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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
9// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/main.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000014#include "libGLESv2/utilities.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000015#include "libGLESv2/Texture.h"
16#include "libGLESv2/Context.h"
17#include "libGLESv2/renderer/Renderer.h"
18#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000022
daniel@transgaming.com16418b12012-11-28 19:32:22 +000023Framebuffer::Framebuffer(rx::Renderer *renderer)
24 : mRenderer(renderer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000026 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
27 {
28 mColorbufferTypes[colorAttachment] = GL_NONE;
29 mDrawBufferStates[colorAttachment] = GL_NONE;
30 }
31 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
32 mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
33
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036}
37
38Framebuffer::~Framebuffer()
39{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000040 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
41 {
42 mColorbufferPointers[colorAttachment].set(NULL);
43 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000044 mDepthbufferPointer.set(NULL);
45 mStencilbufferPointer.set(NULL);
46}
47
48Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
49{
50 gl::Context *context = gl::getContext();
51 Renderbuffer *buffer = NULL;
52
53 if (type == GL_NONE)
54 {
55 buffer = NULL;
56 }
57 else if (type == GL_RENDERBUFFER)
58 {
59 buffer = context->getRenderbuffer(handle);
60 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +000061 else if (IsInternalTextureTarget(type))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000063 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000064 }
65 else
66 {
67 UNREACHABLE();
68 }
69
70 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071}
72
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000073void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
74{
75 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
78}
79
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
81{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000082 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000083 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084}
85
86void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
87{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000088 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000089 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090}
91
92void Framebuffer::detachTexture(GLuint texture)
93{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000094 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000096 if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
97 {
98 mColorbufferTypes[colorAttachment] = GL_NONE;
99 mColorbufferPointers[colorAttachment].set(NULL);
100 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000102
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000103 if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000104 {
105 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000106 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000107 }
108
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000109 if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000110 {
111 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000112 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000113 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114}
115
116void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
117{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000118 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000120 if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
121 {
122 mColorbufferTypes[colorAttachment] = GL_NONE;
123 mColorbufferPointers[colorAttachment].set(NULL);
124 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000125 }
126
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000127 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000128 {
129 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000130 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131 }
132
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000133 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134 {
135 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000136 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137 }
138}
139
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000140unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000141{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000142 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
143
144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000145
146 if (colorbuffer)
147 {
148 return colorbuffer->getSerial();
149 }
150
151 return 0;
152}
153
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000154unsigned int Framebuffer::getDepthbufferSerial() const
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000155{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000156 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000157
158 if (depthbuffer)
159 {
160 return depthbuffer->getSerial();
161 }
162
163 return 0;
164}
165
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000166unsigned int Framebuffer::getStencilbufferSerial() const
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000167{
168 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
169
170 if (stencilbuffer)
171 {
172 return stencilbuffer->getSerial();
173 }
174
175 return 0;
176}
177
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000178Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
179{
180 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
181 return mColorbufferPointers[colorAttachment].get();
182}
183
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000184Renderbuffer *Framebuffer::getDepthbuffer() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000186 return mDepthbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187}
188
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000189Renderbuffer *Framebuffer::getStencilbuffer() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000191 return mStencilbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192}
193
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000194Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000195{
196 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
197
198 if (!depthstencilbuffer)
199 {
200 depthstencilbuffer = mStencilbufferPointer.get();
201 }
202
203 return depthstencilbuffer;
204}
205
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000206Renderbuffer *Framebuffer::getReadColorbuffer() const
207{
208 // Will require more logic if glReadBuffers is supported
209 return mColorbufferPointers[0].get();
210}
211
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000212GLenum Framebuffer::getReadColorbufferType() const
213{
214 // Will require more logic if glReadBuffers is supported
215 return mColorbufferTypes[0];
216}
217
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000218Renderbuffer *Framebuffer::getFirstColorBuffer() const
219{
220 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
221 {
222 if (mColorbufferTypes[colorAttachment] != GL_NONE)
223 {
224 return mColorbufferPointers[colorAttachment].get();
225 }
226 }
227
228 return NULL;
229}
230
231GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
232{
233 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
234 return mColorbufferTypes[colorAttachment];
235}
236
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000237GLenum Framebuffer::getDepthbufferType() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000238{
239 return mDepthbufferType;
240}
241
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000242GLenum Framebuffer::getStencilbufferType() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000243{
244 return mStencilbufferType;
245}
246
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000247GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
248{
249 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
250 return mColorbufferPointers[colorAttachment].id();
251}
252
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000253GLuint Framebuffer::getDepthbufferHandle() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000254{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000255 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000256}
257
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000258GLuint Framebuffer::getStencilbufferHandle() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000259{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000260 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000261}
262
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000263GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
264{
265 return mDrawBufferStates[colorAttachment];
266}
267
268void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer)
269{
270 mDrawBufferStates[colorAttachment] = drawBuffer;
271}
272
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000273bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
274{
275 return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE);
276}
277
278bool Framebuffer::hasEnabledColorAttachment() const
279{
280 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
281 {
282 if (isEnabledColorAttachment(colorAttachment))
283 {
284 return true;
285 }
286 }
287
288 return false;
289}
290
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000291bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000292{
293 if (mStencilbufferType != GL_NONE)
294 {
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000295 const Renderbuffer *stencilbufferObject = getStencilbuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000296
297 if (stencilbufferObject)
298 {
299 return stencilbufferObject->getStencilSize() > 0;
300 }
301 }
302
303 return false;
304}
305
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000306GLenum Framebuffer::completeness() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 int width = 0;
309 int height = 0;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000310 int colorbufferSize = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000311 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000312 bool missingAttachment = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000313
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000314 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000315 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000316 if (mColorbufferTypes[colorAttachment] != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000317 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000318 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000320 if (!colorbuffer)
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000321 {
322 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
323 }
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000324
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000325 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000326 {
327 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
328 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000329
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000330 if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
331 {
332 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
333 {
334 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
335 }
336 }
337 else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
338 {
339 GLint internalformat = colorbuffer->getInternalFormat();
340 GLenum format = gl::ExtractFormat(internalformat);
341
342 if (IsCompressed(format) ||
343 format == GL_ALPHA ||
344 format == GL_LUMINANCE ||
345 format == GL_LUMINANCE_ALPHA)
346 {
347 return GL_FRAMEBUFFER_UNSUPPORTED;
348 }
349
350 bool filtering, renderable;
351
352 if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
353 (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
354 {
355 return GL_FRAMEBUFFER_UNSUPPORTED;
356 }
357
358 if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
359 {
360 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
361 }
362 }
363 else
364 {
365 UNREACHABLE();
366 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
367 }
368
369 if (!missingAttachment)
370 {
371 // all color attachments must have the same width and height
372 if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
373 {
374 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
375 }
376
377 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
378 // all color attachments have the same number of samples for the FBO to be complete.
