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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
daniel@transgaming.com00c75962010-03-11 20:36:15 +000013#include <exception>
14#include <limits>
15
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/debug.h"
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000017#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Context.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000024#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000025#include "libGLESv2/Framebuffer.h"
26#include "libGLESv2/Program.h"
27#include "libGLESv2/Renderbuffer.h"
28#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000031bool validImageSize(GLint level, GLsizei width, GLsizei height)
32{
33 if (level < 0 || width < 0 || height < 0)
34 {
35 return false;
36 }
37
38 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
39 {
40 return true;
41 }
42
43 if (level == 0)
44 {
45 return true;
46 }
47
48 if (gl::isPow2(width) && gl::isPow2(height))
49 {
50 return true;
51 }
52
53 return false;
54}
55
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000056extern "C"
57{
58
59void __stdcall glActiveTexture(GLenum texture)
60{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000061 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062
63 try
64 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000065 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066
67 if (context)
68 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000069 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
70 {
71 return error(GL_INVALID_ENUM);
72 }
73
daniel@transgaming.com428d1582010-05-04 03:35:25 +000074 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075 }
76 }
77 catch(std::bad_alloc&)
78 {
79 return error(GL_OUT_OF_MEMORY);
80 }
81}
82
83void __stdcall glAttachShader(GLuint program, GLuint shader)
84{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000085 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
87 try
88 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000089 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090
91 if (context)
92 {
93 gl::Program *programObject = context->getProgram(program);
94 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000095
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000096 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 if (context->getShader(program))
99 {
100 return error(GL_INVALID_OPERATION);
101 }
102 else
103 {
104 return error(GL_INVALID_VALUE);
105 }
106 }
107
108 if (!shaderObject)
109 {
110 if (context->getProgram(shader))
111 {
112 return error(GL_INVALID_OPERATION);
113 }
114 else
115 {
116 return error(GL_INVALID_VALUE);
117 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 }
119
120 if (!programObject->attachShader(shaderObject))
121 {
122 return error(GL_INVALID_OPERATION);
123 }
124 }
125 }
126 catch(std::bad_alloc&)
127 {
128 return error(GL_OUT_OF_MEMORY);
129 }
130}
131
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000132void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000134 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135
136 try
137 {
138 if (index >= gl::MAX_VERTEX_ATTRIBS)
139 {
140 return error(GL_INVALID_VALUE);
141 }
142
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000143 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144
145 if (context)
146 {
147 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000148
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149 if (!programObject)
150 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000151 if (context->getShader(program))
152 {
153 return error(GL_INVALID_OPERATION);
154 }
155 else
156 {
157 return error(GL_INVALID_VALUE);
158 }
159 }
160
161 if (strncmp(name, "gl_", 3) == 0)
162 {
163 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164 }
165
166 programObject->bindAttributeLocation(index, name);
167 }
168 }
169 catch(std::bad_alloc&)
170 {
171 return error(GL_OUT_OF_MEMORY);
172 }
173}
174
175void __stdcall glBindBuffer(GLenum target, GLuint buffer)
176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000177 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000178
179 try
180 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000181 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000182
183 if (context)
184 {
185 switch (target)
186 {
187 case GL_ARRAY_BUFFER:
188 context->bindArrayBuffer(buffer);
189 return;
190 case GL_ELEMENT_ARRAY_BUFFER:
191 context->bindElementArrayBuffer(buffer);
192 return;
193 default:
194 return error(GL_INVALID_ENUM);
195 }
196 }
197 }
198 catch(std::bad_alloc&)
199 {
200 return error(GL_OUT_OF_MEMORY);
201 }
202}
203
204void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
205{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000206 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207
208 try
209 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000210 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
212 return error(GL_INVALID_ENUM);
213 }
214
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000215 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216
217 if (context)
218 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000219 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
220 {
221 context->bindReadFramebuffer(framebuffer);
222 }
223
224 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
225 {
226 context->bindDrawFramebuffer(framebuffer);
227 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228 }
229 }
230 catch(std::bad_alloc&)
231 {
232 return error(GL_OUT_OF_MEMORY);
233 }
234}
235
236void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
237{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000238 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
240 try
241 {
242 if (target != GL_RENDERBUFFER)
243 {
244 return error(GL_INVALID_ENUM);
245 }
246
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000247 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248
249 if (context)
250 {
251 context->bindRenderbuffer(renderbuffer);
252 }
253 }
254 catch(std::bad_alloc&)
255 {
256 return error(GL_OUT_OF_MEMORY);
257 }
258}
259
260void __stdcall glBindTexture(GLenum target, GLuint texture)
261{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000262 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263
264 try
265 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000266 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000267
268 if (context)
269 {
270 gl::Texture *textureObject = context->getTexture(texture);
271
272 if (textureObject && textureObject->getTarget() != target && texture != 0)
273 {
274 return error(GL_INVALID_OPERATION);
275 }
276
277 switch (target)
278 {
279 case GL_TEXTURE_2D:
280 context->bindTexture2D(texture);
281 return;
282 case GL_TEXTURE_CUBE_MAP:
283 context->bindTextureCubeMap(texture);
284 return;
285 default:
286 return error(GL_INVALID_ENUM);
287 }
288 }
289 }
290 catch(std::bad_alloc&)
291 {
292 return error(GL_OUT_OF_MEMORY);
293 }
294}
295
296void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000298 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000299 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300
301 try
302 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000303 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304
305 if (context)
306 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000307 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 }
309 }
310 catch(std::bad_alloc&)
311 {
312 return error(GL_OUT_OF_MEMORY);
313 }
314}
315
316void __stdcall glBlendEquation(GLenum mode)
317{
318 glBlendEquationSeparate(mode, mode);
319}
320
321void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
322{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000323 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324
325 try
326 {
327 switch (modeRGB)
328 {
329 case GL_FUNC_ADD:
330 case GL_FUNC_SUBTRACT:
331 case GL_FUNC_REVERSE_SUBTRACT:
332 break;
333 default:
334 return error(GL_INVALID_ENUM);
335 }
336
337 switch (modeAlpha)
338 {
339 case GL_FUNC_ADD:
340 case GL_FUNC_SUBTRACT:
341 case GL_FUNC_REVERSE_SUBTRACT:
342 break;
343 default:
344 return error(GL_INVALID_ENUM);
345 }
346
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000347 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348
349 if (context)
350 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000351 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 }
353 }
354 catch(std::bad_alloc&)
355 {
356 return error(GL_OUT_OF_MEMORY);
357 }
358}
359
360void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
361{
362 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
363}
364
365void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
366{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000367 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000368 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369
370 try
371 {
372 switch (srcRGB)
373 {
374 case GL_ZERO:
375 case GL_ONE:
376 case GL_SRC_COLOR:
377 case GL_ONE_MINUS_SRC_COLOR:
378 case GL_DST_COLOR:
379 case GL_ONE_MINUS_DST_COLOR:
380 case GL_SRC_ALPHA:
381 case GL_ONE_MINUS_SRC_ALPHA:
382 case GL_DST_ALPHA:
383 case GL_ONE_MINUS_DST_ALPHA:
384 case GL_CONSTANT_COLOR:
385 case GL_ONE_MINUS_CONSTANT_COLOR:
386 case GL_CONSTANT_ALPHA:
387 case GL_ONE_MINUS_CONSTANT_ALPHA:
388 case GL_SRC_ALPHA_SATURATE:
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393
394 switch (dstRGB)
395 {
396 case GL_ZERO:
397 case GL_ONE:
398 case GL_SRC_COLOR:
399 case GL_ONE_MINUS_SRC_COLOR:
400 case GL_DST_COLOR:
401 case GL_ONE_MINUS_DST_COLOR:
402 case GL_SRC_ALPHA:
403 case GL_ONE_MINUS_SRC_ALPHA:
404 case GL_DST_ALPHA:
405 case GL_ONE_MINUS_DST_ALPHA:
406 case GL_CONSTANT_COLOR:
407 case GL_ONE_MINUS_CONSTANT_COLOR:
408 case GL_CONSTANT_ALPHA:
409 case GL_ONE_MINUS_CONSTANT_ALPHA:
410 break;
411 default:
412 return error(GL_INVALID_ENUM);
413 }
414
415 switch (srcAlpha)
416 {
417 case GL_ZERO:
418 case GL_ONE:
419 case GL_SRC_COLOR:
420 case GL_ONE_MINUS_SRC_COLOR:
421 case GL_DST_COLOR:
422 case GL_ONE_MINUS_DST_COLOR:
423 case GL_SRC_ALPHA:
424 case GL_ONE_MINUS_SRC_ALPHA:
425 case GL_DST_ALPHA:
426 case GL_ONE_MINUS_DST_ALPHA:
427 case GL_CONSTANT_COLOR:
428 case GL_ONE_MINUS_CONSTANT_COLOR:
429 case GL_CONSTANT_ALPHA:
430 case GL_ONE_MINUS_CONSTANT_ALPHA:
431 case GL_SRC_ALPHA_SATURATE:
432 break;
433 default:
434 return error(GL_INVALID_ENUM);
435 }
436
437 switch (dstAlpha)
438 {
439 case GL_ZERO:
440 case GL_ONE:
441 case GL_SRC_COLOR:
442 case GL_ONE_MINUS_SRC_COLOR:
443 case GL_DST_COLOR:
444 case GL_ONE_MINUS_DST_COLOR:
445 case GL_SRC_ALPHA:
446 case GL_ONE_MINUS_SRC_ALPHA:
447 case GL_DST_ALPHA:
448 case GL_ONE_MINUS_DST_ALPHA:
449 case GL_CONSTANT_COLOR:
450 case GL_ONE_MINUS_CONSTANT_COLOR:
451 case GL_CONSTANT_ALPHA:
452 case GL_ONE_MINUS_CONSTANT_ALPHA:
453 break;
454 default:
455 return error(GL_INVALID_ENUM);
456 }
457
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000458 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
459 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
460
461 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
462 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
463
464 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000466 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
467 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000470 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000471
472 if (context)
473 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000474 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475 }
476 }
477 catch(std::bad_alloc&)
478 {
479 return error(GL_OUT_OF_MEMORY);
480 }
481}
482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000483void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000485 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000486 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000487
488 try
489 {
490 if (size < 0)
491 {
492 return error(GL_INVALID_VALUE);
493 }
494
495 switch (usage)
496 {
497 case GL_STREAM_DRAW:
498 case GL_STATIC_DRAW:
499 case GL_DYNAMIC_DRAW:
500 break;
501 default:
502 return error(GL_INVALID_ENUM);
503 }
504
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000505 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000506
507 if (context)
508 {
509 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511 switch (target)
512 {
513 case GL_ARRAY_BUFFER:
514 buffer = context->getArrayBuffer();
515 break;
516 case GL_ELEMENT_ARRAY_BUFFER:
517 buffer = context->getElementArrayBuffer();
518 break;
519 default:
520 return error(GL_INVALID_ENUM);
521 }
522
523 if (!buffer)
524 {
525 return error(GL_INVALID_OPERATION);
526 }
527
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000528 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000529 }
530 }
531 catch(std::bad_alloc&)
532 {
533 return error(GL_OUT_OF_MEMORY);
534 }
535}
536
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000537void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000538{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000539 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000540 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
542 try
543 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000544 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 {
546 return error(GL_INVALID_VALUE);
547 }
548
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000549 if (data == NULL)
550 {
551 return;
552 }
553
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000554 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000555
556 if (context)
557 {
558 gl::Buffer *buffer;
559
560 switch (target)
561 {
562 case GL_ARRAY_BUFFER:
563 buffer = context->getArrayBuffer();
564 break;
565 case GL_ELEMENT_ARRAY_BUFFER:
566 buffer = context->getElementArrayBuffer();
567 break;
568 default:
569 return error(GL_INVALID_ENUM);
570 }
571
572 if (!buffer)
573 {
574 return error(GL_INVALID_OPERATION);
575 }
576
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000577 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000578 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000579 return error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000580 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000581
582 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000583 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584 }
585 catch(std::bad_alloc&)
586 {
587 return error(GL_OUT_OF_MEMORY);
588 }
589}
590
591GLenum __stdcall glCheckFramebufferStatus(GLenum target)
592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000593 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000597 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000598 {
599 return error(GL_INVALID_ENUM, 0);
600 }
601
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000602 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603
604 if (context)
605 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000606 gl::Framebuffer *framebuffer = NULL;
607 if (target == GL_READ_FRAMEBUFFER_ANGLE)
608 {
609 framebuffer = context->getReadFramebuffer();
610 }
611 else
612 {
613 framebuffer = context->getDrawFramebuffer();
614 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000615
616 return framebuffer->completeness();
617 }
618 }
619 catch(std::bad_alloc&)
620 {
621 return error(GL_OUT_OF_MEMORY, 0);
622 }
623
624 return 0;
625}
626
627void __stdcall glClear(GLbitfield mask)
628{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000629 EVENT("(GLbitfield mask = %X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630
631 try
632 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000633 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000634
635 if (context)
636 {
637 context->clear(mask);
638 }
639 }
640 catch(std::bad_alloc&)
641 {
642 return error(GL_OUT_OF_MEMORY);
643 }
644}
645
646void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
647{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000648 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000649 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000650
651 try
652 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000653 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000654
655 if (context)
656 {
657 context->setClearColor(red, green, blue, alpha);
658 }
659 }
660 catch(std::bad_alloc&)
661 {
662 return error(GL_OUT_OF_MEMORY);
663 }
664}
665
666void __stdcall glClearDepthf(GLclampf depth)
667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000668 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000669
670 try
671 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000672 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000673
674 if (context)
675 {
676 context->setClearDepth(depth);
677 }
678 }
679 catch(std::bad_alloc&)
680 {
681 return error(GL_OUT_OF_MEMORY);
682 }
683}
684
685void __stdcall glClearStencil(GLint s)
686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000687 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000688
689 try
690 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000691 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000692
693 if (context)
694 {
695 context->setClearStencil(s);
696 }
697 }
698 catch(std::bad_alloc&)
699 {
700 return error(GL_OUT_OF_MEMORY);
701 }
702}
703
704void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
705{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000706 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000707 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000708
709 try
710 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000711 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000712
713 if (context)
714 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000715 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000716 }
717 }
718 catch(std::bad_alloc&)
719 {
720 return error(GL_OUT_OF_MEMORY);
721 }
722}
723
724void __stdcall glCompileShader(GLuint shader)
725{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000726 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000727
728 try
729 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000730 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000731
732 if (context)
733 {
734 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000735
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 if (!shaderObject)
737 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000738 if (context->getProgram(shader))
739 {
740 return error(GL_INVALID_OPERATION);
741 }
742 else
743 {
744 return error(GL_INVALID_VALUE);
745 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 }
747
748 shaderObject->compile();
749 }
750 }
751 catch(std::bad_alloc&)
752 {
753 return error(GL_OUT_OF_MEMORY);
754 }
755}
756
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000757void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
758 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000759{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000760 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000761 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000762 target, level, internalformat, width, height, border, imageSize, data);
763
764 try
765 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000766 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000767 {
768 return error(GL_INVALID_VALUE);
769 }
770
daniel@transgaming.com01868132010-08-24 19:21:17 +0000771 switch (internalformat)
772 {
773 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
774 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000775 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
776 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000777 break;
778 default:
779 return error(GL_INVALID_ENUM);
780 }
781
782 if (border != 0)
783 {
784 return error(GL_INVALID_VALUE);
785 }
786
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000787 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000788
789 if (context)
790 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000791 if (level > context->getMaximumTextureLevel())
792 {
793 return error(GL_INVALID_VALUE);
794 }
795
796 switch (target)
797 {
798 case GL_TEXTURE_2D:
799 if (width > (context->getMaximumTextureDimension() >> level) ||
800 height > (context->getMaximumTextureDimension() >> level))
801 {
802 return error(GL_INVALID_VALUE);
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
811 if (width != height)
812 {
813 return error(GL_INVALID_VALUE);
814 }
815
816 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
817 height > (context->getMaximumCubeTextureDimension() >> level))
818 {
819 return error(GL_INVALID_VALUE);
820 }
821 break;
822 default:
823 return error(GL_INVALID_ENUM);
824 }
825
gman@chromium.org50c526d2011-08-10 05:19:44 +0000826 switch (internalformat) {
827 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
828 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
