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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
14#include "common/debug.h"
15#include "common/platform.h"
16#include "common/utilities.h"
17#include "common/version.h"
18#include "compiler/translator/blocklayout.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050019#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050020#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050021#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050023#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000027const char * const g_fakepath = "C:\\fakepath";
28
Geoff Lang7dd2e102014-11-10 15:19:26 -050029namespace
30{
31
32unsigned int ParseAndStripArrayIndex(std::string* name)
33{
34 unsigned int subscript = GL_INVALID_INDEX;
35
36 // Strip any trailing array operator and retrieve the subscript
37 size_t open = name->find_last_of('[');
38 size_t close = name->find_last_of(']');
39 if (open != std::string::npos && close == name->length() - 1)
40 {
41 subscript = atoi(name->substr(open + 1).c_str());
42 name->erase(open);
43 }
44
45 return subscript;
46}
47
48}
49
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000050AttributeBindings::AttributeBindings()
51{
52}
53
54AttributeBindings::~AttributeBindings()
55{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000056}
57
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000058InfoLog::InfoLog() : mInfoLog(NULL)
59{
60}
61
62InfoLog::~InfoLog()
63{
64 delete[] mInfoLog;
65}
66
67
68int InfoLog::getLength() const
69{
70 if (!mInfoLog)
71 {
72 return 0;
73 }
74 else
75 {
76 return strlen(mInfoLog) + 1;
77 }
78}
79
80void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
81{
82 int index = 0;
83
84 if (bufSize > 0)
85 {
86 if (mInfoLog)
87 {
88 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
89 memcpy(infoLog, mInfoLog, index);
90 }
91
92 infoLog[index] = '\0';
93 }
94
95 if (length)
96 {
97 *length = index;
98 }
99}
100
101// append a santized message to the program info log.
102// The D3D compiler includes a fake file path in some of the warning or error
103// messages, so lets remove all occurrences of this fake file path from the log.
104void InfoLog::appendSanitized(const char *message)
105{
106 std::string msg(message);
107
108 size_t found;
109 do
110 {
111 found = msg.find(g_fakepath);
112 if (found != std::string::npos)
113 {
114 msg.erase(found, strlen(g_fakepath));
115 }
116 }
117 while (found != std::string::npos);
118
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000119 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000120}
121
122void InfoLog::append(const char *format, ...)
123{
124 if (!format)
125 {
126 return;
127 }
128
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000129 va_list vararg;
130 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500131 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000132 va_end(vararg);
133
Jamie Madilld4505052014-02-24 15:26:49 -0500134 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000135
136 if (!mInfoLog)
137 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000138 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500139 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000140 }
141 else
142 {
Jamie Madilld4505052014-02-24 15:26:49 -0500143 size_t currentlogLength = strlen(mInfoLog);
144 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000145 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000146
147 delete[] mInfoLog;
148 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500149
150 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000151 }
Jamie Madilld4505052014-02-24 15:26:49 -0500152
153 va_start(vararg, format);
154 vsnprintf(logPointer, infoLength, format, vararg);
155 va_end(vararg);
156
157 logPointer[infoLength] = 0;
158 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000159}
160
161void InfoLog::reset()
162{
163 if (mInfoLog)
164 {
165 delete [] mInfoLog;
166 mInfoLog = NULL;
167 }
168}
169
Geoff Lang7dd2e102014-11-10 15:19:26 -0500170VariableLocation::VariableLocation()
171 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000172{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500173}
174
175VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
176 : name(name), element(element), index(index)
177{
178}
179
180LinkedVarying::LinkedVarying()
181{
182}
183
184LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
185 unsigned int semanticIndex, unsigned int semanticIndexCount)
186 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
187{
188}
189
190Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
191 : mProgram(impl),
192 mValidated(false),
Geoff Langce5d66e2015-01-07 14:06:12 -0500193 mTransformFeedbackVaryings(),
194 mTransformFeedbackBufferMode(GL_NONE),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500195 mFragmentShader(NULL),
196 mVertexShader(NULL),
197 mLinked(false),
198 mDeleteStatus(false),
