daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
| 16 | |
| 17 | #include "common/debug.h" |
| 18 | |
| 19 | #include "libGLESv2/main.h" |
| 20 | #include "libGLESv2/mathutil.h" |
| 21 | #include "libGLESv2/utilities.h" |
| 22 | #include "libGLESv2/Blit.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | |
| 25 | namespace gl |
| 26 | { |
| 27 | |
| 28 | Texture::Image::Image() |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 29 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE), type(GL_UNSIGNED_BYTE) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 30 | { |
| 31 | } |
| 32 | |
| 33 | Texture::Image::~Image() |
| 34 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 35 | if (surface) |
| 36 | { |
| 37 | surface->Release(); |
| 38 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 39 | } |
| 40 | |
| 41 | Texture::Texture(GLuint id) : RefCountObject(id) |
| 42 | { |
| 43 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 44 | mMagFilter = GL_LINEAR; |
| 45 | mWrapS = GL_REPEAT; |
| 46 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 47 | mDirtyParameters = true; |
| 48 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 49 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 50 | } |
| 51 | |
| 52 | Texture::~Texture() |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | Blit *Texture::getBlitter() |
| 57 | { |
| 58 | Context *context = getContext(); |
| 59 | return context->getBlitter(); |
| 60 | } |
| 61 | |
| 62 | // Returns true on successful filter state update (valid enum parameter) |
| 63 | bool Texture::setMinFilter(GLenum filter) |
| 64 | { |
| 65 | switch (filter) |
| 66 | { |
| 67 | case GL_NEAREST: |
| 68 | case GL_LINEAR: |
| 69 | case GL_NEAREST_MIPMAP_NEAREST: |
| 70 | case GL_LINEAR_MIPMAP_NEAREST: |
| 71 | case GL_NEAREST_MIPMAP_LINEAR: |
| 72 | case GL_LINEAR_MIPMAP_LINEAR: |
| 73 | { |
| 74 | if (mMinFilter != filter) |
| 75 | { |
| 76 | mMinFilter = filter; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 77 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 78 | } |
| 79 | return true; |
| 80 | } |
| 81 | default: |
| 82 | return false; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | // Returns true on successful filter state update (valid enum parameter) |
| 87 | bool Texture::setMagFilter(GLenum filter) |
| 88 | { |
| 89 | switch (filter) |
| 90 | { |
| 91 | case GL_NEAREST: |
| 92 | case GL_LINEAR: |
| 93 | { |
| 94 | if (mMagFilter != filter) |
| 95 | { |
| 96 | mMagFilter = filter; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 97 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 98 | } |
| 99 | return true; |
| 100 | } |
| 101 | default: |
| 102 | return false; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | // Returns true on successful wrap state update (valid enum parameter) |
| 107 | bool Texture::setWrapS(GLenum wrap) |
| 108 | { |
| 109 | switch (wrap) |
| 110 | { |
| 111 | case GL_REPEAT: |
| 112 | case GL_CLAMP_TO_EDGE: |
| 113 | case GL_MIRRORED_REPEAT: |
| 114 | { |
| 115 | if (mWrapS != wrap) |
| 116 | { |
| 117 | mWrapS = wrap; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 118 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 119 | } |
| 120 | return true; |
| 121 | } |
| 122 | default: |
| 123 | return false; |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | // Returns true on successful wrap state update (valid enum parameter) |
| 128 | bool Texture::setWrapT(GLenum wrap) |
| 129 | { |
| 130 | switch (wrap) |
| 131 | { |
| 132 | case GL_REPEAT: |
| 133 | case GL_CLAMP_TO_EDGE: |
| 134 | case GL_MIRRORED_REPEAT: |
| 135 | { |
| 136 | if (mWrapT != wrap) |
| 137 | { |
| 138 | mWrapT = wrap; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 139 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 140 | } |
| 141 | return true; |
| 142 | } |
| 143 | default: |
| 144 | return false; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | GLenum Texture::getMinFilter() const |
| 149 | { |
| 150 | return mMinFilter; |
| 151 | } |
| 152 | |
| 153 | GLenum Texture::getMagFilter() const |
| 154 | { |
| 155 | return mMagFilter; |
| 156 | } |
| 157 | |
| 158 | GLenum Texture::getWrapS() const |
| 159 | { |
| 160 | return mWrapS; |
| 161 | } |
| 162 | |
| 163 | GLenum Texture::getWrapT() const |
| 164 | { |
| 165 | return mWrapT; |
| 166 | } |
| 167 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 168 | bool Texture::isFloatingPoint() const |
| 169 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 170 | return (getType() == GL_FLOAT || getType() == GL_HALF_FLOAT_OES); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 171 | } |
| 172 | |
| 173 | bool Texture::isRenderableFormat() const |
| 174 | { |
| 175 | D3DFORMAT format = getD3DFormat(); |
| 176 | |
| 177 | switch(format) |
| 178 | { |
| 179 | case D3DFMT_L8: |
| 180 | case D3DFMT_A8L8: |
| 181 | case D3DFMT_DXT1: |
| 182 | return false; |
| 183 | case D3DFMT_A8R8G8B8: |
| 184 | case D3DFMT_X8R8G8B8: |
| 185 | case D3DFMT_A16B16G16R16F: |
| 186 | case D3DFMT_A32B32G32R32F: |
| 187 | return true; |
| 188 | default: |
| 189 | UNREACHABLE(); |
| 190 | } |
| 191 | |
| 192 | return false; |
| 193 | } |
| 194 | |
| 195 | // Selects an internal Direct3D 9 format for storing an Image |
| 196 | D3DFORMAT Texture::selectFormat(GLenum format, GLenum type) |
| 197 | { |
| 198 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 199 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 200 | { |
| 201 | return D3DFMT_DXT1; |
| 202 | } |
| 203 | else if (type == GL_FLOAT) |
| 204 | { |
| 205 | return D3DFMT_A32B32G32R32F; |
| 206 | } |
| 207 | else if (type == GL_HALF_FLOAT_OES) |
| 208 | { |
| 209 | return D3DFMT_A16B16G16R16F; |
| 210 | } |
| 211 | else if (type == GL_UNSIGNED_BYTE) |
| 212 | { |
| 213 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 214 | { |
| 215 | return D3DFMT_L8; |
| 216 | } |
| 217 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 218 | { |
| 219 | return D3DFMT_A8L8; |
| 220 | } |
| 221 | else if (format == GL_RGB) |
| 222 | { |
| 223 | return D3DFMT_X8R8G8B8; |
| 224 | } |
| 225 | |
| 226 | return D3DFMT_A8R8G8B8; |
| 227 | } |
| 228 | |
| 229 | return D3DFMT_A8R8G8B8; |
| 230 | } |
| 231 | |
| 232 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 233 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
| 234 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 235 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const |
| 236 | { |
| 237 | GLsizei inputPitch = -ComputePitch(width, format, type, unpackAlignment); |
| 238 | input = ((char*)input) - inputPitch * (height - 1); |
| 239 | |
| 240 | switch (type) |
| 241 | { |
| 242 | case GL_UNSIGNED_BYTE: |
| 243 | switch (format) |
| 244 | { |
| 245 | case GL_ALPHA: |
| 246 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 247 | break; |
| 248 | case GL_LUMINANCE: |
| 249 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8); |
| 250 | break; |
| 251 | case GL_LUMINANCE_ALPHA: |
| 252 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8); |
| 253 | break; |
| 254 | case GL_RGB: |
| 255 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 256 | break; |
| 257 | case GL_RGBA: |
| 258 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 259 | break; |
| 260 | case GL_BGRA_EXT: |
| 261 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 262 | break; |
| 263 | default: UNREACHABLE(); |
| 264 | } |
| 265 | break; |
| 266 | case GL_UNSIGNED_SHORT_5_6_5: |
| 267 | switch (format) |
| 268 | { |
| 269 | case GL_RGB: |
| 270 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 271 | break; |
| 272 | default: UNREACHABLE(); |
| 273 | } |
| 274 | break; |
| 275 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 276 | switch (format) |
| 277 | { |
| 278 | case GL_RGBA: |
| 279 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 280 | break; |
| 281 | default: UNREACHABLE(); |
| 282 | } |
| 283 | break; |
| 284 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 285 | switch (format) |
| 286 | { |
| 287 | case GL_RGBA: |
| 288 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 289 | break; |
| 290 | default: UNREACHABLE(); |
| 291 | } |
| 292 | break; |
| 293 | case GL_FLOAT: |
| 294 | switch (format) |
| 295 | { |
| 296 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 297 | case GL_ALPHA: |
| 298 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 299 | break; |
| 300 | case GL_LUMINANCE: |
| 301 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 302 | break; |
| 303 | case GL_LUMINANCE_ALPHA: |
| 304 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 305 | break; |
| 306 | case GL_RGB: |
| 307 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 308 | break; |
| 309 | case GL_RGBA: |
| 310 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 311 | break; |
| 312 | default: UNREACHABLE(); |
| 313 | } |
| 314 | break; |
| 315 | case GL_HALF_FLOAT_OES: |
| 316 | switch (format) |
| 317 | { |
| 318 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 319 | case GL_ALPHA: |
| 320 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 321 | break; |
| 322 | case GL_LUMINANCE: |
| 323 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 324 | break; |
| 325 | case GL_LUMINANCE_ALPHA: |
| 326 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 327 | break; |
| 328 | case GL_RGB: |
| 329 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 330 | break; |
| 331 | case GL_RGBA: |
| 332 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 333 | break; |
| 334 | default: UNREACHABLE(); |
| 335 | } |
| 336 | break; |
| 337 | default: UNREACHABLE(); |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 342 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 343 | { |
| 344 | const unsigned char *source = NULL; |
| 345 | unsigned char *dest = NULL; |
| 346 | |
| 347 | for (int y = 0; y < height; y++) |
| 348 | { |
| 349 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 350 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 351 | for (int x = 0; x < width; x++) |
| 352 | { |
| 353 | dest[4 * x + 0] = 0; |
| 354 | dest[4 * x + 1] = 0; |
| 355 | dest[4 * x + 2] = 0; |
| 356 | dest[4 * x + 3] = source[x]; |
| 357 | } |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 362 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 363 | { |
| 364 | const float *source = NULL; |
| 365 | float *dest = NULL; |
| 366 | |
| 367 | for (int y = 0; y < height; y++) |
| 368 | { |
