blob: 60ad770db812760fd9d39a5068561bb6775e0a3b [file] [log] [blame]
Jamie Madillfa05f602015-05-07 13:47:11 -04001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
Jamie Madill1fbc59f2016-02-24 15:25:51 -05006// Framebuffer tests:
7// Various tests related for Frambuffers.
8//
Jamie Madillfa05f602015-05-07 13:47:11 -04009
Brandon Jones9fc87332017-12-13 15:46:52 -080010#include "platform/WorkaroundsD3D.h"
Corentin Wallezd3970de2015-05-14 11:07:48 -040011#include "test_utils/ANGLETest.h"
JiangYizhou461d9a32017-01-04 16:37:26 +080012#include "test_utils/gl_raii.h"
Geoff Langb6a673a2014-06-05 14:19:16 -040013
Jamie Madillfa05f602015-05-07 13:47:11 -040014using namespace angle;
Austin Kinross18b931d2014-09-29 12:58:31 -070015
Geoff Lang857c09d2017-05-16 15:55:04 -040016namespace
17{
18
19void ExpectFramebufferCompleteOrUnsupported(GLenum binding)
20{
21 GLenum status = glCheckFramebufferStatus(binding);
22 EXPECT_TRUE(status == GL_FRAMEBUFFER_COMPLETE || status == GL_FRAMEBUFFER_UNSUPPORTED);
23}
24
25} // anonymous namespace
26
Geoff Langb6a673a2014-06-05 14:19:16 -040027class FramebufferFormatsTest : public ANGLETest
28{
Jamie Madillfa05f602015-05-07 13:47:11 -040029 protected:
Jamie Madill3215b202015-12-15 16:41:39 -050030 FramebufferFormatsTest() : mFramebuffer(0), mTexture(0), mRenderbuffer(0), mProgram(0)
Geoff Langb6a673a2014-06-05 14:19:16 -040031 {
32 setWindowWidth(128);
33 setWindowHeight(128);
34 setConfigRedBits(8);
35 setConfigGreenBits(8);
36 setConfigBlueBits(8);
37 setConfigAlphaBits(8);
38 }
39
40 void checkBitCount(GLuint fbo, GLenum channel, GLint minBits)
41 {
42 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
43
44 GLint bits = 0;
45 glGetIntegerv(channel, &bits);
46
47 if (minBits == 0)
48 {
49 EXPECT_EQ(minBits, bits);
50 }
51 else
52 {
53 EXPECT_GE(bits, minBits);
54 }
55 }
56
Jamie Madill1fbc59f2016-02-24 15:25:51 -050057 void testBitCounts(GLuint fbo,
58 GLint minRedBits,
59 GLint minGreenBits,
60 GLint minBlueBits,
61 GLint minAlphaBits,
62 GLint minDepthBits,
63 GLint minStencilBits)
Geoff Langb6a673a2014-06-05 14:19:16 -040064 {
65 checkBitCount(fbo, GL_RED_BITS, minRedBits);
66 checkBitCount(fbo, GL_GREEN_BITS, minGreenBits);
67 checkBitCount(fbo, GL_BLUE_BITS, minBlueBits);
68 checkBitCount(fbo, GL_ALPHA_BITS, minAlphaBits);
69 checkBitCount(fbo, GL_DEPTH_BITS, minDepthBits);
70 checkBitCount(fbo, GL_STENCIL_BITS, minStencilBits);
71 }
72
Jamie Madill1fbc59f2016-02-24 15:25:51 -050073 void testTextureFormat(GLenum internalFormat,
74 GLint minRedBits,
75 GLint minGreenBits,
76 GLint minBlueBits,
Geoff Langb6a673a2014-06-05 14:19:16 -040077 GLint minAlphaBits)
78 {
Jamie Madill3215b202015-12-15 16:41:39 -050079 glGenTextures(1, &mTexture);
80 glBindTexture(GL_TEXTURE_2D, mTexture);
Geoff Langc4e93662017-05-01 10:45:59 -040081
82 if (getClientMajorVersion() >= 3)
83 {
84 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1);
85 }
86 else
87 {
88 glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1);
89 }
Geoff Langb6a673a2014-06-05 14:19:16 -040090
Jamie Madill3215b202015-12-15 16:41:39 -050091 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
Geoff Langb6a673a2014-06-05 14:19:16 -040092
Jamie Madill3215b202015-12-15 16:41:39 -050093 testBitCounts(mFramebuffer, minRedBits, minGreenBits, minBlueBits, minAlphaBits, 0, 0);
Geoff Langb6a673a2014-06-05 14:19:16 -040094 }
95
Jamie Madill1fbc59f2016-02-24 15:25:51 -050096 void testRenderbufferMultisampleFormat(int minESVersion,
97 GLenum attachmentType,
98 GLenum internalFormat)
Corentin Walleze0902642014-11-04 12:32:15 -080099 {
Martin Radev1be913c2016-07-11 17:59:16 +0300100 int clientVersion = getClientMajorVersion();
Jamie Madillfa05f602015-05-07 13:47:11 -0400101 if (clientVersion < minESVersion)
Corentin Walleze0902642014-11-04 12:32:15 -0800102 {
103 return;
104 }
105
106 // Check that multisample is supported with at least two samples (minimum required is 1)
107 bool supports2Samples = false;
108
Jamie Madillfa05f602015-05-07 13:47:11 -0400109 if (clientVersion == 2)
Corentin Walleze0902642014-11-04 12:32:15 -0800110 {
111 if (extensionEnabled("ANGLE_framebuffer_multisample"))
112 {
113 int maxSamples;
114 glGetIntegerv(GL_MAX_SAMPLES_ANGLE, &maxSamples);
