(mTransformFeedbackLinkedVaryings.size());
839 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
840 {
841 const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
842
843 stream->writeString(varying.name);
844 stream->writeInt(varying.type);
845 stream->writeInt(varying.size);
846 stream->writeString(varying.semanticName);
847 stream->writeInt(varying.semanticIndex);
848 stream->writeInt(varying.semanticIndexCount);
849 }
850
Brandon Jones22502d52014-08-29 16:58:36 -0700851 stream->writeString(mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530852 stream->writeBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700853 stream->writeString(mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530854 stream->writeBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700855 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700856 stream->writeInt(mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700857
Brandon Joneseb994362014-09-24 10:27:28 -0700858 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700859 stream->writeInt(pixelShaderKey.size());
860 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
861 {
Brandon Joneseb994362014-09-24 10:27:28 -0700862 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700863 stream->writeInt(variable.type);
864 stream->writeString(variable.name);
865 stream->writeString(variable.source);
866 stream->writeInt(variable.outputIndex);
867 }
868
Brandon Joneseb994362014-09-24 10:27:28 -0700869 stream->writeInt(mVertexExecutables.size());
870 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
871 {
872 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
873
Jamie Madilld3dfda22015-07-06 08:28:49 -0400874 const auto &inputLayout = vertexExecutable->inputs();
875 stream->writeInt(inputLayout.size());
876
877 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700878 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400879 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700880 }
881
882 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
883 stream->writeInt(vertexShaderSize);
884
885 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
886 stream->writeBytes(vertexBlob, vertexShaderSize);
887 }
888
889 stream->writeInt(mPixelExecutables.size());
890 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
891 {
892 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
893
894 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
895 stream->writeInt(outputs.size());
896 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
897 {
898 stream->writeInt(outputs[outputIndex]);
899 }
900
901 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
902 stream->writeInt(pixelShaderSize);
903
904 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
905 stream->writeBytes(pixelBlob, pixelShaderSize);
906 }
907
908 size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
909 stream->writeInt(geometryShaderSize);
910
911 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
912 {
913 const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
914 stream->writeBytes(geometryBlob, geometryShaderSize);
915 }
916
Geoff Langb543aff2014-09-30 14:52:54 -0400917 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700918}
919
Geoff Lang359ef262015-01-05 14:42:29 -0500920gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700921{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400922 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700923
Jamie Madill85a18042015-03-05 15:41:41 -0500924 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
925 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700926
927 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
928 {
929 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
930
931 if (colorbuffer)
932 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400933 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -0700934 }
935 else
936 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400937 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700938 }
939 }
940
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400941 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -0700942}
943
Jamie Madill97399232014-12-23 12:31:15 -0500944gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -0500945 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500946 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700947{
948 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
949 {
950 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
951 {
Geoff Langb543aff2014-09-30 14:52:54 -0400952 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
953 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700954 }
955 }
956
Brandon Jones22502d52014-08-29 16:58:36 -0700957 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
958 outputSignature);
959
960 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -0500961 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500962
963 gl::InfoLog tempInfoLog;
964 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
965
Jamie Madillada9ecc2015-08-17 12:53:37 -0400966 gl::Error error = mRenderer->compileToExecutable(
967 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
968 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
969 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400970 if (error.isError())
971 {
972 return error;
973 }
Brandon Joneseb994362014-09-24 10:27:28 -0700974
Jamie Madill97399232014-12-23 12:31:15 -0500975 if (pixelExecutable)
976 {
977 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
978 }
979 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700980 {
981 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700982 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -0700983 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
984 }
Brandon Jones22502d52014-08-29 16:58:36 -0700985
Geoff Langb543aff2014-09-30 14:52:54 -0400986 *outExectuable = pixelExecutable;
987 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700988}
989
Jamie Madilld3dfda22015-07-06 08:28:49 -0400990gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -0500991 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500992 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -0700993{
Jamie Madilld3dfda22015-07-06 08:28:49 -0400994 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -0700995
996 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
997 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400998 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -0700999 {
Geoff Langb543aff2014-09-30 14:52:54 -04001000 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
1001 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001002 }
1003 }
1004
Brandon Jones22502d52014-08-29 16:58:36 -07001005 // Generate new dynamic layout with attribute conversions
