daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
| 10 | #include "Program.h" |
| 11 | |
| 12 | #include "main.h" |
| 13 | #include "Shader.h" |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 14 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | |
| 16 | namespace gl |
| 17 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 18 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int bytes) : type(type), name(name), bytes(bytes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | { |
| 20 | this->data = new unsigned char[bytes]; |
| 21 | memset(this->data, 0, bytes); |
| 22 | } |
| 23 | |
| 24 | Uniform::~Uniform() |
| 25 | { |
| 26 | delete[] data; |
| 27 | } |
| 28 | |
| 29 | Program::Program() |
| 30 | { |
| 31 | mFragmentShader = NULL; |
| 32 | mVertexShader = NULL; |
| 33 | |
| 34 | mPixelExecutable = NULL; |
| 35 | mVertexExecutable = NULL; |
| 36 | mConstantTablePS = NULL; |
| 37 | mConstantTableVS = NULL; |
| 38 | |
| 39 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 40 | { |
| 41 | mAttributeName[index] = NULL; |
| 42 | } |
| 43 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 44 | mPixelHLSL = NULL; |
| 45 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 46 | mInfoLog = NULL; |
| 47 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 48 | unlink(); |
| 49 | |
| 50 | mDeleteStatus = false; |
| 51 | } |
| 52 | |
| 53 | Program::~Program() |
| 54 | { |
| 55 | unlink(true); |
| 56 | } |
| 57 | |
| 58 | bool Program::attachShader(Shader *shader) |
| 59 | { |
| 60 | if (shader->getType() == GL_VERTEX_SHADER) |
| 61 | { |
| 62 | if (mVertexShader) |
| 63 | { |
| 64 | return false; |
| 65 | } |
| 66 | |
| 67 | mVertexShader = (VertexShader*)shader; |
| 68 | mVertexShader->attach(); |
| 69 | } |
| 70 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 71 | { |
| 72 | if (mFragmentShader) |
| 73 | { |
| 74 | return false; |
| 75 | } |
| 76 | |
| 77 | mFragmentShader = (FragmentShader*)shader; |
| 78 | mFragmentShader->attach(); |
| 79 | } |
| 80 | else UNREACHABLE(); |
| 81 | |
| 82 | return true; |
| 83 | } |
| 84 | |
| 85 | bool Program::detachShader(Shader *shader) |
| 86 | { |
| 87 | if (shader->getType() == GL_VERTEX_SHADER) |
| 88 | { |
| 89 | if (mVertexShader != shader) |
| 90 | { |
| 91 | return false; |
| 92 | } |
| 93 | |
| 94 | mVertexShader->detach(); |
| 95 | mVertexShader = NULL; |
| 96 | } |
| 97 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 98 | { |
| 99 | if (mFragmentShader != shader) |
| 100 | { |
| 101 | return false; |
| 102 | } |
| 103 | |
| 104 | mFragmentShader->detach(); |
| 105 | mFragmentShader = NULL; |
| 106 | } |
| 107 | else UNREACHABLE(); |
| 108 | |
| 109 | unlink(); |
| 110 | |
| 111 | return true; |
| 112 | } |
| 113 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 114 | int Program::getAttachedShadersCount() const |
| 115 | { |
| 116 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 117 | } |
| 118 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 119 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 120 | { |
| 121 | return mPixelExecutable; |
| 122 | } |
| 123 | |
| 124 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 125 | { |
| 126 | return mVertexExecutable; |
| 127 | } |
| 128 | |
| 129 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 130 | { |
| 131 | if (index < MAX_VERTEX_ATTRIBS) |
| 132 | { |
| 133 | delete[] mAttributeName[index]; |
| 134 | mAttributeName[index] = new char[strlen(name) + 1]; |
| 135 | strcpy(mAttributeName[index], name); |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | GLuint Program::getAttributeLocation(const char *name) |
| 140 | { |
| 141 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 142 | { |
| 143 | if (mAttributeName[index] && strcmp(mAttributeName[index], name) == 0) |
| 144 | { |
| 145 | return index; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | return -1; |
| 150 | } |
| 151 | |
| 152 | bool Program::isActiveAttribute(int attributeIndex) |
| 153 | { |
| 154 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 155 | { |
| 156 | return mInputMapping[attributeIndex] != -1; |
| 157 | } |
| 158 | |
| 159 | return false; |
| 160 | } |
| 161 | |
| 162 | int Program::getInputMapping(int attributeIndex) |
| 163 | { |
| 164 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 165 | { |
| 166 | return mInputMapping[attributeIndex]; |
| 167 | } |
| 168 | |
| 169 | return -1; |
| 170 | } |
| 171 | |
| 172 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 173 | // index referenced in the compiled HLSL shader |
| 174 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 175 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 176 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 177 | |
| 178 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 179 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 180 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 183 | return -1; |
| 184 | } |
| 185 | |
| 186 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 187 | { |
| 188 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 189 | assert(mSamplers[samplerIndex].active); |
| 190 | |
| 191 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
| 194 | GLint Program::getUniformLocation(const char *name) |
| 195 | { |
| 196 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 197 | { |
| 198 | if (mUniforms[location]->name == name) |
| 199 | { |
| 200 | return location; |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | return -1; |
| 205 | } |
| 206 | |
| 207 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 208 | { |
| 209 | if (location < 0 || location >= (int)mUniforms.size()) |
| 210 | { |
| 211 | return false; |
| 212 | } |