199 mRefCount(0),
200 mResourceManager(manager),
201 mHandle(handle)
202{
203 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000204
205 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500206 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207}
208
209Program::~Program()
210{
211 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000212
213 if (mVertexShader != NULL)
214 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000215 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000216 }
217
218 if (mFragmentShader != NULL)
219 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000220 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000221 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500222
223 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224}
225
226bool Program::attachShader(Shader *shader)
227{
228 if (shader->getType() == GL_VERTEX_SHADER)
229 {
230 if (mVertexShader)
231 {
232 return false;
233 }
234
Brandon Jones71620962014-08-20 14:04:59 -0700235 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000236 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237 }
238 else if (shader->getType() == GL_FRAGMENT_SHADER)
239 {
240 if (mFragmentShader)
241 {
242 return false;
243 }
244
Brandon Jones71620962014-08-20 14:04:59 -0700245 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000246 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247 }
248 else UNREACHABLE();
249
250 return true;
251}
252
253bool Program::detachShader(Shader *shader)
254{
255 if (shader->getType() == GL_VERTEX_SHADER)
256 {
257 if (mVertexShader != shader)
258 {
259 return false;
260 }
261
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000262 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 mVertexShader = NULL;
264 }
265 else if (shader->getType() == GL_FRAGMENT_SHADER)
266 {
267 if (mFragmentShader != shader)
268 {
269 return false;
270 }
271
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000272 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 mFragmentShader = NULL;
274 }
275 else UNREACHABLE();
276
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 return true;
278}
279
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000280int Program::getAttachedShadersCount() const
281{
282 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
283}
284
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
286{
287 if (index < MAX_VERTEX_ATTRIBS)
288 {
289 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
290 {
291 mAttributeBinding[i].erase(name);
292 }
293
294 mAttributeBinding[index].insert(name);
295 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000296}
297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298void Program::bindAttributeLocation(GLuint index, const char *name)
299{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000300 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000301}
302
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
304// compiling them into binaries, determining the attribute mappings, and collecting
305// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500306Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000307{
308 unlink(false);
309
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000310 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000311 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000312
Geoff Lang7dd2e102014-11-10 15:19:26 -0500313 if (!mFragmentShader || !mFragmentShader->isCompiled())
314 {
315 return Error(GL_NO_ERROR);
316 }
317 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
318
319 if (!mVertexShader || !mVertexShader->isCompiled())
320 {
321 return Error(GL_NO_ERROR);
322 }
323 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
324
Jamie Madill437d2662014-12-05 14:23:35 -0500325 if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader))
326 {
327 return Error(GL_NO_ERROR);
328 }
329
Geoff Lang7dd2e102014-11-10 15:19:26 -0500330 int registers;
331 std::vector<LinkedVarying> linkedVaryings;
332 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
333 &registers, &linkedVaryings, &mOutputVariables);
334 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400335 {
336 return result.error;
337 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000338
Geoff Lang7dd2e102014-11-10 15:19:26 -0500339 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
340 {
341 return Error(GL_NO_ERROR);
342 }
343
344 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
345 {
346 return Error(GL_NO_ERROR);
347 }
348
349 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
350 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
351 {
352 return Error(GL_NO_ERROR);
353 }
354
355 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
356 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
357 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
358 if (result.error.isError() || !result.linkSuccess)
359 {
360 mInfoLog.append("Failed to create D3D shaders.");