Jamie Madill3da79b72015-04-27 11:09:17 -04001006 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, getShaderAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001007
1008 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001009 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001010
1011 gl::InfoLog tempInfoLog;
1012 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1013
Jamie Madillada9ecc2015-08-17 12:53:37 -04001014 gl::Error error = mRenderer->compileToExecutable(
1015 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
1016 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
1017 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001018 if (error.isError())
1019 {
1020 return error;
1021 }
1022
Jamie Madill97399232014-12-23 12:31:15 -05001023 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001024 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001025 mVertexExecutables.push_back(new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001026 }
Jamie Madill97399232014-12-23 12:31:15 -05001027 else if (!infoLog)
1028 {
1029 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001030 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001031 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1032 }
Brandon Jones22502d52014-08-29 16:58:36 -07001033
Geoff Langb543aff2014-09-30 14:52:54 -04001034 *outExectuable = vertexExecutable;
1035 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001036}
1037
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001038LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog, int registers)
Brandon Jones44151a92014-09-10 11:32:25 -07001039{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001040 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1041 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Brandon Jones44151a92014-09-10 11:32:25 -07001042
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001043 const gl::InputLayout &defaultInputLayout =
1044 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +00001045 ShaderExecutableD3D *defaultVertexExecutable = NULL;
1046 gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
1047 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -08001048 {
Jamie Madille4ea2022015-03-26 20:35:05 +00001049 return LinkResult(false, error);
1050 }
Austin Kinross434953e2015-02-20 10:49:51 -08001051
Brandon Joneseb994362014-09-24 10:27:28 -07001052 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -05001053 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madille4ea2022015-03-26 20:35:05 +00001054 error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -04001055 if (error.isError())
1056 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001057 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001058 }
Brandon Jones44151a92014-09-10 11:32:25 -07001059
Brandon Joneseb994362014-09-24 10:27:28 -07001060 if (usesGeometryShader())
1061 {
1062 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D);
Brandon Jones44151a92014-09-10 11:32:25 -07001063
Jamie Madillada9ecc2015-08-17 12:53:37 -04001064 error = mRenderer->compileToExecutable(
1065 infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
1066 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1067 D3DCompilerWorkarounds(), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001068 if (error.isError())
1069 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001070 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001071 }
Brandon Joneseb994362014-09-24 10:27:28 -07001072 }
1073
Brandon Jones091540d2014-10-29 11:32:04 -07001074#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Tibor den Ouden97049c62014-10-06 21:39:16 +02001075 if (usesGeometryShader() && mGeometryExecutable)
1076 {
1077 // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level
1078 // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch
1079 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1080 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
1081 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1082 }
1083
1084 if (defaultVertexExecutable)
1085 {
1086 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1087 }
1088
1089 if (defaultPixelExecutable)
1090 {
1091 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1092 }
1093#endif
1094
Geoff Langb543aff2014-09-30 14:52:54 -04001095 bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001096 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -07001097}
1098
Geoff Lang7dd2e102014-11-10 15:19:26 -05001099LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog,
1100 gl::Shader *fragmentShader, gl::Shader *vertexShader,
Geoff Lang7dd2e102014-11-10 15:19:26 -05001101 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
1102 std::map<int, gl::VariableLocation> *outputVariables)
Brandon Jones22502d52014-08-29 16:58:36 -07001103{
Jamie Madillf4bf3812015-04-01 16:15:32 -04001104 ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1105 ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
Brandon Joneseb994362014-09-24 10:27:28 -07001106
Jamie Madillde8892b2014-11-11 13:00:22 -05001107 mSamplersPS.resize(data.caps->maxTextureImageUnits);
1108 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001109
Brandon Jones22502d52014-08-29 16:58:36 -07001110 mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301111 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
Brandon Jones22502d52014-08-29 16:58:36 -07001112
1113 mVertexHLSL = vertexShaderD3D->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301114 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Brandon Jones44151a92014-09-10 11:32:25 -07001115 mShaderVersion = vertexShaderD3D->getShaderVersion();
Brandon Jones22502d52014-08-29 16:58:36 -07001116
Austin Kinross02df7962015-07-01 10:03:42 -07001117 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1118 {
1119 if (fragmentShaderD3D->usesFrontFacing())
1120 {
1121 infoLog << "The current renderer doesn't support gl_FrontFacing";
1122 return LinkResult(false, gl::Error(GL_NO_ERROR));
1123 }
1124 }
1125
Brandon Jones22502d52014-08-29 16:58:36 -07001126 // Map the varyings to the register file
Daniel Chengf33ab832015-06-30 19:08:16 -07001127 VaryingPacking packing = {};
Jamie Madillada9ecc2015-08-17 12:53:37 -04001128 *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D,
1129 mData.getTransformFeedbackVaryings());
Brandon Jones22502d52014-08-29 16:58:36 -07001130
Geoff Langbdee2d52014-09-17 11:02:51 -04001131 if (*registers < 0)
Brandon Jones22502d52014-08-29 16:58:36 -07001132 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001133 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001134 }
1135
Jamie Madillada9ecc2015-08-17 12:53:37 -04001136 LinkVaryingRegisters(infoLog, vertexShaderD3D, fragmentShaderD3D);
Brandon Jones22502d52014-08-29 16:58:36 -07001137
Jamie Madillada9ecc2015-08-17 12:53:37 -04001138 if (!mDynamicHLSL->generateShaderLinkHLSL(data, infoLog, *registers, packing, mPixelHLSL,