| 213 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 214 | if (mUniforms[location]->type == GL_FLOAT) |
| 215 | { |
| 216 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat); |
| 217 | |
| 218 | if (arraySize == 1 && count > 1) |
| 219 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 220 | |
| 221 | count = std::min(arraySize, count); |
| 222 | |
| 223 | memcpy(mUniforms[location]->data, v, sizeof(GLfloat) * count); |
| 224 | } |
| 225 | else if (mUniforms[location]->type == GL_BOOL) |
| 226 | { |
| 227 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean); |
| 228 | |
| 229 | if (arraySize == 1 && count > 1) |
| 230 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 231 | |
| 232 | count = std::min(arraySize, count); |
| 233 | GLboolean *boolParams = new GLboolean[count]; |
| 234 | |
| 235 | for (int i = 0; i < count; ++i) |
| 236 | { |
| 237 | if (v[i] == 0.0f) |
| 238 | { |
| 239 | boolParams[i] = GL_FALSE; |
| 240 | } |
| 241 | else |
| 242 | { |
| 243 | boolParams[i] = GL_TRUE; |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 248 | |
| 249 | delete [] boolParams; |
| 250 | } |
| 251 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 252 | { |
| 253 | return false; |
| 254 | } |
| 255 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 256 | return true; |
| 257 | } |
| 258 | |
| 259 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 260 | { |
| 261 | if (location < 0 || location >= (int)mUniforms.size()) |
| 262 | { |
| 263 | return false; |
| 264 | } |
| 265 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 266 | if (mUniforms[location]->type == GL_FLOAT_VEC2) |
| 267 | { |
| 268 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 2; |
| 269 | |
| 270 | if (arraySize == 1 && count > 1) |
| 271 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 272 | |
| 273 | count = std::min(arraySize, count); |
| 274 | |
| 275 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLfloat) * count); |
| 276 | } |
| 277 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 278 | { |
| 279 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 2; |
| 280 | |
| 281 | if (arraySize == 1 && count > 1) |
| 282 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 283 | |
| 284 | count = std::min(arraySize, count); |
| 285 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 286 | |
| 287 | for (int i = 0; i < count * 2; ++i) |
| 288 | { |
| 289 | if (v[i] == 0.0f) |
| 290 | { |
| 291 | boolParams[i] = GL_FALSE; |
| 292 | } |
| 293 | else |
| 294 | { |
| 295 | boolParams[i] = GL_TRUE; |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 300 | |
| 301 | delete [] boolParams; |
| 302 | } |
| 303 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 304 | { |
| 305 | return false; |
| 306 | } |
| 307 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 308 | return true; |
| 309 | } |
| 310 | |
| 311 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 312 | { |
| 313 | if (location < 0 || location >= (int)mUniforms.size()) |
| 314 | { |
| 315 | return false; |
| 316 | } |
| 317 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 318 | if (mUniforms[location]->type == GL_FLOAT_VEC3) |
| 319 | { |
| 320 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 3; |
| 321 | |
| 322 | if (arraySize == 1 && count > 1) |
| 323 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 324 | |
| 325 | count = std::min(arraySize, count); |
| 326 | |
| 327 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLfloat) * count); |
| 328 | } |
| 329 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 330 | { |
| 331 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 3; |
| 332 | |
| 333 | if (arraySize == 1 && count > 1) |
| 334 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 335 | |
| 336 | count = std::min(arraySize, count); |
| 337 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 338 | |
| 339 | for (int i = 0; i < count * 3; ++i) |
| 340 | { |
| 341 | if (v[i] == 0.0f) |
| 342 | { |
| 343 | boolParams[i] = GL_FALSE; |
| 344 | } |
| 345 | else |
| 346 | { |
| 347 | boolParams[i] = GL_TRUE; |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 352 | |
| 353 | delete [] boolParams; |
| 354 | } |
| 355 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 356 | { |
| 357 | return false; |
| 358 | } |
| 359 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 360 | return true; |
| 361 | } |
| 362 | |
| 363 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 364 | { |
| 365 | if (location < 0 || location >= (int)mUniforms.size()) |
| 366 | { |
| 367 | return false; |
| 368 | } |
| 369 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 370 | if (mUniforms[location]->type == GL_FLOAT_VEC4) |
| 371 | { |
| 372 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 4; |
| 373 | |
| 374 | if (arraySize == 1 && count > 1) |
| 375 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 376 | |
| 377 | count = std::min(arraySize, count); |
| 378 | |
| 379 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLfloat) * count); |
| 380 | } |
| 381 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 382 | { |
| 383 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 4; |
| 384 | |
| 385 | if (arraySize == 1 && count > 1) |
| 386 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 387 | |
| 388 | count = std::min(arraySize, count); |
| 389 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 390 | |
| 391 | for (int i = 0; i < count * 4; ++i) |
| 392 | { |
| 393 | if (v[i] == 0.0f) |
| 394 | { |
| 395 | boolParams[i] = GL_FALSE; |
| 396 | } |
| 397 | else |
| 398 | { |
| 399 | boolParams[i] = GL_TRUE; |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 404 | |
| 405 | delete [] boolParams; |
