daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 18 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 19 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 20 | #endif |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 24 | unsigned int Program::mCurrentSerial = 1; |
| 25 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 26 | std::string str(int i) |
| 27 | { |
| 28 | char buffer[20]; |
| 29 | sprintf(buffer, "%d", i); |
| 30 | return buffer; |
| 31 | } |
| 32 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 33 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 35 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 36 | data = new unsigned char[bytes]; |
| 37 | memset(data, 0, bytes); |
| 38 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 39 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | } |
| 41 | |
| 42 | Uniform::~Uniform() |
| 43 | { |
| 44 | delete[] data; |
| 45 | } |
| 46 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 47 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 48 | : name(name), element(element), index(index) |
| 49 | { |
| 50 | } |
| 51 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 52 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | { |
| 54 | mFragmentShader = NULL; |
| 55 | mVertexShader = NULL; |
| 56 | |
| 57 | mPixelExecutable = NULL; |
| 58 | mVertexExecutable = NULL; |
| 59 | mConstantTablePS = NULL; |
| 60 | mConstantTableVS = NULL; |
| 61 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 62 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 63 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 64 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | unlink(); |
| 66 | |
| 67 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 68 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 69 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | Program::~Program() |
| 73 | { |
| 74 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 75 | |
| 76 | if (mVertexShader != NULL) |
| 77 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 78 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 79 | } |
| 80 | |
| 81 | if (mFragmentShader != NULL) |
| 82 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 83 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 84 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 85 | } |
| 86 | |
| 87 | bool Program::attachShader(Shader *shader) |
| 88 | { |
| 89 | if (shader->getType() == GL_VERTEX_SHADER) |
| 90 | { |
| 91 | if (mVertexShader) |
| 92 | { |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 97 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 98 | } |
| 99 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 100 | { |
| 101 | if (mFragmentShader) |
| 102 | { |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 107 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | } |
| 109 | else UNREACHABLE(); |
| 110 | |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | bool Program::detachShader(Shader *shader) |
| 115 | { |
| 116 | if (shader->getType() == GL_VERTEX_SHADER) |
| 117 | { |
| 118 | if (mVertexShader != shader) |
| 119 | { |
| 120 | return false; |
| 121 | } |
| 122 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 123 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | mVertexShader = NULL; |
| 125 | } |
| 126 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 127 | { |
| 128 | if (mFragmentShader != shader) |
| 129 | { |
| 130 | return false; |
| 131 | } |
| 132 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 133 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | mFragmentShader = NULL; |
| 135 | } |
| 136 | else UNREACHABLE(); |
| 137 | |
| 138 | unlink(); |
| 139 | |
| 140 | return true; |
| 141 | } |
| 142 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 143 | int Program::getAttachedShadersCount() const |
| 144 | { |
| 145 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 146 | } |
| 147 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 148 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 149 | { |
| 150 | return mPixelExecutable; |
| 151 | } |
| 152 | |
| 153 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 154 | { |
| 155 | return mVertexExecutable; |
| 156 | } |
| 157 | |
| 158 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 159 | { |
| 160 | if (index < MAX_VERTEX_ATTRIBS) |
| 161 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 162 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 163 | { |
| 164 | mAttributeBinding[i].erase(name); |
| 165 | } |
| 166 | |
| 167 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 168 | } |
| 169 | } |
| 170 | |
| 171 | GLuint Program::getAttributeLocation(const char *name) |
| 172 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 173 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 175 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 177 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 178 | { |
| 179 | return index; |
| 180 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | } |
| 183 | |
| 184 | return -1; |
| 185 | } |
| 186 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 187 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | { |
daniel@transgaming.com | 733ba93 | 2011-04-14 15:03:48 +0000 | [diff] [blame] | 189 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| 190 | |
| 191 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
| 194 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 195 | // index referenced in the compiled HLSL shader |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 196 | GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 198 | GLint logicalTextureUnit = -1; |
| 199 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 200 | switch (type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 202 | case SAMPLER_PIXEL: |
| 203 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 204 | |
| 205 | if (mSamplersPS[samplerIndex].active) |
| 206 | { |
| 207 | logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; |
| 208 | } |
| 209 | break; |
| 210 | case SAMPLER_VERTEX: |
| 211 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 212 | |
| 213 | if (mSamplersVS[samplerIndex].active) |
| 214 | { |
| 215 | logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; |
| 216 | } |
| 217 | break; |
| 218 | default: UNREACHABLE(); |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 219 | } |
| 220 | |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 221 | if (logicalTextureUnit >= 0 && logicalTextureUnit < getContext()->getMaximumCombinedTextureImageUnits()) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 222 | { |
| 223 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 224 | } |
| 225 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 226 | return -1; |
| 227 | } |
| 228 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 229 | TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 230 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 231 | switch (type) |
| 232 | { |
| 233 | case SAMPLER_PIXEL: |
| 234 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 235 | ASSERT(mSamplersPS[samplerIndex].active); |
| 236 | return mSamplersPS[samplerIndex].textureType; |
| 237 | case SAMPLER_VERTEX: |
| 238 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 239 | ASSERT(mSamplersVS[samplerIndex].active); |
| 240 | return mSamplersVS[samplerIndex].textureType; |
| 241 | default: UNREACHABLE(); |
| 242 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 243 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 244 | return TEXTURE_2D; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 245 | } |
| 246 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 247 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 248 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 249 | std::string _name = decorated ? name : decorate(name); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 250 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 251 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 252 | // Strip any trailing array operator and retrieve the subscript |
| 253 | size_t open = _name.find_last_of('['); |
| 254 | size_t close = _name.find_last_of(']'); |
| 255 | if (open != std::string::npos && close == _name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 256 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 257 | subscript = atoi(_name.substr(open + 1).c_str()); |
| 258 | _name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 259 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 260 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 261 | unsigned int numUniforms = mUniformIndex.size(); |
| 262 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 263 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 264 | if (mUniformIndex[location].name == _name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 265 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 266 | { |
| 267 | return location; |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | return -1; |
| 272 | } |
| 273 | |
| 274 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 275 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 276 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 277 | { |
| 278 | return false; |
| 279 | } |
| 280 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 281 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 282 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 283 | |
| 284 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 285 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 286 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 287 | |
| 288 | if (arraySize == 1 && count > 1) |
| 289 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 290 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 291 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 292 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 293 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 294 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 295 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 296 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 297 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 298 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 299 | |
| 300 | if (arraySize == 1 && count > 1) |
| 301 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 302 | |
| 303 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 304 | GLboolean *boolParams = new GLboolean[count]; |
| 305 | |
| 306 | for (int i = 0; i < count; ++i) |
| 307 | { |
| 308 | if (v[i] == 0.0f) |
| 309 | { |
| 310 | boolParams[i] = GL_FALSE; |
| 311 | } |
| 312 | else |
| 313 | { |
| 314 | boolParams[i] = GL_TRUE; |
| 315 | } |
| 316 | } |
| 317 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 318 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 319 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 320 | |
| 321 | delete [] boolParams; |
| 322 | } |
| 323 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 324 | { |
| 325 | return false; |
| 326 | } |
| 327 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 328 | return true; |
| 329 | } |
| 330 | |
| 331 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 332 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 333 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 334 | { |
| 335 | return false; |
| 336 | } |
| 337 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 338 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 339 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 340 | |
| 341 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 342 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 343 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 344 | |
| 345 | if (arraySize == 1 && count > 1) |
| 346 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 347 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 348 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 349 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 350 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 351 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 352 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 353 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 354 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 355 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 356 | |
| 357 | if (arraySize == 1 && count > 1) |
| 358 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 359 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 360 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 361 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 362 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 363 | |
| 364 | for (int i = 0; i < count * 2; ++i) |
| 365 | { |
| 366 | if (v[i] == 0.0f) |
| 367 | { |
| 368 | boolParams[i] = GL_FALSE; |
| 369 | } |
| 370 | else |
| 371 | { |
| 372 | boolParams[i] = GL_TRUE; |
| 373 | } |
| 374 | } |