1139 mVertexHLSL, fragmentShaderD3D, vertexShaderD3D,
1140 mData.getTransformFeedbackVaryings(), linkedVaryings,
1141 outputVariables, &mPixelShaderKey, &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001142 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001143 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001144 }
1145
Brandon Jones44151a92014-09-10 11:32:25 -07001146 mUsesPointSize = vertexShaderD3D->usesPointSize();
1147
Jamie Madill437d2662014-12-05 14:23:35 -05001148 initAttributesByLayout();
1149
Jamie Madillea918db2015-08-18 14:48:59 -04001150 if (!defineUniforms(infoLog, *data.caps))
1151 {
1152 return LinkResult(false, gl::Error(GL_NO_ERROR));
1153 }
1154
Geoff Lang7dd2e102014-11-10 15:19:26 -05001155 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001156}
1157
Geoff Lang0ca53782015-05-07 13:49:39 -04001158void ProgramD3D::bindAttributeLocation(GLuint index, const std::string &name)
1159{
1160}
1161
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001162void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001163{
1164 // Compute total default block size
1165 unsigned int vertexRegisters = 0;
1166 unsigned int fragmentRegisters = 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001167 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001168 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001169 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
Brandon Jonesc9610c52014-08-25 17:02:59 -07001170
Geoff Lang2ec386b2014-12-03 14:44:38 -05001171 if (!gl::IsSamplerType(uniform.type))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001172 {
1173 if (uniform.isReferencedByVertexShader())
1174 {
1175 vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
1176 }
1177 if (uniform.isReferencedByFragmentShader())
1178 {
1179 fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
1180 }
1181 }
1182 }
1183
1184 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
1185 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1186}
1187
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001188gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001189{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001190 updateSamplerMapping();
1191
1192 gl::Error error = mRenderer->applyUniforms(*this, mUniforms);
1193 if (error.isError())
1194 {
1195 return error;
1196 }
1197
1198 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
1199 {
1200 mUniforms[uniformIndex]->dirty = false;
1201 }
1202
1203 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001204}
1205
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001206gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data, GLuint uniformBlockBindings[])
Brandon Jones18bd4102014-09-22 14:21:44 -07001207{
Jamie Madill03260fa2015-06-22 13:57:22 -04001208 mVertexUBOCache.clear();
1209 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001210
1211 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1212 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1213
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001214 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001215 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001216 gl::UniformBlock *uniformBlock = mUniformBlocks[uniformBlockIndex];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001217 GLuint blockBinding = uniformBlockBindings[uniformBlockIndex];
Brandon Jones18bd4102014-09-22 14:21:44 -07001218
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001219 ASSERT(uniformBlock);
Brandon Jones18bd4102014-09-22 14:21:44 -07001220
1221 // Unnecessary to apply an unreferenced standard or shared UBO
1222 if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
1223 {
1224 continue;
1225 }
1226
1227 if (uniformBlock->isReferencedByVertexShader())
1228 {
1229 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001230 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001231
Jamie Madill969194d2015-07-20 14:36:56 -04001232 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001233 {
1234 mVertexUBOCache.resize(registerIndex + 1, -1);
1235 }
1236
1237 ASSERT(mVertexUBOCache[registerIndex] == -1);
1238 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001239 }
1240
1241 if (uniformBlock->isReferencedByFragmentShader())
1242 {
1243 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001244 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001245
1246 if (mFragmentUBOCache.size() <= registerIndex)
1247 {
1248 mFragmentUBOCache.resize(registerIndex + 1, -1);
1249 }
1250
1251 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1252 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001253 }
1254 }
1255
Jamie Madill03260fa2015-06-22 13:57:22 -04001256 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001257}
1258
1259bool ProgramD3D::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
1260 unsigned int registerIndex, const gl::Caps &caps)
1261{
1262 if (shader == GL_VERTEX_SHADER)
1263 {
1264 uniformBlock->vsRegisterIndex = registerIndex;
1265 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks)
1266 {
Jamie Madillf6113162015-05-07 11:49:21 -04001267 infoLog << "Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (" << caps.maxVertexUniformBlocks << ")";
Brandon Jones18bd4102014-09-22 14:21:44 -07001268 return false;
1269 }
1270 }
1271 else if (shader == GL_FRAGMENT_SHADER)
1272 {
1273 uniformBlock->psRegisterIndex = registerIndex;
1274 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks)
1275 {
Jamie Madillf6113162015-05-07 11:49:21 -04001276 infoLog << "Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (" << caps.maxFragmentUniformBlocks << ")";
Brandon Jones18bd4102014-09-22 14:21:44 -07001277 return false;
1278 }
1279 }
1280 else UNREACHABLE();
1281
1282 return true;
1283}
1284
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001285void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001286{
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001287 unsigned int numUniforms = static_cast<unsigned int>(mUniforms.size());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001288 for (unsigned int index = 0; index < numUniforms; index++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001289 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001290 mUniforms[index]->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001291 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001292}
1293
1294void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1295{
1296 setUniform(location, count, v, GL_FLOAT);
1297}
1298
1299void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1300{
1301 setUniform(location, count, v, GL_FLOAT_VEC2);
1302}
1303
1304void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1305{
1306 setUniform(location, count, v, GL_FLOAT_VEC3);
1307}
1308
1309void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1310{
1311 setUniform(location, count, v, GL_FLOAT_VEC4);
1312}
1313