| 406 | } |
| 407 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 408 | { |
| 409 | return false; |
| 410 | } |
| 411 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 412 | return true; |
| 413 | } |
| 414 | |
| 415 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 416 | { |
| 417 | if (location < 0 || location >= (int)mUniforms.size()) |
| 418 | { |
| 419 | return false; |
| 420 | } |
| 421 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 422 | if (mUniforms[location]->type != GL_FLOAT_MAT2 || mUniforms[location]->bytes < 4 * sizeof(GLfloat) * count) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 423 | { |
| 424 | return false; |
| 425 | } |
| 426 | |
| 427 | memcpy(mUniforms[location]->data, value, 4 * sizeof(GLfloat) * count); |
| 428 | |
| 429 | return true; |
| 430 | } |
| 431 | |
| 432 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 433 | { |
| 434 | if (location < 0 || location >= (int)mUniforms.size()) |
| 435 | { |
| 436 | return false; |
| 437 | } |
| 438 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 439 | if (mUniforms[location]->type != GL_FLOAT_MAT3 || mUniforms[location]->bytes < 9 * sizeof(GLfloat) * count) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 440 | { |
| 441 | return false; |
| 442 | } |
| 443 | |
| 444 | memcpy(mUniforms[location]->data, value, 9 * sizeof(GLfloat) * count); |
| 445 | |
| 446 | return true; |
| 447 | } |
| 448 | |
| 449 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 450 | { |
| 451 | if (location < 0 || location >= (int)mUniforms.size()) |
| 452 | { |
| 453 | return false; |
| 454 | } |
| 455 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 456 | if (mUniforms[location]->type != GL_FLOAT_MAT4 || mUniforms[location]->bytes < 16 * sizeof(GLfloat) * count) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 457 | { |
| 458 | return false; |
| 459 | } |
| 460 | |
| 461 | memcpy(mUniforms[location]->data, value, 16 * sizeof(GLfloat) * count); |
| 462 | |
| 463 | return true; |
| 464 | } |
| 465 | |
| 466 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 467 | { |
| 468 | if (location < 0 || location >= (int)mUniforms.size()) |
| 469 | { |
| 470 | return false; |
| 471 | } |
| 472 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 473 | if (mUniforms[location]->type != GL_INT || mUniforms[location]->bytes < sizeof(GLint) * count) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 474 | { |
| 475 | return false; |
| 476 | } |
| 477 | |
| 478 | memcpy(mUniforms[location]->data, v, sizeof(GLint) * count); |
| 479 | |
| 480 | return true; |
| 481 | } |
| 482 | |
| 483 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 484 | void Program::applyUniforms() |
| 485 | { |
| 486 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 487 | { |
| 488 | int bytes = mUniforms[location]->bytes; |
| 489 | GLfloat *f = (GLfloat*)mUniforms[location]->data; |
| 490 | GLint *i = (GLint*)mUniforms[location]->data; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 491 | GLboolean *b = (GLboolean*)mUniforms[location]->data; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 492 | |
| 493 | switch (mUniforms[location]->type) |
| 494 | { |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 495 | case GL_BOOL: applyUniform1bv(location, bytes / sizeof(GLboolean), b); break; |
| 496 | case GL_BOOL_VEC2: applyUniform2bv(location, bytes / 2 / sizeof(GLboolean), b); break; |
| 497 | case GL_BOOL_VEC3: applyUniform3bv(location, bytes / 3 / sizeof(GLboolean), b); break; |
| 498 | case GL_BOOL_VEC4: applyUniform4bv(location, bytes / 4 / sizeof(GLboolean), b); break; |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 499 | case GL_FLOAT: applyUniform1fv(location, bytes / sizeof(GLfloat), f); break; |
| 500 | case GL_FLOAT_VEC2: applyUniform2fv(location, bytes / 2 / sizeof(GLfloat), f); break; |
| 501 | case GL_FLOAT_VEC3: applyUniform3fv(location, bytes / 3 / sizeof(GLfloat), f); break; |
| 502 | case GL_FLOAT_VEC4: applyUniform4fv(location, bytes / 4 / sizeof(GLfloat), f); break; |
| 503 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, bytes / 4 / sizeof(GLfloat), f); break; |
| 504 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, bytes / 9 / sizeof(GLfloat), f); break; |
| 505 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, bytes / 16 / sizeof(GLfloat), f); break; |
| 506 | case GL_INT: applyUniform1iv(location, bytes / sizeof(GLint), i); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 507 | default: |
| 508 | UNIMPLEMENTED(); // FIXME |
| 509 | UNREACHABLE(); |
| 510 | } |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 515 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 516 | { |
| 517 | if (!hlsl) |
| 518 | { |
| 519 | return NULL; |
| 520 | } |
| 521 | |
| 522 | ID3DXBuffer *binary = NULL; |
| 523 | ID3DXBuffer *errorMessage = NULL; |
| 524 | |
daniel@transgaming.com | cbbca00 | 2010-04-01 13:39:32 +0000 | [diff] [blame] | 525 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 526 | |
| 527 | if (SUCCEEDED(result)) |
| 528 | { |
| 529 | return binary; |
| 530 | } |
| 531 | |
| 532 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 533 | { |
| 534 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 535 | } |
| 536 | |
| 537 | if (errorMessage) |
| 538 | { |
| 539 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 540 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 541 | TRACE("\n%s", hlsl); |
| 542 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 543 | } |
| 544 | |
| 545 | return NULL; |
| 546 | } |
| 547 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 548 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 549 | { |
| 550 | char *input = strstr(hlsl, structure); |