| 369 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 370 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 371 | for (int x = 0; x < width; x++) |
| 372 | { |
| 373 | dest[4 * x + 0] = 0; |
| 374 | dest[4 * x + 1] = 0; |
| 375 | dest[4 * x + 2] = 0; |
| 376 | dest[4 * x + 3] = source[x]; |
| 377 | } |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 382 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 383 | { |
| 384 | const unsigned short *source = NULL; |
| 385 | unsigned short *dest = NULL; |
| 386 | |
| 387 | for (int y = 0; y < height; y++) |
| 388 | { |
| 389 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 390 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 391 | for (int x = 0; x < width; x++) |
| 392 | { |
| 393 | dest[4 * x + 0] = 0; |
| 394 | dest[4 * x + 1] = 0; |
| 395 | dest[4 * x + 2] = 0; |
| 396 | dest[4 * x + 3] = source[x]; |
| 397 | } |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 402 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 403 | { |
| 404 | const int destBytesPerPixel = native? 1: 4; |
| 405 | const unsigned char *source = NULL; |
| 406 | unsigned char *dest = NULL; |
| 407 | |
| 408 | for (int y = 0; y < height; y++) |
| 409 | { |
| 410 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 411 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 412 | |
| 413 | if (!native) // BGRA8 destination format |
| 414 | { |
| 415 | for (int x = 0; x < width; x++) |
| 416 | { |
| 417 | dest[4 * x + 0] = source[x]; |
| 418 | dest[4 * x + 1] = source[x]; |
| 419 | dest[4 * x + 2] = source[x]; |
| 420 | dest[4 * x + 3] = 0xFF; |
| 421 | } |
| 422 | } |
| 423 | else // L8 destination format |
| 424 | { |
| 425 | memcpy(dest, source, width); |
| 426 | } |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 431 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 432 | { |
| 433 | const float *source = NULL; |
| 434 | float *dest = NULL; |
| 435 | |
| 436 | for (int y = 0; y < height; y++) |
| 437 | { |
| 438 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 439 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 440 | for (int x = 0; x < width; x++) |
| 441 | { |
| 442 | dest[4 * x + 0] = source[x]; |
| 443 | dest[4 * x + 1] = source[x]; |
| 444 | dest[4 * x + 2] = source[x]; |
| 445 | dest[4 * x + 3] = 1.0f; |
| 446 | } |
| 447 | } |
| 448 | } |
| 449 | |
| 450 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 451 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 452 | { |
| 453 | const unsigned short *source = NULL; |
| 454 | unsigned short *dest = NULL; |
| 455 | |
| 456 | for (int y = 0; y < height; y++) |
| 457 | { |
| 458 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 459 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 460 | for (int x = 0; x < width; x++) |
| 461 | { |
| 462 | dest[4 * x + 0] = source[x]; |
| 463 | dest[4 * x + 1] = source[x]; |
| 464 | dest[4 * x + 2] = source[x]; |
| 465 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 466 | } |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 471 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 472 | { |
| 473 | const int destBytesPerPixel = native? 2: 4; |
| 474 | const unsigned char *source = NULL; |
| 475 | unsigned char *dest = NULL; |
| 476 | |
| 477 | for (int y = 0; y < height; y++) |
| 478 | { |
| 479 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 480 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 481 | |
| 482 | if (!native) // BGRA8 destination format |
| 483 | { |
| 484 | for (int x = 0; x < width; x++) |
| 485 | { |
| 486 | dest[4 * x + 0] = source[2*x+0]; |
| 487 | dest[4 * x + 1] = source[2*x+0]; |
| 488 | dest[4 * x + 2] = source[2*x+0]; |
| 489 | dest[4 * x + 3] = source[2*x+1]; |
| 490 | } |
| 491 | } |
| 492 | else |
| 493 | { |
| 494 | memcpy(dest, source, width * 2); |
| 495 | } |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 500 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 501 | { |
| 502 | const float *source = NULL; |
| 503 | float *dest = NULL; |
| 504 | |
| 505 | for (int y = 0; y < height; y++) |
| 506 | { |
| 507 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 508 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 509 | for (int x = 0; x < width; x++) |
| 510 | { |
| 511 | dest[4 * x + 0] = source[2*x+0]; |
| 512 | dest[4 * x + 1] = source[2*x+0]; |
| 513 | dest[4 * x + 2] = source[2*x+0]; |
| 514 | dest[4 * x + 3] = source[2*x+1]; |
| 515 | } |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 520 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 521 | { |
| 522 | const unsigned short *source = NULL; |
| 523 | unsigned short *dest = NULL; |
| 524 | |
| 525 | for (int y = 0; y < height; y++) |
| 526 | { |
| 527 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 528 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 529 | for (int x = 0; x < width; x++) |
| 530 | { |
| 531 | dest[4 * x + 0] = source[2*x+0]; |
| 532 | dest[4 * x + 1] = source[2*x+0]; |
| 533 | dest[4 * x + 2] = source[2*x+0]; |
| 534 | dest[4 * x + 3] = source[2*x+1]; |
| 535 | } |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 540 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 541 | { |
| 542 | const unsigned char *source = NULL; |
| 543 | unsigned char *dest = NULL; |
| 544 | |
| 545 | for (int y = 0; y < height; y++) |
| 546 | { |
| 547 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 548 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 549 | for (int x = 0; x < width; x++) |
| 550 | { |
| 551 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 552 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 553 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 554 | dest[4 * x + 3] = 0xFF; |
| 555 | } |
| 556 | } |
| 557 | } |
| 558 | |
| 559 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 560 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 561 | { |
| 562 | const unsigned short *source = NULL; |
| 563 | unsigned char *dest = NULL; |
| 564 | |
| 565 | for (int y = 0; y < height; y++) |
| 566 | { |
| 567 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 568 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 569 | for (int x = 0; x < width; x++) |
| 570 | { |
| 571 | unsigned short rgba = source[x]; |
| 572 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 573 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 574 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 575 | dest[4 * x + 3] = 0xFF; |
| 576 | } |
| 577 | } |
| 578 | } |
| 579 | |
| 580 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 581 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 582 | { |
| 583 | const float *source = NULL; |
| 584 | float *dest = NULL; |
| 585 | |
| 586 | for (int y = 0; y < height; y++) |
| 587 | { |
| 588 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 589 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 590 | for (int x = 0; x < width; x++) |
| 591 | { |
| 592 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 593 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 594 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 595 | dest[4 * x + 3] = 1.0f; |
| 596 | } |
| 597 | } |
| 598 | } |
| 599 | |
| 600 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 601 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 602 | { |
| 603 | const unsigned short *source = NULL; |
| 604 | unsigned short *dest = NULL; |
| 605 | |
| 606 | for (int y = 0; y < height; y++) |
| 607 | { |
| 608 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 609 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 610 | for (int x = 0; x < width; x++) |
| 611 | { |
| 612 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 613 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 614 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 615 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 616 | } |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 621 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 622 | { |
| 623 | const unsigned char *source = NULL; |
| 624 | unsigned char *dest = NULL; |
| 625 | |
| 626 | for (int y = 0; y < height; y++) |
| 627 | { |
| 628 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 629 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 630 | for (int x = 0; x < width; x++) |
| 631 | { |
| 632 | dest[4 * x + 0] = source[x * 4 + 2]; |
| 633 | dest[4 * x + 1] = source[x * 4 + 1]; |
| 634 | dest[4 * x + 2] = source[x * 4 + 0]; |
| 635 | dest[4 * x + 3] = source[x * 4 + 3]; |
| 636 | } |
| 637 | } |
| 638 | } |
| 639 | |
| 640 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 641 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 642 | { |
| 643 | const unsigned short *source = NULL; |
| 644 | unsigned char *dest = NULL; |
| 645 | |
| 646 | for (int y = 0; y < height; y++) |
| 647 | { |
| 648 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 649 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 650 | for (int x = 0; x < width; x++) |
| 651 | { |
| 652 | unsigned short rgba = source[x]; |
| 653 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 654 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 655 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 656 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 657 | } |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 662 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 663 | { |
| 664 | const unsigned short *source = NULL; |
| 665 | unsigned char *dest = NULL; |
| 666 | |
| 667 | for (int y = 0; y < height; y++) |
| 668 | { |
| 669 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 670 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 671 | for (int x = 0; x < width; x++) |
| 672 | { |
| 673 | unsigned short rgba = source[x]; |
| 674 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 675 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 676 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 677 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 678 | } |
| 679 | } |
| 680 | } |
| 681 | |
| 682 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 683 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 684 | { |
| 685 | const float *source = NULL; |
| 686 | float *dest = NULL; |
| 687 | |
| 688 | for (int y = 0; y < height; y++) |
| 689 | { |
| 690 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 691 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 692 | memcpy(dest, source, width * 16); |