115 supports2Samples = maxSamples >= 2;
116 }
117 }
118 else
119 {
Jamie Madillfa05f602015-05-07 13:47:11 -0400120 assert(clientVersion >= 3);
Corentin Walleze0902642014-11-04 12:32:15 -0800121 int maxSamples;
122 glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
123 supports2Samples = maxSamples >= 2;
124 }
125
126 if (!supports2Samples)
127 {
128 return;
129 }
130
Jamie Madill3215b202015-12-15 16:41:39 -0500131 glGenRenderbuffers(1, &mRenderbuffer);
132 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
Corentin Walleze0902642014-11-04 12:32:15 -0800133
134 EXPECT_GL_NO_ERROR();
135 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, internalFormat, 128, 128);
136 EXPECT_GL_NO_ERROR();
Jamie Madill3215b202015-12-15 16:41:39 -0500137 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer);
Corentin Walleze0902642014-11-04 12:32:15 -0800138 EXPECT_GL_NO_ERROR();
Corentin Walleze0902642014-11-04 12:32:15 -0800139 }
140
Olli Etuahobc21e182016-02-23 16:04:57 +0200141 void testZeroHeightRenderbuffer()
142 {
143 glGenRenderbuffers(1, &mRenderbuffer);
144 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
145 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0);
146 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
147 mRenderbuffer);
148 EXPECT_GL_NO_ERROR();
149 }
150
Jamie Madill3215b202015-12-15 16:41:39 -0500151 void SetUp() override
Geoff Langb6a673a2014-06-05 14:19:16 -0400152 {
153 ANGLETest::SetUp();
Jamie Madill3215b202015-12-15 16:41:39 -0500154
155 glGenFramebuffers(1, &mFramebuffer);
156 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
Geoff Langb6a673a2014-06-05 14:19:16 -0400157 }
158
Jamie Madill3215b202015-12-15 16:41:39 -0500159 void TearDown() override
Geoff Langb6a673a2014-06-05 14:19:16 -0400160 {
161 ANGLETest::TearDown();
Jamie Madill3215b202015-12-15 16:41:39 -0500162
163 if (mTexture != 0)
164 {
165 glDeleteTextures(1, &mTexture);
166 mTexture = 0;
167 }
168
169 if (mRenderbuffer != 0)
170 {
171 glDeleteRenderbuffers(1, &mRenderbuffer);
172 mRenderbuffer = 0;
173 }
174
175 if (mFramebuffer != 0)
176 {
177 glDeleteFramebuffers(1, &mFramebuffer);
178 mFramebuffer = 0;
179 }
180
181 if (mProgram != 0)
182 {
183 glDeleteProgram(mProgram);
184 mProgram = 0;
185 }
Geoff Langb6a673a2014-06-05 14:19:16 -0400186 }
Jamie Madill3215b202015-12-15 16:41:39 -0500187
188 GLuint mFramebuffer;
189 GLuint mTexture;
190 GLuint mRenderbuffer;
191 GLuint mProgram;
Geoff Langb6a673a2014-06-05 14:19:16 -0400192};
193
Jamie Madillfa05f602015-05-07 13:47:11 -0400194TEST_P(FramebufferFormatsTest, RGBA4)
Geoff Langb6a673a2014-06-05 14:19:16 -0400195{
Yunchao He9550c602018-02-13 14:47:05 +0800196 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_storage"));
Geoff Langc4e93662017-05-01 10:45:59 -0400197
Geoff Langb6a673a2014-06-05 14:19:16 -0400198 testTextureFormat(GL_RGBA4, 4, 4, 4, 4);
199}
200
Jamie Madillfa05f602015-05-07 13:47:11 -0400201TEST_P(FramebufferFormatsTest, RGB565)
Geoff Langb6a673a2014-06-05 14:19:16 -0400202{
Yunchao He9550c602018-02-13 14:47:05 +0800203 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_storage"));
Geoff Langc4e93662017-05-01 10:45:59 -0400204
Geoff Langb6a673a2014-06-05 14:19:16 -0400205 testTextureFormat(GL_RGB565, 5, 6, 5, 0);
206}
207
Jamie Madillfa05f602015-05-07 13:47:11 -0400208TEST_P(FramebufferFormatsTest, RGB8)
Geoff Langb6a673a2014-06-05 14:19:16 -0400209{
Yunchao He9550c602018-02-13 14:47:05 +0800210 ANGLE_SKIP_TEST_IF(
211 getClientMajorVersion() < 3 &&
212 (!extensionEnabled("GL_OES_rgb8_rgba8") || !extensionEnabled("GL_EXT_texture_storage")));
Geoff Langf34d1db2015-05-20 14:10:46 -0400213
Geoff Langb6a673a2014-06-05 14:19:16 -0400214 testTextureFormat(GL_RGB8_OES, 8, 8, 8, 0);
215}
216
Jamie Madillfa05f602015-05-07 13:47:11 -0400217TEST_P(FramebufferFormatsTest, BGRA8)
Geoff Langb6a673a2014-06-05 14:19:16 -0400218{
Yunchao He9550c602018-02-13 14:47:05 +0800219 ANGLE_SKIP_TEST_IF(
220 !extensionEnabled("GL_EXT_texture_format_BGRA8888") ||
221 (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_storage")));
Geoff Langf34d1db2015-05-20 14:10:46 -0400222
Geoff Langb6a673a2014-06-05 14:19:16 -0400223 testTextureFormat(GL_BGRA8_EXT, 8, 8, 8, 8);
224}
225