| 551 | input += strlen(structure); |
| 552 | |
| 553 | while (input && *input != '}') |
| 554 | { |
| 555 | char varyingType[256]; |
| 556 | char varyingName[256]; |
| 557 | unsigned int semanticIndex; |
| 558 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 559 | |
| 560 | if (matches == 3) |
| 561 | { |
| 562 | ASSERT(semanticIndex <= 9); // Single character |
| 563 | |
| 564 | varyings.push_back(Varying(varyingName, input)); |
| 565 | } |
| 566 | |
| 567 | input = strstr(input, ";"); |
| 568 | input += 2; |
| 569 | } |
| 570 | } |
| 571 | |
| 572 | bool Program::linkVaryings() |
| 573 | { |
| 574 | if (!mPixelHLSL || !mVertexHLSL) |
| 575 | { |
| 576 | return false; |
| 577 | } |
| 578 | |
| 579 | VaryingArray vertexVaryings; |
| 580 | VaryingArray pixelVaryings; |
| 581 | |
| 582 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 583 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 584 | |
| 585 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 586 | { |
| 587 | unsigned int in; |
| 588 | for (in = 0; in < pixelVaryings.size(); in++) |
| 589 | { |
| 590 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 591 | { |
| 592 | pixelVaryings[in].link = out; |
| 593 | vertexVaryings[out].link = in; |
| 594 | |
| 595 | break; |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | if (in != pixelVaryings.size()) |
| 600 | { |
| 601 | // FIXME: Verify matching type and qualifiers |
| 602 | |
| 603 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 604 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 605 | outputSemantic[11] = inputSemantic[11]; |
| 606 | } |
| 607 | else |
| 608 | { |
| 609 | // Comment out the declaration and output assignment |
| 610 | vertexVaryings[out].declaration[0] = '/'; |
| 611 | vertexVaryings[out].declaration[1] = '/'; |
| 612 | |
| 613 | char outputString[256]; |
| 614 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 615 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 616 | |
| 617 | varyingOutput[0] = '/'; |
| 618 | varyingOutput[1] = '/'; |
| 619 | } |
| 620 | } |
| 621 | |
| 622 | // Verify that each pixel varying has been linked to a vertex varying |
| 623 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 624 | { |
| 625 | if (pixelVaryings[in].link < 0) |
| 626 | { |
| 627 | return false; |
| 628 | } |
| 629 | } |
| 630 | |
| 631 | return true; |
| 632 | } |
| 633 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 634 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 635 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 636 | // a list of uniforms |
| 637 | void Program::link() |
| 638 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 639 | unlink(); |
| 640 | |
| 641 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 642 | { |
| 643 | return; |
| 644 | } |
| 645 | |
| 646 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 647 | { |
| 648 | return; |
| 649 | } |
| 650 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 651 | Context *context = getContext(); |
| 652 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 653 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 654 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 655 | const char *ps = mFragmentShader->getHLSL(); |
| 656 | const char *vs = mVertexShader->getHLSL(); |
| 657 | |
| 658 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 659 | strcpy(mPixelHLSL, ps); |
| 660 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 661 | strcpy(mVertexHLSL, vs); |
| 662 | |
| 663 | if (!linkVaryings()) |
| 664 | { |
| 665 | return; |
| 666 | } |
| 667 | |
| 668 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 669 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 670 | |
| 671 | if (vertexBinary && pixelBinary) |
| 672 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 673 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 674 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 675 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 676 | |
| 677 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 678 | { |
| 679 | return error(GL_OUT_OF_MEMORY); |
| 680 | } |
| 681 | |
| 682 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 683 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 684 | vertexBinary->Release(); |
| 685 | pixelBinary->Release(); |
| 686 | vertexBinary = NULL; |
| 687 | pixelBinary = NULL; |
| 688 | |
| 689 | if (mVertexExecutable && mPixelExecutable) |
| 690 | { |
| 691 | if (!linkAttributes()) |
| 692 | { |
| 693 | return; |
| 694 | } |
| 695 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 696 | for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) |
| 697 | { |
| 698 | mSamplers[i].active = false; |
| 699 | } |
| 700 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 701 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 702 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 703 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 704 | } |
| 705 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 706 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 707 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 708 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 709 | } |
| 710 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 711 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 712 | } |
| 713 | } |
| 714 | } |
| 715 | |
| 716 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 717 | bool Program::linkAttributes() |
| 718 | { |
| 719 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 720 | { |
| 721 | const char *name = mVertexShader->getAttributeName(attributeIndex); |
| 722 | |
| 723 | if (name) |
| 724 | { |
| 725 | GLuint location = getAttributeLocation(name); |
