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daniel@transgaming.com4167cc92013-01-11 04:11:53 +00001/*
2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
shannon.woods@transgaming.comda1ed362013-01-25 21:54:57 +000026#include "third_party/compiler/ArrayBoundsClamper.h"
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000027
shannon.woods@transgaming.com24966732013-01-25 21:55:08 +000028// The built-in 'clamp' instruction only accepts floats and returns a float. I
29// iterated a few times with our driver team who examined the output from our
30// compiler - they said the multiple casts generates more code than a single
31// function call. An inline ternary operator might have been better, but since
32// the index value might be an expression itself, we'd have to make temporary
33// variables to avoid evaluating the expression multiple times. And making
34// temporary variables was difficult because ANGLE would then need to make more
35// brutal changes to the expression tree.
36
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000037const char* kIntClampBegin = "// BEGIN: Generated code for array bounds clamping\n\n";
38const char* kIntClampEnd = "// END: Generated code for array bounds clamping\n\n";
39const char* kIntClampDefinition = "int webgl_int_clamp(int value, int minValue, int maxValue) { return ((value < minValue) ? minValue : ((value > maxValue) ? maxValue : value)); }\n\n";
40
41namespace {
42
43class ArrayBoundsClamperMarker : public TIntermTraverser {
44public:
45 ArrayBoundsClamperMarker()
Olli Etuaho3d0d9a42015-06-01 12:16:36 +030046 : TIntermTraverser(true, false, false),
47 mNeedsClamp(false)
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000048 {
49 }
50
Corentin Walleze5a1f272015-08-21 02:58:25 +020051 bool visitBinary(Visit visit, TIntermBinary *node) override
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000052 {
53 if (node->getOp() == EOpIndexIndirect)
54 {
55 TIntermTyped* left = node->getLeft();
56 if (left->isArray() || left->isVector() || left->isMatrix())
57 {
58 node->setAddIndexClamp();
59 mNeedsClamp = true;
60 }
61 }
62 return true;
63 }
64
65 bool GetNeedsClamp() { return mNeedsClamp; }
66
67private:
68 bool mNeedsClamp;
69};
70
71} // anonymous namespace
72
73ArrayBoundsClamper::ArrayBoundsClamper()
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000074 : mClampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC)
75 , mArrayBoundsClampDefinitionNeeded(false)
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000076{
77}
78
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000079void ArrayBoundsClamper::SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy)
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000080{
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000081 mClampingStrategy = clampingStrategy;
daniel@transgaming.com4167cc92013-01-11 04:11:53 +000082}
83
84void ArrayBoundsClamper::MarkIndirectArrayBoundsForClamping(TIntermNode* root)
85{
86 ASSERT(root);
87
88 ArrayBoundsClamperMarker clamper;
89 root->traverse(&clamper);
90 if (clamper.GetNeedsClamp())
91 {
92 SetArrayBoundsClampDefinitionNeeded();
93 }
94}
95
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000096void ArrayBoundsClamper::OutputClampingFunctionDefinition(TInfoSinkBase& out) const
97{
98 if (!mArrayBoundsClampDefinitionNeeded)
99 {
100 return;
101 }
102 if (mClampingStrategy != SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION)
103 {
104 return;
105 }
106 out << kIntClampBegin << kIntClampDefinition << kIntClampEnd;
107}