Jamie Madillfa05f602015-05-07 13:47:11 -0400226TEST_P(FramebufferFormatsTest, RGBA8)
Geoff Langb6a673a2014-06-05 14:19:16 -0400227{
Yunchao He9550c602018-02-13 14:47:05 +0800228 ANGLE_SKIP_TEST_IF(
229 getClientMajorVersion() < 3 &&
230 (!extensionEnabled("GL_OES_rgb8_rgba8") || !extensionEnabled("GL_EXT_texture_storage")));
Geoff Langf34d1db2015-05-20 14:10:46 -0400231
Geoff Langb6a673a2014-06-05 14:19:16 -0400232 testTextureFormat(GL_RGBA8_OES, 8, 8, 8, 8);
233}
234
Jamie Madillfa05f602015-05-07 13:47:11 -0400235TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH16)
Corentin Walleze0902642014-11-04 12:32:15 -0800236{
237 testRenderbufferMultisampleFormat(2, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT16);
238}
239
Jamie Madillfa05f602015-05-07 13:47:11 -0400240TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH24)
Corentin Walleze0902642014-11-04 12:32:15 -0800241{
242 testRenderbufferMultisampleFormat(3, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24);
243}
244
Jamie Madillfa05f602015-05-07 13:47:11 -0400245TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH32F)
Corentin Walleze0902642014-11-04 12:32:15 -0800246{
Yunchao He9550c602018-02-13 14:47:05 +0800247 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
Geoff Langf34d1db2015-05-20 14:10:46 -0400248
Corentin Walleze0902642014-11-04 12:32:15 -0800249 testRenderbufferMultisampleFormat(3, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F);
250}
251
Jamie Madillfa05f602015-05-07 13:47:11 -0400252TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH24_STENCIL8)
Corentin Walleze0902642014-11-04 12:32:15 -0800253{
254 testRenderbufferMultisampleFormat(3, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8);
255}
256
Jamie Madillfa05f602015-05-07 13:47:11 -0400257TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH32F_STENCIL8)
Corentin Walleze0902642014-11-04 12:32:15 -0800258{
Yunchao He9550c602018-02-13 14:47:05 +0800259 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
Geoff Langf34d1db2015-05-20 14:10:46 -0400260
Corentin Walleze0902642014-11-04 12:32:15 -0800261 testRenderbufferMultisampleFormat(3, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8);
262}
263
Jamie Madillfa05f602015-05-07 13:47:11 -0400264TEST_P(FramebufferFormatsTest, RenderbufferMultisample_STENCIL_INDEX8)
Corentin Walleze0902642014-11-04 12:32:15 -0800265{
Geoff Langf34d1db2015-05-20 14:10:46 -0400266 // TODO(geofflang): Figure out how to support GLSTENCIL_INDEX8 on desktop GL
Yunchao He9550c602018-02-13 14:47:05 +0800267 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL());
Geoff Langf34d1db2015-05-20 14:10:46 -0400268
Corentin Walleze0902642014-11-04 12:32:15 -0800269 testRenderbufferMultisampleFormat(2, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8);
270}
Jamie Madillfa05f602015-05-07 13:47:11 -0400271
Jamie Madill3215b202015-12-15 16:41:39 -0500272// Test that binding an incomplete cube map is rejected by ANGLE.
273TEST_P(FramebufferFormatsTest, IncompleteCubeMap)
274{
Michael Spangd8506c72019-01-29 15:35:09 -0500275 // http://anglebug.com/3145
276 ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan());
277
Jamie Madill3215b202015-12-15 16:41:39 -0500278 // First make a complete CubeMap.
279 glGenTextures(1, &mTexture);
280 glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture);
281 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
282 nullptr);
283 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
284 nullptr);
285 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
286 nullptr);
287 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
288 nullptr);
289 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
290 nullptr);
291 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
292 nullptr);
293 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
294 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
295
296 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
297 mTexture, 0);
298
299 // Verify the framebuffer is complete.
300 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
301
302 // Make the CubeMap cube-incomplete.
303 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
304 nullptr);
305
306 // Verify the framebuffer is incomplete.
