daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | /****************************************************************************\ |
| 7 | Copyright (c) 2002, NVIDIA Corporation. |
| 8 | |
| 9 | NVIDIA Corporation("NVIDIA") supplies this software to you in |
| 10 | consideration of your agreement to the following terms, and your use, |
| 11 | installation, modification or redistribution of this NVIDIA software |
| 12 | constitutes acceptance of these terms. If you do not agree with these |
| 13 | terms, please do not use, install, modify or redistribute this NVIDIA |
| 14 | software. |
| 15 | |
| 16 | In consideration of your agreement to abide by the following terms, and |
| 17 | subject to these terms, NVIDIA grants you a personal, non-exclusive |
| 18 | license, under NVIDIA's copyrights in this original NVIDIA software (the |
| 19 | "NVIDIA Software"), to use, reproduce, modify and redistribute the |
| 20 | NVIDIA Software, with or without modifications, in source and/or binary |
| 21 | forms; provided that if you redistribute the NVIDIA Software, you must |
| 22 | retain the copyright notice of NVIDIA, this notice and the following |
| 23 | text and disclaimers in all such redistributions of the NVIDIA Software. |
| 24 | Neither the name, trademarks, service marks nor logos of NVIDIA |
| 25 | Corporation may be used to endorse or promote products derived from the |
| 26 | NVIDIA Software without specific prior written permission from NVIDIA. |
| 27 | Except as expressly stated in this notice, no other rights or licenses |
| 28 | express or implied, are granted by NVIDIA herein, including but not |
| 29 | limited to any patent rights that may be infringed by your derivative |
| 30 | works or by other works in which the NVIDIA Software may be |
| 31 | incorporated. No hardware is licensed hereunder. |
| 32 | |
| 33 | THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT |
| 34 | WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, |
| 35 | INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, |
| 36 | NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
| 37 | ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER |
| 38 | PRODUCTS. |
| 39 | |
| 40 | IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, |
| 41 | INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
| 42 | TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
| 43 | USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY |
| 44 | OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE |
| 45 | NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, |
| 46 | TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF |
| 47 | NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 48 | \****************************************************************************/ |
| 49 | // |
| 50 | // symbols.h |
| 51 | // |
| 52 | |
| 53 | #if !defined(__SYMBOLS_H) |
| 54 | #define __SYMBOLS_H 1 |
| 55 | |
| 56 | #include "memory.h" |
| 57 | |
| 58 | typedef enum symbolkind { |
| 59 | MACRO_S |
| 60 | } symbolkind; |
| 61 | |
| 62 | // Typedefs for things defined here in "symbols.h": |
| 63 | |
| 64 | typedef struct Scope_Rec Scope; |
| 65 | typedef struct Symbol_Rec Symbol; |
| 66 | |
| 67 | typedef struct SymbolList_Rec { |
| 68 | struct SymbolList_Rec *next; |
| 69 | Symbol *symb; |
| 70 | } SymbolList; |
| 71 | |
| 72 | struct Scope_Rec { |
| 73 | Scope *next, *prev; // doubly-linked list of all scopes |
| 74 | Scope *parent; |
| 75 | Scope *funScope; // Points to base scope of enclosing function |
| 76 | MemoryPool *pool; // pool used for allocation in this scope |
| 77 | Symbol *symbols; |
| 78 | |
| 79 | int level; // 0 = super globals, 1 = globals, etc. |
| 80 | |
| 81 | // Only used at global scope (level 1): |
| 82 | SymbolList *programs; // List of programs for this compilation. |
| 83 | }; |
| 84 | |
| 85 | |
| 86 | // Symbol table is a simple binary tree. |
| 87 | |
| 88 | #include "cpp.h" // to get MacroSymbol def |
| 89 | |
| 90 | struct Symbol_Rec { |
| 91 | Symbol *left, *right; |
| 92 | Symbol *next; |
| 93 | int name; // Name atom |
| 94 | SourceLoc loc; |
| 95 | symbolkind kind; |
| 96 | union { |
| 97 | MacroSymbol mac; |
| 98 | } details; |
| 99 | }; |
| 100 | |
| 101 | extern Scope *CurrentScope; |
| 102 | extern Scope *GlobalScope; |
| 103 | extern Scope *ScopeList; |
| 104 | |
| 105 | Scope *NewScopeInPool(MemoryPool *); |
| 106 | #define NewScope() NewScopeInPool(CurrentScope->pool) |
| 107 | void PushScope(Scope *fScope); |
| 108 | Scope *PopScope(void); |
| 109 | Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind); |
| 110 | Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind); |
| 111 | Symbol *LookUpLocalSymbol(Scope *fScope, int atom); |
| 112 | Symbol *LookUpSymbol(Scope *fScope, int atom); |
| 113 | void CPPErrorToInfoLog(char *); |
| 114 | |
| 115 | |
| 116 | #endif // !defined(__SYMBOLS_H) |
| 117 | |