- 126e967 Remove ImageViewHelper from ResourceUseList by Yuxin Hu · 2 years, 9 months ago
- 5094968 Vulkan: Account for Invariant in transformDecorate by Mohan Maiya · 2 years, 9 months ago
- e2f8c5c Vulkan: Add ClearBenchmark.Run/vulkan_scissoredClear by Tim Van Patten · 2 years, 9 months ago
- 1e1505b Upgrade Python scripts from Python2 to Python3 by Yuxin Hu · 2 years, 9 months ago
- 613ec1c Vulkan: Duplicate dmabuf FD on import by Antonio Caggiano · 2 years, 9 months ago
- c874943 Rename FastUnordered types to FlatUnordered. by Jamie Madill · 2 years, 9 months ago
- e2d5eb7 Vulkan: Wayland dependency by Antonio Caggiano · 2 years, 9 months ago
- d3ded9a Vulkan: Make Overlay init lazy by Shahbaz Youssefi · 2 years, 9 months ago
- 1e773db Vulkan: Shader support for KHR_blend_equation_advanced by Shahbaz Youssefi · 2 years, 9 months ago
- b69349b Tests: Add Real Racing 3 trace. by Lubosz Sarnecki · 2 years, 9 months ago
- 19704a8 Capture/Replay: Capture GetTexLevelParameterfvANGLE params by Gert Wollny · 2 years, 9 months ago
- 913d8ad Capture/Replay: Mark another test as Windows-only crash by Gert Wollny · 2 years, 10 months ago
- 223a25f Capture/Replay: Allow capturing of multisample texture content by Gert Wollny · 2 years, 10 months ago
- e47a67e Update Python scripts to run with Python 3 by Amirali Abdolrashidi · 2 years, 9 months ago
- b80635c Revert "Vulkan: Suppress VVL message about allocation exceeding heap size" by Shahbaz Youssefi · 2 years, 9 months ago
- 2944e26 Vulkan: Fix dmabuf memory importable check by Antonio Caggiano · 2 years, 9 months ago
- de37ad1 Vulkan: Call releaseStagedUpdates before releaseImage by Charlie Lao · 2 years, 9 months ago
- d98f481 FrameCapture: Capture empty buffer generation. by Lubosz Sarnecki · 2 years, 9 months ago
- f996d4d Vulkan: Fix DynamicBuffer cache reuse. by Charlie Lao · 2 years, 9 months ago
- 8dc9e83 Translator: Fix RunAtTheEndOfShader w.r.t discard by Shahbaz Youssefi · 2 years, 9 months ago
- 0016917 gl.xml: Remove GL_BLEND_EQUATION_EXT from GetPName. by Lubosz Sarnecki · 2 years, 9 months ago
- 8ade4c2 Vulkan: Add overlay and stats for descriptor set caches. by Jamie Madill · 2 years, 9 months ago
- 671fcf7 Vulkan: Add a feature to retain SPIR-V debug info by Mohan Maiya · 2 years, 9 months ago
- 1315bc8 Vulkan: Refactor DynamicBuffer::allocate. by Jamie Madill · 2 years, 9 months ago
- 8d966f7 Vulkan: Simplify SubAllocation data types. by Jamie Madill · 2 years, 9 months ago
- 38723c2 Vulkan: Allocate space for default attrib only if it is enabled by Charlie Lao · 2 years, 9 months ago
- ad46249 Refine suppression for GLSLTest.SwizzledChainedAssignIncrement. by Kenneth Russell · 2 years, 9 months ago
- 8cb5866 Vulkan: Add uniform descriptor set caching test. by Jamie Madill · 2 years, 9 months ago
- a0d558f Vulkan: Fix D/S invalidation for MSAA EGL configs by Shahbaz Youssefi · 2 years, 9 months ago
- 2893eff validationESEXT: Implement ValidateGetCompressedTexImageANGLE. by Lubosz Sarnecki · 2 years, 9 months ago
- b107595 vk_helpers: Adjust CopyImageToBuffer extent to block size. by Lubosz Sarnecki · 2 years, 9 months ago
- bdedf14 TextureVk: Implement getCompressedTexImage. by Lubosz Sarnecki · 2 years, 10 months ago
- 5f3f13f Vulkan: Invalidate D/S for multisampled EGL configs too by Shahbaz Youssefi · 2 years, 9 months ago