| 726 | |
| 727 | if (location == -1) // Not set by glBindAttribLocation |
| 728 | { |
| 729 | int availableIndex = 0; |
| 730 | |
| 731 | while (availableIndex < MAX_VERTEX_ATTRIBS && mAttributeName[availableIndex] && mVertexShader->isActiveAttribute(mAttributeName[availableIndex])) |
| 732 | { |
| 733 | availableIndex++; |
| 734 | } |
| 735 | |
| 736 | if (availableIndex == MAX_VERTEX_ATTRIBS) |
| 737 | { |
| 738 | return false; // Fail to link |
| 739 | } |
| 740 | |
| 741 | delete[] mAttributeName[availableIndex]; |
| 742 | mAttributeName[availableIndex] = new char[strlen(name) + 1]; // FIXME: Check allocation |
| 743 | strcpy(mAttributeName[availableIndex], name); |
| 744 | } |
| 745 | } |
| 746 | } |
| 747 | |
| 748 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 749 | { |
| 750 | mInputMapping[attributeIndex] = mVertexShader->getInputMapping(mAttributeName[attributeIndex]); |
| 751 | } |
| 752 | |
| 753 | return true; |
| 754 | } |
| 755 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 756 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 757 | { |
| 758 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 759 | D3DXCONSTANT_DESC constantDescription; |
| 760 | UINT descriptionCount = 1; |
| 761 | |
| 762 | constantTable->GetDesc(&constantTableDescription); |
| 763 | |
| 764 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 765 | { |
| 766 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 767 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 768 | |
| 769 | if (!defineUniform(constantHandle, constantDescription)) |
| 770 | { |
| 771 | return false; |
| 772 | } |
| 773 | } |
| 774 | |
| 775 | return true; |
| 776 | } |
| 777 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 778 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 779 | // Returns true if succesful (uniform not already defined) |
| 780 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 781 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 782 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 783 | { |
| 784 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 785 | |
| 786 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 787 | |
| 788 | mSamplers[samplerIndex].active = true; |
| 789 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 790 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
| 791 | } |
| 792 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 793 | switch(constantDescription.Class) |
| 794 | { |
| 795 | case D3DXPC_STRUCT: |
| 796 | { |
| 797 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 798 | { |
| 799 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 800 | |
| 801 | D3DXCONSTANT_DESC fieldDescription; |
| 802 | UINT descriptionCount = 1; |
| 803 | |
| 804 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 805 | |
| 806 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 807 | { |
| 808 | return false; |
| 809 | } |
| 810 | } |
| 811 | |
| 812 | return true; |
| 813 | } |
| 814 | case D3DXPC_SCALAR: |
| 815 | case D3DXPC_VECTOR: |
| 816 | case D3DXPC_MATRIX_COLUMNS: |
| 817 | case D3DXPC_OBJECT: |
| 818 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 819 | default: |
| 820 | UNREACHABLE(); |
| 821 | return false; |
| 822 | } |
| 823 | } |
| 824 | |
| 825 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 826 | { |
| 827 | Uniform *uniform = createUniform(constantDescription, name); |
| 828 | |
| 829 | if(!uniform) |
| 830 | { |
| 831 | return false; |
| 832 | } |
| 833 | |
| 834 | // Check if already defined |
| 835 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 836 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 837 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 838 | if (location >= 0) |
| 839 | { |
| 840 | delete uniform; |
| 841 | |
| 842 | if (mUniforms[location]->type != type) |
| 843 | { |
| 844 | return false; |
| 845 | } |
| 846 | else |
| 847 | { |
| 848 | return true; |
| 849 | } |
| 850 | } |
| 851 | |
| 852 | mUniforms.push_back(uniform); |
| 853 | |
| 854 | return true; |
| 855 | } |
| 856 | |
| 857 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 858 | { |
| 859 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 860 | { |
| 861 | switch (constantDescription.Type) |
| 862 | { |
| 863 | case D3DXPT_SAMPLER2D: |
| 864 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 865 | switch (constantDescription.Columns) |
| 866 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 867 | case 1: return new Uniform(GL_INT, name, 1 * sizeof(GLint) * constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 868 | default: UNREACHABLE(); |
| 869 | } |
| 870 | break; |
| 871 | case D3DXPT_BOOL: |
| 872 | switch (constantDescription.Columns) |
| 873 | { |
| 874 | case 1: return new Uniform(GL_BOOL, name, 1 * sizeof(GLboolean) * constantDescription.Elements); |
| 875 | case 2: return new Uniform(GL_BOOL_VEC2, name, 2 * sizeof(GLboolean) * constantDescription.Elements); |
| 876 | case 3: return new Uniform(GL_BOOL_VEC3, name, 3 * sizeof(GLboolean) * constantDescription.Elements); |
| 877 | case 4: return new Uniform(GL_BOOL_VEC4, name, 4 * sizeof(GLboolean) * constantDescription.Elements); |
| 878 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 879 | } |
| 880 | break; |
| 881 | case D3DXPT_FLOAT: |
| 882 | switch (constantDescription.Columns) |
| 883 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 884 | case 1: return new Uniform(GL_FLOAT, name, 1 * sizeof(GLfloat) * constantDescription.Elements); |
| 885 | case 2: return new Uniform(GL_FLOAT_VEC2, name, 2 * sizeof(GLfloat) * constantDescription.Elements); |
| 886 | case 3: return new Uniform(GL_FLOAT_VEC3, name, 3 * sizeof(GLfloat) * constantDescription.Elements); |