| 693 | } |
| 694 | } |
| 695 | |
| 696 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 697 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 698 | { |
| 699 | const unsigned char *source = NULL; |
| 700 | unsigned char *dest = NULL; |
| 701 | |
| 702 | for (int y = 0; y < height; y++) |
| 703 | { |
| 704 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 705 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 706 | memcpy(dest, source, width * 8); |
| 707 | } |
| 708 | } |
| 709 | |
| 710 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 711 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 712 | { |
| 713 | const unsigned char *source = NULL; |
| 714 | unsigned char *dest = NULL; |
| 715 | |
| 716 | for (int y = 0; y < height; y++) |
| 717 | { |
| 718 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 719 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 720 | memcpy(dest, source, width*4); |
| 721 | } |
| 722 | } |
| 723 | |
| 724 | void Texture::loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 725 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 726 | { |
| 727 | ASSERT(xoffset % 4 == 0); |
| 728 | ASSERT(yoffset % 4 == 0); |
| 729 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 730 | ASSERT(inputPitch % 8 == 0); |
| 731 | ASSERT(outputPitch % 8 == 0); |
| 732 | |
| 733 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 734 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 735 | |
| 736 | switch (height) |
| 737 | { |
| 738 | case 1: |
| 739 | // Round width up in case it is 1. |
| 740 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 741 | { |
| 742 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 743 | dest[x] = source[x]; |
| 744 | |
| 745 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 3 rows being unused. No flipping should occur. |
| 746 | dest[x + 1] = source[x + 1]; |
| 747 | } |
| 748 | break; |
| 749 | case 2: |
| 750 | // Round width up in case it is 1. |
| 751 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 752 | { |
| 753 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 754 | dest[x] = source[x]; |
| 755 | |
| 756 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 2 rows being unused. Only the top 2 rows should be flipped. |
| 757 | dest[x + 1] = ((source[x + 1] << 8) & 0x0000FF00) | |
| 758 | ((source[x + 1] >> 8) & 0x000000FF); |
| 759 | } |
| 760 | break; |
| 761 | default: |
| 762 | ASSERT(height % 4 == 0); |
| 763 | for (int y = 0; y < height / 4; ++y) |
| 764 | { |
| 765 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 766 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 767 | |
| 768 | // Round width up in case it is 1. |
| 769 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 770 | { |
| 771 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 772 | dest[x] = source[x]; |
| 773 | |
| 774 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 775 | dest[x + 1] = (source[x + 1] >> 24) | |
| 776 | ((source[x + 1] << 8) & 0x00FF0000) | |
| 777 | ((source[x + 1] >> 8) & 0x0000FF00) | |
| 778 | (source[x + 1] << 24); |
| 779 | } |
| 780 | } |
| 781 | break; |
| 782 | } |
| 783 | } |
| 784 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 785 | void Texture::createSurface(Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 786 | { |
| 787 | IDirect3DTexture9 *newTexture = NULL; |
| 788 | IDirect3DSurface9 *newSurface = NULL; |
| 789 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 790 | if (image->width != 0 && image->height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 791 | { |
| 792 | int levelToFetch = 0; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 793 | GLsizei requestWidth = image->width; |
| 794 | GLsizei requestHeight = image->height; |
| 795 | if (IsCompressed(image->format) && (image->width % 4 != 0 || image->height % 4 != 0)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 796 | { |
| 797 | bool isMult4 = false; |
| 798 | int upsampleCount = 0; |
| 799 | while (!isMult4) |
| 800 | { |
| 801 | requestWidth <<= 1; |
| 802 | requestHeight <<= 1; |
| 803 | upsampleCount++; |
| 804 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 805 | { |
| 806 | isMult4 = true; |
| 807 | } |
| 808 | } |
| 809 | levelToFetch = upsampleCount; |
| 810 | } |
| 811 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 812 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, selectFormat(image->format, image->type), |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 813 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 814 | |
| 815 | if (FAILED(result)) |
| 816 | { |
| 817 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 818 | return error(GL_OUT_OF_MEMORY); |
| 819 | } |
| 820 | |
| 821 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 822 | newTexture->Release(); |
| 823 | } |
| 824 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 825 | if (image->surface) |
| 826 | { |
| 827 | image->surface->Release(); |
| 828 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 829 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 830 | image->surface = newSurface; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 831 | } |
| 832 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 833 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 834 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 835 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 836 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 837 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 838 | { |
| 839 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 840 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 841 | |
| 842 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 843 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 844 | |
| 845 | ASSERT(SUCCEEDED(result)); |
| 846 | |
| 847 | if (SUCCEEDED(result)) |
| 848 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 849 | loadImageData(0, 0, image->width, image->height, image->format, image->type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 850 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 851 | } |
| 852 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 853 | image->dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 854 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 855 | } |
| 856 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 857 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 858 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 859 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 860 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 861 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 862 | { |
| 863 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 864 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 865 | |
| 866 | ASSERT(SUCCEEDED(result)); |
| 867 | |
| 868 | if (SUCCEEDED(result)) |
| 869 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 870 | int inputPitch = ComputeCompressedPitch(image->width, image->format); |
| 871 | int inputSize = ComputeCompressedSize(image->width, image->height, image->format); |
| 872 | loadCompressedImageData(0, 0, image->width, image->height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 873 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 874 | } |
| 875 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 876 | image->dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 877 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 878 | } |
| 879 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 880 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 881 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 882 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 883 | { |
| 884 | error(GL_INVALID_VALUE); |
| 885 | return false; |
| 886 | } |
| 887 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 888 | if (!image->surface) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 889 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 890 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 891 | } |
| 892 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 893 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 894 | { |
| 895 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 896 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 897 | |
| 898 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 899 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 900 | |
| 901 | ASSERT(SUCCEEDED(result)); |
| 902 | |
| 903 | if (SUCCEEDED(result)) |
| 904 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 905 | loadImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
| 906 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 907 | } |
| 908 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 909 | image->dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 910 | } |
| 911 | |
| 912 | return true; |
| 913 | } |
| 914 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 915 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 916 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 917 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 918 | { |
| 919 | error(GL_INVALID_VALUE); |
| 920 | return false; |
| 921 | } |
| 922 | |
| 923 | if (format != getInternalFormat()) |
| 924 | { |
| 925 | error(GL_INVALID_OPERATION); |
| 926 | return false; |
| 927 | } |
| 928 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 929 | if (!image->surface) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 930 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 931 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 932 | } |
| 933 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 934 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 935 | { |
| 936 | RECT updateRegion; |
| 937 | updateRegion.left = xoffset; |
| 938 | updateRegion.right = xoffset + width; |
| 939 | updateRegion.bottom = yoffset + height; |
| 940 | updateRegion.top = yoffset; |
| 941 | |
| 942 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 943 | HRESULT result = image->surface->LockRect(&locked, &updateRegion, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 944 | |
| 945 | ASSERT(SUCCEEDED(result)); |
| 946 | |
| 947 | if (SUCCEEDED(result)) |
| 948 | { |
| 949 | int inputPitch = ComputeCompressedPitch(width, format); |
| 950 | int inputSize = ComputeCompressedSize(width, height, format); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 951 | loadCompressedImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