361 unlink(false);
362 return result.error;
363 }
364
365 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400366 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000367}
368
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000369int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000370{
371 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
372 {
373 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
374 {
375 return location;
376 }
377 }
378
379 return -1;
380}
381
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000382// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000383void Program::unlink(bool destroy)
384{
385 if (destroy) // Object being destructed
386 {
387 if (mFragmentShader)
388 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000389 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 mFragmentShader = NULL;
391 }
392
393 if (mVertexShader)
394 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000395 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 mVertexShader = NULL;
397 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398 }
399
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500401 mOutputVariables.clear();
402
403 mProgram->reset();
404
405 mValidated = false;
406
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000407 mLinked = false;
408}
409
410bool Program::isLinked()
411{
412 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413}
414
Geoff Lang7dd2e102014-11-10 15:19:26 -0500415Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000416{
417 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000418
Geoff Lang7dd2e102014-11-10 15:19:26 -0500419#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
420 return Error(GL_NO_ERROR);
421#else
422 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000423
Geoff Lang7dd2e102014-11-10 15:19:26 -0500424 BinaryInputStream stream(binary, length);
425
426 GLenum format = stream.readInt<GLenum>();
427 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000428 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500429 mInfoLog.append("Invalid program binary format.");
430 return Error(GL_NO_ERROR);
431 }
432
433 int majorVersion = stream.readInt<int>();
434 int minorVersion = stream.readInt<int>();
435 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
436 {
437 mInfoLog.append("Invalid program binary version.");
438 return Error(GL_NO_ERROR);
439 }
440
441 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
442 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
443 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
444 {
445 mInfoLog.append("Invalid program binary version.");
446 return Error(GL_NO_ERROR);
447 }
448
Geoff Lang7dd2e102014-11-10 15:19:26 -0500449 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
450 {
451 stream.readInt(&mLinkedAttribute[i].type);
452 stream.readString(&mLinkedAttribute[i].name);
453 stream.readInt(&mProgram->getShaderAttributes()[i].type);
454 stream.readString(&mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500455 stream.readInt(&mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500456 }
457
Geoff Lang7dd2e102014-11-10 15:19:26 -0500458 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
459 if (result.error.isError() || !result.linkSuccess)
460 {
Geoff Langb543aff2014-09-30 14:52:54 -0400461 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000462 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000463
Geoff Lang7dd2e102014-11-10 15:19:26 -0500464 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400465 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500466#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
467}
468
469Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
470{
471 if (binaryFormat)
472 {
473 *binaryFormat = mProgram->getBinaryFormat();
474 }
475
476 BinaryOutputStream stream;
477
478 stream.writeInt(mProgram->getBinaryFormat());
479 stream.writeInt(ANGLE_MAJOR_VERSION);
480 stream.writeInt(ANGLE_MINOR_VERSION);
481 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
482
Geoff Lang7dd2e102014-11-10 15:19:26 -0500483 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
484 {
485 stream.writeInt(mLinkedAttribute[i].type);
486 stream.writeString(mLinkedAttribute[i].name);
487 stream.writeInt(mProgram->getShaderAttributes()[i].type);
488 stream.writeString(mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500489 stream.writeInt(mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500490 }
491
492 gl::Error error = mProgram->save(&stream);
493 if (error.isError())
494 {
495 return error;
496 }
497
498 GLsizei streamLength = stream.length();
499 const void *streamData = stream.data();
500
501 if (streamLength > bufSize)
502 {
503 if (length)
504 {
505 *length = 0;
506 }
507
508 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
509 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
510 // sizes and then copy it.