307 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
308 glCheckFramebufferStatus(GL_FRAMEBUFFER));
309
Jamie Madilld84b6732018-09-06 15:54:35 -0400310 ASSERT_GL_NO_ERROR();
311
Jamie Madill3215b202015-12-15 16:41:39 -0500312 // Verify drawing with the incomplete framebuffer produces a GL error
Olli Etuaho5804dc82018-04-13 14:11:46 +0300313 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
Jamie Madill3215b202015-12-15 16:41:39 -0500314 ASSERT_NE(0u, mProgram);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300315 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
Jamie Madill3215b202015-12-15 16:41:39 -0500316 ASSERT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
317}
318
Olli Etuahobc21e182016-02-23 16:04:57 +0200319// Test that a renderbuffer with zero height but nonzero width is handled without crashes/asserts.
320TEST_P(FramebufferFormatsTest, ZeroHeightRenderbuffer)
321{
Yunchao He9550c602018-02-13 14:47:05 +0800322 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
Olli Etuahobc21e182016-02-23 16:04:57 +0200323
324 testZeroHeightRenderbuffer();
325}
326
Geoff Lang9bf86f02018-07-26 11:46:34 -0400327// Test to cover a bug where the read framebuffer affects the completeness of the draw framebuffer.
328TEST_P(FramebufferFormatsTest, ReadDrawCompleteness)
329{
330 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
331
332 GLTexture incompleteTexture;
333 glBindTexture(GL_TEXTURE_2D, incompleteTexture);
334
335 GLFramebuffer incompleteFBO;
336 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO);
337 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, incompleteTexture,
338 0);
339 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
340 glCheckFramebufferStatus(GL_FRAMEBUFFER));
341
342 GLTexture completeTexture;
343 glBindTexture(GL_TEXTURE_2D, completeTexture);
344 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
345
346 GLFramebuffer completeFBO;
347 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, completeFBO);
348 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
349 completeTexture, 0);
350
351 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
352 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER));
353 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
354
355 ASSERT_GL_NO_ERROR();
356
357 // Simple draw program.
358 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
359
360 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true);
361 EXPECT_GL_NO_ERROR();
362
363 glBindFramebuffer(GL_READ_FRAMEBUFFER, completeFBO);
364 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
365}
366
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500367// Use this to select which configurations (e.g. which renderer, which GLES major version) these
368// tests should be run against.
Geoff Lange0cc2a42016-01-20 10:58:17 -0500369ANGLE_INSTANTIATE_TEST(FramebufferFormatsTest,
Luc Ferronfa7503c2018-05-08 11:25:06 -0400370 ES2_VULKAN(),
Geoff Lange0cc2a42016-01-20 10:58:17 -0500371 ES2_D3D9(),
372 ES2_D3D11(),
373 ES3_D3D11(),
374 ES2_OPENGL(),
375 ES3_OPENGL(),
376 ES2_OPENGLES(),
377 ES3_OPENGLES());
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500378
Corentin Wallez57e6d502016-12-09 14:46:39 -0500379class FramebufferTest_ES3 : public ANGLETest
Jamie Madillb980c562018-11-27 11:34:27 -0500380{};
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500381
382// Covers invalidating an incomplete framebuffer. This should be a no-op, but should not error.
Corentin Wallez57e6d502016-12-09 14:46:39 -0500383TEST_P(FramebufferTest_ES3, InvalidateIncomplete)
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500384{
Geoff Lang857c09d2017-05-16 15:55:04 -0400385 GLFramebuffer framebuffer;
386 GLRenderbuffer renderbuffer;
387
388 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
389 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
390 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500391 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
392 glCheckFramebufferStatus(GL_FRAMEBUFFER));
393
394 std::vector<GLenum> attachments;
395 attachments.push_back(GL_COLOR_ATTACHMENT0);
396
397 glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, attachments.data());
398 EXPECT_GL_NO_ERROR();
399}
400
Corentin Wallez57e6d502016-12-09 14:46:39 -0500401// Test that the framebuffer state tracking robustly handles a depth-only attachment being set
402// as a depth-stencil attachment. It is equivalent to detaching the depth-stencil attachment.
