Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 4 | ANGLE_TYPED_TEST_CASE(MipmapTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_FL9_3); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 5 | ANGLE_TYPED_TEST_CASE(MipmapTestES3, ES3_D3D11); |
| 6 | |
| 7 | template<typename T> |
| 8 | class MipmapTest : public ANGLETest |
| 9 | { |
| 10 | protected: |
| 11 | MipmapTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
| 12 | { |
| 13 | setWindowWidth(128); |
| 14 | setWindowHeight(128); |
| 15 | setConfigRedBits(8); |
| 16 | setConfigGreenBits(8); |
| 17 | setConfigBlueBits(8); |
| 18 | setConfigAlphaBits(8); |
| 19 | } |
| 20 | |
| 21 | virtual void SetUp() |
| 22 | { |
| 23 | ANGLETest::SetUp(); |
| 24 | |
| 25 | // Vertex Shader source |
| 26 | const std::string vs = SHADER_SOURCE |
| 27 | ( |
| 28 | attribute vec4 aPosition; |
| 29 | attribute vec2 aTexCoord; |
| 30 | varying vec2 vTexCoord; |
| 31 | |
| 32 | void main() |
| 33 | { |
| 34 | gl_Position = aPosition; |
| 35 | vTexCoord = aTexCoord; |
| 36 | } |
| 37 | ); |
| 38 | |
| 39 | // Fragment Shader source |
| 40 | const std::string fs = SHADER_SOURCE |
| 41 | ( |
| 42 | precision mediump float; |
| 43 | |
| 44 | uniform sampler2D uTexture; |
| 45 | varying vec2 vTexCoord; |
| 46 | |
| 47 | void main() |
| 48 | { |
| 49 | gl_FragColor = texture2D(uTexture, vTexCoord); |
| 50 | } |
| 51 | ); |
| 52 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 53 | m2DProgram = CompileProgram(vs, fs); |
| 54 | if (m2DProgram == 0) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 55 | { |
| 56 | FAIL() << "shader compilation failed."; |
| 57 | } |
| 58 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 59 | // A simple vertex shader for the texture cube |
| 60 | const std::string cubeVS = SHADER_SOURCE |
| 61 | ( |
| 62 | attribute vec4 aPosition; |
| 63 | varying vec4 vPosition; |
| 64 | void main() |
| 65 | { |
| 66 | gl_Position = aPosition; |
| 67 | vPosition = aPosition; |
| 68 | } |
| 69 | ); |
| 70 | |
| 71 | // A very simple fragment shader to sample from the negative-Y face of a texture cube. |
| 72 | const std::string cubeFS = SHADER_SOURCE |
| 73 | ( |
| 74 | precision mediump float; |
| 75 | uniform samplerCube uTexture; |
| 76 | varying vec4 vPosition; |
| 77 | |
| 78 | void main() |
| 79 | { |
| 80 | gl_FragColor = textureCube(uTexture, vec3(vPosition.x, -1, vPosition.y)); |
| 81 | } |
| 82 | ); |
| 83 | |
| 84 | mCubeProgram = CompileProgram(cubeVS, cubeFS); |
| 85 | if (mCubeProgram == 0) |
| 86 | { |
| 87 | FAIL() << "shader compilation failed."; |
| 88 | } |
| 89 | |
| 90 | m2DTextureUniformPosition = glGetUniformLocation(m2DProgram, "uTexture"); |
| 91 | m2DPositionAttributePosition = glGetAttribLocation(m2DProgram, "aPosition"); |
| 92 | m2DTexCoordAttributePosition = glGetAttribLocation(m2DProgram, "aTexCoord"); |
| 93 | |
| 94 | mLevelZeroBlueInitData = createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue |
| 95 | mLevelZeroWhiteInitData = createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White |
| 96 | mLevelOneInitData = createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green |
| 97 | mLevelTwoInitData = createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 98 | |
| 99 | glGenFramebuffers(1, &mOffscreenFramebuffer); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 100 | glGenTextures(1, &mOffscreenTexture2D); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 101 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 102 | // Initialize the texture2D to be empty, and don't use mips. |
| 103 | glBindTexture(GL_TEXTURE_2D, mOffscreenTexture2D); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 104 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 105 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 106 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 107 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 108 | // Bind the texture2D to the offscreen framebuffer's color buffer. |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 109 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 110 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOffscreenTexture2D, 0); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 111 | ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| 112 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 113 | // Create a non-mipped texture cube. Set the negative-Y face to be blue. |
| 114 | glGenTextures(1, &mOffscreenTextureCube); |
| 115 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 116 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 117 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 118 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 119 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData); |
| 120 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 121 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 122 | |
| 123 | // Complete the texture cube without mipmaps to start with. |
| 124 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 125 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 126 | |
| 127 | ASSERT_GL_NO_ERROR(); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 128 | } |
| 129 | |
| 130 | virtual void TearDown() |
| 131 | { |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 132 | glDeleteProgram(m2DProgram); |
