daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 1 | //
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| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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| 3 | // Use of this source code is governed by a BSD-style license that can be
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| 4 | // found in the LICENSE file.
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| 5 | //
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| 6 |
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| 7 | // renderer11_utils.h: Conversion functions and other utility routines
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| 8 | // specific to the D3D11 renderer.
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| 9 |
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| 10 | #define GL_APICALL |
| 11 | #include <GLES2/gl2.h> |
| 12 | #include <GLES2/gl2ext.h> |
| 13 | #include <d3d11.h>
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| 14 |
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| 15 | namespace d3d11_gl
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| 16 | {
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| 17 |
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| 18 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format);
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| 19 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format);
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| 20 |
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| 21 | }
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