1. 0d2ecb4 Output mapped name of shader variables in shader_translator by Olli Etuaho · 8 years ago
  2. 0ca93f2 eglplatform: add Wayland version of native EGL types by Corentin Wallez · 8 years ago
  3. 34d2007 Fix exposing internal shader interface variables by Olli Etuaho · 8 years ago
  4. 5dae57b Save side-by-side function arguments into attachment's state by Martin Radev · 8 years ago
  5. 137032d Validate ANGLE_multiview end-points by Martin Radev · 8 years ago
  6. 222c517 Control Debug layers in ANGLE_platform_angle. by Jamie Madill · 8 years ago
  7. a59a1c1 D3D11: Consolidate shader state application. by Jamie Madill · 8 years ago
  8. 95107bc D3D11: Consolidate primitive topology application. by Jamie Madill · 8 years ago
  9. 6dd06ea Give StateManager11 internal dirty bits. by Jamie Madill · 8 years ago
  10. 298a35f Rename EGL platform extension text files. by Jamie Madill · 8 years ago
  11. b3f26b9 Add a zero-filled scratch buffer to Context. by Jamie Madill · 8 years ago
  12. ab91882 Clamp point size to maximum point size from the API on NVIDIA by Olli Etuaho · 8 years ago
  13. 3860b6c Fix arrays of structs containing samplers as parameters on HLSL by Olli Etuaho · 8 years ago
  14. 191381f ES31: Add glGetProgramResourceLocation API by jchen10 · 8 years ago
  15. 24fe74c ES31: Query multisampled texture binding id by JiangYizhou · 8 years ago
  16. a5e693a Make unique id counter a member of TSymbolTable by Olli Etuaho · 8 years ago
  17. e5285d2 Handle ANGLE_multiview state queries by Martin Radev · 8 years ago
  18. 6170bef Fix validation of querying GL_FRAGMENT_SHADER_DERIVATIVE_HINT. by Geoff Lang · 8 years ago
  19. 9c33586 Refactor StateManager11 for dirty bits. by Jamie Madill · 8 years ago
  20. ab4be84 Add newlines when writing original shader source to shader debug output. by Geoff Lang · 8 years ago
  21. 282847e Clean up recording declarations in OutputHLSL by Olli Etuaho · 8 years ago
  22. dde78e8 ES31: Implement Vertex Attrib Binding on OpenGL by Shao · 8 years ago
  23. ffb35f6 Fix broadcasting gl_FragColor at the end of main by Olli Etuaho · 8 years ago
  24. 3e5695d Fix standalone OSX warnings by Corentin Wallez · 8 years ago
  25. d2e8792 Enable Haiku in platform-specific headers. by Jerome Duval · 8 years ago
  26. cf42a7e Add ANGLE_multiview end-points and tokens by Martin Radev · 8 years ago
  27. 4cff8d6 ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL by JiangYizhou · 8 years ago
  28. 0f68463 Clean up inserting variables to symbol table by Olli Etuaho · 8 years ago
  29. daaff1c Set correct symbol ids when referring to GLSL built-ins by Olli Etuaho · 8 years ago
  30. c7ba85c TexutreD3D: Only update storage level if it exists. by Geoff Lang · 8 years ago
  31. a0016b7 Check depth-stencil attachment sample count. by Jamie Madill · 8 years ago
  32. b50ccd3 Use FindMainBody to retrieve node of main()'s body by Martin Radev · 8 years ago
  33. 318f9aa Initialize ANGLE_multiview caps and workaround state by Martin Radev · 8 years ago
  34. e71afb8 Add specification for ANGLE_multiview by Martin Radev · 8 years ago
  35. 4cafb86 Sanitize AST nodes created by UseInterfaceBlockFields by Olli Etuaho · 8 years ago
  36. cca63f2 Fix compilation error in RobustResourceInitTest.cpp by Martin Radev · 8 years ago
  37. c43be72 Implement ANGLE_program_cache_control extensions. by Jamie Madill · 8 years ago
  38. bc58515 ES31: Add 'buffer' qualifier support in shader by Jiajia Qin · 8 years ago
  39. c5af8ba D3D11: Make sure to resolve the storage for CopyTexImage3D. by Geoff Lang · 8 years ago
  40. d90b214 D3D11: If an image is dirty, copy it to the storage before copying from a FB. by Geoff Lang · 8 years ago
  41. d7ceaa1 Remove TIntermSymbol::setId by Olli Etuaho · 8 years ago
  42. d178aa4 Fix attachment validation bug by Martin Radev · 8 years ago
  43. 34bc315 ES31: Implement multisampled Textures for D3D part. by JiangYizhou · 8 years ago
  44. 3ec7568 Collect AST transform utilities to a separate file by Olli Etuaho · 8 years ago
  45. 84db573 Merge "Fix non statically used fragment input structs on HLSL" by Commit Bot · 8 years ago
  46. e2a728a Merge "Validate uniforms and attributes name conflicts when linking" by Commit Bot · 8 years ago
  47. d5fbb8b Merge "Add tests for the cache control extension." by Commit Bot · 8 years ago
  48. 59bc668 Merge "Validate the ReadPixels type and format for INVALID_ENUM." by Commit Bot · 8 years ago
  49. caa5cda Validate uniforms and attributes name conflicts when linking by Yuly Novikov · 8 years ago
  50. 6fc8c9b Merge "Validate that the mip level is not too large for CopyTextureCHROMIUM." by Geoff Lang · 8 years ago