| 952 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 953 | } |
| 954 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 955 | image->dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 956 | } |
| 957 | |
| 958 | return true; |
| 959 | } |
| 960 | |
| 961 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 962 | void Texture::copyNonRenderable(Image *image, GLenum format, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 963 | { |
| 964 | IDirect3DDevice9 *device = getDevice(); |
| 965 | IDirect3DSurface9 *surface = NULL; |
| 966 | D3DSURFACE_DESC description; |
| 967 | renderTarget->GetDesc(&description); |
| 968 | |
| 969 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| 970 | |
| 971 | if (!SUCCEEDED(result)) |
| 972 | { |
| 973 | ERR("Could not create matching destination surface."); |
| 974 | return error(GL_OUT_OF_MEMORY); |
| 975 | } |
| 976 | |
| 977 | result = device->GetRenderTargetData(renderTarget, surface); |
| 978 | |
| 979 | if (!SUCCEEDED(result)) |
| 980 | { |
| 981 | ERR("GetRenderTargetData unexpectedly failed."); |
| 982 | surface->Release(); |
| 983 | return error(GL_OUT_OF_MEMORY); |
| 984 | } |
| 985 | |
| 986 | D3DLOCKED_RECT sourceLock = {0}; |
| 987 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
| 988 | result = surface->LockRect(&sourceLock, &sourceRect, 0); |
| 989 | |
| 990 | if (FAILED(result)) |
| 991 | { |
| 992 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 993 | surface->UnlockRect(); |
| 994 | surface->Release(); |
| 995 | return error(GL_OUT_OF_MEMORY); |
| 996 | } |
| 997 | |
| 998 | if (!image->surface) |
| 999 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1000 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1001 | } |
| 1002 | |
| 1003 | if (image->surface == NULL) |
| 1004 | { |
| 1005 | ERR("Failed to create an image surface."); |
| 1006 | surface->UnlockRect(); |
| 1007 | surface->Release(); |
| 1008 | return error(GL_OUT_OF_MEMORY); |
| 1009 | } |
| 1010 | |
| 1011 | D3DLOCKED_RECT destLock = {0}; |
| 1012 | int destYOffset = transformPixelYOffset(yoffset, height, image->height); |
| 1013 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
| 1014 | result = image->surface->LockRect(&destLock, &destRect, 0); |
| 1015 | |
| 1016 | if (FAILED(result)) |
| 1017 | { |
| 1018 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1019 | surface->UnlockRect(); |
| 1020 | surface->Release(); |
| 1021 | return error(GL_OUT_OF_MEMORY); |
| 1022 | } |
| 1023 | |
| 1024 | if (destLock.pBits && sourceLock.pBits) |
| 1025 | { |
| 1026 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1027 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1028 | |
| 1029 | switch (description.Format) |
| 1030 | { |
| 1031 | case D3DFMT_X8R8G8B8: |
| 1032 | case D3DFMT_A8R8G8B8: |
| 1033 | switch(getD3DFormat()) |
| 1034 | { |
| 1035 | case D3DFMT_L8: |
| 1036 | for(int y = 0; y < height; y++) |
| 1037 | { |
| 1038 | for(int x = 0; x < width; x++) |
| 1039 | { |
| 1040 | dest[x] = source[x * 4 + 2]; |
| 1041 | } |
| 1042 | |
| 1043 | source += sourceLock.Pitch; |
| 1044 | dest += destLock.Pitch; |
| 1045 | } |
| 1046 | break; |
| 1047 | case D3DFMT_A8L8: |
| 1048 | for(int y = 0; y < height; y++) |
| 1049 | { |
| 1050 | for(int x = 0; x < width; x++) |
| 1051 | { |
| 1052 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1053 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1054 | } |
| 1055 | |
| 1056 | source += sourceLock.Pitch; |
| 1057 | dest += destLock.Pitch; |
| 1058 | } |
| 1059 | break; |
| 1060 | default: |
| 1061 | UNREACHABLE(); |
| 1062 | } |
| 1063 | break; |
| 1064 | case D3DFMT_R5G6B5: |
| 1065 | switch(getD3DFormat()) |
| 1066 | { |
| 1067 | case D3DFMT_L8: |
| 1068 | for(int y = 0; y < height; y++) |
| 1069 | { |
| 1070 | for(int x = 0; x < width; x++) |
| 1071 | { |
| 1072 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1073 | dest[x] = red | (red >> 5); |
| 1074 | } |
| 1075 | |
| 1076 | source += sourceLock.Pitch; |
| 1077 | dest += destLock.Pitch; |
| 1078 | } |
| 1079 | break; |
| 1080 | default: |
| 1081 | UNREACHABLE(); |
| 1082 | } |
| 1083 | break; |
| 1084 | case D3DFMT_A1R5G5B5: |
| 1085 | switch(getD3DFormat()) |
| 1086 | { |
| 1087 | case D3DFMT_L8: |
| 1088 | for(int y = 0; y < height; y++) |
| 1089 | { |
| 1090 | for(int x = 0; x < width; x++) |
| 1091 | { |
| 1092 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1093 | dest[x] = (red << 1) | (red >> 4); |
| 1094 | } |
| 1095 | |
| 1096 | source += sourceLock.Pitch; |
| 1097 | dest += destLock.Pitch; |
| 1098 | } |
| 1099 | break; |
| 1100 | case D3DFMT_A8L8: |
| 1101 | for(int y = 0; y < height; y++) |
| 1102 | { |
| 1103 | for(int x = 0; x < width; x++) |
| 1104 | { |
| 1105 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1106 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1107 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1108 | } |
| 1109 | |
| 1110 | source += sourceLock.Pitch; |
| 1111 | dest += destLock.Pitch; |
| 1112 | } |
| 1113 | break; |
| 1114 | default: |
| 1115 | UNREACHABLE(); |
| 1116 | } |
| 1117 | break; |
| 1118 | default: |
| 1119 | UNREACHABLE(); |
| 1120 | } |
| 1121 | |
| 1122 | image->dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1123 | } |
| 1124 | |
| 1125 | image->surface->UnlockRect(); |
| 1126 | surface->UnlockRect(); |
| 1127 | surface->Release(); |
| 1128 | } |
| 1129 | |
| 1130 | D3DFORMAT Texture::getD3DFormat() const |
| 1131 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1132 | return selectFormat(getInternalFormat(), getType()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1133 | } |
| 1134 | |
| 1135 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1136 | { |
| 1137 | if (!isComplete()) |
| 1138 | { |
| 1139 | return NULL; |
| 1140 | } |
| 1141 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1142 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1143 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1144 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1145 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1146 | |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 1147 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1148 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1149 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1150 | } |
| 1151 | |
| 1152 | bool Texture::isDirty() const |
| 1153 | { |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1154 | return true;//(mDirty || mDirtyMetaData || dirtyImageData()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1155 | } |
| 1156 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1157 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1158 | { |
| 1159 | if (isPow2(width) && isPow2(height)) |
| 1160 | { |
| 1161 | return maxlevel; |
| 1162 | } |
| 1163 | else |
| 1164 | { |
| 1165 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1166 | return 1; |
| 1167 | } |
| 1168 | } |
| 1169 | |
| 1170 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1171 | { |
| 1172 | return creationLevels(size, size, maxlevel); |
| 1173 | } |
| 1174 | |
| 1175 | int Texture::levelCount() const |
| 1176 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1177 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1178 | } |
| 1179 | |
| 1180 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1181 | { |
| 1182 | mTexture = NULL; |
| 1183 | } |
| 1184 | |
| 1185 | Texture2D::~Texture2D() |
| 1186 | { |
| 1187 | mColorbufferProxy.set(NULL); |
| 1188 | |
| 1189 | if (mTexture) |
| 1190 | { |
| 1191 | mTexture->Release(); |
| 1192 | mTexture = NULL; |
| 1193 | } |
| 1194 | } |
| 1195 | |
| 1196 | GLenum Texture2D::getTarget() const |
| 1197 | { |
| 1198 | return GL_TEXTURE_2D; |
| 1199 | } |
| 1200 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1201 | GLsizei Texture2D::getWidth() const |
| 1202 | { |
| 1203 | return mImageArray[0].width; |
| 1204 | } |
| 1205 | |
| 1206 | GLsizei Texture2D::getHeight() const |
| 1207 | { |
| 1208 | return mImageArray[0].height; |
| 1209 | } |
| 1210 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1211 | GLenum Texture2D::getInternalFormat() const |
| 1212 | { |
| 1213 | return mImageArray[0].format; |
| 1214 | } |
| 1215 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1216 | GLenum Texture2D::getType() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1217 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1218 | return mImageArray[0].type; |
| 1219 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1220 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1221 | void Texture2D::redefineTexture(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
| 1222 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1223 | GLsizei textureWidth = mImageArray[0].width; |
| 1224 | GLsizei textureHeight = mImageArray[0].height; |
| 1225 | GLenum textureFormat = mImageArray[0].format; |
| 1226 | GLenum textureType = mImageArray[0].type; |
| 1227 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1228 | mImageArray[level].width = width; |
| 1229 | mImageArray[level].height = height; |
| 1230 | mImageArray[level].format = format; |
| 1231 | mImageArray[level].type = type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1232 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1233 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1234 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1235 | return; |
| 1236 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1237 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1238 | bool widthOkay = (textureWidth >> level == width) || (textureWidth >> level == 0 && width == 1); |
| 1239 | bool heightOkay = (textureHeight >> level == height) || (textureHeight >> level == 0 && height == 1); |
| 1240 | bool textureOkay = (widthOkay && heightOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1241 | |
| 1242 | if (!textureOkay) // Purge all the levels and the texture. |
| 1243 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1244 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1245 | { |
| 1246 | if (mImageArray[i].surface != NULL) |
| 1247 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1248 | mImageArray[i].surface->Release(); |
| 1249 | mImageArray[i].surface = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1250 | mImageArray[i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1251 | } |