| 133 | glDeleteProgram(mCubeProgram); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 134 | glDeleteFramebuffers(1, &mOffscreenFramebuffer); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 135 | glDeleteTextures(1, &mOffscreenTexture2D); |
| 136 | glDeleteTextures(1, &mOffscreenTextureCube); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 137 | |
| 138 | delete mLevelZeroBlueInitData; |
| 139 | delete mLevelZeroWhiteInitData; |
| 140 | delete mLevelOneInitData; |
| 141 | delete mLevelTwoInitData; |
| 142 | |
| 143 | ANGLETest::TearDown(); |
| 144 | } |
| 145 | |
| 146 | GLubyte *createRGBInitData(GLint width, GLint height, GLint r, GLint g, GLint b) |
| 147 | { |
| 148 | GLubyte *data = new GLubyte[3 * width * height]; |
| 149 | |
| 150 | for (int i = 0; i < width * height; i+=1) |
| 151 | { |
| 152 | data[3 * i + 0] = r; |
| 153 | data[3 * i + 1] = g; |
| 154 | data[3 * i + 2] = b; |
| 155 | } |
| 156 | |
| 157 | return data; |
| 158 | } |
| 159 | |
| 160 | void ClearAndDrawTexturedQuad(GLuint texture, GLsizei viewportWidth, GLsizei viewportHeight) |
| 161 | { |
| 162 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 163 | glClear(GL_COLOR_BUFFER_BIT); |
| 164 | |
| 165 | glViewport(0, 0, viewportWidth, viewportHeight); |
| 166 | |
| 167 | ASSERT_GL_NO_ERROR(); |
| 168 | |
| 169 | GLfloat vertexLocations[] = |
| 170 | { |
| 171 | -1.0f, 1.0f, 0.0f, |
| 172 | -1.0f, -1.0f, 0.0f, |
| 173 | 1.0f, 1.0f, 0.0f, |
| 174 | 1.0f, -1.0f, 0.0f, |
| 175 | }; |
| 176 | |
| 177 | GLfloat vertexTexCoords[] = |
| 178 | { |
| 179 | 0.0f, 1.0f, |
| 180 | 0.0f, 0.0f, |
| 181 | 1.0f, 1.0f, |
| 182 | 1.0f, 0.0f, |
| 183 | }; |
| 184 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 185 | glUseProgram(m2DProgram); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 186 | |
| 187 | glActiveTexture(GL_TEXTURE0); |
| 188 | glBindTexture(GL_TEXTURE_2D, texture); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 189 | glUniform1i(m2DTextureUniformPosition, 0); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 190 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 191 | glVertexAttribPointer(m2DPositionAttributePosition, 3, GL_FLOAT, GL_FALSE, 0, vertexLocations); |
| 192 | glEnableVertexAttribArray(m2DPositionAttributePosition); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 193 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 194 | glVertexAttribPointer(m2DTexCoordAttributePosition, 2, GL_FLOAT, GL_FALSE, 0, vertexTexCoords); |
| 195 | glEnableVertexAttribArray(m2DTexCoordAttributePosition); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 196 | |
| 197 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 198 | } |
| 199 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 200 | GLuint m2DProgram; |
| 201 | GLuint mCubeProgram; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 202 | GLuint mOffscreenFramebuffer; |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 203 | GLuint mOffscreenTexture2D; |
| 204 | GLuint mOffscreenTextureCube; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 205 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 206 | GLint m2DTextureUniformPosition; |
| 207 | GLint m2DPositionAttributePosition; |
| 208 | GLint m2DTexCoordAttributePosition; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 209 | |
| 210 | GLubyte* mLevelZeroBlueInitData; |
| 211 | GLubyte* mLevelZeroWhiteInitData; |
| 212 | GLubyte* mLevelOneInitData; |
| 213 | GLubyte* mLevelTwoInitData; |
| 214 | }; |
| 215 | |
| 216 | template<typename T> |
| 217 | class MipmapTestES3 : public ANGLETest |
| 218 | { |
| 219 | protected: |
| 220 | MipmapTestES3() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
| 221 | { |
| 222 | setWindowWidth(128); |
| 223 | setWindowHeight(128); |
| 224 | setConfigRedBits(8); |
| 225 | setConfigGreenBits(8); |
| 226 | setConfigBlueBits(8); |
| 227 | setConfigAlphaBits(8); |
| 228 | } |
| 229 | |
| 230 | virtual void SetUp() |
| 231 | { |
| 232 | ANGLETest::SetUp(); |
| 233 | |
| 234 | glGenTextures(1, &mTextureArray); |
| 235 | EXPECT_GL_NO_ERROR(); |
| 236 | |
| 237 | ASSERT_GL_NO_ERROR(); |
| 238 | |
Austin Kinross | e8c8627 | 2015-01-15 18:55:36 -0800 | [diff] [blame] | 239 | // Don't put "#version ..." on its own line. See [cpp]p1: |
| 240 | // "If there are sequences of preprocessing tokens within the list of arguments that |
| 241 | // would otherwise act as preprocessing directives, the behavior is undefined" |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 242 | const std::string vertexShaderSource = SHADER_SOURCE |
Austin Kinross | e8c8627 | 2015-01-15 18:55:36 -0800 | [diff] [blame] | 243 | ( #version 300 es\n |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 244 | precision highp float; |
| 245 | in vec4 position; |
| 246 | out vec2 texcoord; |
| 247 | |
| 248 | uniform vec2 textureScale; |
| 249 | |
| 250 | void main() |
| 251 | { |
| 252 | gl_Position = vec4(position.xy * textureScale, 0.0, 1.0); |
| 253 | texcoord = (position.xy * 0.5) + 0.5; |
| 254 | } |
| 255 | ); |
| 256 | |
| 257 | const std::string fragmentShaderSourceArray = SHADER_SOURCE |
Austin Kinross | e8c8627 | 2015-01-15 18:55:36 -0800 | [diff] [blame] | 258 | ( #version 300 es\n |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 259 | precision highp float; |
| 260 | uniform sampler2DArray tex; |
