Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | #include <vector> |
| 4 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 5 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 6 | ANGLE_TYPED_TEST_CASE(IncompleteTextureTest, ES2_D3D9, ES2_D3D11); |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 7 | |
| 8 | template<typename T> |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 9 | class IncompleteTextureTest : public ANGLETest |
| 10 | { |
| 11 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 12 | IncompleteTextureTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 13 | { |
| 14 | setWindowWidth(128); |
| 15 | setWindowHeight(128); |
| 16 | setConfigRedBits(8); |
| 17 | setConfigGreenBits(8); |
| 18 | setConfigBlueBits(8); |
| 19 | setConfigAlphaBits(8); |
| 20 | } |
| 21 | |
| 22 | virtual void SetUp() |
| 23 | { |
| 24 | ANGLETest::SetUp(); |
| 25 | |
| 26 | const std::string vertexShaderSource = SHADER_SOURCE |
| 27 | ( |
| 28 | precision highp float; |
| 29 | attribute vec4 position; |
| 30 | varying vec2 texcoord; |
| 31 | |
| 32 | void main() |
| 33 | { |
| 34 | gl_Position = position; |
| 35 | texcoord = (position.xy * 0.5) + 0.5; |
| 36 | } |
| 37 | ); |
| 38 | |
| 39 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 40 | ( |
| 41 | precision highp float; |
| 42 | uniform sampler2D tex; |
| 43 | varying vec2 texcoord; |
| 44 | |
| 45 | void main() |
| 46 | { |
| 47 | gl_FragColor = texture2D(tex, texcoord); |
| 48 | } |
| 49 | ); |
| 50 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 51 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 52 | if (mProgram == 0) |
| 53 | { |
| 54 | FAIL() << "shader compilation failed."; |
| 55 | } |
| 56 | |
| 57 | mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); |
| 58 | } |
| 59 | |
| 60 | virtual void TearDown() |
| 61 | { |
| 62 | glDeleteProgram(mProgram); |
| 63 | |
| 64 | ANGLETest::TearDown(); |
| 65 | } |
| 66 | |
| 67 | void fillTextureData(std::vector<GLubyte> &buffer, GLubyte r, GLubyte g, GLubyte b, GLubyte a) |
| 68 | { |
| 69 | size_t count = buffer.size() / 4; |
| 70 | for (size_t i = 0; i < count; i++) |
| 71 | { |
| 72 | buffer[i * 4 + 0] = r; |
| 73 | buffer[i * 4 + 1] = g; |
| 74 | buffer[i * 4 + 2] = b; |
| 75 | buffer[i * 4 + 3] = a; |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | GLuint mProgram; |
| 80 | GLint mTextureUniformLocation; |
| 81 | }; |
| 82 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 83 | TYPED_TEST(IncompleteTextureTest, IncompleteTexture2D) |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 84 | { |
| 85 | GLuint tex; |
| 86 | glGenTextures(1, &tex); |
| 87 | glActiveTexture(GL_TEXTURE0); |
| 88 | glBindTexture(GL_TEXTURE_2D, tex); |
| 89 | |
| 90 | glUseProgram(mProgram); |
| 91 | glUniform1i(mTextureUniformLocation, 0); |
| 92 | |
| 93 | const GLsizei textureWidth = 2; |
| 94 | const GLsizei textureHeight = 2; |
| 95 | std::vector<GLubyte> textureData(textureWidth * textureHeight * 4); |
| 96 | fillTextureData(textureData, 255, 0, 0, 255); |
| 97 | |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 98 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 99 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 100 | |
| 101 | drawQuad(mProgram, "position", 0.5f); |
| 102 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 103 | |
| 104 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 105 | |
| 106 | drawQuad(mProgram, "position", 0.5f); |
| 107 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255); |
| 108 | |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 109 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, textureWidth >> 1, textureHeight >> 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 110 | |
| 111 | drawQuad(mProgram, "position", 0.5f); |
| 112 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 113 | |
| 114 | glDeleteTextures(1, &tex); |
| 115 | } |
| 116 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 117 | TYPED_TEST(IncompleteTextureTest, UpdateTexture) |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 118 | { |
| 119 | GLuint tex; |
| 120 | glGenTextures(1, &tex); |
| 121 | glActiveTexture(GL_TEXTURE0); |
| 122 | glBindTexture(GL_TEXTURE_2D, tex); |
| 123 | |
| 124 | glUseProgram(mProgram); |
| 125 | glUniform1i(mTextureUniformLocation, 0); |
| 126 | |
| 127 | const GLsizei redTextureWidth = 64; |
| 128 | const GLsizei redTextureHeight = 64; |
| 129 | std::vector<GLubyte> redTextureData(redTextureWidth * redTextureHeight * 4); |
| 130 | fillTextureData(redTextureData, 255, 0, 0, 255); |
| 131 | for (size_t i = 0; i < 7; i++) |
| 132 | { |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 133 | glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, redTextureWidth >> i, redTextureHeight >> i, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 134 | &redTextureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 135 | } |
| 136 | |
| 137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 138 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 139 | |
| 140 | drawQuad(mProgram, "position", 0.5f); |
| 141 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 142 | |
| 143 | const GLsizei greenTextureWidth = 32; |
| 144 | const GLsizei greenTextureHeight = 32; |
| 145 | std::vector<GLubyte> greenTextureData(greenTextureWidth * greenTextureHeight * 4); |
| 146 | fillTextureData(greenTextureData, 0, 255, 0, 255); |
| 147 | |
| 148 | for (size_t i = 0; i < 6; i++) |
| 149 | { |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 150 | glTexSubImage2D(GL_TEXTURE_2D, i, greenTextureWidth >> i, greenTextureHeight >> i, |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 151 | greenTextureWidth >> i, greenTextureHeight >> i, GL_RGBA, GL_UNSIGNED_BYTE, |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 152 | &greenTextureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 153 | } |
| 154 | |
| 155 | drawQuad(mProgram, "position", 0.5f); |
| 156 | EXPECT_PIXEL_EQ(getWindowWidth() - greenTextureWidth, getWindowHeight() - greenTextureWidth, 0, 255, 0, 255); |
| 157 | |
| 158 | glDeleteTextures(1, &tex); |
| 159 | } |