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gerrit-public.fairphone.software
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platform
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angle
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0cb09633d68c9b6d922206214b99284c21305fb0
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CONTRIBUTORS
5d9c4ee
Add D3D11on12 device option
by Nathan Zabriskie
· 5 years ago
a0159c0
Vulkan: Implement basic geometry shader feature
by Jaedon Lee
· 5 years ago
fea6576
Vulkan: Add support for OES_vertex_type_10_10_10_2
by Mohan Maiya
· 5 years ago
3b46885
Vulkan: Implement EXT_texture_type_2_10_10_10_REV
by Jaedon Lee
· 5 years ago
265fdf0
EGL: Set errors per spec for eglCreateContext
by Jeff Vigil
· 5 years ago
abce77a
Add tex2d half float tests to expectations file
by Mohan Maiya
· 5 years ago
8400d05
Vulkan: Support the vertex_type_2_10_10_10_rev format
by Mohan Maiya
· 5 years ago
4c118cb
Vulkan: Add support for OES_vertex_half_float
by Hyunchang Kim
· 5 years ago
a71549b
Vulkan: Intermittent failures in many GLES2 CTS
by Fei Yang
· 5 years ago
7d6923d
Revert "Vulkan: pipeline cache not populated as blob cache is not set"
by Cody Northrop
· 5 years ago
134d6ee
Vulkan: pipeline cache not populated as blob cache is not set
by Fei Yang
· 6 years ago
b867bc6
Vulkan: Fix dirty element array buffer updates.
by Courtney Goeltzenleuchter
· 5 years ago
141a23f
Add support for OES_depth24
by Mohan Maiya
· 5 years ago
431ef2f
Add support for EXT_blend_minmax
by Minkyu Jeong
· 5 years ago
8fb0048
fix a freeze when returning from fullscreen to maximized (nvidia only)
by Nick Shaforostov
· 6 years ago
f6cbe44
Use D3D11 GetDimensions driver workaround for 2D integer textures
by Anders Leino
· 6 years ago
50eb1e6
D3D: Update dynamic BufferUsage flags.
by Sascha Kolodzey
· 6 years ago
7d64c48
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
by Mingyu Hu
· 6 years ago
a3b2e71
ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D
by Enrico Galli
· 6 years ago
8f1b7a6
Vulkan: Add DispatchUtilsVK
by Shahbaz Youssefi
· 6 years ago
0d66513
Don't generate TypeInfo objects as static objects within GetTypeInfo function
by Markus Tavenrath
· 6 years ago
99d0463
Windows: add support for SpriteVisuals as a native window type.
by James Clarke
· 6 years ago
945dea3
Clamp glClearDepthf and glDepthRangef
by Joonatan Saarhelo
· 6 years ago
c1551dc
D3D11 fix: Mipmapping was used although disabled via Sampler
by Till Rathmann
· 6 years ago
05a449a
Replace reinterpret_cast with safer or no cast
by Rafael Cintron
· 6 years ago
0211346
PPC/s390: Fix GN error on PPC and s390
by Junliang Yan
· 6 years ago
6c59e4a
Migrate from <tr1/tuple> to <tuple> types.
by Victor Costan
· 7 years ago
f9176ce
GLIBC fix: size_t requires include <stddef.h>
by Jani Hautakangas
· 7 years ago
b3b177d
Update driver constants on program change. Comes with a new SamplerMetadataUpdateOnSetProgram test.
by Dzmitry Malyshau
· 7 years ago
d63d000
dontInitializeUninitializedLocals on Qualcomm only
by Kai Ninomiya
· 7 years ago
d2e8792
Enable Haiku in platform-specific headers.
by Jerome Duval
· 7 years ago
6cad566
Improve Debugging Strings
by Brandon Jones
· 7 years ago
a552707
Add support for EXT_YUV_target
by Andrei Volykhin
· 8 years ago
7bb425c
Revert "D3D11: Clean up blendState code."
by Jamie Madill
· 8 years ago
786ad38
D3D11: Clean up blendState code.
by Shahmeer Esmail
· 8 years ago
fb02830
The return type of imageSize(gimageCube) is int2, not int3
by Xinghua Cao
· 8 years ago
29ab9ff
translator: fix a typo in comment
by He Yunchao
· 9 years ago
87c182e
Enable shader validation with WebGL compatibility extension.
by Bryan Bernhart
· 8 years ago
7835b52
Reland "Add workaround for unused std140 and shared uniform blocks on MacOS"
by Qin Jiajia
· 8 years ago
c9e6026
Revert "Add workaround for unused std140 and shared uniform blocks on MacOS"
by Kenneth Russell
· 8 years ago
fde9d8c
D3D11: Add null check to Renderer11::testDeviceLost.
by Edwin Flores
· 8 years ago
9aa83fe
Add workaround for unused std140 and shared uniform blocks on MacOS
by Qin Jiajia
· 8 years ago
28ff4fd
Add deqp gles 3.1 tests to the build files
by Martin Radev
· 8 years ago
9146bfa
Include what you use
by David Landell
· 8 years ago
2e1ba27
Added Sami Väisänen (Nvidia) to CONTRIBUTORS
by Sami Väisänen
· 8 years ago
cd9aa12
D3D11: Prevent DXGI hooking the Alt+Enter keystroke
by James Ross-Gowan
· 8 years ago
0011bb6
fix texture size check in WindowSurfaceCGL::swap
by stal
· 9 years ago
eaef7c1
floating point perf improvement in CopyNativeVertexData
by Russ Lind
· 9 years ago
319fb898
Use default commit.h file if git index is not available
by Tomasz Moniuszko
· 9 years ago
8518e7f
Make all fragment shader out variables require location layout qualifier
by Kimmo Kinnunen
· 9 years ago
7ace53a
Add Shawn Hargreaves (Microsoft Corporation) to CONTRIBUTORS
by Shawn Hargreaves
· 9 years ago
cb3cc80
Update The Qt Company in AUTHORS/CONTRIBUTORS
by Andrew Knight
· 10 years ago
f84398d
Add authors from Nvidia.