- eeddb05 Metal: Incorrect parenthization for assignment expressions by Kyle Piddington · 2 years, 10 months ago
- ed39d49 Metal: Fix Hang in WebGL CTS Occlusionquery_strict test by Gregg Tavares · 2 years, 9 months ago
- 760253c Vulkan: replace uniforms FastIntegerMap with FastUnorderedMap by Steven Noonan · 2 years, 10 months ago
- 9318633 Vulkan: Check Serial is valid in SyncHelperNativeFence by Mohan Maiya · 2 years, 9 months ago
- 904a479 Python3 upgrades by Cody Northrop · 2 years, 9 months ago
- 3adace1 Don't expose detailed driver version info to webGL by Sean Risser · 2 years, 10 months ago
- e2f8ff3 Tests: Add State of Survival trace by Cody Northrop · 2 years, 9 months ago
- cf4b50c Vulkan: Retain images before changeLayoutAndQueue by Mohan Maiya · 2 years, 9 months ago
- e504558 Debug Overlay Demo by Yuxin Hu · 2 years, 9 months ago
- 527ceb7 Vulkan: Switch XFB counter buffer to suballocation by Charlie Lao · 2 years, 9 months ago
- a0bc9da Vulkan: Switch stencilBlitResolveNoShaderExport to suballocation by Charlie Lao · 2 years, 9 months ago
- d36df8d Unicode support for system_utils on Windows by Andrew Naumov · 2 years, 9 months ago
- 54d428d Tests: Add MARVEL Strike Force trace by Cody Northrop · 2 years, 9 months ago
- 1e29ba6 Vulkan: Enable overlay by default with debug layers by Shahbaz Youssefi · 2 years, 9 months ago
- 19f4053 Vulkan: Enable subgroup feature in GenerateMipmap.comp by Mohan Maiya · 2 years, 9 months ago
- 06edae7 Vulkan: Allow duplicated block name in different shader interface by Brandon Schade · 2 years, 10 months ago
- 6cced91 FrameCapture: Remove destroyed contexts from share group by Cody Northrop · 2 years, 9 months ago
- f7f2695 Vulkan: Fix two bugs exposed by moving mEmptyBuffer to suballocation by Charlie Lao · 2 years, 9 months ago
- 9b7a77b Double batch timeout for sanitizer tests. by Jamie Madill · 2 years, 9 months ago
- 4b45576 Keep ANGLE_base_vertex_base_instance available for ES 2.0 by Alexey Knyazev · 2 years, 9 months ago
- d285d6a Vulkan: Use VK_EXT_depth_clip_control by Shahbaz Youssefi · 3 years ago
- 3f0a28b Add entry points for EGL_KHR_partial_update by Constantine Shablya · 2 years, 9 months ago
- 3b4548b Traces: Add restricted_trace_perf.py script for Android by Cody Northrop · 2 years, 9 months ago
- fd378ce Rebind program on glUseProgramStages by Hyunchang Kim · 2 years, 10 months ago
- 3a72994 Vulkan: Add an end2end test by Cheryl Wei · 2 years, 10 months ago
- 0a320d1 GetImageTest: Enable on Vulkan SwiftShader. by Lubosz Sarnecki · 2 years, 9 months ago
- d5df233 Vulkan: Disable EGLContextSharingTestNoSyncTextureUploads on Pixel6 by Charlie Lao · 2 years, 9 months ago
- 038adca Vulkan: Render the overlay in the graphics pipeline by Shahbaz Youssefi · 2 years, 9 months ago
- 419bca3 Vulkan: Use Vulkan API directly for BufferPool's buffer allocation by Charlie Lao · 2 years, 10 months ago
- 6fd2588 Update GL_MAX_CLIP_DISTANCES_EXT validation by Mohan Maiya · 2 years, 9 months ago
- 734365a Vulkan: improve command buffer reset performance by Steven Noonan · 2 years, 10 months ago
- 118ce6a Support to open d3d12 shared handles by Xiaopeng Li · 2 years, 10 months ago
- 670a6e4 Ignore invalid texture type error by Mohan Maiya · 2 years, 9 months ago
- 91f9254 Metal: Fix multisample resolves. by Kyle Piddington · 2 years, 10 months ago