| 375 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 376 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 377 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 378 | |
| 379 | delete [] boolParams; |
| 380 | } |
| 381 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 382 | { |
| 383 | return false; |
| 384 | } |
| 385 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 386 | return true; |
| 387 | } |
| 388 | |
| 389 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 390 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 391 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 392 | { |
| 393 | return false; |
| 394 | } |
| 395 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 396 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 397 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 398 | |
| 399 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 400 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 401 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 402 | |
| 403 | if (arraySize == 1 && count > 1) |
| 404 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 405 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 406 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 407 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 408 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 409 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 410 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 411 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 412 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 413 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 414 | |
| 415 | if (arraySize == 1 && count > 1) |
| 416 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 417 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 418 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 419 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 420 | |
| 421 | for (int i = 0; i < count * 3; ++i) |
| 422 | { |
| 423 | if (v[i] == 0.0f) |
| 424 | { |
| 425 | boolParams[i] = GL_FALSE; |
| 426 | } |
| 427 | else |
| 428 | { |
| 429 | boolParams[i] = GL_TRUE; |
| 430 | } |
| 431 | } |
| 432 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 433 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 434 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 435 | |
| 436 | delete [] boolParams; |
| 437 | } |
| 438 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 439 | { |
| 440 | return false; |
| 441 | } |
| 442 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 443 | return true; |
| 444 | } |
| 445 | |
| 446 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 447 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 448 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 449 | { |
| 450 | return false; |
| 451 | } |
| 452 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 453 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 454 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 455 | |
| 456 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 457 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 458 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 459 | |
| 460 | if (arraySize == 1 && count > 1) |
| 461 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 462 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 463 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 464 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 465 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 466 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 467 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 468 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 469 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 470 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 471 | |
| 472 | if (arraySize == 1 && count > 1) |
| 473 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 474 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 475 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 476 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 477 | |
| 478 | for (int i = 0; i < count * 4; ++i) |
| 479 | { |
| 480 | if (v[i] == 0.0f) |
| 481 | { |
| 482 | boolParams[i] = GL_FALSE; |
| 483 | } |
| 484 | else |
| 485 | { |
| 486 | boolParams[i] = GL_TRUE; |
| 487 | } |
| 488 | } |
| 489 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 490 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 491 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 492 | |
| 493 | delete [] boolParams; |
| 494 | } |
| 495 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 496 | { |
| 497 | return false; |
| 498 | } |
| 499 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 500 | return true; |
| 501 | } |
| 502 | |
| 503 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 504 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 505 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 506 | { |
| 507 | return false; |
| 508 | } |
| 509 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 510 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 511 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 512 | |
| 513 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 514 | { |
| 515 | return false; |
| 516 | } |
| 517 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 518 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 519 | |
| 520 | if (arraySize == 1 && count > 1) |
| 521 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 522 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 523 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 524 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 525 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 526 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 527 | |
| 528 | return true; |
| 529 | } |
| 530 | |
| 531 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 532 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 533 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 534 | { |
| 535 | return false; |
| 536 | } |
| 537 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 538 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 539 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 540 | |
| 541 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 542 | { |
| 543 | return false; |
| 544 | } |
| 545 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 546 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 547 | |
| 548 | if (arraySize == 1 && count > 1) |
| 549 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 550 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 551 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 552 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 553 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 554 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 555 | |
| 556 | return true; |
| 557 | } |
| 558 | |
| 559 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 560 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 561 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 562 | { |
| 563 | return false; |
| 564 | } |
| 565 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 566 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 567 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 568 | |
| 569 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 570 | { |
| 571 | return false; |
| 572 | } |
| 573 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 574 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 575 | |
| 576 | if (arraySize == 1 && count > 1) |
| 577 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 578 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 579 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 580 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 581 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 582 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 583 | |
| 584 | return true; |
| 585 | } |
| 586 | |
| 587 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 588 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 589 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 590 | { |
| 591 | return false; |
| 592 | } |
| 593 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 594 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 595 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 596 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 597 | if (targetUniform->type == GL_INT || |
| 598 | targetUniform->type == GL_SAMPLER_2D || |
| 599 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 600 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 601 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 602 | |
| 603 | if (arraySize == 1 && count > 1) |
| 604 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 605 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 606 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 607 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 608 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 609 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 610 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 611 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 612 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 613 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 614 | |
| 615 | if (arraySize == 1 && count > 1) |
| 616 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 617 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 618 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 619 | GLboolean *boolParams = new GLboolean[count]; |
| 620 | |
| 621 | for (int i = 0; i < count; ++i) |
| 622 | { |
| 623 | if (v[i] == 0) |
| 624 | { |
| 625 | boolParams[i] = GL_FALSE; |
| 626 | } |
| 627 | else |
| 628 | { |
| 629 | boolParams[i] = GL_TRUE; |
| 630 | } |
| 631 | } |
| 632 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 633 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 634 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 635 | |
| 636 | delete [] boolParams; |
| 637 | } |
| 638 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 639 | { |
| 640 | return false; |
| 641 | } |
| 642 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 643 | return true; |
| 644 | } |
| 645 | |
| 646 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 647 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 648 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 649 | { |
| 650 | return false; |
| 651 | } |
| 652 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 653 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 654 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 655 | |
| 656 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 657 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 658 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 659 | |
| 660 | if (arraySize == 1 && count > 1) |
| 661 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 662 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 663 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 664 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 665 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 666 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 667 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 668 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 669 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 670 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 671 | |
| 672 | if (arraySize == 1 && count > 1) |
| 673 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 674 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 675 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 676 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 677 | |
| 678 | for (int i = 0; i < count * 2; ++i) |
| 679 | { |
| 680 | if (v[i] == 0) |
| 681 | { |
| 682 | boolParams[i] = GL_FALSE; |
| 683 | } |
| 684 | else |
| 685 | { |
| 686 | boolParams[i] = GL_TRUE; |
| 687 | } |
| 688 | } |
| 689 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 690 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 691 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 692 | |
| 693 | delete [] boolParams; |
| 694 | } |
| 695 | else |
| 696 | { |
| 697 | return false; |
| 698 | } |
| 699 | |
| 700 | return true; |
| 701 | } |
| 702 | |
| 703 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 704 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 705 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 706 | { |
| 707 | return false; |
| 708 | } |
| 709 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 710 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 711 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 712 | |
| 713 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 714 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 715 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 716 | |
| 717 | if (arraySize == 1 && count > 1) |