511 return Error(GL_INVALID_OPERATION);
512 }
513
514 if (binary)
515 {
516 char *ptr = reinterpret_cast<char*>(binary);
517
518 memcpy(ptr, streamData, streamLength);
519 ptr += streamLength;
520
521 ASSERT(ptr - streamLength == binary);
522 }
523
524 if (length)
525 {
526 *length = streamLength;
527 }
528
529 return Error(GL_NO_ERROR);
530}
531
532GLint Program::getBinaryLength() const
533{
534 GLint length;
535 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
536 if (error.isError())
537 {
538 return 0;
539 }
540
541 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000542}
543
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000544void Program::release()
545{
546 mRefCount--;
547
548 if (mRefCount == 0 && mDeleteStatus)
549 {
550 mResourceManager->deleteProgram(mHandle);
551 }
552}
553
554void Program::addRef()
555{
556 mRefCount++;
557}
558
559unsigned int Program::getRefCount() const
560{
561 return mRefCount;
562}
563
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000564int Program::getInfoLogLength() const
565{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000566 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000567}
568
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000569void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
570{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000571 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000572}
573
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000574void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
575{
576 int total = 0;
577
578 if (mVertexShader)
579 {
580 if (total < maxCount)
581 {
582 shaders[total] = mVertexShader->getHandle();
583 }
584
585 total++;
586 }
587
588 if (mFragmentShader)
589 {
590 if (total < maxCount)
591 {
592 shaders[total] = mFragmentShader->getHandle();
593 }
594
595 total++;
596 }
597
598 if (count)
599 {
600 *count = total;
601 }
602}
603
Geoff Lang7dd2e102014-11-10 15:19:26 -0500604GLuint Program::getAttributeLocation(const std::string &name)
605{
606 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
607 {
608 if (mLinkedAttribute[index].name == name)
609 {
610 return index;
611 }
612 }
613
614 return -1;
615}
616
617int Program::getSemanticIndex(int attributeIndex)
618{
619 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
620
Jamie Madill437d2662014-12-05 14:23:35 -0500621 return mProgram->getSemanticIndexes()[attributeIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500622}
623
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000624void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
625{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500626 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000627 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500628 // Skip over inactive attributes
629 unsigned int activeAttribute = 0;
630 unsigned int attribute;
631 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
632 {
633 if (mLinkedAttribute[attribute].name.empty())
634 {
635 continue;
636 }
637
638 if (activeAttribute == index)
639 {
640 break;
641 }
642
643 activeAttribute++;
644 }
645
646 if (bufsize > 0)
647 {
648 const char *string = mLinkedAttribute[attribute].name.c_str();
649
650 strncpy(name, string, bufsize);
651 name[bufsize - 1] = '\0';
652
653 if (length)
654 {
655 *length = strlen(name);
656 }
657 }
658
659 *size = 1; // Always a single 'type' instance
660
661 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000662 }
663 else
664 {
665 if (bufsize > 0)
666 {
667 name[0] = '\0';
668 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500669
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000670 if (length)
671 {
672 *length = 0;
673 }
674
675 *type = GL_NONE;
676 *size = 1;
677 }
678}
679
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000680GLint Program::getActiveAttributeCount()
681{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500682 int count = 0;
683
684 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000685 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500686 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
687 {