403TEST_P(FramebufferTest_ES3, DepthOnlyAsDepthStencil)
404{
Geoff Lang857c09d2017-05-16 15:55:04 -0400405 GLFramebuffer framebuffer;
406 GLRenderbuffer renderbuffer;
407
408 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
409 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
Corentin Wallez57e6d502016-12-09 14:46:39 -0500410 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4);
411
412 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
Geoff Lang857c09d2017-05-16 15:55:04 -0400413 renderbuffer);
Corentin Wallez57e6d502016-12-09 14:46:39 -0500414 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
415}
416
Geoff Lang857c09d2017-05-16 15:55:04 -0400417// Test that the framebuffer correctly returns that it is not complete if invalid texture mip levels
418// are bound
419TEST_P(FramebufferTest_ES3, TextureAttachmentMipLevels)
420{
421 GLFramebuffer framebuffer;
422 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
423
424 GLTexture texture;
425 glBindTexture(GL_TEXTURE_2D, texture);
426
427 // Create a complete mip chain in mips 1 to 3
428 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
429 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
430 glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
431
432 // Create another complete mip chain in mips 4 to 5
433 glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
434 glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
435
436 // Create a non-complete mip chain in mip 6
437 glTexImage2D(GL_TEXTURE_2D, 6, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
438
439 // Incomplete, mipLevel != baseLevel and texture is not mip complete
440 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 1);
441 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
442 glCheckFramebufferStatus(GL_FRAMEBUFFER));
443
444 // Complete, mipLevel == baseLevel
445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
446 ExpectFramebufferCompleteOrUnsupported(GL_FRAMEBUFFER);
447
448 // Complete, mipLevel != baseLevel but texture is now mip complete
449 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 2);
450 ExpectFramebufferCompleteOrUnsupported(GL_FRAMEBUFFER);
451 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 3);
452 ExpectFramebufferCompleteOrUnsupported(GL_FRAMEBUFFER);
453
454 // Incomplete, attached level below the base level
455 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
456 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 1);
457 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
458 glCheckFramebufferStatus(GL_FRAMEBUFFER));
459
460 // Incomplete, attached level is beyond effective max level
461 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 4);
462 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
463 glCheckFramebufferStatus(GL_FRAMEBUFFER));
464
465 // Complete, mipLevel == baseLevel
466 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4);
467 ExpectFramebufferCompleteOrUnsupported(GL_FRAMEBUFFER);
468
469 // Complete, mipLevel != baseLevel but texture is now mip complete
470 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 5);
471 ExpectFramebufferCompleteOrUnsupported(GL_FRAMEBUFFER);
472
473 // Complete, mipLevel == baseLevel
474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 6);
475 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 6);
476 ExpectFramebufferCompleteOrUnsupported(GL_FRAMEBUFFER);
477}
478
Martin Radevd178aa42017-07-13 14:03:22 +0300479// Test that passing an attachment COLOR_ATTACHMENTm where m is equal to MAX_COLOR_ATTACHMENTS
480// generates an INVALID_OPERATION.
481// OpenGL ES Version 3.0.5 (November 3, 2016), 4.4.2.4 Attaching Texture Images to a Framebuffer, p.
482// 208
483TEST_P(FramebufferTest_ES3, ColorAttachmentIndexOutOfBounds)
484{
485 GLFramebuffer framebuffer;
486 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
487
488 GLint maxColorAttachments = 0;
489 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
490 GLenum attachment = static_cast<GLenum>(maxColorAttachments + GL_COLOR_ATTACHMENT0);
491
492 GLTexture texture;
493 glBindTexture(GL_TEXTURE_2D, texture.get());
494 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1);
495 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture.get(), 0);
496 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
497}
498
Jamie Madilla0016b72017-07-14 14:30:46 -0400499// Check that depth-only attachments report the correct number of samples.
500TEST_P(FramebufferTest_ES3, MultisampleDepthOnly)
501{
502 GLRenderbuffer renderbuffer;
503 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
504 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 32, 32);
505
506 GLFramebuffer framebuffer;
507 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
508 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer);
509 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
510 EXPECT_GL_NO_ERROR();
511
512 GLint samples = 0;
513 glGetIntegerv(GL_SAMPLES, &samples);
514 EXPECT_GL_NO_ERROR();
515 EXPECT_GE(samples, 2);
516}
517
Jeff Gilbert8f8edd62017-10-31 14:26:30 -0700518// Check that we only compare width and height of attachments, not depth.
519TEST_P(FramebufferTest_ES3, AttachmentWith3DLayers)
520{
521 GLTexture texA;
522 glBindTexture(GL_TEXTURE_2D, texA);
523 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
524
525 GLTexture texB;
526 glBindTexture(GL_TEXTURE_3D, texB);
527 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
528
529 GLFramebuffer framebuffer;
530 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
531 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0);
532 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texB, 0, 0);
533 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
534 EXPECT_GL_NO_ERROR();
535}
536
Olli Etuahodbce1f82018-09-19 15:32:17 +0300537// Test that clearing the stencil buffer when the framebuffer only has a color attachment does not
538// crash.
539TEST_P(FramebufferTest_ES3, ClearNonexistentStencil)
540{
541 GLRenderbuffer rbo;
542 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
543 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
544
545 GLFramebuffer fbo;
546 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
547 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
548
549 GLint clearValue = 0;
550 glClearBufferiv(GL_STENCIL, 0, &clearValue);
551
552 // There's no error specified for clearing nonexistent buffers, it's simply a no-op.
553 EXPECT_GL_NO_ERROR();
554}
555
556// Test that clearing the depth buffer when the framebuffer only has a color attachment does not
557// crash.
558TEST_P(FramebufferTest_ES3, ClearNonexistentDepth)
559{
560 GLRenderbuffer rbo;
561 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
562 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
563
564 GLFramebuffer fbo;
565 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
566 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
567
568 GLfloat clearValue = 0.0f;
569 glClearBufferfv(GL_DEPTH, 0, &clearValue);
570
571 // There's no error specified for clearing nonexistent buffers, it's simply a no-op.
572 EXPECT_GL_NO_ERROR();
573}
574
575// Test that clearing a nonexistent color attachment does not crash.
576TEST_P(FramebufferTest_ES3, ClearNonexistentColor)
577{
578 GLRenderbuffer rbo;
579 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
580 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
581
582 GLFramebuffer fbo;
583 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
584 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
585
586 std::vector<GLfloat> clearValue = {{0.0f, 1.0f, 0.0f, 1.0f}};
587 glClearBufferfv(GL_COLOR, 1, clearValue.data());
588
589 // There's no error specified for clearing nonexistent buffers, it's simply a no-op.