| 718 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 719 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 720 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 721 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 722 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 723 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 724 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 725 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 726 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 727 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 728 | |
| 729 | if (arraySize == 1 && count > 1) |
| 730 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 731 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 732 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 733 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 734 | |
| 735 | for (int i = 0; i < count * 3; ++i) |
| 736 | { |
| 737 | if (v[i] == 0) |
| 738 | { |
| 739 | boolParams[i] = GL_FALSE; |
| 740 | } |
| 741 | else |
| 742 | { |
| 743 | boolParams[i] = GL_TRUE; |
| 744 | } |
| 745 | } |
| 746 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 747 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 748 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 749 | |
| 750 | delete [] boolParams; |
| 751 | } |
| 752 | else |
| 753 | { |
| 754 | return false; |
| 755 | } |
| 756 | |
| 757 | return true; |
| 758 | } |
| 759 | |
| 760 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 761 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 762 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 763 | { |
| 764 | return false; |
| 765 | } |
| 766 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 767 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 768 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 769 | |
| 770 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 771 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 772 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 773 | |
| 774 | if (arraySize == 1 && count > 1) |
| 775 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 776 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 777 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 778 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 779 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 780 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 781 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 782 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 783 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 784 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 785 | |
| 786 | if (arraySize == 1 && count > 1) |
| 787 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 788 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 789 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 790 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 791 | |
| 792 | for (int i = 0; i < count * 4; ++i) |
| 793 | { |
| 794 | if (v[i] == 0) |
| 795 | { |
| 796 | boolParams[i] = GL_FALSE; |
| 797 | } |
| 798 | else |
| 799 | { |
| 800 | boolParams[i] = GL_TRUE; |
| 801 | } |
| 802 | } |
| 803 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 804 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 805 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 806 | |
| 807 | delete [] boolParams; |
| 808 | } |
| 809 | else |
| 810 | { |
| 811 | return false; |
| 812 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 813 | |
| 814 | return true; |
| 815 | } |
| 816 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 817 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 818 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 819 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 820 | { |
| 821 | return false; |
| 822 | } |
| 823 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 824 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 825 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 826 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 827 | |
| 828 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 829 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 830 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 831 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 832 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 833 | |
| 834 | for (unsigned int i = 0; i < count; ++i) |
| 835 | { |
| 836 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 837 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 838 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 839 | break; |
| 840 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 841 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 842 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 843 | break; |
| 844 | case GL_INT: |
| 845 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 846 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 847 | |
| 848 | for (unsigned int i = 0; i < count; ++i) |
| 849 | { |
| 850 | params[i] = (float)intParams[i]; |
| 851 | } |
| 852 | } |
| 853 | break; |
| 854 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 855 | } |
| 856 | |
| 857 | return true; |
| 858 | } |
| 859 | |
| 860 | bool Program::getUniformiv(GLint location, GLint *params) |
| 861 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 862 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 863 | { |
| 864 | return false; |
| 865 | } |
| 866 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 867 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 868 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 869 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 870 | |
| 871 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 872 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 873 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 874 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 875 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 876 | |
| 877 | for (unsigned int i = 0; i < count; ++i) |
| 878 | { |
| 879 | params[i] = (GLint)boolParams[i]; |
| 880 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 881 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 882 | break; |
| 883 | case GL_FLOAT: |
| 884 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 885 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 886 | |
| 887 | for (unsigned int i = 0; i < count; ++i) |
| 888 | { |
| 889 | params[i] = (GLint)floatParams[i]; |
| 890 | } |
| 891 | } |
| 892 | break; |
| 893 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 894 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 895 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 896 | break; |
| 897 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 898 | } |
| 899 | |
| 900 | return true; |
| 901 | } |
| 902 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 903 | void Program::dirtyAllUniforms() |
| 904 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 905 | unsigned int numUniforms = mUniforms.size(); |
| 906 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 907 | { |
| 908 | mUniforms[index]->dirty = true; |
| 909 | } |
| 910 | } |
| 911 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 912 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 913 | void Program::applyUniforms() |
| 914 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 915 | unsigned int numUniforms = mUniformIndex.size(); |
| 916 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 917 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 918 | if (mUniformIndex[location].element != 0) |
| 919 | { |
| 920 | continue; |
| 921 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 922 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 923 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 924 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 925 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 926 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 927 | int arraySize = targetUniform->arraySize; |
| 928 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 929 | GLint *i = (GLint*)targetUniform->data; |
| 930 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 931 | |
| 932 | switch (targetUniform->type) |
| 933 | { |
| 934 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 935 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 936 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 937 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 938 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 939 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 940 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 941 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 942 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 943 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 944 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 945 | case GL_SAMPLER_2D: |
| 946 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 947 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 948 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 949 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 950 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 951 | default: |
| 952 | UNREACHABLE(); |
| 953 | } |
| 954 | |
| 955 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 956 | } |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | // Compiles the HLSL code of the attached shaders into executable binaries |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 961 | ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 962 | { |
| 963 | if (!hlsl) |
| 964 | { |
| 965 | return NULL; |
| 966 | } |
| 967 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 968 | DWORD result; |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 969 | UINT flags = 0; |
| 970 | std::string sourceText; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 971 | if (perfActive()) |
| 972 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 973 | flags |= D3DCOMPILE_DEBUG; |
| 974 | #ifdef NDEBUG |
| 975 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 976 | #else |
| 977 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 978 | #endif |
| 979 | |
| 980 | std::string sourcePath = getTempPath(); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 981 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 982 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 983 | } |
| 984 | else |
| 985 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 986 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 987 | sourceText = hlsl; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 988 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 989 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 990 | ID3D10Blob *binary = NULL; |
| 991 | ID3D10Blob *errorMessage = NULL; |
| 992 | result = D3DCompile(hlsl, strlen(hlsl), NULL, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 993 | |
| 994 | if (errorMessage) |
| 995 | { |
| 996 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 997 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 998 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 999 | TRACE("\n%s", hlsl); |
| 1000 | TRACE("\n%s", message); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1001 | |
| 1002 | errorMessage->Release(); |
| 1003 | errorMessage = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1004 | } |
| 1005 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1006 | |
| 1007 | if (FAILED(result)) |
| 1008 | { |
| 1009 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1010 | { |
| 1011 | error(GL_OUT_OF_MEMORY); |
| 1012 | } |
| 1013 | |
| 1014 | return NULL; |
| 1015 | } |
| 1016 | |
| 1017 | result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable); |
| 1018 | |
| 1019 | if (FAILED(result)) |
| 1020 | { |
| 1021 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1022 | { |
| 1023 | error(GL_OUT_OF_MEMORY); |
| 1024 | } |
| 1025 | |
| 1026 | binary->Release(); |
| 1027 | |
| 1028 | return NULL; |
| 1029 | } |
| 1030 | |
| 1031 | return binary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1032 | } |
| 1033 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1034 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1035 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1036 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1037 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1038 | Context *context = getContext(); |
| 1039 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1040 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1041 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1042 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1043 | int n = VariableRowCount(varying->type) * varying->size; |
| 1044 | int m = VariableColumnCount(varying->type); |
| 1045 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1046 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1047 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1048 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1049 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1050 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1051 | bool available = true; |
| 1052 | |