688 if (!mLinkedAttribute[attributeIndex].name.empty())
689 {
690 count++;
691 }
692 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000693 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500694
695 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000696}
697
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000698GLint Program::getActiveAttributeMaxLength()
699{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500700 int maxLength = 0;
701
702 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000703 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500704 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
705 {
706 if (!mLinkedAttribute[attributeIndex].name.empty())
707 {
708 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
709 }
710 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000711 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500712
713 return maxLength;
714}
715
716// Returns one more than the highest sampler index used.
717GLint Program::getUsedSamplerRange(SamplerType type)
718{
719 return mProgram->getUsedSamplerRange(type);
720}
721
722bool Program::usesPointSize() const
723{
724 return mProgram->usesPointSize();
725}
726
727GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
728{
729 return mProgram->getSamplerMapping(type, samplerIndex, caps);
730}
731
732GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
733{
734 return mProgram->getSamplerTextureType(type, samplerIndex);
735}
736
737GLint Program::getFragDataLocation(const std::string &name) const
738{
739 std::string baseName(name);
740 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
741 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000742 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500743 const VariableLocation &outputVariable = locationIt->second;
744 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
745 {
746 return static_cast<GLint>(locationIt->first);
747 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000748 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500749 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000750}
751
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000752void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
753{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500754 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000755 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500756 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
757 LinkedUniform *uniform = mProgram->getUniforms()[index];
758
759 if (bufsize > 0)
760 {
761 std::string string = uniform->name;
762 if (uniform->isArray())
763 {
764 string += "[0]";
765 }
766
767 strncpy(name, string.c_str(), bufsize);
768 name[bufsize - 1] = '\0';
769
770 if (length)
771 {
772 *length = strlen(name);
773 }
774 }
775
776 *size = uniform->elementCount();
777 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000778 }
779 else
780 {
781 if (bufsize > 0)
782 {
783 name[0] = '\0';
784 }
785
786 if (length)
787 {
788 *length = 0;
789 }
790
791 *size = 0;
792 *type = GL_NONE;
793 }
794}
795
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000796GLint Program::getActiveUniformCount()
797{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500798 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000799 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500800 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000801 }
802 else
803 {
804 return 0;
805 }
806}
807
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000808GLint Program::getActiveUniformMaxLength()
809{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500810 int maxLength = 0;
811
812 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000813 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500814 unsigned int numUniforms = mProgram->getUniforms().size();
815 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
816 {
817 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
818 {
819 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
820 if (mProgram->getUniforms()[uniformIndex]->isArray())
821 {
822 length += 3; // Counting in "[0]".