| 887 | case 4: return new Uniform(GL_FLOAT_VEC4, name, 4 * sizeof(GLfloat) * constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 888 | default: UNREACHABLE(); |
| 889 | } |
| 890 | break; |
| 891 | default: |
| 892 | UNIMPLEMENTED(); // FIXME |
| 893 | UNREACHABLE(); |
| 894 | } |
| 895 | } |
| 896 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 897 | { |
| 898 | switch (constantDescription.Type) |
| 899 | { |
| 900 | case D3DXPT_FLOAT: |
| 901 | switch (constantDescription.Rows) |
| 902 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 903 | case 2: return new Uniform(GL_FLOAT_MAT2, name, 2 * 2 * sizeof(GLfloat) * constantDescription.Elements); |
| 904 | case 3: return new Uniform(GL_FLOAT_MAT3, name, 3 * 3 * sizeof(GLfloat) * constantDescription.Elements); |
| 905 | case 4: return new Uniform(GL_FLOAT_MAT4, name, 4 * 4 * sizeof(GLfloat) * constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 906 | default: UNREACHABLE(); |
| 907 | } |
| 908 | break; |
| 909 | default: UNREACHABLE(); |
| 910 | } |
| 911 | } |
| 912 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 913 | |
| 914 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 915 | } |
| 916 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame^] | 917 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 918 | { |
| 919 | BOOL *vector = new BOOL[count]; |
| 920 | for (int i = 0; i < count; i++) |
| 921 | { |
| 922 | if (v[i] == GL_FALSE) |
| 923 | vector[i] = 0; |
| 924 | else |
| 925 | vector[i] = 1; |
| 926 | } |
| 927 | |
| 928 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 929 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 930 | IDirect3DDevice9 *device = getDevice(); |
| 931 | |
| 932 | if (constantPS) |
| 933 | { |
| 934 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 935 | } |
| 936 | |
| 937 | if (constantVS) |
| 938 | { |
| 939 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 940 | } |
| 941 | |
| 942 | delete [] vector; |
| 943 | |
| 944 | return true; |
| 945 | } |
| 946 | |
| 947 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 948 | { |
| 949 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 950 | |
| 951 | for (int i = 0; i < count; i++) |
| 952 | { |
| 953 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 954 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 955 | |
| 956 | v += 2; |
| 957 | } |
| 958 | |
| 959 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 960 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 961 | IDirect3DDevice9 *device = getDevice(); |
| 962 | |
| 963 | if (constantPS) |
| 964 | { |
| 965 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 966 | } |
| 967 | |
| 968 | if (constantVS) |
| 969 | { |
| 970 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 971 | } |
| 972 | |
| 973 | delete[] vector; |
| 974 | |
| 975 | return true; |
| 976 | } |
| 977 | |
| 978 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 979 | { |
| 980 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 981 | |
| 982 | for (int i = 0; i < count; i++) |
| 983 | { |
| 984 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 985 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 986 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 987 | |
| 988 | v += 3; |
| 989 | } |
| 990 | |
| 991 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 992 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 993 | IDirect3DDevice9 *device = getDevice(); |
| 994 | |
| 995 | if (constantPS) |
| 996 | { |
| 997 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 998 | } |
| 999 | |
| 1000 | if (constantVS) |
| 1001 | { |
| 1002 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1003 | } |
| 1004 | |
| 1005 | delete[] vector; |
| 1006 | |
| 1007 | return true; |
| 1008 | } |
| 1009 | |
| 1010 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1011 | { |
| 1012 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1013 | |
| 1014 | for (int i = 0; i < count; i++) |
| 1015 | { |
| 1016 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1017 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1018 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1019 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1020 | |
| 1021 | v += 3; |
| 1022 | } |
| 1023 | |
| 1024 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1025 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1026 | IDirect3DDevice9 *device = getDevice(); |
| 1027 | |
| 1028 | if (constantPS) |
| 1029 | { |
| 1030 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1031 | } |
| 1032 | |
| 1033 | if (constantVS) |
| 1034 | { |
| 1035 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1036 | } |
| 1037 | |
| 1038 | delete [] vector; |
| 1039 | |
| 1040 | return true; |
| 1041 | } |
| 1042 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1043 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1044 | { |
| 1045 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1046 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1047 | IDirect3DDevice9 *device = getDevice(); |
| 1048 | |
| 1049 | if (constantPS) |
| 1050 | { |
| 1051 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1052 | } |
| 1053 | |
| 1054 | if (constantVS) |
| 1055 | { |
| 1056 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1057 | } |
| 1058 | |
| 1059 | return true; |
| 1060 | } |
| 1061 | |
| 1062 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1063 | { |
| 1064 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1065 | |
| 1066 | for (int i = 0; i < count; i++) |
| 1067 | { |
| 1068 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1069 | |
| 1070 | v += 2; |
