blob: 996bc9af46c3602e8ede1536553605680e296e39 [file] [log] [blame]
Geoff Lang7ff01042013-10-18 16:15:39 -04001#include "ANGLETest.h"
2
3#include <array>
4
5class UnpackAlignmentTest : public ANGLETest
6{
7protected:
8 UnpackAlignmentTest()
9 {
10 setWindowWidth(128);
11 setWindowHeight(128);
12 setRedBits(8);
13 setGreenBits(8);
14 setBlueBits(8);
15 setAlphaBits(8);
16 setDepthBits(24);
17
18 mProgram = 0;
19 }
20
21 virtual void SetUp()
22 {
23 ANGLETest::SetUp();
24
25 const std::string vertexShaderSource = SHADER_SOURCE
26 (
27 precision highp float;
28 attribute vec4 position;
29
30 void main()
31 {
32 gl_Position = position;
33 }
34 );
35
36 const std::string fragmentShaderSource = SHADER_SOURCE
37 (
38 uniform sampler2D tex;
39
40 void main()
41 {
42 gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
43 }
44 );
45
46 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
47 if (mProgram == 0)
48 {
49 FAIL() << "shader compilation failed.";
50 }
51 }
52
53 virtual void TearDown()
54 {
55 glDeleteProgram(mProgram);
56
57 ANGLETest::TearDown();
58 }
59
60 void getPixelSize(GLenum format, GLenum type, unsigned int* size)
61 {
62 switch (type)
63 {
64 case GL_UNSIGNED_SHORT_5_5_5_1:
65 case GL_UNSIGNED_SHORT_5_6_5:
66 case GL_UNSIGNED_SHORT_4_4_4_4:
67 *size = sizeof(GLushort);
68 break;
69
70 case GL_UNSIGNED_BYTE:
71 {
72 unsigned int compCount = 0;
73 switch (format)
74 {
75 case GL_RGBA: compCount = 4; break;
76 case GL_RGB: compCount = 3; break;
77 case GL_LUMINANCE_ALPHA: compCount = 2; break;
78 case GL_LUMINANCE: compCount = 1; break;
79 case GL_ALPHA: compCount = 1; break;
80 FAIL() << "unknown pixel format.";
81 }
82 *size = sizeof(GLubyte) * compCount;
83 }
84 break;
85 default:
86 FAIL() << "unknown pixel type.";
87 }
88 }
89
90 bool formatHasRGB(GLenum format)
91 {
92 return (format != GL_ALPHA);
93 }
94
95 void testAlignment(int alignment, unsigned int offset, GLenum format, GLenum type)
96 {
97 static const unsigned int width = 7;
98 static const unsigned int height = 2;
99
100 glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
101
102 GLint readbackAlignment;
103 glGetIntegerv(GL_UNPACK_ALIGNMENT, &readbackAlignment);
104 EXPECT_EQ(alignment, readbackAlignment);
105
106 std::array<GLubyte, 1024> buf;
107 std::fill(buf.begin(), buf.end(), 0);
108
109 unsigned int pixelSize;
110 getPixelSize(format, type, &pixelSize);
111 for (unsigned int i = 0; i < pixelSize; i++)
112 {
113 buf[offset+i] = 0xFF;
114 }
115
116 GLuint tex;
117 glGenTextures(1, &tex);
118 glBindTexture(GL_TEXTURE_2D, tex);
119
120 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, &buf[0]);
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
124
125 drawQuad(mProgram, "position", 0.5f);
126
127 GLubyte expectedRGB = formatHasRGB(format) ? 255 : 0;
128 EXPECT_PIXEL_EQ(0, 0, expectedRGB, expectedRGB, expectedRGB, 255);
129
130 glDeleteTextures(1, &tex);
131 }
132
133 GLuint mProgram;
134};
135
136TEST_F(UnpackAlignmentTest, default_alignment)
137{
138 GLint defaultAlignment;
139 glGetIntegerv(GL_UNPACK_ALIGNMENT, &defaultAlignment);
140 EXPECT_EQ(defaultAlignment, 4);
141}
142
143
144TEST_F(UnpackAlignmentTest, alignment_1_rgba_ubyte)
145{
146 testAlignment(1, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
147}
148
149TEST_F(UnpackAlignmentTest, alignment_1_rgb_ubyte)
150{
151 testAlignment(1, 7 * 3, GL_RGB, GL_UNSIGNED_BYTE);
152}
153
154TEST_F(UnpackAlignmentTest, alignment_1_rgba_ushort4444)
155{
156 testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
157}
158
159TEST_F(UnpackAlignmentTest, alignment_1_rgba_ushort5551)
160{
161 testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
162}
163
164TEST_F(UnpackAlignmentTest, alignment_1_rgb_ushort565)
165{
166 testAlignment(1, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