| 261 | uniform int slice; |
| 262 | in vec2 texcoord; |
| 263 | out vec4 out_FragColor; |
| 264 | |
| 265 | void main() |
| 266 | { |
| 267 | out_FragColor = texture(tex, vec3(texcoord, float(slice))); |
| 268 | } |
| 269 | ); |
| 270 | |
| 271 | mArrayProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceArray); |
| 272 | if (mArrayProgram == 0) |
| 273 | { |
| 274 | FAIL() << "shader compilation failed."; |
| 275 | } |
| 276 | |
| 277 | mTextureArrayUniformLocation = glGetUniformLocation(mArrayProgram, "tex"); |
| 278 | ASSERT_NE(-1, mTextureArrayUniformLocation); |
| 279 | |
| 280 | mTextureArrayScaleUniformLocation = glGetUniformLocation(mArrayProgram, "textureScale"); |
| 281 | ASSERT_NE(-1, mTextureArrayScaleUniformLocation); |
| 282 | |
| 283 | mTextureArraySliceUniformLocation = glGetUniformLocation(mArrayProgram, "slice"); |
| 284 | ASSERT_NE(-1, mTextureArraySliceUniformLocation); |
| 285 | |
| 286 | glUseProgram(mArrayProgram); |
| 287 | glUniform2f(mTextureArrayScaleUniformLocation, 1.0f, 1.0f); |
| 288 | glUseProgram(0); |
| 289 | ASSERT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 290 | |
| 291 | glGenTextures(1, &mTexture3D); |
| 292 | |
| 293 | ASSERT_GL_NO_ERROR(); |
| 294 | |
| 295 | const std::string fragmentShaderSource3D = SHADER_SOURCE |
| 296 | ( #version 300 es\n |
| 297 | precision highp float; |
| 298 | uniform sampler3D tex; |
| 299 | uniform float slice; |
| 300 | uniform float lod; |
| 301 | in vec2 texcoord; |
| 302 | out vec4 out_FragColor; |
| 303 | |
| 304 | void main() |
| 305 | { |
| 306 | out_FragColor = textureLod(tex, vec3(texcoord, slice), lod); |
| 307 | } |
| 308 | ); |
| 309 | |
| 310 | m3DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource3D); |
| 311 | if (m3DProgram == 0) |
| 312 | { |
| 313 | FAIL() << "shader compilation failed."; |
| 314 | } |
| 315 | |
| 316 | mTexture3DUniformLocation = glGetUniformLocation(m3DProgram, "tex"); |
| 317 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 318 | |
| 319 | mTexture3DScaleUniformLocation = glGetUniformLocation(m3DProgram, "textureScale"); |
| 320 | ASSERT_NE(-1, mTexture3DScaleUniformLocation); |
| 321 | |
| 322 | mTexture3DSliceUniformLocation = glGetUniformLocation(m3DProgram, "slice"); |
| 323 | ASSERT_NE(-1, mTexture3DSliceUniformLocation); |
| 324 | |
| 325 | mTexture3DLODUniformLocation = glGetUniformLocation(m3DProgram, "lod"); |
| 326 | ASSERT_NE(-1, mTexture3DLODUniformLocation); |
| 327 | |
| 328 | glUseProgram(m3DProgram); |
| 329 | glUniform2f(mTexture3DScaleUniformLocation, 1.0f, 1.0f); |
| 330 | glUniform1f(mTexture3DLODUniformLocation, 0); |
| 331 | glUseProgram(0); |
| 332 | ASSERT_GL_NO_ERROR(); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 333 | } |
| 334 | |
| 335 | virtual void TearDown() |
| 336 | { |
| 337 | glDeleteTextures(1, &mTextureArray); |
| 338 | glDeleteProgram(mArrayProgram); |
| 339 | |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 340 | glDeleteTextures(1, &mTexture3D); |
| 341 | glDeleteProgram(m3DProgram); |
| 342 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 343 | ANGLETest::TearDown(); |
| 344 | } |
| 345 | |
| 346 | GLuint mTextureArray; |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 347 | GLuint mTexture3D; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 348 | |
| 349 | GLuint mArrayProgram; |
| 350 | GLint mTextureArrayUniformLocation; |
| 351 | GLint mTextureArrayScaleUniformLocation; |
| 352 | GLint mTextureArraySliceUniformLocation; |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 353 | |
| 354 | GLuint m3DProgram; |
| 355 | GLint mTexture3DUniformLocation; |
| 356 | GLint mTexture3DScaleUniformLocation; |
| 357 | GLint mTexture3DSliceUniformLocation; |
| 358 | GLint mTexture3DLODUniformLocation; |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 359 | }; |
| 360 | |
| 361 | // This test uses init data for the first three levels of the texture. It passes the level 0 data in, then renders, then level 1, then renders, etc. |
| 362 | // This ensures that renderers using the zero LOD workaround (e.g. D3D11 FL9_3) correctly pass init data to the mipmapped texture, |
| 363 | // even if the the zero-LOD texture is currently in use. |
Austin Kinross | 276171b | 2015-01-15 13:16:18 -0800 | [diff] [blame] | 364 | TYPED_TEST(MipmapTest, DISABLED_ThreeLevelsInitData) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 365 | { |
| 366 | // Pass in level zero init data. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 367 | glBindTexture(GL_TEXTURE_2D, mOffscreenTexture2D); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 368 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData); |
| 369 | ASSERT_GL_NO_ERROR(); |
| 370 | |
| 371 | // Disable mips. |
| 372 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 373 | |
| 374 | // Draw a full-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 375 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 376 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 377 | |
| 378 | // Draw a half-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 379 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 380 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 381 | |
| 382 | // Draw a quarter-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 383 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 384 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 385 | |