| 1053 | for (int y = 0; y < n && available; y++) |
| 1054 | { |
| 1055 | for (int x = 0; x < m && available; x++) |
| 1056 | { |
| 1057 | if (packing[r + y][x]) |
| 1058 | { |
| 1059 | available = false; |
| 1060 | } |
| 1061 | } |
| 1062 | } |
| 1063 | |
| 1064 | if (available) |
| 1065 | { |
| 1066 | varying->reg = r; |
| 1067 | varying->col = 0; |
| 1068 | |
| 1069 | for (int y = 0; y < n; y++) |
| 1070 | { |
| 1071 | for (int x = 0; x < m; x++) |
| 1072 | { |
| 1073 | packing[r + y][x] = &*varying; |
| 1074 | } |
| 1075 | } |
| 1076 | |
| 1077 | success = true; |
| 1078 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1079 | } |
| 1080 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1081 | if (!success && m == 2) |
| 1082 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1083 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1084 | { |
| 1085 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1086 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1087 | for (int y = 0; y < n && available; y++) |
| 1088 | { |
| 1089 | for (int x = 2; x < 4 && available; x++) |
| 1090 | { |
| 1091 | if (packing[r + y][x]) |
| 1092 | { |
| 1093 | available = false; |
| 1094 | } |
| 1095 | } |
| 1096 | } |
| 1097 | |
| 1098 | if (available) |
| 1099 | { |
| 1100 | varying->reg = r; |
| 1101 | varying->col = 2; |
| 1102 | |
| 1103 | for (int y = 0; y < n; y++) |
| 1104 | { |
| 1105 | for (int x = 2; x < 4; x++) |
| 1106 | { |
| 1107 | packing[r + y][x] = &*varying; |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | success = true; |
| 1112 | } |
| 1113 | } |
| 1114 | } |
| 1115 | } |
| 1116 | else if (m == 1) |
| 1117 | { |
| 1118 | int space[4] = {0}; |
| 1119 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1120 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1121 | { |
| 1122 | for (int x = 0; x < 4; x++) |
| 1123 | { |
| 1124 | space[x] += packing[y][x] ? 0 : 1; |
| 1125 | } |
| 1126 | } |
| 1127 | |
| 1128 | int column = 0; |
| 1129 | |
| 1130 | for (int x = 0; x < 4; x++) |
| 1131 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1132 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1133 | { |
| 1134 | column = x; |
| 1135 | } |
| 1136 | } |
| 1137 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1138 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1139 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1140 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1141 | { |
| 1142 | if (!packing[r][column]) |
| 1143 | { |
| 1144 | varying->reg = r; |
| 1145 | |
| 1146 | for (int y = r; y < r + n; y++) |
| 1147 | { |
| 1148 | packing[y][column] = &*varying; |
| 1149 | } |
| 1150 | |
| 1151 | break; |
| 1152 | } |
| 1153 | } |
| 1154 | |
| 1155 | varying->col = column; |
| 1156 | |
| 1157 | success = true; |
| 1158 | } |
| 1159 | } |
| 1160 | else UNREACHABLE(); |
| 1161 | |
| 1162 | if (!success) |
| 1163 | { |
| 1164 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1165 | |
| 1166 | return -1; |
| 1167 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1168 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1169 | |
| 1170 | // Return the number of used registers |
| 1171 | int registers = 0; |
| 1172 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1173 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1174 | { |
| 1175 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1176 | { |
| 1177 | registers++; |
| 1178 | } |
| 1179 | } |
| 1180 | |
| 1181 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1182 | } |
| 1183 | |
| 1184 | bool Program::linkVaryings() |
| 1185 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1186 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1187 | { |
| 1188 | return false; |
| 1189 | } |
| 1190 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1191 | // Reset the varying register assignments |
| 1192 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1193 | { |
| 1194 | fragVar->reg = -1; |
| 1195 | fragVar->col = -1; |
| 1196 | } |
| 1197 | |
| 1198 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1199 | { |
| 1200 | vtxVar->reg = -1; |
| 1201 | vtxVar->col = -1; |
| 1202 | } |
| 1203 | |
| 1204 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1205 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1206 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1207 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1208 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1209 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1210 | return false; |
| 1211 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1212 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1213 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1214 | Context *context = getContext(); |
| 1215 | const bool sm3 = context->supportsShaderModel3(); |
| 1216 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1217 | |
| 1218 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1219 | { |
| 1220 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1221 | |
| 1222 | return false; |
| 1223 | } |
| 1224 | |
| 1225 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1226 | { |
| 1227 | bool matched = false; |
| 1228 | |
| 1229 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1230 | { |
| 1231 | if (output->name == input->name) |
| 1232 | { |
| 1233 | if (output->type != input->type || output->size != input->size) |
| 1234 | { |
| 1235 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1236 | |
| 1237 | return false; |
| 1238 | } |
| 1239 | |
| 1240 | output->reg = input->reg; |
| 1241 | output->col = input->col; |
| 1242 | |
| 1243 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1244 | break; |
| 1245 | } |
| 1246 | } |
| 1247 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1248 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1249 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1250 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1251 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1252 | return false; |
| 1253 | } |
| 1254 | } |
| 1255 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1256 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1257 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1258 | mVertexHLSL += "struct VS_INPUT\n" |
| 1259 | "{\n"; |
| 1260 | |
| 1261 | int semanticIndex = 0; |
| 1262 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1263 | { |
| 1264 | switch (attribute->type) |
| 1265 | { |
| 1266 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1267 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1268 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1269 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1270 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1271 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1272 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1273 | default: UNREACHABLE(); |
| 1274 | } |
| 1275 | |
| 1276 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1277 | |
| 1278 | semanticIndex += VariableRowCount(attribute->type); |
| 1279 | } |
| 1280 | |
| 1281 | mVertexHLSL += "};\n" |
| 1282 | "\n" |
| 1283 | "struct VS_OUTPUT\n" |
| 1284 | "{\n" |
| 1285 | " float4 gl_Position : POSITION;\n"; |
| 1286 | |
| 1287 | for (int r = 0; r < registers; r++) |
| 1288 | { |
| 1289 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1290 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1291 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1292 | } |
| 1293 | |
| 1294 | if (mFragmentShader->mUsesFragCoord) |
| 1295 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1296 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1297 | } |
| 1298 | |
| 1299 | if (mVertexShader->mUsesPointSize && sm3) |
| 1300 | { |
| 1301 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1302 | } |
| 1303 | |
| 1304 | mVertexHLSL += "};\n" |
| 1305 | "\n" |
| 1306 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1307 | "{\n"; |
| 1308 | |
| 1309 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1310 | { |
| 1311 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1312 | |
| 1313 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1314 | { |
| 1315 | mVertexHLSL += "transpose"; |
| 1316 | } |
| 1317 | |
| 1318 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1319 | } |
| 1320 | |
| 1321 | mVertexHLSL += "\n" |
| 1322 | " gl_main();\n" |
| 1323 | "\n" |
| 1324 | " VS_OUTPUT output;\n" |
| 1325 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1326 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1327 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1328 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1329 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1330 | if (mVertexShader->mUsesPointSize && sm3) |
| 1331 | { |
| 1332 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1333 | } |
| 1334 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1335 | if (mFragmentShader->mUsesFragCoord) |
| 1336 | { |
| 1337 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1338 | } |
| 1339 | |
| 1340 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1341 | { |
| 1342 | if (varying->reg >= 0) |
| 1343 | { |
| 1344 | for (int i = 0; i < varying->size; i++) |
| 1345 | { |
| 1346 | int rows = VariableRowCount(varying->type); |
| 1347 | |
| 1348 | for (int j = 0; j < rows; j++) |
| 1349 | { |
| 1350 | int r = varying->reg + i * rows + j; |
| 1351 | mVertexHLSL += " output.v" + str(r); |
| 1352 | |
| 1353 | bool sharedRegister = false; // Register used by multiple varyings |
| 1354 | |
| 1355 | for (int x = 0; x < 4; x++) |
| 1356 | { |
| 1357 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1358 | { |
| 1359 | sharedRegister = true; |
| 1360 | break; |
| 1361 | } |
| 1362 | } |
| 1363 | |
| 1364 | if(sharedRegister) |
| 1365 | { |
| 1366 | mVertexHLSL += "."; |
| 1367 | |
| 1368 | for (int x = 0; x < 4; x++) |
| 1369 | { |
| 1370 | if (packing[r][x] == &*varying) |
| 1371 | { |
| 1372 | switch(x) |
| 1373 | { |
| 1374 | case 0: mVertexHLSL += "x"; break; |
| 1375 | case 1: mVertexHLSL += "y"; break; |
| 1376 | case 2: mVertexHLSL += "z"; break; |
| 1377 | case 3: mVertexHLSL += "w"; break; |
| 1378 | } |
| 1379 | } |
| 1380 | } |
| 1381 | } |
| 1382 | |
| 1383 | mVertexHLSL += " = " + varying->name; |
| 1384 | |
| 1385 | if (varying->array) |
| 1386 | { |
| 1387 | mVertexHLSL += "[" + str(i) + "]"; |
| 1388 | } |
| 1389 | |
| 1390 | if (rows > 1) |
| 1391 | { |
| 1392 | mVertexHLSL += "[" + str(j) + "]"; |
| 1393 | } |
| 1394 | |
| 1395 | mVertexHLSL += ";\n"; |
| 1396 | } |
| 1397 | } |
| 1398 | } |
| 1399 | } |
| 1400 | |
| 1401 | mVertexHLSL += "\n" |
| 1402 | " return output;\n" |
| 1403 | "}\n"; |
| 1404 | |
| 1405 | mPixelHLSL += "struct PS_INPUT\n" |
| 1406 | "{\n"; |
| 1407 | |
| 1408 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1409 | { |
| 1410 | if (varying->reg >= 0) |
| 1411 | { |
| 1412 | for (int i = 0; i < varying->size; i++) |
| 1413 | { |
| 1414 | int rows = VariableRowCount(varying->type); |
| 1415 | for (int j = 0; j < rows; j++) |
| 1416 | { |
| 1417 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1418 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1419 | } |
| 1420 | } |
| 1421 | } |
| 1422 | else UNREACHABLE(); |
| 1423 | } |
| 1424 | |
| 1425 | if (mFragmentShader->mUsesFragCoord) |
| 1426 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1427 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1428 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1429 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1430 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1431 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1432 | |
| 1433 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1434 | { |
| 1435 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1436 | } |
| 1437 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1438 | if (mFragmentShader->mUsesFrontFacing) |
| 1439 | { |
| 1440 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1441 | } |
| 1442 | |
| 1443 | mPixelHLSL += "};\n" |
| 1444 | "\n" |
| 1445 | "struct PS_OUTPUT\n" |
| 1446 | "{\n" |
| 1447 | " float4 gl_Color[1] : COLOR;\n" |
| 1448 | "};\n" |
| 1449 | "\n" |
| 1450 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1451 | "{\n"; |
| 1452 | |
| 1453 | if (mFragmentShader->mUsesFragCoord) |
| 1454 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1455 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1456 | if (sm3) { |
| 1457 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1458 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1459 | } else { |
| 1460 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1461 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1462 | } |
| 1463 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1464 | " gl_FragCoord.w = rhw;\n"; |
| 1465 | } |
| 1466 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1467 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1468 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1469 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1470 | } |