823 }
824 maxLength = std::max(length, maxLength);
825 }
826 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000827 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500828
829 return maxLength;
830}
831
832GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
833{
834 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
835 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000836 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500837 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
838 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
839 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
840 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
841 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
842 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
843 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
844 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
845 default:
846 UNREACHABLE();
847 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000848 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500849 return 0;
850}
851
852bool Program::isValidUniformLocation(GLint location) const
853{
854 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
855 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
856}
857
858LinkedUniform *Program::getUniformByLocation(GLint location) const
859{
860 return mProgram->getUniformByLocation(location);
861}
862
863LinkedUniform *Program::getUniformByName(const std::string &name) const
864{
865 return mProgram->getUniformByName(name);
866}
867
868GLint Program::getUniformLocation(const std::string &name)
869{
870 return mProgram->getUniformLocation(name);
871}
872
873GLuint Program::getUniformIndex(const std::string &name)
874{
875 return mProgram->getUniformIndex(name);
876}
877
878void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
879{
880 mProgram->setUniform1fv(location, count, v);
881}
882
883void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
884{
885 mProgram->setUniform2fv(location, count, v);
886}
887
888void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
889{
890 mProgram->setUniform3fv(location, count, v);
891}
892
893void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
894{
895 mProgram->setUniform4fv(location, count, v);
896}
897
898void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
899{
900 mProgram->setUniform1iv(location, count, v);
901}
902
903void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
904{
905 mProgram->setUniform2iv(location, count, v);
906}
907
908void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
909{
910 mProgram->setUniform3iv(location, count, v);
911}
912
913void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
914{
915 mProgram->setUniform4iv(location, count, v);
916}
917
918void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
919{
920 mProgram->setUniform1uiv(location, count, v);
921}
922
923void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
924{
925 mProgram->setUniform2uiv(location, count, v);
926}
927
928void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
929{
930 mProgram->setUniform3uiv(location, count, v);
931}
932
933void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
934{
935 mProgram->setUniform4uiv(location, count, v);
936}
937
938void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
939{
940 mProgram->setUniformMatrix2fv(location, count, transpose, v);
941}
942
943void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
944{
945 mProgram->setUniformMatrix3fv(location, count, transpose, v);
946}
947
948void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
949{
950 mProgram->setUniformMatrix4fv(location, count, transpose, v);
951}
952
953void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
954{
955 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
956}
957
958void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
959{
960 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
961}
962
963void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
964{
965 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
966}
967
968void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
969{
970 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
971}
972
973void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
974{
975 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
976}
977
978void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
979{
980 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
981}
982
983void Program::getUniformfv(GLint location, GLfloat *v)
984{
985 mProgram->getUniformfv(location, v);
986}
987
988void Program::getUniformiv(GLint location, GLint *v)
989{
990 mProgram->getUniformiv(location, v);
991}
992
993void Program::getUniformuiv(GLint location, GLuint *v)
994{
995 mProgram->getUniformuiv(location, v);
996}
997
998// Applies all the uniforms set for this program object to the renderer
999Error Program::applyUniforms()
1000{
1001 return mProgram->applyUniforms();
1002}
1003
1004Error Program::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
1005{
1006 return mProgram->applyUniformBuffers(boundBuffers, caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001007}
1008
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001009void Program::flagForDeletion()
1010{
1011 mDeleteStatus = true;
1012}
1013
1014bool Program::isFlaggedForDeletion() const
1015{
1016 return mDeleteStatus;
1017}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001018
Brandon Jones43a53e22014-08-28 16:23:22 -07001019void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001020{
1021 mInfoLog.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001022 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001023
Geoff Lang7dd2e102014-11-10 15:19:26 -05001024 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001025 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001026 applyUniforms();
1027 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001028 }
1029 else
1030 {
1031 mInfoLog.append("Program has not been successfully linked.");
1032 }
1033}
1034
Geoff Lang7dd2e102014-11-10 15:19:26 -05001035bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1036{
1037 return mProgram->validateSamplers(infoLog, caps);
1038}
1039
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001040bool Program::isValidated() const
1041{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001042 return mValidated;
1043}
1044
1045void Program::updateSamplerMapping()
1046{
1047 return mProgram->updateSamplerMapping();
1048}
1049
1050GLuint Program::getActiveUniformBlockCount()
1051{
1052 return mProgram->getUniformBlocks().size();
1053}
1054
1055void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1056{
1057 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1058
1059 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1060
1061 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001062 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001063 std::string string = uniformBlock.name;
1064
1065 if (uniformBlock.isArrayElement())
1066 {
1067 string += ArrayString(uniformBlock.elementIndex);
1068 }
1069
1070 strncpy(uniformBlockName, string.c_str(), bufSize);
1071 uniformBlockName[bufSize - 1] = '\0';
1072
1073 if (length)
1074 {
1075 *length = strlen(uniformBlockName);
1076 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001077 }
1078}
1079
Geoff Lang7dd2e102014-11-10 15:19:26 -05001080void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001081{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001082 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1083
1084 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1085
1086 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001087 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001088 case GL_UNIFORM_BLOCK_DATA_SIZE:
1089 *params = static_cast<GLint>(uniformBlock.dataSize);
1090 break;
1091 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1092 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1093 break;
1094 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1095 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1096 break;
1097 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1098 {
1099 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1100 {
1101 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1102 }
1103 }
1104 break;
1105 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1106 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1107 break;
1108 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1109 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1110 break;
1111 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001112 }
1113}
1114
1115GLint Program::getActiveUniformBlockMaxLength()
1116{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001117 int maxLength = 0;
1118
1119 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001120 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001121 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1122 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1123 {
1124 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1125 if (!uniformBlock.name.empty())
1126 {
1127 const int length = uniformBlock.name.length() + 1;
1128
1129 // Counting in "[0]".