| 386 | // Complete the texture by initializing the remaining levels. |
| 387 | int n = 1; |
| 388 | while (getWindowWidth() / pow(2, n) >= 1) |
| 389 | { |
| 390 | glTexImage2D(GL_TEXTURE_2D, n, GL_RGB, getWindowWidth() / pow(2, n), getWindowWidth() / pow(2, n), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 391 | ASSERT_GL_NO_ERROR(); |
| 392 | n+=1; |
| 393 | } |
| 394 | |
| 395 | // Pass in level one init data. |
| 396 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, getWindowWidth() / 2, getWindowHeight() / 2, 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelOneInitData); |
| 397 | ASSERT_GL_NO_ERROR(); |
| 398 | |
| 399 | // Draw a full-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 400 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 401 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 402 | |
| 403 | // Draw a half-sized quad, and check it's blue. We've not enabled mipmaps yet, so our init data for level one shouldn't be used. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 404 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 405 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 406 | |
| 407 | // Enable mipmaps. |
| 408 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 409 | |
| 410 | // Draw a half-sized quad, and check it's green. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 411 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 412 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| 413 | |
| 414 | // Draw a quarter-sized quad, and check it's black, since we've not passed any init data for level two. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 415 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 416 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 0, 255); |
| 417 | |
| 418 | // Pass in level two init data. |
| 419 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, getWindowWidth() / 4, getWindowHeight() / 4, 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelTwoInitData); |
| 420 | ASSERT_GL_NO_ERROR(); |
| 421 | |
| 422 | // Draw a full-sized quad, and check it's blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 423 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 424 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 425 | |
| 426 | // Draw a half-sized quad, and check it's green. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 427 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 428 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| 429 | |
| 430 | // Draw a quarter-sized quad, and check it's red. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 431 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 432 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 255, 0, 0, 255); |
| 433 | |
| 434 | // Now disable mipmaps again, and render multiple sized quads. They should all be blue, since level 0 is blue. |
| 435 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 436 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 437 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 438 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 439 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 440 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 441 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 442 | |
| 443 | // Now reset level 0 to white, keeping mipmaps disabled. Then, render various sized quads. They should be white. |
| 444 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroWhiteInitData); |
| 445 | ASSERT_GL_NO_ERROR(); |
| 446 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 447 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 448 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 255, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 449 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 450 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 451 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 452 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 255, 255, 255, 255); |
| 453 | |
| 454 | // Then enable mipmaps again. The quads should be white, green, red respectively. |
| 455 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 456 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 457 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 458 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 255, 255, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 459 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 460 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 461 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 462 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 255, 0, 0, 255); |
| 463 | } |
| 464 | |
| 465 | // This test generates (and uses) mipmaps on a texture using init data. D3D11 will use a non-renderable TextureStorage for this. |
| 466 | // The test then disables mips, renders to level zero of the texture, and reenables mips before using the texture again. |
| 467 | // To do this, D3D11 has to convert the TextureStorage into a renderable one. |
| 468 | // This test ensures that the conversion works correctly. |