1314void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1315{
1316 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1317}
1318
1319void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1320{
1321 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1322}
1323
1324void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1325{
1326 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1327}
1328
1329void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1330{
1331 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1332}
1333
1334void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1335{
1336 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1337}
1338
1339void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1340{
1341 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1342}
1343
1344void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1345{
1346 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1347}
1348
1349void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1350{
1351 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1352}
1353
1354void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1355{
1356 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1357}
1358
1359void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1360{
1361 setUniform(location, count, v, GL_INT);
1362}
1363
1364void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1365{
1366 setUniform(location, count, v, GL_INT_VEC2);
1367}
1368
1369void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1370{
1371 setUniform(location, count, v, GL_INT_VEC3);
1372}
1373
1374void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1375{
1376 setUniform(location, count, v, GL_INT_VEC4);
1377}
1378
1379void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1380{
1381 setUniform(location, count, v, GL_UNSIGNED_INT);
1382}
1383
1384void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1385{
1386 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1387}
1388
1389void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1390{
1391 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1392}
1393
1394void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1395{
1396 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1397}
1398
1399void ProgramD3D::getUniformfv(GLint location, GLfloat *params)
1400{
1401 getUniformv(location, params, GL_FLOAT);
1402}
1403
1404void ProgramD3D::getUniformiv(GLint location, GLint *params)
1405{
1406 getUniformv(location, params, GL_INT);
1407}
1408
1409void ProgramD3D::getUniformuiv(GLint location, GLuint *params)
1410{
1411 getUniformv(location, params, GL_UNSIGNED_INT);
1412}
1413
Jamie Madillea918db2015-08-18 14:48:59 -04001414bool ProgramD3D::defineUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001415{
Jamie Madillea918db2015-08-18 14:48:59 -04001416 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1417 const std::vector<sh::Uniform> &vertexUniforms = vertexShader->getUniforms();
1418 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001419
Jamie Madillea918db2015-08-18 14:48:59 -04001420 for (const sh::Uniform &uniform : vertexUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001421 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001422 if (uniform.staticUse)
1423 {
Jamie Madill55def582015-05-04 11:24:57 -04001424 unsigned int registerBase = uniform.isBuiltIn() ? GL_INVALID_INDEX :
1425 vertexShaderD3D->getUniformRegister(uniform.name);
1426 defineUniformBase(vertexShaderD3D, uniform, registerBase);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001427 }
1428 }
1429
Jamie Madillea918db2015-08-18 14:48:59 -04001430 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1431 const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader->getUniforms();
1432 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001433
Jamie Madillea918db2015-08-18 14:48:59 -04001434 for (const sh::Uniform &uniform : fragmentUniforms)
1435 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001436 if (uniform.staticUse)
1437 {
Jamie Madill55def582015-05-04 11:24:57 -04001438 unsigned int registerBase = uniform.isBuiltIn() ? GL_INVALID_INDEX :
1439 fragmentShaderD3D->getUniformRegister(uniform.name);
1440 defineUniformBase(fragmentShaderD3D, uniform, registerBase);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001441 }
1442 }
1443
Jamie Madillea918db2015-08-18 14:48:59 -04001444 // TODO(jmadill): move the validation part to gl::Program
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001445 if (!indexUniforms(infoLog, caps))
1446 {
1447 return false;
1448 }
1449
1450 initializeUniformStorage();
1451
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001452 return true;
1453}
1454
Geoff Lang492a7e42014-11-05 13:27:06 -05001455void ProgramD3D::defineUniformBase(const ShaderD3D *shader, const sh::Uniform &uniform, unsigned int uniformRegister)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001456{
Jamie Madill55def582015-05-04 11:24:57 -04001457 if (uniformRegister == GL_INVALID_INDEX)
1458 {
1459 defineUniform(shader, uniform, uniform.name, nullptr);
1460 return;
1461 }
1462
Geoff Lang492a7e42014-11-05 13:27:06 -05001463 ShShaderOutput outputType = shader->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001464 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
1465 encoder.skipRegisters(uniformRegister);
1466
1467 defineUniform(shader, uniform, uniform.name, &encoder);
1468}
1469
Geoff Lang492a7e42014-11-05 13:27:06 -05001470void ProgramD3D::defineUniform(const ShaderD3D *shader, const sh::ShaderVariable &uniform,
1471 const std::string &fullName, sh::HLSLBlockEncoder *encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001472{
1473 if (uniform.isStruct())
1474 {
1475 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1476 {
1477 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1478
Jamie Madill55def582015-05-04 11:24:57 -04001479 if (encoder)
1480 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001481
1482 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1483 {
1484 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
1485 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1486
1487 defineUniform(shader, field, fieldFullName, encoder);
1488 }
1489
Jamie Madill55def582015-05-04 11:24:57 -04001490 if (encoder)
1491 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001492 }
1493 }
1494 else // Not a struct
1495 {
1496 // Arrays are treated as aggregate types
Jamie Madill55def582015-05-04 11:24:57 -04001497 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001498 {
1499 encoder->enterAggregateType();
1500 }
1501
1502 gl::LinkedUniform *linkedUniform = getUniformByName(fullName);
1503
Jamie Madill2857f482015-02-09 15:35:29 -05001504 // Advance the uniform offset, to track registers allocation for structs
Jamie Madill55def582015-05-04 11:24:57 -04001505 sh::BlockMemberInfo blockInfo = encoder ?