1130 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1131
1132 maxLength = std::max(length + arrayLength, maxLength);
1133 }
1134 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001135 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001136
1137 return maxLength;
1138}
1139
1140GLuint Program::getUniformBlockIndex(const std::string &name)
1141{
1142 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001143}
1144
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001145void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1146{
1147 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1148}
1149
1150GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1151{
1152 return mUniformBlockBindings[uniformBlockIndex];
1153}
1154
1155void Program::resetUniformBlockBindings()
1156{
1157 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1158 {
1159 mUniformBlockBindings[blockId] = 0;
1160 }
1161}
1162
Geoff Lang48dcae72014-02-05 16:28:24 -05001163void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1164{
1165 mTransformFeedbackVaryings.resize(count);
1166 for (GLsizei i = 0; i < count; i++)
1167 {
1168 mTransformFeedbackVaryings[i] = varyings[i];
1169 }
1170
1171 mTransformFeedbackBufferMode = bufferMode;
1172}
1173
1174void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1175{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001176 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001177 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001178 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1179 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001180 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1181 if (length)
1182 {
1183 *length = lastNameIdx;
1184 }
1185 if (size)
1186 {
1187 *size = varying.size;
1188 }
1189 if (type)
1190 {
1191 *type = varying.type;
1192 }
1193 if (name)
1194 {
1195 memcpy(name, varying.name.c_str(), lastNameIdx);
1196 name[lastNameIdx] = '\0';
1197 }
1198 }
1199}
1200
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001201GLsizei Program::getTransformFeedbackVaryingCount() const
1202{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001203 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001204 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001205 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001206 }
1207 else
1208 {
1209 return 0;
1210 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001211}
1212
1213GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1214{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001215 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001216 {
1217 GLsizei maxSize = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001218 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001219 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001220 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001221 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1222 }
1223
1224 return maxSize;
1225 }
1226 else
1227 {
1228 return 0;
1229 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001230}
1231
1232GLenum Program::getTransformFeedbackBufferMode() const
1233{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001234 return mTransformFeedbackBufferMode;
1235}
1236
Geoff Lang7dd2e102014-11-10 15:19:26 -05001237bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1238{
1239 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1240 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1241
1242 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1243 {
1244 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1245 bool matched = false;
1246
1247 // Built-in varyings obey special rules
1248 if (input->isBuiltIn())
1249 {
1250 continue;
1251 }
1252
1253 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1254 {
1255 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1256 if (output->name == input->name)
1257 {
1258 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1259 {
1260 return false;
1261 }
1262
1263 output->registerIndex = input->registerIndex;
1264 output->columnIndex = input->columnIndex;
1265
1266 matched = true;
1267 break;
1268 }
1269 }
1270
1271 // We permit unmatched, unreferenced varyings
1272 if (!matched && input->staticUse)
1273 {
1274 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1275 return false;
1276 }
1277 }
1278
1279 return true;
1280}
1281
1282bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1283{
1284 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1285 {
1286 return false;
1287 }
1288
1289 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1290 {
1291 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1292 return false;
1293 }
1294
1295 return true;
1296}
1297
1298// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1299bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1300{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001301 unsigned int usedLocations = 0;
1302 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
1303
1304 // Link attributes that have a binding location
1305 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1306 {
1307 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1308
1309 ASSERT(attribute.staticUse);
1310
1311 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1312
1313 mProgram->getShaderAttributes()[attributeIndex] = attribute;
1314
1315 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1316 {
1317 const int rows = VariableRegisterCount(attribute.type);
1318
1319 if (rows + location > MAX_VERTEX_ATTRIBS)
1320 {
1321 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1322
1323 return false;
1324 }
1325
1326 for (int row = 0; row < rows; row++)
1327 {
1328 const int rowLocation = location + row;
1329 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1330
1331 // In GLSL 3.00, attribute aliasing produces a link error
1332 // In GLSL 1.00, attribute aliasing is allowed
1333 if (mProgram->getShaderVersion() >= 300)
1334 {
1335 if (!linkedAttribute.name.empty())
1336 {
1337 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1338 return false;
1339 }
1340 }
1341
1342 linkedAttribute = attribute;
1343 usedLocations |= 1 << rowLocation;
1344 }
1345 }
1346 }
1347
1348 // Link attributes that don't have a binding location
1349 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1350 {
1351 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1352
1353 ASSERT(attribute.staticUse);
1354
1355 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1356
1357 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1358 {
1359 int rows = VariableRegisterCount(attribute.type);
1360 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1361
1362 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1363 {
1364 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1365
1366 return false; // Fail to link
1367 }
1368
1369 mLinkedAttribute[availableIndex] = attribute;
1370 }
1371 }
1372
1373 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1374 {
Jamie Madill437d2662014-12-05 14:23:35 -05001375 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001376 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1377