590 EXPECT_GL_NO_ERROR();
591}
592
593// Test that clearing the depth and stencil buffers when the framebuffer only has a color attachment
594// does not crash.
595TEST_P(FramebufferTest_ES3, ClearNonexistentDepthStencil)
596{
597 GLRenderbuffer rbo;
598 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
599 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
600
601 GLFramebuffer fbo;
602 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
603 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
604
605 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0);
606
607 // There's no error specified for clearing nonexistent buffers, it's simply a no-op.
608 EXPECT_GL_NO_ERROR();
609}
610
Olli Etuaho4ebd8f32018-09-20 11:12:46 +0300611// Test that clearing a color attachment that has been deleted doesn't crash.
612TEST_P(FramebufferTest_ES3, ClearDeletedAttachment)
613{
614 // An INVALID_FRAMEBUFFER_OPERATION error was seen in this test on Mac, not sure where it might
615 // be originating from. http://anglebug.com/2834
616 ANGLE_SKIP_TEST_IF(IsOSX() && IsOpenGL());
617
618 GLFramebuffer fbo;
619 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
620
621 // There used to be a bug where some draw buffer state used to remain set even after the
622 // attachment was detached via deletion. That's why we create, attach and delete this RBO here.
623 GLuint rbo = 0u;
624 glGenRenderbuffers(1, &rbo);
625 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
626 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
627 glDeleteRenderbuffers(1, &rbo);
628
629 // There needs to be at least one color attachment to prevent early out from the clear calls.
630 GLRenderbuffer rbo2;
631 glBindRenderbuffer(GL_RENDERBUFFER, rbo2);
632 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
633 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rbo2);
634
635 ASSERT_GL_NO_ERROR();
636
637 // There's no error specified for clearing nonexistent buffers, it's simply a no-op, so we
638 // expect no GL errors below.
639 std::array<GLfloat, 4> floatClearValue = {0.0f, 0.0f, 0.0f, 0.0f};
640 glClearBufferfv(GL_COLOR, 0, floatClearValue.data());
641 EXPECT_GL_NO_ERROR();
642 std::array<GLuint, 4> uintClearValue = {0u, 0u, 0u, 0u};
643 glClearBufferuiv(GL_COLOR, 0, uintClearValue.data());
644 EXPECT_GL_NO_ERROR();
645 std::array<GLint, 4> intClearValue = {0, 0, 0, 0};
646 glClearBufferiv(GL_COLOR, 0, intClearValue.data());
647 EXPECT_GL_NO_ERROR();
648}
649
Corentin Wallez57e6d502016-12-09 14:46:39 -0500650ANGLE_INSTANTIATE_TEST(FramebufferTest_ES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
JiangYizhou461d9a32017-01-04 16:37:26 +0800651
652class FramebufferTest_ES31 : public ANGLETest
653{
JiangYizhou511937d2017-08-03 15:41:29 +0800654 protected:
655 void validateSamplePass(GLuint &query, GLuint &passedCount, GLint width, GLint height)
656 {
657 glUniform2i(0, width - 1, height - 1);
658 glBeginQuery(GL_ANY_SAMPLES_PASSED, query);
659 glDrawArrays(GL_TRIANGLES, 0, 6);
660 glEndQuery(GL_ANY_SAMPLES_PASSED);
661 glGetQueryObjectuiv(query, GL_QUERY_RESULT, &passedCount);
662 EXPECT_GT(static_cast<GLint>(passedCount), 0);
663
664 glUniform2i(0, width - 1, height);
665 glBeginQuery(GL_ANY_SAMPLES_PASSED, query);
666 glDrawArrays(GL_TRIANGLES, 0, 6);
667 glEndQuery(GL_ANY_SAMPLES_PASSED);
668 glGetQueryObjectuiv(query, GL_QUERY_RESULT, &passedCount);
669 EXPECT_EQ(static_cast<GLint>(passedCount), 0);
670
671 glUniform2i(0, width, height - 1);
672 glBeginQuery(GL_ANY_SAMPLES_PASSED, query);
673 glDrawArrays(GL_TRIANGLES, 0, 6);
674 glEndQuery(GL_ANY_SAMPLES_PASSED);
675 glGetQueryObjectuiv(query, GL_QUERY_RESULT, &passedCount);
676 EXPECT_EQ(static_cast<GLint>(passedCount), 0);
677 }
JiangYizhou461d9a32017-01-04 16:37:26 +0800678};
679
680// Test that without attachment, if either the value of FRAMEBUFFER_DEFAULT_WIDTH or
681// FRAMEBUFFER_DEFAULT_HEIGHT parameters is zero, the framebuffer is incomplete.
682TEST_P(FramebufferTest_ES31, IncompleteMissingAttachmentDefaultParam)
683{
684 GLFramebuffer mFramebuffer;
685 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer.get());
686
687 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 1);
688 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 1);
689 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
690
691 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 0);
692 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 0);
693 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
694 glCheckFramebufferStatus(GL_FRAMEBUFFER));
695
696 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 1);
697 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 0);
698 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
699 glCheckFramebufferStatus(GL_FRAMEBUFFER));
700
701 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 0);
702 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 1);
703 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
704 glCheckFramebufferStatus(GL_FRAMEBUFFER));
705
706 ASSERT_GL_NO_ERROR();
707}
708
709// Test that the sample count of a mix of texture and renderbuffer should be same.