| 1252 | } |
| 1253 | |
| 1254 | if (mTexture != NULL) |
| 1255 | { |
| 1256 | mTexture->Release(); |
| 1257 | mTexture = NULL; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1258 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1259 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1260 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1261 | } |
| 1262 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1263 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1264 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1265 | redefineTexture(level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1266 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1267 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1268 | } |
| 1269 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1270 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1271 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1272 | redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1273 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1274 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1275 | } |
| 1276 | |
| 1277 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1278 | { |
| 1279 | ASSERT(mImageArray[level].surface != NULL); |
| 1280 | |
| 1281 | if (level < levelCount()) |
| 1282 | { |
| 1283 | IDirect3DSurface9 *destLevel = NULL; |
| 1284 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
| 1285 | |
| 1286 | ASSERT(SUCCEEDED(result)); |
| 1287 | |
| 1288 | if (SUCCEEDED(result)) |
| 1289 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1290 | Image *image = &mImageArray[level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1291 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1292 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1293 | |
| 1294 | POINT destPoint; |
| 1295 | destPoint.x = sourceRect.left; |
| 1296 | destPoint.y = sourceRect.top; |
| 1297 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1298 | result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1299 | ASSERT(SUCCEEDED(result)); |
| 1300 | |
| 1301 | destLevel->Release(); |
| 1302 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1303 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1304 | } |
| 1305 | } |
| 1306 | } |
| 1307 | |
| 1308 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1309 | { |
| 1310 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1311 | { |
| 1312 | commitRect(level, xoffset, yoffset, width, height); |
| 1313 | } |
| 1314 | } |
| 1315 | |
| 1316 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1317 | { |
| 1318 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1319 | { |
| 1320 | commitRect(level, xoffset, yoffset, width, height); |
| 1321 | } |
| 1322 | } |
| 1323 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1324 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1325 | { |
| 1326 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1327 | |
| 1328 | if (!renderTarget) |
| 1329 | { |
| 1330 | ERR("Failed to retrieve the render target."); |
| 1331 | return error(GL_OUT_OF_MEMORY); |
| 1332 | } |
| 1333 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1334 | redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1335 | |
| 1336 | if (!isRenderableFormat()) |
| 1337 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1338 | copyNonRenderable(&mImageArray[level], format, 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1339 | } |
| 1340 | else |
| 1341 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1342 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1343 | { |
| 1344 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1345 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1346 | |
| 1347 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1348 | |
| 1349 | if (width != 0 && height != 0 && level < levelCount()) |
| 1350 | { |
| 1351 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1352 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1353 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1354 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1355 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1356 | |
| 1357 | IDirect3DSurface9 *dest; |
| 1358 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1359 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1360 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, format, 0, 0, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1361 | dest->Release(); |
| 1362 | } |
| 1363 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1364 | } |
| 1365 | |
| 1366 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1367 | { |
| 1368 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height) |
| 1369 | { |
| 1370 | return error(GL_INVALID_VALUE); |
| 1371 | } |
| 1372 | |
| 1373 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1374 | |
| 1375 | if (!renderTarget) |
| 1376 | { |
| 1377 | ERR("Failed to retrieve the render target."); |
| 1378 | return error(GL_OUT_OF_MEMORY); |
| 1379 | } |
| 1380 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1381 | redefineTexture(0, mImageArray[0].format, mImageArray[0].width, mImageArray[0].height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1382 | |
daniel@transgaming.com | f4e3603 | 2011-03-21 16:38:59 +0000 | [diff] [blame^] | 1383 | if (!isRenderableFormat() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1384 | { |
| 1385 | copyNonRenderable(&mImageArray[level], getInternalFormat(), xoffset, yoffset, x, y, width, height, renderTarget); |
| 1386 | } |
| 1387 | else |
| 1388 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1389 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1390 | { |
| 1391 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1392 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1393 | |
| 1394 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1395 | |
| 1396 | if (level < levelCount()) |
| 1397 | { |
| 1398 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1399 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1400 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1401 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1402 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1403 | |
| 1404 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].height); |
| 1405 | |
| 1406 | IDirect3DSurface9 *dest; |
| 1407 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1408 | |
| 1409 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, destYOffset, dest); |
| 1410 | dest->Release(); |
| 1411 | } |
| 1412 | } |
| 1413 | } |
| 1414 | |
| 1415 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1416 | bool Texture2D::isComplete() const |
| 1417 | { |
| 1418 | GLsizei width = mImageArray[0].width; |
| 1419 | GLsizei height = mImageArray[0].height; |
| 1420 | |
| 1421 | if (width <= 0 || height <= 0) |
| 1422 | { |
| 1423 | return false; |
| 1424 | } |
| 1425 | |
| 1426 | bool mipmapping = false; |
| 1427 | |
| 1428 | switch (mMinFilter) |
| 1429 | { |
| 1430 | case GL_NEAREST: |
| 1431 | case GL_LINEAR: |
| 1432 | mipmapping = false; |
| 1433 | break; |
| 1434 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1435 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1436 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1437 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1438 | mipmapping = true; |
| 1439 | break; |
| 1440 | default: UNREACHABLE(); |
| 1441 | } |
| 1442 | |
| 1443 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1444 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1445 | { |
| 1446 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1447 | { |
| 1448 | return false; |
| 1449 | } |
| 1450 | } |
| 1451 | |
| 1452 | |
| 1453 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) |
| 1454 | || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1455 | { |
| 1456 | return false; |
| 1457 | } |
| 1458 | |
| 1459 | if (mipmapping) |
| 1460 | { |
| 1461 | if (!isPow2(width) || !isPow2(height)) |
| 1462 | { |
| 1463 | return false; |
| 1464 | } |
| 1465 | |
| 1466 | int q = log2(std::max(width, height)); |
| 1467 | |
| 1468 | for (int level = 1; level <= q; level++) |
| 1469 | { |
| 1470 | if (mImageArray[level].format != mImageArray[0].format) |
| 1471 | { |
| 1472 | return false; |
| 1473 | } |
| 1474 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1475 | if (mImageArray[level].type != mImageArray[0].type) |
| 1476 | { |
| 1477 | return false; |
| 1478 | } |
| 1479 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1480 | if (mImageArray[level].width != std::max(1, width >> level)) |
| 1481 | { |
| 1482 | return false; |
| 1483 | } |
| 1484 | |
| 1485 | if (mImageArray[level].height != std::max(1, height >> level)) |
| 1486 | { |
| 1487 | return false; |
| 1488 | } |
| 1489 | } |
| 1490 | } |
| 1491 | |
| 1492 | return true; |
| 1493 | } |
| 1494 | |
| 1495 | bool Texture2D::isCompressed() const |
| 1496 | { |
| 1497 | return IsCompressed(getInternalFormat()); |
| 1498 | } |
| 1499 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1500 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1501 | { |
| 1502 | return mTexture; |
| 1503 | } |
| 1504 | |
| 1505 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1506 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1507 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1508 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1509 | D3DFORMAT format = selectFormat(mImageArray[0].format, mImageArray[0].type); |
| 1510 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1511 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1512 | IDirect3DTexture9 *texture = NULL; |
| 1513 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1514 | |
| 1515 | if (FAILED(result)) |
| 1516 | { |
| 1517 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1518 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1519 | } |
| 1520 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1521 | if (mTexture) |
| 1522 | { |
| 1523 | mTexture->Release(); |
| 1524 | } |
| 1525 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1526 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1527 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1528 | } |
| 1529 | |
| 1530 | void Texture2D::updateTexture() |
| 1531 | { |
| 1532 | IDirect3DDevice9 *device = getDevice(); |
| 1533 | |
| 1534 | int levels = levelCount(); |
| 1535 | |
