daniel@transgaming.com | 91ed149 | 2010-10-29 03:11:43 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Geoff Lang | 1773282 | 2013-08-29 13:46:49 -0400 | [diff] [blame] | 7 | #include "compiler/translator/util.h" |
daniel@transgaming.com | 91ed149 | 2010-10-29 03:11:43 +0000 | [diff] [blame] | 8 | |
Zhenyao Mo | f1d723c | 2013-09-23 14:57:07 -0400 | [diff] [blame] | 9 | #include <limits> |
| 10 | |
Zhenyao Mo | cc4ec64 | 2013-09-23 14:57:10 -0400 | [diff] [blame] | 11 | #include "compiler/preprocessor/numeric_lex.h" |
Jamie Madill | 033dae6 | 2014-06-18 12:56:28 -0400 | [diff] [blame] | 12 | #include "common/shadervars.h" |
daniel@transgaming.com | 91ed149 | 2010-10-29 03:11:43 +0000 | [diff] [blame] | 13 | |
Zhenyao Mo | f1d723c | 2013-09-23 14:57:07 -0400 | [diff] [blame] | 14 | bool atof_clamp(const char *str, float *value) |
daniel@transgaming.com | 91ed149 | 2010-10-29 03:11:43 +0000 | [diff] [blame] | 15 | { |
Zhenyao Mo | cc4ec64 | 2013-09-23 14:57:10 -0400 | [diff] [blame] | 16 | bool success = pp::numeric_lex_float(str, value); |
Zhenyao Mo | f1d723c | 2013-09-23 14:57:07 -0400 | [diff] [blame] | 17 | if (!success) |
| 18 | *value = std::numeric_limits<float>::max(); |
| 19 | return success; |
daniel@transgaming.com | 91ed149 | 2010-10-29 03:11:43 +0000 | [diff] [blame] | 20 | } |
Zhenyao Mo | f1d723c | 2013-09-23 14:57:07 -0400 | [diff] [blame] | 21 | |
| 22 | bool atoi_clamp(const char *str, int *value) |
| 23 | { |
Zhenyao Mo | cc4ec64 | 2013-09-23 14:57:10 -0400 | [diff] [blame] | 24 | bool success = pp::numeric_lex_int(str, value); |
| 25 | if (!success) |
Zhenyao Mo | f1d723c | 2013-09-23 14:57:07 -0400 | [diff] [blame] | 26 | *value = std::numeric_limits<int>::max(); |
Zhenyao Mo | cc4ec64 | 2013-09-23 14:57:10 -0400 | [diff] [blame] | 27 | return success; |
Zhenyao Mo | f1d723c | 2013-09-23 14:57:07 -0400 | [diff] [blame] | 28 | } |
| 29 | |
Jamie Madill | 033dae6 | 2014-06-18 12:56:28 -0400 | [diff] [blame] | 30 | namespace sh |
| 31 | { |
| 32 | |
| 33 | GLenum GLVariableType(const TType &type) |
| 34 | { |
| 35 | if (type.getBasicType() == EbtFloat) |
| 36 | { |
| 37 | if (type.isScalar()) |
| 38 | { |
| 39 | return GL_FLOAT; |
| 40 | } |
| 41 | else if (type.isVector()) |
| 42 | { |
| 43 | switch (type.getNominalSize()) |
| 44 | { |
| 45 | case 2: return GL_FLOAT_VEC2; |
| 46 | case 3: return GL_FLOAT_VEC3; |
| 47 | case 4: return GL_FLOAT_VEC4; |
| 48 | default: UNREACHABLE(); |
| 49 | } |
| 50 | } |
| 51 | else if (type.isMatrix()) |
| 52 | { |
| 53 | switch (type.getCols()) |
| 54 | { |
| 55 | case 2: |
| 56 | switch (type.getRows()) |
| 57 | { |
| 58 | case 2: return GL_FLOAT_MAT2; |
| 59 | case 3: return GL_FLOAT_MAT2x3; |
| 60 | case 4: return GL_FLOAT_MAT2x4; |
| 61 | default: UNREACHABLE(); |
| 62 | } |
| 63 | |
| 64 | case 3: |
| 65 | switch (type.getRows()) |
| 66 | { |
| 67 | case 2: return GL_FLOAT_MAT3x2; |
| 68 | case 3: return GL_FLOAT_MAT3; |
| 69 | case 4: return GL_FLOAT_MAT3x4; |