| 469 | // In particular, on D3D11 Feature Level 9_3 it ensures that both the zero LOD workaround texture AND the 'normal' texture are copied during conversion. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 470 | TYPED_TEST(MipmapTest, DISABLED_GenerateMipmapFromInitDataThenRender) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 471 | { |
| 472 | // Pass in initial data so the texture is blue. |
| 473 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData); |
| 474 | |
| 475 | // Then generate the mips. |
| 476 | glGenerateMipmap(GL_TEXTURE_2D); |
| 477 | ASSERT_GL_NO_ERROR(); |
| 478 | |
| 479 | // Enable mipmaps. |
| 480 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 481 | |
| 482 | // Now draw the texture to various different sized areas. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 483 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 484 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 485 | |
| 486 | // Use mip level 1 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 487 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 488 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 489 | |
| 490 | // Use mip level 2 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 491 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 492 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 493 | |
| 494 | ASSERT_GL_NO_ERROR(); |
| 495 | |
| 496 | // Disable mips. Render a quad using the texture and ensure it's blue. |
| 497 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 498 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 499 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 500 | |
| 501 | // Clear level 0 of the texture. |
| 502 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 503 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 504 | glClear(GL_COLOR_BUFFER_BIT); |
| 505 | |
| 506 | // Reenable mips, and try rendering different-sized quads. |
| 507 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 508 | |
| 509 | // Level 0 is now red, so this should render red. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 510 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 511 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255); |
| 512 | |
| 513 | // Use mip level 1, blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 514 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 515 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 516 | |
| 517 | // Use mip level 2, blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 518 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 519 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 520 | } |
| 521 | |
| 522 | // This test ensures that mips are correctly generated from a rendered image. |
| 523 | // In particular, on D3D11 Feature Level 9_3, the clear call will be performed on the zero-level texture, rather than the mipped one. |
| 524 | // The test ensures that the zero-level texture is correctly copied into the mipped texture before the mipmaps are generated. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 525 | TYPED_TEST(MipmapTest, DISABLED_GenerateMipmapFromRenderedImage) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 526 | { |
| 527 | // Bind the offscreen framebuffer/texture. |
| 528 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 529 | |
| 530 | // Clear the texture to blue. |
| 531 | glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| 532 | glClear(GL_COLOR_BUFFER_BIT); |
| 533 | |
| 534 | // Then generate the mips |
| 535 | glGenerateMipmap(GL_TEXTURE_2D); |
| 536 | ASSERT_GL_NO_ERROR(); |
| 537 | |
| 538 | // Enable mips. |
| 539 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 540 | |
| 541 | // Now draw the texture to various different sized areas. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 542 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 543 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 544 | |
| 545 | // Use mip level 1 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 546 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 2, getWindowHeight() / 2); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 547 | EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| 548 | |
| 549 | // Use mip level 2 |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 550 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 551 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 552 | } |
| 553 | |
| 554 | // Test to ensure that rendering to a mipmapped texture works, regardless of whether mipmaps are enabled or not. |
| 555 | // TODO: This test hits a texture rebind bug in the D3D11 renderer. Fix this. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 556 | TYPED_TEST(MipmapTest, DISABLED_RenderOntoLevelZeroAfterGenerateMipmap) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 557 | { |
| 558 | // Bind the offscreen texture/framebuffer. |
| 559 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 560 | |
| 561 | // Clear the texture to blue. |
| 562 | glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| 563 | glClear(GL_COLOR_BUFFER_BIT); |
| 564 | |
| 565 | // From now on, default clear color is black. |
| 566 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 567 | |
| 568 | // Now, draw the texture to a quad that's the same size as the texture. This draws to the default framebuffer. |
| 569 | // The quad should be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 570 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 571 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 572 | |