1506 encoder->encodeType(uniform.type, uniform.arraySize, false) :
1507 sh::BlockMemberInfo::getDefaultBlockInfo();
Jamie Madill2857f482015-02-09 15:35:29 -05001508
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001509 if (!linkedUniform)
1510 {
1511 linkedUniform = new gl::LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
Jamie Madill2857f482015-02-09 15:35:29 -05001512 -1, sh::BlockMemberInfo::getDefaultBlockInfo());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001513 ASSERT(linkedUniform);
Jamie Madill55def582015-05-04 11:24:57 -04001514
1515 if (encoder)
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001516 linkedUniform->registerElement = static_cast<unsigned int>(
1517 sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001518 mUniforms.push_back(linkedUniform);
1519 }
1520
Jamie Madill55def582015-05-04 11:24:57 -04001521 if (encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001522 {
Jamie Madill55def582015-05-04 11:24:57 -04001523 if (shader->getShaderType() == GL_FRAGMENT_SHADER)
1524 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001525 linkedUniform->psRegisterIndex =
1526 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill55def582015-05-04 11:24:57 -04001527 }
1528 else if (shader->getShaderType() == GL_VERTEX_SHADER)
1529 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001530 linkedUniform->vsRegisterIndex =
1531 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill55def582015-05-04 11:24:57 -04001532 }
1533 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001534 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001535
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001536 // Arrays are treated as aggregate types
Jamie Madill55def582015-05-04 11:24:57 -04001537 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001538 {
1539 encoder->exitAggregateType();
1540 }
1541 }
1542}
1543
1544template <typename T>
1545static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
1546{
1547 ASSERT(dest != NULL);
1548 ASSERT(dirtyFlag != NULL);
1549
1550 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
1551 *dest = source;
1552}
1553
1554template <typename T>
1555void ProgramD3D::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
1556{
1557 const int components = gl::VariableComponentCount(targetUniformType);
1558 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1559
1560 gl::LinkedUniform *targetUniform = getUniformByLocation(location);
1561
1562 int elementCount = targetUniform->elementCount();
1563
1564 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
1565
1566 if (targetUniform->type == targetUniformType)
1567 {
1568 T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
1569
1570 for (int i = 0; i < count; i++)
1571 {
1572 T *dest = target + (i * 4);
1573 const T *source = v + (i * components);
1574
1575 for (int c = 0; c < components; c++)
1576 {
1577 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1578 }
1579 for (int c = components; c < 4; c++)
1580 {
1581 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1582 }
1583 }
1584 }
1585 else if (targetUniform->type == targetBoolType)
1586 {
1587 GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
1588
1589 for (int i = 0; i < count; i++)
1590 {
1591 GLint *dest = boolParams + (i * 4);
1592 const T *source = v + (i * components);
1593
1594 for (int c = 0; c < components; c++)
1595 {
1596 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
1597 }
1598 for (int c = components; c < 4; c++)
1599 {
1600 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1601 }
1602 }
1603 }
Geoff Lang2ec386b2014-12-03 14:44:38 -05001604 else if (gl::IsSamplerType(targetUniform->type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001605 {
1606 ASSERT(targetUniformType == GL_INT);
1607
1608 GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
1609
1610 bool wasDirty = targetUniform->dirty;
1611
1612 for (int i = 0; i < count; i++)
1613 {
1614 GLint *dest = target + (i * 4);
1615 const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
1616
1617 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1618 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1619 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1620 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1621 }
1622
1623 if (!wasDirty && targetUniform->dirty)
1624 {
1625 mDirtySamplerMapping = true;
1626 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001627 }
1628 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001629}
Brandon Jones18bd4102014-09-22 14:21:44 -07001630
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001631template<typename T>
1632bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1633{
1634 bool dirty = false;
1635 int copyWidth = std::min(targetHeight, srcWidth);
1636 int copyHeight = std::min(targetWidth, srcHeight);
1637
1638 for (int x = 0; x < copyWidth; x++)
1639 {
1640 for (int y = 0; y < copyHeight; y++)
1641 {
1642 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
1643 }
1644 }
1645 // clear unfilled right side
1646 for (int y = 0; y < copyWidth; y++)
1647 {
1648 for (int x = copyHeight; x < targetWidth; x++)
1649 {
1650 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1651 }
1652 }
1653 // clear unfilled bottom.