| 70 | default: UNREACHABLE(); |
| 71 | } |
| 72 | |
| 73 | case 4: |
| 74 | switch (type.getRows()) |
| 75 | { |
| 76 | case 2: return GL_FLOAT_MAT4x2; |
| 77 | case 3: return GL_FLOAT_MAT4x3; |
| 78 | case 4: return GL_FLOAT_MAT4; |
| 79 | default: UNREACHABLE(); |
| 80 | } |
| 81 | |
| 82 | default: UNREACHABLE(); |
| 83 | } |
| 84 | } |
| 85 | else UNREACHABLE(); |
| 86 | } |
| 87 | else if (type.getBasicType() == EbtInt) |
| 88 | { |
| 89 | if (type.isScalar()) |
| 90 | { |
| 91 | return GL_INT; |
| 92 | } |
| 93 | else if (type.isVector()) |
| 94 | { |
| 95 | switch (type.getNominalSize()) |
| 96 | { |
| 97 | case 2: return GL_INT_VEC2; |
| 98 | case 3: return GL_INT_VEC3; |
| 99 | case 4: return GL_INT_VEC4; |
| 100 | default: UNREACHABLE(); |
| 101 | } |
| 102 | } |
| 103 | else UNREACHABLE(); |
| 104 | } |
| 105 | else if (type.getBasicType() == EbtUInt) |
| 106 | { |
| 107 | if (type.isScalar()) |
| 108 | { |
| 109 | return GL_UNSIGNED_INT; |
| 110 | } |
| 111 | else if (type.isVector()) |
| 112 | { |
| 113 | switch (type.getNominalSize()) |
| 114 | { |
| 115 | case 2: return GL_UNSIGNED_INT_VEC2; |
| 116 | case 3: return GL_UNSIGNED_INT_VEC3; |
| 117 | case 4: return GL_UNSIGNED_INT_VEC4; |
| 118 | default: UNREACHABLE(); |
| 119 | } |
| 120 | } |
| 121 | else UNREACHABLE(); |
| 122 | } |
| 123 | else if (type.getBasicType() == EbtBool) |
| 124 | { |
| 125 | if (type.isScalar()) |
| 126 | { |
| 127 | return GL_BOOL; |
| 128 | } |
| 129 | else if (type.isVector()) |
| 130 | { |
| 131 | switch (type.getNominalSize()) |
| 132 | { |
| 133 | case 2: return GL_BOOL_VEC2; |
| 134 | case 3: return GL_BOOL_VEC3; |
| 135 | case 4: return GL_BOOL_VEC4; |
| 136 | default: UNREACHABLE(); |
| 137 | } |
| 138 | } |
| 139 | else UNREACHABLE(); |
| 140 | } |
| 141 | |
| 142 | switch (type.getBasicType()) |
| 143 | { |
| 144 | case EbtSampler2D: return GL_SAMPLER_2D; |
| 145 | case EbtSampler3D: return GL_SAMPLER_3D; |
| 146 | case EbtSamplerCube: return GL_SAMPLER_CUBE; |
| 147 | case EbtSampler2DArray: return GL_SAMPLER_2D_ARRAY; |
| 148 | case EbtISampler2D: return GL_INT_SAMPLER_2D; |
| 149 | case EbtISampler3D: return GL_INT_SAMPLER_3D; |
| 150 | case EbtISamplerCube: return GL_INT_SAMPLER_CUBE; |
| 151 | case EbtISampler2DArray: return GL_INT_SAMPLER_2D_ARRAY; |
| 152 | case EbtUSampler2D: return GL_UNSIGNED_INT_SAMPLER_2D; |
| 153 | case EbtUSampler3D: return GL_UNSIGNED_INT_SAMPLER_3D; |
| 154 | case EbtUSamplerCube: return GL_UNSIGNED_INT_SAMPLER_CUBE; |
| 155 | case EbtUSampler2DArray: return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY; |
| 156 | case EbtSampler2DShadow: return GL_SAMPLER_2D_SHADOW; |
| 157 | case EbtSamplerCubeShadow: return GL_SAMPLER_CUBE_SHADOW; |
| 158 | case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW; |
| 159 | default: UNREACHABLE(); |
| 160 | } |
| 161 | |
| 162 | return GL_NONE; |
| 163 | } |
| 164 | |
| 165 | GLenum GLVariablePrecision(const TType &type) |