| 1071 | } |
| 1072 | |
| 1073 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1074 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1075 | IDirect3DDevice9 *device = getDevice(); |
| 1076 | |
| 1077 | if (constantPS) |
| 1078 | { |
| 1079 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1080 | } |
| 1081 | |
| 1082 | if (constantVS) |
| 1083 | { |
| 1084 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1085 | } |
| 1086 | |
| 1087 | delete[] vector; |
| 1088 | |
| 1089 | return true; |
| 1090 | } |
| 1091 | |
| 1092 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1093 | { |
| 1094 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1095 | |
| 1096 | for (int i = 0; i < count; i++) |
| 1097 | { |
| 1098 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1099 | |
| 1100 | v += 3; |
| 1101 | } |
| 1102 | |
| 1103 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1104 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1105 | IDirect3DDevice9 *device = getDevice(); |
| 1106 | |
| 1107 | if (constantPS) |
| 1108 | { |
| 1109 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1110 | } |
| 1111 | |
| 1112 | if (constantVS) |
| 1113 | { |
| 1114 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1115 | } |
| 1116 | |
| 1117 | delete[] vector; |
| 1118 | |
| 1119 | return true; |
| 1120 | } |
| 1121 | |
| 1122 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1123 | { |
| 1124 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1125 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1126 | IDirect3DDevice9 *device = getDevice(); |
| 1127 | |
| 1128 | if (constantPS) |
| 1129 | { |
| 1130 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1131 | } |
| 1132 | |
| 1133 | if (constantVS) |
| 1134 | { |
| 1135 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1136 | } |
| 1137 | |
| 1138 | return true; |
| 1139 | } |
| 1140 | |
| 1141 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1142 | { |
| 1143 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1144 | |
| 1145 | for (int i = 0; i < count; i++) |
| 1146 | { |
| 1147 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1148 | value[1], value[3], 0, 0, |
| 1149 | 0, 0, 1, 0, |
| 1150 | 0, 0, 0, 1); |
| 1151 | |
| 1152 | value += 4; |
| 1153 | } |
| 1154 | |
| 1155 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1156 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1157 | IDirect3DDevice9 *device = getDevice(); |
| 1158 | |
| 1159 | if (constantPS) |
| 1160 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1161 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1162 | } |
| 1163 | |
| 1164 | if (constantVS) |
| 1165 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1166 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1167 | } |
| 1168 | |
| 1169 | delete[] matrix; |
| 1170 | |
| 1171 | return true; |
| 1172 | } |
| 1173 | |
| 1174 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1175 | { |
| 1176 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1177 | |
| 1178 | for (int i = 0; i < count; i++) |
| 1179 | { |
| 1180 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1181 | value[1], value[4], value[7], 0, |
| 1182 | value[2], value[5], value[8], 0, |
| 1183 | 0, 0, 0, 1); |
| 1184 | |
| 1185 | value += 9; |
| 1186 | } |
| 1187 | |
| 1188 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1189 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1190 | IDirect3DDevice9 *device = getDevice(); |
| 1191 | |
| 1192 | if (constantPS) |
| 1193 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1194 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1195 | } |
| 1196 | |
| 1197 | if (constantVS) |
| 1198 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1199 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1200 | } |
| 1201 | |
| 1202 | delete[] matrix; |
| 1203 | |
| 1204 | return true; |
| 1205 | } |
| 1206 | |
| 1207 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1208 | { |
| 1209 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1210 | |
| 1211 | for (int i = 0; i < count; i++) |
| 1212 | { |
| 1213 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1214 | value[1], value[5], value[9], value[13], |
| 1215 | value[2], value[6], value[10], value[14], |
| 1216 | value[3], value[7], value[11], value[15]); |
| 1217 | |
| 1218 | value += 16; |
| 1219 | } |
| 1220 | |
| 1221 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1222 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1223 | IDirect3DDevice9 *device = getDevice(); |
| 1224 | |
| 1225 | if (constantPS) |
| 1226 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1227 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1228 | } |
| 1229 | |
| 1230 | if (constantVS) |
| 1231 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1232 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1233 | } |
| 1234 | |
| 1235 | delete[] matrix; |
| 1236 | |
| 1237 | return true; |
| 1238 | } |
| 1239 | |
| 1240 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1241 | { |
| 1242 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1243 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1244 | IDirect3DDevice9 *device = getDevice(); |
| 1245 | |
| 1246 | if (constantPS) |
| 1247 | { |
| 1248 | D3DXCONSTANT_DESC constantDescription; |
| 1249 | UINT descriptionCount = 1; |
| 1250 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1251 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1252 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1253 | { |
| 1254 | return false; |
| 1255 | } |
| 1256 | |
| 1257 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1258 | { |
| 1259 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1260 | |