379 if (colorbuffer->getSamples() != samples)
380 {
381 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
382 }
383
384 // all color attachments attachments must have the same number of bitplanes
385 if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
386 {
387 return GL_FRAMEBUFFER_UNSUPPORTED;
388 }
389
390 // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
391 for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
392 {
393 if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
394 {
395 return GL_FRAMEBUFFER_UNSUPPORTED;
396 }
397 }
398 }
399 else
400 {
401 width = colorbuffer->getWidth();
402 height = colorbuffer->getHeight();
403 samples = colorbuffer->getSamples();
404 colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
405 missingAttachment = false;
406 }
407 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000408 }
409
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000410 const Renderbuffer *depthbuffer = NULL;
411 const Renderbuffer *stencilbuffer = NULL;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000412
413 if (mDepthbufferType != GL_NONE)
414 {
415 depthbuffer = getDepthbuffer();
416
417 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000418 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000419 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000420 }
421
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000422 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000424 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
425 }
426
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000427 if (mDepthbufferType == GL_RENDERBUFFER)
428 {
429 if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
430 {
431 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
432 }
433 }
434 else if (IsInternalTextureTarget(mDepthbufferType))
435 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000436 GLint internalformat = depthbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000437
438 // depth texture attachments require OES/ANGLE_depth_texture
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000439 if (!mRenderer->getDepthTextureSupport())
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000440 {
441 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
442 }
443
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000444 if (!gl::IsDepthTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000445 {
446 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
447 }
448 }
449 else
450 {
451 UNREACHABLE();
452 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
453 }
454
455 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000456 {
457 width = depthbuffer->getWidth();
458 height = depthbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000459 samples = depthbuffer->getSamples();
460 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000461 }
462 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
463 {
464 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
465 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000466 else if (samples != depthbuffer->getSamples())
467 {
468 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
469 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000470 }
471
472 if (mStencilbufferType != GL_NONE)
473 {
474 stencilbuffer = getStencilbuffer();
475
476 if (!stencilbuffer)
477 {
478 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
479 }
480
481 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
482 {
483 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
484 }
485
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000486 if (mStencilbufferType == GL_RENDERBUFFER)
487 {
488 if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
489 {
490 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
491 }
492 }
493 else if (IsInternalTextureTarget(mStencilbufferType))
494 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000495 GLint internalformat = stencilbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000496
497 // texture stencil attachments come along as part
498 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000499 if (!mRenderer->getDepthTextureSupport())
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000500 {
501 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
502 }
503
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000504 if (!gl::IsStencilTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000505 {
506 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
507 }
508 }
509 else
510 {
511 UNREACHABLE();
512 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
513 }
514
515 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000516 {
517 width = stencilbuffer->getWidth();
518 height = stencilbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000519 samples = stencilbuffer->getSamples();
520 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000521 }
522 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
523 {
524 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
525 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000526 else if (samples != stencilbuffer->getSamples())
527 {
528 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
529 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000530 }
531
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000532 // if we have both a depth and stencil buffer, they must refer to the same object
533 // since we only support packed_depth_stencil and not separate depth and stencil
534 if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000535 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000536 return GL_FRAMEBUFFER_UNSUPPORTED;
537 }
538
539 // we need to have at least one attachment to be complete
540 if (missingAttachment)
541 {
542 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000543 }
544
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 return GL_FRAMEBUFFER_COMPLETE;
546}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000547
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000548DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
549 : Framebuffer(renderer)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000550{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000551 mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000552
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000553 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000554 mDepthbufferPointer.set(depthStencilRenderbuffer);
555 mStencilbufferPointer.set(depthStencilRenderbuffer);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000556
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000557 mColorbufferTypes[0] = GL_RENDERBUFFER;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000558 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
559 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000560
561 mDrawBufferStates[0] = GL_BACK;
562 mReadBufferState = GL_BACK;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000563}
564
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000565int Framebuffer::getSamples() const
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000566{
567 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
568 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000569 // for a complete framebuffer, all attachments must have the same sample count
570 // in this case return the first nonzero sample size
571 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
572 {
573 if (mColorbufferTypes[colorAttachment] != GL_NONE)
574 {
575 return getColorbuffer(colorAttachment)->getSamples();
576 }
577 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000578 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000579
580 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000581}
582
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000583GLenum DefaultFramebuffer::completeness() const
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000584{
shannon.woods@transgaming.com3e3da582013-02-28 23:09:03 +0000585 // The default framebuffer *must* always be complete, though it may not be
586 // subject to the same rules as application FBOs. ie, it could have 0x0 size.
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000587 return GL_FRAMEBUFFER_COMPLETE;
588}
589
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000590}