by Qingqing Deng
· 10 years ago
2919008
Make Angle code 40 KB smaller by using string literals directly.
by Daniel Bratell
· 10 years ago
8310797
Implement eglQueryContext
by Régis Fénéon
· 10 years ago
967ed7b
Add Minmin to CONTRIBUTORS.
by Minmin Gong
· 10 years ago
24d5811
Add Gregoire to CONTRIBUTORS.
by Jamie Madill
· 10 years ago
e090264
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
by Corentin Wallez
· 10 years ago
448ac90
Updated authorship and contributors for Borbitsoft/Tibor den Ouden
by Tibor den Ouden
· 10 years ago
86ffde5
Fix building angleutils.cpp on Linux
by Olli Etuaho
· 10 years ago
a5521de
Fixed mingw compilation.
by Jacek Caban
· 10 years ago
ac7556f
Freed temporary info log buffer and removed explicit destruction of char[]
by Tibor den Ouden
· 10 years ago
ab56c6a
Fix memory leaks in angle_unittests.
by Sudarsana Nagineni
· 10 years ago
75c42f4
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
by Cooper Partin
· 10 years ago
75ec7c5
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
by Andrew Knight
· 10 years ago
3c6344e
add TRACE_EVENT to ANGLE (reland)
by Al Patrick
· 11 years ago
ba61519
Normalize line endings of tracked files in the repository.
by Jamie Madill
· 11 years ago
7b2e675
Adds Jamie and Geoff to CONTRIBUTORS file
by shannon.woods%transgaming.com@gtempaccount.com
· 12 years ago
b35da7a
Make angle compile on Win64
by daniel@transgaming.com
· 12 years ago
a16a55f
Add explicit std:: namespace to code from <cXYZ> includes.
by daniel@transgaming.com
· 12 years ago
0d3b36d
.gitignore: Add *.target.mk, generated when building as part of ChromiumOS
by daniel@transgaming.com
· 12 years ago
6bc4a14
Ensure texture level count accounts for lod offset.
by jbauman@chromium.org
· 12 years ago
3b6ff3e
Reconcile AUTHORS and CONTRIBUTORS files
by daniel@transgaming.com
· 12 years ago
3e8fc7f
Move targets from src\build_angle.gyp to src\build_angle.gypi
by apatrick@chromium.org
· 12 years ago
07ab841
Implement Anisotropic Texture filtering support
by daniel@transgaming.com
· 12 years ago
69ab2993
Remove an unused variable from readCPPline()
by daniel@transgaming.com
· 12 years ago
66ebd01
Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation.
by maxvujovic@gmail.com
· 12 years ago
519c32b
Implement SSE2 version of loadAlphaData
by daniel@transgaming.com
· 13 years ago
cb37afd
The normalized argument of vertexAttribPointer should not affect float and fixed.
by daniel@transgaming.com
· 13 years ago
77b95e1
Detect GNU Hurd and Debian kFreeBSD as ANGLE_OS_POSIX
by jacob.benoit.1@gmail.com
· 13 years ago
ffc4e74
Add another contributor
by daniel@transgaming.com
· 13 years ago
f5cfcd2
Update contributors
by daniel@transgaming.com
· 13 years ago
3442c2b
Fix contribution
by daniel@transgaming.com
· 13 years ago
a033e02
VC11 fails to build angle because oppl_allocator::operator= does not exist
by daniel@transgaming.com
· 13 years ago
4d27f3b
Update contributor list
by daniel@transgaming.com
· 13 years ago
bb1d171
Add Wayland typedefs to eglplatform.h
by daniel@transgaming.com
· 13 years ago
0608ad1
Win64: fix return value from lookupAttribute
by daniel@transgaming.com
· 13 years ago
b0eb697
Fix an overflow issue when a static buffer is invalidated.
by daniel@transgaming.com
· 13 years ago
5601ea0
Implement ES2 backend for Angle translator.
by zmo@google.com
· 13 years ago
2475f02
Update and alphabetize contributors list.
by baustin@google.com
· 13 years ago
a5fd7a5
Update contributors list
by daniel@transgaming.com
· 14 years ago
f963e92
Update contributors and version
by daniel@transgaming.com
· 14 years ago
5751ed3
Update contributors list
by daniel@transgaming.com
· 14 years ago
5783308
Add Al and Vlad to contributors file
by daniel@transgaming.com
· 14 years ago
8c9ff19
Add Jim Hauxwell as a contributor
by daniel@transgaming.com
· 14 years ago
26e9604
update contributors list
by daniel@transgaming.com
· 15 years ago
ea0e1af
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
by alokp@chromium.org
· 15 years ago
4f39fd9
Initial import from TransGaming
by daniel@transgaming.com
· 15 years ago