| 573 | // Now go back to the texture, and generate mips on it. |
| 574 | glGenerateMipmap(GL_TEXTURE_2D); |
| 575 | ASSERT_GL_NO_ERROR(); |
| 576 | |
| 577 | // Now try rendering the textured quad again. Note: we've not told GL to use the generated mips. |
| 578 | // The quad should be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 579 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 580 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 581 | |
| 582 | // Now tell GL to use the generated mips. |
| 583 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 584 | EXPECT_EQ(glGetError(), GL_NONE); |
| 585 | |
| 586 | // Now render the textured quad again. It should be still be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 587 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 588 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); |
| 589 | |
| 590 | // Now render the textured quad to an area smaller than the texture (i.e. to force minification). This should be blue. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 591 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 592 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 593 | |
| 594 | // Now clear the texture to green. This just clears the top level. The lower mips should remain blue. |
| 595 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 596 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 597 | glClear(GL_COLOR_BUFFER_BIT); |
| 598 | |
| 599 | // From now on, default clear color is black. |
| 600 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 601 | |
| 602 | // Render a textured quad equal in size to the texture. This should be green, since we just cleared level 0. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 603 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 604 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 255, 0, 255); |
| 605 | |
| 606 | // Render a small textured quad. This forces minification, so should render blue (the color of levels 1+). |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 607 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 608 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 0, 255, 255); |
| 609 | |
| 610 | // Disable mipmaps again |
| 611 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 612 | ASSERT_GL_NO_ERROR(); |
| 613 | |
| 614 | // Render a textured quad equal in size to the texture. This should be green, the color of level 0 in the texture. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 615 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth(), getWindowHeight()); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 616 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 255, 0, 255); |
| 617 | |
| 618 | // Render a small textured quad. This would force minification if mips were enabled, but they're not. Therefore, this should be green. |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 619 | ClearAndDrawTexturedQuad(mOffscreenTexture2D, getWindowWidth() / 4, getWindowHeight() / 4); |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 620 | EXPECT_PIXEL_EQ(getWindowWidth() / 8, getWindowHeight() / 8, 0, 255, 0, 255); |
| 621 | } |
| 622 | |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 623 | // This test ensures that the level-zero workaround for TextureCubes (on D3D11 Feature Level 9_3) |
| 624 | // works as expected. It tests enabling/disabling mipmaps, generating mipmaps, and rendering to level zero. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 625 | TYPED_TEST(MipmapTest, DISABLED_TextureCubeGeneralLevelZero) |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 626 | { |
| 627 | GLfloat vertexLocations[] = |
| 628 | { |
| 629 | -1.0f, 1.0f, 0.0f, |
| 630 | -1.0f, -1.0f, 0.0f, |
| 631 | 1.0f, 1.0f, 0.0f, |
| 632 | 1.0f, -1.0f, 0.0f, |
| 633 | }; |
| 634 | |
| 635 | // Set up the viewport, program, attributes, sampler and texture for the cube |
| 636 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 637 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 638 | glUseProgram(mCubeProgram); |
| 639 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertexLocations); |
| 640 | glEnableVertexAttribArray(0); |
| 641 | glUniform1i(0, 0); |
| 642 | glActiveTexture(GL_TEXTURE0); |
| 643 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 644 | |
| 645 | // Draw. Since the negative-Y face's is blue, this should be blue. |
| 646 | glClear(GL_COLOR_BUFFER_BIT); |
| 647 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 648 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 649 | |
| 650 | // Generate mipmaps, and render. This should be blue. |
| 651 | glClear(GL_COLOR_BUFFER_BIT); |
| 652 | glGenerateMipmap(GL_TEXTURE_CUBE_MAP); |
| 653 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 654 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 655 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 656 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 657 | |
| 658 | // Draw using a smaller viewport (to force a lower LOD of the texture). This should still be blue. |
| 659 | glClear(GL_COLOR_BUFFER_BIT); |
| 660 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 661 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 662 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 663 | |
