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0d2ecb4ea992ee0b58c3730e826516c28c055882
0d2ecb4
Output mapped name of shader variables in shader_translator
by Olli Etuaho
· 8 years ago
0ca93f2
eglplatform: add Wayland version of native EGL types
by Corentin Wallez
· 8 years ago
34d2007
Fix exposing internal shader interface variables
by Olli Etuaho
· 8 years ago
5dae57b
Save side-by-side function arguments into attachment's state
by Martin Radev
· 8 years ago
137032d
Validate ANGLE_multiview end-points
by Martin Radev
· 8 years ago
222c517
Control Debug layers in ANGLE_platform_angle.
by Jamie Madill
· 8 years ago
a59a1c1
D3D11: Consolidate shader state application.
by Jamie Madill
· 8 years ago
95107bc
D3D11: Consolidate primitive topology application.
by Jamie Madill
· 8 years ago
6dd06ea
Give StateManager11 internal dirty bits.
by Jamie Madill
· 8 years ago
298a35f
Rename EGL platform extension text files.
by Jamie Madill
· 8 years ago
b3f26b9
Add a zero-filled scratch buffer to Context.
by Jamie Madill
· 8 years ago
ab91882
Clamp point size to maximum point size from the API on NVIDIA
by Olli Etuaho
· 8 years ago
3860b6c
Fix arrays of structs containing samplers as parameters on HLSL
by Olli Etuaho
· 8 years ago
191381f
ES31: Add glGetProgramResourceLocation API
by jchen10
· 8 years ago
24fe74c
ES31: Query multisampled texture binding id
by JiangYizhou
· 8 years ago
a5e693a
Make unique id counter a member of TSymbolTable
by Olli Etuaho
· 8 years ago
e5285d2
Handle ANGLE_multiview state queries
by Martin Radev
· 8 years ago
6170bef
Fix validation of querying GL_FRAGMENT_SHADER_DERIVATIVE_HINT.
by Geoff Lang
· 8 years ago
9c33586
Refactor StateManager11 for dirty bits.
by Jamie Madill
· 8 years ago
ab4be84
Add newlines when writing original shader source to shader debug output.
by Geoff Lang
· 8 years ago
282847e
Clean up recording declarations in OutputHLSL
by Olli Etuaho
· 8 years ago
dde78e8
ES31: Implement Vertex Attrib Binding on OpenGL
by Shao
· 8 years ago
ffb35f6
Fix broadcasting gl_FragColor at the end of main
by Olli Etuaho
· 8 years ago
3e5695d
Fix standalone OSX warnings
by Corentin Wallez
· 8 years ago
d2e8792
Enable Haiku in platform-specific headers.
by Jerome Duval
· 8 years ago
cf42a7e
Add ANGLE_multiview end-points and tokens
by Martin Radev
· 8 years ago
4cff8d6
ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL
by JiangYizhou
· 8 years ago
0f68463
Clean up inserting variables to symbol table
by Olli Etuaho
· 8 years ago
daaff1c
Set correct symbol ids when referring to GLSL built-ins
by Olli Etuaho
· 8 years ago
c7ba85c
TexutreD3D: Only update storage level if it exists.
by Geoff Lang
· 8 years ago
a0016b7
Check depth-stencil attachment sample count.
by Jamie Madill
· 8 years ago
b50ccd3
Use FindMainBody to retrieve node of main()'s body
by Martin Radev
· 8 years ago
318f9aa
Initialize ANGLE_multiview caps and workaround state
by Martin Radev
· 8 years ago
e71afb8
Add specification for ANGLE_multiview
by Martin Radev
· 8 years ago
4cafb86
Sanitize AST nodes created by UseInterfaceBlockFields
by Olli Etuaho
· 8 years ago
cca63f2
Fix compilation error in RobustResourceInitTest.cpp
by Martin Radev
· 8 years ago
c43be72
Implement ANGLE_program_cache_control extensions.
by Jamie Madill
· 8 years ago
bc58515
ES31: Add 'buffer' qualifier support in shader
by Jiajia Qin
· 8 years ago
c5af8ba
D3D11: Make sure to resolve the storage for CopyTexImage3D.
by Geoff Lang
· 8 years ago
d90b214
D3D11: If an image is dirty, copy it to the storage before copying from a FB.
by Geoff Lang
· 8 years ago
d7ceaa1
Remove TIntermSymbol::setId
by Olli Etuaho
· 8 years ago
d178aa4
Fix attachment validation bug
by Martin Radev
· 8 years ago
34bc315
ES31: Implement multisampled Textures for D3D part.
by JiangYizhou
· 8 years ago
3ec7568
Collect AST transform utilities to a separate file
by Olli Etuaho
· 8 years ago
84db573
Merge "Fix non statically used fragment input structs on HLSL"
by Commit Bot
· 8 years ago
e2a728a
Merge "Validate uniforms and attributes name conflicts when linking"
by Commit Bot
· 8 years ago
d5fbb8b
Merge "Add tests for the cache control extension."
by Commit Bot
· 8 years ago
59bc668
Merge "Validate the ReadPixels type and format for INVALID_ENUM."
by Commit Bot
· 8 years ago
caa5cda
Validate uniforms and attributes name conflicts when linking
by Yuly Novikov
· 8 years ago
6fc8c9b
Merge "Validate that the mip level is not too large for CopyTextureCHROMIUM."