| 1261 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1262 | { |
| 1263 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1264 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1265 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1266 | { |
| 1267 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1268 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1269 | ASSERT(mSamplers[samplerIndex].active); |
| 1270 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1271 | } |
| 1272 | } |
| 1273 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1274 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1275 | return true; |
| 1276 | } |
| 1277 | } |
| 1278 | |
| 1279 | if (constantPS) |
| 1280 | { |
| 1281 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1282 | } |
| 1283 | |
| 1284 | if (constantVS) |
| 1285 | { |
| 1286 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1287 | } |
| 1288 | |
| 1289 | return true; |
| 1290 | } |
| 1291 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1292 | void Program::appendToInfoLog(const char *info) |
| 1293 | { |
| 1294 | if (!info) |
| 1295 | { |
| 1296 | return; |
| 1297 | } |
| 1298 | |
| 1299 | size_t infoLength = strlen(info); |
| 1300 | |
| 1301 | if (!mInfoLog) |
| 1302 | { |
| 1303 | mInfoLog = new char[infoLength + 1]; |
| 1304 | strcpy(mInfoLog, info); |
| 1305 | } |
| 1306 | else |
| 1307 | { |
| 1308 | size_t logLength = strlen(mInfoLog); |
| 1309 | char *newLog = new char[logLength + infoLength + 1]; |
| 1310 | strcpy(newLog, mInfoLog); |
| 1311 | strcpy(newLog + logLength, info); |
| 1312 | |
| 1313 | delete[] mInfoLog; |
| 1314 | mInfoLog = newLog; |
| 1315 | } |
| 1316 | } |
| 1317 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1318 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1319 | void Program::unlink(bool destroy) |
| 1320 | { |
| 1321 | if (destroy) // Object being destructed |
| 1322 | { |
| 1323 | if (mFragmentShader) |
| 1324 | { |
| 1325 | mFragmentShader->detach(); |
| 1326 | mFragmentShader = NULL; |
| 1327 | } |
| 1328 | |
| 1329 | if (mVertexShader) |
| 1330 | { |
| 1331 | mVertexShader->detach(); |
| 1332 | mVertexShader = NULL; |
| 1333 | } |
| 1334 | |
| 1335 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1336 | { |
| 1337 | delete[] mAttributeName[index]; |
| 1338 | mAttributeName[index] = NULL; |
| 1339 | } |
| 1340 | } |
| 1341 | |
| 1342 | if (mPixelExecutable) |
| 1343 | { |
| 1344 | mPixelExecutable->Release(); |
| 1345 | mPixelExecutable = NULL; |
| 1346 | } |
| 1347 | |
| 1348 | if (mVertexExecutable) |
| 1349 | { |
| 1350 | mVertexExecutable->Release(); |
| 1351 | mVertexExecutable = NULL; |
| 1352 | } |
| 1353 | |
| 1354 | if (mConstantTablePS) |
| 1355 | { |
| 1356 | mConstantTablePS->Release(); |
| 1357 | mConstantTablePS = NULL; |
| 1358 | } |
| 1359 | |
| 1360 | if (mConstantTableVS) |
| 1361 | { |
| 1362 | mConstantTableVS->Release(); |
| 1363 | mConstantTableVS = NULL; |
| 1364 | } |
| 1365 | |
| 1366 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1367 | { |
| 1368 | mInputMapping[index] = 0; |
| 1369 | } |
| 1370 | |
| 1371 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 1372 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1373 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1374 | } |
| 1375 | |
| 1376 | while (!mUniforms.empty()) |
| 1377 | { |
| 1378 | delete mUniforms.back(); |
| 1379 | mUniforms.pop_back(); |
| 1380 | } |
| 1381 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1382 | delete[] mPixelHLSL; |
| 1383 | mPixelHLSL = NULL; |
| 1384 | |
| 1385 | delete[] mVertexHLSL; |
| 1386 | mVertexHLSL = NULL; |
| 1387 | |
| 1388 | delete[] mInfoLog; |
| 1389 | mInfoLog = NULL; |
| 1390 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1391 | mLinked = false; |
| 1392 | } |
| 1393 | |
| 1394 | bool Program::isLinked() |
| 1395 | { |
| 1396 | return mLinked; |
| 1397 | } |
| 1398 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1399 | int Program::getInfoLogLength() const |
| 1400 | { |
| 1401 | if (!mInfoLog) |
| 1402 | { |
| 1403 | return 0; |
| 1404 | } |
| 1405 | else |
| 1406 | { |
| 1407 | return strlen(mInfoLog) + 1; |
| 1408 | } |
| 1409 | } |
| 1410 | |
| 1411 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 1412 | { |
| 1413 | int index = 0; |
| 1414 | |
| 1415 | if (mInfoLog) |
| 1416 | { |
| 1417 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 1418 | { |
| 1419 | infoLog[index] = mInfoLog[index]; |
| 1420 | index++; |
| 1421 | } |
| 1422 | } |
| 1423 | |
| 1424 | if (bufSize) |
| 1425 | { |
| 1426 | infoLog[index] = '\0'; |
| 1427 | } |
| 1428 | |
| 1429 | if (length) |
| 1430 | { |
| 1431 | *length = index; |
| 1432 | } |
| 1433 | } |
| 1434 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1435 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 1436 | { |
| 1437 | int total = 0; |
| 1438 | |
| 1439 | if (mVertexShader) |
| 1440 | { |
| 1441 | if (total < maxCount) |
| 1442 | { |
| 1443 | shaders[total] = mVertexShader->getHandle(); |
| 1444 | } |
| 1445 | |
| 1446 | total++; |
| 1447 | } |
| 1448 | |
| 1449 | if (mFragmentShader) |
| 1450 | { |
| 1451 | if (total < maxCount) |
| 1452 | { |
| 1453 | shaders[total] = mFragmentShader->getHandle(); |
| 1454 | } |
| 1455 | |
| 1456 | total++; |
| 1457 | } |
| 1458 | |
| 1459 | if (count) |
| 1460 | { |
| 1461 | *count = total; |
| 1462 | } |
| 1463 | } |
| 1464 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1465 | void Program::flagForDeletion() |
| 1466 | { |
| 1467 | mDeleteStatus = true; |
| 1468 | } |
| 1469 | |
| 1470 | bool Program::isFlaggedForDeletion() const |
| 1471 | { |
| 1472 | return mDeleteStatus; |
| 1473 | } |
| 1474 | } |