| 664 | // Now clear the negative-Y face of the cube to red. |
| 665 | GLuint mOffscreenFramebuffer; |
| 666 | glGenFramebuffers(0, &mOffscreenFramebuffer); |
| 667 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 668 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mOffscreenTextureCube, 0); |
| 669 | ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| 670 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 671 | glClear(GL_COLOR_BUFFER_BIT); |
| 672 | |
| 673 | // Switch back to the default framebuffer |
| 674 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 675 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 676 | |
| 677 | // Draw using a full-size viewport. This should be red. |
| 678 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 679 | glClear(GL_COLOR_BUFFER_BIT); |
| 680 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 681 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 682 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 683 | |
| 684 | // Draw using a quarter-size viewport, to force a lower LOD. This should be *BLUE*, since we only cleared level zero |
| 685 | // of the negative-Y face to red, and left its mipmaps blue. |
| 686 | glClear(GL_COLOR_BUFFER_BIT); |
| 687 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 688 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 689 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 690 | |
| 691 | // Disable mipmaps again, and draw a to a quarter-size viewport. |
| 692 | // Since this should use level zero of the texture, this should be *RED*. |
| 693 | glClear(GL_COLOR_BUFFER_BIT); |
| 694 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 695 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 696 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 697 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 698 | } |
| 699 | |
| 700 | // This test ensures that rendering to level-zero of a TextureCube works as expected. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 701 | TYPED_TEST(MipmapTest, DISABLED_TextureCubeRenderToLevelZero) |
Austin Kinross | 62815bf | 2015-01-15 16:32:36 -0800 | [diff] [blame] | 702 | { |
| 703 | GLfloat vertexLocations[] = |
| 704 | { |
| 705 | -1.0f, 1.0f, 0.0f, |
| 706 | -1.0f, -1.0f, 0.0f, |
| 707 | 1.0f, 1.0f, 0.0f, |
| 708 | 1.0f, -1.0f, 0.0f, |
| 709 | }; |
| 710 | |
| 711 | // Set up the viewport, program, attributes, sampler and texture for the cube |
| 712 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 713 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 714 | glUseProgram(mCubeProgram); |
| 715 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertexLocations); |
| 716 | glEnableVertexAttribArray(0); |
| 717 | glUniform1i(0, 0); |
| 718 | glActiveTexture(GL_TEXTURE0); |
| 719 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 720 | |
| 721 | // Draw. Since the negative-Y face's is blue, this should be blue. |
| 722 | glClear(GL_COLOR_BUFFER_BIT); |
| 723 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 724 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255); |
| 725 | |
| 726 | // Now clear the negative-Y face of the cube to red. |
| 727 | GLuint mOffscreenFramebuffer; |
| 728 | glGenFramebuffers(0, &mOffscreenFramebuffer); |
| 729 | glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer); |
| 730 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mOffscreenTextureCube, 0); |
| 731 | ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| 732 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 733 | glClear(GL_COLOR_BUFFER_BIT); |
| 734 | |
| 735 | // Switch back to the default framebuffer |
| 736 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 737 | glBindTexture(GL_TEXTURE_CUBE_MAP, mOffscreenTextureCube); |
| 738 | |
| 739 | // Draw using a full-size viewport. This should be red. |
| 740 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 741 | glClear(GL_COLOR_BUFFER_BIT); |
| 742 | glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| 743 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 744 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 745 | |
| 746 | // Draw a to a quarter-size viewport. This should also be red. |
| 747 | glClear(GL_COLOR_BUFFER_BIT); |
| 748 | glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); |
| 749 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 750 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 751 | } |
| 752 | |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 753 | // Creates a mipmapped 2D array texture with three layers, and calls ANGLE's GenerateMipmap. |
| 754 | // Then tests if the mipmaps are rendered correctly for all three layers. |
Geoff Lang | 3b2f9f6 | 2015-01-23 16:09:06 -0500 | [diff] [blame] | 755 | TYPED_TEST(MipmapTestES3, DISABLED_MipmapsForTextureArray) |
Austin Kinross | 215b37a | 2014-12-22 12:56:07 -0800 | [diff] [blame] | 756 | { |
| 757 | int px = getWindowWidth() / 2; |
| 758 | int py = getWindowHeight() / 2; |
| 759 | |
| 760 | glActiveTexture(GL_TEXTURE0); |
| 761 | glBindTexture(GL_TEXTURE_2D_ARRAY, mTextureArray); |
| 762 | |
| 763 | glTexStorage3D(GL_TEXTURE_2D_ARRAY, 5, GL_RGBA8, 16, 16, 3); |
| 764 | |
| 765 | // Fill the first layer with red |
| 766 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 767 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 768 | { |