829 if (!context->supportsDXT1Textures())
830 {
831 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
832 }
833 break;
834 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
835 if (!context->supportsDXT3Textures())
836 {
837 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
838 }
839 break;
840 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
841 if (!context->supportsDXT5Textures())
842 {
843 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
844 }
845 break;
846 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000847 }
848
849 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853
854 if (target == GL_TEXTURE_2D)
855 {
856 gl::Texture2D *texture = context->getTexture2D();
857
858 if (!texture)
859 {
860 return error(GL_INVALID_OPERATION);
861 }
862
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +0000863 if (texture->isImmutable())
864 {
865 return error(GL_INVALID_OPERATION);
866 }
867
daniel@transgaming.com01868132010-08-24 19:21:17 +0000868 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
869 }
870 else
871 {
872 gl::TextureCubeMap *texture = context->getTextureCubeMap();
873
874 if (!texture)
875 {
876 return error(GL_INVALID_OPERATION);
877 }
878
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +0000879 if (texture->isImmutable())
880 {
881 return error(GL_INVALID_OPERATION);
882 }
883
daniel@transgaming.com01868132010-08-24 19:21:17 +0000884 switch (target)
885 {
886 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
887 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
888 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
889 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
890 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
891 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
892 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
893 break;
894 default: UNREACHABLE();
895 }
896 }
897 }
898
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000899 }
900 catch(std::bad_alloc&)
901 {
902 return error(GL_OUT_OF_MEMORY);
903 }
904}
905
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000906void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
907 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000908{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000909 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000910 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000911 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000912 target, level, xoffset, yoffset, width, height, format, imageSize, data);
913
914 try
915 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000916 if (!gl::IsTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +0000917 {
918 return error(GL_INVALID_ENUM);
919 }
920
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000921 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000922 {
923 return error(GL_INVALID_VALUE);
924 }
925
daniel@transgaming.com01868132010-08-24 19:21:17 +0000926 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000927 {
daniel@transgaming.com01868132010-08-24 19:21:17 +0000928 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
929 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000930 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
931 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000932 break;
933 default:
934 return error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +0000935 }
936
daniel@transgaming.com01868132010-08-24 19:21:17 +0000937 if (width == 0 || height == 0 || data == NULL)
938 {
939 return;
940 }
941
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000942 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000943
944 if (context)
945 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000946 if (level > context->getMaximumTextureLevel())
947 {
948 return error(GL_INVALID_VALUE);
949 }
950
gman@chromium.org50c526d2011-08-10 05:19:44 +0000951 switch (format) {
952 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
953 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
954 if (!context->supportsDXT1Textures())
955 {
956 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
957 }
958 break;
959 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
960 if (!context->supportsDXT3Textures())
961 {
962 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
963 }
964 break;
965 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
966 if (!context->supportsDXT5Textures())
967 {
968 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
969 }
970 break;
971 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000972 }
973
974 if (imageSize != gl::ComputeCompressedSize(width, height, format))
975 {
976 return error(GL_INVALID_VALUE);
977 }
978
979 if (xoffset % 4 != 0 || yoffset % 4 != 0)
980 {
981 return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +0000982 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +0000983 }
984
985 if (target == GL_TEXTURE_2D)
986 {
987 gl::Texture2D *texture = context->getTexture2D();
988
989 if (!texture)
990 {
991 return error(GL_INVALID_OPERATION);
992 }
993
994 if (!texture->isCompressed())
995 {
996 return error(GL_INVALID_OPERATION);
997 }
998
999 if ((width % 4 != 0 && width != texture->getWidth()) ||
1000 (height % 4 != 0 && height != texture->getHeight()))
1001 {
1002 return error(GL_INVALID_OPERATION);
1003 }
1004
1005 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
1006 }
1007 else if (gl::IsCubemapTextureTarget(target))
1008 {
1009 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1010
1011 if (!texture)
1012 {
1013 return error(GL_INVALID_OPERATION);
1014 }
1015
1016 if (!texture->isCompressed())
1017 {
1018 return error(GL_INVALID_OPERATION);
1019 }
1020
1021 if ((width % 4 != 0 && width != texture->getWidth()) ||
1022 (height % 4 != 0 && height != texture->getHeight()))
1023 {
1024 return error(GL_INVALID_OPERATION);
1025 }
1026
1027 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1028 }
1029 else
1030 {
1031 UNREACHABLE();
1032 }
1033 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001034 }
1035 catch(std::bad_alloc&)
1036 {
1037 return error(GL_OUT_OF_MEMORY);
1038 }
1039}
1040
1041void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1042{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001043 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001044 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001045 target, level, internalformat, x, y, width, height, border);
1046
1047 try
1048 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001049 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001050 {
1051 return error(GL_INVALID_VALUE);
1052 }
1053
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001054 if (border != 0)
1055 {
1056 return error(GL_INVALID_VALUE);
1057 }
1058
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001059 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001060
1061 if (context)
1062 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001063 switch (target)
1064 {
1065 case GL_TEXTURE_2D:
1066 if (width > (context->getMaximumTextureDimension() >> level) ||
1067 height > (context->getMaximumTextureDimension() >> level))
1068 {
1069 return error(GL_INVALID_VALUE);
1070 }
1071 break;
1072 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1073 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1074 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1075 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1076 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1077 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1078 if (width != height)
1079 {
1080 return error(GL_INVALID_VALUE);
1081 }
1082
1083 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1084 height > (context->getMaximumCubeTextureDimension() >> level))
1085 {
1086 return error(GL_INVALID_VALUE);
1087 }
1088 break;
1089 default:
1090 return error(GL_INVALID_ENUM);
1091 }
1092
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001093 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001094
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001095 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1096 {
1097 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1098 }
1099
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001100 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1101 {
1102 return error(GL_INVALID_OPERATION);
1103 }
1104
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001105 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001106 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001107
1108 // [OpenGL ES 2.0.24] table 3.9
1109 switch (internalformat)
1110 {
1111 case GL_ALPHA:
1112 if (colorbufferFormat != GL_ALPHA &&
1113 colorbufferFormat != GL_RGBA &&
1114 colorbufferFormat != GL_RGBA4 &&
1115 colorbufferFormat != GL_RGB5_A1 &&
1116 colorbufferFormat != GL_RGBA8_OES)
1117 {
1118 return error(GL_INVALID_OPERATION);
1119 }
1120 break;
1121 case GL_LUMINANCE:
1122 case GL_RGB:
1123 if (colorbufferFormat != GL_RGB &&
1124 colorbufferFormat != GL_RGB565 &&
1125 colorbufferFormat != GL_RGB8_OES &&
1126 colorbufferFormat != GL_RGBA &&
1127 colorbufferFormat != GL_RGBA4 &&
1128 colorbufferFormat != GL_RGB5_A1 &&
1129 colorbufferFormat != GL_RGBA8_OES)
1130 {
1131 return error(GL_INVALID_OPERATION);
1132 }
1133 break;
1134 case GL_LUMINANCE_ALPHA:
1135 case GL_RGBA:
1136 if (colorbufferFormat != GL_RGBA &&
1137 colorbufferFormat != GL_RGBA4 &&
1138 colorbufferFormat != GL_RGB5_A1 &&
1139 colorbufferFormat != GL_RGBA8_OES)
1140 {
1141 return error(GL_INVALID_OPERATION);
1142 }
1143 break;
1144 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1145 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001146 if (context->supportsDXT1Textures())
1147 {
1148 return error(GL_INVALID_OPERATION);
1149 }
1150 else
1151 {
1152 return error(GL_INVALID_ENUM);
1153 }
1154 break;
1155 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1156 if (context->supportsDXT3Textures())
1157 {
1158 return error(GL_INVALID_OPERATION);
1159 }
1160 else
1161 {
1162 return error(GL_INVALID_ENUM);
1163 }
1164 break;
1165 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1166 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001167 {
1168 return error(GL_INVALID_OPERATION);
1169 }
1170 else
1171 {
1172 return error(GL_INVALID_ENUM);
1173 }
1174 break;
1175 default:
1176 return error(GL_INVALID_ENUM);
1177 }
1178
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001179 if (target == GL_TEXTURE_2D)
1180 {
1181 gl::Texture2D *texture = context->getTexture2D();
1182
1183 if (!texture)
1184 {
1185 return error(GL_INVALID_OPERATION);
1186 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001187
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001188 if (texture->isImmutable())
1189 {
1190 return error(GL_INVALID_OPERATION);
1191 }
1192
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001193 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001194 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001195 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001196 {
1197 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1198
1199 if (!texture)
1200 {
1201 return error(GL_INVALID_OPERATION);
1202 }
1203
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001204 if (texture->isImmutable())
1205 {
1206 return error(GL_INVALID_OPERATION);
1207 }
1208
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001209 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001210 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001211 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001212 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001213 }
1214 catch(std::bad_alloc&)
1215 {
1216 return error(GL_OUT_OF_MEMORY);
1217 }
1218}
1219
1220void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1221{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001222 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001223 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001224 target, level, xoffset, yoffset, x, y, width, height);
1225
1226 try
1227 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001228 if (!gl::IsTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001229 {
1230 return error(GL_INVALID_ENUM);
1231 }
1232
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001233 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001234 {
1235 return error(GL_INVALID_VALUE);
1236 }
1237
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001238 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1239 {
1240 return error(GL_INVALID_VALUE);
1241 }
1242
1243 if (width == 0 || height == 0)
1244 {
1245 return;
1246 }
1247
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001248 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001249
1250 if (context)
1251 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001252 if (level > context->getMaximumTextureLevel())
1253 {
1254 return error(GL_INVALID_VALUE);
1255 }
1256
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001257 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001258
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001259 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1260 {
1261 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1262 }
1263
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001264 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1265 {
1266 return error(GL_INVALID_OPERATION);
1267 }
1268
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001269 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001270 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001271 gl::Texture *texture = NULL;
1272
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001273 if (target == GL_TEXTURE_2D)
1274 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001275 texture = context->getTexture2D();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001276 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001277 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001278 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001279 texture = context->getTextureCubeMap();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001280 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001281 else UNREACHABLE();
1282
1283 if (!texture)
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001284 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001285 return error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001286 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001287
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001288 GLenum textureFormat = texture->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001289
1290 // [OpenGL ES 2.0.24] table 3.9
1291 switch (textureFormat)
1292 {
1293 case GL_ALPHA:
1294 if (colorbufferFormat != GL_ALPHA &&
1295 colorbufferFormat != GL_RGBA &&
1296 colorbufferFormat != GL_RGBA4 &&
1297 colorbufferFormat != GL_RGB5_A1 &&
1298 colorbufferFormat != GL_RGBA8_OES)
1299 {
1300 return error(GL_INVALID_OPERATION);
1301 }
1302 break;
1303 case GL_LUMINANCE:
1304 case GL_RGB:
1305 if (colorbufferFormat != GL_RGB &&
1306 colorbufferFormat != GL_RGB565 &&
1307 colorbufferFormat != GL_RGB8_OES &&
1308 colorbufferFormat != GL_RGBA &&
1309 colorbufferFormat != GL_RGBA4 &&
1310 colorbufferFormat != GL_RGB5_A1 &&
1311 colorbufferFormat != GL_RGBA8_OES)
1312 {
1313 return error(GL_INVALID_OPERATION);
1314 }
1315 break;
1316 case GL_LUMINANCE_ALPHA:
1317 case GL_RGBA:
1318 if (colorbufferFormat != GL_RGBA &&
1319 colorbufferFormat != GL_RGBA4 &&
1320 colorbufferFormat != GL_RGB5_A1 &&
1321 colorbufferFormat != GL_RGBA8_OES)
1322 {
1323 return error(GL_INVALID_OPERATION);
1324 }
1325 break;
1326 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1327 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001328 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1329 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001330 return error(GL_INVALID_OPERATION);
1331 default:
1332 return error(GL_INVALID_OPERATION);
1333 }
1334
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001335 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001336 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001337 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001338
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001339 catch(std::bad_alloc&)
1340 {
1341 return error(GL_OUT_OF_MEMORY);
1342 }
1343}
1344
1345GLuint __stdcall glCreateProgram(void)
1346{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001347 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001348
1349 try
1350 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001351 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001352
1353 if (context)
1354 {
1355 return context->createProgram();
1356 }
1357 }
1358 catch(std::bad_alloc&)
1359 {
1360 return error(GL_OUT_OF_MEMORY, 0);
1361 }
1362
1363 return 0;
1364}
1365
1366GLuint __stdcall glCreateShader(GLenum type)
1367{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001368 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001369
1370 try
1371 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001372 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001373
1374 if (context)
1375 {
1376 switch (type)
1377 {
1378 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001379 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001380 return context->createShader(type);
1381 default:
1382 return error(GL_INVALID_ENUM, 0);
1383 }
1384 }
1385 }
1386 catch(std::bad_alloc&)
1387 {
1388 return error(GL_OUT_OF_MEMORY, 0);
1389 }
1390
1391 return 0;
1392}
1393
1394void __stdcall glCullFace(GLenum mode)
1395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001396 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001397
1398 try
1399 {
1400 switch (mode)
1401 {
1402 case GL_FRONT:
1403 case GL_BACK:
1404 case GL_FRONT_AND_BACK:
1405 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001407
1408 if (context)
1409 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001410 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001411 }
1412 }
1413 break;
1414 default:
1415 return error(GL_INVALID_ENUM);
1416 }
1417 }
1418 catch(std::bad_alloc&)
1419 {
1420 return error(GL_OUT_OF_MEMORY);
1421 }
1422}
1423
1424void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1425{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001426 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001427
1428 try
1429 {
1430 if (n < 0)
1431 {
1432 return error(GL_INVALID_VALUE);
1433 }
1434
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001435 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001436
1437 if (context)
1438 {
1439 for (int i = 0; i < n; i++)
1440 {
1441 context->deleteBuffer(buffers[i]);
1442 }
1443 }
1444 }
1445 catch(std::bad_alloc&)
1446 {
1447 return error(GL_OUT_OF_MEMORY);
1448 }
1449}
1450
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001451void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1452{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001453 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001454
1455 try
1456 {
1457 if (n < 0)
1458 {
1459 return error(GL_INVALID_VALUE);
1460 }
1461
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001462 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001463
1464 if (context)
1465 {
1466 for (int i = 0; i < n; i++)
1467 {
1468 context->deleteFence(fences[i]);
1469 }
1470 }
1471 }
1472 catch(std::bad_alloc&)
1473 {
1474 return error(GL_OUT_OF_MEMORY);
1475 }
1476}
1477
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001478void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1479{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001480 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001481
1482 try
1483 {
1484 if (n < 0)
1485 {
1486 return error(GL_INVALID_VALUE);
1487 }
1488
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001489 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001490
1491 if (context)
1492 {
1493 for (int i = 0; i < n; i++)
1494 {
1495 if (framebuffers[i] != 0)
1496 {
1497 context->deleteFramebuffer(framebuffers[i]);
1498 }
1499 }
1500 }
1501 }
1502 catch(std::bad_alloc&)
1503 {
1504 return error(GL_OUT_OF_MEMORY);
1505 }
1506}
1507
1508void __stdcall glDeleteProgram(GLuint program)
1509{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001510 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001511
1512 try
1513 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001514 if (program == 0)
1515 {
1516 return;
1517 }
1518
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001519 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001520
1521 if (context)
1522 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001523 if (!context->getProgram(program))
1524 {
1525 if(context->getShader(program))
1526 {
1527 return error(GL_INVALID_OPERATION);
1528 }
1529 else
1530 {
1531 return error(GL_INVALID_VALUE);
1532 }
1533 }
1534
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001535 context->deleteProgram(program);
1536 }
1537 }
1538 catch(std::bad_alloc&)
1539 {
1540 return error(GL_OUT_OF_MEMORY);
1541 }
1542}
1543
1544void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1545{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001546 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001547
1548 try
1549 {
1550 if (n < 0)
1551 {
1552 return error(GL_INVALID_VALUE);
1553 }
1554
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001555 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001556
1557 if (context)
1558 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001559 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001560 {
1561 context->deleteRenderbuffer(renderbuffers[i]);
1562 }
1563 }
1564 }
1565 catch(std::bad_alloc&)
1566 {
1567 return error(GL_OUT_OF_MEMORY);
1568 }
1569}
1570
1571void __stdcall glDeleteShader(GLuint shader)
1572{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001573 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001574
1575 try
1576 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001577 if (shader == 0)
1578 {
1579 return;
1580 }
1581
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001582 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001583
1584 if (context)
1585 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001586 if (!context->getShader(shader))
1587 {
1588 if(context->getProgram(shader))
1589 {
1590 return error(GL_INVALID_OPERATION);
1591 }
1592 else
1593 {
1594 return error(GL_INVALID_VALUE);
1595 }
1596 }
1597
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001598 context->deleteShader(shader);
1599 }
1600 }
1601 catch(std::bad_alloc&)
1602 {
1603 return error(GL_OUT_OF_MEMORY);
1604 }
1605}
1606
1607void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1608{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001609 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001610
1611 try
1612 {
1613 if (n < 0)
1614 {
1615 return error(GL_INVALID_VALUE);
1616 }
1617
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001618 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001619
1620 if (context)
1621 {
1622 for (int i = 0; i < n; i++)
1623 {
1624 if (textures[i] != 0)
1625 {
1626 context->deleteTexture(textures[i]);
1627 }
1628 }
1629 }
1630 }
1631 catch(std::bad_alloc&)
1632 {
1633 return error(GL_OUT_OF_MEMORY);
1634 }
1635}
1636
1637void __stdcall glDepthFunc(GLenum func)
1638{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001639 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001640
1641 try
1642 {
1643 switch (func)
1644 {
1645 case GL_NEVER:
1646 case GL_ALWAYS:
1647 case GL_LESS:
1648 case GL_LEQUAL:
1649 case GL_EQUAL:
1650 case GL_GREATER:
1651 case GL_GEQUAL:
1652 case GL_NOTEQUAL:
1653 break;
1654 default:
1655 return error(GL_INVALID_ENUM);
1656 }
1657
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001658 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001659
1660 if (context)
1661 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001662 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001663 }
1664 }
1665 catch(std::bad_alloc&)
1666 {
1667 return error(GL_OUT_OF_MEMORY);
1668 }
1669}
1670
1671void __stdcall glDepthMask(GLboolean flag)
1672{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001673 EVENT("(GLboolean flag = %d)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001674
1675 try
1676 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001677 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001678
1679 if (context)
1680 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001681 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001682 }
1683 }
1684 catch(std::bad_alloc&)
1685 {
1686 return error(GL_OUT_OF_MEMORY);
1687 }
1688}
1689
1690void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001692 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001693
1694 try
1695 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001696 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001697
1698 if (context)
1699 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001700 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001701 }
1702 }
1703 catch(std::bad_alloc&)
1704 {
1705 return error(GL_OUT_OF_MEMORY);
1706 }
1707}
1708
1709void __stdcall glDetachShader(GLuint program, GLuint shader)
1710{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001711 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001712
1713 try
1714 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001715 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001716
1717 if (context)
1718 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001719
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001720 gl::Program *programObject = context->getProgram(program);
1721 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001722
1723 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001724 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001725 gl::Shader *shaderByProgramHandle;
1726 shaderByProgramHandle = context->getShader(program);
1727 if (!shaderByProgramHandle)
1728 {
1729 return error(GL_INVALID_VALUE);
1730 }
1731 else
1732 {
1733 return error(GL_INVALID_OPERATION);
1734 }
1735 }
1736
1737 if (!shaderObject)
1738 {
1739 gl::Program *programByShaderHandle = context->getProgram(shader);
1740 if (!programByShaderHandle)
1741 {
1742 return error(GL_INVALID_VALUE);
1743 }
1744 else
1745 {
1746 return error(GL_INVALID_OPERATION);
1747 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001748 }
1749
1750 if (!programObject->detachShader(shaderObject))
1751 {
1752 return error(GL_INVALID_OPERATION);
1753 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001754 }
1755 }
1756 catch(std::bad_alloc&)
1757 {
1758 return error(GL_OUT_OF_MEMORY);
1759 }
1760}
1761
1762void __stdcall glDisable(GLenum cap)
1763{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001764 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001765
1766 try
1767 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001768 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001769
1770 if (context)
1771 {
1772 switch (cap)
1773 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001774 case GL_CULL_FACE: context->setCullFace(false); break;
1775 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1776 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1777 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1778 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1779 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1780 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1781 case GL_BLEND: context->setBlend(false); break;
1782 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001783 default:
1784 return error(GL_INVALID_ENUM);
1785 }
1786 }
1787 }
1788 catch(std::bad_alloc&)
1789 {
1790 return error(GL_OUT_OF_MEMORY);
1791 }
1792}
1793
1794void __stdcall glDisableVertexAttribArray(GLuint index)
1795{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001796 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001797
1798 try
1799 {
1800 if (index >= gl::MAX_VERTEX_ATTRIBS)
1801 {
1802 return error(GL_INVALID_VALUE);
1803 }
1804
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001805 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001806
1807 if (context)
1808 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001809 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001810 }
1811 }
1812 catch(std::bad_alloc&)
1813 {
1814 return error(GL_OUT_OF_MEMORY);
1815 }
1816}
1817
1818void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1819{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001820 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001821
1822 try
1823 {
1824 if (count < 0 || first < 0)
1825 {
1826 return error(GL_INVALID_VALUE);
1827 }
1828
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001829 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001830
1831 if (context)
1832 {
1833 context->drawArrays(mode, first, count);
1834 }
1835 }
1836 catch(std::bad_alloc&)
1837 {
1838 return error(GL_OUT_OF_MEMORY);
1839 }
1840}
1841
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001842void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001843{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001844 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001845 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001846
1847 try
1848 {
1849 if (count < 0)
1850 {
1851 return error(GL_INVALID_VALUE);
1852 }
1853
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001854 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001855
1856 if (context)
1857 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001858 switch (type)
1859 {
1860 case GL_UNSIGNED_BYTE:
1861 case GL_UNSIGNED_SHORT:
1862 break;
1863 case GL_UNSIGNED_INT:
1864 if (!context->supports32bitIndices())
1865 {
1866 return error(GL_INVALID_ENUM);
1867 }
1868 break;
1869 default:
1870 return error(GL_INVALID_ENUM);
1871 }
1872
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001873 context->drawElements(mode, count, type, indices);
1874 }
1875 }
1876 catch(std::bad_alloc&)
1877 {
1878 return error(GL_OUT_OF_MEMORY);
1879 }
1880}
1881
1882void __stdcall glEnable(GLenum cap)
1883{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001884 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001885
1886 try
1887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001889
1890 if (context)
1891 {
1892 switch (cap)
1893 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001894 case GL_CULL_FACE: context->setCullFace(true); break;
1895 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1896 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1897 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1898 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1899 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1900 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1901 case GL_BLEND: context->setBlend(true); break;
1902 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001903 default:
1904 return error(GL_INVALID_ENUM);
1905 }
1906 }
1907 }
1908 catch(std::bad_alloc&)
1909 {
1910 return error(GL_OUT_OF_MEMORY);
1911 }
1912}
1913
1914void __stdcall glEnableVertexAttribArray(GLuint index)
1915{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001916 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001917
1918 try
1919 {
1920 if (index >= gl::MAX_VERTEX_ATTRIBS)
1921 {
1922 return error(GL_INVALID_VALUE);
1923 }
1924
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001925 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001926
1927 if (context)
1928 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001929 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001930 }
1931 }
1932 catch(std::bad_alloc&)
1933 {
1934 return error(GL_OUT_OF_MEMORY);
1935 }
1936}
1937
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001938void __stdcall glFinishFenceNV(GLuint fence)
1939{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001940 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001941
1942 try
1943 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001944 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001945
1946 if (context)
1947 {
1948 gl::Fence* fenceObject = context->getFence(fence);
1949
1950 if (fenceObject == NULL)
1951 {
1952 return error(GL_INVALID_OPERATION);
1953 }
1954
1955 fenceObject->finishFence();
1956 }
1957 }
1958 catch(std::bad_alloc&)
1959 {
1960 return error(GL_OUT_OF_MEMORY);
1961 }
1962}
1963
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001964void __stdcall glFinish(void)
1965{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001966 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001967
1968 try
1969 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001970 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001971
1972 if (context)
1973 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001974 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001975 }
1976 }
1977 catch(std::bad_alloc&)
1978 {
1979 return error(GL_OUT_OF_MEMORY);
1980 }
1981}
1982
1983void __stdcall glFlush(void)
1984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001985 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001989 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001990
1991 if (context)
1992 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001993 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001994 }
1995 }
1996 catch(std::bad_alloc&)
1997 {
1998 return error(GL_OUT_OF_MEMORY);
1999 }
2000}
2001
2002void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2003{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002004 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002005 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002006
2007 try
2008 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002009 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002010 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011 {
2012 return error(GL_INVALID_ENUM);
2013 }
2014
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002015 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016
2017 if (context)
2018 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002019 gl::Framebuffer *framebuffer = NULL;
2020 GLuint framebufferHandle = 0;
2021 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2022 {
2023 framebuffer = context->getReadFramebuffer();
2024 framebufferHandle = context->getReadFramebufferHandle();
2025 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002026 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002027 {
2028 framebuffer = context->getDrawFramebuffer();
2029 framebufferHandle = context->getDrawFramebufferHandle();
2030 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002031
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002032 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033 {
2034 return error(GL_INVALID_OPERATION);
2035 }
2036
2037 switch (attachment)
2038 {
2039 case GL_COLOR_ATTACHMENT0:
2040 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
2041 break;
2042 case GL_DEPTH_ATTACHMENT:
2043 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2044 break;
2045 case GL_STENCIL_ATTACHMENT:
2046 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2047 break;
2048 default:
2049 return error(GL_INVALID_ENUM);
2050 }
2051 }
2052 }
2053 catch(std::bad_alloc&)
2054 {
2055 return error(GL_OUT_OF_MEMORY);
2056 }
2057}
2058
2059void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2060{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002061 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002062 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002063
2064 try
2065 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002066 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002067 {
2068 return error(GL_INVALID_ENUM);
2069 }
2070
2071 switch (attachment)
2072 {
2073 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002074 case GL_DEPTH_ATTACHMENT:
2075 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002076 break;
2077 default:
2078 return error(GL_INVALID_ENUM);
2079 }
2080
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002081 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002082
2083 if (context)
2084 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002085 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002086 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002087 textarget = GL_NONE;
2088 }
2089 else
2090 {
2091 gl::Texture *tex = context->getTexture(texture);
2092
2093 if (tex == NULL)
2094 {
2095 return error(GL_INVALID_OPERATION);
2096 }
2097
daniel@transgaming.com01868132010-08-24 19:21:17 +00002098 if (tex->isCompressed())
2099 {
2100 return error(GL_INVALID_OPERATION);
2101 }
2102
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002103 switch (textarget)
2104 {
2105 case GL_TEXTURE_2D:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002106 if (tex->getTarget() != GL_TEXTURE_2D)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002107 {
2108 return error(GL_INVALID_OPERATION);
2109 }
2110 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002111
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002112 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002113 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002114 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002115 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002116 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002117 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002118 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2119 {
2120 return error(GL_INVALID_OPERATION);
2121 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002122 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002123
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002124 default:
2125 return error(GL_INVALID_ENUM);
2126 }
2127
2128 if (level != 0)
2129 {
2130 return error(GL_INVALID_VALUE);
2131 }
2132 }
2133
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002134 gl::Framebuffer *framebuffer = NULL;
2135 GLuint framebufferHandle = 0;
2136 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2137 {
2138 framebuffer = context->getReadFramebuffer();
2139 framebufferHandle = context->getReadFramebufferHandle();
2140 }
2141 else
2142 {
2143 framebuffer = context->getDrawFramebuffer();
2144 framebufferHandle = context->getDrawFramebufferHandle();
2145 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002146
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002147 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002148 {
2149 return error(GL_INVALID_OPERATION);
2150 }
2151
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002152 switch (attachment)
2153 {
2154 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
2155 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2156 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2157 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002158 }
2159 }
2160 catch(std::bad_alloc&)
2161 {
2162 return error(GL_OUT_OF_MEMORY);
2163 }
2164}
2165
2166void __stdcall glFrontFace(GLenum mode)
2167{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002168 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002169
2170 try
2171 {
2172 switch (mode)
2173 {
2174 case GL_CW:
2175 case GL_CCW:
2176 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002177 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002178
2179 if (context)
2180 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002181 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002182 }
2183 }
2184 break;
2185 default:
2186 return error(GL_INVALID_ENUM);
2187 }
2188 }
2189 catch(std::bad_alloc&)
2190 {
2191 return error(GL_OUT_OF_MEMORY);
2192 }
2193}
2194
2195void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2196{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002197 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002198
2199 try
2200 {
2201 if (n < 0)
2202 {
2203 return error(GL_INVALID_VALUE);
2204 }
2205
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002206 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002207
2208 if (context)
2209 {
2210 for (int i = 0; i < n; i++)
2211 {
2212 buffers[i] = context->createBuffer();
2213 }
2214 }
2215 }
2216 catch(std::bad_alloc&)
2217 {
2218 return error(GL_OUT_OF_MEMORY);
2219 }
2220}
2221
2222void __stdcall glGenerateMipmap(GLenum target)
2223{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002224 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002225
2226 try
2227 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002228 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002229
2230 if (context)
2231 {
2232 gl::Texture *texture;
2233
2234 switch (target)
2235 {
2236 case GL_TEXTURE_2D:
2237 texture = context->getTexture2D();
2238 break;
2239
2240 case GL_TEXTURE_CUBE_MAP:
2241 texture = context->getTextureCubeMap();
2242 break;
2243
2244 default:
2245 return error(GL_INVALID_ENUM);
2246 }
2247
daniel@transgaming.com01868132010-08-24 19:21:17 +00002248 if (texture->isCompressed())
2249 {
2250 return error(GL_INVALID_OPERATION);
2251 }
2252
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002253 texture->generateMipmaps();
2254 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002255 }
2256 catch(std::bad_alloc&)
2257 {
2258 return error(GL_OUT_OF_MEMORY);
2259 }
2260}
2261
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002262void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2263{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002264 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002265
2266 try
2267 {
2268 if (n < 0)
2269 {
2270 return error(GL_INVALID_VALUE);
2271 }
2272
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002273 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002274
2275 if (context)
2276 {
2277 for (int i = 0; i < n; i++)
2278 {
2279 fences[i] = context->createFence();
2280 }
2281 }
2282 }
2283 catch(std::bad_alloc&)
2284 {
2285 return error(GL_OUT_OF_MEMORY);
2286 }
2287}
2288
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002289void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2290{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002291 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002292
2293 try
2294 {
2295 if (n < 0)
2296 {
2297 return error(GL_INVALID_VALUE);
2298 }
2299
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002300 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002301
2302 if (context)
2303 {
2304 for (int i = 0; i < n; i++)
2305 {
2306 framebuffers[i] = context->createFramebuffer();
2307 }
2308 }
2309 }
2310 catch(std::bad_alloc&)
2311 {
2312 return error(GL_OUT_OF_MEMORY);
2313 }
2314}
2315
2316void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2317{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002318 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002319
2320 try
2321 {
2322 if (n < 0)
2323 {
2324 return error(GL_INVALID_VALUE);
2325 }
2326
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002327 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002328
2329 if (context)
2330 {
2331 for (int i = 0; i < n; i++)
2332 {
2333 renderbuffers[i] = context->createRenderbuffer();
2334 }
2335 }
2336 }
2337 catch(std::bad_alloc&)
2338 {
2339 return error(GL_OUT_OF_MEMORY);
2340 }
2341}
2342
2343void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2344{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002345 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002346
2347 try
2348 {
2349 if (n < 0)
2350 {
2351 return error(GL_INVALID_VALUE);
2352 }
2353
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002354 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002355
2356 if (context)
2357 {
2358 for (int i = 0; i < n; i++)
2359 {
2360 textures[i] = context->createTexture();
2361 }
2362 }
2363 }
2364 catch(std::bad_alloc&)
2365 {
2366 return error(GL_OUT_OF_MEMORY);
2367 }
2368}
2369
daniel@transgaming.com85423182010-04-22 13:35:27 +00002370void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002371{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002372 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002373 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002374 program, index, bufsize, length, size, type, name);
2375
2376 try
2377 {
2378 if (bufsize < 0)
2379 {
2380 return error(GL_INVALID_VALUE);
2381 }
2382
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002383 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002384
2385 if (context)
2386 {
2387 gl::Program *programObject = context->getProgram(program);
2388
2389 if (!programObject)
2390 {
2391 if (context->getShader(program))
2392 {
2393 return error(GL_INVALID_OPERATION);
2394 }
2395 else
2396 {
2397 return error(GL_INVALID_VALUE);
2398 }
2399 }
2400
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002401 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002402 {
2403 return error(GL_INVALID_VALUE);
2404 }
2405
2406 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2407 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002408 }
2409 catch(std::bad_alloc&)
2410 {
2411 return error(GL_OUT_OF_MEMORY);
2412 }
2413}
2414
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002415void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002416{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002417 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002418 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002419 program, index, bufsize, length, size, type, name);
2420
2421 try
2422 {
2423 if (bufsize < 0)
2424 {
2425 return error(GL_INVALID_VALUE);
2426 }
2427
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002428 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002429
2430 if (context)
2431 {
2432 gl::Program *programObject = context->getProgram(program);
2433
2434 if (!programObject)
2435 {
2436 if (context->getShader(program))
2437 {
2438 return error(GL_INVALID_OPERATION);
2439 }
2440 else
2441 {
2442 return error(GL_INVALID_VALUE);
2443 }
2444 }
2445
2446 if (index >= (GLuint)programObject->getActiveUniformCount())
2447 {
2448 return error(GL_INVALID_VALUE);
2449 }
2450
2451 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2452 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002453 }
2454 catch(std::bad_alloc&)
2455 {
2456 return error(GL_OUT_OF_MEMORY);
2457 }
2458}
2459
2460void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2461{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002462 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002463 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002464
2465 try
2466 {
2467 if (maxcount < 0)
2468 {
2469 return error(GL_INVALID_VALUE);
2470 }
2471
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002472 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002473
2474 if (context)
2475 {
2476 gl::Program *programObject = context->getProgram(program);
2477
2478 if (!programObject)
2479 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002480 if (context->getShader(program))
2481 {
2482 return error(GL_INVALID_OPERATION);
2483 }
2484 else
2485 {
2486 return error(GL_INVALID_VALUE);
2487 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002488 }
2489
2490 return programObject->getAttachedShaders(maxcount, count, shaders);
2491 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002492 }
2493 catch(std::bad_alloc&)
2494 {
2495 return error(GL_OUT_OF_MEMORY);
2496 }
2497}
2498
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002499int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002500{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002501 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502
2503 try
2504 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002505 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002506
2507 if (context)
2508 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002509
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002510 gl::Program *programObject = context->getProgram(program);
2511
2512 if (!programObject)
2513 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002514 if (context->getShader(program))
2515 {
2516 return error(GL_INVALID_OPERATION, -1);
2517 }
2518 else
2519 {
2520 return error(GL_INVALID_VALUE, -1);
2521 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002522 }
2523
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002524 if (!programObject->isLinked())
2525 {
2526 return error(GL_INVALID_OPERATION, -1);
2527 }
2528
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 return programObject->getAttributeLocation(name);
2530 }
2531 }
2532 catch(std::bad_alloc&)
2533 {
2534 return error(GL_OUT_OF_MEMORY, -1);
2535 }
2536
2537 return -1;
2538}
2539
2540void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2541{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002542 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002543
2544 try
2545 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002546 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002547
2548 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002549 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002550 if (!(context->getBooleanv(pname, params)))
2551 {
2552 GLenum nativeType;
2553 unsigned int numParams = 0;
2554 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2555 return error(GL_INVALID_ENUM);
2556
2557 if (numParams == 0)
2558 return; // it is known that the pname is valid, but there are no parameters to return
2559
2560 if (nativeType == GL_FLOAT)
2561 {
2562 GLfloat *floatParams = NULL;
2563 floatParams = new GLfloat[numParams];
2564
2565 context->getFloatv(pname, floatParams);
2566
2567 for (unsigned int i = 0; i < numParams; ++i)
2568 {
2569 if (floatParams[i] == 0.0f)
2570 params[i] = GL_FALSE;
2571 else
2572 params[i] = GL_TRUE;
2573 }
2574
2575 delete [] floatParams;
2576 }
2577 else if (nativeType == GL_INT)
2578 {
2579 GLint *intParams = NULL;
2580 intParams = new GLint[numParams];
2581
2582 context->getIntegerv(pname, intParams);
2583
2584 for (unsigned int i = 0; i < numParams; ++i)
2585 {
2586 if (intParams[i] == 0)
2587 params[i] = GL_FALSE;
2588 else
2589 params[i] = GL_TRUE;
2590 }
2591
2592 delete [] intParams;
2593 }
2594 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002595 }
2596 }
2597 catch(std::bad_alloc&)
2598 {
2599 return error(GL_OUT_OF_MEMORY);
2600 }
2601}
2602
2603void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2604{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002605 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002606
2607 try
2608 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002609 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002610
2611 if (context)
2612 {
2613 gl::Buffer *buffer;
2614
2615 switch (target)
2616 {
2617 case GL_ARRAY_BUFFER:
2618 buffer = context->getArrayBuffer();
2619 break;
2620 case GL_ELEMENT_ARRAY_BUFFER:
2621 buffer = context->getElementArrayBuffer();
2622 break;
2623 default: return error(GL_INVALID_ENUM);
2624 }
2625
2626 if (!buffer)
2627 {
2628 // A null buffer means that "0" is bound to the requested buffer target
2629 return error(GL_INVALID_OPERATION);
2630 }
2631
2632 switch (pname)
2633 {
2634 case GL_BUFFER_USAGE:
2635 *params = buffer->usage();
2636 break;
2637 case GL_BUFFER_SIZE:
2638 *params = buffer->size();
2639 break;
2640 default: return error(GL_INVALID_ENUM);
2641 }
2642 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002643 }
2644 catch(std::bad_alloc&)
2645 {
2646 return error(GL_OUT_OF_MEMORY);
2647 }
2648}
2649
2650GLenum __stdcall glGetError(void)
2651{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002652 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002653
2654 gl::Context *context = gl::getContext();
2655
2656 if (context)
2657 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002658 if (context->isContextLost())
2659 return GL_OUT_OF_MEMORY;
2660 else
2661 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002662 }
2663
2664 return GL_NO_ERROR;
2665}
2666
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002667void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2668{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002669 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002670
2671 try
2672 {
2673
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002674 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002675
2676 if (context)
2677 {
2678 gl::Fence *fenceObject = context->getFence(fence);
2679
2680 if (fenceObject == NULL)
2681 {
2682 return error(GL_INVALID_OPERATION);
2683 }
2684
2685 fenceObject->getFenceiv(pname, params);
2686 }
2687 }
2688 catch(std::bad_alloc&)
2689 {
2690 return error(GL_OUT_OF_MEMORY);
2691 }
2692}
2693
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002694void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2695{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002696 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002697
2698 try
2699 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002700 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002701
2702 if (context)
2703 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002704 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002705 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002706 GLenum nativeType;
2707 unsigned int numParams = 0;
2708 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2709 return error(GL_INVALID_ENUM);
2710
2711 if (numParams == 0)
2712 return; // it is known that the pname is valid, but that there are no parameters to return.
2713
2714 if (nativeType == GL_BOOL)
2715 {
2716 GLboolean *boolParams = NULL;
2717 boolParams = new GLboolean[numParams];
2718
2719 context->getBooleanv(pname, boolParams);
2720
2721 for (unsigned int i = 0; i < numParams; ++i)
2722 {
2723 if (boolParams[i] == GL_FALSE)
2724 params[i] = 0.0f;
2725 else
2726 params[i] = 1.0f;
2727 }
2728
2729 delete [] boolParams;
2730 }
2731 else if (nativeType == GL_INT)
2732 {
2733 GLint *intParams = NULL;
2734 intParams = new GLint[numParams];
2735
2736 context->getIntegerv(pname, intParams);
2737
2738 for (unsigned int i = 0; i < numParams; ++i)
2739 {
2740 params[i] = (GLfloat)intParams[i];
2741 }
2742
2743 delete [] intParams;
2744 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002745 }
2746 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002747 }
2748 catch(std::bad_alloc&)
2749 {
2750 return error(GL_OUT_OF_MEMORY);
2751 }
2752}
2753
2754void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2755{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002756 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002757 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002758
2759 try
2760 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002761 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002762
2763 if (context)
2764 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002765 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002766 {
2767 return error(GL_INVALID_ENUM);
2768 }
2769
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002770 gl::Framebuffer *framebuffer = NULL;
2771 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2772 {
2773 if(context->getReadFramebufferHandle() == 0)
2774 {
2775 return error(GL_INVALID_OPERATION);
2776 }
2777
2778 framebuffer = context->getReadFramebuffer();
2779 }
2780 else
2781 {
2782 if (context->getDrawFramebufferHandle() == 0)
2783 {
2784 return error(GL_INVALID_OPERATION);
2785 }
2786
2787 framebuffer = context->getDrawFramebuffer();
2788 }
2789
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002790 GLenum attachmentType;
2791 GLuint attachmentHandle;
2792 switch (attachment)
2793 {
2794 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002795 attachmentType = framebuffer->getColorbufferType();
2796 attachmentHandle = framebuffer->getColorbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002797 break;
2798 case GL_DEPTH_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002799 attachmentType = framebuffer->getDepthbufferType();
2800 attachmentHandle = framebuffer->getDepthbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002801 break;
2802 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002803 attachmentType = framebuffer->getStencilbufferType();
2804 attachmentHandle = framebuffer->getStencilbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002805 break;
2806 default: return error(GL_INVALID_ENUM);
2807 }
2808
2809 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002810 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002811 {
2812 attachmentObjectType = attachmentType;
2813 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002814 else if (gl::IsTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002815 {
2816 attachmentObjectType = GL_TEXTURE;
2817 }
2818 else UNREACHABLE();
2819
2820 switch (pname)
2821 {
2822 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2823 *params = attachmentObjectType;
2824 break;
2825 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2826 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2827 {
2828 *params = attachmentHandle;
2829 }
2830 else
2831 {
2832 return error(GL_INVALID_ENUM);
2833 }
2834 break;
2835 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2836 if (attachmentObjectType == GL_TEXTURE)
2837 {
2838 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2839 }
2840 else
2841 {
2842 return error(GL_INVALID_ENUM);
2843 }
2844 break;
2845 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2846 if (attachmentObjectType == GL_TEXTURE)
2847 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002848 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002849 {
2850 *params = attachmentType;
2851 }
2852 else
2853 {
2854 *params = 0;
2855 }
2856 }
2857 else
2858 {
2859 return error(GL_INVALID_ENUM);
2860 }
2861 break;
2862 default:
2863 return error(GL_INVALID_ENUM);
2864 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002865 }
2866 }
2867 catch(std::bad_alloc&)
2868 {
2869 return error(GL_OUT_OF_MEMORY);
2870 }
2871}
2872
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00002873GLenum __stdcall glGetGraphicsResetStatusEXT(void)
2874{
2875 EVENT("()");
2876
2877 try
2878 {
2879 gl::Context *context = gl::getContext();
2880
2881 if (context)
2882 {
2883 return context->getResetStatus();
2884 }
2885
2886 return GL_NO_ERROR;
2887 }
2888 catch(std::bad_alloc&)
2889 {
2890 return GL_OUT_OF_MEMORY;
2891 }
2892}
2893
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002894void __stdcall glGetIntegerv(GLenum pname, GLint* params)
2895{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002896 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002897
2898 try
2899 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002900 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002901
2902 if (context)
2903 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002904 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002906 GLenum nativeType;
2907 unsigned int numParams = 0;
2908 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2909 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002910
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002911 if (numParams == 0)
2912 return; // it is known that pname is valid, but there are no parameters to return
2913
2914 if (nativeType == GL_BOOL)
2915 {
2916 GLboolean *boolParams = NULL;
2917 boolParams = new GLboolean[numParams];
2918
2919 context->getBooleanv(pname, boolParams);
2920
2921 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002922 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002923 if (boolParams[i] == GL_FALSE)
2924 params[i] = 0;
2925 else
2926 params[i] = 1;
2927 }
2928
2929 delete [] boolParams;
2930 }
2931 else if (nativeType == GL_FLOAT)
2932 {
2933 GLfloat *floatParams = NULL;
2934 floatParams = new GLfloat[numParams];
2935
2936 context->getFloatv(pname, floatParams);
2937
2938 for (unsigned int i = 0; i < numParams; ++i)
2939 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00002940 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002941 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002942 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002943 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002944 else
2945 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002946 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002947
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002948 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002949 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002950 }
2951 }
2952 }
2953 catch(std::bad_alloc&)
2954 {
2955 return error(GL_OUT_OF_MEMORY);
2956 }
2957}
2958
2959void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
2960{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002961 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002962
2963 try
2964 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002965 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002966
2967 if (context)
2968 {
2969 gl::Program *programObject = context->getProgram(program);
2970
2971 if (!programObject)
2972 {
2973 return error(GL_INVALID_VALUE);
2974 }
2975
2976 switch (pname)
2977 {
2978 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002979 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002980 return;
2981 case GL_LINK_STATUS:
2982 *params = programObject->isLinked();
2983 return;
2984 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002985 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002986 return;
2987 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002988 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002989 return;
2990 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002991 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002992 return;
2993 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002994 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002995 return;
2996 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002997 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002998 return;
2999 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003000 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003001 return;
3002 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003003 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003004 return;
3005 default:
3006 return error(GL_INVALID_ENUM);
3007 }
3008 }
3009 }
3010 catch(std::bad_alloc&)
3011 {
3012 return error(GL_OUT_OF_MEMORY);
3013 }
3014}
3015
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003016void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003017{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003018 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003019 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003020
3021 try
3022 {
3023 if (bufsize < 0)
3024 {
3025 return error(GL_INVALID_VALUE);
3026 }
3027
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003028 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003029
3030 if (context)
3031 {
3032 gl::Program *programObject = context->getProgram(program);
3033
3034 if (!programObject)
3035 {
3036 return error(GL_INVALID_VALUE);
3037 }
3038
3039 programObject->getInfoLog(bufsize, length, infolog);
3040 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003041 }
3042 catch(std::bad_alloc&)
3043 {
3044 return error(GL_OUT_OF_MEMORY);
3045 }
3046}
3047
3048void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3049{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003050 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003051
3052 try
3053 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003054 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003055
3056 if (context)
3057 {
3058 if (target != GL_RENDERBUFFER)
3059 {
3060 return error(GL_INVALID_ENUM);
3061 }
3062
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003063 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003064 {
3065 return error(GL_INVALID_OPERATION);
3066 }
3067
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003068 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003069
3070 switch (pname)
3071 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003072 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3073 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3074 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3075 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3076 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3077 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3078 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3079 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3080 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003081 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003082 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003083 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003084 *params = renderbuffer->getSamples();
3085 }
3086 else
3087 {
3088 return error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003089 }
3090 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003091 default:
3092 return error(GL_INVALID_ENUM);
3093 }
3094 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003095 }
3096 catch(std::bad_alloc&)
3097 {
3098 return error(GL_OUT_OF_MEMORY);
3099 }
3100}
3101
3102void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3103{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003104 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003105
3106 try
3107 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003108 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003109
3110 if (context)
3111 {
3112 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003113
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003114 if (!shaderObject)
3115 {
3116 return error(GL_INVALID_VALUE);
3117 }
3118
3119 switch (pname)
3120 {
3121 case GL_SHADER_TYPE:
3122 *params = shaderObject->getType();
3123 return;
3124 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003125 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003126 return;
3127 case GL_COMPILE_STATUS:
3128 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3129 return;
3130 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003131 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003132 return;
3133 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003134 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003135 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003136 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3137 *params = shaderObject->getTranslatedSourceLength();
3138 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003139 default:
3140 return error(GL_INVALID_ENUM);
3141 }
3142 }
3143 }
3144 catch(std::bad_alloc&)
3145 {
3146 return error(GL_OUT_OF_MEMORY);
3147 }
3148}
3149
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003150void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003151{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003152 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003153 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003154
3155 try
3156 {
3157 if (bufsize < 0)
3158 {
3159 return error(GL_INVALID_VALUE);
3160 }
3161
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003162 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003163
3164 if (context)
3165 {
3166 gl::Shader *shaderObject = context->getShader(shader);
3167
3168 if (!shaderObject)
3169 {
3170 return error(GL_INVALID_VALUE);
3171 }
3172
3173 shaderObject->getInfoLog(bufsize, length, infolog);
3174 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003175 }
3176 catch(std::bad_alloc&)
3177 {
3178 return error(GL_OUT_OF_MEMORY);
3179 }
3180}
3181
3182void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3183{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003184 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003185 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003186
3187 try
3188 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003189 switch (shadertype)
3190 {
3191 case GL_VERTEX_SHADER:
3192 case GL_FRAGMENT_SHADER:
3193 break;
3194 default:
3195 return error(GL_INVALID_ENUM);
3196 }
3197
3198 switch (precisiontype)
3199 {
3200 case GL_LOW_FLOAT:
3201 case GL_MEDIUM_FLOAT:
3202 case GL_HIGH_FLOAT:
3203 // Assume IEEE 754 precision
3204 range[0] = 127;
3205 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003206 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003207 break;
3208 case GL_LOW_INT:
3209 case GL_MEDIUM_INT:
3210 case GL_HIGH_INT:
3211 // Some (most) hardware only supports single-precision floating-point numbers,
3212 // which can accurately represent integers up to +/-16777216
3213 range[0] = 24;
3214 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003215 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003216 break;
3217 default:
3218 return error(GL_INVALID_ENUM);
3219 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003220 }
3221 catch(std::bad_alloc&)
3222 {
3223 return error(GL_OUT_OF_MEMORY);
3224 }
3225}
3226
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003227void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003228{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003229 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003230 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003231
3232 try
3233 {
3234 if (bufsize < 0)
3235 {
3236 return error(GL_INVALID_VALUE);
3237 }
3238
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003239 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003240
3241 if (context)
3242 {
3243 gl::Shader *shaderObject = context->getShader(shader);
3244
3245 if (!shaderObject)
3246 {
daniel@transgaming.com41187f12010-04-01 13:39:29 +00003247 return error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003248 }
3249
3250 shaderObject->getSource(bufsize, length, source);
3251 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003252 }
3253 catch(std::bad_alloc&)
3254 {
3255 return error(GL_OUT_OF_MEMORY);
3256 }
3257}
3258
zmo@google.coma574f782011-10-03 21:45:23 +00003259void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3260{
3261 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3262 shader, bufsize, length, source);
3263
3264 try
3265 {
3266 if (bufsize < 0)
3267 {
3268 return error(GL_INVALID_VALUE);
3269 }
3270
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003271 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003272
3273 if (context)
3274 {
3275 gl::Shader *shaderObject = context->getShader(shader);
3276
3277 if (!shaderObject)
3278 {
3279 return error(GL_INVALID_OPERATION);
3280 }
3281
3282 shaderObject->getTranslatedSource(bufsize, length, source);
3283 }
3284 }
3285 catch(std::bad_alloc&)
3286 {
3287 return error(GL_OUT_OF_MEMORY);
3288 }
3289}
3290
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003291const GLubyte* __stdcall glGetString(GLenum name)
3292{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003293 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003294
3295 try
3296 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003297 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003298
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003299 switch (name)
3300 {
3301 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003302 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003303 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003304 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003305 case GL_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003306 return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003307 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003308 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003309 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003310 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003311 default:
3312 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
3313 }
3314 }
3315 catch(std::bad_alloc&)
3316 {
3317 return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3318 }
3319
3320 return NULL;
3321}
3322
3323void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3324{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003325 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003326
3327 try
3328 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003329 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003330
3331 if (context)
3332 {
3333 gl::Texture *texture;
3334
3335 switch (target)
3336 {
3337 case GL_TEXTURE_2D:
3338 texture = context->getTexture2D();
3339 break;
3340 case GL_TEXTURE_CUBE_MAP:
3341 texture = context->getTextureCubeMap();
3342 break;
3343 default:
3344 return error(GL_INVALID_ENUM);
3345 }
3346
3347 switch (pname)
3348 {
3349 case GL_TEXTURE_MAG_FILTER:
3350 *params = (GLfloat)texture->getMagFilter();
3351 break;
3352 case GL_TEXTURE_MIN_FILTER:
3353 *params = (GLfloat)texture->getMinFilter();
3354 break;
3355 case GL_TEXTURE_WRAP_S:
3356 *params = (GLfloat)texture->getWrapS();
3357 break;
3358 case GL_TEXTURE_WRAP_T:
3359 *params = (GLfloat)texture->getWrapT();
3360 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003361 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3362 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3363 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003364 default:
3365 return error(GL_INVALID_ENUM);
3366 }
3367 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003368 }
3369 catch(std::bad_alloc&)
3370 {
3371 return error(GL_OUT_OF_MEMORY);
3372 }
3373}
3374
3375void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3376{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003377 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003378
3379 try
3380 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003381 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003382
3383 if (context)
3384 {
3385 gl::Texture *texture;
3386
3387 switch (target)
3388 {
3389 case GL_TEXTURE_2D:
3390 texture = context->getTexture2D();
3391 break;
3392 case GL_TEXTURE_CUBE_MAP:
3393 texture = context->getTextureCubeMap();
3394 break;
3395 default:
3396 return error(GL_INVALID_ENUM);
3397 }
3398
3399 switch (pname)
3400 {
3401 case GL_TEXTURE_MAG_FILTER:
3402 *params = texture->getMagFilter();
3403 break;
3404 case GL_TEXTURE_MIN_FILTER:
3405 *params = texture->getMinFilter();
3406 break;
3407 case GL_TEXTURE_WRAP_S:
3408 *params = texture->getWrapS();
3409 break;
3410 case GL_TEXTURE_WRAP_T:
3411 *params = texture->getWrapT();
3412 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003413 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3414 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3415 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003416 default:
3417 return error(GL_INVALID_ENUM);
3418 }
3419 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003420 }
3421 catch(std::bad_alloc&)
3422 {
3423 return error(GL_OUT_OF_MEMORY);
3424 }
3425}
3426
3427void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3428{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003429 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003430
3431 try
3432 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003433 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003434
3435 if (context)
3436 {
3437 if (program == 0)
3438 {
3439 return error(GL_INVALID_VALUE);
3440 }
3441
3442 gl::Program *programObject = context->getProgram(program);
3443
3444 if (!programObject || !programObject->isLinked())
3445 {
3446 return error(GL_INVALID_OPERATION);
3447 }
3448
3449 if (!programObject->getUniformfv(location, params))
3450 {
3451 return error(GL_INVALID_OPERATION);
3452 }
3453 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003454 }
3455 catch(std::bad_alloc&)
3456 {
3457 return error(GL_OUT_OF_MEMORY);
3458 }
3459}
3460
3461void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3462{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003463 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003464
3465 try
3466 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003467 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003468
3469 if (context)
3470 {
3471 if (program == 0)
3472 {
3473 return error(GL_INVALID_VALUE);
3474 }
3475
3476 gl::Program *programObject = context->getProgram(program);
3477
3478 if (!programObject || !programObject->isLinked())
3479 {
3480 return error(GL_INVALID_OPERATION);
3481 }
3482
3483 if (!programObject)
3484 {
3485 return error(GL_INVALID_OPERATION);
3486 }
3487
3488 if (!programObject->getUniformiv(location, params))
3489 {
3490 return error(GL_INVALID_OPERATION);
3491 }
3492 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003493 }
3494 catch(std::bad_alloc&)
3495 {
3496 return error(GL_OUT_OF_MEMORY);
3497 }
3498}
3499
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003500int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003501{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003502 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003503
3504 try
3505 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003506 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003507
3508 if (strstr(name, "gl_") == name)
3509 {
3510 return -1;
3511 }
3512
3513 if (context)
3514 {
3515 gl::Program *programObject = context->getProgram(program);
3516
3517 if (!programObject)
3518 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00003519 if (context->getShader(program))
3520 {
3521 return error(GL_INVALID_OPERATION, -1);
3522 }
3523 else
3524 {
3525 return error(GL_INVALID_VALUE, -1);
3526 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003527 }
3528
3529 if (!programObject->isLinked())
3530 {
3531 return error(GL_INVALID_OPERATION, -1);
3532 }
3533
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00003534 return programObject->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003535 }
3536 }
3537 catch(std::bad_alloc&)
3538 {
3539 return error(GL_OUT_OF_MEMORY, -1);
3540 }
3541
3542 return -1;
3543}
3544
3545void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
3546{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003547 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003548
3549 try
3550 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003551 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003552
daniel@transgaming.come0078962010-04-15 20:45:08 +00003553 if (context)
3554 {
3555 if (index >= gl::MAX_VERTEX_ATTRIBS)
3556 {
3557 return error(GL_INVALID_VALUE);
3558 }
3559
daniel@transgaming.com83921382011-01-08 05:46:00 +00003560 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003561
daniel@transgaming.come0078962010-04-15 20:45:08 +00003562 switch (pname)
3563 {
3564 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003565 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003566 break;
3567 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003568 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003569 break;
3570 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003571 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003572 break;
3573 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003574 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003575 break;
3576 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003577 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003578 break;
3579 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003580 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003581 break;
3582 case GL_CURRENT_VERTEX_ATTRIB:
3583 for (int i = 0; i < 4; ++i)
3584 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003585 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003586 }
3587 break;
3588 default: return error(GL_INVALID_ENUM);
3589 }
3590 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003591 }
3592 catch(std::bad_alloc&)
3593 {
3594 return error(GL_OUT_OF_MEMORY);
3595 }
3596}
3597
3598void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
3599{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003600 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003601
3602 try
3603 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003604 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003605
daniel@transgaming.come0078962010-04-15 20:45:08 +00003606 if (context)
3607 {
3608 if (index >= gl::MAX_VERTEX_ATTRIBS)
3609 {
3610 return error(GL_INVALID_VALUE);
3611 }
3612
daniel@transgaming.com83921382011-01-08 05:46:00 +00003613 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003614
daniel@transgaming.come0078962010-04-15 20:45:08 +00003615 switch (pname)
3616 {
3617 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003618 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003619 break;
3620 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003621 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003622 break;
3623 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003624 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003625 break;
3626 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003627 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003628 break;
3629 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003630 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003631 break;
3632 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003633 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003634 break;
3635 case GL_CURRENT_VERTEX_ATTRIB:
3636 for (int i = 0; i < 4; ++i)
3637 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003638 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003639 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
3640 }
3641 break;
3642 default: return error(GL_INVALID_ENUM);
3643 }
3644 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003645 }
3646 catch(std::bad_alloc&)
3647 {
3648 return error(GL_OUT_OF_MEMORY);
3649 }
3650}
3651
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003652void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003653{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003654 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003655
3656 try
3657 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003658 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003659
daniel@transgaming.come0078962010-04-15 20:45:08 +00003660 if (context)
3661 {
3662 if (index >= gl::MAX_VERTEX_ATTRIBS)
3663 {
3664 return error(GL_INVALID_VALUE);
3665 }
3666
3667 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
3668 {
3669 return error(GL_INVALID_ENUM);
3670 }
3671
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003672 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00003673 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003674 }
3675 catch(std::bad_alloc&)
3676 {
3677 return error(GL_OUT_OF_MEMORY);
3678 }
3679}
3680
3681void __stdcall glHint(GLenum target, GLenum mode)
3682{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003683 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003684
3685 try
3686 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003687 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003688 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003689 case GL_FASTEST:
3690 case GL_NICEST:
3691 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003692 break;
3693 default:
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003694 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003695 }
3696
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003697 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003698 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003699 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003700 case GL_GENERATE_MIPMAP_HINT:
3701 if (context) context->setGenerateMipmapHint(mode);
3702 break;
3703 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
3704 if (context) context->setFragmentShaderDerivativeHint(mode);
3705 break;
3706 default:
3707 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003708 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003709 }
3710 catch(std::bad_alloc&)
3711 {
3712 return error(GL_OUT_OF_MEMORY);
3713 }
3714}
3715
3716GLboolean __stdcall glIsBuffer(GLuint buffer)
3717{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003718 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003719
3720 try
3721 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003723
3724 if (context && buffer)
3725 {
3726 gl::Buffer *bufferObject = context->getBuffer(buffer);
3727
3728 if (bufferObject)
3729 {
3730 return GL_TRUE;
3731 }
3732 }
3733 }
3734 catch(std::bad_alloc&)
3735 {
3736 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3737 }
3738
3739 return GL_FALSE;
3740}
3741
3742GLboolean __stdcall glIsEnabled(GLenum cap)
3743{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003744 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003745
3746 try
3747 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003748 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003749
3750 if (context)
3751 {
3752 switch (cap)
3753 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003754 case GL_CULL_FACE: return context->isCullFaceEnabled();
3755 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
3756 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
3757 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
3758 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
3759 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
3760 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
3761 case GL_BLEND: return context->isBlendEnabled();
3762 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003763 default:
3764 return error(GL_INVALID_ENUM, false);
3765 }
3766 }
3767 }
3768 catch(std::bad_alloc&)
3769 {
3770 return error(GL_OUT_OF_MEMORY, false);
3771 }
3772
3773 return false;
3774}
3775
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003776GLboolean __stdcall glIsFenceNV(GLuint fence)
3777{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003778 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003779
3780 try
3781 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003782 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003783
3784 if (context)
3785 {
3786 gl::Fence *fenceObject = context->getFence(fence);
3787
3788 if (fenceObject == NULL)
3789 {
3790 return GL_FALSE;
3791 }
3792
3793 return fenceObject->isFence();
3794 }
3795 }
3796 catch(std::bad_alloc&)
3797 {
3798 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3799 }
3800
3801 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003802}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003803
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003804GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3805{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003806 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003807
3808 try
3809 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003810 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003811
3812 if (context && framebuffer)
3813 {
3814 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
3815
3816 if (framebufferObject)
3817 {
3818 return GL_TRUE;
3819 }
3820 }
3821 }
3822 catch(std::bad_alloc&)
3823 {
3824 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3825 }
3826
3827 return GL_FALSE;
3828}
3829
3830GLboolean __stdcall glIsProgram(GLuint program)
3831{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003832 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833
3834 try
3835 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003836 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003837
3838 if (context && program)
3839 {
3840 gl::Program *programObject = context->getProgram(program);
3841
3842 if (programObject)
3843 {
3844 return GL_TRUE;
3845 }
3846 }
3847 }
3848 catch(std::bad_alloc&)
3849 {
3850 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3851 }
3852
3853 return GL_FALSE;
3854}
3855
3856GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3857{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003858 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003859
3860 try
3861 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003862 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003863
3864 if (context && renderbuffer)
3865 {
3866 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
3867
3868 if (renderbufferObject)
3869 {
3870 return GL_TRUE;
3871 }
3872 }
3873 }
3874 catch(std::bad_alloc&)
3875 {
3876 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3877 }
3878
3879 return GL_FALSE;
3880}
3881
3882GLboolean __stdcall glIsShader(GLuint shader)
3883{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003884 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003885
3886 try
3887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003889
3890 if (context && shader)
3891 {
3892 gl::Shader *shaderObject = context->getShader(shader);
3893
3894 if (shaderObject)
3895 {
3896 return GL_TRUE;
3897 }
3898 }
3899 }
3900 catch(std::bad_alloc&)
3901 {
3902 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3903 }
3904
3905 return GL_FALSE;
3906}
3907
3908GLboolean __stdcall glIsTexture(GLuint texture)
3909{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003910 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003911
3912 try
3913 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003914 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003915
3916 if (context && texture)
3917 {
3918 gl::Texture *textureObject = context->getTexture(texture);
3919
3920 if (textureObject)
3921 {
3922 return GL_TRUE;
3923 }
3924 }
3925 }
3926 catch(std::bad_alloc&)
3927 {
3928 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3929 }
3930
3931 return GL_FALSE;
3932}
3933
3934void __stdcall glLineWidth(GLfloat width)
3935{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003936 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003937
3938 try
3939 {
3940 if (width <= 0.0f)
3941 {
3942 return error(GL_INVALID_VALUE);
3943 }
3944
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003945 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003946
3947 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003948 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003949 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003950 }
3951 }
3952 catch(std::bad_alloc&)
3953 {
3954 return error(GL_OUT_OF_MEMORY);
3955 }
3956}
3957
3958void __stdcall glLinkProgram(GLuint program)
3959{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003960 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003961
3962 try
3963 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003964 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003965
3966 if (context)
3967 {
3968 gl::Program *programObject = context->getProgram(program);
3969
3970 if (!programObject)
3971 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00003972 if (context->getShader(program))
3973 {
3974 return error(GL_INVALID_OPERATION);
3975 }
3976 else
3977 {
3978 return error(GL_INVALID_VALUE);
3979 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003980 }
3981
3982 programObject->link();
3983 }
3984 }
3985 catch(std::bad_alloc&)
3986 {
3987 return error(GL_OUT_OF_MEMORY);
3988 }
3989}
3990
3991void __stdcall glPixelStorei(GLenum pname, GLint param)
3992{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003993 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003994
3995 try
3996 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003997 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003998
3999 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004000 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004001 switch (pname)
4002 {
4003 case GL_UNPACK_ALIGNMENT:
4004 if (param != 1 && param != 2 && param != 4 && param != 8)
4005 {
4006 return error(GL_INVALID_VALUE);
4007 }
4008
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004009 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004010 break;
4011
4012 case GL_PACK_ALIGNMENT:
4013 if (param != 1 && param != 2 && param != 4 && param != 8)
4014 {
4015 return error(GL_INVALID_VALUE);
4016 }
4017
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004018 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004019 break;
4020
4021 default:
4022 return error(GL_INVALID_ENUM);
4023 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004024 }
4025 }
4026 catch(std::bad_alloc&)
4027 {
4028 return error(GL_OUT_OF_MEMORY);
4029 }
4030}
4031
4032void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4033{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004034 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004035
4036 try
4037 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004038 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004039
4040 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004041 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004042 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004043 }
4044 }
4045 catch(std::bad_alloc&)
4046 {
4047 return error(GL_OUT_OF_MEMORY);
4048 }
4049}
4050
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004051void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004052{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004053 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004054 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004055 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004056
4057 try
4058 {
4059 if (width < 0 || height < 0)
4060 {
4061 return error(GL_INVALID_VALUE);
4062 }
4063
4064 switch (format)
4065 {
4066 case GL_RGBA:
4067 switch (type)
4068 {
4069 case GL_UNSIGNED_BYTE:
4070 break;
4071 default:
4072 return error(GL_INVALID_OPERATION);
4073 }
4074 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004075 case GL_BGRA_EXT:
4076 switch (type)
4077 {
4078 case GL_UNSIGNED_BYTE:
4079 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
4080 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
4081 break;
4082 default:
4083 return error(GL_INVALID_OPERATION);
4084 }
4085 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004086 case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
4087 switch (type)
4088 {
4089 case gl::IMPLEMENTATION_COLOR_READ_TYPE:
4090 break;
4091 default:
4092 return error(GL_INVALID_OPERATION);
4093 }
4094 break;
4095 default:
4096 return error(GL_INVALID_OPERATION);
4097 }
4098
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004099 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004100
4101 if (context)
4102 {
4103 context->readPixels(x, y, width, height, format, type, pixels);
4104 }
4105 }
4106 catch(std::bad_alloc&)
4107 {
4108 return error(GL_OUT_OF_MEMORY);
4109 }
4110}
4111
4112void __stdcall glReleaseShaderCompiler(void)
4113{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004114 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004115
4116 try
4117 {
4118 gl::Shader::releaseCompiler();
4119 }
4120 catch(std::bad_alloc&)
4121 {
4122 return error(GL_OUT_OF_MEMORY);
4123 }
4124}
4125
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004126void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004127{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004128 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004129 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004130
4131 try
4132 {
4133 switch (target)
4134 {
4135 case GL_RENDERBUFFER:
4136 break;
4137 default:
4138 return error(GL_INVALID_ENUM);
4139 }
4140
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004141 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004142 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004143 return error(GL_INVALID_ENUM);
4144 }
4145
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004146 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004147 {
4148 return error(GL_INVALID_VALUE);
4149 }
4150
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004151 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004152
4153 if (context)
4154 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004155 if (width > context->getMaximumRenderbufferDimension() ||
4156 height > context->getMaximumRenderbufferDimension() ||
4157 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004158 {
4159 return error(GL_INVALID_VALUE);
4160 }
4161
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004162 GLuint handle = context->getRenderbufferHandle();
4163 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004164 {
4165 return error(GL_INVALID_OPERATION);
4166 }
4167
4168 switch (internalformat)
4169 {
4170 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004171 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004172 break;
4173 case GL_RGBA4:
4174 case GL_RGB5_A1:
4175 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004176 case GL_RGB8_OES:
4177 case GL_RGBA8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004178 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004179 break;
4180 case GL_STENCIL_INDEX8:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004181 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004182 break;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004183 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004184 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004185 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004186 default:
4187 return error(GL_INVALID_ENUM);
4188 }
4189 }
4190 }
4191 catch(std::bad_alloc&)
4192 {
4193 return error(GL_OUT_OF_MEMORY);
4194 }
4195}
4196
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004197void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4198{
4199 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4200}
4201
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004202void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004204 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004205
4206 try
4207 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004208 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004209
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004210 if (context)
4211 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004212 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004213 }
4214 }
4215 catch(std::bad_alloc&)
4216 {
4217 return error(GL_OUT_OF_MEMORY);
4218 }
4219}
4220
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004221void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4222{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004223 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004224
4225 try
4226 {
4227 if (condition != GL_ALL_COMPLETED_NV)
4228 {
4229 return error(GL_INVALID_ENUM);
4230 }
4231
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004232 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004233
4234 if (context)
4235 {
4236 gl::Fence *fenceObject = context->getFence(fence);
4237
4238 if (fenceObject == NULL)
4239 {
4240 return error(GL_INVALID_OPERATION);
4241 }
4242
4243 fenceObject->setFence(condition);
4244 }
4245 }
4246 catch(std::bad_alloc&)
4247 {
4248 return error(GL_OUT_OF_MEMORY);
4249 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004250}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004251
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004252void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004254 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004255
4256 try
4257 {
4258 if (width < 0 || height < 0)
4259 {
4260 return error(GL_INVALID_VALUE);
4261 }
4262
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004263 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004264
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004265 if (context)
4266 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004267 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004268 }
4269 }
4270 catch(std::bad_alloc&)
4271 {
4272 return error(GL_OUT_OF_MEMORY);
4273 }
4274}
4275
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004276void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004277{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004278 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004279 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004280 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004281
4282 try
4283 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004284 // No binary shader formats are supported.
4285 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004286 }
4287 catch(std::bad_alloc&)
4288 {
4289 return error(GL_OUT_OF_MEMORY);
4290 }
4291}
4292
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004293void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004294{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004295 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004296 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004297
4298 try
4299 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004300 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004301 {
4302 return error(GL_INVALID_VALUE);
4303 }
4304
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004305 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004306
4307 if (context)
4308 {
4309 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004310
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004311 if (!shaderObject)
4312 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004313 if (context->getProgram(shader))
4314 {
4315 return error(GL_INVALID_OPERATION);
4316 }
4317 else
4318 {
4319 return error(GL_INVALID_VALUE);
4320 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004321 }
4322
4323 shaderObject->setSource(count, string, length);
4324 }
4325 }
4326 catch(std::bad_alloc&)
4327 {
4328 return error(GL_OUT_OF_MEMORY);
4329 }
4330}
4331
4332void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4333{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004334 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004335}
4336
4337void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4338{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004339 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004340
4341 try
4342 {
4343 switch (face)
4344 {
4345 case GL_FRONT:
4346 case GL_BACK:
4347 case GL_FRONT_AND_BACK:
4348 break;
4349 default:
4350 return error(GL_INVALID_ENUM);
4351 }
4352
4353 switch (func)
4354 {
4355 case GL_NEVER:
4356 case GL_ALWAYS:
4357 case GL_LESS:
4358 case GL_LEQUAL:
4359 case GL_EQUAL:
4360 case GL_GEQUAL:
4361 case GL_GREATER:
4362 case GL_NOTEQUAL:
4363 break;
4364 default:
4365 return error(GL_INVALID_ENUM);
4366 }
4367
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004368 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004369
4370 if (context)
4371 {
4372 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4373 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004374 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004375 }
4376
4377 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4378 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004379 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004380 }
4381 }
4382 }
4383 catch(std::bad_alloc&)
4384 {
4385 return error(GL_OUT_OF_MEMORY);
4386 }
4387}
4388
4389void __stdcall glStencilMask(GLuint mask)
4390{
4391 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4392}
4393
4394void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004396 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004397
4398 try
4399 {
4400 switch (face)
4401 {
4402 case GL_FRONT:
4403 case GL_BACK:
4404 case GL_FRONT_AND_BACK:
4405 break;
4406 default:
4407 return error(GL_INVALID_ENUM);
4408 }
4409
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004410 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004411
4412 if (context)
4413 {
4414 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4415 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004416 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004417 }
4418
4419 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4420 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004421 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004422 }
4423 }
4424 }
4425 catch(std::bad_alloc&)
4426 {
4427 return error(GL_OUT_OF_MEMORY);
4428 }
4429}
4430
4431void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4432{
4433 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4434}
4435
4436void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004438 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004439 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004440
4441 try
4442 {
4443 switch (face)
4444 {
4445 case GL_FRONT:
4446 case GL_BACK:
4447 case GL_FRONT_AND_BACK:
4448 break;
4449 default:
4450 return error(GL_INVALID_ENUM);
4451 }
4452
4453 switch (fail)
4454 {
4455 case GL_ZERO:
4456 case GL_KEEP:
4457 case GL_REPLACE:
4458 case GL_INCR:
4459 case GL_DECR:
4460 case GL_INVERT:
4461 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004462 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004463 break;
4464 default:
4465 return error(GL_INVALID_ENUM);
4466 }
4467
4468 switch (zfail)
4469 {
4470 case GL_ZERO:
4471 case GL_KEEP:
4472 case GL_REPLACE:
4473 case GL_INCR:
4474 case GL_DECR:
4475 case GL_INVERT:
4476 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004477 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004478 break;
4479 default:
4480 return error(GL_INVALID_ENUM);
4481 }
4482
4483 switch (zpass)
4484 {
4485 case GL_ZERO:
4486 case GL_KEEP:
4487 case GL_REPLACE:
4488 case GL_INCR:
4489 case GL_DECR:
4490 case GL_INVERT:
4491 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004492 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004493 break;
4494 default:
4495 return error(GL_INVALID_ENUM);
4496 }
4497
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004498 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004499
4500 if (context)
4501 {
4502 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4503 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004504 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004505 }
4506
4507 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4508 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004509 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004510 }
4511 }
4512 }
4513 catch(std::bad_alloc&)
4514 {
4515 return error(GL_OUT_OF_MEMORY);
4516 }
4517}
4518
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004519GLboolean __stdcall glTestFenceNV(GLuint fence)
4520{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004521 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004522
4523 try
4524 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004525 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004526
4527 if (context)
4528 {
4529 gl::Fence *fenceObject = context->getFence(fence);
4530
4531 if (fenceObject == NULL)
4532 {
4533 return error(GL_INVALID_OPERATION, GL_TRUE);
4534 }
4535
4536 return fenceObject->testFence();
4537 }
4538 }
4539 catch(std::bad_alloc&)
4540 {
4541 error(GL_OUT_OF_MEMORY);
4542 }
4543
4544 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004545}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004546
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004547void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
4548 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004549{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004550 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004551 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004552 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004553
4554 try
4555 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00004556 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004557 {
4558 return error(GL_INVALID_VALUE);
4559 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004560
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004561 if (internalformat != format)
4562 {
4563 return error(GL_INVALID_OPERATION);
4564 }
4565
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004566 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004567 {
4568 case GL_ALPHA:
4569 case GL_LUMINANCE:
4570 case GL_LUMINANCE_ALPHA:
4571 switch (type)
4572 {
4573 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004574 case GL_FLOAT:
4575 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004576 break;
4577 default:
4578 return error(GL_INVALID_ENUM);
4579 }
4580 break;
4581 case GL_RGB:
4582 switch (type)
4583 {
4584 case GL_UNSIGNED_BYTE:
4585 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004586 case GL_FLOAT:
4587 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004588 break;
4589 default:
4590 return error(GL_INVALID_ENUM);
4591 }
4592 break;
4593 case GL_RGBA:
4594 switch (type)
4595 {
4596 case GL_UNSIGNED_BYTE:
4597 case GL_UNSIGNED_SHORT_4_4_4_4:
4598 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004599 case GL_FLOAT:
4600 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004601 break;
4602 default:
4603 return error(GL_INVALID_ENUM);
4604 }
4605 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004606 case GL_BGRA_EXT:
4607 switch (type)
4608 {
4609 case GL_UNSIGNED_BYTE:
4610 break;
4611 default:
4612 return error(GL_INVALID_ENUM);
4613 }
4614 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004615 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
4616 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00004617 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4618 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00004619 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004620 default:
4621 return error(GL_INVALID_VALUE);
4622 }
4623
4624 if (border != 0)
4625 {
4626 return error(GL_INVALID_VALUE);
4627 }
4628
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004629 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004630
4631 if (context)
4632 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004633 switch (target)
4634 {
4635 case GL_TEXTURE_2D:
4636 if (width > (context->getMaximumTextureDimension() >> level) ||
4637 height > (context->getMaximumTextureDimension() >> level))
4638 {
4639 return error(GL_INVALID_VALUE);
4640 }
4641 break;
4642 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4643 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4644 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4645 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4646 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4647 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4648 if (width != height)
4649 {
4650 return error(GL_INVALID_VALUE);
4651 }
4652
4653 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
4654 height > (context->getMaximumCubeTextureDimension() >> level))
4655 {
4656 return error(GL_INVALID_VALUE);
4657 }
4658 break;
4659 default:
4660 return error(GL_INVALID_ENUM);
4661 }
4662
gman@chromium.org50c526d2011-08-10 05:19:44 +00004663 switch (format) {
4664 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4665 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4666 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00004667 {
4668 return error(GL_INVALID_OPERATION);
4669 }
4670 else
4671 {
4672 return error(GL_INVALID_ENUM);
4673 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00004674 break;
4675 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4676 if (context->supportsDXT3Textures())
4677 {
4678 return error(GL_INVALID_OPERATION);
4679 }
4680 else
4681 {
4682 return error(GL_INVALID_ENUM);
4683 }
4684 break;
4685 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4686 if (context->supportsDXT5Textures())
4687 {
4688 return error(GL_INVALID_OPERATION);
4689 }
4690 else
4691 {
4692 return error(GL_INVALID_ENUM);
4693 }
4694 break;
4695 default:
4696 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004697 }
4698
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004699 if (type == GL_FLOAT)
4700 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004701 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004702 {
4703 return error(GL_INVALID_ENUM);
4704 }
4705 }
4706 else if (type == GL_HALF_FLOAT_OES)
4707 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004708 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004709 {
4710 return error(GL_INVALID_ENUM);
4711 }
4712 }
4713
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004714 if (target == GL_TEXTURE_2D)
4715 {
4716 gl::Texture2D *texture = context->getTexture2D();
4717
4718 if (!texture)
4719 {
4720 return error(GL_INVALID_OPERATION);
4721 }
4722
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004723 if (texture->isImmutable())
4724 {
4725 return error(GL_INVALID_OPERATION);
4726 }
4727
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004728 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004729 }
4730 else
4731 {
4732 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4733
4734 if (!texture)
4735 {
4736 return error(GL_INVALID_OPERATION);
4737 }
4738
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004739 if (texture->isImmutable())
4740 {
4741 return error(GL_INVALID_OPERATION);
4742 }
4743
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004744 switch (target)
4745 {
4746 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004747 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004748 break;
4749 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004750 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004751 break;
4752 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004753 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004754 break;
4755 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004756 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004757 break;
4758 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004759 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004760 break;
4761 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004762 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004763 break;
4764 default: UNREACHABLE();
4765 }
4766 }
4767 }
4768 }
4769 catch(std::bad_alloc&)
4770 {
4771 return error(GL_OUT_OF_MEMORY);
4772 }
4773}
4774
4775void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
4776{
4777 glTexParameteri(target, pname, (GLint)param);
4778}
4779
4780void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
4781{
4782 glTexParameteri(target, pname, (GLint)*params);
4783}
4784
4785void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
4786{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004787 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004788
4789 try
4790 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004791 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004792
4793 if (context)
4794 {
4795 gl::Texture *texture;
4796
4797 switch (target)
4798 {
4799 case GL_TEXTURE_2D:
4800 texture = context->getTexture2D();
4801 break;
4802 case GL_TEXTURE_CUBE_MAP:
4803 texture = context->getTextureCubeMap();
4804 break;
4805 default:
4806 return error(GL_INVALID_ENUM);
4807 }
4808
4809 switch (pname)
4810 {
4811 case GL_TEXTURE_WRAP_S:
4812 if (!texture->setWrapS((GLenum)param))
4813 {
4814 return error(GL_INVALID_ENUM);
4815 }
4816 break;
4817 case GL_TEXTURE_WRAP_T:
4818 if (!texture->setWrapT((GLenum)param))
4819 {
4820 return error(GL_INVALID_ENUM);
4821 }
4822 break;
4823 case GL_TEXTURE_MIN_FILTER:
4824 if (!texture->setMinFilter((GLenum)param))
4825 {
4826 return error(GL_INVALID_ENUM);
4827 }
4828 break;
4829 case GL_TEXTURE_MAG_FILTER:
4830 if (!texture->setMagFilter((GLenum)param))
4831 {
4832 return error(GL_INVALID_ENUM);
4833 }
4834 break;
4835 default:
4836 return error(GL_INVALID_ENUM);
4837 }
4838 }
4839 }
4840 catch(std::bad_alloc&)
4841 {
4842 return error(GL_OUT_OF_MEMORY);
4843 }
4844}
4845
4846void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
4847{
4848 glTexParameteri(target, pname, *params);
4849}
4850
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004851void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
4852{
4853 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
4854 target, levels, internalformat, width, height);
4855
4856 try
4857 {
4858 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
4859 {
4860 return error(GL_INVALID_ENUM);
4861 }
4862
4863 if (width < 1 || height < 1 || levels < 1)
4864 {
4865 return error(GL_INVALID_VALUE);
4866 }
4867
4868 if (target == GL_TEXTURE_CUBE_MAP && width != height)
4869 {
4870 return error(GL_INVALID_VALUE);
4871 }
4872
4873 if (levels > gl::log2(std::max(width, height)) + 1)
4874 {
4875 return error(GL_INVALID_OPERATION);
4876 }
4877
4878 GLenum format = gl::ExtractFormat(internalformat);
4879 GLenum type = gl::ExtractType(internalformat);
4880
4881 if (format == GL_NONE || type == GL_NONE)
4882 {
4883 return error(GL_INVALID_ENUM);
4884 }
4885
4886 gl::Context *context = gl::getNonLostContext();
4887
4888 if (context)
4889 {
4890 if (levels != 1 && !context->supportsNonPower2Texture())
4891 {
4892 if (!gl::isPow2(width) || !gl::isPow2(height))
4893 {
4894 return error(GL_INVALID_OPERATION);
4895 }
4896 }
4897
daniel@transgaming.come1077362011-11-11 04:16:50 +00004898 switch (internalformat)
4899 {
4900 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4901 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4902 if (!context->supportsDXT1Textures())
4903 {
4904 return error(GL_INVALID_ENUM);
4905 }
4906 break;
4907 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4908 if (!context->supportsDXT3Textures())
4909 {
4910 return error(GL_INVALID_ENUM);
4911 }
4912 break;
4913 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4914 if (!context->supportsDXT5Textures())
4915 {
4916 return error(GL_INVALID_ENUM);
4917 }
4918 break;
4919 }
4920
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004921 if (target == GL_TEXTURE_2D)
4922 {
4923 gl::Texture2D *texture = context->getTexture2D();
4924
4925 if (!texture || texture->id() == 0)
4926 {
4927 return error(GL_INVALID_OPERATION);
4928 }
4929
4930 if (texture->isImmutable())
4931 {
4932 return error(GL_INVALID_OPERATION);
4933 }
4934
4935 texture->storage(levels, internalformat, width, height);
4936 }
4937 else if (target == GL_TEXTURE_CUBE_MAP)
4938 {
4939 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4940
4941 if (!texture || texture->id() == 0)
4942 {
4943 return error(GL_INVALID_OPERATION);
4944 }
4945
4946 if (texture->isImmutable())
4947 {
4948 return error(GL_INVALID_OPERATION);
4949 }
4950
4951 texture->storage(levels, internalformat, width);
4952 }
4953 else UNREACHABLE();
4954 }
4955 }
4956 catch(std::bad_alloc&)
4957 {
4958 return error(GL_OUT_OF_MEMORY);
4959 }
4960}
4961
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004962void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
4963 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004964{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004965 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004966 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004967 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004968 target, level, xoffset, yoffset, width, height, format, type, pixels);
4969
4970 try
4971 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004972 if (!gl::IsTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004973 {
4974 return error(GL_INVALID_ENUM);
4975 }
4976
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004977 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004978 {
4979 return error(GL_INVALID_VALUE);
4980 }
4981
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004982 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
4983 {
4984 return error(GL_INVALID_VALUE);
4985 }
4986
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004987 if (!gl::CheckTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004988 {
4989 return error(GL_INVALID_ENUM);
4990 }
4991
4992 if (width == 0 || height == 0 || pixels == NULL)
4993 {
4994 return;
4995 }
4996
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004997 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004998
4999 if (context)
5000 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005001 if (level > context->getMaximumTextureLevel())
5002 {
5003 return error(GL_INVALID_VALUE);
5004 }
5005
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005006 if (format == GL_FLOAT)
5007 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005008 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005009 {
5010 return error(GL_INVALID_ENUM);
5011 }
5012 }
5013 else if (format == GL_HALF_FLOAT_OES)
5014 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005015 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005016 {
5017 return error(GL_INVALID_ENUM);
5018 }
5019 }
5020
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005021 if (target == GL_TEXTURE_2D)
5022 {
5023 gl::Texture2D *texture = context->getTexture2D();
5024
5025 if (!texture)
5026 {
5027 return error(GL_INVALID_OPERATION);
5028 }
5029
daniel@transgaming.com01868132010-08-24 19:21:17 +00005030 if (texture->isCompressed())
5031 {
5032 return error(GL_INVALID_OPERATION);
5033 }
5034
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00005035 if (format != texture->getInternalFormat())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005036 {
5037 return error(GL_INVALID_OPERATION);
5038 }
5039
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005040 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005041 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005042 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005043 {
5044 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5045
5046 if (!texture)
5047 {
5048 return error(GL_INVALID_OPERATION);
5049 }
5050
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005051 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005052 }
5053 else
5054 {
5055 UNREACHABLE();
5056 }
5057 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005058 }
5059 catch(std::bad_alloc&)
5060 {
5061 return error(GL_OUT_OF_MEMORY);
5062 }
5063}
5064
5065void __stdcall glUniform1f(GLint location, GLfloat x)
5066{
5067 glUniform1fv(location, 1, &x);
5068}
5069
5070void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5071{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005072 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005073
5074 try
5075 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005076 if (count < 0)
5077 {
5078 return error(GL_INVALID_VALUE);
5079 }
5080
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005081 if (location == -1)
5082 {
5083 return;
5084 }
5085
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005086 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005087
5088 if (context)
5089 {
5090 gl::Program *program = context->getCurrentProgram();
5091
5092 if (!program)
5093 {
5094 return error(GL_INVALID_OPERATION);
5095 }
5096
5097 if (!program->setUniform1fv(location, count, v))
5098 {
5099 return error(GL_INVALID_OPERATION);
5100 }
5101 }
5102 }
5103 catch(std::bad_alloc&)
5104 {
5105 return error(GL_OUT_OF_MEMORY);
5106 }
5107}
5108
5109void __stdcall glUniform1i(GLint location, GLint x)
5110{
5111 glUniform1iv(location, 1, &x);
5112}
5113
5114void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
5115{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005116 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005117
5118 try
5119 {
5120 if (count < 0)
5121 {
5122 return error(GL_INVALID_VALUE);
5123 }
5124
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005125 if (location == -1)
5126 {
5127 return;
5128 }
5129
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005130 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005131
5132 if (context)
5133 {
5134 gl::Program *program = context->getCurrentProgram();
5135
5136 if (!program)
5137 {
5138 return error(GL_INVALID_OPERATION);
5139 }
5140
5141 if (!program->setUniform1iv(location, count, v))
5142 {
5143 return error(GL_INVALID_OPERATION);
5144 }
5145 }
5146 }
5147 catch(std::bad_alloc&)
5148 {
5149 return error(GL_OUT_OF_MEMORY);
5150 }
5151}
5152
5153void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
5154{
5155 GLfloat xy[2] = {x, y};
5156
5157 glUniform2fv(location, 1, (GLfloat*)&xy);
5158}
5159
5160void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
5161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005162 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005163
5164 try
5165 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005166 if (count < 0)
5167 {
5168 return error(GL_INVALID_VALUE);
5169 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005170
5171 if (location == -1)
5172 {
5173 return;
5174 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005175
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005176 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005177
5178 if (context)
5179 {
5180 gl::Program *program = context->getCurrentProgram();
5181
5182 if (!program)
5183 {
5184 return error(GL_INVALID_OPERATION);
5185 }
5186
5187 if (!program->setUniform2fv(location, count, v))
5188 {
5189 return error(GL_INVALID_OPERATION);
5190 }
5191 }
5192 }
5193 catch(std::bad_alloc&)
5194 {
5195 return error(GL_OUT_OF_MEMORY);
5196 }
5197}
5198
5199void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5200{
5201 GLint xy[4] = {x, y};
5202
5203 glUniform2iv(location, 1, (GLint*)&xy);
5204}
5205
5206void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5207{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005208 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005209
5210 try
5211 {
5212 if (count < 0)
5213 {
5214 return error(GL_INVALID_VALUE);
5215 }
5216
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005217 if (location == -1)
5218 {
5219 return;
5220 }
5221
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005222 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005223
5224 if (context)
5225 {
5226 gl::Program *program = context->getCurrentProgram();
5227
5228 if (!program)
5229 {
5230 return error(GL_INVALID_OPERATION);
5231 }
5232
5233 if (!program->setUniform2iv(location, count, v))
5234 {
5235 return error(GL_INVALID_OPERATION);
5236 }
5237 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005238 }
5239 catch(std::bad_alloc&)
5240 {
5241 return error(GL_OUT_OF_MEMORY);
5242 }
5243}
5244
5245void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5246{
5247 GLfloat xyz[3] = {x, y, z};
5248
5249 glUniform3fv(location, 1, (GLfloat*)&xyz);
5250}
5251
5252void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005254 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005255
5256 try
5257 {
5258 if (count < 0)
5259 {
5260 return error(GL_INVALID_VALUE);
5261 }
5262
5263 if (location == -1)
5264 {
5265 return;
5266 }
5267
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005268 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005269
5270 if (context)
5271 {
5272 gl::Program *program = context->getCurrentProgram();
5273
5274 if (!program)
5275 {
5276 return error(GL_INVALID_OPERATION);
5277 }
5278
5279 if (!program->setUniform3fv(location, count, v))
5280 {
5281 return error(GL_INVALID_OPERATION);
5282 }
5283 }
5284 }
5285 catch(std::bad_alloc&)
5286 {
5287 return error(GL_OUT_OF_MEMORY);
5288 }
5289}
5290
5291void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5292{
5293 GLint xyz[3] = {x, y, z};
5294
5295 glUniform3iv(location, 1, (GLint*)&xyz);
5296}
5297
5298void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5299{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005300 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005301
5302 try
5303 {
5304 if (count < 0)
5305 {
5306 return error(GL_INVALID_VALUE);
5307 }
5308
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005309 if (location == -1)
5310 {
5311 return;
5312 }
5313
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005314 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005315
5316 if (context)
5317 {
5318 gl::Program *program = context->getCurrentProgram();
5319
5320 if (!program)
5321 {
5322 return error(GL_INVALID_OPERATION);
5323 }
5324
5325 if (!program->setUniform3iv(location, count, v))
5326 {
5327 return error(GL_INVALID_OPERATION);
5328 }
5329 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005330 }
5331 catch(std::bad_alloc&)
5332 {
5333 return error(GL_OUT_OF_MEMORY);
5334 }
5335}
5336
5337void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5338{
5339 GLfloat xyzw[4] = {x, y, z, w};
5340
5341 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5342}
5343
5344void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5345{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005346 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005347
5348 try
5349 {
5350 if (count < 0)
5351 {
5352 return error(GL_INVALID_VALUE);
5353 }
5354
5355 if (location == -1)
5356 {
5357 return;
5358 }
5359
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005360 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005361
5362 if (context)
5363 {
5364 gl::Program *program = context->getCurrentProgram();
5365
5366 if (!program)
5367 {
5368 return error(GL_INVALID_OPERATION);
5369 }
5370
5371 if (!program->setUniform4fv(location, count, v))
5372 {
5373 return error(GL_INVALID_OPERATION);
5374 }
5375 }
5376 }
5377 catch(std::bad_alloc&)
5378 {
5379 return error(GL_OUT_OF_MEMORY);
5380 }
5381}
5382
5383void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5384{
5385 GLint xyzw[4] = {x, y, z, w};
5386
5387 glUniform4iv(location, 1, (GLint*)&xyzw);
5388}
5389
5390void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5391{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005392 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005393
5394 try
5395 {
5396 if (count < 0)
5397 {
5398 return error(GL_INVALID_VALUE);
5399 }
5400
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005401 if (location == -1)
5402 {
5403 return;
5404 }
5405
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005407
5408 if (context)
5409 {
5410 gl::Program *program = context->getCurrentProgram();
5411
5412 if (!program)
5413 {
5414 return error(GL_INVALID_OPERATION);
5415 }
5416
5417 if (!program->setUniform4iv(location, count, v))
5418 {
5419 return error(GL_INVALID_OPERATION);
5420 }
5421 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005422 }
5423 catch(std::bad_alloc&)
5424 {
5425 return error(GL_OUT_OF_MEMORY);
5426 }
5427}
5428
5429void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5430{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005431 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005432 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005433
5434 try
5435 {
5436 if (count < 0 || transpose != GL_FALSE)
5437 {
5438 return error(GL_INVALID_VALUE);
5439 }
5440
5441 if (location == -1)
5442 {
5443 return;
5444 }
5445
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005446 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005447
5448 if (context)
5449 {
5450 gl::Program *program = context->getCurrentProgram();
5451
5452 if (!program)
5453 {
5454 return error(GL_INVALID_OPERATION);
5455 }
5456
5457 if (!program->setUniformMatrix2fv(location, count, value))
5458 {
5459 return error(GL_INVALID_OPERATION);
5460 }
5461 }
5462 }
5463 catch(std::bad_alloc&)
5464 {
5465 return error(GL_OUT_OF_MEMORY);
5466 }
5467}
5468
5469void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5470{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005471 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005472 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005473
5474 try
5475 {
5476 if (count < 0 || transpose != GL_FALSE)
5477 {
5478 return error(GL_INVALID_VALUE);
5479 }
5480
5481 if (location == -1)
5482 {
5483 return;
5484 }
5485
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005486 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005487
5488 if (context)
5489 {
5490 gl::Program *program = context->getCurrentProgram();
5491
5492 if (!program)
5493 {
5494 return error(GL_INVALID_OPERATION);
5495 }
5496
5497 if (!program->setUniformMatrix3fv(location, count, value))
5498 {
5499 return error(GL_INVALID_OPERATION);
5500 }
5501 }
5502 }
5503 catch(std::bad_alloc&)
5504 {
5505 return error(GL_OUT_OF_MEMORY);
5506 }
5507}
5508
5509void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5510{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005511 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005512 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005513
5514 try
5515 {
5516 if (count < 0 || transpose != GL_FALSE)
5517 {
5518 return error(GL_INVALID_VALUE);
5519 }
5520
5521 if (location == -1)
5522 {
5523 return;
5524 }
5525
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005526 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005527
5528 if (context)
5529 {
5530 gl::Program *program = context->getCurrentProgram();
5531
5532 if (!program)
5533 {
5534 return error(GL_INVALID_OPERATION);
5535 }
5536
5537 if (!program->setUniformMatrix4fv(location, count, value))
5538 {
5539 return error(GL_INVALID_OPERATION);
5540 }
5541 }
5542 }
5543 catch(std::bad_alloc&)
5544 {
5545 return error(GL_OUT_OF_MEMORY);
5546 }
5547}
5548
5549void __stdcall glUseProgram(GLuint program)
5550{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005551 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005552
5553 try
5554 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005555 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005556
5557 if (context)
5558 {
5559 gl::Program *programObject = context->getProgram(program);
5560
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005561 if (!programObject && program != 0)
5562 {
5563 if (context->getShader(program))
5564 {
5565 return error(GL_INVALID_OPERATION);
5566 }
5567 else
5568 {
5569 return error(GL_INVALID_VALUE);
5570 }
5571 }
5572
5573 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005574 {
5575 return error(GL_INVALID_OPERATION);
5576 }
5577
5578 context->useProgram(program);
5579 }
5580 }
5581 catch(std::bad_alloc&)
5582 {
5583 return error(GL_OUT_OF_MEMORY);
5584 }
5585}
5586
5587void __stdcall glValidateProgram(GLuint program)
5588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005589 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005590
5591 try
5592 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005593 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005594
5595 if (context)
5596 {
5597 gl::Program *programObject = context->getProgram(program);
5598
5599 if (!programObject)
5600 {
5601 if (context->getShader(program))
5602 {
5603 return error(GL_INVALID_OPERATION);
5604 }
5605 else
5606 {
5607 return error(GL_INVALID_VALUE);
5608 }
5609 }
5610
5611 programObject->validate();
5612 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005613 }
5614 catch(std::bad_alloc&)
5615 {
5616 return error(GL_OUT_OF_MEMORY);
5617 }
5618}
5619
5620void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5621{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005622 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005623
5624 try
5625 {
5626 if (index >= gl::MAX_VERTEX_ATTRIBS)
5627 {
5628 return error(GL_INVALID_VALUE);
5629 }
5630
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005631 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005632
5633 if (context)
5634 {
5635 GLfloat vals[4] = { x, 0, 0, 1 };
5636 context->setVertexAttrib(index, vals);
5637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005638 }
5639 catch(std::bad_alloc&)
5640 {
5641 return error(GL_OUT_OF_MEMORY);
5642 }
5643}
5644
5645void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5646{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005647 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005648
5649 try
5650 {
5651 if (index >= gl::MAX_VERTEX_ATTRIBS)
5652 {
5653 return error(GL_INVALID_VALUE);
5654 }
5655
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005656 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005657
5658 if (context)
5659 {
5660 GLfloat vals[4] = { values[0], 0, 0, 1 };
5661 context->setVertexAttrib(index, vals);
5662 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005663 }
5664 catch(std::bad_alloc&)
5665 {
5666 return error(GL_OUT_OF_MEMORY);
5667 }
5668}
5669
5670void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5671{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005672 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005673
5674 try
5675 {
5676 if (index >= gl::MAX_VERTEX_ATTRIBS)
5677 {
5678 return error(GL_INVALID_VALUE);
5679 }
5680
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005681 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005682
5683 if (context)
5684 {
5685 GLfloat vals[4] = { x, y, 0, 1 };
5686 context->setVertexAttrib(index, vals);
5687 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005688 }
5689 catch(std::bad_alloc&)
5690 {
5691 return error(GL_OUT_OF_MEMORY);
5692 }
5693}
5694
5695void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
5696{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005697 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005698
5699 try
5700 {
5701 if (index >= gl::MAX_VERTEX_ATTRIBS)
5702 {
5703 return error(GL_INVALID_VALUE);
5704 }
5705
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005706 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005707
5708 if (context)
5709 {
5710 GLfloat vals[4] = { values[0], values[1], 0, 1 };
5711 context->setVertexAttrib(index, vals);
5712 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005713 }
5714 catch(std::bad_alloc&)
5715 {
5716 return error(GL_OUT_OF_MEMORY);
5717 }
5718}
5719
5720void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5721{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005722 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005723
5724 try
5725 {
5726 if (index >= gl::MAX_VERTEX_ATTRIBS)
5727 {
5728 return error(GL_INVALID_VALUE);
5729 }
5730
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005731 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005732
5733 if (context)
5734 {
5735 GLfloat vals[4] = { x, y, z, 1 };
5736 context->setVertexAttrib(index, vals);
5737 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005738 }
5739 catch(std::bad_alloc&)
5740 {
5741 return error(GL_OUT_OF_MEMORY);
5742 }
5743}
5744
5745void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
5746{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005747 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005748
5749 try
5750 {
5751 if (index >= gl::MAX_VERTEX_ATTRIBS)
5752 {
5753 return error(GL_INVALID_VALUE);
5754 }
5755
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005756 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005757
5758 if (context)
5759 {
5760 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
5761 context->setVertexAttrib(index, vals);
5762 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005763 }
5764 catch(std::bad_alloc&)
5765 {
5766 return error(GL_OUT_OF_MEMORY);
5767 }
5768}
5769
5770void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5771{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005772 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005773
5774 try
5775 {
5776 if (index >= gl::MAX_VERTEX_ATTRIBS)
5777 {
5778 return error(GL_INVALID_VALUE);
5779 }
5780
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005781 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005782
5783 if (context)
5784 {
5785 GLfloat vals[4] = { x, y, z, w };
5786 context->setVertexAttrib(index, vals);
5787 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005788 }
5789 catch(std::bad_alloc&)
5790 {
5791 return error(GL_OUT_OF_MEMORY);
5792 }
5793}
5794
5795void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
5796{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005797 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005798
5799 try
5800 {
5801 if (index >= gl::MAX_VERTEX_ATTRIBS)
5802 {
5803 return error(GL_INVALID_VALUE);
5804 }
5805
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005806 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005807
5808 if (context)
5809 {
5810 context->setVertexAttrib(index, values);
5811 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005812 }
5813 catch(std::bad_alloc&)
5814 {
5815 return error(GL_OUT_OF_MEMORY);
5816 }
5817}
5818
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005819void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005820{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005821 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005822 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005823 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005824
5825 try
5826 {
5827 if (index >= gl::MAX_VERTEX_ATTRIBS)
5828 {
5829 return error(GL_INVALID_VALUE);
5830 }
5831
5832 if (size < 1 || size > 4)
5833 {
5834 return error(GL_INVALID_VALUE);
5835 }
5836
5837 switch (type)
5838 {
5839 case GL_BYTE:
5840 case GL_UNSIGNED_BYTE:
5841 case GL_SHORT:
5842 case GL_UNSIGNED_SHORT:
5843 case GL_FIXED:
5844 case GL_FLOAT:
5845 break;
5846 default:
5847 return error(GL_INVALID_ENUM);
5848 }
5849
5850 if (stride < 0)
5851 {
5852 return error(GL_INVALID_VALUE);
5853 }
5854
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005855 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005856
5857 if (context)
5858 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005859 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005860 }
5861 }
5862 catch(std::bad_alloc&)
5863 {
5864 return error(GL_OUT_OF_MEMORY);
5865 }
5866}
5867
5868void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
5869{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005870 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005871
5872 try
5873 {
5874 if (width < 0 || height < 0)
5875 {
5876 return error(GL_INVALID_VALUE);
5877 }
5878
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005879 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005880
5881 if (context)
5882 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005883 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005884 }
5885 }
5886 catch(std::bad_alloc&)
5887 {
5888 return error(GL_OUT_OF_MEMORY);
5889 }
5890}
5891
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005892void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
5893 GLbitfield mask, GLenum filter)
5894{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005895 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005896 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
5897 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
5898 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
5899
5900 try
5901 {
5902 switch (filter)
5903 {
5904 case GL_NEAREST:
5905 break;
5906 default:
5907 return error(GL_INVALID_ENUM);
5908 }
5909
5910 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
5911 {
5912 return error(GL_INVALID_VALUE);
5913 }
5914
5915 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
5916 {
5917 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
5918 return error(GL_INVALID_OPERATION);
5919 }
5920
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005921 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005922
5923 if (context)
5924 {
5925 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
5926 {
5927 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
5928 return error(GL_INVALID_OPERATION);
5929 }
5930
5931 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
5932 }
5933 }
5934 catch(std::bad_alloc&)
5935 {
5936 return error(GL_OUT_OF_MEMORY);
5937 }
5938}
5939
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005940void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
5941 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005942{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005943 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005944 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005945 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005946 target, level, internalformat, width, height, depth, border, format, type, pixels);
5947
5948 try
5949 {
5950 UNIMPLEMENTED(); // FIXME
5951 }
5952 catch(std::bad_alloc&)
5953 {
5954 return error(GL_OUT_OF_MEMORY);
5955 }
5956}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005957
5958__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
5959{
5960 struct Extension
5961 {
5962 const char *name;
5963 __eglMustCastToProperFunctionPointerType address;
5964 };
5965
5966 static const Extension glExtensions[] =
5967 {
5968 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00005969 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00005970 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005971 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
5972 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00005973 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005974 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
5975 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
5976 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
5977 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
5978 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00005979 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005980 };
5981
5982 for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
5983 {
5984 if (strcmp(procname, glExtensions[ext].name) == 0)
5985 {
5986 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
5987 }
5988 }
5989
5990 return NULL;
5991}
5992
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00005993// Non-public functions used by EGL
5994
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005995bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005996{
5997 EVENT("(egl::Surface* surface = 0x%0.8p)",
5998 surface);
5999
6000 try
6001 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006002 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006003
6004 if (context)
6005 {
6006 gl::Texture2D *textureObject = context->getTexture2D();
6007
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006008 if (textureObject->isImmutable())
6009 {
6010 return false;
6011 }
6012
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006013 if (textureObject)
6014 {
6015 textureObject->bindTexImage(surface);
6016 }
6017 }
6018 }
6019 catch(std::bad_alloc&)
6020 {
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006021 return error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006022 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006023
6024 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006025}
6026
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006027}