1654 for (int y = copyWidth; y < targetHeight; y++)
1655 {
1656 for (int x = 0; x < targetWidth; x++)
1657 {
1658 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1659 }
1660 }
1661
1662 return dirty;
1663}
1664
1665template<typename T>
1666bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1667{
1668 bool dirty = false;
1669 int copyWidth = std::min(targetWidth, srcWidth);
1670 int copyHeight = std::min(targetHeight, srcHeight);
1671
1672 for (int y = 0; y < copyHeight; y++)
1673 {
1674 for (int x = 0; x < copyWidth; x++)
1675 {
1676 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
1677 }
1678 }
1679 // clear unfilled right side
1680 for (int y = 0; y < copyHeight; y++)
1681 {
1682 for (int x = copyWidth; x < targetWidth; x++)
1683 {
1684 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1685 }
1686 }
1687 // clear unfilled bottom.
1688 for (int y = copyHeight; y < targetHeight; y++)
1689 {
1690 for (int x = 0; x < targetWidth; x++)
1691 {
1692 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1693 }
1694 }
1695
1696 return dirty;
1697}
1698
1699template <int cols, int rows>
1700void ProgramD3D::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
1701{
1702 gl::LinkedUniform *targetUniform = getUniformByLocation(location);
1703
1704 int elementCount = targetUniform->elementCount();
1705
1706 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
1707 const unsigned int targetMatrixStride = (4 * rows);
1708 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
1709
1710 for (int i = 0; i < count; i++)
1711 {
1712 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1713 if (transpose == GL_FALSE)
1714 {
1715 targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
1716 }
1717 else
1718 {
1719 targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
1720 }
1721 target += targetMatrixStride;
1722 value += cols * rows;
1723 }
1724}
1725
1726template <typename T>
1727void ProgramD3D::getUniformv(GLint location, T *params, GLenum uniformType)
1728{
1729 gl::LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
1730
1731 if (gl::IsMatrixType(targetUniform->type))
1732 {
1733 const int rows = gl::VariableRowCount(targetUniform->type);
1734 const int cols = gl::VariableColumnCount(targetUniform->type);
1735 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
1736 }
1737 else if (uniformType == gl::VariableComponentType(targetUniform->type))
1738 {
1739 unsigned int size = gl::VariableComponentCount(targetUniform->type);
1740 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
1741 size * sizeof(T));
1742 }
1743 else
1744 {
1745 unsigned int size = gl::VariableComponentCount(targetUniform->type);
1746 switch (gl::VariableComponentType(targetUniform->type))
1747 {
1748 case GL_BOOL:
1749 {
1750 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
1751
1752 for (unsigned int i = 0; i < size; i++)
1753 {
1754 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
1755 }
1756 }
1757 break;
1758
1759 case GL_FLOAT:
1760 {
1761 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
1762
1763 for (unsigned int i = 0; i < size; i++)
1764 {
1765 params[i] = static_cast<T>(floatParams[i]);
1766 }
1767 }
1768 break;
1769
1770 case GL_INT:
1771 {
1772 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
1773
1774 for (unsigned int i = 0; i < size; i++)
1775 {
1776 params[i] = static_cast<T>(intParams[i]);
1777 }
1778 }
1779 break;
1780
1781 case GL_UNSIGNED_INT:
1782 {
1783 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
1784
1785 for (unsigned int i = 0; i < size; i++)
1786 {
1787 params[i] = static_cast<T>(uintParams[i]);
1788 }
1789 }
1790 break;
1791
1792 default: UNREACHABLE();
1793 }
1794 }
1795}
1796
1797template <typename VarT>
1798void ProgramD3D::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
1799 sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
1800 bool inRowMajorLayout)
1801{
1802 for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
1803 {
1804 const VarT &field = fields[uniformIndex];
1805 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
1806
1807 if (field.isStruct())
1808 {
1809 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
1810
1811 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
1812 {
1813 encoder->enterAggregateType();
1814
1815 const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
1816 defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
1817
1818 encoder->exitAggregateType();
1819 }
1820 }
1821 else
1822 {
1823 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
1824
1825 sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
1826
1827 gl::LinkedUniform *newUniform = new gl::LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
1828 blockIndex, memberInfo);
1829
1830 // add to uniform list, but not index, since uniform block uniforms have no location
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001831 blockUniformIndexes->push_back(static_cast<GLenum>(mUniforms.size()));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001832 mUniforms.push_back(newUniform);
1833 }
1834 }
1835}
1836