| 1536 | for (int level = 0; level < levels; level++) |
| 1537 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1538 | if (mImageArray[level].surface && mImageArray[level].dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1539 | { |
| 1540 | IDirect3DSurface9 *levelSurface = NULL; |
| 1541 | HRESULT result = mTexture->GetSurfaceLevel(level, &levelSurface); |
| 1542 | |
| 1543 | ASSERT(SUCCEEDED(result)); |
| 1544 | |
| 1545 | if (SUCCEEDED(result)) |
| 1546 | { |
| 1547 | result = device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL); |
| 1548 | ASSERT(SUCCEEDED(result)); |
| 1549 | |
| 1550 | levelSurface->Release(); |
| 1551 | |
| 1552 | mImageArray[level].dirty = false; |
| 1553 | } |
| 1554 | } |
| 1555 | } |
| 1556 | } |
| 1557 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1558 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1559 | { |
| 1560 | IDirect3DTexture9 *texture = NULL; |
| 1561 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1562 | if (mImageArray[0].width != 0 && mImageArray[0].height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1563 | { |
| 1564 | egl::Display *display = getDisplay(); |
| 1565 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1566 | D3DFORMAT format = selectFormat(mImageArray[0].format, mImageArray[0].type); |
| 1567 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1568 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1569 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1570 | |
| 1571 | if (FAILED(result)) |
| 1572 | { |
| 1573 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1574 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1575 | } |
| 1576 | |
| 1577 | if (mTexture != NULL) |
| 1578 | { |
| 1579 | int levels = levelCount(); |
| 1580 | for (int i = 0; i < levels; i++) |
| 1581 | { |
| 1582 | IDirect3DSurface9 *source; |
| 1583 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1584 | |
| 1585 | if (FAILED(result)) |
| 1586 | { |
| 1587 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1588 | |
| 1589 | texture->Release(); |
| 1590 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1591 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1592 | } |
| 1593 | |
| 1594 | IDirect3DSurface9 *dest; |
| 1595 | result = texture->GetSurfaceLevel(i, &dest); |
| 1596 | |
| 1597 | if (FAILED(result)) |
| 1598 | { |
| 1599 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1600 | |
| 1601 | texture->Release(); |
| 1602 | source->Release(); |
| 1603 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1604 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1605 | } |
| 1606 | |
| 1607 | display->endScene(); |
| 1608 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1609 | |
| 1610 | if (FAILED(result)) |
| 1611 | { |
| 1612 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1613 | |
| 1614 | texture->Release(); |
| 1615 | source->Release(); |
| 1616 | dest->Release(); |
| 1617 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1618 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1619 | } |
| 1620 | |
| 1621 | source->Release(); |
| 1622 | dest->Release(); |
| 1623 | } |
| 1624 | } |
| 1625 | } |
| 1626 | |
| 1627 | if (mTexture != NULL) |
| 1628 | { |
| 1629 | mTexture->Release(); |
| 1630 | } |
| 1631 | |
| 1632 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1633 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1634 | } |
| 1635 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1636 | void Texture2D::generateMipmaps() |
| 1637 | { |
| 1638 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height)) |
| 1639 | { |
| 1640 | return error(GL_INVALID_OPERATION); |
| 1641 | } |
| 1642 | |
| 1643 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1644 | unsigned int q = log2(std::max(mImageArray[0].width, mImageArray[0].height)); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1645 | for (unsigned int i = 1; i <= q; i++) |
| 1646 | { |
| 1647 | if (mImageArray[i].surface != NULL) |
| 1648 | { |
| 1649 | mImageArray[i].surface->Release(); |
| 1650 | mImageArray[i].surface = NULL; |
| 1651 | } |
| 1652 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1653 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1); |
| 1654 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1); |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1655 | mImageArray[i].format = mImageArray[0].format; |
| 1656 | mImageArray[i].type = mImageArray[0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1657 | } |
| 1658 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1659 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1660 | { |
| 1661 | if (mTexture == NULL) |
| 1662 | { |
| 1663 | ERR(" failed because mTexture was null."); |
| 1664 | return; |
| 1665 | } |
| 1666 | |
| 1667 | for (unsigned int i = 1; i <= q; i++) |
| 1668 | { |
| 1669 | IDirect3DSurface9 *upper = NULL; |
| 1670 | IDirect3DSurface9 *lower = NULL; |
| 1671 | |
| 1672 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 1673 | mTexture->GetSurfaceLevel(i, &lower); |
| 1674 | |
| 1675 | if (upper != NULL && lower != NULL) |
| 1676 | { |
| 1677 | getBlitter()->boxFilter(upper, lower); |
| 1678 | } |
| 1679 | |
| 1680 | if (upper != NULL) upper->Release(); |
| 1681 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1682 | |
| 1683 | mImageArray[i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1684 | } |
| 1685 | } |
| 1686 | else |
| 1687 | { |
| 1688 | for (unsigned int i = 1; i <= q; i++) |
| 1689 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1690 | createSurface(&mImageArray[i]); |
| 1691 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1692 | if (mImageArray[i].surface == NULL) |
| 1693 | { |
| 1694 | return error(GL_OUT_OF_MEMORY); |
| 1695 | } |
| 1696 | |
| 1697 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].surface, NULL, NULL, mImageArray[i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 1698 | { |
| 1699 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 1700 | } |
| 1701 | |
| 1702 | mImageArray[i].dirty = true; |
| 1703 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1704 | } |
| 1705 | } |
| 1706 | |
| 1707 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 1708 | { |
| 1709 | if (target != GL_TEXTURE_2D) |
| 1710 | { |
| 1711 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1712 | } |
| 1713 | |
| 1714 | if (mColorbufferProxy.get() == NULL) |
| 1715 | { |
| 1716 | mColorbufferProxy.set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 1717 | } |
| 1718 | |
| 1719 | return mColorbufferProxy.get(); |
| 1720 | } |
| 1721 | |
| 1722 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 1723 | { |
| 1724 | ASSERT(target == GL_TEXTURE_2D); |
| 1725 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1726 | if (!mIsRenderable) |
| 1727 | { |
| 1728 | convertToRenderTarget(); |
| 1729 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1730 | |
| 1731 | if (mTexture == NULL) |
| 1732 | { |
| 1733 | return NULL; |
| 1734 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1735 | |
| 1736 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1737 | |
| 1738 | IDirect3DSurface9 *renderTarget = NULL; |
| 1739 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 1740 | |
| 1741 | return renderTarget; |
| 1742 | } |
| 1743 | |
| 1744 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 1745 | { |
| 1746 | mTexture = NULL; |
| 1747 | } |
| 1748 | |
| 1749 | TextureCubeMap::~TextureCubeMap() |
| 1750 | { |
| 1751 | for (int i = 0; i < 6; i++) |
| 1752 | { |
| 1753 | mFaceProxies[i].set(NULL); |
| 1754 | } |
| 1755 | |
| 1756 | if (mTexture) |
| 1757 | { |
| 1758 | mTexture->Release(); |
| 1759 | mTexture = NULL; |
| 1760 | } |
| 1761 | } |
| 1762 | |
| 1763 | GLenum TextureCubeMap::getTarget() const |
| 1764 | { |
| 1765 | return GL_TEXTURE_CUBE_MAP; |
| 1766 | } |
| 1767 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1768 | GLsizei TextureCubeMap::getWidth() const |
| 1769 | { |
| 1770 | return mImageArray[0][0].width; |
| 1771 | } |
| 1772 | |
| 1773 | GLsizei TextureCubeMap::getHeight() const |
| 1774 | { |
| 1775 | return mImageArray[0][0].height; |
| 1776 | } |
| 1777 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1778 | GLenum TextureCubeMap::getInternalFormat() const |
| 1779 | { |
| 1780 | return mImageArray[0][0].format; |
| 1781 | } |
| 1782 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1783 | GLenum TextureCubeMap::getType() const |
| 1784 | { |
| 1785 | return mImageArray[0][0].type; |
| 1786 | } |
| 1787 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1788 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1789 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1790 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1791 | } |
| 1792 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1793 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1794 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1795 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1796 | } |
| 1797 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1798 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1799 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1800 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1801 | } |
| 1802 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1803 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1804 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1805 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1806 | } |
| 1807 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1808 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1809 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1810 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1811 | } |
| 1812 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1813 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1814 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1815 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1816 | } |
| 1817 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1818 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1819 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1820 | redefineTexture(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1821 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1822 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1823 | } |
| 1824 | |
| 1825 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1826 | { |