| 1471 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1472 | if (mFragmentShader->mUsesFrontFacing) |
| 1473 | { |
| 1474 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1475 | } |
| 1476 | |
| 1477 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1478 | { |
| 1479 | if (varying->reg >= 0) |
| 1480 | { |
| 1481 | for (int i = 0; i < varying->size; i++) |
| 1482 | { |
| 1483 | int rows = VariableRowCount(varying->type); |
| 1484 | for (int j = 0; j < rows; j++) |
| 1485 | { |
| 1486 | std::string n = str(varying->reg + i * rows + j); |
| 1487 | mPixelHLSL += " " + varying->name; |
| 1488 | |
| 1489 | if (varying->array) |
| 1490 | { |
| 1491 | mPixelHLSL += "[" + str(i) + "]"; |
| 1492 | } |
| 1493 | |
| 1494 | if (rows > 1) |
| 1495 | { |
| 1496 | mPixelHLSL += "[" + str(j) + "]"; |
| 1497 | } |
| 1498 | |
| 1499 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1500 | } |
| 1501 | } |
| 1502 | } |
| 1503 | else UNREACHABLE(); |
| 1504 | } |
| 1505 | |
| 1506 | mPixelHLSL += "\n" |
| 1507 | " gl_main();\n" |
| 1508 | "\n" |
| 1509 | " PS_OUTPUT output;\n" |
| 1510 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1511 | "\n" |
| 1512 | " return output;\n" |
| 1513 | "}\n"; |
| 1514 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1515 | return true; |
| 1516 | } |
| 1517 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1518 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1519 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1520 | // a list of uniforms |
| 1521 | void Program::link() |
| 1522 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1523 | unlink(); |
| 1524 | |
| 1525 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1526 | { |
| 1527 | return; |
| 1528 | } |
| 1529 | |
| 1530 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1531 | { |
| 1532 | return; |
| 1533 | } |
| 1534 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1535 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1536 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1537 | |
| 1538 | if (!linkVaryings()) |
| 1539 | { |
| 1540 | return; |
| 1541 | } |
| 1542 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1543 | Context *context = getContext(); |
| 1544 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1545 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1546 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1547 | ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1548 | ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1549 | |
| 1550 | if (vertexBinary && pixelBinary) |
| 1551 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1552 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1553 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1554 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1555 | |
| 1556 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1557 | { |
| 1558 | return error(GL_OUT_OF_MEMORY); |
| 1559 | } |
| 1560 | |
| 1561 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1562 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1563 | vertexBinary->Release(); |
| 1564 | pixelBinary->Release(); |
| 1565 | vertexBinary = NULL; |
| 1566 | pixelBinary = NULL; |
| 1567 | |
| 1568 | if (mVertexExecutable && mPixelExecutable) |
| 1569 | { |
| 1570 | if (!linkAttributes()) |
| 1571 | { |
| 1572 | return; |
| 1573 | } |
| 1574 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1575 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1576 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1577 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1578 | } |
| 1579 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1580 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1581 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1582 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1583 | } |
| 1584 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1585 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1586 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1587 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1588 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 162267d | 2010-07-28 19:20:48 +0000 | [diff] [blame] | 1589 | mDxViewportLocation = getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1590 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1591 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1592 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1593 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1594 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1595 | } |
| 1596 | } |
| 1597 | } |
| 1598 | |
| 1599 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1600 | bool Program::linkAttributes() |
| 1601 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1602 | unsigned int usedLocations = 0; |
| 1603 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1604 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1605 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1606 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1607 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1608 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1609 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1610 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1611 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1612 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1613 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1614 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1615 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1616 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1617 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1618 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1619 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1620 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1621 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1622 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1623 | |
| 1624 | return false; |
| 1625 | } |
| 1626 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1627 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1628 | { |
| 1629 | usedLocations |= 1 << (location + i); |
| 1630 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1631 | } |
| 1632 | } |
| 1633 | |
| 1634 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1635 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1636 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1637 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1638 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1639 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1640 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1641 | int rows = VariableRowCount(attribute->type); |
| 1642 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1643 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1644 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1645 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1646 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1647 | |
| 1648 | return false; // Fail to link |
| 1649 | } |
| 1650 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1651 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1652 | } |
| 1653 | } |
| 1654 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1655 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1656 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1657 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1658 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1659 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1660 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1661 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1662 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1663 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1664 | } |
| 1665 | |
| 1666 | return true; |
| 1667 | } |
| 1668 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1669 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1670 | { |
| 1671 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1672 | { |
| 1673 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1674 | { |
| 1675 | return location; |
| 1676 | } |
| 1677 | } |
| 1678 | |
| 1679 | return -1; |
| 1680 | } |
| 1681 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1682 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1683 | { |
| 1684 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1685 | D3DXCONSTANT_DESC constantDescription; |
| 1686 | UINT descriptionCount = 1; |
| 1687 | |
| 1688 | constantTable->GetDesc(&constantTableDescription); |
| 1689 | |
| 1690 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1691 | { |
| 1692 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1693 | HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1694 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1695 | |
| 1696 | if (!defineUniform(constantHandle, constantDescription)) |
| 1697 | { |
| 1698 | return false; |
| 1699 | } |
| 1700 | } |
| 1701 | |
| 1702 | return true; |
| 1703 | } |
| 1704 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1705 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1706 | // Returns true if succesful (uniform not already defined) |
| 1707 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1708 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1709 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1710 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1711 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1712 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1713 | if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1714 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1715 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1716 | { |
| 1717 | mSamplersPS[samplerIndex].active = true; |
| 1718 | mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1719 | mSamplersPS[samplerIndex].logicalTextureUnit = 0; |
| 1720 | } |
| 1721 | else |
| 1722 | { |
| 1723 | appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); |
| 1724 | return false; |
| 1725 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1726 | } |
| 1727 | |
| 1728 | if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1729 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1730 | if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits()) |
| 1731 | { |
| 1732 | mSamplersVS[samplerIndex].active = true; |
| 1733 | mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1734 | mSamplersVS[samplerIndex].logicalTextureUnit = 0; |
| 1735 | } |
| 1736 | else |
| 1737 | { |
| 1738 | appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits()); |
| 1739 | return false; |
| 1740 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1741 | } |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1742 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1743 | } |
| 1744 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1745 | switch(constantDescription.Class) |
| 1746 | { |
| 1747 | case D3DXPC_STRUCT: |
| 1748 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1749 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1750 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1751 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1752 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1753 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1754 | |
| 1755 | D3DXCONSTANT_DESC fieldDescription; |
| 1756 | UINT descriptionCount = 1; |
| 1757 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1758 | HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1759 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1760 | |
| 1761 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1762 | |
| 1763 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1764 | { |
| 1765 | return false; |
| 1766 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1767 | } |
| 1768 | } |
| 1769 | |
| 1770 | return true; |
| 1771 | } |
| 1772 | case D3DXPC_SCALAR: |
| 1773 | case D3DXPC_VECTOR: |
| 1774 | case D3DXPC_MATRIX_COLUMNS: |
| 1775 | case D3DXPC_OBJECT: |
| 1776 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1777 | default: |
| 1778 | UNREACHABLE(); |
| 1779 | return false; |
| 1780 | } |
| 1781 | } |
| 1782 | |
| 1783 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1784 | { |
| 1785 | Uniform *uniform = createUniform(constantDescription, name); |
| 1786 | |
| 1787 | if(!uniform) |
| 1788 | { |
| 1789 | return false; |
| 1790 | } |
| 1791 | |
| 1792 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1793 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1794 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1795 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1796 | if (location >= 0) |
| 1797 | { |
| 1798 | delete uniform; |
| 1799 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1800 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1801 | { |
| 1802 | return false; |
| 1803 | } |
| 1804 | else |
| 1805 | { |
| 1806 | return true; |
| 1807 | } |
| 1808 | } |
| 1809 | |
| 1810 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1811 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1812 | |