Jamie Madilld3dfda22015-07-06 08:28:49 -04001837bool ProgramD3D::defineUniformBlock(gl::InfoLog &infoLog,
1838 const gl::Shader &shader,
1839 const sh::InterfaceBlock &interfaceBlock,
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001840 const gl::Caps &caps)
1841{
Jamie Madillf4bf3812015-04-01 16:15:32 -04001842 const ShaderD3D* shaderD3D = GetImplAs<ShaderD3D>(&shader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001843
1844 // create uniform block entries if they do not exist
1845 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
1846 {
1847 std::vector<unsigned int> blockUniformIndexes;
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001848 const unsigned int blockIndex = static_cast<unsigned int>(mUniformBlocks.size());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001849
1850 // define member uniforms
1851 sh::BlockLayoutEncoder *encoder = NULL;
1852
1853 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
1854 {
1855 encoder = new sh::Std140BlockEncoder;
1856 }
1857 else
1858 {
1859 encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1860 }
1861 ASSERT(encoder);
1862
1863 defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
1864
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001865 unsigned int dataSize = static_cast<unsigned int>(encoder->getBlockSize());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001866
1867 // create all the uniform blocks
1868 if (interfaceBlock.arraySize > 0)
1869 {
1870 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
1871 {
1872 gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
1873 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
1874 mUniformBlocks.push_back(newUniformBlock);
1875 }
1876 }
1877 else
1878 {
1879 gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
1880 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
1881 mUniformBlocks.push_back(newUniformBlock);
1882 }
1883 }
1884
1885 if (interfaceBlock.staticUse)
1886 {
1887 // Assign registers to the uniform blocks
1888 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
1889 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
1890 ASSERT(blockIndex != GL_INVALID_INDEX);
1891 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
1892
1893 unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
1894
1895 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
1896 {
1897 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
1898 ASSERT(uniformBlock->name == interfaceBlock.name);
1899
1900 if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(),
1901 interfaceBlockRegister + uniformBlockElement, caps))
1902 {
1903 return false;
1904 }
1905 }
1906 }
1907
1908 return true;
1909}
1910
1911bool ProgramD3D::assignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001912 GLenum samplerType,
1913 unsigned int samplerCount,
1914 std::vector<Sampler> &outSamplers,
1915 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001916{
1917 unsigned int samplerIndex = startSamplerIndex;
1918
1919 do
1920 {
1921 if (samplerIndex < outSamplers.size())
1922 {
1923 Sampler& sampler = outSamplers[samplerIndex];
1924 sampler.active = true;
1925 sampler.textureType = GetTextureType(samplerType);
1926 sampler.logicalTextureUnit = 0;
1927 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
1928 }
1929 else
1930 {
1931 return false;
1932 }
1933
1934 samplerIndex++;
1935 } while (samplerIndex < startSamplerIndex + samplerCount);
1936
1937 return true;
1938}
1939
1940bool ProgramD3D::indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps)
1941{
Geoff Lang2ec386b2014-12-03 14:44:38 -05001942 ASSERT(gl::IsSamplerType(uniform.type));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001943 ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
1944
1945 if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
1946 {
1947 if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
1948 &mUsedVertexSamplerRange))
1949 {
Jamie Madillf6113162015-05-07 11:49:21 -04001950 infoLog << "Vertex shader sampler count exceeds the maximum vertex texture units ("
1951 << mSamplersVS.size() << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001952 return false;
1953 }
1954
1955 unsigned int maxVertexVectors = mRenderer->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
1956 if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
1957 {
Jamie Madillf6113162015-05-07 11:49:21 -04001958 infoLog << "Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS ("
1959 << caps.maxVertexUniformVectors << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001960 return false;
1961 }
1962 }
1963
1964 if (uniform.psRegisterIndex != GL_INVALID_INDEX)
1965 {
1966 if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
1967 &mUsedPixelSamplerRange))
1968 {
Jamie Madillf6113162015-05-07 11:49:21 -04001969 infoLog << "Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
1970 << mSamplersPS.size() << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001971 return false;
1972 }
1973
1974 unsigned int maxFragmentVectors = mRenderer->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