| 1827 | int face = faceIndex(faceTarget); |
| 1828 | ASSERT(mImageArray[face][level].surface != NULL); |
| 1829 | |
| 1830 | if (level < levelCount()) |
| 1831 | { |
| 1832 | IDirect3DSurface9 *destLevel = getCubeMapSurface(faceTarget, level); |
| 1833 | ASSERT(destLevel != NULL); |
| 1834 | |
| 1835 | if (destLevel != NULL) |
| 1836 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1837 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1838 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1839 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1840 | |
| 1841 | POINT destPoint; |
| 1842 | destPoint.x = sourceRect.left; |
| 1843 | destPoint.y = sourceRect.top; |
| 1844 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1845 | HRESULT result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1846 | ASSERT(SUCCEEDED(result)); |
| 1847 | |
| 1848 | destLevel->Release(); |
| 1849 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1850 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1851 | } |
| 1852 | } |
| 1853 | } |
| 1854 | |
| 1855 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1856 | { |
| 1857 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 1858 | { |
| 1859 | commitRect(target, level, xoffset, yoffset, width, height); |
| 1860 | } |
| 1861 | } |
| 1862 | |
| 1863 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1864 | { |
| 1865 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 1866 | { |
| 1867 | commitRect(target, level, xoffset, yoffset, width, height); |
| 1868 | } |
| 1869 | } |
| 1870 | |
| 1871 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1872 | bool TextureCubeMap::isComplete() const |
| 1873 | { |
| 1874 | int size = mImageArray[0][0].width; |
| 1875 | |
| 1876 | if (size <= 0) |
| 1877 | { |
| 1878 | return false; |
| 1879 | } |
| 1880 | |
| 1881 | bool mipmapping; |
| 1882 | |
| 1883 | switch (mMinFilter) |
| 1884 | { |
| 1885 | case GL_NEAREST: |
| 1886 | case GL_LINEAR: |
| 1887 | mipmapping = false; |
| 1888 | break; |
| 1889 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1890 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1891 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1892 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1893 | mipmapping = true; |
| 1894 | break; |
| 1895 | default: UNREACHABLE(); |
| 1896 | } |
| 1897 | |
| 1898 | for (int face = 0; face < 6; face++) |
| 1899 | { |
| 1900 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size) |
| 1901 | { |
| 1902 | return false; |
| 1903 | } |
| 1904 | } |
| 1905 | |
| 1906 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1907 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1908 | { |
| 1909 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1910 | { |
| 1911 | return false; |
| 1912 | } |
| 1913 | } |
| 1914 | |
| 1915 | if (mipmapping) |
| 1916 | { |
| 1917 | if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE)) |
| 1918 | { |
| 1919 | return false; |
| 1920 | } |
| 1921 | |
| 1922 | int q = log2(size); |
| 1923 | |
| 1924 | for (int face = 0; face < 6; face++) |
| 1925 | { |
| 1926 | for (int level = 1; level <= q; level++) |
| 1927 | { |
| 1928 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 1929 | { |
| 1930 | return false; |
| 1931 | } |
| 1932 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1933 | if (mImageArray[face][level].type != mImageArray[0][0].type) |
| 1934 | { |
| 1935 | return false; |
| 1936 | } |
| 1937 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1938 | if (mImageArray[face][level].width != std::max(1, size >> level)) |
| 1939 | { |
| 1940 | return false; |
| 1941 | } |
| 1942 | |
| 1943 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width); |
| 1944 | } |
| 1945 | } |
| 1946 | } |
| 1947 | |
| 1948 | return true; |
| 1949 | } |
| 1950 | |
| 1951 | bool TextureCubeMap::isCompressed() const |
| 1952 | { |
| 1953 | return IsCompressed(getInternalFormat()); |
| 1954 | } |
| 1955 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1956 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 1957 | { |
| 1958 | return mTexture; |
| 1959 | } |
| 1960 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1961 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1962 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1963 | { |
| 1964 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1965 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mImageArray[0][0].type); |
| 1966 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1967 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1968 | IDirect3DCubeTexture9 *texture = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1969 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1970 | |
| 1971 | if (FAILED(result)) |
| 1972 | { |
| 1973 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1974 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1975 | } |
| 1976 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1977 | if (mTexture) |
| 1978 | { |
| 1979 | mTexture->Release(); |
| 1980 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1981 | |
| 1982 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1983 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1984 | } |
| 1985 | |
| 1986 | void TextureCubeMap::updateTexture() |
| 1987 | { |
| 1988 | IDirect3DDevice9 *device = getDevice(); |
| 1989 | |
| 1990 | for (int face = 0; face < 6; face++) |
| 1991 | { |
| 1992 | int levels = levelCount(); |
| 1993 | for (int level = 0; level < levels; level++) |
| 1994 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1995 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1996 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1997 | if (image->surface && image->dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1998 | { |
| 1999 | IDirect3DSurface9 *levelSurface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2000 | ASSERT(levelSurface != NULL); |
| 2001 | |
| 2002 | if (levelSurface != NULL) |
| 2003 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2004 | HRESULT result = device->UpdateSurface(image->surface, NULL, levelSurface, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2005 | ASSERT(SUCCEEDED(result)); |
| 2006 | |
| 2007 | levelSurface->Release(); |
| 2008 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2009 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2010 | } |
| 2011 | } |
| 2012 | } |
| 2013 | } |
| 2014 | } |
| 2015 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2016 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2017 | { |
| 2018 | IDirect3DCubeTexture9 *texture = NULL; |
| 2019 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2020 | if (mImageArray[0][0].width != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2021 | { |
| 2022 | egl::Display *display = getDisplay(); |
| 2023 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2024 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mImageArray[0][0].type); |
| 2025 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2026 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2027 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2028 | |
| 2029 | if (FAILED(result)) |
| 2030 | { |
| 2031 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2032 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2033 | } |
| 2034 | |
| 2035 | if (mTexture != NULL) |
| 2036 | { |
| 2037 | int levels = levelCount(); |
| 2038 | for (int f = 0; f < 6; f++) |
| 2039 | { |
| 2040 | for (int i = 0; i < levels; i++) |
| 2041 | { |
| 2042 | IDirect3DSurface9 *source; |
| 2043 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 2044 | |
| 2045 | if (FAILED(result)) |
| 2046 | { |
| 2047 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2048 | |
| 2049 | texture->Release(); |
| 2050 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2051 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2052 | } |
| 2053 | |
| 2054 | IDirect3DSurface9 *dest; |
| 2055 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 2056 | |
| 2057 | if (FAILED(result)) |
| 2058 | { |
| 2059 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2060 | |
| 2061 | texture->Release(); |
| 2062 | source->Release(); |
| 2063 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2064 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2065 | } |
| 2066 | |
| 2067 | display->endScene(); |
| 2068 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 2069 | |
| 2070 | if (FAILED(result)) |
| 2071 | { |
| 2072 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2073 | |
| 2074 | texture->Release(); |
| 2075 | source->Release(); |
| 2076 | dest->Release(); |
| 2077 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2078 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2079 | } |
| 2080 | } |
| 2081 | } |
| 2082 | } |
| 2083 | } |
| 2084 | |
| 2085 | if (mTexture != NULL) |
| 2086 | { |
| 2087 | mTexture->Release(); |
| 2088 | } |
| 2089 | |
| 2090 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2091 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2092 | } |
| 2093 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2094 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2095 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2096 | redefineTexture(faceIndex, level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2097 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2098 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2099 | } |
| 2100 | |
| 2101 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2102 | { |
| 2103 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2104 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2105 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2106 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2107 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2108 | |
| 2109 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2110 | } |
| 2111 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2112 | void TextureCubeMap::redefineTexture(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2113 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2114 | GLsizei textureWidth = mImageArray[0][0].width; |
| 2115 | GLsizei textureHeight = mImageArray[0][0].height; |
| 2116 | GLenum textureFormat = mImageArray[0][0].format; |
| 2117 | GLenum textureType = mImageArray[0][0].type; |
| 2118 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2119 | mImageArray[face][level].width = width; |