| 1813 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1814 | { |
| 1815 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1816 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1817 | |
| 1818 | return true; |
| 1819 | } |
| 1820 | |
| 1821 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1822 | { |
| 1823 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1824 | { |
| 1825 | switch (constantDescription.Type) |
| 1826 | { |
| 1827 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1828 | switch (constantDescription.Columns) |
| 1829 | { |
| 1830 | case 1: return new Uniform(GL_SAMPLER_2D, name, constantDescription.Elements); |
| 1831 | default: UNREACHABLE(); |
| 1832 | } |
| 1833 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1834 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1835 | switch (constantDescription.Columns) |
| 1836 | { |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1837 | case 1: return new Uniform(GL_SAMPLER_CUBE, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1838 | default: UNREACHABLE(); |
| 1839 | } |
| 1840 | break; |
| 1841 | case D3DXPT_BOOL: |
| 1842 | switch (constantDescription.Columns) |
| 1843 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1844 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1845 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1846 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1847 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1848 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1849 | } |
| 1850 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1851 | case D3DXPT_INT: |
| 1852 | switch (constantDescription.Columns) |
| 1853 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1854 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1855 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1856 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1857 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1858 | default: UNREACHABLE(); |
| 1859 | } |
| 1860 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1861 | case D3DXPT_FLOAT: |
| 1862 | switch (constantDescription.Columns) |
| 1863 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1864 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1865 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1866 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1867 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1868 | default: UNREACHABLE(); |
| 1869 | } |
| 1870 | break; |
| 1871 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1872 | UNREACHABLE(); |
| 1873 | } |
| 1874 | } |
| 1875 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1876 | { |
| 1877 | switch (constantDescription.Type) |
| 1878 | { |
| 1879 | case D3DXPT_FLOAT: |
| 1880 | switch (constantDescription.Rows) |
| 1881 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1882 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1883 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1884 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1885 | default: UNREACHABLE(); |
| 1886 | } |
| 1887 | break; |
| 1888 | default: UNREACHABLE(); |
| 1889 | } |
| 1890 | } |
| 1891 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1892 | |
| 1893 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1894 | } |
| 1895 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1896 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1897 | std::string Program::decorate(const std::string &string) |
| 1898 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1899 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1900 | { |
| 1901 | return "_" + string; |
| 1902 | } |
| 1903 | else |
| 1904 | { |
| 1905 | return string; |
| 1906 | } |
| 1907 | } |
| 1908 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1909 | std::string Program::undecorate(const std::string &string) |
| 1910 | { |
| 1911 | if (string.substr(0, 1) == "_") |
| 1912 | { |
| 1913 | return string.substr(1); |
| 1914 | } |
| 1915 | else |
| 1916 | { |
| 1917 | return string; |
| 1918 | } |
| 1919 | } |
| 1920 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1921 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1922 | { |
| 1923 | BOOL *vector = new BOOL[count]; |
| 1924 | for (int i = 0; i < count; i++) |
| 1925 | { |
| 1926 | if (v[i] == GL_FALSE) |
| 1927 | vector[i] = 0; |
| 1928 | else |
| 1929 | vector[i] = 1; |
| 1930 | } |
| 1931 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1932 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1933 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1934 | D3DXHANDLE constantPS; |
| 1935 | D3DXHANDLE constantVS; |
| 1936 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1937 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1938 | IDirect3DDevice9 *device = getDevice(); |
| 1939 | |
| 1940 | if (constantPS) |
| 1941 | { |
| 1942 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1943 | } |
| 1944 | |
| 1945 | if (constantVS) |
| 1946 | { |
| 1947 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1948 | } |
| 1949 | |
| 1950 | delete [] vector; |
| 1951 | |
| 1952 | return true; |
| 1953 | } |
| 1954 | |
| 1955 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1956 | { |
| 1957 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1958 | |
| 1959 | for (int i = 0; i < count; i++) |
| 1960 | { |
| 1961 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1962 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1963 | |
| 1964 | v += 2; |
| 1965 | } |
| 1966 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1967 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1968 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1969 | D3DXHANDLE constantPS; |
| 1970 | D3DXHANDLE constantVS; |
| 1971 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1972 | IDirect3DDevice9 *device = getDevice(); |
| 1973 | |
| 1974 | if (constantPS) |
| 1975 | { |
| 1976 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1977 | } |
| 1978 | |
| 1979 | if (constantVS) |
| 1980 | { |
| 1981 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1982 | } |
| 1983 | |
| 1984 | delete[] vector; |
| 1985 | |
| 1986 | return true; |
| 1987 | } |
| 1988 | |
| 1989 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1990 | { |
| 1991 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1992 | |
| 1993 | for (int i = 0; i < count; i++) |
| 1994 | { |
| 1995 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1996 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1997 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1998 | |
| 1999 | v += 3; |
| 2000 | } |
| 2001 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2002 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2003 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2004 | D3DXHANDLE constantPS; |
| 2005 | D3DXHANDLE constantVS; |
| 2006 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2007 | IDirect3DDevice9 *device = getDevice(); |
| 2008 | |
| 2009 | if (constantPS) |
| 2010 | { |
| 2011 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2012 | } |
| 2013 | |
| 2014 | if (constantVS) |
| 2015 | { |
| 2016 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2017 | } |
| 2018 | |
| 2019 | delete[] vector; |
| 2020 | |
| 2021 | return true; |
| 2022 | } |
| 2023 | |
| 2024 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 2025 | { |
| 2026 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2027 | |
| 2028 | for (int i = 0; i < count; i++) |
| 2029 | { |
| 2030 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 2031 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 2032 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 2033 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 2034 | |
| 2035 | v += 3; |
| 2036 | } |
| 2037 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2038 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2039 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2040 | D3DXHANDLE constantPS; |
| 2041 | D3DXHANDLE constantVS; |
| 2042 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2043 | IDirect3DDevice9 *device = getDevice(); |
| 2044 | |
| 2045 | if (constantPS) |
| 2046 | { |
| 2047 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2048 | } |
| 2049 | |
| 2050 | if (constantVS) |
| 2051 | { |
| 2052 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2053 | } |
| 2054 | |
| 2055 | delete [] vector; |
| 2056 | |
| 2057 | return true; |
| 2058 | } |
| 2059 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2060 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 2061 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2062 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2063 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2064 | D3DXHANDLE constantPS; |
| 2065 | D3DXHANDLE constantVS; |
| 2066 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2067 | IDirect3DDevice9 *device = getDevice(); |
| 2068 | |
| 2069 | if (constantPS) |
| 2070 | { |
| 2071 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 2072 | } |
| 2073 | |
| 2074 | if (constantVS) |
| 2075 | { |
| 2076 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 2077 | } |
| 2078 | |
| 2079 | return true; |
| 2080 | } |
| 2081 | |
| 2082 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 2083 | { |
| 2084 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2085 | |
| 2086 | for (int i = 0; i < count; i++) |
| 2087 | { |
| 2088 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 2089 | |
| 2090 | v += 2; |
| 2091 | } |
| 2092 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2093 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2094 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2095 | D3DXHANDLE constantPS; |
| 2096 | D3DXHANDLE constantVS; |
| 2097 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2098 | IDirect3DDevice9 *device = getDevice(); |
| 2099 | |
| 2100 | if (constantPS) |
| 2101 | { |
| 2102 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2103 | } |
| 2104 | |
| 2105 | if (constantVS) |
| 2106 | { |
| 2107 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2108 | } |
| 2109 | |
| 2110 | delete[] vector; |
| 2111 | |
| 2112 | return true; |
| 2113 | } |
| 2114 | |
| 2115 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2116 | { |
| 2117 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2118 | |
| 2119 | for (int i = 0; i < count; i++) |
| 2120 | { |
| 2121 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2122 | |
| 2123 | v += 3; |
| 2124 | } |
| 2125 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2126 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2127 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2128 | D3DXHANDLE constantPS; |
| 2129 | D3DXHANDLE constantVS; |
| 2130 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2131 | IDirect3DDevice9 *device = getDevice(); |
| 2132 | |
| 2133 | if (constantPS) |
| 2134 | { |
| 2135 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2136 | } |
| 2137 | |
| 2138 | if (constantVS) |
| 2139 | { |
| 2140 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2141 | } |
| 2142 | |
| 2143 | delete[] vector; |
| 2144 | |
| 2145 | return true; |
| 2146 | } |
| 2147 | |
| 2148 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2149 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2150 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2151 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2152 | D3DXHANDLE constantPS; |
| 2153 | D3DXHANDLE constantVS; |
| 2154 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2155 | IDirect3DDevice9 *device = getDevice(); |
| 2156 | |
| 2157 | if (constantPS) |
| 2158 | { |
| 2159 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2160 | } |
| 2161 | |
| 2162 | if (constantVS) |
| 2163 | { |
| 2164 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2165 | } |
| 2166 | |
| 2167 | return true; |
| 2168 | } |
| 2169 | |
| 2170 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2171 | { |
| 2172 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2173 | |
| 2174 | for (int i = 0; i < count; i++) |
| 2175 | { |
| 2176 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2177 | value[1], value[3], 0, 0, |
| 2178 | 0, 0, 1, 0, |
| 2179 | 0, 0, 0, 1); |
| 2180 | |
| 2181 | value += 4; |
| 2182 | } |
| 2183 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2184 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2185 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2186 | D3DXHANDLE constantPS; |
| 2187 | D3DXHANDLE constantVS; |
| 2188 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2189 | IDirect3DDevice9 *device = getDevice(); |
| 2190 | |
| 2191 | if (constantPS) |
| 2192 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2193 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2194 | } |
| 2195 | |
| 2196 | if (constantVS) |
| 2197 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2198 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2199 | } |
| 2200 | |
| 2201 | delete[] matrix; |
| 2202 | |
| 2203 | return true; |
| 2204 | } |
| 2205 | |
