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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6/****************************************************************************\
7Copyright (c) 2002, NVIDIA Corporation.
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48\****************************************************************************/
49//
50// scanner.h
51//
52
53#if !defined(__SCANNER_H)
54#define __SCANNER_H 1
55
56#define MAX_SYMBOL_NAME_LEN 128
57#define MAX_STRING_LEN 512
58
59#include "parser.h"
60
61// Not really atom table stuff but needed first...
62
63typedef struct SourceLoc_Rec {
64 unsigned short file, line;
65} SourceLoc;
66
67int yyparse (void);
68
69int yylex_CPP(char* buf, int maxSize);
70
71typedef struct InputSrc {
72 struct InputSrc *prev;
73 int (*scan)(struct InputSrc *, yystypepp *);
74 int (*getch)(struct InputSrc *, yystypepp *);
75 void (*ungetch)(struct InputSrc *, int, yystypepp *);
76 int name; /* atom */
77 int line;
78} InputSrc;
79
80int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
81int ScanFromString(char *); // Start scanning the input from the string mentioned.
82int check_EOF(int); // check if we hit a EOF abruptly
83void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
84void SetLineNumber(int);
85void SetStringNumber(int);
86void IncLineNumber(void);
87void DecLineNumber(void);
88int FreeScanner(void); // Free the cpp scanner
89#endif // !(defined(__SCANNER_H)
90