| 166 | { |
| 167 | if (type.getBasicType() == EbtFloat) |
| 168 | { |
| 169 | switch (type.getPrecision()) |
| 170 | { |
| 171 | case EbpHigh: |
| 172 | return GL_HIGH_FLOAT; |
| 173 | case EbpMedium: |
| 174 | return GL_MEDIUM_FLOAT; |
| 175 | case EbpLow: |
| 176 | return GL_LOW_FLOAT; |
| 177 | case EbpUndefined: |
| 178 | // Should be defined as the default precision by the parser |
| 179 | default: |
| 180 | UNREACHABLE(); |
| 181 | } |
| 182 | } |
| 183 | else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt) |
| 184 | { |
| 185 | switch (type.getPrecision()) |
| 186 | { |
| 187 | case EbpHigh: |
| 188 | return GL_HIGH_INT; |
| 189 | case EbpMedium: |
| 190 | return GL_MEDIUM_INT; |
| 191 | case EbpLow: |
| 192 | return GL_LOW_INT; |
| 193 | case EbpUndefined: |
| 194 | // Should be defined as the default precision by the parser |
| 195 | default: |
| 196 | UNREACHABLE(); |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | // Other types (boolean, sampler) don't have a precision |
| 201 | return GL_NONE; |
| 202 | } |
| 203 | |
| 204 | TString ArrayString(const TType &type) |
| 205 | { |
| 206 | if (!type.isArray()) |
| 207 | { |
| 208 | return ""; |
| 209 | } |
| 210 | |
| 211 | return "[" + str(type.getArraySize()) + "]"; |
| 212 | } |
| 213 | |
| 214 | bool IsVaryingOut(TQualifier qualifier) |
| 215 | { |
| 216 | switch (qualifier) |
| 217 | { |
| 218 | case EvqVaryingOut: |
| 219 | case EvqInvariantVaryingOut: |
| 220 | case EvqSmoothOut: |
| 221 | case EvqFlatOut: |
| 222 | case EvqCentroidOut: |
| 223 | case EvqVertexOut: |
| 224 | return true; |
| 225 | |
| 226 | default: break; |
| 227 | } |
| 228 | |
| 229 | return false; |
| 230 | } |
| 231 | |
| 232 | bool IsVaryingIn(TQualifier qualifier) |
| 233 | { |
| 234 | switch (qualifier) |
| 235 | { |
| 236 | case EvqVaryingIn: |
| 237 | case EvqInvariantVaryingIn: |
| 238 | case EvqSmoothIn: |
| 239 | case EvqFlatIn: |
| 240 | case EvqCentroidIn: |
| 241 | case EvqFragmentIn: |
| 242 | return true; |
| 243 | |
| 244 | default: break; |
| 245 | } |
| 246 | |
| 247 | return false; |
| 248 | } |
| 249 | |
| 250 | bool IsVarying(TQualifier qualifier) |
| 251 | { |
| 252 | return IsVaryingIn(qualifier) || IsVaryingOut(qualifier); |
| 253 | } |
| 254 | |
| 255 | gl::InterpolationType GetInterpolationType(TQualifier qualifier) |
| 256 | { |
| 257 | switch (qualifier) |
| 258 | { |
| 259 | case EvqFlatIn: |
| 260 | case EvqFlatOut: |
| 261 | return gl::INTERPOLATION_FLAT; |
| 262 | |
| 263 | case EvqSmoothIn: |
| 264 | case EvqSmoothOut: |
| 265 | case EvqVertexOut: |
| 266 | case EvqFragmentIn: |
| 267 | case EvqVaryingIn: |
| 268 | case EvqVaryingOut: |
| 269 | return gl::INTERPOLATION_SMOOTH; |
| 270 | |
| 271 | case EvqCentroidIn: |
| 272 | case EvqCentroidOut: |
| 273 | return gl::INTERPOLATION_CENTROID; |
| 274 | |
| 275 | default: UNREACHABLE(); |
| 276 | return gl::INTERPOLATION_SMOOTH; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | } |