daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer11_utils.h: Conversion functions and other utility routines |
| 8 | // specific to the D3D11 renderer. |
| 9 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 10 | #define GL_APICALL |
| 11 | #include <GLES2/gl2.h> |
| 12 | #include <GLES2/gl2ext.h> |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame^] | 13 | #include <d3d11.h> |
| 14 | |
| 15 | namespace d3d11_gl |
| 16 | { |
| 17 | |
| 18 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format); |
| 19 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format); |
| 20 | GLenum ConvertRenderbufferFormat(DXGI_FORMAT format); |
| 21 | GLenum ConvertTextureInternalFormat(DXGI_FORMAT format); |
| 22 | } |
| 23 | |
| 24 | namespace gl_d3d11 |
| 25 | { |
| 26 | DXGI_FORMAT ConvertRenderbufferFormat(GLenum format); |
| 27 | DXGI_FORMAT ConvertTextureInternalFormat(GLenum internalformat); |
| 28 | } |