| 769 | pixels[pixelId * 4 + 0] = 255; |
| 770 | pixels[pixelId * 4 + 1] = 0; |
| 771 | pixels[pixelId * 4 + 2] = 0; |
| 772 | pixels[pixelId * 4 + 3] = 255; |
| 773 | } |
| 774 | |
| 775 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 776 | |
| 777 | // Fill the second layer with green |
| 778 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 779 | { |
| 780 | pixels[pixelId * 4 + 0] = 0; |
| 781 | pixels[pixelId * 4 + 1] = 255; |
| 782 | pixels[pixelId * 4 + 2] = 0; |
| 783 | pixels[pixelId * 4 + 3] = 255; |
| 784 | } |
| 785 | |
| 786 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 787 | |
| 788 | // Fill the third layer with blue |
| 789 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 790 | { |
| 791 | pixels[pixelId * 4 + 0] = 0; |
| 792 | pixels[pixelId * 4 + 1] = 0; |
| 793 | pixels[pixelId * 4 + 2] = 255; |
| 794 | pixels[pixelId * 4 + 3] = 255; |
| 795 | } |
| 796 | |
| 797 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 798 | |
| 799 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 800 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 801 | |
| 802 | EXPECT_GL_NO_ERROR(); |
| 803 | |
| 804 | glGenerateMipmap(GL_TEXTURE_2D_ARRAY); |
| 805 | |
| 806 | EXPECT_GL_NO_ERROR(); |
| 807 | |
| 808 | glUseProgram(mArrayProgram); |
| 809 | glUniform1i(mTextureArrayUniformLocation, 0); |
| 810 | |
| 811 | EXPECT_GL_NO_ERROR(); |
| 812 | |
| 813 | // Draw the first slice |
| 814 | glUseProgram(mArrayProgram); |
| 815 | glUniform1i(mTextureArraySliceUniformLocation, 0); |
| 816 | drawQuad(mArrayProgram, "position", 0.5f); |
| 817 | EXPECT_GL_NO_ERROR(); |
| 818 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 819 | |
| 820 | // Draw the second slice |
| 821 | glUseProgram(mArrayProgram); |
| 822 | glUniform1i(mTextureArraySliceUniformLocation, 1); |
| 823 | drawQuad(mArrayProgram, "position", 0.5f); |
| 824 | EXPECT_GL_NO_ERROR(); |
| 825 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 826 | |
| 827 | // Draw the third slice |
| 828 | glUseProgram(mArrayProgram); |
| 829 | glUniform1i(mTextureArraySliceUniformLocation, 2); |
| 830 | drawQuad(mArrayProgram, "position", 0.5f); |
| 831 | EXPECT_GL_NO_ERROR(); |
| 832 | EXPECT_PIXEL_EQ(px, py, 0, 0, 255, 255); |
Gregoire Payen de La Garanderie | 32334af | 2015-01-30 11:38:21 +0000 | [diff] [blame] | 833 | } |
| 834 | |
| 835 | // Creates a mipmapped 3D texture with two layers, and calls ANGLE's GenerateMipmap. |
| 836 | // Then tests if the mipmaps are rendered correctly for all two layers. |
| 837 | TYPED_TEST(MipmapTestES3, MipmapsForTexture3D) |
| 838 | { |
| 839 | int px = getWindowWidth() / 2; |
| 840 | int py = getWindowHeight() / 2; |
| 841 | |
| 842 | glActiveTexture(GL_TEXTURE0); |
| 843 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 844 | |
| 845 | glTexStorage3D(GL_TEXTURE_3D, 5, GL_RGBA8, 16, 16, 2); |
| 846 | |
| 847 | // Fill the first layer with red |
| 848 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 849 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 850 | { |
| 851 | pixels[pixelId * 4 + 0] = 255; |
| 852 | pixels[pixelId * 4 + 1] = 0; |
| 853 | pixels[pixelId * 4 + 2] = 0; |
| 854 | pixels[pixelId * 4 + 3] = 255; |
| 855 | } |
| 856 | |
| 857 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 858 | |
| 859 | // Fill the second layer with green |
| 860 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 861 | { |
| 862 | pixels[pixelId * 4 + 0] = 0; |
| 863 | pixels[pixelId * 4 + 1] = 255; |
| 864 | pixels[pixelId * 4 + 2] = 0; |
| 865 | pixels[pixelId * 4 + 3] = 255; |
| 866 | } |
| 867 | |
| 868 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 869 | |
| 870 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 871 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 872 | |
| 873 | EXPECT_GL_NO_ERROR(); |
| 874 | |
| 875 | glGenerateMipmap(GL_TEXTURE_3D); |
| 876 | |
| 877 | EXPECT_GL_NO_ERROR(); |
| 878 | |
| 879 | glUseProgram(m3DProgram); |
| 880 | glUniform1i(mTexture3DUniformLocation, 0); |
| 881 | |
| 882 | EXPECT_GL_NO_ERROR(); |
| 883 | |
| 884 | // Mipmap level 0 |
| 885 | // Draw the first slice |
| 886 | glUseProgram(m3DProgram); |
| 887 | glUniform1f(mTexture3DLODUniformLocation, 0.); |
| 888 | glUniform1f(mTexture3DSliceUniformLocation, 0.25f); |
| 889 | drawQuad(m3DProgram, "position", 0.5f); |
| 890 | EXPECT_GL_NO_ERROR(); |
| 891 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 892 | |
| 893 | // Draw the second slice |
| 894 | glUseProgram(m3DProgram); |
| 895 | glUniform1f(mTexture3DSliceUniformLocation, 0.75f); |
| 896 | drawQuad(m3DProgram, "position", 0.5f); |
| 897 | EXPECT_GL_NO_ERROR(); |
| 898 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 899 | |
| 900 | // Mipmap level 1 |
| 901 | // The second mipmap should only have one slice. |
| 902 | |
| 903 | glUseProgram(m3DProgram); |
| 904 | glUniform1f(mTexture3DLODUniformLocation, 1.); |
| 905 | drawQuad(m3DProgram, "position", 0.5f); |
| 906 | EXPECT_GL_NO_ERROR(); |
| 907 | EXPECT_PIXEL_EQ(px, py, 127, 127, 0, 255); |
| 908 | |
| 909 | glUseProgram(m3DProgram); |
| 910 | glUniform1f(mTexture3DSliceUniformLocation, 0.75f); |
| 911 | drawQuad(m3DProgram, "position", 0.5f); |
| 912 | EXPECT_GL_NO_ERROR(); |
| 913 | EXPECT_PIXEL_EQ(px, py, 127, 127, 0, 255); |
| 914 | } |