  51. 9dd5dbd Merge "Link atomic counters to buffers" by Commit Bot · 8 years ago
  52. 293e114 Add tests for the cache control extension. by Jamie Madill · 8 years ago
  53. 280ba99 Validate the ReadPixels type and format for INVALID_ENUM. by Geoff Lang · 8 years ago
  54. 3847f94 Validate that the mip level is not too large for CopyTextureCHROMIUM. by Geoff Lang · 8 years ago
  55. 1636e1b Merge "D3D11: Clip copy rect to the source framebuffer for copyTexImage3D." by Commit Bot · 8 years ago
  56. f69ac0a Merge "Add support for new internalformats in copyTextureCHROMIUM" by Commit Bot · 8 years ago
  57. 06a06f5 Fix non statically used fragment input structs on HLSL by Olli Etuaho · 8 years ago
  58. 2c7c426 Merge "Select viewport index in the GLSL/ESSL vertex shader" by Commit Bot · 8 years ago
  59. eaef1e5 Link atomic counters to buffers by jchen10 · 8 years ago
  60. b74c769 Merge "Fix Clear validation assert for default FBOs" by Commit Bot · 8 years ago
  61. bc5d7ad D3D11: Clip copy rect to the source framebuffer for copyTexImage3D. by Geoff Lang · 8 years ago
  62. 315ecd2 Add entry points for EGL_ANGLE_program_cache_control. by Jamie Madill · 8 years ago
  63. 59c4159 Fix Clear validation assert for default FBOs by Corentin Wallez · 8 years ago
  64. c39a19a Select viewport index in the GLSL/ESSL vertex shader by Martin Radev · 8 years ago
  65. 37d96cc Fix accepting arrays as array indices by Olli Etuaho · 8 years ago
  66. 56229f1 Remove TIntermediate::addConstantUnion by Olli Etuaho · 8 years ago
  67. eb7f90f Remove simple Intermediate.h functions by Olli Etuaho · 8 years ago
  68. 340b7b8 Add support for new internalformats in copyTextureCHROMIUM by Brandon Jones · 8 years ago
  69. 70c95fa Add function in MatchOutputCodeTest to find occurrence of a string by Martin Radev · 8 years ago
  70. 88318b4 Fall back to CPU copies for srgb textures in copy_texture_CHROMIUM. by Geoff Lang · 8 years ago
  71. ea39a22 Simplify queueReplacement AST transform helper by Olli Etuaho · 8 years ago
  72. 145e3cb Enable Fuchsia in platform-specific headers. by Sergey Ulanov · 8 years ago
  73. caf2088 Fix incorrect quality level with depth-stencil buffer and MSAA configs. by Bryan Bernhart (Intel Americas Inc) · 8 years ago
  74. 7ef89a4 Expose ViewID_OVR impostor in the fragment shader by Martin Radev · 8 years ago
  75. e469de8 Refactor translator construction by Martin Radev · 8 years ago
  76. cccf2b0 Reorganize AST traversal utility code by Olli Etuaho · 8 years ago
  77. a3e1f5f Fix determining max combined uniform blocks by Olli Etuaho · 8 years ago
  78. 115fc55 Populate gl_InstanceID attribute information explicitly by Martin Radev · 8 years ago
  79. 4dd06d5 Set proper symbol ids on temporary symbol nodes by Olli Etuaho · 8 years ago
  80. 69df242 Don't validate attribute types match for gl_VertexID and gl_InstanceID. by Geoff Lang · 8 years ago
  81. d7cd4ae Check that function declarations don't use a reserved name by Olli Etuaho · 8 years ago
  82. 40a1a37 Update gl2ext.h. by Jamie Madill · 8 years ago
  83. 2b85363 Skip CopyTexImage outside FB test on Win/Intel/GL. by Frank Henigman · 8 years ago
  84. 1cbe920 Clip TextureGL::copyImage to framebuffer. by Frank Henigman · 8 years ago
  85. 0cdf368 Do not propagate OVR_multiview extension directive by Martin Radev · 8 years ago
  86. 83f0fb4 Add program binary cache EGL and GL extensions. by Jamie Madill · 8 years ago
  87. 88f18d0 Update eglext.h. by Jamie Madill · 8 years ago
  88. 95ba174 Clip TextureD3D_2D::copyImage to framebuffer. by Frank Henigman · 8 years ago
  89. 6cad566 Improve Debugging Strings by Brandon Jones · 8 years ago
  90. fa36c33 Clip FramebufferGL::readPixels to framebuffer. by Frank Henigman · 8 years ago
  91. 088031e HLSL: Disambiguate between struct function parameters by Olli Etuaho · 8 years ago
  92. 50c562d Re-land: Don't expose non-conformant multisampling modes on GL by Olli Etuaho · 8 years ago
  93. a5822b8 Temporarily disable the GPU program cache. by Jamie Madill · 8 years ago
  94. 27a6063 Re-apply UBO binding workaround on program save. by Jamie Madill · 8 years ago
  95. b12040c Clean up redundant initialization of gl_Position by Olli Etuaho · 8 years ago
  96. 0fb0864 Fix inverted validation check for glClearBuffer. by Geoff Lang · 8 years ago
  97. 739bd8b Clip FramebufferD3D::readPixels to framebuffer. by Frank Henigman · 8 years ago
  98. e145def Propagate correct type to the lvalue in an output variable initializer by Martin Radev · 8 years ago
  99. ff526f1 Fix variable vs. function name conflict in HLSL output by Olli Etuaho · 8 years ago
  100. 77891c0 Fix wrong assignment of maxUniformVectors in GLSL compiler by Shao · 8 years ago