| 2120 | mImageArray[face][level].height = height; |
| 2121 | mImageArray[face][level].format = format; |
| 2122 | mImageArray[face][level].type = type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2123 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2124 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2125 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2126 | return; |
| 2127 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2128 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2129 | bool sizeOkay = (textureWidth >> level == width); |
| 2130 | bool textureOkay = (sizeOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2131 | |
| 2132 | if (!textureOkay) // Purge all the levels and the texture. |
| 2133 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2134 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2135 | { |
| 2136 | for (int f = 0; f < 6; f++) |
| 2137 | { |
| 2138 | if (mImageArray[f][i].surface != NULL) |
| 2139 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2140 | mImageArray[f][i].surface->Release(); |
| 2141 | mImageArray[f][i].surface = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2142 | mImageArray[f][i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2143 | } |
| 2144 | } |
| 2145 | } |
| 2146 | |
| 2147 | if (mTexture != NULL) |
| 2148 | { |
| 2149 | mTexture->Release(); |
| 2150 | mTexture = NULL; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2151 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2152 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2153 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2154 | } |
| 2155 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2156 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2157 | { |
| 2158 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2159 | |
| 2160 | if (!renderTarget) |
| 2161 | { |
| 2162 | ERR("Failed to retrieve the render target."); |
| 2163 | return error(GL_OUT_OF_MEMORY); |
| 2164 | } |
| 2165 | |
| 2166 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2167 | redefineTexture(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2168 | |
daniel@transgaming.com | f4e3603 | 2011-03-21 16:38:59 +0000 | [diff] [blame^] | 2169 | if (!isRenderableFormat() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2170 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2171 | copyNonRenderable(&mImageArray[faceindex][level], format, 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2172 | } |
| 2173 | else |
| 2174 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2175 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2176 | { |
| 2177 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2178 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2179 | |
| 2180 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2181 | |
| 2182 | ASSERT(width == height); |
| 2183 | |
| 2184 | if (width > 0 && level < levelCount()) |
| 2185 | { |
| 2186 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2187 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2188 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2189 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2190 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2191 | |
| 2192 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2193 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2194 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, format, 0, 0, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2195 | dest->Release(); |
| 2196 | } |
| 2197 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2198 | } |
| 2199 | |
| 2200 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum face, unsigned int level) |
| 2201 | { |
| 2202 | if (mTexture == NULL) |
| 2203 | { |
| 2204 | UNREACHABLE(); |
| 2205 | return NULL; |
| 2206 | } |
| 2207 | |
| 2208 | IDirect3DSurface9 *surface = NULL; |
| 2209 | |
| 2210 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(face), level, &surface); |
| 2211 | |
| 2212 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2213 | } |
| 2214 | |
| 2215 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2216 | { |
| 2217 | GLsizei size = mImageArray[faceIndex(target)][level].width; |
| 2218 | |
| 2219 | if (xoffset + width > size || yoffset + height > size) |
| 2220 | { |
| 2221 | return error(GL_INVALID_VALUE); |
| 2222 | } |
| 2223 | |
| 2224 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2225 | |
| 2226 | if (!renderTarget) |
| 2227 | { |
| 2228 | ERR("Failed to retrieve the render target."); |
| 2229 | return error(GL_OUT_OF_MEMORY); |
| 2230 | } |
| 2231 | |
| 2232 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2233 | redefineTexture(0, 0, mImageArray[0][0].format, mImageArray[0][0].width, mImageArray[0][0].height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2234 | |
| 2235 | if (!isRenderableFormat()) |
| 2236 | { |
| 2237 | copyNonRenderable(&mImageArray[faceindex][level], getInternalFormat(), 0, 0, x, y, width, height, renderTarget); |
| 2238 | } |
| 2239 | else |
| 2240 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2241 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2242 | { |
| 2243 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2244 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2245 | |
| 2246 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2247 | |
| 2248 | if (level < levelCount()) |
| 2249 | { |
| 2250 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2251 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2252 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2253 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2254 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2255 | |
| 2256 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].width); |
| 2257 | |
| 2258 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2259 | |
| 2260 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, destYOffset, dest); |
| 2261 | dest->Release(); |
| 2262 | } |
| 2263 | } |
| 2264 | } |
| 2265 | |
| 2266 | bool TextureCubeMap::isCubeComplete() const |
| 2267 | { |
| 2268 | if (mImageArray[0][0].width == 0) |
| 2269 | { |
| 2270 | return false; |
| 2271 | } |
| 2272 | |
| 2273 | for (unsigned int f = 1; f < 6; f++) |
| 2274 | { |
| 2275 | if (mImageArray[f][0].width != mImageArray[0][0].width |
| 2276 | || mImageArray[f][0].format != mImageArray[0][0].format) |
| 2277 | { |
| 2278 | return false; |
| 2279 | } |
| 2280 | } |
| 2281 | |
| 2282 | return true; |
| 2283 | } |
| 2284 | |
| 2285 | void TextureCubeMap::generateMipmaps() |
| 2286 | { |
| 2287 | if (!isPow2(mImageArray[0][0].width) || !isCubeComplete()) |
| 2288 | { |
| 2289 | return error(GL_INVALID_OPERATION); |
| 2290 | } |
| 2291 | |
| 2292 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2293 | unsigned int q = log2(mImageArray[0][0].width); |
| 2294 | for (unsigned int f = 0; f < 6; f++) |
| 2295 | { |
| 2296 | for (unsigned int i = 1; i <= q; i++) |
| 2297 | { |
| 2298 | if (mImageArray[f][i].surface != NULL) |
| 2299 | { |
| 2300 | mImageArray[f][i].surface->Release(); |
| 2301 | mImageArray[f][i].surface = NULL; |
| 2302 | } |
| 2303 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2304 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1); |
| 2305 | mImageArray[f][i].height = mImageArray[f][i].width; |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2306 | mImageArray[f][i].format = mImageArray[f][0].format; |
| 2307 | mImageArray[f][i].type = mImageArray[f][0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2308 | } |
| 2309 | } |
| 2310 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2311 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2312 | { |
| 2313 | if (mTexture == NULL) |
| 2314 | { |
| 2315 | return; |
| 2316 | } |
| 2317 | |
| 2318 | for (unsigned int f = 0; f < 6; f++) |
| 2319 | { |
| 2320 | for (unsigned int i = 1; i <= q; i++) |
| 2321 | { |
| 2322 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2323 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2324 | |
| 2325 | if (upper != NULL && lower != NULL) |
| 2326 | { |
| 2327 | getBlitter()->boxFilter(upper, lower); |
| 2328 | } |
| 2329 | |
| 2330 | if (upper != NULL) upper->Release(); |
| 2331 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2332 | |
| 2333 | mImageArray[f][i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2334 | } |
| 2335 | } |
| 2336 | } |
| 2337 | else |
| 2338 | { |
| 2339 | for (unsigned int f = 0; f < 6; f++) |
| 2340 | { |
| 2341 | for (unsigned int i = 1; i <= q; i++) |
| 2342 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2343 | createSurface(&mImageArray[f][i]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2344 | if (mImageArray[f][i].surface == NULL) |
| 2345 | { |
| 2346 | return error(GL_OUT_OF_MEMORY); |
| 2347 | } |
| 2348 | |
| 2349 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].surface, NULL, NULL, mImageArray[f][i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2350 | { |
| 2351 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2352 | } |
| 2353 | |
| 2354 | mImageArray[f][i].dirty = true; |
| 2355 | } |
| 2356 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2357 | } |
| 2358 | } |
| 2359 | |
| 2360 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2361 | { |
| 2362 | if (!IsCubemapTextureTarget(target)) |
| 2363 | { |
| 2364 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2365 | } |
| 2366 | |
| 2367 | unsigned int face = faceIndex(target); |
| 2368 | |
| 2369 | if (mFaceProxies[face].get() == NULL) |
| 2370 | { |
| 2371 | mFaceProxies[face].set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2372 | } |
| 2373 | |
| 2374 | return mFaceProxies[face].get(); |
| 2375 | } |
| 2376 | |
| 2377 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2378 | { |
| 2379 | ASSERT(IsCubemapTextureTarget(target)); |
| 2380 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2381 | if (!mIsRenderable) |
| 2382 | { |
| 2383 | convertToRenderTarget(); |
| 2384 | } |
| 2385 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2386 | if (mTexture == NULL) |
| 2387 | { |
| 2388 | return NULL; |
| 2389 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2390 | |
| 2391 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2392 | |
| 2393 | IDirect3DSurface9 *renderTarget = NULL; |
| 2394 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget); |
| 2395 | |
| 2396 | return renderTarget; |
| 2397 | } |
| 2398 | |
| 2399 | } |