- 8235223 Vulkan: Fix incorrect DescriptorSet's bufferInfo in XFB emulation path by Charlie Lao · 2 years, 9 months ago
- 37f59b8 Roll VK-GL-CTS from 97ceb2222747 to b594e2aabae9 (64 revisions) by angle-autoroll · 2 years, 9 months ago
- 02ce52d Test: Add Lords Mobile trace by Cody Northrop · 2 years, 9 months ago
- 4349904 Add keying on backend to ANGLE Display caching. by Jonah Ryan-Davis · 2 years, 9 months ago
- 9cfd872 Allow surface creation in DisplayVkNull by Sergey Ulanov · 2 years, 9 months ago
- 71d0619 Vulkan: Fix vkCmdClearAttachments vs multiview by Shahbaz Youssefi · 2 years, 9 months ago
- 1b9774f Vulkan: Force submit updates to immutable textures by Mohan Maiya · 2 years, 10 months ago
- a396184 Vulkan: Bind aligned default uniform buffer size. by Jamie Madill · 2 years, 9 months ago
- 6207fe8 Vulkan: Minor cleanup to DynamicDescriptorPool. by Jamie Madill · 2 years, 9 months ago
- 5b43a30 Overlay: Rearrange the font image by Shahbaz Youssefi · 2 years, 9 months ago
- 70c510e Vulkan: Use common storage for descriptor set descs. by Jamie Madill · 2 years, 9 months ago
- 50fb842 Expand SwiftShader Win/ASAN suppression. by Jamie Madill · 2 years, 9 months ago
- 5204587 Vulkan: StreamVertexDataWithDivisor write beyond buffer boundary by Charlie Lao · 2 years, 9 months ago
- d635feb [fuchsia] Tests using additional_manifest_fragments are CFv1. by Greg Thompson · 2 years, 9 months ago
- 236a3d0 Tests: Add Dead Trigger 2 trace by Cody Northrop · 2 years, 9 months ago
- 1acfe65 Test: Add Last Shelter: Survival trace by Cody Northrop · 2 years, 9 months ago
- 8b81742 Vulkan: Move shader resources descriptor set update. by Jamie Madill · 2 years, 9 months ago
- 02ad19e Vulkan: Fix vkCmdResolveImage offsets by Shahbaz Youssefi · 2 years, 9 months ago
- d9fcebb Vulkan: Make framebuffer fetch syncval errors more specific by Shahbaz Youssefi · 2 years, 9 months ago
- 939da29 Tests: Add Magic Rush: Heroes trace by Cody Northrop · 2 years, 9 months ago
- 9208dcc Revert "Vulkan: Enable framebuffer fetch on SwiftShader" by Ian Elliott · 2 years, 9 months ago
- 44deda4 Tests: Add Dragon Mania Legends trace by Cody Northrop · 2 years, 9 months ago
- 959d4be Vulkan: Remove buffer get method from descriptors desc. by Jamie Madill · 2 years, 9 months ago
- f65e7c3 Vulkan: Take base level into account in image views by Mohan Maiya · 2 years, 9 months ago
- 6d30de1 Metal: Fix ANGLEUniformBlock alignment by Alexey Knyazev · 2 years, 9 months ago
- ac20272 Vulkan: Fix present region rectangles by Antonio Caggiano · 2 years, 10 months ago
- 2eeb874 Vulkan: Enable framebuffer fetch on SwiftShader by Shahbaz Youssefi · 2 years, 9 months ago
- 2ab8f48 Allow glCopyTexImage2D from BGRX and RGBX to GL_LUMINANCE by Sergey Ulanov · 2 years, 9 months ago
- c48e35b Add more info in BlitFramebuffer error message by Peng Huang · 2 years, 9 months ago
- 2b00f4f Fix bug in protected content validation by Jeff Vigil · 2 years, 9 months ago
- 706f8a3 Support gl internal format for creating EGLImage from VkImage by Peng Huang · 2 years, 9 months ago
- da87b1d Fix GLES Display creation on ChromeOS when Vulkan is enabled by Yuly Novikov · 2 years, 9 months ago
- 7820ca2 Vulkan: Binding available buffer range to descriptor. by Jamie Madill · 2 years, 9 months ago