| 2206 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2207 | { |
| 2208 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2209 | |
| 2210 | for (int i = 0; i < count; i++) |
| 2211 | { |
| 2212 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2213 | value[1], value[4], value[7], 0, |
| 2214 | value[2], value[5], value[8], 0, |
| 2215 | 0, 0, 0, 1); |
| 2216 | |
| 2217 | value += 9; |
| 2218 | } |
| 2219 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2220 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2221 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2222 | D3DXHANDLE constantPS; |
| 2223 | D3DXHANDLE constantVS; |
| 2224 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2225 | IDirect3DDevice9 *device = getDevice(); |
| 2226 | |
| 2227 | if (constantPS) |
| 2228 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2229 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2230 | } |
| 2231 | |
| 2232 | if (constantVS) |
| 2233 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2234 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2235 | } |
| 2236 | |
| 2237 | delete[] matrix; |
| 2238 | |
| 2239 | return true; |
| 2240 | } |
| 2241 | |
| 2242 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2243 | { |
| 2244 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2245 | |
| 2246 | for (int i = 0; i < count; i++) |
| 2247 | { |
| 2248 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2249 | value[1], value[5], value[9], value[13], |
| 2250 | value[2], value[6], value[10], value[14], |
| 2251 | value[3], value[7], value[11], value[15]); |
| 2252 | |
| 2253 | value += 16; |
| 2254 | } |
| 2255 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2256 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2257 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2258 | D3DXHANDLE constantPS; |
| 2259 | D3DXHANDLE constantVS; |
| 2260 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2261 | IDirect3DDevice9 *device = getDevice(); |
| 2262 | |
| 2263 | if (constantPS) |
| 2264 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2265 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2266 | } |
| 2267 | |
| 2268 | if (constantVS) |
| 2269 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2270 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2271 | } |
| 2272 | |
| 2273 | delete[] matrix; |
| 2274 | |
| 2275 | return true; |
| 2276 | } |
| 2277 | |
| 2278 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2279 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2280 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2281 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2282 | D3DXHANDLE constantPS; |
| 2283 | D3DXHANDLE constantVS; |
| 2284 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2285 | IDirect3DDevice9 *device = getDevice(); |
| 2286 | |
| 2287 | if (constantPS) |
| 2288 | { |
| 2289 | D3DXCONSTANT_DESC constantDescription; |
| 2290 | UINT descriptionCount = 1; |
| 2291 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2292 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2293 | |
| 2294 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2295 | { |
| 2296 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2297 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2298 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2299 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2300 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2301 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2302 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2303 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2304 | ASSERT(mSamplersPS[samplerIndex].active); |
| 2305 | mSamplersPS[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2306 | } |
| 2307 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2308 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2309 | else |
| 2310 | { |
| 2311 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2312 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2313 | } |
| 2314 | |
| 2315 | if (constantVS) |
| 2316 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2317 | D3DXCONSTANT_DESC constantDescription; |
| 2318 | UINT descriptionCount = 1; |
| 2319 | HRESULT result = mConstantTableVS->GetConstantDesc(constantVS, &constantDescription, &descriptionCount); |
| 2320 | ASSERT(SUCCEEDED(result)); |
| 2321 | |
| 2322 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2323 | { |
| 2324 | unsigned int firstIndex = mConstantTableVS->GetSamplerIndex(constantVS); |
| 2325 | |
| 2326 | for (int i = 0; i < count; i++) |
| 2327 | { |
| 2328 | unsigned int samplerIndex = firstIndex + i; |
| 2329 | |
| 2330 | if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF) |
| 2331 | { |
| 2332 | ASSERT(mSamplersVS[samplerIndex].active); |
| 2333 | mSamplersVS[samplerIndex].logicalTextureUnit = v[i]; |
| 2334 | } |
| 2335 | } |
| 2336 | } |
| 2337 | else |
| 2338 | { |
| 2339 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2340 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2341 | } |
| 2342 | |
| 2343 | return true; |
| 2344 | } |
| 2345 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2346 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2347 | { |
| 2348 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2349 | |
| 2350 | for (int i = 0; i < count; i++) |
| 2351 | { |
| 2352 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2353 | |
| 2354 | v += 2; |
| 2355 | } |
| 2356 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2357 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2358 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2359 | D3DXHANDLE constantPS; |
| 2360 | D3DXHANDLE constantVS; |
| 2361 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2362 | IDirect3DDevice9 *device = getDevice(); |
| 2363 | |
| 2364 | if (constantPS) |
| 2365 | { |
| 2366 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2367 | } |
| 2368 | |
| 2369 | if (constantVS) |
| 2370 | { |
| 2371 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2372 | } |
| 2373 | |
| 2374 | delete[] vector; |
| 2375 | |
| 2376 | return true; |
| 2377 | } |
| 2378 | |
| 2379 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2380 | { |
| 2381 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2382 | |
| 2383 | for (int i = 0; i < count; i++) |
| 2384 | { |
| 2385 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2386 | |
| 2387 | v += 3; |
| 2388 | } |
| 2389 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2390 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2391 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2392 | D3DXHANDLE constantPS; |
| 2393 | D3DXHANDLE constantVS; |
| 2394 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2395 | IDirect3DDevice9 *device = getDevice(); |
| 2396 | |
| 2397 | if (constantPS) |
| 2398 | { |
| 2399 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2400 | } |
| 2401 | |
| 2402 | if (constantVS) |
| 2403 | { |
| 2404 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2405 | } |
| 2406 | |
| 2407 | delete[] vector; |
| 2408 | |
| 2409 | return true; |
| 2410 | } |
| 2411 | |
| 2412 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2413 | { |
| 2414 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2415 | |
| 2416 | for (int i = 0; i < count; i++) |
| 2417 | { |
| 2418 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2419 | |
| 2420 | v += 4; |
| 2421 | } |
| 2422 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2423 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2424 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2425 | D3DXHANDLE constantPS; |
| 2426 | D3DXHANDLE constantVS; |
| 2427 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2428 | IDirect3DDevice9 *device = getDevice(); |
| 2429 | |
| 2430 | if (constantPS) |
| 2431 | { |
| 2432 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2433 | } |
| 2434 | |
| 2435 | if (constantVS) |
| 2436 | { |
| 2437 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2438 | } |
| 2439 | |
| 2440 | delete [] vector; |
| 2441 | |
| 2442 | return true; |
| 2443 | } |
| 2444 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2445 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2446 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2447 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2448 | { |
| 2449 | return; |
| 2450 | } |
| 2451 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2452 | char info[1024]; |
| 2453 | |
| 2454 | va_list vararg; |
| 2455 | va_start(vararg, format); |
| 2456 | vsnprintf(info, sizeof(info), format, vararg); |
| 2457 | va_end(vararg); |
| 2458 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2459 | size_t infoLength = strlen(info); |
| 2460 | |
| 2461 | if (!mInfoLog) |
| 2462 | { |
| 2463 | mInfoLog = new char[infoLength + 1]; |
| 2464 | strcpy(mInfoLog, info); |
| 2465 | } |
| 2466 | else |
| 2467 | { |
| 2468 | size_t logLength = strlen(mInfoLog); |
| 2469 | char *newLog = new char[logLength + infoLength + 1]; |
| 2470 | strcpy(newLog, mInfoLog); |
| 2471 | strcpy(newLog + logLength, info); |
| 2472 | |
| 2473 | delete[] mInfoLog; |
| 2474 | mInfoLog = newLog; |
| 2475 | } |
| 2476 | } |
| 2477 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2478 | void Program::resetInfoLog() |
| 2479 | { |
| 2480 | if (mInfoLog) |
| 2481 | { |
| 2482 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2483 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2484 | } |
| 2485 | } |
| 2486 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2487 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2488 | void Program::unlink(bool destroy) |
| 2489 | { |
| 2490 | if (destroy) // Object being destructed |
| 2491 | { |
| 2492 | if (mFragmentShader) |
| 2493 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2494 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2495 | mFragmentShader = NULL; |
| 2496 | } |
| 2497 | |
| 2498 | if (mVertexShader) |
| 2499 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2500 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2501 | mVertexShader = NULL; |
| 2502 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2503 | } |
| 2504 | |
| 2505 | if (mPixelExecutable) |
| 2506 | { |
| 2507 | mPixelExecutable->Release(); |
| 2508 | mPixelExecutable = NULL; |
| 2509 | } |
| 2510 | |
| 2511 | if (mVertexExecutable) |
| 2512 | { |
| 2513 | mVertexExecutable->Release(); |
| 2514 | mVertexExecutable = NULL; |
| 2515 | } |
| 2516 | |
| 2517 | if (mConstantTablePS) |
| 2518 | { |
| 2519 | mConstantTablePS->Release(); |
| 2520 | mConstantTablePS = NULL; |
| 2521 | } |
| 2522 | |
| 2523 | if (mConstantTableVS) |
| 2524 | { |
| 2525 | mConstantTableVS->Release(); |
| 2526 | mConstantTableVS = NULL; |
| 2527 | } |
| 2528 | |
| 2529 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2530 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2531 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2532 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2533 | } |
| 2534 | |
| 2535 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2536 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2537 | mSamplersPS[index].active = false; |
| 2538 | } |
| 2539 | |
| 2540 | for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++) |
| 2541 | { |
| 2542 | mSamplersVS[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2543 | } |
| 2544 | |
| 2545 | while (!mUniforms.empty()) |
| 2546 | { |
| 2547 | delete mUniforms.back(); |
| 2548 | mUniforms.pop_back(); |
| 2549 | } |
| 2550 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2551 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2552 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2553 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2554 | mDxHalfPixelSizeLocation = -1; |
| 2555 | mDxFrontCCWLocation = -1; |
| 2556 | mDxPointsOrLinesLocation = -1; |
| 2557 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2558 | mUniformIndex.clear(); |
| 2559 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2560 | mPixelHLSL.clear(); |
| 2561 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2562 | |
| 2563 | delete[] mInfoLog; |
| 2564 | mInfoLog = NULL; |
| 2565 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2566 | mLinked = false; |
| 2567 | } |
| 2568 | |
| 2569 | bool Program::isLinked() |
| 2570 | { |
| 2571 | return mLinked; |
| 2572 | } |
| 2573 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2574 | bool Program::isValidated() const |
| 2575 | { |
| 2576 | return mValidated; |
| 2577 | } |
| 2578 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2579 | void Program::release() |
| 2580 | { |
| 2581 | mRefCount--; |
| 2582 | |
| 2583 | if (mRefCount == 0 && mDeleteStatus) |
| 2584 | { |
| 2585 | mResourceManager->deleteProgram(mHandle); |
| 2586 | } |
| 2587 | } |
| 2588 | |
| 2589 | void Program::addRef() |
| 2590 | { |
| 2591 | mRefCount++; |
| 2592 | } |
| 2593 | |
| 2594 | unsigned int Program::getRefCount() const |
| 2595 | { |
| 2596 | return mRefCount; |
| 2597 | } |
| 2598 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2599 | unsigned int Program::getSerial() const |