167}
168
169TEST_F(UnpackAlignmentTest, alignment_1_la_ubyte)
170{
171 testAlignment(1, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
172}
173
174TEST_F(UnpackAlignmentTest, alignment_1_l_ubyte)
175{
176 testAlignment(1, 7, GL_LUMINANCE, GL_UNSIGNED_BYTE);
177}
178
179TEST_F(UnpackAlignmentTest, alignment_1_a_ubyte)
180{
181 testAlignment(1, 7, GL_ALPHA, GL_UNSIGNED_BYTE);
182}
183
184
185TEST_F(UnpackAlignmentTest, alignment_2_rgba_ubyte)
186{
187 testAlignment(2, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
188}
189
190TEST_F(UnpackAlignmentTest, alignment_2_rgb_ubyte)
191{
192 testAlignment(2, 7 * 3 + 1, GL_RGB, GL_UNSIGNED_BYTE);
193}
194
195TEST_F(UnpackAlignmentTest, alignment_2_rgba_ushort4444)
196{
197 testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
198}
199
200TEST_F(UnpackAlignmentTest, alignment_2_rgba_ushort5551)
201{
202 testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
203}
204
205TEST_F(UnpackAlignmentTest, alignment_2_rgb_ushort565)
206{
207 testAlignment(2, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
208}
209
210TEST_F(UnpackAlignmentTest, alignment_2_la_ubyte)
211{
212 testAlignment(2, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
213}
214
215TEST_F(UnpackAlignmentTest, alignment_2_l_ubyte)
216{
217 testAlignment(2, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
218}
219
220TEST_F(UnpackAlignmentTest, alignment_2_a_ubyte)
221{
222 testAlignment(2, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
223}
224
225
226TEST_F(UnpackAlignmentTest, alignment_4_rgba_ubyte)
227{
228 testAlignment(4, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
229}
230
231TEST_F(UnpackAlignmentTest, alignment_4_rgb_ubyte)
232{
233 testAlignment(4, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE);
234}
235
236TEST_F(UnpackAlignmentTest, alignment_4_rgba_ushort4444)
237{
238 testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
239}
240
241TEST_F(UnpackAlignmentTest, alignment_4_rgba_ushort5551)
242{
243 testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
244}
245
246TEST_F(UnpackAlignmentTest, alignment_4_rgb_ushort565)
247{
248 testAlignment(4, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
249}
250
251TEST_F(UnpackAlignmentTest, alignment_4_la_ubyte)
252{
253 testAlignment(4, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
254}
255
256TEST_F(UnpackAlignmentTest, alignment_4_l_ubyte)
257{
258 testAlignment(4, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
259}
260
261TEST_F(UnpackAlignmentTest, alignment_4_a_ubyte)
262{
263 testAlignment(4, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
264}
265
266
267TEST_F(UnpackAlignmentTest, alignment_8_rgba_ubyte)
268{
269 testAlignment(8, 7 * 4 + 4, GL_RGBA, GL_UNSIGNED_BYTE);
270}
271
272TEST_F(UnpackAlignmentTest, alignment_8_rgb_ubyte)
273{
274 testAlignment(8, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE);
275}
276
277TEST_F(UnpackAlignmentTest, alignment_8_rgba_ushort4444)
278{
279 testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
280}
281
282TEST_F(UnpackAlignmentTest, alignment_8_rgba_ushort5551)
283{
284 testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
285}
286
287TEST_F(UnpackAlignmentTest, alignment_8_rgb_ushort565)
288{
289 testAlignment(8, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
290}
291
292TEST_F(UnpackAlignmentTest, alignment_8_la_ubyte)
293{
294 testAlignment(8, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
295}
296
297TEST_F(UnpackAlignmentTest, alignment_8_l_ubyte)
298{
299 testAlignment(8, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
300}
301
302TEST_F(UnpackAlignmentTest, alignment_8_a_ubyte)
303{
304 testAlignment(8, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
305}