by Geoff Lang
· 8 years ago
9dd5dbd
Merge "Link atomic counters to buffers"
by Commit Bot
· 8 years ago
293e114
Add tests for the cache control extension.
by Jamie Madill
· 8 years ago
280ba99
Validate the ReadPixels type and format for INVALID_ENUM.
by Geoff Lang
· 8 years ago
3847f94
Validate that the mip level is not too large for CopyTextureCHROMIUM.
by Geoff Lang
· 8 years ago
1636e1b
Merge "D3D11: Clip copy rect to the source framebuffer for copyTexImage3D."
by Commit Bot
· 8 years ago
f69ac0a
Merge "Add support for new internalformats in copyTextureCHROMIUM"
by Commit Bot
· 8 years ago
06a06f5
Fix non statically used fragment input structs on HLSL
by Olli Etuaho
· 8 years ago
2c7c426
Merge "Select viewport index in the GLSL/ESSL vertex shader"
by Commit Bot
· 8 years ago
eaef1e5
Link atomic counters to buffers
by jchen10
· 8 years ago
b74c769
Merge "Fix Clear validation assert for default FBOs"
by Commit Bot
· 8 years ago
bc5d7ad
D3D11: Clip copy rect to the source framebuffer for copyTexImage3D.
by Geoff Lang
· 8 years ago
315ecd2
Add entry points for EGL_ANGLE_program_cache_control.
by Jamie Madill
· 8 years ago
59c4159
Fix Clear validation assert for default FBOs
by Corentin Wallez
· 8 years ago
c39a19a
Select viewport index in the GLSL/ESSL vertex shader
by Martin Radev
· 8 years ago
37d96cc
Fix accepting arrays as array indices
by Olli Etuaho
· 8 years ago
56229f1
Remove TIntermediate::addConstantUnion
by Olli Etuaho
· 8 years ago
eb7f90f
Remove simple Intermediate.h functions
by Olli Etuaho
· 8 years ago
340b7b8
Add support for new internalformats in copyTextureCHROMIUM
by Brandon Jones
· 8 years ago
70c95fa
Add function in MatchOutputCodeTest to find occurrence of a string
by Martin Radev
· 8 years ago
88318b4
Fall back to CPU copies for srgb textures in copy_texture_CHROMIUM.
by Geoff Lang
· 8 years ago
ea39a22
Simplify queueReplacement AST transform helper
by Olli Etuaho
· 8 years ago
145e3cb
Enable Fuchsia in platform-specific headers.
by Sergey Ulanov
· 8 years ago
caf2088
Fix incorrect quality level with depth-stencil buffer and MSAA configs.
by Bryan Bernhart (Intel Americas Inc)
· 8 years ago
7ef89a4
Expose ViewID_OVR impostor in the fragment shader
by Martin Radev
· 8 years ago
e469de8
Refactor translator construction
by Martin Radev
· 8 years ago
cccf2b0
Reorganize AST traversal utility code
by Olli Etuaho
· 8 years ago
a3e1f5f
Fix determining max combined uniform blocks
by Olli Etuaho
· 8 years ago
115fc55
Populate gl_InstanceID attribute information explicitly
by Martin Radev
· 8 years ago
4dd06d5
Set proper symbol ids on temporary symbol nodes
by Olli Etuaho
· 8 years ago
69df242
Don't validate attribute types match for gl_VertexID and gl_InstanceID.
by Geoff Lang
· 8 years ago
d7cd4ae
Check that function declarations don't use a reserved name
by Olli Etuaho
· 8 years ago
40a1a37
Update gl2ext.h.
by Jamie Madill
· 8 years ago
2b85363
Skip CopyTexImage outside FB test on Win/Intel/GL.
by Frank Henigman
· 8 years ago
1cbe920
Clip TextureGL::copyImage to framebuffer.
by Frank Henigman
· 8 years ago
0cdf368
Do not propagate OVR_multiview extension directive
by Martin Radev
· 8 years ago
83f0fb4
Add program binary cache EGL and GL extensions.
by Jamie Madill
· 8 years ago
88f18d0
Update eglext.h.
by Jamie Madill
· 8 years ago
95ba174
Clip TextureD3D_2D::copyImage to framebuffer.
by Frank Henigman
· 8 years ago
6cad566
Improve Debugging Strings
by Brandon Jones
· 8 years ago
fa36c33
Clip FramebufferGL::readPixels to framebuffer.
by Frank Henigman
· 8 years ago
088031e
HLSL: Disambiguate between struct function parameters
by Olli Etuaho
· 8 years ago
50c562d
Re-land: Don't expose non-conformant multisampling modes on GL
by Olli Etuaho
· 8 years ago
a5822b8
Temporarily disable the GPU program cache.
by Jamie Madill
· 8 years ago
27a6063
Re-apply UBO binding workaround on program save.
by Jamie Madill
· 8 years ago
b12040c
Clean up redundant initialization of gl_Position
by Olli Etuaho
· 8 years ago
0fb0864
Fix inverted validation check for glClearBuffer.
by Geoff Lang
· 8 years ago
739bd8b
Clip FramebufferD3D::readPixels to framebuffer.
by Frank Henigman
· 8 years ago
e145def
Propagate correct type to the lvalue in an output variable initializer
by Martin Radev
· 8 years ago
ff526f1
Fix variable vs. function name conflict in HLSL output
by Olli Etuaho
· 8 years ago
77891c0
Fix wrong assignment of maxUniformVectors in GLSL compiler
by Shao
· 8 years ago
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