| 2600 | { |
| 2601 | return mSerial; |
| 2602 | } |
| 2603 | |
| 2604 | unsigned int Program::issueSerial() |
| 2605 | { |
| 2606 | return mCurrentSerial++; |
| 2607 | } |
| 2608 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2609 | int Program::getInfoLogLength() const |
| 2610 | { |
| 2611 | if (!mInfoLog) |
| 2612 | { |
| 2613 | return 0; |
| 2614 | } |
| 2615 | else |
| 2616 | { |
| 2617 | return strlen(mInfoLog) + 1; |
| 2618 | } |
| 2619 | } |
| 2620 | |
| 2621 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2622 | { |
| 2623 | int index = 0; |
| 2624 | |
| 2625 | if (mInfoLog) |
| 2626 | { |
| 2627 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2628 | { |
| 2629 | infoLog[index] = mInfoLog[index]; |
| 2630 | index++; |
| 2631 | } |
| 2632 | } |
| 2633 | |
| 2634 | if (bufSize) |
| 2635 | { |
| 2636 | infoLog[index] = '\0'; |
| 2637 | } |
| 2638 | |
| 2639 | if (length) |
| 2640 | { |
| 2641 | *length = index; |
| 2642 | } |
| 2643 | } |
| 2644 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2645 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2646 | { |
| 2647 | int total = 0; |
| 2648 | |
| 2649 | if (mVertexShader) |
| 2650 | { |
| 2651 | if (total < maxCount) |
| 2652 | { |
| 2653 | shaders[total] = mVertexShader->getHandle(); |
| 2654 | } |
| 2655 | |
| 2656 | total++; |
| 2657 | } |
| 2658 | |
| 2659 | if (mFragmentShader) |
| 2660 | { |
| 2661 | if (total < maxCount) |
| 2662 | { |
| 2663 | shaders[total] = mFragmentShader->getHandle(); |
| 2664 | } |
| 2665 | |
| 2666 | total++; |
| 2667 | } |
| 2668 | |
| 2669 | if (count) |
| 2670 | { |
| 2671 | *count = total; |
| 2672 | } |
| 2673 | } |
| 2674 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2675 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2676 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2677 | // Skip over inactive attributes |
| 2678 | unsigned int activeAttribute = 0; |
| 2679 | unsigned int attribute; |
| 2680 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2681 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2682 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2683 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2684 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2685 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2686 | |
| 2687 | if (activeAttribute == index) |
| 2688 | { |
| 2689 | break; |
| 2690 | } |
| 2691 | |
| 2692 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2693 | } |
| 2694 | |
| 2695 | if (bufsize > 0) |
| 2696 | { |
| 2697 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2698 | |
| 2699 | strncpy(name, string, bufsize); |
| 2700 | name[bufsize - 1] = '\0'; |
| 2701 | |
| 2702 | if (length) |
| 2703 | { |
| 2704 | *length = strlen(name); |
| 2705 | } |
| 2706 | } |
| 2707 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2708 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2709 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2710 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2711 | } |
| 2712 | |
| 2713 | GLint Program::getActiveAttributeCount() |
| 2714 | { |
| 2715 | int count = 0; |
| 2716 | |
| 2717 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2718 | { |
| 2719 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2720 | { |
| 2721 | count++; |
| 2722 | } |
| 2723 | } |
| 2724 | |
| 2725 | return count; |
| 2726 | } |
| 2727 | |
| 2728 | GLint Program::getActiveAttributeMaxLength() |
| 2729 | { |
| 2730 | int maxLength = 0; |
| 2731 | |
| 2732 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2733 | { |
| 2734 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2735 | { |
| 2736 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2737 | } |
| 2738 | } |
| 2739 | |
| 2740 | return maxLength; |
| 2741 | } |
| 2742 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2743 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2744 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2745 | // Skip over internal uniforms |
| 2746 | unsigned int activeUniform = 0; |
| 2747 | unsigned int uniform; |
| 2748 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2749 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2750 | if (mUniforms[uniform]->name.substr(0, 3) == "dx_") |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2751 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2752 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2753 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2754 | |
| 2755 | if (activeUniform == index) |
| 2756 | { |
| 2757 | break; |
| 2758 | } |
| 2759 | |
| 2760 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2761 | } |
| 2762 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2763 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2764 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2765 | if (bufsize > 0) |
| 2766 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2767 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2768 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2769 | if (mUniforms[uniform]->arraySize != 1) |
| 2770 | { |
| 2771 | string += "[0]"; |
| 2772 | } |
| 2773 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2774 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2775 | name[bufsize - 1] = '\0'; |
| 2776 | |
| 2777 | if (length) |
| 2778 | { |
| 2779 | *length = strlen(name); |
| 2780 | } |
| 2781 | } |
| 2782 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2783 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2784 | |
| 2785 | *type = mUniforms[uniform]->type; |
| 2786 | } |
| 2787 | |
| 2788 | GLint Program::getActiveUniformCount() |
| 2789 | { |
| 2790 | int count = 0; |
| 2791 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2792 | unsigned int numUniforms = mUniforms.size(); |
| 2793 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2794 | { |
| 2795 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2796 | { |
| 2797 | count++; |
| 2798 | } |
| 2799 | } |
| 2800 | |
| 2801 | return count; |
| 2802 | } |
| 2803 | |
| 2804 | GLint Program::getActiveUniformMaxLength() |
| 2805 | { |
| 2806 | int maxLength = 0; |
| 2807 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2808 | unsigned int numUniforms = mUniforms.size(); |
| 2809 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2810 | { |
| 2811 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2812 | { |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2813 | int length = (int)(undecorate(mUniforms[uniformIndex]->name).length() + 1); |
zmo@google.com | 2a5645f | 2011-03-24 21:36:51 +0000 | [diff] [blame] | 2814 | if (mUniforms[uniformIndex]->arraySize != 1) |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2815 | { |
| 2816 | length += 3; // Counting in "[0]". |
| 2817 | } |
| 2818 | maxLength = std::max(length, maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2819 | } |
| 2820 | } |
| 2821 | |
| 2822 | return maxLength; |
| 2823 | } |
| 2824 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2825 | void Program::flagForDeletion() |
| 2826 | { |
| 2827 | mDeleteStatus = true; |
| 2828 | } |
| 2829 | |
| 2830 | bool Program::isFlaggedForDeletion() const |
| 2831 | { |
| 2832 | return mDeleteStatus; |
| 2833 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2834 | |
| 2835 | void Program::validate() |
| 2836 | { |
| 2837 | resetInfoLog(); |
| 2838 | |
| 2839 | if (!isLinked()) |
| 2840 | { |
| 2841 | appendToInfoLog("Program has not been successfully linked."); |
| 2842 | mValidated = false; |
| 2843 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2844 | else |
| 2845 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2846 | applyUniforms(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2847 | if (!validateSamplers(true)) |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2848 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2849 | mValidated = false; |
| 2850 | } |
| 2851 | else |
| 2852 | { |
| 2853 | mValidated = true; |
| 2854 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2855 | } |
| 2856 | } |
| 2857 | |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2858 | bool Program::validateSamplers(bool logErrors) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2859 | { |
| 2860 | // if any two active samplers in a program are of different types, but refer to the same |
| 2861 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2862 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2863 | |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2864 | const int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits(); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2865 | TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
| 2866 | |
| 2867 | for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2868 | { |
| 2869 | textureUnitType[i] = TEXTURE_UNKNOWN; |
| 2870 | } |
| 2871 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2872 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2873 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2874 | if (mSamplersPS[i].active) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2875 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2876 | int unit = mSamplersPS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2877 | |
| 2878 | if (unit < 0 || unit >= maxCombinedTextureImageUnits) |
| 2879 | { |
| 2880 | if (logErrors) |
| 2881 | { |
| 2882 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2883 | } |
| 2884 | |
| 2885 | return false; |
| 2886 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2887 | |
| 2888 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2889 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2890 | if (mSamplersPS[i].textureType != textureUnitType[unit]) |
| 2891 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2892 | if (logErrors) |
| 2893 | { |
| 2894 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2895 | } |
| 2896 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2897 | return false; |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2898 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2899 | } |
| 2900 | else |
| 2901 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2902 | textureUnitType[unit] = mSamplersPS[i].textureType; |
| 2903 | } |
| 2904 | } |
| 2905 | } |
| 2906 | |
| 2907 | for (unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2908 | { |
| 2909 | if (mSamplersVS[i].active) |
| 2910 | { |
| 2911 | int unit = mSamplersVS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2912 | |
| 2913 | if (unit < 0 || unit >= maxCombinedTextureImageUnits) |
| 2914 | { |
| 2915 | if (logErrors) |
| 2916 | { |
| 2917 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2918 | } |
| 2919 | |
| 2920 | return false; |
| 2921 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2922 | |
| 2923 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
| 2924 | { |
| 2925 | if (mSamplersVS[i].textureType != textureUnitType[unit]) |
| 2926 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 2927 | if (logErrors) |
| 2928 | { |
| 2929 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2930 | } |
| 2931 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2932 | return false; |
| 2933 | } |
| 2934 | } |
| 2935 | else |
| 2936 | { |
| 2937 | textureUnitType[unit] = mSamplersVS[i].textureType; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2938 | } |
| 2939 | } |
| 2940 | } |
| 2941 | |
| 2942 | return true; |
| 2943 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2944 | |
| 2945 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2946 | { |
| 2947 | if (!targetUniform->handlesSet) |
| 2948 | { |
| 2949 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2950 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2951 | targetUniform->handlesSet = true; |
| 2952 | } |
| 2953 | |
| 2954 | *constantPS = targetUniform->psHandle; |
| 2955 | *constantVS = targetUniform->vsHandle; |
| 2956 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2957 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2958 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2959 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2960 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2961 | } |
| 2962 | |
| 2963 | GLint Program::getDxDepthLocation() const |
| 2964 | { |
| 2965 | return mDxDepthLocation; |
| 2966 | } |
| 2967 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2968 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2969 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2970 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2971 | } |
| 2972 | |
| 2973 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2974 | { |
| 2975 | return mDxHalfPixelSizeLocation; |
| 2976 | } |
| 2977 | |
| 2978 | GLint Program::getDxFrontCCWLocation() const |
| 2979 | { |
| 2980 | return mDxFrontCCWLocation; |
| 2981 | } |
| 2982 | |
| 2983 | GLint Program::getDxPointsOrLinesLocation() const |
| 2984 | { |
| 2985 | return mDxPointsOrLinesLocation; |
| 2986 | } |
| 2987 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2988 | } |