710TEST_P(FramebufferTest_ES31, IncompleteMultisampleSampleCountMix)
711{
712 GLFramebuffer mFramebuffer;
713 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer.get());
714
715 GLTexture mTexture;
716 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture.get());
717 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, true);
718
719 GLRenderbuffer mRenderbuffer;
720 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer.get());
721 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 1, 1);
722 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
723 mTexture.get(), 0);
724 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER,
725 mRenderbuffer.get());
726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
727 glCheckFramebufferStatus(GL_FRAMEBUFFER));
728
729 ASSERT_GL_NO_ERROR();
730}
731
732// Test that the sample count of texture attachments should be same.
733TEST_P(FramebufferTest_ES31, IncompleteMultisampleSampleCountTex)
734{
735 GLFramebuffer mFramebuffer;
736 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer.get());
737
738 GLTexture mTextures[2];
739 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[0].get());
740 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, true);
741 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[1].get());
742 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, GL_RGBA8, 1, 1, true);
743 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
744 mTextures[0].get(), 0);
745 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE,
746 mTextures[1].get(), 0);
747 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
748 glCheckFramebufferStatus(GL_FRAMEBUFFER));
749
750 ASSERT_GL_NO_ERROR();
751}
752
753// Test that if the attached images are a mix of renderbuffers and textures, the value of
754// TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
755TEST_P(FramebufferTest_ES31, IncompleteMultisampleFixedSampleLocationsMix)
756{
757 GLFramebuffer mFramebuffer;
758 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer.get());
759
760 GLTexture mTexture;
761 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture.get());
762 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, false);
763
764 GLRenderbuffer mRenderbuffer;
765 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer.get());
766 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8, 1, 1);
767 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
768 mTexture.get(), 0);
769 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER,
770 mRenderbuffer.get());
771 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
772 glCheckFramebufferStatus(GL_FRAMEBUFFER));
773
774 ASSERT_GL_NO_ERROR();
775}
776
777// Test that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS is the same for all attached textures.
778TEST_P(FramebufferTest_ES31, IncompleteMultisampleFixedSampleLocationsTex)
779{
780 GLFramebuffer mFramebuffer;
781 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer.get());
782
783 GLTexture mTextures[2];
784 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[0].get());
785 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, false);
786 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
787 mTextures[0].get(), 0);
788 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[1].get());
789 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGB8, 1, 1, true);
790 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE,
791 mTextures[1].get(), 0);
792 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
793 glCheckFramebufferStatus(GL_FRAMEBUFFER));
794
795 ASSERT_GL_NO_ERROR();
796}
797
JiangYizhou511937d2017-08-03 15:41:29 +0800798// If there are no attachments, rendering will be limited to a rectangle having a lower left of
799// (0, 0) and an upper right of(width, height), where width and height are the framebuffer
800// object's default width and height.
JiangYizhou3db40722017-08-28 17:59:13 +0800801TEST_P(FramebufferTest_ES31, RenderingLimitToDefaultFBOSizeWithNoAttachments)
JiangYizhou511937d2017-08-03 15:41:29 +0800802{
Yuly Novikov98f9f532017-11-15 19:16:19 -0500803 // anglebug.com/2253
804 ANGLE_SKIP_TEST_IF(IsLinux() && IsAMD() && IsDesktopOpenGL());
805
Jamie Madill35cd7332018-12-02 12:03:33 -0500806 constexpr char kVS1[] = R"(#version 310 es
807in layout(location = 0) highp vec2 a_position;
808void main()
809{
810 gl_Position = vec4(a_position, 0.0, 1.0);
811})";
JiangYizhou511937d2017-08-03 15:41:29 +0800812
Jamie Madill35cd7332018-12-02 12:03:33 -0500813 constexpr char kFS1[] = R"(#version 310 es
814uniform layout(location = 0) highp ivec2 u_expectedSize;
815out layout(location = 5) mediump vec4 f_color;
816void main()
817{
818 if (ivec2(gl_FragCoord.xy) != u_expectedSize) discard;
819 f_color = vec4(1.0, 0.5, 0.25, 1.0);
820})";
JiangYizhou511937d2017-08-03 15:41:29 +0800821
Jamie Madill35cd7332018-12-02 12:03:33 -0500822 constexpr char kVS2[] = R"(#version 310 es
823in layout(location = 0) highp vec2 a_position;