1378 for (int r = 0; r < rows; r++)
1379 {
Jamie Madill437d2662014-12-05 14:23:35 -05001380 mProgram->getSemanticIndexes()[attributeIndex++] = index++;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001381 }
1382 }
1383
Geoff Lang7dd2e102014-11-10 15:19:26 -05001384 return true;
1385}
1386
1387bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1388{
1389 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1390 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1391 // Check that interface blocks defined in the vertex and fragment shaders are identical
1392 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1393 UniformBlockMap linkedUniformBlocks;
1394 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1395 {
1396 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1397 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1398 }
1399 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1400 {
1401 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1402 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1403 if (entry != linkedUniformBlocks.end())
1404 {
1405 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1406 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1407 {
1408 return false;
1409 }
1410 }
1411 }
1412 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1413 {
1414 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1415 // Note: shared and std140 layouts are always considered active
1416 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1417 {
1418 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1419 {
1420 return false;
1421 }
1422 }
1423 }
1424 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1425 {
1426 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1427 // Note: shared and std140 layouts are always considered active
1428 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1429 {
1430 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1431 {
1432 return false;
1433 }
1434 }
1435 }
1436 return true;
1437}
1438
1439bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1440 const sh::InterfaceBlock &fragmentInterfaceBlock)
1441{
1442 const char* blockName = vertexInterfaceBlock.name.c_str();
1443 // validate blocks for the same member types
1444 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1445 {
1446 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1447 return false;
1448 }
1449 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1450 {
1451 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1452 return false;
1453 }
1454 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1455 {
1456 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1457 return false;
1458 }
1459 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1460 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1461 {
1462 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1463 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1464 if (vertexMember.name != fragmentMember.name)
1465 {
1466 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1467 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1468 return false;
1469 }
1470 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1471 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1472 {
1473 return false;
1474 }
1475 }
1476 return true;
1477}
1478
1479bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1480 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1481{
1482 if (vertexVariable.type != fragmentVariable.type)
1483 {
1484 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1485 return false;
1486 }
1487 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1488 {
1489 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1490 return false;
1491 }
1492 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1493 {
1494 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1495 return false;
1496 }
1497
1498 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1499 {
1500 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1501 return false;
1502 }
1503 const unsigned int numMembers = vertexVariable.fields.size();
1504 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1505 {
1506 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1507 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1508
1509 if (vertexMember.name != fragmentMember.name)
1510 {
1511 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1512 memberIndex, variableName.c_str(),
1513 vertexMember.name.c_str(), fragmentMember.name.c_str());
1514 return false;
1515 }
1516
1517 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1518 vertexMember.name + "'";
1519
1520 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1521 {
1522 return false;
1523 }
1524 }
1525
1526 return true;
1527}
1528
1529bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1530{
1531 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1532 {
1533 return false;
1534 }
1535
1536 return true;
1537}
1538
1539bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1540{
1541 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1542 {
1543 return false;
1544 }
1545
Jamie Madille9cc4692015-02-19 16:00:13 -05001546 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001547 {
1548 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1549 return false;
1550 }
1551
1552 return true;
1553}
1554
1555bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1556 const std::vector<std::string> &transformFeedbackVaryingNames,
1557 GLenum transformFeedbackBufferMode,
1558 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1559 const Caps &caps) const
1560{
1561 size_t totalComponents = 0;
1562
1563 // Gather the linked varyings that are used for transform feedback, they should all exist.
1564 outTransformFeedbackLinkedVaryings->clear();
1565 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1566 {
1567 bool found = false;
1568 for (size_t j = 0; j < linkedVaryings.size(); j++)
1569 {
1570 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1571 {
1572 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1573 {
1574 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1575 {
1576 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1577 return false;
1578 }
1579 }
1580
1581 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1582 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1583 componentCount > caps.maxTransformFeedbackSeparateComponents)
1584 {
1585 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1586 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1587 return false;
1588 }
1589
1590 totalComponents += componentCount;
1591
1592 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1593 found = true;
1594 break;
1595 }
1596 }
1597
1598 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1599 ASSERT(found);
1600 }
1601
1602 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1603 {
1604 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1605 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1606 return false;
1607 }
1608
1609 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001610}
1611
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001612}