1975 if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
1976 {
Jamie Madillf6113162015-05-07 11:49:21 -04001977 infoLog << "Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS ("
1978 << caps.maxFragmentUniformVectors << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001979 return false;
1980 }
1981 }
1982
1983 return true;
1984}
1985
1986bool ProgramD3D::indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
1987{
1988 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
1989 {
1990 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
1991
Geoff Lang2ec386b2014-12-03 14:44:38 -05001992 if (gl::IsSamplerType(uniform.type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993 {
1994 if (!indexSamplerUniform(uniform, infoLog, caps))
1995 {
1996 return false;
1997 }
1998 }
1999
Jamie Madill55def582015-05-04 11:24:57 -04002000 for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001 {
Jamie Madill55def582015-05-04 11:24:57 -04002002 if (!uniform.isBuiltIn())
2003 {
Geoff Lang95137842015-06-02 15:38:43 -04002004 // Assign in-order uniform locations
Cooper Partin4d61f7e2015-08-12 10:56:50 -07002005 mUniformIndex[static_cast<GLuint>(mUniformIndex.size())] = gl::VariableLocation(
2006 uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex));
Jamie Madill55def582015-05-04 11:24:57 -04002007 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002008 }
2009 }
2010
2011 return true;
Brandon Jones18bd4102014-09-22 14:21:44 -07002012}
2013
Brandon Jonesc9610c52014-08-25 17:02:59 -07002014void ProgramD3D::reset()
2015{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002016 ProgramImpl::reset();
2017
Brandon Joneseb994362014-09-24 10:27:28 -07002018 SafeDeleteContainer(mVertexExecutables);
2019 SafeDeleteContainer(mPixelExecutables);
2020 SafeDelete(mGeometryExecutable);
2021
Brandon Jones22502d52014-08-29 16:58:36 -07002022 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002023 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones44151a92014-09-10 11:32:25 -07002024 mShaderVersion = 100;
Brandon Jones22502d52014-08-29 16:58:36 -07002025
2026 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002027 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07002028 mUsesFragDepth = false;
2029 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002030 mUsesPointSize = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002031
Brandon Jonesc9610c52014-08-25 17:02:59 -07002032 SafeDelete(mVertexUniformStorage);
2033 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002034
2035 mSamplersPS.clear();
2036 mSamplersVS.clear();
2037
2038 mUsedVertexSamplerRange = 0;
2039 mUsedPixelSamplerRange = 0;
2040 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002041
2042 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Brandon Jonesc9610c52014-08-25 17:02:59 -07002043}
2044
Geoff Lang7dd2e102014-11-10 15:19:26 -05002045unsigned int ProgramD3D::getSerial() const
2046{
2047 return mSerial;
2048}
2049
2050unsigned int ProgramD3D::issueSerial()
2051{
2052 return mCurrentSerial++;
2053}
2054
Jamie Madill437d2662014-12-05 14:23:35 -05002055void ProgramD3D::initAttributesByLayout()
2056{
2057 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
2058 {
2059 mAttributesByLayout[i] = i;
2060 }
2061
2062 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex));
2063}
2064
Jamie Madill476682e2015-06-30 10:04:29 -04002065void ProgramD3D::sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes,
Jamie Madillf9327d32015-06-22 13:57:16 -04002066 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
2067 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05002068{
Jamie Madill476682e2015-06-30 10:04:29 -04002069 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05002070 {
Jamie Madill476682e2015-06-30 10:04:29 -04002071 int oldIndex = mAttributesByLayout[attribIndex];
2072 sortedSemanticIndicesOut[attribIndex] = mSemanticIndex[oldIndex];
2073 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05002074 }
2075}
2076
Jamie Madilld3dfda22015-07-06 08:28:49 -04002077void ProgramD3D::updateCachedInputLayout(const gl::Program *program, const gl::State &state)
2078{
Jamie Madillbd136f92015-08-10 14:51:37 -04002079 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002080 const int *semanticIndexes = program->getSemanticIndexes();
2081
2082 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002083
Jamie Madilld3dfda22015-07-06 08:28:49 -04002084 for (unsigned int attributeIndex = 0; attributeIndex < vertexAttributes.size(); attributeIndex++)
2085 {
2086 int semanticIndex = semanticIndexes[attributeIndex];
2087
2088 if (semanticIndex != -1)
2089 {
Jamie Madillbd136f92015-08-10 14:51:37 -04002090 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
2091 {
2092 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
2093 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04002094 mCachedInputLayout[semanticIndex] =
2095 GetVertexFormatType(vertexAttributes[attributeIndex],
2096 state.getVertexAttribCurrentValue(attributeIndex).Type);
2097 }
2098 }
2099}
2100
Brandon Jonesc9610c52014-08-25 17:02:59 -07002101}