824void main()
825{
826 gl_Position = vec4(a_position, 0.0, 1.0);
827})";
JiangYizhou10d41392017-12-18 18:13:36 +0800828
Jamie Madill35cd7332018-12-02 12:03:33 -0500829 constexpr char kFS2[] = R"(#version 310 es
830uniform layout(location = 0) highp ivec2 u_expectedSize;
831out layout(location = 2) mediump vec4 f_color;
832void main()
833{
834 if (ivec2(gl_FragCoord.xy) != u_expectedSize) discard;
835 f_color = vec4(1.0, 0.5, 0.25, 1.0);
836})";
JiangYizhou10d41392017-12-18 18:13:36 +0800837
Jamie Madill35cd7332018-12-02 12:03:33 -0500838 GLuint program1 = CompileProgram(kVS1, kFS1);
JiangYizhou10d41392017-12-18 18:13:36 +0800839 ASSERT_NE(program1, 0u);
840
Jamie Madill35cd7332018-12-02 12:03:33 -0500841 GLuint program2 = CompileProgram(kVS2, kFS2);
JiangYizhou10d41392017-12-18 18:13:36 +0800842 ASSERT_NE(program2, 0u);
843
844 glUseProgram(program1);
JiangYizhou511937d2017-08-03 15:41:29 +0800845
846 GLFramebuffer mFramebuffer;
847 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer);
848 GLuint defaultWidth = 1;
849 GLuint defaultHeight = 1;
850
851 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, defaultWidth);
852 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, defaultHeight);
853 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
854
855 const float data[] = {
856 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
857 };
858
859 GLuint vertexArray = 0;
860 GLuint vertexBuffer = 0;
861 GLuint query = 0;
862 GLuint passedCount = 0;
863
864 glGenQueries(1, &query);
865 glGenVertexArrays(1, &vertexArray);
866 glBindVertexArray(vertexArray);
867
868 glGenBuffers(1, &vertexBuffer);
869 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
870 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
871
872 glEnableVertexAttribArray(0);
873 glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
JiangYizhou38d92b52017-09-13 13:47:52 +0800874 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
JiangYizhou511937d2017-08-03 15:41:29 +0800875
876 validateSamplePass(query, passedCount, defaultWidth, defaultHeight);
877
JiangYizhou10d41392017-12-18 18:13:36 +0800878 glUseProgram(program2);
879 validateSamplePass(query, passedCount, defaultWidth, defaultHeight);
880
881 glUseProgram(program1);
JiangYizhou511937d2017-08-03 15:41:29 +0800882 // If fbo has attachments, the rendering size should be the same as its attachment.
883 GLTexture mTexture;
884 GLuint width = 2;
885 GLuint height = 2;
886 glBindTexture(GL_TEXTURE_2D, mTexture.get());
887 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, width, height);
JiangYizhou38d92b52017-09-13 13:47:52 +0800888
889 const GLenum bufs[] = {GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT5};
890
891 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT5, GL_TEXTURE_2D, mTexture.get(),
JiangYizhou511937d2017-08-03 15:41:29 +0800892 0);
893 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
JiangYizhou38d92b52017-09-13 13:47:52 +0800894 glDrawBuffers(6, bufs);
JiangYizhou511937d2017-08-03 15:41:29 +0800895
896 validateSamplePass(query, passedCount, width, height);
897
898 // If fbo's attachment has been removed, the rendering size should be the same as framebuffer
899 // default size.
JiangYizhou38d92b52017-09-13 13:47:52 +0800900 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT5, 0, 0, 0);
JiangYizhou511937d2017-08-03 15:41:29 +0800901 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
902
903 validateSamplePass(query, passedCount, defaultWidth, defaultHeight);
904
905 glDisableVertexAttribArray(0);
906 glBindBuffer(GL_ARRAY_BUFFER, 0);
907 glBindVertexArray(0);
908 glDeleteBuffers(1, &vertexBuffer);
909 glDeleteVertexArrays(1, &vertexArray);
910
911 ASSERT_GL_NO_ERROR();
912}
913
914ANGLE_INSTANTIATE_TEST(FramebufferTest_ES31, ES31_D3D11(), ES31_OPENGL(), ES31_OPENGLES());
Brandon Jones9fc87332017-12-13 15:46:52 -0800915
916class AddDummyTextureNoRenderTargetTest : public ANGLETest
917{
918 public:
919 AddDummyTextureNoRenderTargetTest()
920 {
921 setWindowWidth(512);
922 setWindowHeight(512);
923 setConfigRedBits(8);
924 setConfigGreenBits(8);
925 setConfigBlueBits(8);
926 setConfigAlphaBits(8);
927 }
928
929 void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) override
930 {
931 workarounds->addDummyTextureNoRenderTarget = true;
932 }
933};
934
935// Test to verify workaround succeeds when no program outputs exist http://anglebug.com/2283
936TEST_P(AddDummyTextureNoRenderTargetTest, NoProgramOutputWorkaround)
937{
Jamie Madill35cd7332018-12-02 12:03:33 -0500938 constexpr char kVS[] = "void main() {}";
939 constexpr char kFS[] = "void main() {}";
Brandon Jones9fc87332017-12-13 15:46:52 -0800940
Jamie Madill35cd7332018-12-02 12:03:33 -0500941 ANGLE_GL_PROGRAM(drawProgram, kVS, kFS);
Brandon Jones9fc87332017-12-13 15:46:52 -0800942
943 glUseProgram(drawProgram);
944
945 glDrawArrays(GL_TRIANGLES, 0, 6);
946
947 ASSERT_GL_NO_ERROR();
948}
949
950ANGLE_INSTANTIATE_TEST(AddDummyTextureNoRenderTargetTest, ES2_D3D11());